<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Guaritore</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Guaritore"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php/Special:Contributions/Guaritore"/>
	<updated>2026-04-03T22:58:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Abishai%27s_Pass_Map&amp;diff=45255</id>
		<title>Abishai's Pass Map</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Abishai%27s_Pass_Map&amp;diff=45255"/>
		<updated>2011-11-23T21:11:37Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Abishais_Pass.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Abishai's_Pass]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Abishai%27s_Pass_Map&amp;diff=45254</id>
		<title>Abishai's Pass Map</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Abishai%27s_Pass_Map&amp;diff=45254"/>
		<updated>2011-11-23T21:08:48Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: Created page with &amp;quot;File:Abishais_Pass.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Abishais_Pass.jpg]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Abishais_Pass.jpg&amp;diff=45253</id>
		<title>File:Abishais Pass.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Abishais_Pass.jpg&amp;diff=45253"/>
		<updated>2011-11-23T21:08:10Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: map of abishai's pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;map of abishai's pass&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Guaritore&amp;diff=38382</id>
		<title>User:Guaritore</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Guaritore&amp;diff=38382"/>
		<updated>2009-09-09T14:09:30Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: Redirecting to User:Sepadre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#redirect [[User:Sepadre]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Guaritore&amp;diff=38381</id>
		<title>User:Guaritore</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Guaritore&amp;diff=38381"/>
		<updated>2009-09-09T14:07:13Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[#User:Sepadre]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Guaritore&amp;diff=38380</id>
		<title>User:Guaritore</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Guaritore&amp;diff=38380"/>
		<updated>2009-09-09T14:06:01Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: Redirecting to User:Sepadre&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[User:Sepadre]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Mayraema&amp;diff=38363</id>
		<title>Mayraema</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Mayraema&amp;diff=38363"/>
		<updated>2009-09-08T18:26:53Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This elven woman seems unable to withstand a breeze.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' mayraema.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' An elven woman is here, in plain clothes.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 105.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' Demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' Sanctuary, Translucent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Mayraema is using:&lt;br /&gt;
 &amp;lt;worn about body&amp;gt;   a long, blood red robe&lt;br /&gt;
 &lt;br /&gt;
 Mayraema is carrying:&lt;br /&gt;
     a fireheart gemstone&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Aculeata Jatha-La|Aculeata Jatha-La]] ([[Aculeata Jatha-La Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms|Room]]:''' Ponderous Flowers (Cursed)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs In Aculeata Jatha-La]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Long,_Jet_Black_Robe&amp;diff=38361</id>
		<title>Long, Jet Black Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Long,_Jet_Black_Robe&amp;diff=38361"/>
		<updated>2009-09-08T16:18:47Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: added links to mobs page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find this on [[bailey|Bailey]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Aculeata Jatha-La]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Long,_Blood_Red_Robe&amp;diff=38360</id>
		<title>Long, Blood Red Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Long,_Blood_Red_Robe&amp;diff=38360"/>
		<updated>2009-09-08T16:18:11Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: added links to mobs page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find this on [[mayraema|Mayraema]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Aculeata Jatha-La]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Rickitt&amp;diff=38359</id>
		<title>Rickitt</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Rickitt&amp;diff=38359"/>
		<updated>2009-09-08T16:17:26Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: New page: ''?''  '''Keywords:''' rickitt.&amp;lt;br&amp;gt; '''Scan Description:''' ?&amp;lt;br&amp;gt; '''Level:''' ?.&amp;lt;br&amp;gt; '''Alignment:''' ?.&amp;lt;br&amp;gt; '''Flags:''' ?.&amp;lt;br&amp;gt; '''Aff...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''?''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' rickitt.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Rickitt is using:&lt;br /&gt;
 ?&lt;br /&gt;
 &lt;br /&gt;
 Rickitt is carrying:&lt;br /&gt;
     ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Aculeata Jatha-La|Aculeata Jatha-La]] ([[Aculeata Jatha-La Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms|Room]]:''' Ponderous Flowers (Cursed)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs In Aculeata Jatha-La]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Long,_Deep_Blue_Robe&amp;diff=38358</id>
		<title>Long, Deep Blue Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Long,_Deep_Blue_Robe&amp;diff=38358"/>
		<updated>2009-09-08T16:16:49Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find this on [[rickitt|Rickitt]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Aculeata Jatha-La]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Bailey&amp;diff=38357</id>
		<title>Bailey</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Bailey&amp;diff=38357"/>
		<updated>2009-09-08T16:15:06Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This man is completely disinterested in you.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' bailey.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' A long, dark figure cracks his knuckles.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' ?.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' Translucent, Demonic, Black Aura.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Bailey is using:&lt;br /&gt;
  &amp;lt;worn about body&amp;gt;   [[a long, jet black robe|Long, Jet Black Robe]]&lt;br /&gt;
 &lt;br /&gt;
 Bailey is carrying:&lt;br /&gt;
  a fireheart gemstone&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
  The robe he has is 1 of 3 tickets needed for the [[aculeopteron|Aculeopteron]]&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Aculeata Jatha-La|Aculeata Jatha-La]] ([[Aculeata Jatha-La Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms|Room]]:''' Ponderous Flowers (Cursed)&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs In Aculeata Jatha-La]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Aculeopteron&amp;diff=38356</id>
		<title>Aculeopteron</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Aculeopteron&amp;diff=38356"/>
		<updated>2009-09-08T15:08:03Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear-Mob|&lt;br /&gt;
| Description=A dreadful looking stinger dances gracefully in place.&lt;br /&gt;
| ObjectAffects=Modifies [[Damage Roll|damage roll]] by 11 continuous.&amp;lt;br&amp;gt;Modifies [[Hit Roll|hit roll]] by 10 continuous.&amp;lt;br&amp;gt;Modifies [[Dexterity|dexterity]] by 1 continuous.&amp;lt;br&amp;gt;Modifies [[Intelligence|intelligence]] by 1 continuous.&amp;lt;br&amp;gt;Damage is 15 to 47 (average 31).&lt;br /&gt;
| Keywords=aculeopteron, stinger&lt;br /&gt;
| Levels=50-52&lt;br /&gt;
| Slot=wielded&lt;br /&gt;
| ObjectType=weapons&lt;br /&gt;
| Quality=100&lt;br /&gt;
| Weight=5&lt;br /&gt;
| Flags=[[Hum Flag|hum]], [[Evil Flag|evil]], [[Magic Flag|magic]], [[NoLocate Flag|nolocate]]&lt;br /&gt;
| Comments=This can be gotten from the [[Aculeopteron Quest]].&lt;br /&gt;
| AreaName=Aculeata Jatha-La&lt;br /&gt;
| MobName=[[Kiah]]&lt;br /&gt;
| WalkingRoute=&lt;br /&gt;
| PortalPoint=&lt;br /&gt;
| Category=Hero Melee Weapons&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dex Gear]]&lt;br /&gt;
[[Category: Int Gear]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Pierce]]&lt;br /&gt;
[[Category: Ticket Quest Rewards]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Aculeopteron&amp;diff=38355</id>
		<title>Aculeopteron</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Aculeopteron&amp;diff=38355"/>
		<updated>2009-09-08T15:02:08Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear-Mob|&lt;br /&gt;
| Description=A dreadful looking stinger dances gracefully in place.&lt;br /&gt;
| ObjectAffects=Modifies [[Damage Roll|damage roll]] by 11 continuous.&amp;lt;br&amp;gt;Modifies [[Hit Roll|hit roll]] by 10 continuous.&amp;lt;br&amp;gt;Modifies [[Dexterity|dexterity]] by 1 continuous.&amp;lt;br&amp;gt;Modifies [[Intelligence|intelligence]] by 1 continuous.&amp;lt;br&amp;gt;Damage is 15 to 47 (average 31).&lt;br /&gt;
| Keywords=aculeopteron, stinger&lt;br /&gt;
| Levels=50-52&lt;br /&gt;
| Slot=wielded&lt;br /&gt;
| ObjectType=weapons&lt;br /&gt;
| Quality=100&lt;br /&gt;
| Weight=5&lt;br /&gt;
| Flags=[[Hum Flag|hum]], [[Evil Flag|evil]], [[Magic Flag|magic]], [[NoLocate Flag|nolocate]]&lt;br /&gt;
| Comments=This can be gotten from the [[Aculeopteron Quest]].&lt;br /&gt;
| AreaName=Aculeata Jatha-La&lt;br /&gt;
| MobName=Kiah&lt;br /&gt;
| WalkingRoute=&lt;br /&gt;
| PortalPoint=&lt;br /&gt;
| Category=Hero Melee Weapons&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Dex Gear]]&lt;br /&gt;
[[Category: Int Gear]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Pierce]]&lt;br /&gt;
[[Category: Ticket Quest Rewards]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Avatar_Aculeata.jpg&amp;diff=38354</id>
		<title>File:Avatar Aculeata.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Avatar_Aculeata.jpg&amp;diff=38354"/>
		<updated>2009-09-08T14:49:37Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: uploaded a new version of &amp;quot;Image:Avatar Aculeata.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Avatar_Aculeata.jpg&amp;diff=38335</id>
		<title>File:Avatar Aculeata.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Avatar_Aculeata.jpg&amp;diff=38335"/>
		<updated>2009-09-03T19:23:23Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: uploaded a new version of &amp;quot;Image:Avatar Aculeata.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Avatar_Aculeata.jpg&amp;diff=38334</id>
		<title>File:Avatar Aculeata.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Avatar_Aculeata.jpg&amp;diff=38334"/>
		<updated>2009-09-03T19:16:39Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Aculeata_Jatha-La_Map&amp;diff=38326</id>
		<title>Aculeata Jatha-La Map</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Aculeata_Jatha-La_Map&amp;diff=38326"/>
		<updated>2009-09-03T17:50:41Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: New page: Image:Avatar_Aculeata.jpg  Category:Maps Category:Aculeata_Jatha-La&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Avatar_Aculeata.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Maps]]&lt;br /&gt;
[[Category:Aculeata_Jatha-La]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Long,_Jet_Black_Robe&amp;diff=38325</id>
		<title>Long, Jet Black Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Long,_Jet_Black_Robe&amp;diff=38325"/>
		<updated>2009-09-03T17:39:44Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: New page: You can find this on Bailey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find this on Bailey&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Long,_Blood_Red_Robe&amp;diff=38324</id>
		<title>Long, Blood Red Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Long,_Blood_Red_Robe&amp;diff=38324"/>
		<updated>2009-09-03T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: New page: You can find this on Mayraema&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find this on Mayraema&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Long,_Deep_Blue_Robe&amp;diff=38323</id>
		<title>Long, Deep Blue Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Long,_Deep_Blue_Robe&amp;diff=38323"/>
		<updated>2009-09-03T17:39:12Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: New page: You can find this on Rickitt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You can find this on Rickitt&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Aculeopteron_Quest&amp;diff=38322</id>
		<title>Aculeopteron Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Aculeopteron_Quest&amp;diff=38322"/>
		<updated>2009-09-03T17:38:14Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This can be gotten by giving the [[Long, Deep Blue Robe|long, deep blue robe]], [[Long, Blood Red Robe|long, blood red robe]] and the [[Long, Jet Black Robe|long, jet black robe]] to [[Kiah]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests In Aculeata Jatha-La]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33121</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33121"/>
		<updated>2008-08-09T14:11:02Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
The prompt used for this bot is:&amp;lt;BR&amp;gt;&lt;br /&gt;
Spells: %m mana&amp;lt;BR&amp;gt;&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'm not 100% sure everything has been captured in this trigger, so if any parts don't&lt;br /&gt;
work properly please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
&lt;br /&gt;
You can copy and paste this code into your command line or copy and paste it into a text file and import it.&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33120</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33120"/>
		<updated>2008-08-09T14:10:15Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''The prompt used for this bot is:&amp;lt;BR&amp;gt;&lt;br /&gt;
Spells: %m mana&amp;lt;BR&amp;gt;&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'm not 100% sure everything has been captured in this trigger, so if any parts don't&lt;br /&gt;
work properly please let me know.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33119</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33119"/>
		<updated>2008-08-09T14:09:01Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
The prompt used for this bot is:&amp;lt;BR&amp;gt;&lt;br /&gt;
Spells: %m mana&amp;lt;BR&amp;gt;&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'm not 100% sure everything has been captured in this trigger, so if any parts don't&lt;br /&gt;
work properly please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33118</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33118"/>
		<updated>2008-08-09T14:08:33Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
The prompt used for this bot is:&amp;lt;BR&amp;gt;&lt;br /&gt;
Spells: %m mana&amp;lt;BR&amp;gt;&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&amp;lt;BR&amp;gt;&lt;br /&gt;
I'm not 100% sure everything has been captured in this trigger, so if any parts don't&amp;lt;BR&amp;gt;&lt;br /&gt;
work properly please let me know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33117</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33117"/>
		<updated>2008-08-09T14:07:18Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
The prompt used for this bot is:&amp;lt;BR&amp;gt;&lt;br /&gt;
Spells: %m mana&amp;lt;BR&amp;gt;&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33116</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33116"/>
		<updated>2008-08-09T14:06:45Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
The prompt used for this bot is:&amp;lt;BR&amp;gt;&lt;br /&gt;
Spells: %m mana&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33115</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33115"/>
		<updated>2008-08-09T14:05:45Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This script produces a spellbot with a queuing system. It was designed using zmud v7.21 &lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
The prompt used for this bot is Spells: %m mana&lt;br /&gt;
If you use a different prompt you must edit the trigger that captures your current&lt;br /&gt;
mana from your prompt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33114</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33114"/>
		<updated>2008-08-09T14:01:38Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This trigger counts the number of kills, amount of experience you have gained (or lost) and the amount of levels gained on a run and shows it to the group. It also counts bashes, trips, throws and rescues, succesful or not.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''Copy each line individually and then paste them into zMud'' &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;'':''&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
 #VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
 #VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
 #TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
 #TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
 #TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
 #TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
 #TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
 #TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
 #TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
 #TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
 #TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
 #CLASS 0&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33113</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33113"/>
		<updated>2008-08-09T13:59:54Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This trigger counts the number of kills, amount of experience you have gained (or lost) and the amount of levels gained on a run and shows it to the group. It also counts bashes, trips, throws and rescues, succesful or not.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''Copy each line individually and then paste them into zMud'' &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;'':''&lt;br /&gt;
 #CLASS {spells}&lt;br /&gt;
#VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
#VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
#VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
#VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
#TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
#TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
#TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
#TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
#TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
#TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
#TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
#TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
#TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
#TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
#CLASS 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After adding everything line by line, be sure to use resetrun at least once before you run, so all the variables exist.&lt;br /&gt;
&lt;br /&gt;
To set the worship part to the right deity, just look at your score. Otherwise, or for atheist, it will show Snikt.&lt;br /&gt;
&lt;br /&gt;
The command '''runreport''' shows run stats. If you haven't died and did nothing special, it will just show your xp. If you've died or fled, it will show you what you lost. If you've bashed, tripped, thrown or rescued, it will show you the, succesful and total, number of those.&lt;br /&gt;
&lt;br /&gt;
The command '''resetrun''' will reset the counters.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 #TRIGGER {^You receive (%d) experience points.} {#ad exp %1;#ad netxp %1;#ad cnt 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Death sucks (%*) experience points from you as payment for resurrection.} {#ad death 1;#ad deathloss %1;#ad exp -%1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You flee (%*)! What a COWARD! You lose (%d) exps!} {#ad netxp -%2;#ad fleexp %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You couldn't get away!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You recall from combat!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You failed!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
All of these keep track of your xp gains and losses. 'exp' is the variable for the experience gained, whereas 'netxp' is the netto xp, with losses from fleeing and deaths subtracted. 'cnt' is the number of kills.&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {#ad lev 1;emote increases in power!!  |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.} {runcounter}&lt;br /&gt;
This line keeps track of the amount of levels you get. It also outputs, in an emote for all to see, what your gains are.&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {^You attempt to bash} {#ad bash 1;stand} {runcounter}&lt;br /&gt;
 #TRIGGER {^You bash into (%*) goes down!} {#ad bash 1;#ad sucbash 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You throw (%*) to the ground!} {#ad throw 1;#ad sucthrow 1;#hi} {runcounter}&lt;br /&gt;
 #TRIGGER {^You trip (%*) goes down!} {#ad trip 1;#ad suctrip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You try to grab a hold, but miss!} {#ad throw 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You sweep, but they are just a little too quick for you.} {#ad trip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You fail to rescue} {#ad rescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
All these count the number of bashes, throws, trips and rescues. It also keeps track of whether or not you fail them.&lt;br /&gt;
&lt;br /&gt;
 #VAR worship {Snikt}&lt;br /&gt;
 #TRIGGER {You are (%*) and a worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
For the final output, it can matter what deity you worship since some modify your xp gains or losses. Whenever you check your score window, this line will switch you to your deity. Default is Snikt, declared in the #VAR line.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS runreport {get_color;gtell |bk|This run, |@bclr|@worship |bk|gave me: |@bclr|@exp |bk|xp, |@bclr|@cnt |bk|kills, |@bclr|@lev |bk|level(s).;#if {@death=0 &amp;amp;&amp;amp; @fleexp=0} {} {gtell |bk|I've lost %if( @death!=0, ~|@bclr~|@deathloss ~|bk~|xp ~|bk~|by ~|@bclr~|@death ~|bk~|death~(s~))%if( @death!=0 and @fleexp!=0, ~|bk~| ~and ~|bk~|)%if( @fleexp!=0, ~|@bclr~|@fleexp ~|bk~|xp from fleeing ~and~/~or recalling) so my net gain is |@bclr|@netxp|bk| xp.};stats}&lt;br /&gt;
Here's where it gets tricky. All the tildes (~) are used to make sure zMUD outputs them into your window, since they're all parts of commands if not prefixed with a tilde. The first thing it does is call get_color, to select a random color (see #ALIAS get_color). Then the reports come in. The first line will look like this:&lt;br /&gt;
 This run, Snikt gave me: a xp, b kills, c levels.&lt;br /&gt;
After that, the #if's begin. The next line, between the semicolons (;) checks if you've died or fled/recalled from combat. If so, it will tell you how much you've lost from this, and outputs your net gains. It will look like this:&lt;br /&gt;
 I've lost a xp by b deaths and c xp from fleeing and/or recalling so my net gain is d xp.&lt;br /&gt;
After that, the alias calls the next alias, stats.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS stats {#if {@bash=0 &amp;amp;&amp;amp; @trip=0 &amp;amp;&amp;amp; @throw=0 &amp;amp;&amp;amp; @rescue=0} {} {gtell %if( @bash!=0, ~|bk~| Bashes: ~|@bclr~|@sucbash~|@bclr~|~/~|@bclr~|@bash)%if( @trip!=0, ~|bk~| Trips: ~|@bclr~|@suctrip~|bk~|~/~|@bclr~|@trip)%if( @throw!=0, ~|bk~| Throws: ~|@bclr~|@sucthrow~|bk~|~/~|@bclr~|@throw)%if( @rescue!=0, ~|bk~| Rescues: ~|@bclr~|@sucrescue~|bk~|~/~|@bclr~|@rescue) ~|w~|}}&lt;br /&gt;
Stats outputs your bash, trip, throw and rescue scores, in that order. But, only when you've used the commands during your run. In the initial #if, it checks if you've used any of the commands. If you've used them, then it will continue with what's further down the line between the curly brackets ({}). There, between the brackets, it checks per skill if you've used them, and if so, it will output the results. It will look something like this:&lt;br /&gt;
 Bashes: 1/2 Trips: 1/2 Throws: 1/2 Rescues: 1/2&lt;br /&gt;
Assuming, of course, you've used all commands twice and failed em all once out of the two attempts.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS get_color {#var colors {y|g|b|r|c|p};#var bright_colors {by|bg|bb|br|bc|bp};#ad ccc 1;#if (@ccc&amp;gt;%numitems(@colors)) {#var ccc 1};#var clr %item(@colors,@ccc);#var bclr %item(@bright_colors,@ccc)}&lt;br /&gt;
This is an alias that stores all the possible colors in an array. You can (randomly) change the color used with get_color, use that color with @clr or the bright version of that color with @bclr. Can be nice, makes for a dynamic output.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS resetrun {#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var throw 0;#var sucthrow 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#ec --- Resetting counters ---}&lt;br /&gt;
This is the last alias, and it sets your variables all to 0 (except for worship, which shouldn't have to reset itself since it's not used cumulatively. The last part, '#ec --- Resetting counters ---' is only visible to you, as a local echo.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33112</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33112"/>
		<updated>2008-08-09T13:58:33Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This trigger counts the number of kills, amount of experience you have gained (or lost) and the amount of levels gained on a run and shows it to the group. It also counts bashes, trips, throws and rescues, succesful or not.&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''Copy each line individually and then paste them into zMud'' &amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;'':''&lt;br /&gt;
 #TRIGGER {^You receive (%d) experience points.} {#ad exp %1;#ad netxp %1;#ad cnt 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You attempt to bash} {#ad bash 1;stand} {runcounter}&lt;br /&gt;
 #TRIGGER {^You bash into (%*) goes down!} {#ad bash 1;#ad sucbash 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You throw (%*) to the ground!} {#ad throw 1;#ad sucthrow 1;#hi} {runcounter}&lt;br /&gt;
 #TRIGGER {^You trip (%*) goes down!} {#ad trip 1;#ad suctrip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You try to grab a hold, but miss!} {#ad throw 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You sweep, but they are just a little too quick for you.} {#ad trip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You fail to rescue} {#ad rescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Your tail whacks (%*) in the head! They are stunned} {#ad tail 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Death sucks (%*) experience points from you as payment for resurrection.} {#ad death 1;#ad deathloss %1;#ad exp -%1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You flee (%*)! What a COWARD! You lose (%d) exps!} {#ad netxp -%2;#ad fleexp %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You couldn't get away!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You recall from combat!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You failed!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You are (%*) and a worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You are (%*) and a devoted worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {#ad lev 1;emote increases in power!!  |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.} {runcounter}&lt;br /&gt;
 #VAR worship {Snikt}&lt;br /&gt;
 #ALIAS runreport {get_color;gtell |bk|This run, |@bclr|@worship |bk|gave me: |@bclr|@exp |bk|xp, |@bclr|@cnt |bk|kills, |@bclr|@lev |bk|level(s).;#if {@death=0 &amp;amp;&amp;amp; @fleexp=0} {} {gtell |bk|I've lost %if( @death!=0, ~|@bclr~|@deathloss ~|bk~|xp ~|bk~|by ~|@bclr~|@death ~|bk~|death~(s~))%if( @death!=0 and @fleexp!=0, ~|bk~| ~and ~|bk~|)%if( @fleexp!=0, ~|@bclr~|@fleexp ~|bk~|xp from fleeing ~and~/~or recalling) so my net gain is |@bclr|@netxp|bk| xp.};stats}&lt;br /&gt;
 #ALIAS stats {#if {@bash=0 &amp;amp;&amp;amp; @trip=0 &amp;amp;&amp;amp; @throw=0 &amp;amp;&amp;amp; @rescue=0 &amp;amp;&amp;amp; @tail=0} {} {gtell %if( @bash!=0, ~|bk~| Bashes: ~|@bclr~|@sucbash~|@bclr~|~/~|@bclr~|@bash)%if( @trip!=0, ~|bk~| Trips: ~|@bclr~|@suctrip~|bk~|~/~|@bclr~|@trip)%if( @throw!=0, ~|bk~| Throws: ~|@bclr~|@sucthrow~|bk~|~/~|@bclr~|@throw)%if( @rescue!=0, ~|bk~| Rescues: ~|@bclr~|@sucrescue~|bk~|~/~|@bclr~|@rescue)%if( @tail!=0, ~|bk~| Tails: ~|@bclr~|@tail) ~|w~|}}&lt;br /&gt;
 #ALIAS get_color {#var colors {y|g|b|r|c|p};#var bright_colors {by|bg|bb|br|bc|bp};#ad ccc 1;#if (@ccc&amp;gt;%numitems(@colors)) {#var ccc 1};#var clr %item(@colors,@ccc);#var bclr %item(@bright_colors,@ccc)}&lt;br /&gt;
 #ALIAS resetrun {#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var throw 0;#var sucthrow 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#var tail 0;#ec --- Resetting counters ---}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; Instead, you could just copy and paste it into a *.txt file. Then, in zMUD, go to &amp;quot;Settings -&amp;gt; File -&amp;gt; Import Text&amp;quot; and select the file you saved to.&lt;br /&gt;
&lt;br /&gt;
== Usage ==&lt;br /&gt;
After adding everything line by line, be sure to use resetrun at least once before you run, so all the variables exist.&lt;br /&gt;
&lt;br /&gt;
To set the worship part to the right deity, just look at your score. Otherwise, or for atheist, it will show Snikt.&lt;br /&gt;
&lt;br /&gt;
The command '''runreport''' shows run stats. If you haven't died and did nothing special, it will just show your xp. If you've died or fled, it will show you what you lost. If you've bashed, tripped, thrown or rescued, it will show you the, succesful and total, number of those.&lt;br /&gt;
&lt;br /&gt;
The command '''resetrun''' will reset the counters.&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
 #TRIGGER {^You receive (%d) experience points.} {#ad exp %1;#ad netxp %1;#ad cnt 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^Death sucks (%*) experience points from you as payment for resurrection.} {#ad death 1;#ad deathloss %1;#ad exp -%1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You flee (%*)! What a COWARD! You lose (%d) exps!} {#ad netxp -%2;#ad fleexp %2} {runcounter}&lt;br /&gt;
 #TRIGGER {^You couldn't get away!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You recall from combat!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You failed!  You lose (%d) exps.} {#ad netxp -%1;#ad fleexp %1} {runcounter}&lt;br /&gt;
All of these keep track of your xp gains and losses. 'exp' is the variable for the experience gained, whereas 'netxp' is the netto xp, with losses from fleeing and deaths subtracted. 'cnt' is the number of kills.&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {Your gain is: (%d)/(%d) hp, (%d)/(%d) m, (%d)/(%d) mv (%d)/(%d) prac.} {#ad lev 1;emote increases in power!!  |by|%1 |y|hps|n|, |br|%3 |r|mana|n|, |bw|%7 |w|practices|n|.} {runcounter}&lt;br /&gt;
This line keeps track of the amount of levels you get. It also outputs, in an emote for all to see, what your gains are.&lt;br /&gt;
&lt;br /&gt;
 #TRIGGER {^You attempt to bash} {#ad bash 1;stand} {runcounter}&lt;br /&gt;
 #TRIGGER {^You bash into (%*) goes down!} {#ad bash 1;#ad sucbash 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You throw (%*) to the ground!} {#ad throw 1;#ad sucthrow 1;#hi} {runcounter}&lt;br /&gt;
 #TRIGGER {^You trip (%*) goes down!} {#ad trip 1;#ad suctrip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You try to grab a hold, but miss!} {#ad throw 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You sweep, but they are just a little too quick for you.} {#ad trip 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You fail to rescue} {#ad rescue 1} {runcounter}&lt;br /&gt;
 #TRIGGER {^You successfully rescue} {#ad rescue 1;#ad sucrescue 1} {runcounter}&lt;br /&gt;
All these count the number of bashes, throws, trips and rescues. It also keeps track of whether or not you fail them.&lt;br /&gt;
&lt;br /&gt;
 #VAR worship {Snikt}&lt;br /&gt;
 #TRIGGER {You are (%*) and a worshipper of (%x).} {#var worship %2} {runcounter}&lt;br /&gt;
For the final output, it can matter what deity you worship since some modify your xp gains or losses. Whenever you check your score window, this line will switch you to your deity. Default is Snikt, declared in the #VAR line.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS runreport {get_color;gtell |bk|This run, |@bclr|@worship |bk|gave me: |@bclr|@exp |bk|xp, |@bclr|@cnt |bk|kills, |@bclr|@lev |bk|level(s).;#if {@death=0 &amp;amp;&amp;amp; @fleexp=0} {} {gtell |bk|I've lost %if( @death!=0, ~|@bclr~|@deathloss ~|bk~|xp ~|bk~|by ~|@bclr~|@death ~|bk~|death~(s~))%if( @death!=0 and @fleexp!=0, ~|bk~| ~and ~|bk~|)%if( @fleexp!=0, ~|@bclr~|@fleexp ~|bk~|xp from fleeing ~and~/~or recalling) so my net gain is |@bclr|@netxp|bk| xp.};stats}&lt;br /&gt;
Here's where it gets tricky. All the tildes (~) are used to make sure zMUD outputs them into your window, since they're all parts of commands if not prefixed with a tilde. The first thing it does is call get_color, to select a random color (see #ALIAS get_color). Then the reports come in. The first line will look like this:&lt;br /&gt;
 This run, Snikt gave me: a xp, b kills, c levels.&lt;br /&gt;
After that, the #if's begin. The next line, between the semicolons (;) checks if you've died or fled/recalled from combat. If so, it will tell you how much you've lost from this, and outputs your net gains. It will look like this:&lt;br /&gt;
 I've lost a xp by b deaths and c xp from fleeing and/or recalling so my net gain is d xp.&lt;br /&gt;
After that, the alias calls the next alias, stats.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS stats {#if {@bash=0 &amp;amp;&amp;amp; @trip=0 &amp;amp;&amp;amp; @throw=0 &amp;amp;&amp;amp; @rescue=0} {} {gtell %if( @bash!=0, ~|bk~| Bashes: ~|@bclr~|@sucbash~|@bclr~|~/~|@bclr~|@bash)%if( @trip!=0, ~|bk~| Trips: ~|@bclr~|@suctrip~|bk~|~/~|@bclr~|@trip)%if( @throw!=0, ~|bk~| Throws: ~|@bclr~|@sucthrow~|bk~|~/~|@bclr~|@throw)%if( @rescue!=0, ~|bk~| Rescues: ~|@bclr~|@sucrescue~|bk~|~/~|@bclr~|@rescue) ~|w~|}}&lt;br /&gt;
Stats outputs your bash, trip, throw and rescue scores, in that order. But, only when you've used the commands during your run. In the initial #if, it checks if you've used any of the commands. If you've used them, then it will continue with what's further down the line between the curly brackets ({}). There, between the brackets, it checks per skill if you've used them, and if so, it will output the results. It will look something like this:&lt;br /&gt;
 Bashes: 1/2 Trips: 1/2 Throws: 1/2 Rescues: 1/2&lt;br /&gt;
Assuming, of course, you've used all commands twice and failed em all once out of the two attempts.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS get_color {#var colors {y|g|b|r|c|p};#var bright_colors {by|bg|bb|br|bc|bp};#ad ccc 1;#if (@ccc&amp;gt;%numitems(@colors)) {#var ccc 1};#var clr %item(@colors,@ccc);#var bclr %item(@bright_colors,@ccc)}&lt;br /&gt;
This is an alias that stores all the possible colors in an array. You can (randomly) change the color used with get_color, use that color with @clr or the bright version of that color with @bclr. Can be nice, makes for a dynamic output.&lt;br /&gt;
&lt;br /&gt;
 #ALIAS resetrun {#var exp 0;#var cnt 0;#var lev 0;#var bash 0;#var sucbash 0;#var trip 0;#var suctrip 0;#var throw 0;#var sucthrow 0;#var rescue 0;#var sucrescue 0;#var death 0;#var deathloss 0;#var netxp 0;#var fleexp 0;#ec --- Resetting counters ---}&lt;br /&gt;
This is the last alias, and it sets your variables all to 0 (except for worship, which shouldn't have to reset itself since it's not used cumulatively. The last part, '#ec --- Resetting counters ---' is only visible to you, as a local echo.&lt;br /&gt;
&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33111</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33111"/>
		<updated>2008-08-09T13:54:12Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Category: Scripting]]&lt;br /&gt;
&lt;br /&gt;
'''[[Zmud Scripting|Zmud Guaritores Spellbot]]'''&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33110</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33110"/>
		<updated>2008-08-09T13:49:34Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This message at top&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''message2''&lt;br /&gt;
#CLASS {spells}&lt;br /&gt;
#VAR mana &amp;quot;&amp;quot;&lt;br /&gt;
#VAR spellcount &amp;quot;&amp;quot;&lt;br /&gt;
#VAR spelltarget &amp;quot;&amp;quot;&lt;br /&gt;
#VAR spelllist &amp;quot;&amp;quot;&lt;br /&gt;
#TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
#TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
#TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
#TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
#TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
#TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'line'} {gt People in line: @spelllist}&lt;br /&gt;
#TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
#TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
#TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
#TRIGGER {Spells: %1 mana} {#var mana %1}&lt;br /&gt;
#CLASS 0&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33109</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33109"/>
		<updated>2008-08-09T13:47:14Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This message at top&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''message2''&lt;br /&gt;
here is my code&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33108</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33108"/>
		<updated>2008-08-09T13:46:57Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This message at top&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''message2&amp;lt;br&amp;gt;&lt;br /&gt;
here is my code&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33107</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33107"/>
		<updated>2008-08-09T13:43:23Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This message at top&lt;br /&gt;
&lt;br /&gt;
== Code ==&lt;br /&gt;
''message2&lt;br /&gt;
here is my code&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33106</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33106"/>
		<updated>2008-08-09T13:40:13Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Category: Scripting]]&lt;br /&gt;
&lt;br /&gt;
'''[[Zmud Scripting|Zmud Guaritores_Spellbot]]'''&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33105</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33105"/>
		<updated>2008-08-09T00:29:09Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33104</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33104"/>
		<updated>2008-08-09T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not promising this will work 100%&lt;br /&gt;
Its made for zmud v7.21&lt;br /&gt;
&lt;br /&gt;
#CLASS {spells}&lt;br /&gt;
#VAR mana &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#VAR spellcount &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#VAR spelltarget &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#VAR spelllist &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
#TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
#TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
#TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
#TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
#TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'line'} {gt People in line:@spelllist}&lt;br /&gt;
#TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
#TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
#TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS spells/list&lt;br /&gt;
[[Category: Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33103</id>
		<title>Zmud Spellbot (Guaritore)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Zmud_Spellbot_(Guaritore)&amp;diff=33103"/>
		<updated>2008-08-09T00:25:19Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: New page: I'm not promising this will work 100% Its made for zmud v7.21  #CLASS {spells} #VAR mana &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells} #VAR spellcount &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells} #VAR spelltarget &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells} #VAR spelllist &amp;quot;&amp;quot; &amp;quot;&amp;quot; ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I'm not promising this will work 100%&lt;br /&gt;
Its made for zmud v7.21&lt;br /&gt;
&lt;br /&gt;
#CLASS {spells}&lt;br /&gt;
#VAR mana &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#VAR spellcount &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#VAR spelltarget &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#VAR spelllist &amp;quot;&amp;quot; &amp;quot;&amp;quot; {spells}&lt;br /&gt;
#TRIGGER {%1 tells the group 'full'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c awen %1;tell %1 all done;c wa %1;#delitem spelllist %1;sleep;#ad spells/list/%1 1}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split'} {#var spelltarget %1;#if (!%ismember( %1, @spelllist)) {gt You're not on the list. GT 'next' without the quotes to be added};#if (%ismember( %1, @spelllist)) {#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You'll have to wait your turn and I need more mana. @mana/1600};#IF ((%1 != %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {gt You'll have to wait your turn};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;lt; 1500)) {gt You're next but I need more mana. @mana/1500};#IF ((%1 = %item( @spelllist, 1)) &amp;amp; (@mana &amp;gt;= 1500)) {#ad spellcount 1;wake;tell %1 water will be last;c 'holy sight' %1;c foci %1;c fort %1;c invin %1;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;tell %1 all done;c wa %1;#delitem spelllist %1;#ad spells/list/%1 1;sleep}}}&lt;br /&gt;
#TRIGGER {%1 tells the group 'next'} {#additem spelllist %1;gt |BC|People in line: @spelllist;gt |BC|gt |BR|split full |BC|or |BR|help|BC| to see a list of all other spells/commands;gt |BM|Please check your alignment, i cannot fullspell evil chars;gt |BC|gt 'split awen' without the quotes if you didn't check your align and just need the awen spells}&lt;br /&gt;
#TRIGGER {joins your group.} {gt |BC|gt |BR|'next'|BC| without the quotes to be added to the queue for |BR|FULL |BC|and |BR|SPLIT |BC|spells;gt |BC|gt |BR|help |BC|for a list of all available spells/commands;gt |BC|if someone is not responding or queue is not empty when it should be gt clear then gt next to rejoin the queue.}&lt;br /&gt;
#TRIGGER {%1 tells the group 'help'} {gt |BC|gt split, full, invin, invis, sanc, frenzy, fort, foci, wa(waterbreathing), invig, holy sight, remove curse, div, div2, div3, div4, div5, split awen(just awen spells), pp(portal), next(to be added to the queue), line(for list of queue), clear(clears queue DO NOT ABUSE)}&lt;br /&gt;
#TRIGGER {%1 tells the group 'sanc'} {wake;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'split awen'} {wake;c armor %1;c 'holy armor' %1;c 'holy aura' %1;c bless %1;c sanc %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invin'} {wake;c invin %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div'} {wake;c div %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div2'} {wake;augment 2;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div3'} {wake;augment 3;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div4'} {wake;augment 4;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'div5'} {wake;augment 5;c div %1;augment off;sleep}&lt;br /&gt;
#TRIGGER {%1 stops following you.} {#delitem spelllist %1}&lt;br /&gt;
#TRIGGER {%1 tells the group 'clear'} {#var spelllist &amp;quot;&amp;quot;;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'remove curse'} {wake;c 'remove curse' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 now follows you.} {group %1}&lt;br /&gt;
#TRIGGER {Your senses return to normal.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'line'} {gt People in line:@spelllist}&lt;br /&gt;
#TRIGGER {tells you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {You dream of %1 telling you} {#cap spellcap}&lt;br /&gt;
#TRIGGER {%1 tells the group 'fort'} {wake;c fort %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'foci'} {wake;c foci %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'wa'} {wake;c wa %1;sleep}&lt;br /&gt;
#TRIGGER {tells the group 'pp %1'} {wake;c portal %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invig'} {wake;c invig %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'frenzy'} {wake;c frenzy %1;sleep}&lt;br /&gt;
#TRIGGER {You fail to heighten your senses.} {wake;heighten;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'holy sight'} {wake;c 'holy sight' %1;sleep}&lt;br /&gt;
#TRIGGER {%1 tells the group 'invis'} {wake;c invis %1;sleep}&lt;br /&gt;
#CLASS 0&lt;br /&gt;
#CLASS spells/list&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33102</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33102"/>
		<updated>2008-08-09T00:23:40Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Category: Scripting]]&lt;br /&gt;
&lt;br /&gt;
'''[[Zmud Scripting|Zmud Guaritores_Avatar_Spellbot]]'''&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33099</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33099"/>
		<updated>2008-08-09T00:21:10Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Category: Scripting]]&lt;br /&gt;
[[Zmud Scripting|Guaritores_Avatar_Spellbot]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33098</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33098"/>
		<updated>2008-08-09T00:19:55Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Guaritores_Avatar_Spellbot|Zmud Scripting]]&lt;br /&gt;
[[Category: Scripting]]&lt;br /&gt;
[[Guaritores_Avatar_Spellbot|Zmud Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33097</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33097"/>
		<updated>2008-08-09T00:19:31Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Guaritores_Avatar_Spellbot|Zmud Scripting]]&lt;br /&gt;
[[Category: Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33096</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33096"/>
		<updated>2008-08-09T00:19:00Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
[[Guaritores_Avatar_Spellbot|Scripting]]&lt;br /&gt;
[[Category: Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33095</id>
		<title>Category:Zmud Scripting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Zmud_Scripting&amp;diff=33095"/>
		<updated>2008-08-09T00:18:25Z</updated>

		<summary type="html">&lt;p&gt;Guaritore: /* Scripts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripts listed in this category are written to work in the [http://www.zuggsoft.com/page.php?file=zmud/zmudinfo.htm zMUD] client.&lt;br /&gt;
&lt;br /&gt;
If you would like to request a script, please do so on the [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you would like to report a bug or request a feature for a specific script, please do so on that trigger's talk page.&lt;br /&gt;
&lt;br /&gt;
==Scripts==&lt;br /&gt;
'''[[Zmud Run Stats Counter|Run Stats Counter]]:'''&lt;br /&gt;
''Counts numerous things during your runs. Mostly xp gained and lost, and certain actions performed during runs (bash, trip, rescue, flee, death, etc) and shows them only when appropriate.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud WikiSearch|WikiSearch]]:'''&lt;br /&gt;
''Searches for the selected text on AvatarWiki when you select and right click it.''&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Zmud Prompt Gag]]:'''&lt;br /&gt;
''This 'gags' your prompt, placing it in the bar between the input and output frames of your window.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[http://amezyarak.tripod.com/home.html Here] is also a really nice place to get some triggers. It has:&lt;br /&gt;
* Several affect counters (alerts when spells drop, list of spells you're missing, etc)&lt;br /&gt;
* Text highlighting code (highlights important things in your window)&lt;br /&gt;
* Welcome/gratz triggers for groupies&lt;br /&gt;
* Rescue triggers&lt;br /&gt;
* Track triggers&lt;br /&gt;
* Lots more&lt;br /&gt;
&lt;br /&gt;
We won't add any of those to the wiki (literally) before we have permission for that though.&lt;br /&gt;
&lt;br /&gt;
'''Before using triggers, make sure you are familiar with Avatar's [[Trigger-Using Policy |Trigger Policy]].'''&lt;br /&gt;
&lt;br /&gt;
[[Category: Scripting]]&lt;br /&gt;
[[Guaritores_Avatar_Spellbot|Scripting]]&lt;/div&gt;</summary>
		<author><name>Guaritore</name></author>
		
	</entry>
</feed>