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	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Khad</id>
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	<updated>2026-04-04T03:20:50Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=37173</id>
		<title>Peak Of The Precipice</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=37173"/>
		<updated>2008-08-25T00:45:02Z</updated>

		<summary type="html">&lt;p&gt;Khad: Atop a towering Spire moved to The peak of the precipice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located 2 Up from a southwest corner on the Mesa in Cinderheim, this is the lloydable room for the area and serves as an effective way to bypass the dangerous set of mobs that guards the entrace to the area. Occasionally a mob will wander into this room, but it's rare - however, there is always the dragon in the room which is moderately sized, but not a difficult mob to shift into by any means. There is also a fountain in this room which casts sanctuary on evil aligned characters. An excellent regen spot for a group in Cinderheim and a good spot for those looking to set anchor for EXP purposes as you can stay in Cinderheim - normally a difficult area for smaller groups to enter, or portal out to proper.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Firerealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Atop_a_towering_Spire&amp;diff=37216</id>
		<title>Atop a towering Spire</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Atop_a_towering_Spire&amp;diff=37216"/>
		<updated>2008-08-25T00:45:02Z</updated>

		<summary type="html">&lt;p&gt;Khad: Atop a towering Spire moved to The peak of the precipice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[The peak of the precipice]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Noctopia&amp;diff=37214</id>
		<title>Category:Lloydable Rooms in Noctopia</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Noctopia&amp;diff=37214"/>
		<updated>2008-08-24T18:00:24Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Noctopia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Noctopia]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Dark_River&amp;diff=37212</id>
		<title>The Dark River</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Dark_River&amp;diff=37212"/>
		<updated>2008-08-24T18:00:09Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is the Lloydable room in Noctopia and the only way to shift directly into the plane. This is very commonly set to give access to Noctopia Gear runs without having to go through the de...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Lloydable room in Noctopia and the only way to shift directly into the plane. This is very commonly set to give access to Noctopia Gear runs without having to go through the death trap that is Shiftwatch orb. If anchor is here, it's advised to NOT move it elsewhere as a large group spent a decent amount of time setting it here. Be forewarned, when shifting into the river, the ethereal stalkers will begin hunting those that shift in, these mobs hit extremely hard and bash liberally to boost theirs and other mobs' damage. To reach this room from the waterfall, the directions are wnwnwwwwnn. The room is identifable by the mention of the shiftwatch orb floating above you in the room description, in case you get lost and do not have detect haven available. It is a noregen room, so while you can shrine it it serves absolutely no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Noctopia]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Arcadia&amp;diff=37210</id>
		<title>Category:Lloydable Rooms in Arcadia</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Arcadia&amp;diff=37210"/>
		<updated>2008-08-24T17:52:34Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Arcadia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Arcadia]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=A_death_trap&amp;diff=37208</id>
		<title>A death trap</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=A_death_trap&amp;diff=37208"/>
		<updated>2008-08-24T17:52:14Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This one is pretty self explanatory.  Category: Lloydable Rooms in Arcadia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This one is pretty self explanatory.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Arcadia]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Ground_Floor&amp;diff=37206</id>
		<title>The Ground Floor</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Ground_Floor&amp;diff=37206"/>
		<updated>2008-08-24T17:40:26Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This room is in the back center of the first floor of the Dark Pyramid. This anchor can be set for people to join a crown run already in progress, or occasionally to aid in CRs. However, s...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This room is in the back center of the first floor of the Dark Pyramid. This anchor can be set for people to join a crown run already in progress, or occasionally to aid in CRs. However, shifting into this room can be incredibly deadly as the mob density in the Dark Pyramid is very high and it's not uncommong to see 5-6 mobs in this room. Also, for regeneration purposes it can be used as you will have cleared out much of the first floor, but it's generally better to make your way near the first gear room before regenerating, and this is still a number of rooms off and in poor position should a repop occur.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Karnath]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Karnath&amp;diff=37204</id>
		<title>Category:Lloydable Rooms in Karnath</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Karnath&amp;diff=37204"/>
		<updated>2008-08-24T17:38:37Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Karnath&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Karnath]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Cursed_Lands&amp;diff=37202</id>
		<title>The Cursed Lands</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Cursed_Lands&amp;diff=37202"/>
		<updated>2008-08-24T17:37:53Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is the Lloydable room in Karnath Proper, found 2n4e from shift. While there is the value of boosted regeneration in this room via create shrine, it's not a recommended place to anchor...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Lloydable room in Karnath Proper, found 2n4e from shift. While there is the value of boosted regeneration in this room via create shrine, it's not a recommended place to anchor for regen or shifting purposes, as the plane of Karnath can be dangerous and it is a 4-exit room, making it relatively high traffic with mobs including stabbing mobs. It's recommended to use a corner room rather than this one for regenning during EXP runs as well.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Karnath]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Core&amp;diff=37200</id>
		<title>The Core</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Core&amp;diff=37200"/>
		<updated>2008-08-24T17:35:46Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Lloydable room in Reckoning. It's found w6d from shift at the intersection of the four elemental realm sections of the area. It is generally clear as the only mobs that wander in here are the 5 elemental avatars, and they usually get stuck in the elemental realms. This can make it a decent shifting point for smaller exp groups, as it gives access to water proper as well through a simple portal, and a very low traffic place to regenerate.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Waterrealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Core&amp;diff=37199</id>
		<title>The Core</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Core&amp;diff=37199"/>
		<updated>2008-08-24T17:35:02Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is the Lloydable room in Reckoning. It's found w6d from shift at the intersection of the four elemental realm sections of the area. It is generally clear as the only mobs that wander ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Lloydable room in Reckoning. It's found w6d from shift at the intersection of the four elemental realm sections of the area. It is generally clear as the only mobs that wander in here are the 5 elemental avatars, and they usually get stuck in the elemental realms. This can make it a decent shifting point for smaller exp groups, as it gives access to water proper as well through a simple portal, and a very low traffic place to regenerate.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Stone_Shelter&amp;diff=37194</id>
		<title>Stone Shelter</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Stone_Shelter&amp;diff=37194"/>
		<updated>2008-08-24T17:32:55Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the most commonly used room for Planar Anchor, and is the lloydable room in water proper. It is located nneu from shift. This is a much safer shifting point most of the time, as it's the only single-exit room in water proper (aside from the Ruler section) and does not have a sentinel mob in it as shift commonly does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Waterrealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Waterrealm&amp;diff=37197</id>
		<title>Category:Lloydable Rooms in Waterrealm</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Waterrealm&amp;diff=37197"/>
		<updated>2008-08-24T17:32:27Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Waterrealm&amp;diff=37196</id>
		<title>Category:Lloydable Rooms in Waterrealm</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Waterrealm&amp;diff=37196"/>
		<updated>2008-08-24T17:32:07Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Waterrealm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Waterrealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Stone_Shelter&amp;diff=37193</id>
		<title>Stone Shelter</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Stone_Shelter&amp;diff=37193"/>
		<updated>2008-08-24T17:31:51Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is the most commonly used room for Planar Anchor, and is the lloydable room in water proper. This is a much safer shifting point most of the time, as it's the only single-exit room in...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the most commonly used room for Planar Anchor, and is the lloydable room in water proper. This is a much safer shifting point most of the time, as it's the only single-exit room in water proper (aside from the Ruler section) and does not have a sentinel mob in it as shift commonly does.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Waterrealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Nowhere&amp;diff=37191</id>
		<title>Category:Lloydable Rooms in Nowhere</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Nowhere&amp;diff=37191"/>
		<updated>2008-08-24T17:29:33Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Nowhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Nowhere]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=An_Endless_Void&amp;diff=37189</id>
		<title>An Endless Void</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=An_Endless_Void&amp;diff=37189"/>
		<updated>2008-08-24T17:29:19Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is basically every room in nowhere, and every room is lloydable.  Category: Lloydable Rooms in Nowhere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is basically every room in nowhere, and every room is lloydable.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Nowhere]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Before_a_towering_volcano&amp;diff=37187</id>
		<title>Before a towering volcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Before_a_towering_volcano&amp;diff=37187"/>
		<updated>2008-08-24T17:28:32Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is the old Kzin shift - except now the Denizen is stronger than he used to be. It's the far tip of the surface Inferno Peak path, and the denizen contains the ticket for the Sceptre o...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the old Kzin shift - except now the Denizen is stronger than he used to be. It's the far tip of the surface Inferno Peak path, and the denizen contains the ticket for the Sceptre of Blazing Fury.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Kzinti_Homeworld&amp;diff=37185</id>
		<title>Category:Lloydable Rooms in Kzinti Homeworld</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Kzinti_Homeworld&amp;diff=37185"/>
		<updated>2008-08-24T17:26:53Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Kzinti Homeworld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Alongside_the_Volcano&amp;diff=37183</id>
		<title>Alongside the Volcano</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Alongside_the_Volcano&amp;diff=37183"/>
		<updated>2008-08-24T17:26:41Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: This is the standard shift point into the Kzinti Homeworld nowadays. It is just also Lloydable.  Category: Lloydable Rooms in Kzinti Homeworld&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the standard shift point into the Kzinti Homeworld nowadays. It is just also Lloydable.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Burning_Field&amp;diff=37181</id>
		<title>The Burning Field</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Burning_Field&amp;diff=37181"/>
		<updated>2008-08-24T17:25:09Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Located s2e from shift, this is a spot occasionally used to set the anchor for small exp groups. Like other elemental planes, it's also the same room which contains the nexus to nowhere. O...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located s2e from shift, this is a spot occasionally used to set the anchor for small exp groups. Like other elemental planes, it's also the same room which contains the nexus to nowhere. One should note that when moving to this room, the exits of the plane do not align effectively and that going, for example, ese will not move you into this room. One should be careful about using this anchor point, as although it can frequently be empty, purifying crusaders will move into it every now and then, and they hit very hard, or sometimes the dreaded crusader/hulk combo will be present and you may find yourself disarmed and your weapon stomped before you get out of lag.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Firerealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Firerealm&amp;diff=37179</id>
		<title>Category:Lloydable Rooms in Firerealm</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Firerealm&amp;diff=37179"/>
		<updated>2008-08-24T17:22:25Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Category: Lloydable Rooms Category: Firerealm&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Firerealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=37172</id>
		<title>Peak Of The Precipice</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=37172"/>
		<updated>2008-08-24T17:22:12Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located 2 Up from a southwest corner on the Mesa in Cinderheim, this is the lloydable room for the area and serves as an effective way to bypass the dangerous set of mobs that guards the entrace to the area. Occasionally a mob will wander into this room, but it's rare - however, there is always the dragon in the room which is moderately sized, but not a difficult mob to shift into by any means. There is also a fountain in this room which casts sanctuary on evil aligned characters. An excellent regen spot for a group in Cinderheim and a good spot for those looking to set anchor for EXP purposes as you can stay in Cinderheim - normally a difficult area for smaller groups to enter, or portal out to proper.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Firerealm]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms&amp;diff=37177</id>
		<title>Category:Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms&amp;diff=37177"/>
		<updated>2008-08-24T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly used as alternate shifting points in many locations to bypass otherwise dangerous shifts, allowing further groupies to join or otherwise save time.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37167</id>
		<title>Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37167"/>
		<updated>2008-08-24T17:19:54Z</updated>

		<summary type="html">&lt;p&gt;Khad: Lloydable rooms moved to Lloydable Rooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly used as alternate shifting points in many locations to bypass otherwise dangerous shifts, allowing further groupies to join or otherwise save time.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lloydable_rooms&amp;diff=37175</id>
		<title>Lloydable rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lloydable_rooms&amp;diff=37175"/>
		<updated>2008-08-24T17:19:54Z</updated>

		<summary type="html">&lt;p&gt;Khad: Lloydable rooms moved to Lloydable Rooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lloydable Rooms]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=37171</id>
		<title>Peak Of The Precipice</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=37171"/>
		<updated>2008-08-24T17:19:36Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Located 2 Up from a southwest corner on the Mesa in Cinderheim, this is the lloydable room for the area and serves as an effective way to bypass the dangerous set of mobs that guards the e...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located 2 Up from a southwest corner on the Mesa in Cinderheim, this is the lloydable room for the area and serves as an effective way to bypass the dangerous set of mobs that guards the entrace to the area. Occasionally a mob will wander into this room, but it's rare - however, there is always the dragon in the room which is moderately sized, but not a difficult mob to shift into by any means. There is also a fountain in this room which casts sanctuary on evil aligned characters. An excellent regen spot for a group in Cinderheim and a good spot for those looking to set anchor for EXP purposes as you can stay in Cinderheim - normally a difficult area for smaller groups to enter, or portal out to proper.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Firerealm]]&lt;br /&gt;
[[Category: Lloydable Rooms]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37166</id>
		<title>Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37166"/>
		<updated>2008-08-24T17:16:11Z</updated>

		<summary type="html">&lt;p&gt;Khad: Lloydable room moved to Lloydable rooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly used as alternate shifting points in many locations to bypass otherwise dangerous shifts, allowing further groupies to join or otherwise save time.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lloydable_room&amp;diff=37169</id>
		<title>Lloydable room</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lloydable_room&amp;diff=37169"/>
		<updated>2008-08-24T17:16:11Z</updated>

		<summary type="html">&lt;p&gt;Khad: Lloydable room moved to Lloydable rooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Lloydable rooms]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37165</id>
		<title>Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37165"/>
		<updated>2008-08-24T17:16:04Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page: Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly used as alternate shifting points in many locations to bypass otherwise dangerous shifts, allowing further groupies to join or otherwise save time.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=34713</id>
		<title>Category:Gear In Kzinti Spire Of War</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Kzinti_Spire_Of_War&amp;diff=34713"/>
		<updated>2008-08-06T23:34:31Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Kzinti Homeworld}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From [[:Category:Kzinti Homeworld|Kzinti Homeworld]] shift go down to enter the [[:Category:Savage Jungle|Savage Jungle]].  In the jungle be wary of invis [[Kzinti Hunter]]s who stab.  Also, psions need to be wary of [[Sussurus]]es who stomp, on scan they show up as a mass of vegetation or something like that.  From here head all north, searching for a fountain.   Drink from it to enter the [[:Category:Kzinti Spire Of Knowledge|Kzinti Spire Of Knowledge]].&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Track priest (or roam seeking exits going up). Once you find a room containing the [[Flock Of Ravens]], [[Horde Of Rodents]], and [[Swarm Of Insects]], send a tank south to areaspell the assassins. The [[Peaceful Kzinti]] is in the room south of that; do not kill him.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Continue tracking priestess, and be forewarned that the [[Chaotic Cloud]] can detonate!  Note that the [[Chaotic Cloud]] now has the [[Pair Of Simple Gloves]].  Kill the high priestess, and if you do not have the first key, bring the ticket ([[Glowing Kzinti Holy Symbol]]) you get from the priestess to the [[Peaceful Kzinti]] to get the [[Silver Kzinti Insignia]], then return to the high priestess' room. Unlock/go up, and track evolutionary. The exits in this room are random so there's no other reliable way to determine the correct room.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;When you find a room with two mobs above you, that will be the Evolutionary; enter/clear it with a short tank chain, then get the group to enter gateway quickly to avoid repop (no-flee room).&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;From here the full safe room is e2swn.  Note that while this room is full safe, it is not lloydable, so you can't use create shrine or planar anchor&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;If you don't have the second key ([[Golden Kzinti Insignia]]) you'll need to head up.  In this part of the area are a bunch of kzinti warriors who all look the same on scan.  One of them has the key, so wander and kill until you find it.  Once you get the key return to the saferoom, regen fully and respell.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Go up as before, then up again, and kill the guardians. From there track [[Alchyzer]], like the other guardian halls, these exits are random; he loads the [[Robes Of Wizardry]] (level gear) and the [[Book Of Shard Storm]]. From here you have to choose which piece of gear you want to get.  [[Kortez]] with the [[Boots Of The Conqueror]] lies east and is the easiest of the three gear rooms.  Next up in order of difficulty is [[Raskartan]], who holds the [[Crimson Bloodsash]] and [[Kzinti Commander's Claw]].  He lies west and keeps company with guards who rescue him while he throws and disarms.  [[Taragual]] with the [[Kzintium Blade Bracer]], [[Necklace Of Severed Fae Ears]], and [[Aura Of Domination]] lies north and keeps company with an invisible assassin. One of the mobs with [[Taragual]] loads the [[Amulet Of The Cat's Eye]].&amp;lt;/p&amp;gt;  Note that once you enter any of these three gear rooms you can't leave, so if you plan on camping you have to stay put after you clear it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;[[Taragual]] and [[Raskartan]] are very difficult, but the single most taxing part of this run is its length.  Don't try to lead this run unless your group has time for at least 2 spellups.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Kzinti Spire Of War]]&lt;br /&gt;
[[Category:Gear In Kzinti Homeworld]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37092</id>
		<title>Category:Cinderheim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37092"/>
		<updated>2008-08-06T23:27:42Z</updated>

		<summary type="html">&lt;p&gt;Khad: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''A war waged, a culture lost.''&lt;br /&gt;
&lt;br /&gt;
''Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.''&lt;br /&gt;
&lt;br /&gt;
''Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.''&lt;br /&gt;
&lt;br /&gt;
''Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.''&lt;br /&gt;
&lt;br /&gt;
'''Builder''': Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there's a fair amount of gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a cleric with you.&amp;lt;br&amp;gt;&lt;br /&gt;
The entire area is cursed (haven't checked the lloydable room at the top of the mesa though).&amp;lt;br&amp;gt;&lt;br /&gt;
There are four relatively tough mobiles wandering the first four rooms after the roasting carcass.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dusty Tome Of Forgotten Lore|A dusty tome of forgotten lore]] and the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]] can be retreived by killing [[He Who Remembers]].&lt;br /&gt;
&lt;br /&gt;
There is a lloydable room at the dragon on the spire accessible from the Mesa rooms (keep an eye out for the grey forms listlessly scanning - these are Mesa Sentinels) then search for an Up from one of those rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to reach the gear section, follow the lava-filled fissure until you find the other down exit (the first down exit being the one you entered the area through). From here, there is a door north, then a scarab and 3 carcasses in a three room east-west loop, kill all three carcasses to spawn the grim sentry. This mob will then have the key to open the inner sanctum, north from where the sentry spawns. Inside there you will find He Who Remembers and four hulking mummies in a 3 room east-west loop.&lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37091</id>
		<title>Category:Cinderheim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37091"/>
		<updated>2008-08-06T23:25:23Z</updated>

		<summary type="html">&lt;p&gt;Khad: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''A war waged, a culture lost.''&lt;br /&gt;
&lt;br /&gt;
''Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.''&lt;br /&gt;
&lt;br /&gt;
''Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.''&lt;br /&gt;
&lt;br /&gt;
''Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.''&lt;br /&gt;
&lt;br /&gt;
'''Builder''': Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there's a fair amount of gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a cleric with you.&amp;lt;br&amp;gt;&lt;br /&gt;
The entire area is cursed (haven't checked the lloydable room at the top of the mesa though).&amp;lt;br&amp;gt;&lt;br /&gt;
There are four relatively tough mobiles wandering the first four rooms after the roasting carcass.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dusty Tome Of Forgotten Lore|A dusty tome of forgotten lore]] and the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]] can be retreived by killing [[He Who Remembers]].&lt;br /&gt;
&lt;br /&gt;
There is a lloydable room at the dragon on the spire accessible from the Mesa rooms (keep an eye out for the grey forms listlessly scanning - these are Mesa Sentinels) then search for an Up from one of those rooms.&lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37090</id>
		<title>Category:Cinderheim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37090"/>
		<updated>2008-08-06T23:25:14Z</updated>

		<summary type="html">&lt;p&gt;Khad: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''A war waged, a culture lost.''&lt;br /&gt;
&lt;br /&gt;
''Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.''&lt;br /&gt;
&lt;br /&gt;
''Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.''&lt;br /&gt;
&lt;br /&gt;
''Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.''&lt;br /&gt;
&lt;br /&gt;
'''Builder''': Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there's a fair amount of gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a cleric with you.&amp;lt;br&amp;gt;&lt;br /&gt;
The entire area is cursed (haven't checked the lloydable room at the top of the mesa though).&amp;lt;br&amp;gt;&lt;br /&gt;
There are four relatively tough mobiles wandering the first four rooms after the roasting carcass.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dusty Tome Of Forgotten Lore|A dusty tome of forgotten lore]] and the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]] can be retreived by killing [[He Who Remembers]].&lt;br /&gt;
There is a lloydable room at the dragon on the spire accessible from the Mesa rooms (keep an eye out for the grey forms listlessly scanning - these are Mesa Sentinels) then search for an Up from one of those rooms.&lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37089</id>
		<title>Category:Cinderheim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=37089"/>
		<updated>2008-08-06T23:24:08Z</updated>

		<summary type="html">&lt;p&gt;Khad: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''A war waged, a culture lost.''&lt;br /&gt;
&lt;br /&gt;
''Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.''&lt;br /&gt;
&lt;br /&gt;
''Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.''&lt;br /&gt;
&lt;br /&gt;
''Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.''&lt;br /&gt;
&lt;br /&gt;
'''Builder''': Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there's a fair amount of gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a cleric with you.&amp;lt;br&amp;gt;&lt;br /&gt;
The entire area is cursed (haven't checked the lloydable room at the top of the mesa though).&amp;lt;br&amp;gt;&lt;br /&gt;
There are four relatively tough mobiles wandering the first four rooms after the roasting carcass.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Dusty Tome Of Forgotten Lore|A dusty tome of forgotten lore]] and the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]] can be retreived by killing [[He Who Remembers]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Signet_Of_The_Oblivious_Defender&amp;diff=37156</id>
		<title>Signet Of The Oblivious Defender</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Signet_Of_The_Oblivious_Defender&amp;diff=37156"/>
		<updated>2008-08-06T23:23:37Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page:  Object 'signet ring oblivious defender' type armor, extra flags none.  Weight 1, value 9300, level 126.  Object Quality (500 / 500 hps)  Armor class is 25.  Modifies damage roll by 4 cont...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'signet ring oblivious defender' type armor, extra flags none.&lt;br /&gt;
 Weight 1, value 9300, level 126.&lt;br /&gt;
 Object Quality (500 / 500 hps)&lt;br /&gt;
 Armor class is 25.&lt;br /&gt;
 Modifies damage roll by 4 continuous.&lt;br /&gt;
 Modifies armor class by -20 continuous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Cinderheim]]&lt;br /&gt;
[[Category:Lord Second Tier Hit Gear]]&lt;br /&gt;
[[Category:Lord Second Tier Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Second_Tier_Hit_Gear&amp;diff=35344</id>
		<title>Category:Lord Second Tier Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Second_Tier_Hit_Gear&amp;diff=35344"/>
		<updated>2008-08-06T23:22:18Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Flaming Phoenix Feather]]&lt;br /&gt;
| finger = [[Rotting Ring]]&lt;br /&gt;
| neck = [[Ice Collar]]&lt;br /&gt;
| onbody = [[Tuatar Battle Tunic]]&lt;br /&gt;
| head = [[Helm of the oblivious defender]]&lt;br /&gt;
| legs = &lt;br /&gt;
| feet = &lt;br /&gt;
| hands = &lt;br /&gt;
| arms = [[Mark Of Madness]]&lt;br /&gt;
| offhand = See [[:Category:Lord Weapons|Lord Weapons]]&lt;br /&gt;
| aboutbody = [[Aura Of Domination]]&lt;br /&gt;
| waist = [[Clasp Of Eternal Anguish]]&lt;br /&gt;
| wrist = [[Baleflame]]&lt;br /&gt;
| wield = See [[:Category:Lord Weapons|Lord Weapons]]&lt;br /&gt;
| held = [[Ice Hound's Tooth]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Fill in the empty slots with [http://avatar.melanarchy.info/index.php?title=Category:Hero_Hit_Gear hero hit gear].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Second_Tier_Hit_Gear&amp;diff=35343</id>
		<title>Category:Lord Second Tier Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Second_Tier_Hit_Gear&amp;diff=35343"/>
		<updated>2008-08-06T23:22:03Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Flaming Phoenix Feather]]&lt;br /&gt;
| finger = [[Rotting Ring]]&lt;br /&gt;
| neck = [[Ice Collar]]&lt;br /&gt;
| onbody = [[Tuatar Battle Tunic]]&lt;br /&gt;
| head = [[helm of the Oblivious Defender]]&lt;br /&gt;
| legs = &lt;br /&gt;
| feet = &lt;br /&gt;
| hands = &lt;br /&gt;
| arms = [[Mark Of Madness]]&lt;br /&gt;
| offhand = See [[:Category:Lord Weapons|Lord Weapons]]&lt;br /&gt;
| aboutbody = [[Aura Of Domination]]&lt;br /&gt;
| waist = [[Clasp Of Eternal Anguish]]&lt;br /&gt;
| wrist = [[Baleflame]]&lt;br /&gt;
| wield = See [[:Category:Lord Weapons|Lord Weapons]]&lt;br /&gt;
| held = [[Ice Hound's Tooth]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Fill in the empty slots with [http://avatar.melanarchy.info/index.php?title=Category:Hero_Hit_Gear hero hit gear].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Second_Tier_Hit_Gear&amp;diff=35342</id>
		<title>Category:Lord Second Tier Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Second_Tier_Hit_Gear&amp;diff=35342"/>
		<updated>2008-08-06T23:21:55Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Flaming Phoenix Feather]]&lt;br /&gt;
| finger = [[Rotting Ring]]&lt;br /&gt;
| neck = [[Ice Collar]]&lt;br /&gt;
| onbody = [[Tuatar Battle Tunic]]&lt;br /&gt;
| head = [[Helm of the Oblivious Defender]]&lt;br /&gt;
| legs = &lt;br /&gt;
| feet = &lt;br /&gt;
| hands = &lt;br /&gt;
| arms = [[Mark Of Madness]]&lt;br /&gt;
| offhand = See [[:Category:Lord Weapons|Lord Weapons]]&lt;br /&gt;
| aboutbody = [[Aura Of Domination]]&lt;br /&gt;
| waist = [[Clasp Of Eternal Anguish]]&lt;br /&gt;
| wrist = [[Baleflame]]&lt;br /&gt;
| wield = See [[:Category:Lord Weapons|Lord Weapons]]&lt;br /&gt;
| held = [[Ice Hound's Tooth]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Fill in the empty slots with [http://avatar.melanarchy.info/index.php?title=Category:Hero_Hit_Gear hero hit gear].&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Helm_Of_The_Oblivious_Defender&amp;diff=37153</id>
		<title>Helm Of The Oblivious Defender</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Helm_Of_The_Oblivious_Defender&amp;diff=37153"/>
		<updated>2008-08-06T23:21:40Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page:  Object 'helmet oblivious defender' type armor, extra flags none.  Weight 3, value 8640, level 125.  Object Quality (499 / 500 hps)  Armor class is 27.  Modifies damage roll by 6 continuou...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'helmet oblivious defender' type armor, extra flags none.&lt;br /&gt;
 Weight 3, value 8640, level 125.&lt;br /&gt;
 Object Quality (499 / 500 hps)&lt;br /&gt;
 Armor class is 27.&lt;br /&gt;
 Modifies damage roll by 6 continuous.&lt;br /&gt;
 Modifies armor class by -75 continuous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Cinderheim]]&lt;br /&gt;
[[Category:Lord Second Tier Hit Gear]]&lt;br /&gt;
[[Category:Lord Second Tier Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gleam_Of_Fading_Hope&amp;diff=37149</id>
		<title>Gleam Of Fading Hope</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gleam_Of_Fading_Hope&amp;diff=37149"/>
		<updated>2008-08-06T23:20:32Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'gleam ember flicker fading hope' type light, extra flags none.&lt;br /&gt;
 Weight 0, value 9600, level 125.&lt;br /&gt;
 Object Quality (100 / 100 hps)&lt;br /&gt;
 It has an unknown duration.&lt;br /&gt;
 Modifies damage roll by 5 continuous.&lt;br /&gt;
 Modifies armor class by -65 continuous.&lt;br /&gt;
&lt;br /&gt;
Found on one of the hulking mummies that accompanies He Who Remembers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Cinderheim]]&lt;br /&gt;
[[Category:Lord Second Tier Hit Gear]]&lt;br /&gt;
[[Category:Lord Second Tier Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gleam_Of_Fading_Hope&amp;diff=37148</id>
		<title>Gleam Of Fading Hope</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gleam_Of_Fading_Hope&amp;diff=37148"/>
		<updated>2008-08-06T23:20:12Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'gleam ember flicker fading hope' type light, extra flags none.&lt;br /&gt;
 Weight 0, value 9600, level 125.&lt;br /&gt;
 Object Quality (100 / 100 hps)&lt;br /&gt;
 It has an unknown duration.&lt;br /&gt;
 Modifies damage roll by 5 continuous.&lt;br /&gt;
 Modifies armor class by -65 continuous.&lt;br /&gt;
&lt;br /&gt;
Found on one of the hulking mummies that accompanies He Who Remembers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Cinderheim]]&lt;br /&gt;
[[Category:Second Tier Lord Hit Gear]]&lt;br /&gt;
[[Category:Second Tier Lord AC Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Stiletto_%22Poignant_Memories%22&amp;diff=37140</id>
		<title>Stiletto &quot;Poignant Memories&quot;</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Stiletto_%22Poignant_Memories%22&amp;diff=37140"/>
		<updated>2008-08-06T23:19:51Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'stiletto poignant memories' type weapon, extra flags none.&lt;br /&gt;
 Weight 4, value 9900, level 125.&lt;br /&gt;
 Object Quality (250 / 250 hps)&lt;br /&gt;
 Damage is 35 to 102 (average 68).&lt;br /&gt;
 Edge condition is like new.&lt;br /&gt;
 Modifies armor class by -18 continuous.&lt;br /&gt;
 Modifies hit roll by 11 continuous.&lt;br /&gt;
 Modifies damage roll by 22 continuous.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Cinderheim]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gleam_Of_Fading_Hope&amp;diff=37147</id>
		<title>Gleam Of Fading Hope</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gleam_Of_Fading_Hope&amp;diff=37147"/>
		<updated>2008-08-06T23:19:31Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page:   Object 'gleam ember flicker fading hope' type light, extra flags none.  Weight 0, value 9600, level 125.  Object Quality (100 / 100 hps)  It has an unknown duration.  Modifies damage rol...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
 Object 'gleam ember flicker fading hope' type light, extra flags none.&lt;br /&gt;
 Weight 0, value 9600, level 125.&lt;br /&gt;
 Object Quality (100 / 100 hps)&lt;br /&gt;
 It has an unknown duration.&lt;br /&gt;
 Modifies damage roll by 5 continuous.&lt;br /&gt;
 Modifies armor class by -65 continuous.&lt;br /&gt;
&lt;br /&gt;
Found on one of the hulking mummies that accompanies He Who Remembers.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Amethyst_Circlet&amp;diff=37144</id>
		<title>Amethyst Circlet</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Amethyst_Circlet&amp;diff=37144"/>
		<updated>2008-08-06T23:11:31Z</updated>

		<summary type="html">&lt;p&gt;Khad: New page:  Object 'circlet amethyst' type armor, extra flags glow hum good.  Weight 3, value 1584, level 52.  Object Quality (200 / 200 hps)  Armor class is 12.  Modifies hit roll by 10 continuous. ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'circlet amethyst' type armor, extra flags glow hum good.&lt;br /&gt;
 Weight 3, value 1584, level 52.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Armor class is 12.&lt;br /&gt;
 Modifies hit roll by 10 continuous.&lt;br /&gt;
&lt;br /&gt;
Found in Aculeata Jatha-La - Elite Hero Area.&lt;br /&gt;
&lt;br /&gt;
If an entry is added to main wiki, remove this and link.&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Archer_Gear&amp;diff=34135</id>
		<title>Category:Lord Archer Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Archer_Gear&amp;diff=34135"/>
		<updated>2008-08-06T23:10:42Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Eye Of Illusion]]&lt;br /&gt;
| finger = [[Strand Of Haghair]]&lt;br /&gt;
| neck = [[Amulet Of Guiding Wind]]&lt;br /&gt;
| onbody=[[Pelt Of Flame's Perfection]] or [[Nightsky Cuirass]] or [http://avatar.melanarchy.info/index.php?title=Leather_Of_Crecy Leather Of Crecy]&lt;br /&gt;
| head = [[Visor Of Piercing Sight]] or [[Amethyst Circlet]]&lt;br /&gt;
| legs = [[Pair Of Tuatar Battle Pants]]&lt;br /&gt;
| feet = [[Lava Striders]] or [http://avatar.melanarchy.info/index.php?title=Slagwalkers Slagwalkers]&lt;br /&gt;
| hands = [[Gauntlet Of Icicles]]&lt;br /&gt;
| arms = [[Shaleskin Arm Guard]]&lt;br /&gt;
| offhand = ''none''&lt;br /&gt;
| aboutbody = [[Cloud Of Dancing Shards]]&lt;br /&gt;
| waist = [[Belt Of Souls]]&lt;br /&gt;
| wrist = [[Guard Of The Demogorgon]] or [[Red Bracer]]&lt;br /&gt;
| wield = See [[:Category:Lord Bows|Lord Bows]]&lt;br /&gt;
| held = See [[Lord Arrow Types]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
Some of the lord hitgear has hr mods as well, which can be used in place of the pieces listed above.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, archer mods are based on an item's level, so you can also enchant hero archer gear with archer mods up to lord level, and use that effectively until you get actual lord archer gear.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Elomecla%27s_Gardening_Gloves&amp;diff=37132</id>
		<title>Elomecla's Gardening Gloves</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Elomecla%27s_Gardening_Gloves&amp;diff=37132"/>
		<updated>2008-08-03T19:45:45Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'elomecla gardening gloves lordgear' type armor, extra flags magic bless good.&lt;br /&gt;
 Modifies mana by 250 continuous.&lt;br /&gt;
 Modifies hp by 150 continuous.&lt;br /&gt;
 Modifies wisdom by 5 continuous.&lt;br /&gt;
 Modifies intelligence by 5 continuous.&lt;br /&gt;
 Modifies save vs magic by -25 continuous.&lt;br /&gt;
&lt;br /&gt;
New manifest item introduced 08/03/08 in dedication of Elomecla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gems needed: 2 diamonds, 2 sapphires, 1 ruby.&lt;br /&gt;
Item needed: any unetched lord level item with &amp;quot;gloves&amp;quot;&lt;br /&gt;
as a keyword.&lt;br /&gt;
&lt;br /&gt;
Manifest line: (use double quotes)&lt;br /&gt;
c manifest gloves &amp;quot;Elomecla's gardening gloves&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Mana Gear]]&lt;br /&gt;
[[Category:Lord HP Gear]]&lt;br /&gt;
[[Category:Lord Save Vs Spell Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Elomecla%27s_Gardening_Gloves&amp;diff=37131</id>
		<title>Elomecla's Gardening Gloves</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Elomecla%27s_Gardening_Gloves&amp;diff=37131"/>
		<updated>2008-08-03T19:45:35Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'elomecla gardening gloves lordgear' type armor, extra flags magic bless good.&lt;br /&gt;
 Modifies mana by 250 continuous.&lt;br /&gt;
 Modifies hp by 150 continuous.&lt;br /&gt;
 Modifies wisdom by 5 continuous.&lt;br /&gt;
 Modifies intelligence by 5 continuous.&lt;br /&gt;
 Modifies save vs magic by -25 continuous.&lt;br /&gt;
&lt;br /&gt;
New manifest item introduced 08/03/08 in dedication of Elomecla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gems needed: 2 diamonds, 2 sapphires, 1 ruby.&lt;br /&gt;
Item needed: any unetched lord level item with &amp;quot;gloves&amp;quot;&lt;br /&gt;
as a keyword.&lt;br /&gt;
&lt;br /&gt;
Manifest line: (use double quotes)&lt;br /&gt;
c manifest gloves &amp;quot;Elomecla's gardening gloves&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Mana Gear]]&lt;br /&gt;
[[Category:Lord HP Gear]]&lt;br /&gt;
[[Category:Lord Sv Vs Spell Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Save_Vs_Spell_Gear&amp;diff=34802</id>
		<title>Category:Lord Save Vs Spell Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Save_Vs_Spell_Gear&amp;diff=34802"/>
		<updated>2008-08-03T19:45:23Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light = [[Guiding Light Of Ronan]]&lt;br /&gt;
| finger = [[Ring of the white flame]]&lt;br /&gt;
| neck = [[Mantle Of Honor]]&lt;br /&gt;
| onbody = [[Garb Of The Moon Priestess]]&lt;br /&gt;
| head = &lt;br /&gt;
| legs = [http://avatar.melanarchy.info/index.php?title=Slagwalkers Slagwalkers]&lt;br /&gt;
| feet = &lt;br /&gt;
| hands = [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| arms = [[Billowing Sleeves Of Vapor]]&lt;br /&gt;
| offhand = [[Shield Of Shadows]]&lt;br /&gt;
| aboutbody = [[Dark But See Through Cloak]] or [[Bloody Robe Mantellus Sanquine]]&lt;br /&gt;
| waist = &lt;br /&gt;
| wrist = [[Black Dragonscale Vambrace|Black]], [[Blue Dragonscale Vambrace|Blue]], [[Green Dragonscale Vambrace|Green]], [[Red Dragonscale Vambrace|Red]], or [[White Dragonscale Vambrace]]&lt;br /&gt;
| wield = [[Ethereal Blade]]&lt;br /&gt;
| held = &lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Elomecla%27s_Gardening_Gloves&amp;diff=37130</id>
		<title>Elomecla's Gardening Gloves</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Elomecla%27s_Gardening_Gloves&amp;diff=37130"/>
		<updated>2008-08-03T19:45:01Z</updated>

		<summary type="html">&lt;p&gt;Khad: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'elomecla gardening gloves lordgear' type armor, extra flags magic bless good.&lt;br /&gt;
 Modifies mana by 250 continuous.&lt;br /&gt;
 Modifies hp by 150 continuous.&lt;br /&gt;
 Modifies wisdom by 5 continuous.&lt;br /&gt;
 Modifies intelligence by 5 continuous.&lt;br /&gt;
 Modifies save vs magic by -25 continuous.&lt;br /&gt;
&lt;br /&gt;
New manifest item introduced 08/03/08 in dedication of Elomecla.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gems needed: 2 diamonds, 2 sapphires, 1 ruby.&lt;br /&gt;
Item needed: any unetched lord level item with &amp;quot;gloves&amp;quot;&lt;br /&gt;
as a keyword.&lt;br /&gt;
&lt;br /&gt;
Manifest line: (use double quotes)&lt;br /&gt;
c manifest gloves &amp;quot;Elomecla's gardening gloves&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Mana Gear]]&lt;br /&gt;
[[Category:Lord HP Gear]]&lt;/div&gt;</summary>
		<author><name>Khad</name></author>
		
	</entry>
</feed>