<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BladeBreak</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=BladeBreak"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php/Special:Contributions/BladeBreak"/>
	<updated>2026-04-04T04:55:35Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lowmort_1-10_Areas&amp;diff=2575</id>
		<title>Category:Lowmort 1-10 Areas</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lowmort_1-10_Areas&amp;diff=2575"/>
		<updated>2005-11-02T14:46:24Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: area cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Describe lowmort 1-10 areas here.  When you fill out one of the areas listed directly below, be sure to put it in Category:Lowmort 1-10 Areas, and then delete the link to it on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort Levels 1-10]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lowmort_21-30_Areas&amp;diff=2577</id>
		<title>Category:Lowmort 21-30 Areas</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lowmort_21-30_Areas&amp;diff=2577"/>
		<updated>2005-11-02T14:45:41Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: area cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;help fill out the areas listed below.  dont forget to put them in this category.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Barrier Wastes]]&amp;lt;br&amp;gt; &lt;br /&gt;
[[:Category:Coven]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Crescent Bog]]&amp;lt;br&amp;gt;     &lt;br /&gt;
[[:Category:Desiccated Farmland]]&amp;lt;br&amp;gt;   &lt;br /&gt;
[[:Category:Frontier Outpost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Graveyard]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Island Of Utami]]&amp;lt;br&amp;gt;       &lt;br /&gt;
[[:Category:Korred Grove]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Lake Triumph]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Moose Lodge]]&amp;lt;br&amp;gt; &lt;br /&gt;
[[:Category:Nubrius]]&amp;lt;br&amp;gt;       &lt;br /&gt;
[[:Category:Ocean]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Orkenhome]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Pirate Ship]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Quifael's House]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:River Folk]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:S.S. Scurvy]]&amp;lt;br&amp;gt;     &lt;br /&gt;
[[:Category:Solomon's Treasure]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:White Lotus Temple]]&amp;lt;br&amp;gt;    &lt;br /&gt;
[[:Category:Wildwood]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort Levels 21-30]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Midgaard&amp;diff=3104</id>
		<title>Category:Midgaard</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Midgaard&amp;diff=3104"/>
		<updated>2005-11-02T14:44:18Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: area tag cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Ah, Midgaard! The big city! If you can make it there, you can make it''&amp;lt;br/&amp;gt;&lt;br /&gt;
''anywhere; truly a city of wonders. Located in the center of our Realm,''&amp;lt;br/&amp;gt;&lt;br /&gt;
''with [[:Category:Ofcol|Ofcol]] to the north, [[:Category: New Thalos|New Thalos]] to the south, [[:Category:Solace|Solace]] to the west, and''&amp;lt;br/&amp;gt;&lt;br /&gt;
''the dark mysteries of [[:Wildwood|Wildwood]] to the east. What lonely farm boy''&amp;lt;br/&amp;gt;&lt;br /&gt;
''doesn't dream of one day visiting the [[:Category:Temple of Avatar|Temple of Avatar]], or catching''&amp;lt;br/&amp;gt;&lt;br /&gt;
''a glimpse of the King and his entourage of Guards of the Light? What''&amp;lt;br/&amp;gt;&lt;br /&gt;
''adventurer doesn't long to trade tales with Jake the Thorn Slayer in''&amp;lt;br/&amp;gt;&lt;br /&gt;
''the Dragon's Bane Inn, or rest up in [[Aelmon|Aelmon's Sanctuary]]?''&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Most of the trainers for the several classes can be found here, in addition to a number of shops.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category: Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Descent_To_Hell&amp;diff=2392</id>
		<title>Category:Descent To Hell</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Descent_To_Hell&amp;diff=2392"/>
		<updated>2005-11-02T14:43:30Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: area cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Ulrich: n,w,6n,e,3s,w,s,w,d&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas]]&lt;br /&gt;
[[Category:Lowmort 21-30 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Temple_Of_Utami&amp;diff=3140</id>
		<title>Category:Temple Of Utami</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Temple_Of_Utami&amp;diff=3140"/>
		<updated>2005-11-02T14:40:49Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small area with very few aggies, good exp, and some gear to boot.  It also seems to repop very quickly.  Great for lowhero runs.  pp [[Merline]]&lt;br /&gt;
&lt;br /&gt;
Only a few mobs here, so dont expect to go all of spells here while on a run.&lt;br /&gt;
&lt;br /&gt;
Mobs of interest:&lt;br /&gt;
* [[Statue Of The Dark Evil Ruler]] has the [[Dark Flaming Blade]], which makes a nice offhand.&lt;br /&gt;
* [[Statue Of The Red Archer]] has the [[Red Bone Bow]], the easiest to get [[:Category:Hero Bows|hero level bow]].&lt;br /&gt;
* [[Mavis Wariso]] has the [[Ring Of Purity]].&lt;br /&gt;
&lt;br /&gt;
Entering the altar at the [[Statue Of The Dark Evil Ruler]] takes you to [[:Category:Neraka|Neraka]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ring_Of_Purity&amp;diff=3455</id>
		<title>Ring Of Purity</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ring_Of_Purity&amp;diff=3455"/>
		<updated>2005-11-02T14:39:40Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: fixed temple link and gear category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies damage roll by 3 continous.&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies hit roll by 3 continous.&amp;lt;br&amp;gt;&lt;br /&gt;
 easily enchantable&lt;br /&gt;
Bases: 10-12&amp;lt;br&amp;gt;&lt;br /&gt;
Levels:50-52&amp;lt;br&amp;gt;&lt;br /&gt;
Area:[[:Category:Temple Of Utami|Temple Of Utami]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob:[[Mavis Wariso]]&amp;lt;br&amp;gt;&lt;br /&gt;
Special: Invisible&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portal merline and go south, west, west and kill [[Mavis Wariso]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Temple Of Utami]]&lt;br /&gt;
[[Category: Hero Archer Gear]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Apocalypse&amp;diff=3061</id>
		<title>Category:Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Apocalypse&amp;diff=3061"/>
		<updated>2005-11-02T14:34:32Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: fixed link to carbs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Range: &amp;lt;b&amp;gt;51-51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Builder: Mega&amp;lt;br&amp;gt;&lt;br /&gt;
lots of pps.  skel guar is a nice safe one.  Plenty of non aggie mobs, but this area has a reputation for a reason...&lt;br /&gt;
&lt;br /&gt;
Many mobs will aggy on visible characters, so movehidden is recommended. Lowmort groups should stick to the ground level and scan before moving so as not to accidently wander into a horsie or [[Dust Demon]]. Heroes duoing or small lowhero groups will do well here, also can dive into survivor section and go after [[Jackal]] for [[Carburized Steel Plate Armor|Carbs]] ([[Panther]] also carries the armor but he is significantly more difficult).&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category:Lowmort 31-40 Areas]]&lt;br /&gt;
[[Category:Lowmort 41-50 Areas]]&lt;br /&gt;
[[Category:Hero Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Apocalypse&amp;diff=2307</id>
		<title>Category:Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Apocalypse&amp;diff=2307"/>
		<updated>2005-11-02T14:34:08Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: fixed link to panther&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Range: &amp;lt;b&amp;gt;51-51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Builder: Mega&amp;lt;br&amp;gt;&lt;br /&gt;
lots of pps.  skel guar is a nice safe one.  Plenty of non aggie mobs, but this area has a reputation for a reason...&lt;br /&gt;
&lt;br /&gt;
Many mobs will aggy on visible characters, so movehidden is recommended. Lowmort groups should stick to the ground level and scan before moving so as not to accidently wander into a horsie or [[Dust Demon]]. Heroes duoing or small lowhero groups will do well here, also can dive into survivor section and go after [[Jackal]] for [[Carburized Steel Place Armor|Carbs]] ([[Panther]] also carries the armor but he is significantly more difficult).&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category:Lowmort 31-40 Areas]]&lt;br /&gt;
[[Category:Lowmort 41-50 Areas]]&lt;br /&gt;
[[Category:Hero Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Apocalypse&amp;diff=2306</id>
		<title>Category:Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Apocalypse&amp;diff=2306"/>
		<updated>2005-11-02T14:33:42Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Range: &amp;lt;b&amp;gt;51-51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Builder: Mega&amp;lt;br&amp;gt;&lt;br /&gt;
lots of pps.  skel guar is a nice safe one.  Plenty of non aggie mobs, but this area has a reputation for a reason...&lt;br /&gt;
&lt;br /&gt;
Many mobs will aggy on visible characters, so movehidden is recommended. Lowmort groups should stick to the ground level and scan before moving so as not to accidently wander into a horsie or [[Dust Demon]]. Heroes duoing or small lowhero groups will do well here, also can dive into survivor section and go after [[Jackal]] for [[Carburized Steel Place Armor|Carbs]] ([Panther] also carries the armor but he is significantly more difficult).&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category:Lowmort 31-40 Areas]]&lt;br /&gt;
[[Category:Lowmort 41-50 Areas]]&lt;br /&gt;
[[Category:Hero Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Serpent_Weyr&amp;diff=6554</id>
		<title>Category:Serpent Weyr</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Serpent_Weyr&amp;diff=6554"/>
		<updated>2005-10-31T17:54:16Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Also known as Dru Gia, this area has a decent amount of mobs to kill for decent experience.  Also these mobs have gear, including 3 useful pieces.  Poison, Venom, [[Grand Serpent Hood]] to be exact.  2 Weapons suitable for offhanding, and a mana headgear.&lt;br /&gt;
&lt;br /&gt;
To enter the main part you gotta kill the Hill Giant King.  The rest of the giants are good to duo, and when you get bigger, solo.&lt;br /&gt;
&lt;br /&gt;
The biggest mob is King Ka'plar (sanced portal point also).  He has the [[Grand Serpent Hood]], which is fair +50mana headgear. &lt;br /&gt;
&lt;br /&gt;
If you're lookin for some gear to sell, most mobs here have misc gear to pawn off on Ulrich and the like.&lt;br /&gt;
&lt;br /&gt;
Overall a fun area with some use if you look hard enough for the weapons.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Portal Point:&amp;lt;/b&amp;gt; dru hill, sleep serp (safe)&lt;br /&gt;
&lt;br /&gt;
[[Category: Areas]]&lt;br /&gt;
[[Category:Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Githzerai_Tower&amp;diff=2276</id>
		<title>Category:Githzerai Tower</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Githzerai_Tower&amp;diff=2276"/>
		<updated>2005-10-31T17:46:33Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Level Range: &amp;lt;b&amp;gt;42-51&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Builder: Crom&amp;lt;br&amp;gt;&lt;br /&gt;
This area is in wildwood, not far from the [[:Category:Hamlet Of Kreigstadt|Hamlet Of Kreigstadt]]. &lt;br /&gt;
&lt;br /&gt;
A gear area. Contains [[Loose Fitting Black Pants]] (hit), [[Black Bracer]](mana), [[Belt Of Sorcery]] (mana), [[Dull Silver Bow]], and if you're a warrior and kill the weaponsmith, a [[whetstone]] spawns in the corpse.&lt;br /&gt;
&lt;br /&gt;
Be invis, as all creatures are aggressive but most don't see invis (exception being the sanced wandering leader mob).&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 41-50 Areas]]&lt;br /&gt;
[[Category:Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Underway_Tunnels&amp;diff=2304</id>
		<title>Category:Underway Tunnels</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Underway_Tunnels&amp;diff=2304"/>
		<updated>2005-10-31T17:41:09Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Underway Tunnels is another connector area used mainly as a shortcut between the five areas it joins: the [[:Category:Dwarven Daycare|Dwarven Day Care]], [[:Category:Wayside|Wayside]], the [[:Category:Village Of Gnimh|Village of Gnimh]], [[:Category:Deephome|Deephome]], and [[:Category:Mt Durr|Mt. Durr]].&lt;br /&gt;
&lt;br /&gt;
There are a number of merchants of different races, and a dwarven mother near the day care dropoff who should be easy pickings for a lv. 6-8 char. However, stay away from the guards - they have a ton of hp, and can beat you up bad with their wields. &lt;br /&gt;
&lt;br /&gt;
There really isn't any gear worth mentioning, and only a half-dozen or so mobs that can safely be killed. It's worth taking a few seconds if you're wandering between areas to kill some mobs, but don't come here looking for xp.&lt;br /&gt;
&lt;br /&gt;
[[Category: Areas]]&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mushroom_Caves&amp;diff=2301</id>
		<title>Category:Mushroom Caves</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mushroom_Caves&amp;diff=2301"/>
		<updated>2005-10-31T17:37:18Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;From Nom, head s, 7e, u. Recall set here as it is a safe room (marked by the distinctive 'Goblin Terry Torry' sign). It's actually outside the Mushroom Caves area, which means nothing will GLARE at you and SNARL after you flee. Remember to quit and log back in if you flee and recall; this makes anything you fled from forget you, and stops them from tracking you down again when you re-enter the area.&lt;br /&gt;
&lt;br /&gt;
2e from the safe room there will be the guard post containing two stationary mobs; usually a sleeping goblin on top and a drunk goblin underneath (maybe a wanderer, including crazed goblins). K dru first so as to avoid assists. &lt;br /&gt;
&lt;br /&gt;
From here, e, 4n takes you to a room called 'The goblin camp', which usually has 5 mobs in it - only the top two are awake. This is another good room, since the wandering crazed goblins don't enter it. No aggies = safe place to sleep. (Really nice place to sleep if you are a NOSUN race, since it's indoors, unlike the room with the 'Terry Torry' sign outside the area). From here, n, w, n takes you to the pair of fanatical guards... but more of them later.&lt;br /&gt;
&lt;br /&gt;
There is normally a crazed goblin north of the goblin camp, but they do wander. The room north of the goblin camp seems to only have exits west and south, but there is a hidden door to the east that leads to a room with the goblin shaman in it (another portal point). The shaman is worth some good exp but casts blindness and faerie fire as well as healing itself, so I usually don't bother. Oh, and don't loot the corpse, since it carries cursed stuff that is really not worth it.&lt;br /&gt;
&lt;br /&gt;
Other areas of note:&lt;br /&gt;
&lt;br /&gt;
From the camp, 2s takes you back to a mushroom cave where there are normally around 3 mushroom collectors (and miscellaneous wandering mobs) that flee. ene to the toadstool monster (which is stationary and seen on scan as A large and strange creature is munching on the mushrooms), a rather difficult mob as he has armor and poisions - don't bother.&lt;br /&gt;
&lt;br /&gt;
From the guard post go n, 2w to get to another mushroom cave. I've seen up to 6 mushroom carriers here, fleers again. From here, w, 2n to get to the distillery - another room the crazed goblins don't wander into. Usually holds 4 goblins plus the odd keg or mushroom carrying goblin.&lt;br /&gt;
&lt;br /&gt;
From the distillery, e, s, e takes you to the mushroom patch that is 2s from the camp. E, n, e, 2n from the distillery takes you to the pair of fanatical guards outside the throne room door. Be wary of fighting in the room south of them... if you flee into their room you will probably die, and dying in a room where 2 aggie mobs repop is no fun for a low character.&lt;br /&gt;
&lt;br /&gt;
Finally, north of the 2 aggressive fanatical guards through a closed but unlocked door is the throne room, usually containing the king, a servant and two guards (aggie). The king will assist as well, so I normally don't bother with this room until about level 8 or maybe 9. Important to remember that repop will close the door - if you think you may have to flee, look every round of combat or so to see if the door is closed. In fact, since repop will replace the aggie guards outside, trying to recall from combat is definitely a good option.&lt;br /&gt;
&lt;br /&gt;
All the mobs in this area are evil, so it's a good area to return to good [[alignment]] if needed. &lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Crystalmir_Lake&amp;diff=2228</id>
		<title>Category:Crystalmir Lake</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Crystalmir_Lake&amp;diff=2228"/>
		<updated>2005-10-31T17:28:21Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This area is south of the [[:Category:Town Of Solace|Town Of Solace]].&lt;br /&gt;
&lt;br /&gt;
This is a fairly large and diverse area, which also connects quite a few areas south of Solace. You can reach the White Stone Road, Solace, Grunka's, Fewmaster's Folly, Ogre Village, Rivers, and Descent to Hell by travelling through this area.&lt;br /&gt;
&lt;br /&gt;
The general difficulty of the most common mobs, in increasing order, is:&lt;br /&gt;
* Hobgoblin Flunky&lt;br /&gt;
* Rats&lt;br /&gt;
* Farmers&lt;br /&gt;
* Fish&lt;br /&gt;
* Barraccudas&lt;br /&gt;
&lt;br /&gt;
This of course doesn't include &amp;quot;special&amp;quot; mobs like Goldmoon, Riverwind, or the Farmer.&lt;br /&gt;
&lt;br /&gt;
As a rule, the mobs will [[assist]] here, so be careful fighting in large rooms. There are also hidden wandering mobs akin to the field rats in Solace, so even though a room may appear safe, be wary of other hidden mobs assisting. &lt;br /&gt;
&lt;br /&gt;
You may come across Fewmaster Toede in your travels through the area. He is a smallish aggy who has sanc and a wield. He's not terribly difficult, but he could catch a lower hp character off guard.&lt;br /&gt;
&lt;br /&gt;
Directly south and east of the Solace entrance you will find Goldmoon. She will act as a healer and cast spells on you if you are below level 10, but her room is _not_ nofight, so you are not safe from Toede here.  Up and north will take you to the White Stone Road (Highways/Great Wall) and the trail around Solace.&lt;br /&gt;
&lt;br /&gt;
The area south of Solace has various wandering hobgoblins, farmers, and rats eating grain, none of which are terribly difficult. 2swn from the Solace entrance will land you in Grunka's.&lt;br /&gt;
&lt;br /&gt;
The lake itself is located 3w from the Solace entrance. Going  d will take you underwater into a looping maze filled with alternating rooms of fish and barraccuda. Both will assist, and the barraccuda will aggy, so be _very_ careful if you choose to go down here unspelled.&lt;br /&gt;
&lt;br /&gt;
wnw from the Solace entrance will take you to the Rivers area that holds the mini-quest for the [[Belt Of Crystalmir]]. Continuing  to walk west will bring you back to the other side of the shore.&lt;br /&gt;
&lt;br /&gt;
All west, all north, and west will bring you to the smoldering campsite. From here you can go west to Fewmaster's  Folly, south to Ogre Village, or you can pull the bracer out of the fire for a +mv +hp +str anti-good wrist item. Don't wander too far south into Ogre Village if you're tiny though :)&lt;br /&gt;
&lt;br /&gt;
West, all north, and all west will take you on a path to Descent to Hell. The farm dogs will aggy, and have the needed key to get inside the house, but are not terribly difficult. The pooh bear inside is of moderate difficulty. South through the book in the child's room will bring you into descent: the path is one-way, so don't walk through unless you actually intend to do some killing there.&lt;br /&gt;
&lt;br /&gt;
Finally, if you wander in the southwestern corner of the map, keep an eye out for the Farmer and the room full of robed figures - the former has a wield and is a bit tougher, the latter are bigger mobs that (you guessed it) will assist if you start attacking.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;br /&gt;
[[Category:Lowmort 11-20 Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zin%27s_Hall_Of_Oddities&amp;diff=3153</id>
		<title>Category:Zin's Hall Of Oddities</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zin%27s_Hall_Of_Oddities&amp;diff=3153"/>
		<updated>2005-10-31T17:11:18Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: spelling and killing gloves link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the most commonly run mid lowmort areas.  Groups come here after around level 20 with spells, otherwise 25 or so.  Decent xp for 4-5 member groups, better with less.  Archers will have a hard time hitting here, period.  As in will do no damage, so dont expect to duo with an arc here, even with held shot.&lt;br /&gt;
&lt;br /&gt;
All mobs will [[assist]] after level 30/31 or so.&lt;br /&gt;
&lt;br /&gt;
A few things to be mindful of:&lt;br /&gt;
* If you cant seem to locate a mob, try kill ab.&lt;br /&gt;
* When it says read the sign, do so, unless you want to wander into the solo quest for [[Killing Gloves]].  (Hero+ recommended)&lt;br /&gt;
&lt;br /&gt;
Ideally, solo here at 29+ for Dragons.  With good ac and hr/dr you wont get hit too often, or too hard (my drg war is lv 31, -141 and 45/75, solos here for 80+xp/kill usually, running off crims, sanc pills, and healies)&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category: Lowmort 31-40 Areas]]&lt;br /&gt;
[[Category: Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zin%27s_Hall_Of_Oddities&amp;diff=2223</id>
		<title>Category:Zin's Hall Of Oddities</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zin%27s_Hall_Of_Oddities&amp;diff=2223"/>
		<updated>2005-10-31T17:10:01Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the most commonly run mid lowmort areas.  Groups come here after around level 20 with spells, otherwise 25 or so.  Decent xp for 4-5 member groups, better with less.  Archers will have a hard time hitting here, period.  As in will do no damage, so dont expect to duo with an arc here, even with held shot.&lt;br /&gt;
&lt;br /&gt;
All mobs will [[assist]] after level 30/31 or so.&lt;br /&gt;
&lt;br /&gt;
A few things to be mindful of:&lt;br /&gt;
* If you cant seem to locate a mob, try kill ab.&lt;br /&gt;
* When it says read the sign, do so, unless you want to wander into the solo quest for killing gloves.  (Hero+ reccomended)&lt;br /&gt;
&lt;br /&gt;
Ideally, solo here at 29+ for Dragons.  With good ac and hr/dr you wont get hit too often, or too hard (my drg war is lv 31, -141 and 45/75, solos here for 80+xp/kill usually, running off crims, sanc pills, and healies)&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Areas]]&lt;br /&gt;
[[Category: Lowmort 31-40 Areas]]&lt;br /&gt;
[[Category: Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Weeping&amp;diff=10089</id>
		<title>Category talk:Weeping</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Weeping&amp;diff=10089"/>
		<updated>2005-10-31T17:05:43Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm pretty sure the proper name of this area is &amp;quot;The Weeping&amp;quot;, but cannot verify, so if someone can feel free to move the category.&lt;br /&gt;
&lt;br /&gt;
Also, in reference to my comment about the ticket, I don't know what this wiki's policy is around revealing &amp;quot;secrets&amp;quot;. I don't remember anymore where that ticket goes, but if someone does and it agrees with policy, please edit it in. --[[User:BladeBreak|BladeBreak]] 12:05, 31 Oct 2005 (EST)&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Weeping&amp;diff=3151</id>
		<title>Category:Weeping</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Weeping&amp;diff=3151"/>
		<updated>2005-10-31T17:04:26Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directions from Sol: 3e 2n 3e 5n 7e&lt;br /&gt;
&lt;br /&gt;
The Weeping is a fairly large area divided roughly into two different sections - the wilderness, with wolves and deer, and the gremlin island with _lots_ of gremlins.&lt;br /&gt;
&lt;br /&gt;
Immediately east of the entrace the trail will split into north and south directions; the northward path will bring you past numerous buck, wolves, and a doe's den, eventually leading to a dead end. The south path will branch east and bring you past more buck and wolves eventually leading to the gremlin island. After taking the initial south turn, the next south branch curves back around west to an aggy female wolf, who is not terribly difficult.&lt;br /&gt;
&lt;br /&gt;
These four groups of mobs make up the first half of the area. Their approximate difficulty, in increasing order is:&lt;br /&gt;
* doe&lt;br /&gt;
* buck&lt;br /&gt;
* wolf&lt;br /&gt;
* she-wolf&lt;br /&gt;
&lt;br /&gt;
Continuing east and north will eventually land you on the gremlin island, where there are a _ton_ of gremlins for the killing. None are difficult, and they should be good and fast xp for lv. 5-7. Be warned, however, that they do have the tendancy to [[assist]], so be careful in large rooms, especially if you are low on HP.&lt;br /&gt;
&lt;br /&gt;
There are a couple of rooms of interest near the centre of the gremlin island; the kitchen, nearly in the centre of the island, leads down to the source of the gremlin water, which is free lowmort giant strength if you drink. As well, there are two closed doors in separate rooms near the centre of the island: one leading north and one leading south.&lt;br /&gt;
&lt;br /&gt;
Through the south door will take you to two guards (a bit tougher with wield/shield but not aggy). You can go east and then up, but watch for a hidden aggy troll guardian (room name Gloom and Doom, &amp;quot;hidden danger&amp;quot; on scan if you have detect hidden). He is a bit tougher than the rest of the mobs and will get the first hit in if you dont have detect hidden or an areaspell. Up again from here will take you to an ancient elf, who holds a ticket for an item (the target of which is easy to discern, but not easy to locate unless you are very familliar with the mud or have teleport).&lt;br /&gt;
&lt;br /&gt;
Back and through the north door lands you in the court of the gremlin king. West and down from the king will land you in the shrine of Jacros; watch for an aggy hidden keeper of the statue. In the statue's hand you'll find another ticket for another obscure item.&lt;br /&gt;
&lt;br /&gt;
Overall a great area, especially if you stay in the midst of the plentiful gremlins. It is home to a couple of useful low level ac pieces, namely the [[Tunic Of Lichen]] and the [[Sharpened Willow Stick]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;br /&gt;
[[Category:Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:The_Game&amp;diff=10069</id>
		<title>Category talk:The Game</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:The_Game&amp;diff=10069"/>
		<updated>2005-10-31T16:43:12Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is this area really grandfathered?  if not, switch its category from &amp;quot;Grandfathered Areas&amp;quot; to &amp;quot;Hero Areas&amp;quot; and delete this note.&lt;br /&gt;
&lt;br /&gt;
I know that they definitely changed the pawns to two of the pantheon members. I thought a while after that they removed it entirely from the game. Can't verify, though. --[[User:BladeBreak|BladeBreak]] 11:43, 31 Oct 2005 (EST)&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:The_Game&amp;diff=2221</id>
		<title>Category talk:The Game</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:The_Game&amp;diff=2221"/>
		<updated>2005-10-31T16:43:01Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;is this area really grandfathered?  if not, switch its category from &amp;quot;Grandfathered Areas&amp;quot; to &amp;quot;Hero Areas&amp;quot; and delete this note.&lt;br /&gt;
&lt;br /&gt;
 I know that they definitely changed the pawns to two of the pantheon members. I thought a while after that they removed it entirely from the game. Can't verify, though. --[[User:BladeBreak|BladeBreak]] 11:43, 31 Oct 2005 (EST)&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Temple_Of_AVATAR&amp;diff=2212</id>
		<title>Category:Temple Of AVATAR</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Temple_Of_AVATAR&amp;diff=2212"/>
		<updated>2005-10-28T20:51:00Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: added category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{15  35} Dev     The Temple of AVATAR&lt;br /&gt;
&lt;br /&gt;
From Aelmon - 5w, n&lt;br /&gt;
&lt;br /&gt;
Area consists of statues of immortals, wandering priests and odd creatures on the roof. Contains multiple floors.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Temple_Spires&amp;diff=2215</id>
		<title>Category:Temple Spires</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Temple_Spires&amp;diff=2215"/>
		<updated>2005-10-28T20:50:34Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A nice rarely run area, suitable to be soloed from about 20 on with a few spells.&lt;br /&gt;
&lt;br /&gt;
A few things to be mindful of.  Getting here involves walking north and up from [[:Category:Temple Of AVATAR|Temple Of Avatar]], going PAST the statue of Snikt, which will likely aggie you, but at 20+ shouldnt be terribly difficult.&lt;br /&gt;
&lt;br /&gt;
When you reach the spires, be careful of a few mobs.  One is the Anthropomorphic Dragon Gargoyle, it hits alot harder than the others.  If you choose to enter any of the towers, make sure you dont wander into Game, unless you REALLY wanna die.&lt;br /&gt;
&lt;br /&gt;
You can find the hidden hunchback here, and he has the [[Bent And Mangled Ring]], which is excellent hitgear if you are evil or get it harmzed or faded.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 21-30 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Brothers_Grimm&amp;diff=2186</id>
		<title>Category:Brothers Grimm</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Brothers_Grimm&amp;diff=2186"/>
		<updated>2005-10-28T20:46:36Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directions from Sol: 3e, s, 3e, 4s, e, e, open e, e&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A very fun area to run, especially if one likes the Brothers Grimm stories.  A good mix of good and evil mobs (which is which should be blatantly apparent)&lt;br /&gt;
&lt;br /&gt;
Starting off, the area is divided into 5 directions from the brothers:&lt;br /&gt;
* North is Cinderella, and her section. Nothing special here, besides wigs if you really want them.&lt;br /&gt;
* South is Rapunzel and her section, nothing special here, only a few mobs to kill&lt;br /&gt;
* East is Hansel&amp;amp;Gretel's area, along with the big bad wolf.  Odd maze in here, wander around and you'll eventually get back to where you started, or the wolf's house, or Hansel&amp;amp;Gretel&lt;br /&gt;
* Up is aggie giants, leading to Brave Little Tailor, who has the [[Seven In One Belt]] (+str).  Very useful to boost hr/dr till you've maxxed strength (or get ogre gaunts)&lt;br /&gt;
* Lastly Down brings you to the seven AGGIE dwarves.  Be spelled when you come in here, or pray you dont die.  If you get past them, you will be rewarded with Snow White and her tank gear neckpiece.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 11-20 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lowmort_1-10_Areas&amp;diff=2121</id>
		<title>Category:Lowmort 1-10 Areas</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lowmort_1-10_Areas&amp;diff=2121"/>
		<updated>2005-10-28T20:42:41Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Describe lowmort 1-10 areas here.  When you fill out one of the areas listed directly below, be sure to put it in Category:Lowmort 1-10 Areas, and then delete the link to it on this page.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[:Category:Holy Grove]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Land Of The Fire Newts]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Oak Circle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Underway Tunnels]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort Levels 1-10]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Fatewalkers&amp;diff=2369</id>
		<title>Fatewalkers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Fatewalkers&amp;diff=2369"/>
		<updated>2005-10-28T20:40:34Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: fixing Cavern link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies armor class by -20 continuous.&lt;br /&gt;
 Modifies moves by -200 continuous.&lt;br /&gt;
 Modifies damage roll by 4 continuous.&lt;br /&gt;
Bases: 10-12&amp;lt;br&amp;gt;&lt;br /&gt;
Levels: 51-52&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Cavern Of The Fates|Cavern Of The Fates]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Atropos]], [[Clotho]], [[Lachesis]]. ([[:Category:Ticket Quests|Ticket Quest]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
pp [[Ulrich]], go n, w, 6n, 3e, 2s, 3e, 3s.  This will take to you a room in [[:Category:Cavern Of The Fates|Cavern Of The Fates]] titled &amp;quot;A Strange Rock&amp;quot;, which is west of the gypsy's wagon.  This will be your base of operations as you attempt to get the Fatewalkers.  You need to go deeper into the cavern and kill the 3 fates.&lt;br /&gt;
&lt;br /&gt;
to get to [[Atropos]], who holds the [[Golden Scissors Of Fate]], go s, d, n, n, w, q.  (q is short for quaff, which is another word for drink).  Kill her, take her stuff, and quaff again to return to the &amp;quot;Strange Rock&amp;quot; room.&lt;br /&gt;
&lt;br /&gt;
Next up do [[Clotho]], who holds the [[Spindle Of Golden Thread]].  Directions to her are s, d, 4n, 3w, 3n, 2w, s, q.  Same deal, once its dead q to return to the beginning.&lt;br /&gt;
&lt;br /&gt;
Last fate is [[Lachesis]], who holds the [[Rod Of Fate]].  Directions: s, d, 4n, 3w, 3n, w, 2n, 2e, s, e, q&lt;br /&gt;
&lt;br /&gt;
Once you have all 3 tickets, go to the gypsy and give one of them to her.  She'll reward you with the Fatewalkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Tank Gear]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;br /&gt;
[[Category: Gear In Cavern Of The Fates]]&lt;br /&gt;
[[Category: Ticket Quests]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Fatewalkers&amp;diff=2098</id>
		<title>Fatewalkers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Fatewalkers&amp;diff=2098"/>
		<updated>2005-10-28T20:40:05Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Modifies armor class by -20 continuous.&lt;br /&gt;
 Modifies moves by -200 continuous.&lt;br /&gt;
 Modifies damage roll by 4 continuous.&lt;br /&gt;
Bases: 10-12&amp;lt;br&amp;gt;&lt;br /&gt;
Levels: 51-52&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 2&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Cavern Of The Fates|Cavern Of The Fates]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Atropos]], [[Clotho]], [[Lachesis]]. ([[:Category:Ticket Quests|Ticket Quest]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
pp [[Ulrich]], go n, w, 6n, 3e, 2s, 3e, 3s.  This will take to you a room in [[Cavern Of The Fates]] titled &amp;quot;A Strange Rock&amp;quot;, which is west of the gypsy's wagon.  This will be your base of operations as you attempt to get the Fatewalkers.  You need to go deeper into the cavern and kill the 3 fates.&lt;br /&gt;
&lt;br /&gt;
to get to [[Atropos]], who holds the [[Golden Scissors Of Fate]], go s, d, n, n, w, q.  (q is short for quaff, which is another word for drink).  Kill her, take her stuff, and quaff again to return to the &amp;quot;Strange Rock&amp;quot; room.&lt;br /&gt;
&lt;br /&gt;
Next up do [[Clotho]], who holds the [[Spindle Of Golden Thread]].  Directions to her are s, d, 4n, 3w, 3n, 2w, s, q.  Same deal, once its dead q to return to the beginning.&lt;br /&gt;
&lt;br /&gt;
Last fate is [[Lachesis]], who holds the [[Rod Of Fate]].  Directions: s, d, 4n, 3w, 3n, w, 2n, 2e, s, e, q&lt;br /&gt;
&lt;br /&gt;
Once you have all 3 tickets, go to the gypsy and give one of them to her.  She'll reward you with the Fatewalkers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Tank Gear]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;br /&gt;
[[Category: Gear In Cavern Of The Fates]]&lt;br /&gt;
[[Category: Ticket Quests]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cavern_Of_The_Fates&amp;diff=2103</id>
		<title>Category:Cavern Of The Fates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cavern_Of_The_Fates&amp;diff=2103"/>
		<updated>2005-10-28T20:39:20Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This area is big and fun to learn. This area is scattered with various mobs. One big difficult with this area is the fleeing mobs it can seriously slow down a run. Basically there are four groups of mobs here. The souls, the lost heros are weak easy low exp mobs that can be ignored if you want. The Guardians of Fate are the wondering aggie mobs that are good exp and dont flee, the three headed mobs wich are very good exp but flee, and the four dragons placed in the corners of the map. In this area you should generally wonder and kill, but make sure to kill aggies first and work your way down to the others. Some groups may want to try to get fatewalkers, however, be wary not to quaff the wrong fountain with the risk of being sent to a mystery location. No mobs here are of exceeding difficulty or provide a real threat though its advised for large groupies because this area can get swarmy and troublesome for small groupies.&lt;br /&gt;
&lt;br /&gt;
Aggie Mobs: Guardians of Fate (Note: these have various names i.e. guardian/warrior/defender but often will only respond to guardian when targeted),Atropos, Lachesis, Clothos and four dragons.&lt;br /&gt;
&lt;br /&gt;
Non-Aggie Mobs: Gypsy (though not in direct area is decent exp and required for quest)Souls, Lost Hero, and Three-Headed mobs &lt;br /&gt;
&lt;br /&gt;
Path: From Ulrich go north, west, six north, three east, two south, three east, then two south. Gypsy is east from here and main area is south then down from here.  &lt;br /&gt;
&lt;br /&gt;
Gear: [[Blazing Red Skirt]] (Archer item skinned from Blazing Red Dragon) and [[Fatewalkers]] (Fairly long quest with these directions; Clothos for spindle is sdnnnnwwwnnnwws then quaff, Atropos is sdnnw then quaff, and Lachesis is sdnnnnwwwnnnwnneeese then quaff, give these to the Gypsy in the order of spindle, rod, then scissors to recieve [[Fatewalkers]])&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Areas&amp;diff=2580</id>
		<title>Category:Hero Areas</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Areas&amp;diff=2580"/>
		<updated>2005-10-28T20:38:14Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the places where the heroes of our realm tread&amp;lt;br&amp;gt;&lt;br /&gt;
Fill er up boys and girls.  Don't forget to put em in Category:Hero Areas.&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:White Lotus Temple]]&amp;lt;br&amp;gt;   &lt;br /&gt;
[[:Category:Silmavar Labyrinth]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Desecrated Monastery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Haunted Forest]]&amp;lt;br&amp;gt;  &lt;br /&gt;
[[:Category:Icewolf]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Stormkeep]]&amp;lt;br&amp;gt;   &lt;br /&gt;
[[:Category:Graves Of Reveria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Red Dragon's Lair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Ancient Bronze Wyrm]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Hall of Justice]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Frozen Wastes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Morte Vallta]]&amp;lt;br&amp;gt;          &lt;br /&gt;
[[:Category:Island Of The Amazons]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Kzinti Outpost]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Derelict's Domain]]&amp;lt;br&amp;gt;  &lt;br /&gt;
[[:Category:Neraka]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Greed's Gallows]]&amp;lt;br&amp;gt;       &lt;br /&gt;
[[:Category:Hall of Warriors]]&amp;lt;br&amp;gt;      &lt;br /&gt;
[[:Category:Isle Of NaamBres'Shho]]&amp;lt;br&amp;gt; &lt;br /&gt;
[[:Category:Obsidian Tower]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Pyrrus Island]]&amp;lt;br&amp;gt;  &lt;br /&gt;
[[:Category:Redtooth's Isle]]&amp;lt;br&amp;gt;   &lt;br /&gt;
[[:Category:Lair Of Shyu'Yao]]&amp;lt;br&amp;gt;  &lt;br /&gt;
[[:Category:Obelische Caverns]]&amp;lt;br&amp;gt;    &lt;br /&gt;
[[:Category:Saint Of The Blade Temple]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Tssasskkas's Lair]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Verdant Isle]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Gorn's Anchor]]&amp;lt;br&amp;gt;         &lt;br /&gt;
[[:Category:Sir Michael's Stronghold]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Hero Quest]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Alien Hive]]&amp;lt;br&amp;gt;     &lt;br /&gt;
[[:Category:Battleground]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category:Cavern Of The Fates]]&lt;br /&gt;
[[Category:Hero]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Typhus&amp;diff=2295</id>
		<title>Category:Typhus</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Typhus&amp;diff=2295"/>
		<updated>2005-10-28T20:35:50Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: fixed experience typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The starting area is a rectangular area containing Spined Devils (Note: these use wields), Dretch's, and Quasits (Note: These are invisible and will assist mobs). The Dretch's are the most experience, and Spined Devils are a tad bit annoying as they are flying fleers. Once you have cleared out this section head in a southeastern direction till you reach a passageway that leads to the big mobs. You will find a Stone Guardian at the end of the passageway that can smush small groups/groupies so be carefull. After you defeat this one you will find another after you go down and through the northwestern passageway. Once you have conquered this open the west door and you will find a square room with two Demon Guardians and the Demon Lord Typhus himself. The Guardians are good exp for minimal work. If your up to the challenge Typhus is a big mob with some nifty stuff (see gear) and alot of exp for small groups. He lies in the southwest corner of this plot. This area is suitable for experianced duo/trio with a bit of hp, and small groups finishing or starting a run.&lt;br /&gt;
&lt;br /&gt;
Aggie Mobs: Stone Guardians, Demon Guardians, and Typhus&lt;br /&gt;
&lt;br /&gt;
Non-Aggie Mobs: Spined Devil, Dretch, and Quassit (assister/invis though)&lt;br /&gt;
&lt;br /&gt;
Path: Pp Tys San then quaff, or Spi Dev&lt;br /&gt;
&lt;br /&gt;
Gear: Typhus Ring(40 mana ring) and [[Black Staff Of Typhus]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Typhus&amp;diff=2095</id>
		<title>Category:Typhus</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Typhus&amp;diff=2095"/>
		<updated>2005-10-28T20:34:57Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The starting area is a rectangular area containing Spined Devils (Note: these use wields), Dretch's, and Quasits (Note: These are invisible and will assist mobs). The Dretch's are the most experiance, and Spined Devils are a tad bit annoying as they are flying fleers. Once you have cleared out this section head in a southeastern direction till you reach a passageway that leads to the big mobs. You will find a Stone Guardian at the end of the passageway that can smush small groups/groupies so be carefull. After you defeat this one you will find another after you go down and through the northwestern passageway. Once you have conquered this open the west door and you will find a square room with two Demon Guardians and the Demon Lord Typhus himself. The Guardians are good exp for minimal work. If your up to the challenge Typhus is a big mob with some nifty stuff (see gear) and alot of exp for small groups. He lies in the southwest corner of this plot. This area is suitable for experianced duo/trio with a bit of hp, and small groups finishing or starting a run.&lt;br /&gt;
&lt;br /&gt;
Aggie Mobs: Stone Guardians, Demon Guardians, and Typhus&lt;br /&gt;
&lt;br /&gt;
Non-Aggie Mobs: Spined Devil, Dretch, and Quassit (assister/invis though)&lt;br /&gt;
&lt;br /&gt;
Path: Pp Tys San then quaff, or Spi Dev&lt;br /&gt;
&lt;br /&gt;
Gear: Typhus Ring(40 mana ring) and [[Black Staff Of Typhus]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Idolatry_Of_Lloth&amp;diff=2289</id>
		<title>Category:Idolatry Of Lloth</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Idolatry_Of_Lloth&amp;diff=2289"/>
		<updated>2005-10-28T20:32:17Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Avatars idolatry of lloth.gif]]&lt;br /&gt;
&lt;br /&gt;
Pretty dangerous area.  IIRC, sweet exp for a buff duo or trio.  Don't wander into the Golden Web unless you know what you're doing.&lt;br /&gt;
&lt;br /&gt;
This is an fun area to run with many interesting bonuses. Idolatry is very swarmy and some mobs have interesting abilities. The drider hunters at the top of web will rescue each other (note: This can change tank so watch their movements). Also Lloth-Ra Knights in the golden web section have charged shields(this is very harsh on small tanks and groupies). When entering the area destroy the hunters at the top if you wish or head for the real exp in the underbelly of the area. Head to the northwestern part of the area till you can go down and jurney down. Make sure to kill Priestesses before arachs, and when fighting arachs keep in mind they flee so you may wanna bash/trip/throw them. Directly east after going down a few times you will find three arachlings (note: this is where corpses are brought after a death to queen). If you are feeling really brave head in the southeasterndirection to the golden web. This is where the big Lloth-Ra Knights and web tender live. A defeat from a Llotha-Ra Knight urns you a trip to the Queen where you get to try to defeat a bow mob with 10 hp and mana (see gear). This area is not a great area to have a group death but overall good exp and fun for those who do come.&lt;br /&gt;
&lt;br /&gt;
Aggie Mobs: Drider Hunter, Drider priestess, Lloth-Ra knight, and Queen.&lt;br /&gt;
&lt;br /&gt;
Non-Aggie Mobs: Arachlings, Arachnads, and Web Tender.&lt;br /&gt;
&lt;br /&gt;
Path: Pp drider hunter or drow spec and go south, three west, south then three down.&lt;br /&gt;
&lt;br /&gt;
Gear: Spider fangs(Found on Arachnads.Hero level poison that spawns in three different flavors), Moon Sabres ( Found on Lloth-Ra Knights. 9/9 weight 2 weapons), and the Moonlight Arc (Found on Queen. 21 hr bow evil and dark but best hero bow at the moment. Note: To kill the queen you have a few options. If you are a rogue you can blackjack the queen when you get there. Non Rogues should switch to tank gear quaff hp up then kill queen. This bow is a nice prize and fun to get)&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Fizzdop%27s_Lair&amp;diff=2102</id>
		<title>Category:Fizzdop's Lair</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Fizzdop%27s_Lair&amp;diff=2102"/>
		<updated>2005-10-28T20:25:26Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just off the trade route to Mt Durr and Odevar Hills is a cavern, stretching deep into the hillside, rumoured to be the home of the mad cleric Fizzdop, who worships unknown gods. &lt;br /&gt;
&lt;br /&gt;
From [[Sol]]: 3e2n3e5nws &lt;br /&gt;
&lt;br /&gt;
Fizzdop's lair is another area that suffers from a shortage of mobs. It is located right outside the [[:Category:Village Of Gnimh|Village Of Gnimh]], though,  so I suppose one could stop here on the way to plundering the gnome village.&lt;br /&gt;
&lt;br /&gt;
Near the entrance there is a priest of easy difficulty and a bit tougher wizard. 3sd from entrance will bring you through a teleporter to the lower level; going down will return you again to the upper level.&lt;br /&gt;
&lt;br /&gt;
On the lower level are two stationary guards, located 2e and e all s e from the teleporter: they will aggy you, and do have wields and armor, but aren't terribly tough. Of greater concerns are the paintings that are e all s from the teleporter: they're pretty big and they'll assist, so be careful. You'll also find some dogs and a brass robot wandering randomly on the second floor.&lt;br /&gt;
&lt;br /&gt;
If you follow the path east from the paintings, you'll eventually find Fizzdrop and Dosgod. The room is no exit, so you'll have to recall once you're done (also annoying), and Fizzdop can be tough. Save yourself the trouble and skip this room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Fizzdop%27s_Lair&amp;diff=2092</id>
		<title>Category:Fizzdop's Lair</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Fizzdop%27s_Lair&amp;diff=2092"/>
		<updated>2005-10-28T20:23:47Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Just off the trade route to Mt Durr and Odevar Hills is a cavern, stretching deep into the hillside, rumoured to be the home of the mad cleric Fizzdop, who worships unknown gods. &lt;br /&gt;
&lt;br /&gt;
From [[Sol]]: 3e2n3e5nws &lt;br /&gt;
&lt;br /&gt;
Fizzdop's lair is another area that suffers from a shortage of mobs. It is located right outside the Village of Gnimh, though,  so I suppose one could stop here on the way to plundering the gnome village.&lt;br /&gt;
&lt;br /&gt;
Near the entrance there is a priest of easy difficulty and a bit tougher wizard. 3sd from entrance will bring you through a teleporter to the lower level; going down will return you again to the upper level.&lt;br /&gt;
&lt;br /&gt;
On the lower level are two stationary guards, located 2e and e all s e from the teleporter: they will aggy you, and do have wields and armor, but aren't terribly tough. Of greater concerns are the paintings that are e all s from the teleporter: they're pretty big and they'll assist, so be careful. You'll also find some dogs and a brass robot wandering randomly on the second floor.&lt;br /&gt;
&lt;br /&gt;
If you follow the path east from the paintings, you'll eventually find Fizzdrop and Dosgod. The room is no exit, so you'll have to recall once you're done (also annoying), and Fizzdop can be tough. Save yourself the trouble and skip this room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Village_Of_Gnimh&amp;diff=10066</id>
		<title>Category talk:Village Of Gnimh</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Village_Of_Gnimh&amp;diff=10066"/>
		<updated>2005-10-28T20:19:18Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the copy/pasted help file description from this area as it was not present on other areas.--[[User:BladeBreak|BladeBreak]] 16:19, 28 Oct 2005 (EDT)&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Village_Of_Gnimh&amp;diff=2144</id>
		<title>Category:Village Of Gnimh</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Village_Of_Gnimh&amp;diff=2144"/>
		<updated>2005-10-28T20:18:47Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Village of Gnimh is similar in concept to Solace, except it has fewer mobs and a smaller level range on mobs. As with Solace, mobs here will lower your align, but it's a good place to pick up xp if you don't care about alignment (it's farther from Sol, hence, it has less players running through it.)&lt;br /&gt;
&lt;br /&gt;
As with Solace, there are a large number of wandering mobs, and a few stationary shopkeeps/officers/etc. Roughly, the order of difficulty is:&lt;br /&gt;
* Children/Youths&lt;br /&gt;
* Citizens, Cadets, Freshmen&lt;br /&gt;
* Villagers, Sophomores, Seniors&lt;br /&gt;
* Shoppies/Guards/Officers&lt;br /&gt;
&lt;br /&gt;
As with most other low levels, use consider liberally to find out the size of the mob you're fighting.&lt;br /&gt;
&lt;br /&gt;
The area itself is made up of two main parts: the village (where you enter from the [[White Stone Road]]), and in the southeast corner of the village, the Gnimh academy. Again, no  outstanding mobs or aggies, just well written rooms with lots of wandering mobs.&lt;br /&gt;
&lt;br /&gt;
As far as gear is concerned, the jeweller has the [[Jeweler's Loupe]], which is the only piece of int gear for the head for a long time. Get it if you need a bit of an int boost for practicing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Witch%27s_Forest&amp;diff=2148</id>
		<title>Category:Witch's Forest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Witch%27s_Forest&amp;diff=2148"/>
		<updated>2005-10-28T20:15:38Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;u&amp;gt;Directions:&amp;lt;/u&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From Sol - e,e,e,s,e,e,n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is one of the first levels whose creatures have a good range of difficulties. As such, remember consider is your friend and use it liberally on the different types of mobs. The area is dark so make sure to bring a light along.&lt;br /&gt;
&lt;br /&gt;
For lower level characters, stick to killing the kobolds, the dryad, and the water sprites. One of the kobolds may be wearing [[Buck-Skin Gloves]], which are +dex gear for hands - decent if you don't have anything else on your mitts already. Higher-end chars should try the evil goblins and the orcs, but be aware they have wields.&lt;br /&gt;
&lt;br /&gt;
The raven that wanders around has the black key needed to unlock the witch's cottage at the end of the area. To get to the cottage, you'll have to walk in a big counter-clockwise spiral, being mindful of the numerous one-way paths that can make life confusing.&lt;br /&gt;
&lt;br /&gt;
The witch at the end of the cavern is pretty tough, and she holds a +3 damroll wield.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:River_Tunnels&amp;diff=2142</id>
		<title>Category:River Tunnels</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:River_Tunnels&amp;diff=2142"/>
		<updated>2005-10-28T20:12:32Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Warning:&amp;lt;/b&amp;gt; There are several aggies on the way this area. Enter at your own risk. If you do decide to go, bring a boat or some other means of travelling over water.&lt;br /&gt;
&lt;br /&gt;
From [[Sol]]: 3e2n3e5n3wn  This takes you to the entrance of [[Mt Durr]].&lt;br /&gt;
From [[Mt Durr]]: 2ueu5n2e2s(e)(d)  This takes you to the entrance of the [[:Category:Duergar Stronghold|Duergar Stronghold]]&lt;br /&gt;
From the Stronghold: 2den5e3n3e2s  This takes you to the &amp;lt;b&amp;gt;Entrance&amp;lt;/b&amp;gt; of The River Tunnels.&lt;br /&gt;
&lt;br /&gt;
This area is often only entered for the gear in it: the [[Mushroom-Shaped Amulet]], the [[Red-Eyed Jewel]], and the [[Copper Bracelet]] ([[Target Armor]] is slightly better on body gear, and wields are abundant).&lt;br /&gt;
&lt;br /&gt;
Both the dark dwarves (duergars) and the driders will aggy, so stack commands when entering rooms. The 3 duergars will wander the water area, and the 2 driders will wander the area between the water and the dracolich. The duergars have wields, but they don't do a lot of damage if you take them on one at a time.&lt;br /&gt;
&lt;br /&gt;
s2e2s from the entrance is the area where the myconoids are. They are easy to kill and will flee, but they will drop your align. At the end of the land is the myconoid shaman, who has the very useful [[Mushroom-Shaped Amulet]]. He's sanced but not incredibly difficult.&lt;br /&gt;
&lt;br /&gt;
s3e2n from the entrance will lead you towards the other end of land, which is where the dracolich resides. Like the myconoid shaman, he's sanced. Unlike the myconoid shaman, he's got a wield and hits HARD - be careful killing him unspelled. If you manage to kill him, you can loot his [[Glowing Suit of Banded Mail]] (+str on body gear), his wield, and use the key to unlock the chest to get a [[Copper Bracelet]] (wrist hit gear), the [[Red-Eyed Jewel]] (held +2int gear), and various other not-so-useful gems, which can be sold at the jeweller for a bit of cash.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Goblin_Caverns&amp;diff=2129</id>
		<title>Category:Goblin Caverns</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Goblin_Caverns&amp;diff=2129"/>
		<updated>2005-10-28T20:08:40Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goblin Caverns is mostly a useful area to run because of its proximity to the other small areas adjoining it. Killing here won't hurt your align, so it's a good place to stop by; however, it suffers from a shortage of killable (unspelled) mobs.&lt;br /&gt;
&lt;br /&gt;
Follow the path till you see an option to go down (ignore the earlier north branch). From here, north will take you into a small house where a female goblin wanders, south will take you to the torturer, and down will take you farther into the tunnels. Look for the jailer on scan (he wanders - he may be farther down), and kill him for his two keys. The normal key will unlock the door south of the torturer, where you can kill the dwarf prisoner, and the crude key is a ticket for the tortured human. Giving it to him will cause him to drop a 9999kg treasure :) (If anyone knows a use for this, let us know!).&lt;br /&gt;
&lt;br /&gt;
Down on the first level, there'll be a nearly worked to death prisoner, who is easy to kill but does a bit of damage since he has a wield, and usually a goblin child (easy kill). &lt;br /&gt;
&lt;br /&gt;
Somewhere on the three levels you'll see a wretched creature - he aggies sleepers and flees. Most importantly, the creature has a boat, which you'll need to get to see the rest of the level (or be water breathing/flying). Be careful not to go too far north on the third level without the boat, or you'll drown. &lt;br /&gt;
&lt;br /&gt;
In the water area on the third level, there is a blind fish for an easy kill, and on the north shore, two orc guards. These guys are big, armored, wield-bearing, and aggy, so you definitely DO NOT want to fight them without spells (or lots of quaffables). If you do manage to get past them, east and north will take you to the goblin guards. There's quite a few in this room, all armored and wielding swords, and they will assist, so fight in this room with care. For all your troubles, you can get the brass button (pill, level 1 spells of nothing) or walk outside the cave into... nothing.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Orphanage&amp;diff=2139</id>
		<title>Category:Orphanage</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Orphanage&amp;diff=2139"/>
		<updated>2005-10-28T19:58:20Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The orphanage is just north of solace and south of Sol. The majority of mobs will respond to 'orphan', and they will assist and flee, so be careful fighting in rooms with large swarms. Some will also steal gold, so don't go wandering around with a huge chunk of change in your pocket.&lt;br /&gt;
&lt;br /&gt;
There are plenty of orphans of equal difficulty that wander through the complex, so the highlights are:&lt;br /&gt;
&lt;br /&gt;
3e3n from the entrance is Cook (gray skinned goblin on scan) which aggies and wields a knife. East of him is One-eye, who has the [[Scarlet Silk Sash]] (+con gear for waist, usually wearable by level 4). One-eye is also the start and end of a short quest which produces a cure serious potion ([[Herbal Tea]]) as a reward. Down from the cook is a small passage; at the end lies a bit of history - you'll see the last of the wargs (also where you might have ended up by tele'ing to warg). &lt;br /&gt;
&lt;br /&gt;
3es from the entrance is a Solace townguard - he's a bit easier than the ones in the town (still tougher than the rest of the mobs), but wears the same [[Black Plate Armor]] - decent gear if you don't have [[Target Armor]] or [[Glowing Suit of Banded Mail]]. South from him is the inspector and the master of the orphanage - the master is sanced and not really worth fighting.&lt;br /&gt;
&lt;br /&gt;
Going through the closed doors, either 5e or 3e2n2e will take you into the &amp;quot;real&amp;quot; orphanage. Watch for Hamish (&amp;quot;taller, meaner orphan&amp;quot; on scan) as he'll aggy.&lt;br /&gt;
&lt;br /&gt;
Inside the real orphanage, there are two mobs that wander with keys to locked areas. The orphan basher has the key to Bones' room (which is in the southeast corner of the orphanage) - Bones' himself has a potion of refresh + cure light - and the caretaker has the key to the store room (en of &amp;quot;Bottom of the Staircase&amp;quot; room). The store room has another chest which I couldn't find the key to, but apparently it contains held int gear same as the orb of knowledge.&lt;br /&gt;
&lt;br /&gt;
2e from &amp;quot;bottom of the staircase&amp;quot; takes you to an intersection, south of which is Doctor Leech. He's got [[Bloodstained Trousers]] - good con gear for legs, and normally wearable by level 4. North and up from the intersection is Matron Fey, who you won't want to fight, but her journal might provide some hints as to how to finish the mini quest. Through a closed door, east will take you to Tulip, who has +str gear for arms (not as good as the strongman's bracers, but decent for those without them.). Farther east and south will land you in Molin's (it's a one-way exit.)&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Petting_Zoo&amp;diff=2141</id>
		<title>Category:Petting Zoo</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Petting_Zoo&amp;diff=2141"/>
		<updated>2005-10-28T19:51:21Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: missed a \&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Directions from [[Nom]]: 3w, n, 5w, s, w, n&lt;br /&gt;
 Directions from [[Sol]]: 3e, s, w, n&lt;br /&gt;
&lt;br /&gt;
When I make a new character, inevitably they swing by the petting zoo. It seems to be a commonly run lowbie area, probably because of its age, the fact it is devoid of aggies, and its proximity to [[Sol]]. It's a nice area for exp, but it's real appeal is the two weapons that can be found there: the [[Golden Unicorn Horn]] and the [[Claw Of Tyran-O-Bambie]]. &lt;br /&gt;
&lt;br /&gt;
Only be aware, that some of the other items that can be found there are cursed. This means it is not possible to remove or drop them without previously having cast 'remove curse'. The area itself is very straightforward, and there aren't really any surprises from the mobs, except for the Pig who has been known to bite and poison.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Petting_Zoo&amp;diff=2085</id>
		<title>Category:Petting Zoo</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Petting_Zoo&amp;diff=2085"/>
		<updated>2005-10-28T19:50:59Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Directions from [[Nom]]: 3w, n, 5w, s, w, n&lt;br /&gt;
 Directions from [[Sol]]: 3e, s, w, n&lt;br /&gt;
&lt;br /&gt;
When I make a new character, inevitably they swing by the petting zoo. It seems to be a commonly run lowbie area, probably because of its age, the fact it is devoid of aggies, and its proximity to [[Sol]]. It's a nice area for exp, but it's real appeal is the two weapons that can be found there: the [[Golden Unicorn Horn]] and the [[Claw Of Tyran-O-Bambie]]. &lt;br /&gt;
&lt;br /&gt;
Only be aware, that some of the other items that can be found there are cursed. This means it is not possible to remove or drop them without previously having cast 'remove curse'. The area itself is very straightforward, and there aren\'t really any surprises from the mobs, except for the Pig who has been known to bite and poison.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Circus&amp;diff=2123</id>
		<title>Category:Circus</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Circus&amp;diff=2123"/>
		<updated>2005-10-28T19:49:03Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directions from [[Sol]]:  3e, 2n, w&lt;br /&gt;
Direction from [[Nom]]: n, 8w, 2n, w &lt;br /&gt;
&lt;br /&gt;
Another gem of the newbie game, the circus is where most new players first flex their problem solving muscle in pursuit of the [[Strongman's Bracers]]. It's got lots of mobs, some danger, and an interesting room structure, as well as useful gear. Remember to use consider, and to watch your align, as most mobs will drop it.&lt;br /&gt;
&lt;br /&gt;
At the entrance of the circus, buy a ticket from the clerk, but don't even think about fighting him - he's the biggest mob in the area and will smish you.&lt;br /&gt;
&lt;br /&gt;
Immediately inside the circus area, there are plenty of mothers/children/fathers wandering around, who are all of about the same difficulty. East from the cotton candy vendor is the freak show - they are a bit harder than the normal mobs but all carry keys to their respective tents. Ivan the strongman (who has the key to the [[Strongman's Bracers]] in his tent) is hidden, so you'll have to get a detect potion of some sort or holy sight to see him.&lt;br /&gt;
&lt;br /&gt;
Farther south is the entrance to the big top, which you can unlock with the ticket purchased from the clerk. Inside the big top there are wandering audience members, which are about the same difficulty as the mobs outside, but tend to flee. The ringmaster, s from the entrance, is a bit tougher then the rest of the mobs. &lt;br /&gt;
&lt;br /&gt;
South from the ringmaster is the second ring, which has a bunch of clowns. I'm not sure if they assist, but you might not want to find out if there are a lot in the room. Down from the clowns is... more clowns!&lt;br /&gt;
&lt;br /&gt;
East from the second ring is the knife thrower and his assistant. The knife thrower has a wield, and drugged food (which will cast [[sleep]] on you, so don't eat it). Also, be careful of his assistant - she's wearing the blindfold, which you'll have to die or get a psi to decept off if you accidentally put it on.&lt;br /&gt;
&lt;br /&gt;
West from the second ring is a locked door, through which is the first ring and the nasty aggy corpse-eating lions. Needless to say, you'll want to stay out of the room unless you have a pressing reason not to.&lt;br /&gt;
&lt;br /&gt;
Up from the second ring is the tightrope, which holds a few tightrope walker mobs (about average difficulty), and 3w and a hidden door down leads to behind the big top. Make sure you go all the way to the end - 2wd will land you in the lion's pen.&lt;br /&gt;
&lt;br /&gt;
South from the trap door is the pens, which have one horse, two elephant, and two bear mobs all of identical difficulty. Try the horse first to see how you can handle before moving on, and be warned that the bears will aggy and the elephants will assist.&lt;br /&gt;
&lt;br /&gt;
East from the trap door is the performers tents, the best of which is the strongman's (for the bracers) -- the guard dog in the midget's tent will aggy, but he's not tough. Farther east and south is the circus owner, which is the second toughest mob in the area. He's holding the key to a secret leading to a small amount of gold, but I would stay away from him.&lt;br /&gt;
&lt;br /&gt;
All west from the trap door will lead you out of the area into the [[:Category:Rivers of Avatar|Rivers of Avatar]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Goblin_Pass&amp;diff=2130</id>
		<title>Category:Goblin Pass</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Goblin_Pass&amp;diff=2130"/>
		<updated>2005-10-28T19:44:01Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directions from Nom:  4s, 5e&lt;br /&gt;
&lt;br /&gt;
Levels (4 - 5)&lt;br /&gt;
&lt;br /&gt;
This is primarily used as a connector area between the [[White Stone Road]] and [[Nom]] in the southeast part of the meadow. There are a few pieces of gear in this area disguised as branches and leaves but none of it is particularly useful. All the mobs in the path are goblins even though they might not look it. Not really anything of interest here, and not suitable for anything other than a quick few hundred xp for real small characters. There are much better places to fight in the surrounding areas.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Murky_Lair&amp;diff=2137</id>
		<title>Category:Murky Lair</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Murky_Lair&amp;diff=2137"/>
		<updated>2005-10-28T19:41:41Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This sewer of sorts can be accessed from two places in the [[:Category:Mob Factory|Mob Factory]] and one in the [[:Category:Dwarven Daycare|Dwarven Daycare]].&lt;br /&gt;
&lt;br /&gt;
There are slimes who carry [[Slimy Ring]]s, which give the same bonuses as the [[Pink Ice Ring]]s. Take care crossing through the passage, as most mobs will assist, and there is a nasty aggy alligator which is hidden in the middle of the path (Room desc: Alligator's lair; you may also see one pair of &amp;quot;red glowing eyes&amp;quot; on scan). You can manoeuvre safely around him, however, if you are careful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mob_Factory&amp;diff=2134</id>
		<title>Category:Mob Factory</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mob_Factory&amp;diff=2134"/>
		<updated>2005-10-28T19:39:20Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directions from [[Nom]]: 4s 3w 3s 2e&lt;br /&gt;
&lt;br /&gt;
Another favourite of newbie areas, the Mob Factory is a good place for characters a bit more brutish (or real low level grouped chars) to run, as the mobs here seem to do a bit more damage than in other areas. It has a high concentration of mobs that give good exp.  &lt;br /&gt;
&lt;br /&gt;
All mobs will assist (except for Floyd), and most mobs (with the exception of the severed heads) will flee easily. Everything is of about equal difficulty, and the only mob not worth fighting is Floyd himself because of his sanctuary.&lt;br /&gt;
&lt;br /&gt;
Look for a down exit in floyd's bathroom, this will take you to the [[:Category:Murky Lair|Murky Lair]], a sewer of sorts where there are slimes who carry [[Slimy Ring]]s.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Village_Orchard&amp;diff=2145</id>
		<title>Category:Village Orchard</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Village_Orchard&amp;diff=2145"/>
		<updated>2005-10-28T19:33:29Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: linked wayfield&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another relatively simplistic lowbie area, it can be reached by going straight north from Nom (opening the hidden gate in [[:Category:Wayside|Wayside]]) and west. The mobs in this area seem to be a bit easier than the mobs in [[:Category:Wayside|Wayside]], but it is hard to tell at low levels. They don't seem to hurt alignment, either.&lt;br /&gt;
&lt;br /&gt;
The gardener has the [[Wooden Pipe]], which is low level [[:Category:Wis Gear|wisdom gear]] for the head slot. Otherwise, there is not much of note in this area. If you go far enough north, you will end up on the white stone road that runs north of [[Sol]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Village_Orchard&amp;diff=2079</id>
		<title>Category:Village Orchard</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Village_Orchard&amp;diff=2079"/>
		<updated>2005-10-28T19:32:33Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Another relatively simplistic lowbie area, it can be reached by going straight north from Nom (opening the hidden gate in Wayfield) and west. The mobs in this area seem to be a bit easier than the mobs in Wayfield, but it is hard to tell at low levels. They don't seem to hurt alignment, either.&lt;br /&gt;
&lt;br /&gt;
The gardener has the [[Wooden Pipe]], which is low level [[:Category:Wis Gear|wisdom gear]] for the head slot. Otherwise, there is not much of note in this area. If you go far enough north, you will end up on the white stone road that runs north of [[Sol]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Wayside&amp;diff=2146</id>
		<title>Category:Wayside</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Wayside&amp;diff=2146"/>
		<updated>2005-10-28T19:30:01Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Area of Kobolds.&lt;br /&gt;
&lt;br /&gt;
== Wayside ==&lt;br /&gt;
&lt;br /&gt;
From Nom 4n&lt;br /&gt;
&lt;br /&gt;
One of the few evil-aligned newbie areas.  A fun little area, not as bland or homogenous as the [[:Category:Meadow|meadow]].  Definitely worth exploring if you've never checked it out before.&lt;br /&gt;
&lt;br /&gt;
There are two aggy characters in the area: the carnivorous squirrel in the tree of death (&amp;quot;Uh oh! This squirrel has big pointy teeth&amp;quot; on scan) and Ugly-Beard in the hidden room north of the Mudschool Dropout Tent. If you are a smallish character, it's probably best to avoid both these or stack kill commands in them. Uglybeard has a vial of briny seawater which is a low level [[cure light]] and protection evil potion.&lt;br /&gt;
&lt;br /&gt;
As far as other gear goes, Burt the Village Idiot has the [[Village Idiot's paper crown]], which is wisdom head gear. None of the other gear in this area is really of any mention.&lt;br /&gt;
&lt;br /&gt;
Most of the mobs in the area will assist, so be wary of big rooms of kobolds if you are low on hp. Liam (fat little gnome on scan) is nofight, but the area isn't cursed so you can always flee:recall if in trouble.&lt;br /&gt;
&lt;br /&gt;
Finally, the area connects to the [[:Category:Underway Tunnels|Underway Tunnels]] (eastish and through the garden) and the [[:Category:Village Orchard|Village Orchard]] (all north from entrance until you come to the hidden gate north)&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Dark_Castle&amp;diff=2605</id>
		<title>Category:Dark Castle</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Dark_Castle&amp;diff=2605"/>
		<updated>2005-10-28T19:16:22Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This area is suitable for low heroes; however, the relatively small number of mobs make it more suitable for duos than large groups.&lt;br /&gt;
&lt;br /&gt;
Portalling merc cap will either take you to outside the castle, or on the second floor (depending on which repopped last). Presuming you ended up outside (the non-sanced one), there will be wandering mercenaries that will flee and assist. The captain has a wield, but he's not too tough. South from the captain will be a paper; that's your ticket to get inside the castle. Give it to the guard south and west to get the key; the door is east. Farther south will take you to [[:Category:Wildwood|Wildwood]] and out of the area.&lt;br /&gt;
&lt;br /&gt;
Inside the castle you'll find some roaming shadowbeasts: they have a high wimpy and will aggy non-hidden. The east end of the hall carries a passageway up into the tower, and south from the middle of the hall will take you down to the torturers.&lt;br /&gt;
&lt;br /&gt;
The second floor has a hidden door north; going north will take you to the second set of mercs. The mercs in here act just like the ones outside; the sanced one is only more difficult because of sanc. Two north from the entrance has more hidden doors east and west; the sleepy man room is private, but the guards are easy non-assisting exp.&lt;br /&gt;
&lt;br /&gt;
Going to the top of the tower and following the north path will take you to another shadowbeast, and a suit of armor (also an easy mob). Along the way there will be hidden doors east/west with two black aura'd sanced mobs of similar difficulty. Farther north and down will eventually take you to Killl'gher and many mean mobs that will kill you if you wander in by accident.&lt;br /&gt;
&lt;br /&gt;
Back down the tower and in the basement are where the torturers and prisoners are held; travel east and look for hidden north/south doors. The torturers will aggy, and their wields/plague can be a pain in the neck. The prisoners are easy to kill and give very low exp. All the way to the end of the hall is another pair of guards in a hidden room north, and another prisoner behind the locked door east.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Portal Point:&amp;lt;/b&amp;gt; merc cap&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Grunka%27s_Kombat_Skool&amp;diff=2131</id>
		<title>Category:Grunka's Kombat Skool</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Grunka%27s_Kombat_Skool&amp;diff=2131"/>
		<updated>2005-10-28T19:13:00Z</updated>

		<summary type="html">&lt;p&gt;BladeBreak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Directions from Sol: 3e, 13s, w, n&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Grunkas is one of the more commonly run areas for its level range. It's an excellent place to level due to both the high experience per mob and the [[alignment]] of most mobs being evil (a rarity for areas this low). Generally once a new alt outgrows the [[:Category:Mob Factory|Mob Factory]] this is their next stop.  The only problem with this area is that everyone knows how good the exp is, so it is often times crowded and overrun.  An alternative to this area for about the same level range could be [[:Category:Weeping|The Weeping]].&lt;br /&gt;
&lt;br /&gt;
The only real dangerous mobs in the area are Grunka (he's sanced and his pupils have the annoying tendancy to assist) who has the [[Goblin Boots of Fleeing]] (+mvs) and the goblins in the trees with the wields. The goblin mages will cast, but their spells tend to do little damage. The serving kobolds will steal gold, and sometimes the goblins will assist.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lowmort 1-10 Areas]]&lt;br /&gt;
[[Category:Lowmort 11-20 Areas]]&lt;/div&gt;</summary>
		<author><name>BladeBreak</name></author>
		
	</entry>
</feed>