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	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcano</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Arcano"/>
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	<updated>2026-04-04T07:16:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Amulet_Of_The_Mind%27s_Eye&amp;diff=38353</id>
		<title>Talk:Amulet Of The Mind's Eye</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Amulet_Of_The_Mind%27s_Eye&amp;diff=38353"/>
		<updated>2009-09-07T23:27:19Z</updated>

		<summary type="html">&lt;p&gt;Arcano: New page: KDR gear is obvious, it will say that there is &amp;quot;Kinetic Damage Roll&amp;quot; bonus. I think it's only at lord for now.--~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KDR gear is obvious, it will say that there is &amp;quot;Kinetic Damage Roll&amp;quot; bonus. I think it's only at lord for now.--[[User:Arcano|Arcano]] 23:27, 7 September 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ironhand%27s_Armor&amp;diff=38308</id>
		<title>Ironhand's Armor</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ironhand%27s_Armor&amp;diff=38308"/>
		<updated>2009-08-24T22:02:38Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Armor emblazoned with an ancient logo sits here peacefully.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Weight 50, value 0, level 125.&lt;br /&gt;
 Object Quality (500 / 500 hps)&lt;br /&gt;
 It is insured by Orestes.&lt;br /&gt;
 Armor class is 32.&lt;br /&gt;
 Modifies armor class by -130 continuous.&lt;br /&gt;
 Modifies dexterity by 5 continuous.''&lt;br /&gt;
&lt;br /&gt;
Slot: On Body&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Class: 30-32&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow good nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: emblazoned armor ironhand lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How To Make:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You'll need 4 perfect Diamonds, 1 perfect Emerald, 1 Perfect Amethyst&lt;br /&gt;
&amp;lt;li&amp;gt;Embed into an unetched chestplate. you can use other stuff like the [[Blood-Mithril Chestplate]] from Woe for this, like other items, don't embed into something stupid and then get freaked out if it doesn't work (like a weapon or something in the wrong slot)&lt;br /&gt;
&amp;lt;li&amp;gt;c manifest &amp;quot;ironhand's Emblazoned Armor&amp;quot;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Tainted_Genius&amp;diff=38307</id>
		<title>Talk:Tainted Genius</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Tainted_Genius&amp;diff=38307"/>
		<updated>2009-08-24T21:58:47Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm looking for some pointers on how to best use Tainted Genius on my sub-101 Sor. I know in the past people would cast it, then just before it expires, go get killed to Ulrich. But it seems that that would be counter-productive now with the long exhaust. Any suggestions?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:09, 23 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Use taint to get down to a low tnl, then kill a big mob. You can use a hero alt to weaken the mob, such as Heaustf or Ulrich or a smaller EHA mob. --[[User:Arcano|Arcano]] 21:58, 24 August 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User_talk:Arcano&amp;diff=38293</id>
		<title>User talk:Arcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User_talk:Arcano&amp;diff=38293"/>
		<updated>2009-08-23T02:10:21Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;reminder to self:&lt;br /&gt;
palimpsest&lt;br /&gt;
chome&lt;br /&gt;
crooked&lt;br /&gt;
ultravisitor&lt;br /&gt;
allcaps&lt;br /&gt;
gza&lt;br /&gt;
jurchen&lt;br /&gt;
kaus&lt;br /&gt;
metalface&lt;br /&gt;
obi&lt;br /&gt;
proxy&lt;br /&gt;
evrium&lt;br /&gt;
paramor&lt;br /&gt;
doktar&lt;br /&gt;
quas&lt;br /&gt;
lorca&lt;br /&gt;
quizzical&lt;br /&gt;
negativ&lt;br /&gt;
hayk&lt;br /&gt;
kiru&lt;br /&gt;
song&lt;br /&gt;
----&lt;br /&gt;
i just use this page to remind myself of lowhero/lowmort alts&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadowfists&amp;diff=38273</id>
		<title>Category:Shadowfists</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadowfists&amp;diff=38273"/>
		<updated>2009-08-10T20:02:58Z</updated>

		<summary type="html">&lt;p&gt;Arcano: /* Shadowfist Creation */ Cleaned up. IF YOU KNOW WHICH MONK TO KILL PLEASE ADD.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sneaky and manipulative, Shadowfists corrupt the teachings of [[Gorn |Gorn]] to justify their sinister world view; The massacre of all those who stand against them through any means neccesary.  They combine unarmed fighting with the dishonorable tactics usually favored by [[:Category: Rogues |Rogues]] and [[:Category: Assassins |Assassins]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]].  Shadowfists have strayed too far from the light to ever become [[:Category: Priests |Priests]], like [[:Category: Monks |Monks]] can, but they can become [[:Category: Assassins |Assassins]], albeit later than [[:Category: Rogues |Rogues]].  Shadowfists masters can sometimes be found training in [[:Category:Desiccated Farmland|inhospitable environs]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Shf.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Monks |Monk]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Shadowfists in General ==&lt;br /&gt;
Shadowfists trade some good skills for their evil ones. Gain: a lifesteal and critical strike attack as well as rogue flee skills. Lose: all healing, status abnormality cure, and awen spells, also notably they lose arrow dodge. They don't get bear stance or transfer life. Also to take advantage of their hero101 skills they must train demonic intent which keeps them evil aligned.&lt;br /&gt;
&lt;br /&gt;
== Shadowfist Creation ==&lt;br /&gt;
Be evil aligned, be a monk and kill a monk in [[:Category:Sir Michael's Stronghold|Sir Michael's Stronghold]]. You must have 18 base int at lowmort, or 20 int at hero. Any race can become a shf with the use of QP. Some popular choices are gargoyle and golem. Orc, ogr, or giant would also be good choices.&lt;br /&gt;
&lt;br /&gt;
== Shadowfists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
Take advantage of your different stances as much as possible.  I like to use emu stance in while my hp are at full, and start combat with a surprise attack, then kick like crazy.  After losing 500-1000 hp, I will usually switch to vampire fang stance and start using vs in combat.  Spectral stance is useful in areas where the mobs seem to parry more than usual.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Shadowfists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
== Shadowfist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ice_Dragon&amp;diff=38271</id>
		<title>Ice Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ice_Dragon&amp;diff=38271"/>
		<updated>2009-07-31T23:23:59Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A huge, white reptilian creature, covered in ice, bears it's fangs and looks intent on eating you alive.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' ice, dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 90.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' An ice dragon hisses at you, forked tongue dancing twixt his teeth.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Corpse-Eating Mobs|fond of the taste of corpses]], [[Scavenging Mobs|kleptomaniac]], [[Aggressive Mobs|agressive]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden|detect hidden]], [[Detect Invis|detect invis]], [[Infravision|infravision]], [[Sanctuary|sanctuary]], [[Protection Good|protection]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 An ice dragon is using:&lt;br /&gt;
 Nothing.&lt;br /&gt;
&lt;br /&gt;
 An ice dragon is carrying:&lt;br /&gt;
     (Magical) [[Feathered Pair Of Boots|a feathered pair of boots]]&lt;br /&gt;
     (Magical) (Glowing) [[Staff Of Faerie Light|a staff of faerie light]]&lt;br /&gt;
     [[Dusty Leather Satchel|a dusty leather satchel]]&lt;br /&gt;
     [[Small Icy Key|a small icy key]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Spawns an object when killed:&lt;br /&gt;
&lt;br /&gt;
''A shimmering white scale sails slowly to the ground, like a snowflake.''&lt;br /&gt;
&lt;br /&gt;
Give [[White Dragon Scale|a white dragon scale]] to [[Jake The Thorn-Slayer|Jake]] for a cats eye gemstone, worth 25000 gold.&lt;br /&gt;
&lt;br /&gt;
[[Skin Corpse|Skin]] the dragon's corpse to make [[Ice Scale Bracer|an ice scale bracer]].&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Haunted Forest|Haunted Forest]] ([[Haunted Forest Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms|Room]]:''' At the Bottom Of An Icy Pit, In an Icy Little Cave, In a Huge Arena of Ice&lt;br /&gt;
&lt;br /&gt;
Walking route from a [[Kelsee]]: s, [s], 3s, 2e, 2s, [d], 6e, 3n, d.&lt;br /&gt;
The mob will be here, or north, or east from here.&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Haunted Forest]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Rune&amp;diff=38254</id>
		<title>Rune</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Rune&amp;diff=38254"/>
		<updated>2009-07-20T02:36:27Z</updated>

		<summary type="html">&lt;p&gt;Arcano: yupyup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Using this [[:Category: Spells |spell]], a [[:Category: Wizards |Wizard]] could inscribe upon [[:Category: Weapons |weapons]] mystic runes, creating various effects.  Unfortunately, the process is quite unpredictable, and every [[:Category: Objects |item]] accepts runes differently.  The [[:Category: Spells |spell]] is difficult to master.  Those [[:Category: Wizards |Wizards]] with less than 21 [[Wisdom |wisdom]] will be unable to [[Cast |cast]].  The delve argument can offer some insight into which runes do what on any given [[:Category: Objects |item]], but can sometimes harm the [[:Category: Objects |item]].  Runes cannot be removed once inscribed.  Valid runes for [[:Category: Weapons |weapons]] are: ka, yal, vi, rin, boh, chy, era, to, nol, zor.''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): none.&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'rune' &amp;lt;[[:Category: Objects |object]]&amp;gt; delve.&amp;lt;br&amp;gt;&lt;br /&gt;
Syntax: [[Cast |cast]] 'rune' &amp;lt;[[:Category: Objects |object]]&amp;gt; &amp;lt;rune&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rune is a spell which can only be learned by [[:Category:Wizards|Wizards]] who read the [[Rune Spellbook]].  &lt;br /&gt;
&lt;br /&gt;
It cannot be cast on a weapon that has been sharpened, poisoned, or has a natural ac modifier.  Once a weapon has been runed it cannot be sharpened.&lt;br /&gt;
&lt;br /&gt;
Lowmort level weapons can be runed once (-10). Hero weapons can be runed twice (-15). Lord weapons can be runed 3 times (-18).&lt;br /&gt;
&lt;br /&gt;
When you cast rune, you can either specify a rune to imprint upon the weapon, or you can delve the weapon.  Delving will give you some insight into what effect the different runes will have upon this specific weapon, but be aware that delve can return false results.  Also note that delving can permanently lower the maximum hit points of a weapon, while imprinting a rune will sometimes raise the level of the weapon.&lt;br /&gt;
&lt;br /&gt;
The runes you can imprint upon a weapon are: ka yal vi rin boh chy era to nol zor.&lt;br /&gt;
&lt;br /&gt;
When a rune character is imprinted upon a weapon, it can become one of the following:&lt;br /&gt;
&lt;br /&gt;
'''Rune of Battle''': -3 ac, increased min &amp;amp; avg damage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Defense''': -5 ac&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Invulnerability''': -10 ac&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Sickliness''': -2 con&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Confusion''': -2 wis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Weakness''': -5 dr&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Striking''': increased min &amp;amp; avg damage&amp;lt;br&amp;gt;&lt;br /&gt;
'''Rune of Vanquishing''': increased min, avg, &amp;amp; max damage&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that it's also possible for a rune to have no effect on a weapon.&lt;br /&gt;
&lt;br /&gt;
If you'd like to spoil the fun of figuring out how rune works for yourself, you can check out this [[Rune Chart]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Wizard Hero Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Class Definers]]&lt;br /&gt;
[[Category: Skills And Spells That Enhance Gear]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Diplomatic_Corps&amp;diff=38247</id>
		<title>Category talk:Diplomatic Corps</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Diplomatic_Corps&amp;diff=38247"/>
		<updated>2009-07-15T19:32:08Z</updated>

		<summary type="html">&lt;p&gt;Arcano: Hey Ylem and Merrick read this&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you look at the talk pages for some races (min, trg, hie, drw, cen) you'll see their DC clues and where I found the mob (especially if cursed). Can anyone think of a better place to put this stuff? --[[User:Arcano|Arcano]] 19:32, 15 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Padmasa&amp;diff=38217</id>
		<title>Category:Padmasa</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Padmasa&amp;diff=38217"/>
		<updated>2009-07-14T20:27:06Z</updated>

		<summary type="html">&lt;p&gt;Arcano: /* Adventuring */  tried to clean it up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Rumors of darkness and doom surround the island citadel called Padmasa.  Although part of the island is a bustling trading bazaar with visitors from all over the realm, legends speak of the 5 sinister Masters who gather in darkness below, and seek to control the power of an otherwordly force known only as [[Doom |The Doom]].''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Mega&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 41s, w (note: crosses [[Water Terrain |water terrain]]).&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Vapul |Vapul]] (warning: [[Aggressive Mobs |aggressive]]), Army (aggie), Admin Gru&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Using Vapul as the pp, here is a description of the area, skipping over low-xp mobs.&lt;br /&gt;
&lt;br /&gt;
Go east from Vapul to fight the hall of masters. Each mob is a spell caster, but no assist. Skash has a [[nectar]]. These mobs will eat corpses.&lt;br /&gt;
&lt;br /&gt;
Go west and up from Vapul (pass door) and then 3e and you'll be at [[Doom]].&lt;br /&gt;
&lt;br /&gt;
Go up again (from west of Vapul) and 2s to get to Admin Gru.&lt;br /&gt;
&lt;br /&gt;
Go up again and you'll be on the same floor on the unfinished doom.&lt;br /&gt;
&lt;br /&gt;
Go up again and there will be 4 exits, with identical mobs. These mobs are ok xp for a duo. If you're going down, instead of up, the key needed in 2n from the top of the &amp;quot;shaft&amp;quot; here.  Heading east will take you to the top of Padmasa. This is a good area to mess around with area spells, as the mobs are tiny but swarmy. There isn't much to note here. A few mobs assist, and the imps and the Magician (you'll see his sanctuary aura on scan) will aggie.&lt;br /&gt;
&lt;br /&gt;
On the perimeters you can head up to the walls; there are lots of trolls and imps up here. The trolls aggie and see sneak/movehidden/invis so target them. Going eastish from the Tetralobe (that was what that structure we started at was called), we'll get to the gates. There's a troll/imp set here. Three east from there is the pp of army. This is a biggish aggie mob. There is also a general here that can hit pretty hard but doesn't aggie. To the east and north of the army there are a large amount of dragons that are worth ok xp, but are sanced, and aggie, and sit with another, but un-sanced mob, in their room. There's really not much going on here unless you're hogged or really desperate not to leave Padmasa.&lt;br /&gt;
&lt;br /&gt;
Final Analysis: This area can be good for lowhero/lowmort duos, and has a couple of useful pieces of gear. A bored caster can play with df/acid rain/whatever in an uncursed place.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Kipparielle&amp;diff=38211</id>
		<title>Signet Of Kipparielle</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Kipparielle&amp;diff=38211"/>
		<updated>2009-07-14T20:06:10Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Baronnes Kipparielle]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Baronness Kipparielle]]:&lt;br /&gt;
&lt;br /&gt;
''The Mother Weaver sighs, &amp;quot;The young Baroness. Do not let her appearance fool you. She takes the form of a child but is as old as any other Great Fae, and her power is considerable. She is a master of many forms of magic, and still a greater master of mischief. Few in history have rivaled Kippy as a sewer of discord. Some even credit her with planting the seeds of discontent that led the Queen to betray the King; the very Sundering of Fae, all those millennia ago. Whether this is true or not, even I cannot say. Everywhere she goes and everything she does is shrouded in chaos and disarray that not even my wisdom can untangle.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Stands|Gear In Obsidian Arena; Stands]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Stands]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Zydarielle&amp;diff=38210</id>
		<title>Signet Of Zydarielle</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Zydarielle&amp;diff=38210"/>
		<updated>2009-07-14T20:06:09Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Zydarielle, Queen Of Stars]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Zydarielle, Queen Of Stars]]:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The Dark Queen. What is there to say that has not been said? None in history can claim to be the seed of so much death, save only the God of Terror himself. Her return from Oblivion is a tragedy of the universe. Let us hope it may be corrected before darker events unfold.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Stands|Gear In Obsidian Arena; Stands]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Stands]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Malafont&amp;diff=38209</id>
		<title>Signet Of Malafont</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Malafont&amp;diff=38209"/>
		<updated>2009-07-14T20:06:08Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Grand Duke Malafont]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Grand Duke Malafont]]:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Malafont. The original Grand Duke. He became the Queen's lover after the Fae began to war amongst themselves, and was so adept at the art of warfare that few doubted he would lead the Dark Fae armies to victory over Adrial's forces on every plane save perhaps Adrial's own. Many coveted his position as General of the Army of the Night, but the only one who could actually hope to defeat him, Yorimandil, had no desire to rule.''&lt;br /&gt;
&lt;br /&gt;
''Perhaps nobody wished to usurp Malafont more than his own son, Zarradyn. Unfortunately he was also in the best position to do so, and he slew his father as he slept, taking the title of Duke and command of the armies of Noctopia. Alas for Zarradyn, he was not the tactician his father was, and he began to lose battle after battle, finally agreeing to peace with Adrial after the death of his own mother at the final battle of Avalon.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Floor|Gear In Obsidian Arena; Floor]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Floor]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Paehandra&amp;diff=38208</id>
		<title>Signet Of Paehandra</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Paehandra&amp;diff=38208"/>
		<updated>2009-07-14T20:06:06Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Paehandra Of The Moon]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Paehandra Of The Moon]]:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Before the High Drow fell to worshipping the spider demon, both High Sylvan peoples had a similar religion. Rather than worship any one deity, they instead would venerate their Fae ancestors. They would pray to Valyce for a mild winter, Manon for a prosperous spring, and so on. None had more celebrants than Pascilon and his sister, Paehandra; the sun and the moon. Gentle and peaceful, they were the high priests and the objects of the very earliest of religious devotions.''&lt;br /&gt;
&lt;br /&gt;
''But the Queen took Paehandra's ear. Did not the moon deserve more worship than the sun? Ought it not have more time in the sky? After all, the beauty of the moon far exceeded that of the harsh, glare her brother favored. Should she not have the greater following?''&lt;br /&gt;
&lt;br /&gt;
''And so Paehandra grew bitter; Every sunrise, every High Elf that bowed to her brother twisted her heart. The very last time she and her brother met, on a day which had once been a festival of the Sun and Moon, she left him dead with a knife in his throat. So it was the very gentlest of the Great Fae was the very first to draw blood. ''&lt;br /&gt;
&lt;br /&gt;
''The Fae were Sundered, and would never again have unity until the Great 26 were reduced to 3.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Floor|Gear In Obsidian Arena; Floor]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Floor]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Valyce&amp;diff=38207</id>
		<title>Signet Of Valyce</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Valyce&amp;diff=38207"/>
		<updated>2009-07-14T20:06:05Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Valyce Of The Winter]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Valyce Of The Winter]]:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Long ago, the lesser Fae, and the High Elves and Drow practiced a form of ancestor worship. Four of the most powerful Great Fae, including Valyce, became associated with their seasons of choice. Prayers to Valyce of the Winter have always fallen on deaf years, for even before the Dark Fae turned to evil, she was cold and uncaring. The war merely gave her cruelty as well. There is a reason the Elves and even the Drow have never settled in cold places. In their early days, the frozen wastes of the north were Valyce's domain, and she took pains to ensure they were devoid of life. She has always been feared, and many were they who secretly smiled to hear she had met her end upon Manon's daggers.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Stands|Gear In Obsidian Arena; Stands]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Stands]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Syriohl&amp;diff=38206</id>
		<title>Signet Of Syriohl</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Syriohl&amp;diff=38206"/>
		<updated>2009-07-14T20:06:04Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''description goes here''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: ?&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Syriohl Of The Autumn]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this to the [[Weaver Mother]] she will tell you the following story about [[Syriohl Of The Autumn]]:&lt;br /&gt;
&lt;br /&gt;
''The Mother Weaver seems momentarily distracted, but then says, &amp;quot;The Fall. Death. Decay. The unmaking and the unraveling of living things. These things were always the delight of Syriohl,lover of Valyce, servant of Zydarielle. And appropriately, he is perhaps the perfect example to understand the fall of the Dark Fae to evil. In the beginning, Syriohl was content for Autumn to come in its time; for life to end and decay with the turning of the years. But the words of the Queen goaded him towards an insistence that decay and death always be victorious. Every summer when Janidor danced in the fields Syriohl's fury grew. It was no longer part of the cycle for him, it was a defeat. A defeat that would be paid back savagely when his chance came. He began to loathe Janidor Summerling, and took his sadistic time in killing him when they faced at the Battle of Four Seasons. Alas for Syriohl, in the end, the Spring would have the final victory.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Stands|Gear In Obsidian Arena; Stands]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Stands]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_Yorimandil&amp;diff=38205</id>
		<title>Signet Of Yorimandil</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_Yorimandil&amp;diff=38205"/>
		<updated>2009-07-14T20:05:47Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The ring is made of silver with a large, black gemstone unlike any you have seen before. The stone is held in place by a lattice of silver filigree, which forms the shape of the sylvan rune for 'Y.' ''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Under The Stars|Under The Stars]] or [[:Category:Obsidian Arena; Floor|Obsidian Arena; Floor]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Yorimandil The Blind]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you give this ring to the [[Weaver Mother]] she will tell you the following story about [[Yorimandil The Blind|Yorimandil]]:&lt;br /&gt;
&lt;br /&gt;
''After a pause, the Mother Weaver says, &amp;quot;Yorimandil. There has never been a finer swordsman. He often sparred with the Grand Duke, and with his main rival, Tessrah the Bladedancer. As the hearts of Dark Fae gave way to bitterness, Yorimandil remained aloof; He was simply the best, and that was all that mattered.''&lt;br /&gt;
&lt;br /&gt;
''His inability to beat Yorimandil wore on Malafont, and one day while sparring, he blinded him in both eyes. Even after this, the Duke still could not beat him. But Tessrah could, and that was enough. Yorimandil's heart grew dark, and anger overwhelmed him. He challenged her to a duel, only to ambush her with the help of the Grand Duke.''&lt;br /&gt;
&lt;br /&gt;
''Against them both, she never stood a chance.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Under The Stars|Gear In Under The Stars]] or [[:Category:Gear In Obsidian Arena; Floor|Gear In Obsidian Arena; Floor]] for more information.&lt;br /&gt;
[[Category:Gear In Under The Stars]]&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Floor]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Dragons&amp;diff=38192</id>
		<title>Talk:Dragons</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Dragons&amp;diff=38192"/>
		<updated>2009-07-11T19:37:35Z</updated>

		<summary type="html">&lt;p&gt;Arcano: New page: Actually, the minimium int for for bod goes up to 17 at hero. This may be a bug and not an option for very long, but dragons can bod at hero 1-100 now if they have 17 or or 16 int (no trai...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actually, the minimium int for for bod goes up to 17 at hero. This may be a bug and not an option for very long, but dragons can bod at hero 1-100 now if they have 17 or or 16 int (no training or only training once)--[[User:Arcano|Arcano]] 19:37, 11 July 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38174</id>
		<title>Talk:Minotaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38174"/>
		<updated>2009-06-28T05:36:57Z</updated>

		<summary type="html">&lt;p&gt;Arcano: all clues added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''As always, use 2.hum for portal if no area is given'''&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
&lt;br /&gt;
Asterion paws furiously at the ground.&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in anger.&lt;br /&gt;
&lt;br /&gt;
Asterion asks 'How amoo I supposed tooo attract a decent cow without mmmy bell?'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'You moooust get it back for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'A cute cow toold mmme she saw a hoommman with a fammmiliar cowbell.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'There is good grazing where she is, but I can't remmmemmber where!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'She was either by the Qa River, ooor ooon a path near a halfling village.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Once you get mmmy cowbell back, give it tooo the guard here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme whatever token he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry back!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in frustration.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'It's a good thing yooou are here.  I've lost mmmy cowbell again.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I was wandering around...mmmany places.  Grazing, sightseeing...'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'There are sommme ammmazingly beootiful cows on the Point...'&lt;br /&gt;
&lt;br /&gt;
Asterion winks suggestively at you.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sooo, I'moo not sure where I left it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe with that beoootiful cow I mmmentioned.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe up in that city barn with that other cow...'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Could even be in that local pastureland.  No cows there, but the grazing is great!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sommmeone mmmay have picked it up.  Bring it back tooo the guard if you find it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme the token the guard gives you.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 30:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmy cowbell has been stolen!  I wasn't looosing it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I can't leave mmmy post here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'But my fellow mmminotaurs have the thief - a hoommman - trapped on the Point.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'All yooou have tooo dooo is bring mmmy cowbell back.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Give it tooo the guard here and bring mmme what he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry, I saw a new cow over near the zoo, and I need mmmy bell on to mmmeet her!'&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 40:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asterion paces back and forth, forth and back.&lt;br /&gt;
&lt;br /&gt;
Asterion looks up at you with angry, bloodred eyes.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmy bell has been stolen again.  By that...hoommman.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'That...soon-tooo-be-dead hoommman.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I cannot get the bell back mmmyself, so yooou mmmust dooo it for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Search in the mmmaze full of giant eyes.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Look for the barn full of mmman-eating cows.'&lt;br /&gt;
&lt;br /&gt;
Asterion shivers uncomfortably.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Bring the guard mmmy cowbell, Battle.  And that hoommman had better be dead.'&lt;br /&gt;
&lt;br /&gt;
''' I found it in the Labyrinth of Despair. I used an archer to track it, so sorry, no directions.'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 50:&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sommme hoommman has stolen mmmy cowbell again.  Yooou mmmust get it back.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Look for the dreammming island...'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Ooor search out the cow-mmmother in the island citadel'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'If not there, try the mmman-eating cow in the dairy barn.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'He could also be heading for the caves with the white dogs guarding themmm.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Bring mmmy cowbell tooo the guard here.'&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38173</id>
		<title>Talk:Minotaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38173"/>
		<updated>2009-06-28T04:17:27Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 40 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''As always, use 2.hum for portal if no area is given'''&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
&lt;br /&gt;
Asterion paws furiously at the ground.&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in anger.&lt;br /&gt;
&lt;br /&gt;
Asterion asks 'How amoo I supposed tooo attract a decent cow without mmmy bell?'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'You moooust get it back for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'A cute cow toold mmme she saw a hoommman with a fammmiliar cowbell.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'There is good grazing where she is, but I can't remmmemmber where!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'She was either by the Qa River, ooor ooon a path near a halfling village.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Once you get mmmy cowbell back, give it tooo the guard here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme whatever token he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry back!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in frustration.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'It's a good thing yooou are here.  I've lost mmmy cowbell again.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I was wandering around...mmmany places.  Grazing, sightseeing...'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'There are sommme ammmazingly beootiful cows on the Point...'&lt;br /&gt;
&lt;br /&gt;
Asterion winks suggestively at you.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sooo, I'moo not sure where I left it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe with that beoootiful cow I mmmentioned.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe up in that city barn with that other cow...'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Could even be in that local pastureland.  No cows there, but the grazing is great!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sommmeone mmmay have picked it up.  Bring it back tooo the guard if you find it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme the token the guard gives you.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 30:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmy cowbell has been stolen!  I wasn't looosing it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I can't leave mmmy post here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'But my fellow mmminotaurs have the thief - a hoommman - trapped on the Point.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'All yooou have tooo dooo is bring mmmy cowbell back.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Give it tooo the guard here and bring mmme what he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry, I saw a new cow over near the zoo, and I need mmmy bell on to mmmeet her!'&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 40:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asterion paces back and forth, forth and back.&lt;br /&gt;
&lt;br /&gt;
Asterion looks up at you with angry, bloodred eyes.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmy bell has been stolen again.  By that...hoommman.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'That...soon-tooo-be-dead hoommman.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I cannot get the bell back mmmyself, so yooou mmmust dooo it for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Search in the mmmaze full of giant eyes.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Look for the barn full of mmman-eating cows.'&lt;br /&gt;
&lt;br /&gt;
Asterion shivers uncomfortably.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Bring the guard mmmy cowbell, Battle.  And that hoommman had better be dead.'&lt;br /&gt;
&lt;br /&gt;
''' I found it in the Labyrinth of Despair. I used an archer to track it, so sorry, no directions.'''&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38172</id>
		<title>Talk:Minotaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38172"/>
		<updated>2009-06-28T02:54:03Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 30 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''As always, use 2.hum for portal if no area is given'''&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
&lt;br /&gt;
Asterion paws furiously at the ground.&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in anger.&lt;br /&gt;
&lt;br /&gt;
Asterion asks 'How amoo I supposed tooo attract a decent cow without mmmy bell?'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'You moooust get it back for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'A cute cow toold mmme she saw a hoommman with a fammmiliar cowbell.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'There is good grazing where she is, but I can't remmmemmber where!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'She was either by the Qa River, ooor ooon a path near a halfling village.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Once you get mmmy cowbell back, give it tooo the guard here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme whatever token he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry back!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in frustration.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'It's a good thing yooou are here.  I've lost mmmy cowbell again.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I was wandering around...mmmany places.  Grazing, sightseeing...'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'There are sommme ammmazingly beootiful cows on the Point...'&lt;br /&gt;
&lt;br /&gt;
Asterion winks suggestively at you.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sooo, I'moo not sure where I left it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe with that beoootiful cow I mmmentioned.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe up in that city barn with that other cow...'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Could even be in that local pastureland.  No cows there, but the grazing is great!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sommmeone mmmay have picked it up.  Bring it back tooo the guard if you find it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme the token the guard gives you.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 30:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmy cowbell has been stolen!  I wasn't looosing it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I can't leave mmmy post here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'But my fellow mmminotaurs have the thief - a hoommman - trapped on the Point.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'All yooou have tooo dooo is bring mmmy cowbell back.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Give it tooo the guard here and bring mmme what he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry, I saw a new cow over near the zoo, and I need mmmy bell on to mmmeet her!'&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38169</id>
		<title>Talk:Minotaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38169"/>
		<updated>2009-06-28T01:27:13Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 20 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''As always, use 2.hum for portal if no area is given'''&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
&lt;br /&gt;
Asterion paws furiously at the ground.&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in anger.&lt;br /&gt;
&lt;br /&gt;
Asterion asks 'How amoo I supposed tooo attract a decent cow without mmmy bell?'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'You moooust get it back for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'A cute cow toold mmme she saw a hoommman with a fammmiliar cowbell.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'There is good grazing where she is, but I can't remmmemmber where!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'She was either by the Qa River, ooor ooon a path near a halfling village.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Once you get mmmy cowbell back, give it tooo the guard here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme whatever token he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry back!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in frustration.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'It's a good thing yooou are here.  I've lost mmmy cowbell again.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'I was wandering around...mmmany places.  Grazing, sightseeing...'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'There are sommme ammmazingly beootiful cows on the Point...'&lt;br /&gt;
&lt;br /&gt;
Asterion winks suggestively at you.&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sooo, I'moo not sure where I left it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe with that beoootiful cow I mmmentioned.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Mmmaybe up in that city barn with that other cow...'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Could even be in that local pastureland.  No cows there, but the grazing is great!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Sommmeone mmmay have picked it up.  Bring it back tooo the guard if you find it.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme the token the guard gives you.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38168</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38168"/>
		<updated>2009-06-28T00:34:58Z</updated>

		<summary type="html">&lt;p&gt;Arcano: sorry. i think i put it all back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike some of the other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], and [[Embed]]) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Warriors, like most classes, can choose to [[worship]] a deity starting at level 10. The most common deity for warriors to worship is [[Werredan]], because he substantially increases the melee damage done by his worshippers and allows for better hp gains when levelling. The majority of his downsides such as weaker spellcasting and less effective heal spells are of no concern to warriors. Another perk of [[Werredan]] is a 10% bonus to experience gained, which makes levelling in general a little easier. Alternative deities warriors could possibly benefit from worshipping include [[Tor]] and [[Quixoltan]]. [[Tor]] doesn't really offer anything different than [[Werredan]] other than slightly less hp gains, increased regen speed, and no xp bonus, whereas [[Quixoltan]] is generally chosen for better mana gains, but it hurts regen quite a bit, with a large xp penalty on death.. [[Quixoltan]] also doesn't increase melee damage quite as much as [[Werredan]]. Really though, [[Werredan]] gives the same hp as Qxl, and warriors have very little use for mana. Unless you're experimental, just stick to him.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Warriors solo quite well throughout lowmort. They have more hp than any other createable class and can hit pretty hard as long as you keep your hit gear up to date with your level. This can present a bit of a challenge if the warrior is your first character, but if you have an alternate character such as a mage, or a friend willing to get you gear, lowmort should not present much of a challenge at all. Depending on the hp of your warrior, stick to areas your own level or venture into areas a little above it. Once you get to level 15 or so, begin using the spellbots and enjoy watching the levels fly by.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
Lowmort groups are few and far between, but in a group situation, a warrior would be a prime candidate to tank due to their hp in comparison to other classes, as well as their advantage in terms of defensive skills. Unlike at hero where most classes have [[Parry]], [[Dodge]] and [[Shield Block]], many classes at lowmort get only one, or none at all. Warriors, however, get two out of 3, only lacking [[Dodge]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
Warriors also make good hitters. With [[Third Attack]] and [[Enhanced Damage]] practiced they can usually dish out plenty of damage, without the restriction of mana common to caster classes.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
At lowmort, warriors learn neither heal spells or [[Arcane Knowledge]], so they are flat-out incapable of healing, forced to rely on group mates or quaffing [[Category:Potions|potions]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38167</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38167"/>
		<updated>2009-06-28T00:33:39Z</updated>

		<summary type="html">&lt;p&gt;Arcano: /* Worshipping */ whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike some of the other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], and [[Embed]]) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Warriors, like most classes, can choose to [[worship]] a deity starting at level 10. The most common deity for warriors to worship is [[Werredan]], because he substantially increases the melee damage done by his worshippers and allows for better hp gains when levelling. The majority of his downsides such as weaker spellcasting and less effective heal spells are of no concern to warriors. Another perk of [[Werredan]] is a 10% bonus to experience gained, which makes levelling in general a little easier. Alternative deities warriors could possibly benefit from worshipping include [[Tor]] and [[Quixoltan]]. [[Tor]] doesn't really offer anything different than [[Werredan]] other than slightly less hp gains, increased regen speed, and no xp bonus, whereas [[Quixoltan]] is generally chosen for better mana gains, but it hurts regen quite a bit, with a large xp penalty on death.. [[Quixoltan]] also doesn't increase melee damage quite as much as [[Werredan]]. Really though, [[Werredan]] gives the same hp as Qxl, and warriors have very little use for mana. Unless you're experimental, just stick to him.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38166</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38166"/>
		<updated>2009-06-28T00:30:57Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike some of the other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], and [[Embed]]) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Warriors, like most classes, can choose to [[worship[[ a deity starting at level 10. The most common deity for warriors to worship is [[Werredan]], because he substantially increases the melee damage done by his worshippers and allows for better hp gains when levelling. The majority of his downsides such as weaker spellcasting and less effective heal spells are of no concern to warriors. Another perk of [[Werredan]] is a 10% bonus to experience gained, which makes levelling in general a little easier. Alternative deities warriors could possibly benefit from worshipping include [[Tor]] and [[Quixoltan]]. [[Tor]] doesn't really offer anything different than [[Werredan]] other than slightly less hp gains, increased regen speed, and no xp bonus, whereas [[Quixoltan]] is generally chosen for better mana gains, but it hurts regen quite a bit, with a large xp penalty on death.. [[Quixoltan]] also doesn't increase melee damage quite as much as [[Werredan]]. Really though, [[Werredan]] gives the same hp as Qxl, and warriors have very little use for mana. Unless you're experimental, just stick to him.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38165</id>
		<title>Talk:Minotaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Minotaurs&amp;diff=38165"/>
		<updated>2009-06-28T00:23:32Z</updated>

		<summary type="html">&lt;p&gt;Arcano: New page: '''As always, use 2.hum for portal if no area is given'''  Level 10:  Asterion paws furiously at the ground.  Asterion snorts in anger.  Asterion asks 'How amoo I supposed tooo attract a d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''As always, use 2.hum for portal if no area is given'''&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
&lt;br /&gt;
Asterion paws furiously at the ground.&lt;br /&gt;
&lt;br /&gt;
Asterion snorts in anger.&lt;br /&gt;
&lt;br /&gt;
Asterion asks 'How amoo I supposed tooo attract a decent cow without mmmy bell?'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'You moooust get it back for mmme.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'A cute cow toold mmme she saw a hoommman with a fammmiliar cowbell.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'There is good grazing where she is, but I can't remmmemmber where!'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'She was either by the Qa River, ooor ooon a path near a halfling village.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Once you get mmmy cowbell back, give it tooo the guard here.'&lt;br /&gt;
&lt;br /&gt;
Asterion says 'Then bring mmme whatever token he gives yooou.'&lt;br /&gt;
&lt;br /&gt;
Asterion exclaims 'Hurry back!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Arcano&amp;diff=38152</id>
		<title>User:Arcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Arcano&amp;diff=38152"/>
		<updated>2009-06-25T10:13:57Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm usually on Arcano.&lt;br /&gt;
&lt;br /&gt;
 [[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38150</id>
		<title>Talk:Ogres</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38150"/>
		<updated>2009-06-24T21:15:14Z</updated>

		<summary type="html">&lt;p&gt;Arcano: Level 40 Clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use 2.hum for pp unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
 &lt;br /&gt;
Fangjaw grunts to you.  What a pig!&lt;br /&gt;
&lt;br /&gt;
Fangjaw beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Ha! My excellency FangJaw is more mightier than you!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Maybe puny ogreling can do something useful?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw sits down and thinks deeply.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go find the mother jaw and maybe I won't snap your twiggy neck.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Some hooman stole it.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Go crushify his skull.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw burps loudly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Snivelling hooman probably in some hooman set al ment.'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw exclaims 'You go now! Find jaw!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw tells you 'Maybe be fighting later!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Again it's stolen!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Why are you here, Negativ?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Think you are cleverer enoughs to get get my mother's jaw?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw grunts.&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Maybe you can murdalize the stinking hooman who stoled it?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'I finded this on the floor ... maybe it a clue?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw holds up a piece of bark which seems to have merged with decaying flesh.&lt;br /&gt;
&lt;br /&gt;
Fangjaw shrugs helplessly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go find him'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Bring back jaw to gate guard'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
Fangjaw tells you 'Fight later.  Be ready!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 30:&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Just as the jaw is stolen you appear...'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'You working with hooman, Negativ?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw thinks, 'Hmmmm.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'I'll smashalize you if you are!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says ''cept I do need you to retrieve the jaw ... again.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'I think he's gone into hiding in one of the ruins.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Mebbie he stoled it for some jealous ogre?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw thinks, 'Hmmmm.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Go look for it.'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Give it back to the guard out front once you have found it.'&lt;br /&gt;
&lt;br /&gt;
'''Found in: Waterfall Cave'''&lt;br /&gt;
I portaled to Zashti, then went n2eu2nw with fly on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Level 40:&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Ah good friend, Negativ'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'You heard about the most recent loss of the beautiful jaw?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Weak hooman took it!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go fetching it.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Stoopid hooman left note saying it wuz 'ancient evil relic''&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'and needed to be hidden away world!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Stoopin stinkin' hooman.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw sighs loudly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go get jaw and bring back to guard outside.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38149</id>
		<title>Talk:Ogres</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38149"/>
		<updated>2009-06-24T20:08:25Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 30 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use 2.hum for pp unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
 &lt;br /&gt;
Fangjaw grunts to you.  What a pig!&lt;br /&gt;
&lt;br /&gt;
Fangjaw beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Ha! My excellency FangJaw is more mightier than you!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Maybe puny ogreling can do something useful?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw sits down and thinks deeply.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go find the mother jaw and maybe I won't snap your twiggy neck.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Some hooman stole it.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Go crushify his skull.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw burps loudly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Snivelling hooman probably in some hooman set al ment.'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw exclaims 'You go now! Find jaw!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw tells you 'Maybe be fighting later!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Again it's stolen!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Why are you here, Negativ?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Think you are cleverer enoughs to get get my mother's jaw?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw grunts.&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Maybe you can murdalize the stinking hooman who stoled it?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'I finded this on the floor ... maybe it a clue?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw holds up a piece of bark which seems to have merged with decaying flesh.&lt;br /&gt;
&lt;br /&gt;
Fangjaw shrugs helplessly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go find him'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Bring back jaw to gate guard'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
Fangjaw tells you 'Fight later.  Be ready!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 30:&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Just as the jaw is stolen you appear...'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'You working with hooman, Negativ?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw thinks, 'Hmmmm.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'I'll smashalize you if you are!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says ''cept I do need you to retrieve the jaw ... again.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'I think he's gone into hiding in one of the ruins.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Mebbie he stoled it for some jealous ogre?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw thinks, 'Hmmmm.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Go look for it.'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Give it back to the guard out front once you have found it.'&lt;br /&gt;
&lt;br /&gt;
'''Found in: Waterfall Cave'''&lt;br /&gt;
I portaled to Zashti, then went n2eu2nw with fly on.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38148</id>
		<title>Talk:Ogres</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38148"/>
		<updated>2009-06-24T10:19:46Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 10 and 20 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use 2.hum for pp unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
 &lt;br /&gt;
Fangjaw grunts to you.  What a pig!&lt;br /&gt;
&lt;br /&gt;
Fangjaw beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Ha! My excellency FangJaw is more mightier than you!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Maybe puny ogreling can do something useful?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw sits down and thinks deeply.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go find the mother jaw and maybe I won't snap your twiggy neck.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Some hooman stole it.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Go crushify his skull.'&lt;br /&gt;
&lt;br /&gt;
Fangjaw burps loudly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'Snivelling hooman probably in some hooman set al ment.'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw exclaims 'You go now! Find jaw!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw tells you 'Maybe be fighting later!'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 20:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fangjaw exclaims 'Again it's stolen!'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Why are you here, Negativ?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Think you are cleverer enoughs to get get my mother's jaw?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw grunts.&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'Maybe you can murdalize the stinking hooman who stoled it?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw asks 'I finded this on the floor ... maybe it a clue?'&lt;br /&gt;
&lt;br /&gt;
Fangjaw holds up a piece of bark which seems to have merged with decaying flesh.&lt;br /&gt;
&lt;br /&gt;
Fangjaw shrugs helplessly.&lt;br /&gt;
&lt;br /&gt;
Fangjaw says 'You go find him'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Bring back jaw to gate guard'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw is having a bad day, he is scowling something awful!&lt;br /&gt;
&lt;br /&gt;
Fangjaw tells you 'Fight later.  Be ready!'&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38147</id>
		<title>Talk:Ogres</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Ogres&amp;diff=38147"/>
		<updated>2009-06-24T07:26:55Z</updated>

		<summary type="html">&lt;p&gt;Arcano: New page: Use 2.hum for pp unless otherwise noted.  ----  Level 10:   Fangjaw grunts to you.  What a pig!    Fangjaw beckons for you to follow him.    Fangjaw exclaims 'Ha! My excellency FangJaw is ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Use 2.hum for pp unless otherwise noted.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Level 10:&lt;br /&gt;
 &lt;br /&gt;
Fangjaw grunts to you.  What a pig!&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw beckons for you to follow him.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw exclaims 'Ha! My excellency FangJaw is more mightier than you!'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw asks 'Maybe puny ogreling can do something useful?'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw sits down and thinks deeply.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'You go find the mother jaw and maybe I won't snap your twiggy neck.'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Some hooman stole it.'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Go crushify his skull.'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw burps loudly.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw says 'Snivelling hooman probably in some hooman set al ment.'&lt;br /&gt;
 &lt;br /&gt;
Fangjaw exclaims 'You go now! Find jaw!'&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Fangjaw tells you 'Maybe be fighting later!'&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38146</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38146"/>
		<updated>2009-06-24T02:59:54Z</updated>

		<summary type="html">&lt;p&gt;Arcano: /* Practicing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike some of the other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], and [[Embed]]) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Garden&amp;diff=38132</id>
		<title>Category:Gear In Garden</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Garden&amp;diff=38132"/>
		<updated>2009-06-21T06:47:17Z</updated>

		<summary type="html">&lt;p&gt;Arcano: demonhide is like 6th tier or something now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tarterus}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;After [[:Category:Tarterus|Tarterus]] shift, portal garg.  If you don't already have the [[Cold Iron Key]] you'll need to get it before entering the [[:Category:Garden|Garden]], whose entrance is to the south.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you need the key, you're in luck, in the gargoyle room is a fountain.  Drinking from it will take you to another part of [[:Category:Tarterus|Tarterus]], where [[Anthraxus]] and some of his friends hang out.  [[Anthraxus]] holds the [[Boots of Planewalking]], the [[Belt Of Souls]], and the [[Cold Iron Key]].  His room is sometimes particularly painful, so make sure you have a tank chain in place before you try to clear it.  Also, before you go, you need to pick one person (preferably a sponge :) ) to stay behind so you can portal to them and get back to the gargoyle room, where the entrance to the garden is.  Once the group is ready tell the head of the tank chain to quaff, and have the rest of the group follow.  Make sure someone casts a portal/nexus to the person who was left behind.  They can also quaff once the portal is up.  Also note that quaffing from the fountain plagues you, so it's good to have the person who stayed behind cast mass aid when they finally join up with the rest of the group.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Once you have the key, unlock the gate in the gargoyle room and go south.  To get the [[Black Armband]], go 4s3wses to reach the [[Gravemaster]].  To camp, regen 1n of [[Gravemaster]].  This section of the area also has a high concentration of [[Digger Demon]]s, which are very nice exp mobs.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;For the [[Stone Wings]] and [[Great Shield Tyranny]], you need to find the [[Statue Of Tiamat]]. From the main north/south path that you used to enter the [[:Category:Garden|Garden]] you'll want to go all south.  Once you can't go south anymore head east until you see a south exit.  From here go all south, then head west.  Along this western path you'll eventually come upon a room to the south that looks like a gear room.  That's where the Statues of Tiamat and Anthraxus are. This southwestern section of the garden isn't particularly dangerous, so you shouldn't have much trouble camping if that's what you're into.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The vambraces ([[Black Dragonscale Vambrace|red]], [[Green Dragonscale Vambrace|green]], [[White Dragonscale Vambrace|white]], [[Black Dragonscale Vambrace|black]], [[Blue Dragonscale Vambrace|blue]]) are all located on appropriately colored Dragon Statues.  These are all located slightly east or west off the path that leads south from the gate and the fountain.&amp;lt;/p&amp;gt;&lt;br /&gt;
[[Category:Garden]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ironhand%27s_Armor&amp;diff=38126</id>
		<title>Ironhand's Armor</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ironhand%27s_Armor&amp;diff=38126"/>
		<updated>2009-06-19T21:09:09Z</updated>

		<summary type="html">&lt;p&gt;Arcano: typo correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Armor emblazoned with an ancient logo sits here peacefully.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Weight 50, value 0, level 125.&lt;br /&gt;
 Object Quality (500 / 500 hps)&lt;br /&gt;
 It is insured by Orestes.&lt;br /&gt;
 Armor class is 32.&lt;br /&gt;
 Modifies armor class by -130 continuous.&lt;br /&gt;
 Modifies dexterity by 5 continuous.''&lt;br /&gt;
&lt;br /&gt;
Slot: On Body&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow good nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: emblazoned armor ironhand lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How To Make:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;You'll need 4 perfect Diamonds, 1 perfect Emerald, 1 Perfect Amethyst&lt;br /&gt;
&amp;lt;li&amp;gt;Embed into an unetched chestplate. you can use other stuff like the [[Blood-Mithril Chestplate]] from Woe for this, like other items, don't embed into something stupid and then get freaked out if it doesn't work (like a weapon or something in the wrong slot)&lt;br /&gt;
&amp;lt;li&amp;gt;c manifest &amp;quot;ironhand's Emblazoned Armor&amp;quot;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ironhand%27s_Armor&amp;diff=38124</id>
		<title>Ironhand's Armor</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ironhand%27s_Armor&amp;diff=38124"/>
		<updated>2009-06-19T04:33:04Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Armor emblazoned with an ancient logo sits here peacefully.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Weight 50, value 0, level 125.&lt;br /&gt;
 Object Quality (500 / 500 hps)&lt;br /&gt;
 It is insured by Orestes.&lt;br /&gt;
 Armor class is 32.&lt;br /&gt;
 Modifies armor class by -130 continuous.&lt;br /&gt;
 Modifies dexterity by 5 continuous.''&lt;br /&gt;
&lt;br /&gt;
Slot: On Body&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 50&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow good nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: emblazoned armor ironhand lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How To Make:&lt;br /&gt;
&lt;br /&gt;
1.) you'll need 4 perfect Diamonds, 1 perfect Emerald, 1 Perfect Amethyst&amp;lt;br&amp;gt;&lt;br /&gt;
2.) Embed into an unetched chestplate. you can use other stuff like the blood-mithril chestplate from woe for this, like other items, don't embed into something stupid and then get freaked out if it doesn't work (like a weapon or something int he wrong slot)&amp;lt;br&amp;gt;&lt;br /&gt;
3.) c manifest &amp;quot;ironhand's Emblazoned Armor&amp;quot;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38111</id>
		<title>Spellbots</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38111"/>
		<updated>2009-06-10T19:59:26Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spellbots are players who have dedicated themselves to the purpose of healing and providing protective spell-ups to all players.  While not strictly necessary in the earlier stages of your development, you'll find them indispensable as you grow.  They are not staff, or related to the immortals of Avatar in any way, but are players who choose to give their time and mana to help you progress.  Please treat them kindly :)&lt;br /&gt;
&lt;br /&gt;
The majority of spellbots are found in [[Sanctum]], in the Infirmary room. To get there, type SANCTUM, down, west.&lt;br /&gt;
&lt;br /&gt;
You may be able to see spellbots if you type WHO KRA and see which people have trigger info in their title.&lt;br /&gt;
&lt;br /&gt;
Note that this room can be spammy at times, so knowing what you want to do before you enter can be useful. Spellbots generally explain how to access their services via their [[title]] or [[playerinfo]]. For example:&lt;br /&gt;
&lt;br /&gt;
[  6 Lord Cle Spr Kra N ] Kimla is a spellbot: tell kimla help&lt;br /&gt;
&lt;br /&gt;
Thus, you should type TELL KIMLA HELP. &lt;br /&gt;
&lt;br /&gt;
You would then see (when she is out of lag!):&lt;br /&gt;
&lt;br /&gt;
Kimla tells you 'tell me: light|spell|spelltank||sf|dd|hs|cd|cp|reg|c sanc|c foci|c fort|c awen|c invin|c 'iron skin'|c invig|c fre|c rem|rem (int)|c div|c heal|c comf|c bark|c por &amp;lt;mob&amp;gt;|c nex &amp;lt;mob&amp;gt;|c invis|c dark|help, salute, bark, spull, tank'&lt;br /&gt;
&lt;br /&gt;
Each command does something different. The popular commands for Kimla are 'spell' or 'spelltank' (if your [[alignment]] is opposite Kimla's, you want to use 'spelltank'). So, for example, type 'tell kimla spell'. You will know the spellup is finished when you see a $ by your hitpoints in your [[prompt]]. $ denotes [[sanctuary]].&lt;br /&gt;
&lt;br /&gt;
Please note that it might be useful to refresh your [[Sanctuary]] and [[frenzy]] as they fall. Generally you might need to do this twice per spellup. Note also that there are many bots, so glancing at everyone's titles occasionally can be useful.&lt;br /&gt;
&lt;br /&gt;
Psionicists and Mindbenders are also able to give [[Steel Skeleton |steel skeleton]] and [[Iron Skin |iron skin]]. Sometimes you can find a bot on that does this. Type WHO HERO PSI, etc, to check.&lt;br /&gt;
&lt;br /&gt;
Finally, note that this room is an [[:Category: Infirmaries |infirmary]], which currently means you will regen twice as fast for free.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Arcano&amp;diff=38102</id>
		<title>User:Arcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Arcano&amp;diff=38102"/>
		<updated>2009-06-09T09:11:57Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are my hero+ alts that I run or you might see me on:&lt;br /&gt;
 Arcano      :  Lord HiE Wzd  &lt;br /&gt;
 Kiruzog     :  Lord Gia Bzk &lt;br /&gt;
 Dose        :  Hero Tua Shf&lt;br /&gt;
 Iambic      :  Hero Cen Mag&lt;br /&gt;
 Daedelus    :  Hero Cen Bod &lt;br /&gt;
 Riddim      :  Lord Trg Mon &lt;br /&gt;
 Ephraim     :  Hero Drw Sor&lt;br /&gt;
 Battle      :  Lord Trg Bci&lt;br /&gt;
&lt;br /&gt;
 [[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38101</id>
		<title>Talk:Drow</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38101"/>
		<updated>2009-06-09T06:20:37Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''== You can use 2.human unless otherwise noted. =='''&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Perhaps you can help me track someone down.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Some stinking human stole my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'I think you're strong enough to find him and get it back.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'You should look in the baron's court or near our dryad friends.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Go now and retrieve my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa tells you 'Be prepared for another task upon your return.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa asks 'Do you have what it takes to follow in my footsteps?'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa beckons for you to follow her.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'My locket has been stolen again!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'The thief seems very familiar, but it couldn't be the same one.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Could it?  He seems more powerful.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Search in the foothills, in the vale, and in the willows.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Go and fetch my locket from that stinking human!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Remember, be ready for anything when you return to me!'&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa asks 'Do you have what it takes to follow in my footsteps?'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa beckons for you to follow her.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'I swear I thought I had protected my locket better.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'But that...that HUMAN has gone and stolen it again!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'I am really beginning to dislike humans.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Look in the willows or even Midgaard. He could also be on the Point with the minotaurs.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Please go and bring my locket back for me!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa tells you 'Be careful, and be prepared when you return.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa asks 'Do you have what it takes to follow in my footsteps?'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa beckons for you to follow her.&lt;br /&gt;
&lt;br /&gt;
You now follow Aeldiskaa.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa sighs loudly.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'That stinking human is getting sneakier and sneakier.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He's taken my locket...again.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'I'Sal and the drow ArchMage are laughing at me, I just know it.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'they might have seen him - or he could be by a tan drow or in a stone house.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Can you retrieve it for me?  Go on, I'll be here.'&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=38100</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=38100"/>
		<updated>2009-06-08T20:44:26Z</updated>

		<summary type="html">&lt;p&gt;Arcano: /* Devoting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss.  The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle.  The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Joining the Circle is for life.  Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.  Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle, much like the help file says, is a [[:Category: Rogues |Rogue]] like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of [[:Category: Mages | arcane]] spells but they do gain some impressive psionics that only the [[:Category: Psionicists| Psi]] and [[:Category: Mindbenders| Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI lose some very important hero [[:Category: Spells |spells]] like [[Teleport |teleport]], [[Foci |foci]] and [[Awen |awen]] so they become a bit tricky to play at low hero level so in groups you need to rely on groupmates to [[Sanctuary |sanc]] you. Fortunately there are lots of great [[:Category: Maps |Maps]] and [[:Category: Areas |directions]] on this site to help you get around as well as get [[:Category: Spellcasting Gear| potions and brews]] to help you on your way. All in all, if you break apart [[Foci |foci]] and [[Awen |awen]] you only miss out on [[Stone Skin |stone skin]] , [[Protection Good |protection good]] and [[Sanctuary |sanc]]. So grab some [[Gauntlets Of Protection]] or an [[Opal Encased In A Bronze Ring]] and a few [[Sanctuary |sanc]] [[:Category: Spellcasting Gear |quaffs]] and you're ready to roll. With the introduction of (legal) spell-bots, this is less of an issue.&lt;br /&gt;
&lt;br /&gt;
Once you get past the lack of [[:Category: Mages | arcane]] knowlege you can see how versatile the Circle can be. They are every bit as [[Sneak |sneaky]] and eventually even a little more potent [[Backstab |stabbers]] and BCI also get a bit of [[Reputation |Reputation]] but not as much as [[:Category: Assassins |assassins]] however though still noticable. And don't forget about your psionics. What else are you going to use all that [[Mana Points |mana]] for?&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option for[[Troglodytes |troglodytes]], [[Draconians |draconians]], [[Firedrakes |firedrakes]] and [[Lizardmen |lizardmen]] rogues. As far as remort options go, [[dragons]], [[tuataurs]] and [[miraars]] can become BCI.&lt;br /&gt;
&lt;br /&gt;
If you are interested becoming a BCI you can see the [[:Category:Black Circle Initiate Trainers |Master]] at level 30 and see if you are eligible for membership into the Black Circle. The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of The [[:Category:Valley Of The Sun |Vally of the Sun]]. One of the most important requirements besides [[:Category: Races |race]] is your criminal record. It must be spotless before you join up. &lt;br /&gt;
&lt;br /&gt;
Next, if your cold blooded with a clean record, you will need to have 1000 kills by level 50. With the new ability to become a prestige class up until hero level 100, a rogue will need to get 1200 kills if attempting to become a BCI at hero level 1 or above. Once you have your kill count up the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you your [[:Category:Ticket Quests |quest]]. &lt;br /&gt;
&lt;br /&gt;
This is a [[:Category:Ticket Quests |ticket quest]] in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be carefull. The aggie [[:Category: Assassins |assassins]] there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting.&lt;br /&gt;
&lt;br /&gt;
Once you give the [[:Category:Black Circle Initiate Trainers |master]] the [[:Category:Ticket Quests |ticket]] item and you are level 50 you can use the [[prestige]] command and join up.&lt;br /&gt;
 &lt;br /&gt;
Text:&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes. Maybe you could do a little job&lt;br /&gt;
 for us, hrmm? Those two bunglers I sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis I went...&lt;br /&gt;
w, d, s, s, u, e. In the second two last room there was a large mob with sanc and poison and stabbing. You can do this quest with another alt, and that's probably a good idea. The item you're looking for is the [[Audis Family Crest (Ticket)|audis family crest]]. It's on Nikoli.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with any character, [[Train |train]] [[Wisdom |wisdom]] first and then [[Intelligence |intelligence]] this will help you [[Practice |practice]] [[:Category:Skills And Spells |skills]] quicker and give you more [[Mana Points |mana]] each level. Next [[Train |train]] [[Constitution |con]] for better [[Hit Points |hp]] gains then [[Dexterity |dex]] and [[Strength |str]] to taste.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once you got your [[Intelligence |intelligence]] maxed and [[:Category:Level Gear |inteligence gear]] on you can start [[Practice |practicing]] your new [[:Category:Skills And Spells |skills]]. Also you will need to re-adept your old [[:Category:Skills And Spells |skills]] because you can train you [[:Category:Skills And Spells |skills]] to 95% now instead of 90% at lowmort.&lt;br /&gt;
&lt;br /&gt;
Some [[:Category:Hero Skills And Spells |hero skills]] are clones so you do not need to [[Practice |practicing]] them all like [[Invis |invis]] and [[Mask |mask]]. Other [[:Category:Skills And Spells |skills]] like [[Pass Door |pass door]] which is a part of [[Foci |foci]] is not learnable by BCI but [[Ectoplasmic Form |ectoplasmic form]] is. Some of the best [[:Category:Hero Skills And Spells |lowhero skills]] to learn are the ones the are found in or can replace those found in [[Foci]]/[[Awen]] as well as [[Astral |astral]], [[Anger Management |anger management]], [[Overconfidence |overconfidence]], [[Deception |deception]] and the [[:Category:Psionicist Skills And Spells |psionic attack spells]]. &lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
The best suited gods to [[Worship |worship]] for BCI are [[Tor]] and [[Shizaga]]. Your playing style will influence your choice for the best one suited for your needs. If you Spend your time soloing the extra damage from [[Tor]] will help as well as the [[Hit Points |hp]] regen bonus. [[Shizaga]] also grants a stab bonus as well as a psionic bonus. [[:Category:Skills And Spells |Spells]] cost less with [[Shizaga]] and more with [[Tor]].&lt;br /&gt;
     [[Worship |Recap]]: Tor gives better melee and regen&lt;br /&gt;
            Shizaga gives better spells, lower spell cost and better mana gain&lt;br /&gt;
            Both give good hp gains and improve stabs&lt;br /&gt;
            Tor helps HP regen, Shz hurts it.&lt;br /&gt;
&lt;br /&gt;
     [[Devotion |Devoting]]: Tor grants +2 str and +1 con wich could give you greater damage and better&lt;br /&gt;
                   hp gains. He also won't let you raise your int and wis as high as it&lt;br /&gt;
                   you used to which could affect your mana gains and practice gains as &lt;br /&gt;
                   well as the number of practices you need to adept a skill.&lt;br /&gt;
               Shizaga grants +1 dex with helps with your rogue skills and ac but reduces &lt;br /&gt;
                       wis by 1 which could affect your practice gains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shizaga is great for smarter BCIs as it opens up DF soloing as a legitimate option. For the more brute BCIs, Tor is probably a better bet, since you'll rely more on melee damage then spell damage. At lord, your melee damage eclipses your spell damage by a good amount, so Tor is a good way to go.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Killing is what Initiates do best&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Soloing might be a bit tricky until after level 101. You will need to find [[:Category:Gear |gear]] or [[:Category:Spellcasting Gear |potions]] to make up for the lack of [[:Category:Skills And Spells |spells]]. To start out have a good mix of [[:Category:Hero Hit Gear |damage roll]] and [[:Category:Hero Tank Gear |ac gear]]. As time goes on you can slowly fase out the [[:Category:Hero Tank Gear |ac gear]] and eventually solo in full [[:Category:Hero Hit Gear |hit]]. &lt;br /&gt;
&lt;br /&gt;
You might try the hound dogs in [[:Category:Shadow Keep]]. They [[Flee |flee]] easily which saves you [[Hit Points |hit points]] and is easy to walk to. &lt;br /&gt;
[[:Category:Dream Steppes]] is good after 101 and be sure to avoid the riders and masked psionicists for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
BCI tank rather well with [[Backstab |bs]] or [[Vital Shot |vs]] to open up commbat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
BCI don't really start hitting well until level 39 when they get [[Third Attack |third attack]]. They just keep getting better after that with other various [[:Category:Hero Skills And Spells |skills]]. At low hero be sure to use your [[:Category:Psionicist Skills And Spells |psionic attacks]] or [[Throw |throw weapon]] for added damage. Also use [[Sneak Attack |sneak attack]] to target mobs.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier. Your nightcloak skill insure your continuing high stab rate, and IC regeneration can be nice. In addition, you can help the tanks/group get steel. The BCIs missed out on the recent addition of [[Slip]] but they can still stab and let another rogue or asn slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your race, you can either [[Sense Weakness]] and [[Vital Shot]] midround, or [[Mindwipe]] the mobs for a nice little boost in damage. From what I've heard, with normal T1 DR gear, a lizard will average more or less the same damage, with [[Mindwipe]] giving a chance to stun the mob (and prevent them from casting) and [[Vital Shot]] being able to to blind and weaken the mob in other ways. If someone has a BCI with gear and has run damage counters, this would be a great place to let us know.&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them rarely miss their stab. Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=38099</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=38099"/>
		<updated>2009-06-08T20:42:11Z</updated>

		<summary type="html">&lt;p&gt;Arcano: /* BCIs in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss.  The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle.  The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Joining the Circle is for life.  Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.  Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle, much like the help file says, is a [[:Category: Rogues |Rogue]] like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of [[:Category: Mages | arcane]] spells but they do gain some impressive psionics that only the [[:Category: Psionicists| Psi]] and [[:Category: Mindbenders| Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI lose some very important hero [[:Category: Spells |spells]] like [[Teleport |teleport]], [[Foci |foci]] and [[Awen |awen]] so they become a bit tricky to play at low hero level so in groups you need to rely on groupmates to [[Sanctuary |sanc]] you. Fortunately there are lots of great [[:Category: Maps |Maps]] and [[:Category: Areas |directions]] on this site to help you get around as well as get [[:Category: Spellcasting Gear| potions and brews]] to help you on your way. All in all, if you break apart [[Foci |foci]] and [[Awen |awen]] you only miss out on [[Stone Skin |stone skin]] , [[Protection Good |protection good]] and [[Sanctuary |sanc]]. So grab some [[Gauntlets Of Protection]] or an [[Opal Encased In A Bronze Ring]] and a few [[Sanctuary |sanc]] [[:Category: Spellcasting Gear |quaffs]] and you're ready to roll. With the introduction of (legal) spell-bots, this is less of an issue.&lt;br /&gt;
&lt;br /&gt;
Once you get past the lack of [[:Category: Mages | arcane]] knowlege you can see how versatile the Circle can be. They are every bit as [[Sneak |sneaky]] and eventually even a little more potent [[Backstab |stabbers]] and BCI also get a bit of [[Reputation |Reputation]] but not as much as [[:Category: Assassins |assassins]] however though still noticable. And don't forget about your psionics. What else are you going to use all that [[Mana Points |mana]] for?&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option for[[Troglodytes |troglodytes]], [[Draconians |draconians]], [[Firedrakes |firedrakes]] and [[Lizardmen |lizardmen]] rogues. As far as remort options go, [[dragons]], [[tuataurs]] and [[miraars]] can become BCI.&lt;br /&gt;
&lt;br /&gt;
If you are interested becoming a BCI you can see the [[:Category:Black Circle Initiate Trainers |Master]] at level 30 and see if you are eligible for membership into the Black Circle. The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of The [[:Category:Valley Of The Sun |Vally of the Sun]]. One of the most important requirements besides [[:Category: Races |race]] is your criminal record. It must be spotless before you join up. &lt;br /&gt;
&lt;br /&gt;
Next, if your cold blooded with a clean record, you will need to have 1000 kills by level 50. With the new ability to become a prestige class up until hero level 100, a rogue will need to get 1200 kills if attempting to become a BCI at hero level 1 or above. Once you have your kill count up the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you your [[:Category:Ticket Quests |quest]]. &lt;br /&gt;
&lt;br /&gt;
This is a [[:Category:Ticket Quests |ticket quest]] in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be carefull. The aggie [[:Category: Assassins |assassins]] there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting.&lt;br /&gt;
&lt;br /&gt;
Once you give the [[:Category:Black Circle Initiate Trainers |master]] the [[:Category:Ticket Quests |ticket]] item and you are level 50 you can use the [[prestige]] command and join up.&lt;br /&gt;
 &lt;br /&gt;
Text:&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes. Maybe you could do a little job&lt;br /&gt;
 for us, hrmm? Those two bunglers I sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis I went...&lt;br /&gt;
w, d, s, s, u, e. In the second two last room there was a large mob with sanc and poison and stabbing. You can do this quest with another alt, and that's probably a good idea. The item you're looking for is the [[Audis Family Crest (Ticket)|audis family crest]]. It's on Nikoli.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with any character, [[Train |train]] [[Wisdom |wisdom]] first and then [[Intelligence |intelligence]] this will help you [[Practice |practice]] [[:Category:Skills And Spells |skills]] quicker and give you more [[Mana Points |mana]] each level. Next [[Train |train]] [[Constitution |con]] for better [[Hit Points |hp]] gains then [[Dexterity |dex]] and [[Strength |str]] to taste.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once you got your [[Intelligence |intelligence]] maxed and [[:Category:Level Gear |inteligence gear]] on you can start [[Practice |practicing]] your new [[:Category:Skills And Spells |skills]]. Also you will need to re-adept your old [[:Category:Skills And Spells |skills]] because you can train you [[:Category:Skills And Spells |skills]] to 95% now instead of 90% at lowmort.&lt;br /&gt;
&lt;br /&gt;
Some [[:Category:Hero Skills And Spells |hero skills]] are clones so you do not need to [[Practice |practicing]] them all like [[Invis |invis]] and [[Mask |mask]]. Other [[:Category:Skills And Spells |skills]] like [[Pass Door |pass door]] which is a part of [[Foci |foci]] is not learnable by BCI but [[Ectoplasmic Form |ectoplasmic form]] is. Some of the best [[:Category:Hero Skills And Spells |lowhero skills]] to learn are the ones the are found in or can replace those found in [[Foci]]/[[Awen]] as well as [[Astral |astral]], [[Anger Management |anger management]], [[Overconfidence |overconfidence]], [[Deception |deception]] and the [[:Category:Psionicist Skills And Spells |psionic attack spells]]. &lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
The best suited gods to [[Worship |worship]] for BCI are [[Tor]] and [[Shizaga]]. Your playing style will influence your choice for the best one suited for your needs. If you Spend your time soloing the extra damage from [[Tor]] will help as well as the [[Hit Points |hp]] regen bonus. [[Shizaga]] also grants a stab bonus as well as a psionic bonus. [[:Category:Skills And Spells |Spells]] cost less with [[Shizaga]] and more with [[Tor]].&lt;br /&gt;
     [[Worship |Recap]]: Tor gives better melee and regen&lt;br /&gt;
            Shizaga gives better spells, lower spell cost and better mana gain&lt;br /&gt;
            Both give good hp gains and improve stabs&lt;br /&gt;
&lt;br /&gt;
     [[Devotion |Devoting]]: Tor grants +2 str and +1 con wich could give you greater damage and better&lt;br /&gt;
                   hp gains. He also won't let you raise your int and wis as high as it&lt;br /&gt;
                   you used to which could affect your mana gains and practice gains as &lt;br /&gt;
                   well as the number of practices you need to adept a skill.&lt;br /&gt;
               Shizaga grants +1 dex with helps with your rogue skills and ac but reduces &lt;br /&gt;
                       wis by 1 which could affect your practice gains.                   &lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Killing is what Initiates do best&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Soloing might be a bit tricky until after level 101. You will need to find [[:Category:Gear |gear]] or [[:Category:Spellcasting Gear |potions]] to make up for the lack of [[:Category:Skills And Spells |spells]]. To start out have a good mix of [[:Category:Hero Hit Gear |damage roll]] and [[:Category:Hero Tank Gear |ac gear]]. As time goes on you can slowly fase out the [[:Category:Hero Tank Gear |ac gear]] and eventually solo in full [[:Category:Hero Hit Gear |hit]]. &lt;br /&gt;
&lt;br /&gt;
You might try the hound dogs in [[:Category:Shadow Keep]]. They [[Flee |flee]] easily which saves you [[Hit Points |hit points]] and is easy to walk to. &lt;br /&gt;
[[:Category:Dream Steppes]] is good after 101 and be sure to avoid the riders and masked psionicists for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
BCI tank rather well with [[Backstab |bs]] or [[Vital Shot |vs]] to open up commbat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
BCI don't really start hitting well until level 39 when they get [[Third Attack |third attack]]. They just keep getting better after that with other various [[:Category:Hero Skills And Spells |skills]]. At low hero be sure to use your [[:Category:Psionicist Skills And Spells |psionic attacks]] or [[Throw |throw weapon]] for added damage. Also use [[Sneak Attack |sneak attack]] to target mobs.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier. Your nightcloak skill insure your continuing high stab rate, and IC regeneration can be nice. In addition, you can help the tanks/group get steel. The BCIs missed out on the recent addition of [[Slip]] but they can still stab and let another rogue or asn slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your race, you can either [[Sense Weakness]] and [[Vital Shot]] midround, or [[Mindwipe]] the mobs for a nice little boost in damage. From what I've heard, with normal T1 DR gear, a lizard will average more or less the same damage, with [[Mindwipe]] giving a chance to stun the mob (and prevent them from casting) and [[Vital Shot]] being able to to blind and weaken the mob in other ways. If someone has a BCI with gear and has run damage counters, this would be a great place to let us know.&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them rarely miss their stab. Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38098</id>
		<title>Talk:Drow</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38098"/>
		<updated>2009-06-08T20:31:42Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 30 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''== You can use 2.human unless otherwise noted. =='''&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Perhaps you can help me track someone down.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Some stinking human stole my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'I think you're strong enough to find him and get it back.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'You should look in the baron's court or near our dryad friends.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Go now and retrieve my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa tells you 'Be prepared for another task upon your return.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa asks 'Do you have what it takes to follow in my footsteps?'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa beckons for you to follow her.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'My locket has been stolen again!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'The thief seems very familiar, but it couldn't be the same one.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Could it?  He seems more powerful.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Search in the foothills, in the vale, and in the willows.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Go and fetch my locket from that stinking human!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Remember, be ready for anything when you return to me!'&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa asks 'Do you have what it takes to follow in my footsteps?'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa beckons for you to follow her.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'I swear I thought I had protected my locket better.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'But that...that HUMAN has gone and stolen it again!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'I am really beginning to dislike humans.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Look in the willows or even Midgaard. He could also be on the Point with the minotaurs.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Please go and bring my locket back for me!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa tells you 'Be careful, and be prepared when you return.'&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38096</id>
		<title>Talk:Drow</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38096"/>
		<updated>2009-06-08T08:35:20Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 20 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''== You can use 2.human unless otherwise noted. =='''&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Perhaps you can help me track someone down.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Some stinking human stole my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'I think you're strong enough to find him and get it back.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'You should look in the baron's court or near our dryad friends.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Go now and retrieve my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa tells you 'Be prepared for another task upon your return.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa asks 'Do you have what it takes to follow in my footsteps?'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa beckons for you to follow her.&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'My locket has been stolen again!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'The thief seems very familiar, but it couldn't be the same one.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Could it?  He seems more powerful.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Search in the foothills, in the vale, and in the willows.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Go and fetch my locket from that stinking human!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa exclaims 'Remember, be ready for anything when you return to me!'&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38095</id>
		<title>Talk:Drow</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Drow&amp;diff=38095"/>
		<updated>2009-06-07T08:00:12Z</updated>

		<summary type="html">&lt;p&gt;Arcano: level 10 clues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Aeldiskaa exclaims 'Just who I was looking for!'&lt;br /&gt;
&lt;br /&gt;
Aeldiskaa says 'Perhaps you can help me track someone down.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Some stinking human stole my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'I think you're strong enough to find him and get it back.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'You should look in the baron's court or near our dryad friends.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'Bring it to the guard at the entrance.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa says 'He will give you a token for me.'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa exclaims 'Go now and retrieve my locket!'&lt;br /&gt;
 &lt;br /&gt;
Aeldiskaa tells you 'Be prepared for another task upon your return.'&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Highest_Damage_Level&amp;diff=38094</id>
		<title>Talk:Highest Damage Level</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Highest_Damage_Level&amp;diff=38094"/>
		<updated>2009-06-07T06:22:06Z</updated>

		<summary type="html">&lt;p&gt;Arcano: I'm so bad at proofreading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell caster HDLs were set in the Water Realm. They could probably be higher in the Airscape. Does anyone know how that works?&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Highest_Damage_Level&amp;diff=38093</id>
		<title>Talk:Highest Damage Level</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Highest_Damage_Level&amp;diff=38093"/>
		<updated>2009-06-07T06:19:07Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell caster HDLs were set in the Water Realm. They could probably be higher in the Airscape. Does anyone know how that works --[[User:Arcano|Arcano]] 06:12, 7 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Highest_Damage_Level&amp;diff=38092</id>
		<title>Talk:Highest Damage Level</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Highest_Damage_Level&amp;diff=38092"/>
		<updated>2009-06-07T06:12:48Z</updated>

		<summary type="html">&lt;p&gt;Arcano: New page: The spell caster HDLs were set in Water Realm. They could probably be highest in the Airscape.  --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The spell caster HDLs were set in Water Realm. They could probably be highest in the Airscape.  --[[User:Arcano|Arcano]] 06:12, 7 June 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User_talk:Arcano&amp;diff=38091</id>
		<title>User talk:Arcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User_talk:Arcano&amp;diff=38091"/>
		<updated>2009-06-07T03:33:23Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;reminder to self:&lt;br /&gt;
palimpsest&lt;br /&gt;
chome&lt;br /&gt;
crooked&lt;br /&gt;
ultravisitor&lt;br /&gt;
allcaps&lt;br /&gt;
gza&lt;br /&gt;
jurchen&lt;br /&gt;
kaus&lt;br /&gt;
metalface&lt;br /&gt;
obi&lt;br /&gt;
proxy&lt;br /&gt;
evrium&lt;br /&gt;
paramor&lt;br /&gt;
doktar&lt;br /&gt;
quas&lt;br /&gt;
lorca&lt;br /&gt;
quizzical&lt;br /&gt;
----&lt;br /&gt;
i just use this page to remind myself of lowhero/lowmort alts&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Highest_Damage_Level&amp;diff=38090</id>
		<title>Highest Damage Level</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Highest_Damage_Level&amp;diff=38090"/>
		<updated>2009-06-06T05:46:15Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''At the bottom of your score, there is a line that looks like:&lt;br /&gt;
 Highest Damage Level:        DAUNTING&lt;br /&gt;
&lt;br /&gt;
''This word is determined by the hardest single hit to date that your character has made.  It has no bearing on anything else in life.''&lt;br /&gt;
&lt;br /&gt;
''Hits scored during a [[Hogathons |HoGathon]] do not count.''&lt;br /&gt;
&lt;br /&gt;
''You can reset your HDL by typing [[Config |config]] hdl.''&lt;br /&gt;
&lt;br /&gt;
[[:Category: Characters |Characters]] may view their HDL using their [[Score |score]] [[:Category: Commands |command]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Possible HDLs''' ==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Here are some lordly HDLs from normal (sanced) mobs under normal circumstances with normal gear, for those of you who are curious:&amp;lt;br&amp;gt;&lt;br /&gt;
Gia Bzk Wer: &amp;gt;&amp;gt;&amp;gt;***ANNIHILATING***&amp;lt;&amp;lt;&amp;lt; &amp;lt;br&amp;gt;&lt;br /&gt;
Elf Mag Bhy: **DESTRUCTIVE** (w/Oni)&amp;lt;br&amp;gt;&lt;br /&gt;
HiE Wzd Bhy: ****DESTRUCTIVE**** (w/Oni)&amp;lt;br&amp;gt;&lt;br /&gt;
Drw Arc Dur: vaporizing&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Highest_Damage_Level&amp;diff=38089</id>
		<title>Highest Damage Level</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Highest_Damage_Level&amp;diff=38089"/>
		<updated>2009-06-06T05:45:33Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''At the bottom of your score, there is a line that looks like:&lt;br /&gt;
 Highest Damage Level:        DAUNTING&lt;br /&gt;
&lt;br /&gt;
''This word is determined by the hardest single hit to date that your character has made.  It has no bearing on anything else in life.''&lt;br /&gt;
&lt;br /&gt;
''Hits scored during a [[Hogathons |HoGathon]] do not count.''&lt;br /&gt;
&lt;br /&gt;
''You can reset your HDL by typing [[Config |config]] hdl.''&lt;br /&gt;
&lt;br /&gt;
[[:Category: Characters |Characters]] may view their HDL using their [[Score |score]] [[:Category: Commands |command]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== '''Possible HDLs''' ==&lt;br /&gt;
----&lt;br /&gt;
Here are some lordly HDLs from normal (sanced) mobs under normal circumstances with normal gear, for those of you who are curious:&lt;br /&gt;
Gia Bzk Wer: &amp;gt;&amp;gt;&amp;gt;***ANNIHILATING***&amp;lt;&amp;lt;&amp;lt; &lt;br /&gt;
Elf Mag Bhy: **DESTRUCTIVE** (w/Oni)&lt;br /&gt;
HiE Wzd Bhy: ****DESTRUCTIVE**** (w/Oni)&lt;br /&gt;
Drw Arc Dur: vaporizing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Arcano&amp;diff=38077</id>
		<title>User:Arcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Arcano&amp;diff=38077"/>
		<updated>2009-06-04T22:05:09Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are my hero+ alts that I run or you might see me on:&lt;br /&gt;
 Arcano      :  Lord HiE Wzd  &lt;br /&gt;
 Kiruzog     :  Lord Gia Bzk &lt;br /&gt;
 Dose        :  Hero Tua Shf&lt;br /&gt;
 Iambic      :  Hero Cen Mag&lt;br /&gt;
 Daedelus    :  Hero Cen Bod &lt;br /&gt;
 Riddim      :  Lord Trg Mon &lt;br /&gt;
 Ephraim     :  Lord Drw Mag&lt;br /&gt;
 Battle      :  Lord Trg Bci&lt;br /&gt;
&lt;br /&gt;
 [[Category:Users]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Steel_Skeleton&amp;diff=38073</id>
		<title>Steel Skeleton</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Steel_Skeleton&amp;diff=38073"/>
		<updated>2009-05-28T21:39:44Z</updated>

		<summary type="html">&lt;p&gt;Arcano: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''STEEL SKELETON causes the caster's very bones to become as unbreakable as steel.  This technique is so advanced that only [[:Category: Psionicists |Psions]] can ever learn it.  This [[:Category: Spells |spell]] is a [[:Category: Biocentric Skills And Spells |BIOCENTRIC Psionic Spell]].  It can only be [[Cast |cast]] on others if the Caster first masters the art of [[Bio Empathy |BIO EMPATHY]].''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Iron Skin |Iron Skin]].&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'steel skeleton' &amp;lt;[[:Category: Characters |character]]&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Note: Modifies AC by -50 for 48 [[Tics |hours]] when cast by an athiest hero-level [[:Category: Psionicists |Psion]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Psionic Spells]]&lt;br /&gt;
[[Category: Biocentric Skills And Spells]]&lt;br /&gt;
[[Category: Mindbender Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Skills And Spells That Buff Characters]]&lt;/div&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
</feed>