<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Akamai</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Akamai"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php/Special:Contributions/Akamai"/>
	<updated>2026-04-03T22:59:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39879</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39879"/>
		<updated>2010-02-21T00:02:59Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Mindbender Remort Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Remort Classes |Remort Classes]]&lt;br /&gt;
*[[:Category: Sorcerers|Sorcerer]]: At Lord level 100, a Mindbender can remort into a [[human]] [[:Category: Sorcerers|sorcerer]]. If they would like to keep their current race, they would have to remort at Lord level 200 instead.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39878</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39878"/>
		<updated>2010-02-20T23:58:37Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Mindbender Remort Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Classes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Race|RACE]]:&lt;br /&gt;
* Varies depending on your current [[race]] (See [[:Category: Remort Races |Remort Races]]).&lt;br /&gt;
&lt;br /&gt;
[[Category: Classes |CLASS]]:           &lt;br /&gt;
*[[Sorcerer]]         Lord level 100* ([[mindbender]])              [[sor]]&lt;br /&gt;
&lt;br /&gt;
*[[Level]] shown is for a [[human]]. To keep your current [[race]], double the required level.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39877</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39877"/>
		<updated>2010-02-20T23:55:04Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Mindbender Remort Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Classes]]&lt;br /&gt;
&lt;br /&gt;
[[RACE]]:&lt;br /&gt;
* Varies depending on your current [[race]] (See [[:Category: Remort Races |Remort Races]]).&lt;br /&gt;
&lt;br /&gt;
[[CLASS]]:           REQUIRED LEVEL:*                   ABBREVIATION:&lt;br /&gt;
*[[Sorcerer]]         Lord level 100 ([[mindbender]])              [[sor]]&lt;br /&gt;
&lt;br /&gt;
*[[Level]] shown is for a [[human]]. To keep your current [[race]], double the required level.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39876</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39876"/>
		<updated>2010-02-20T23:52:57Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Mindbender Remort Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Classes]]&lt;br /&gt;
&lt;br /&gt;
RACE:&lt;br /&gt;
Varies depending on your current race (See [[remort races]]).&lt;br /&gt;
&lt;br /&gt;
CLASS:           REQUIRED LEVEL:*                   ABBREVIATION:&lt;br /&gt;
Sorcerer         Lord level 100 (mindbender)              sor&lt;br /&gt;
&lt;br /&gt;
*Level shown is for a human. To keep your current race,&lt;br /&gt;
double the required level.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39875</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39875"/>
		<updated>2010-02-20T23:50:12Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[Charge Shield |charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[Chaos Channel |chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39874</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39874"/>
		<updated>2010-02-20T23:48:36Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[charge shield]]) they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39873</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39873"/>
		<updated>2010-02-20T23:46:54Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[charge shield]])they make up for in utility. [[Deception]], [[Overconfidence |overconfidence]], [[dread]], [[Illusory Shield |illusory shield]], [[panic]] and even [[Anger Management |anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39872</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39872"/>
		<updated>2010-02-20T23:42:51Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Mindbenders tank as well as any other mage, through where they lack in damage (and being able to cast [[charge shield]])they make up for in utility. [[Deception]], [[overconfidence]], [[dread]], [[illusory shield]], [[panic]] and even [[anger management]] make for some interesting and fun Hero runs. &lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' They are arguably the worst hitting class at the Hero tier. They do not have [[chaos channel]] like other spell casters, and since they lack the efficient and effective kinetic spells of a Psionicist, they effectively hit like a mage with a spell that costs twice as much mana.  Again, the utility of being able to use [[deception]] and other psionic debuffs are the class's only usefulness.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Other then brandishing healing items, Mindbenders typically do not heal.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39871</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39871"/>
		<updated>2010-02-20T23:13:00Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[Intelligence |INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39870</id>
		<title>Category:Mindbenders</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mindbenders&amp;diff=39870"/>
		<updated>2010-02-20T23:12:04Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Mindbenders are those [[:Category: Psionicists |Psionicists]] who shun [[:Category: Telekinetic Skills And Spells |telekinesis]] as an impure application of the Science, and focus instead on [[:Category: Telepathic Skills And Spells |telepathic]] magic.  This focus on the purity of mind-on-mind domination makes Mindbender spells much harder to resist, and their attack spells more damaging.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Mindbenders are  prone to the type of arrogance that can lead a caster down darker paths.  They can become [[:Category: Sorcerers |Sorcerors]] earlier than [[:Category: Psionicists |Psions]] can.  Mindbender masters are known to seek solitude and quiet.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mnd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Psionicists |Psionicists]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mindbenders in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
== Mindbender Creation ==&lt;br /&gt;
Requirements:&lt;br /&gt;
* level 50 Psion&lt;br /&gt;
* Psionically gifted race&lt;br /&gt;
* No ties to a faith&lt;br /&gt;
* A young mind&lt;br /&gt;
&lt;br /&gt;
Many &amp;quot;Draconian&amp;quot; language speaking races qualify: [[Tuataur|Tua]], [[Dragons|Drg]], [[Lizardmen|Liz]], [[Draconians|Drc]]. Also at least some remort races such as [[High Elves|HiE]]. Additionally, [[Duergar|Due]] can become mindbenders.&lt;br /&gt;
&lt;br /&gt;
Apparently if your [[Fortitudes|fortitudes]] cost is less than your [[Foci|foci]] cost you are a psionically gifted race. This is assuming there is no arcane penalty on the race.&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
Mindbenders do not worship. Worship is for the weak. Devoting does not apply.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Mindbenders have difficulty soloing in comparison to Mages and other spell casting classes. Even though they can surge as high as 5, they rely on [[ultrablast]] as their main damage spell up until Hero 101. When Mindbenders receive the spell [[rupture]], it does as much damage as [[disintegrate]], but unfortunately the spell gives a temporary -[[INT]] debuff if you use it while in melee with a mob. Because of this, Mindbenders run the risk of getting reduced mana gains on leveling up if they do not pay attention to this INT debuff.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
== Mindbenders at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Mindbender Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39869</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39869"/>
		<updated>2010-02-20T23:05:07Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Devoting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. [[Gargoyles]] are exempt from the [[no-sun]] rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
[[Shizaga]] is best for stats and enchanting, [[Bhyss]] is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39868</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39868"/>
		<updated>2010-02-20T23:04:55Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Devoting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. [[Gargoyles]] are exempt from the [[no-sun]] rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
[[Shizaga]] is best for stats and enchanting, [[Bhyss]]is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39867</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39867"/>
		<updated>2010-02-20T23:04:23Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Stormlord Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. [[Gargoyles]] are exempt from the [[no-sun]] rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39866</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39866"/>
		<updated>2010-02-20T23:04:11Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Stormlord Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. [[Gargoyles]] are exempt from the [[no-sun]] rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 [[:Category: Mages |Mages]].&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39865</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39865"/>
		<updated>2010-02-20T23:00:43Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Stormlord Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. [[Gargoyles]] are exempt from the [[no-sun]] rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 [[mage]].&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39864</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=39864"/>
		<updated>2010-02-20T23:00:01Z</updated>

		<summary type="html">&lt;p&gt;Akamai: /* Stormlord Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. [[Gargoyles]] are exempt from the [[no-sun]] rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 [[Mage]].&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Akamai</name></author>
		
	</entry>
</feed>