<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Loxias</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Loxias"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php/Special:Contributions/Loxias"/>
	<updated>2026-04-04T02:00:12Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Revival&amp;diff=38313</id>
		<title>Racial Revival</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Revival&amp;diff=38313"/>
		<updated>2009-08-26T23:50:09Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The power of revival will cause wounds to close quickly, progressively and under most circumstances. For races that are adversily affected by sunshine the rays of that evil light will hinder this regenerative ability.&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
[[Category: Racials]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Revival&amp;diff=38312</id>
		<title>Racial Revival</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Revival&amp;diff=38312"/>
		<updated>2009-08-26T23:45:06Z</updated>

		<summary type="html">&lt;p&gt;Loxias: New racial: Revival, available to trolls.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The power of revival will cause wounds to close quickly, progressively and under most circumstances. For races that are adversily affected by sunshine the rays of that evil light will hinder this regenerative ability.&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Trolls&amp;diff=38311</id>
		<title>Trolls</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Trolls&amp;diff=38311"/>
		<updated>2009-08-26T23:42:26Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Troll Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Troll [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Troll [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Trolls are generally found in rather uninhabited places, and vary greatly in their physical appearance.  What they do all seem to have in common is that they are quite [[Strength |strong]], extremely [[Constitution |hardy]], and have an amazing capacity to heal damage quickly.  While not too [[Intelligence |smart]], not too [[Wisdom |wise]], and being shunned by most [[:Category: Races |races]], trolls are not so bad as people might think, and can be quite a welcome addition to any group.  Trolls are protected by their [[Racial Armorleather |leather-like skin]], and can utilize their [[Racial Claw |claws]] to inflict damage in addition to using weapons.  They shun direct sunlight however, and [[Racial Nosun |lose their incredible capacity to heal damage when the sun is upon them]].  Trolls are only available via the [[Remort |remort]] [[:Category: Commands |command]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Trl.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Trollish Language |Trollish]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Claw |Claw]], [[Racial Revival |Revival]], [[Racial Nosun |Nosun]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1357? XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Black Circle Initiates |black circle initiates]]'''*''', [[:Category: Bodyguards |bodyguards]], [[:Category: Rangers |rangers]], [[:Category: Warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''*'''''Must attain prestige before remort.''&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Races]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Approval_From_Your_Ambassador&amp;diff=38264</id>
		<title>Approval From Your Ambassador</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Approval_From_Your_Ambassador&amp;diff=38264"/>
		<updated>2009-07-24T17:07:54Z</updated>

		<summary type="html">&lt;p&gt;Loxias: Removed Marcus, he does not trade.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trade them in to these mobs and you will get a quest potion for each. They always give the same potion. But dont trade them im too fast, wait couple of seconds between attempts. When you walk by you will trigger the mobprog and they will say that you got something for them.&lt;br /&gt;
&lt;br /&gt;
hlestn (frenzy)&amp;lt;br&amp;gt;&lt;br /&gt;
ulrich (giant strength)&amp;lt;br&amp;gt;&lt;br /&gt;
pansho (holy sight)&amp;lt;br&amp;gt;&lt;br /&gt;
suretin (heal ii)&amp;lt;br&amp;gt;&lt;br /&gt;
mavis (divinity)&amp;lt;br&amp;gt;&lt;br /&gt;
svlad  (bless)&amp;lt;br&amp;gt;&lt;br /&gt;
sir mike (sanc)&amp;lt;br&amp;gt;&lt;br /&gt;
kelsee (steel)&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Worship&amp;diff=38243</id>
		<title>Worship</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Worship&amp;diff=38243"/>
		<updated>2009-07-14T22:39:26Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''This is a big step in your life.  Unlike the whimsical religions of other worlds, the choosing of a [[:Category: Gods And Goddesses |God or Goddess]] for devotion becomes permanent.  The reason for this is that the [[:Category: Gods And Goddesses |gods]] take an active role once they have you within their flock and they will not [[Unworship |release your soul]] once they have it.  There are many perks and negatives to worshipping a [[:Category: Gods And Goddesses |god]] on Avatar.  You will have to research, ask around, or take a guess as to whether or not a religion is something you really wish to do.  Some [[:Category: Gods And Goddesses |Gods]], like [[Bhyss |Bhyss]], have only a few benefits (although attractive to some) and many small negatives.  The addition of religion to your life, however, will create a more unique experience for you.  The choice is yours.''&lt;br /&gt;
&lt;br /&gt;
''You'll find with certain gods and goddesses that the effects of your spells are modified.  For example, a cleric/priest who worships [[Tul-Sith]] can expect to heal 300hp with a single divinity, while others can expect less than that.  The atheist rate on that is 250hp, so [[Tul-Sith  |Tul-Sith]] offers a 20% increase in healing effectiveness.''&lt;br /&gt;
&lt;br /&gt;
''Worship can also affect things like spell duration, ac provided by spells, and melee effectiveness.  An example of this would be the [[Kra  |Kra]] armor class bonus, or the [[Quixoltan]] duration bonus.  [[Werredan  |Werredan]] is known to provide bonuses to XP as well.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Worship Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Bhyss     |Bhy]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Durr      |Dur]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Gorn      |Grn]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Kra       |Kra]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Quixoltan |Qxl]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Roixa     |Rxa]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tul-Sith  |Tul]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Werredan  |Wer]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Leading Ability |Group Leadership Capacity]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]: Buffing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=1 | [[Cast |Spellcasting]]: Healing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | -35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=6 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Open Hand |Hand-to-Hand]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Psi (telekinetic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Missile Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | -25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff9999;color:#ff0000&amp;quot; | +50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | +200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | +80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffaaaa;color:#ff0000&amp;quot; | -2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Prayer |Prayer]] Responses (Average)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Sharpen Weapon |Sharpening]]&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Enchanting |Enchanting]]&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Fletch |Fletching]]&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Werredan  |Werredan]] effectively disables your ability to do rogue damage, for example, your surprise attack will do just normal damage instead of double (atheist) and will not land very often.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Practice gains here refers to [[:Category: Lowmort |lowmort]] [[Practice Points |practice]] gains; as [[:Category: Hero |hero]] [[Practice Points |practice]] gains equal [[:Category: Lowmort|lowmort]] [[Practice Points |practice]] gains halved then rounded down, they may or may not be affected by worship.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; [[:Category: Gods And Goddesses |Gods]] affect [[Enchanting |enchanting]] through their &amp;quot;presences&amp;quot;; a favorable divine presence will turn a &amp;quot;shimmer&amp;quot; into a &amp;quot;brill&amp;quot; while an unfavorable one will turn a &amp;quot;brill&amp;quot; into a &amp;quot;shimmer&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; [[Gorn  |Gorn]] seem to decrease normal rogue's rogue damage, and have no effect on shf's 'rogue' skills.  &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; A good sharpen presence prevents you from dulling your weapon. When this happens, you won't have any lag from a sharpen attempt either. It does, however, use up one use of your whetstone as usual. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; Durr like doubles all fletching output. Roixa probably slightly better than normal. Werredan and Kra seem to worsen it slightly. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt; Negative AC effects will also worsen (i.e. make bigger, not smaller) the penalty of AC-reducing spells like ego whip, faerie fire (good), or frenzy (bad). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This data was compiled from multiple sources that may or may not be accurate and/or up-to-date.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devotion]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Commands]]&lt;br /&gt;
[[Category: Religion]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Health&amp;diff=38183</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Health&amp;diff=38183"/>
		<updated>2009-07-03T15:51:50Z</updated>

		<summary type="html">&lt;p&gt;Loxias: K, a bunch of tests including one death later, I think I've fixed up the list.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the relative health indicator messages visible when looking at someone's health, ordered from better to worse.&lt;br /&gt;
&lt;br /&gt;
  is in perfect health.&lt;br /&gt;
  is slightly scratched.&lt;br /&gt;
  is pretty annoyed.&lt;br /&gt;
  is very irritated.&lt;br /&gt;
  is bruised.&lt;br /&gt;
  has some cuts.&lt;br /&gt;
  is hurt.&lt;br /&gt;
  is injured.&lt;br /&gt;
  has several wounds.&lt;br /&gt;
  is covered with wounds.&lt;br /&gt;
  is brutalized.&lt;br /&gt;
  is mangled.&lt;br /&gt;
  is bleeding freely.&lt;br /&gt;
  is mauled.&lt;br /&gt;
  is covered in blood.&lt;br /&gt;
  is practically maimed.&lt;br /&gt;
  is leaking guts.&lt;br /&gt;
  is grotesquely mutilated.&lt;br /&gt;
  is almost dead.&lt;br /&gt;
  is pulverized.&lt;br /&gt;
  is practically destroyed.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Health&amp;diff=38182</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Health&amp;diff=38182"/>
		<updated>2009-07-03T14:52:35Z</updated>

		<summary type="html">&lt;p&gt;Loxias: Move placement of &amp;quot;is slightly scratched&amp;quot; because it is the first message after perfect health. Will edit if I discover anymore errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the relative health indicator messages visible when looking at someone's health, ordered from better to worse.&lt;br /&gt;
&lt;br /&gt;
  is in perfect health.&lt;br /&gt;
  is slightly scratched.&lt;br /&gt;
  is pretty annoyed.&lt;br /&gt;
  is bruised.&lt;br /&gt;
  is very irritated.&lt;br /&gt;
  has some cuts.&lt;br /&gt;
  is hurt.&lt;br /&gt;
  is injured.&lt;br /&gt;
  is brutalized.&lt;br /&gt;
  has several wounds.&lt;br /&gt;
  is covered with wounds.&lt;br /&gt;
  is mangled.&lt;br /&gt;
  is bleeding freely.&lt;br /&gt;
  is covered in blood.&lt;br /&gt;
  is practically maimed.&lt;br /&gt;
  is mauled.&lt;br /&gt;
  is leaking guts.&lt;br /&gt;
  is grotesquely mutilated.&lt;br /&gt;
  is almost dead.&lt;br /&gt;
  is practically destroyed.&lt;br /&gt;
  is pulverized.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38171</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38171"/>
		<updated>2009-06-28T02:26:50Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Lizardman Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Lizard Men are a [[:Category: Races |race]] of reptilian humanoids that have recently begun to be found more often in [[Humans |human]] occupied lands.  Lizardmen in this realm tend to revere [[Dragons |dragons]] as godlike in nature, and prefer to associate with them when possible.  Lizardmen are a little [[Strength |stronger]] than the typical [[Humans |human]] and are extremely [[Constitution |hardy]].  They lack sophistication however, and thus are slightly slower than most [[Humans |humans]] (in [[Intelligence |wit]] as well as [[Dexterity |reflex]].)  Lizardmen tend to make excellent [[:Category: Warriors |warriors]], and though they are not as accepted as some [[:Category: Races |races]], they are respected because of their [[Constitution |durability]].  Lizardmen have retained the ability to [[Racial Swim |swim]], though they are not an aquatic [[:Category: Races |race]] for the most part.  They can attack with their [[Racial Tail |tail]], and their skin [[Racial Armorleather |protects them like a strong leather]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Liz.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Swim |Swim]], [[Racial Tail |Tail]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Psionicists |psionicists]], [[:Category: mages |mages]], [[:Category: Black Circle Initiates |black circle initiates]], [[:Category: Mindbenders |mindbenders]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Clerics |clerics]], [[:Category: Priests |priests]].&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Lizardmen get a 5% psionic spell cost reduction bonus, and a baseline (human) cost for generic spells.&lt;br /&gt;
&lt;br /&gt;
To some people, the best feature of liz is their ability to go tua or drg. As it stands, they are one of the better dragon remort-able races at casting. If you want a dragon mage, liz is a good path to take for it doesn't have a high tnl (fdk) or racial abomination (drc).&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38170</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38170"/>
		<updated>2009-06-28T02:09:31Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Lizardman Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Lizard Men are a [[:Category: Races |race]] of reptilian humanoids that have recently begun to be found more often in [[Humans |human]] occupied lands.  Lizardmen in this realm tend to revere [[Dragons |dragons]] as godlike in nature, and prefer to associate with them when possible.  Lizardmen are a little [[Strength |stronger]] than the typical [[Humans |human]] and are extremely [[Constitution |hardy]].  They lack sophistication however, and thus are slightly slower than most [[Humans |humans]] (in [[Intelligence |wit]] as well as [[Dexterity |reflex]].)  Lizardmen tend to make excellent [[:Category: Warriors |warriors]], and though they are not as accepted as some [[:Category: Races |races]], they are respected because of their [[Constitution |durability]].  Lizardmen have retained the ability to [[Racial Swim |swim]], though they are not an aquatic [[:Category: Races |race]] for the most part.  They can attack with their [[Racial Tail |tail]], and their skin [[Racial Armorleather |protects them like a strong leather]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Liz.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Swim |Swim]], [[Racial Tail |Tail]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Psionicists |psionicists]], [[:Category: mages |mages]], [[:Category: Black Circle Initiates |black circle initiates]], [[:Category: Mindbenders |mindbenders]], [[:Category: warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Clerics |clerics]], [[:Category: Priests |priests]].&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Lizardmen get a 5% psionic spell cost reduction bonus, and a baseline (human) cost for generic spells.&lt;br /&gt;
&lt;br /&gt;
To some people, the best feature of liz is their ability to go tua or drg. As it stands, they are one of the better dragon remort-able races at casting. If you want a dragon mage, liz is a good path to take for it doesn't have a high tnl (fdk) or racial abomination (drc).&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38158</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38158"/>
		<updated>2009-06-27T00:18:31Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike some of the other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], and [[Embed]]) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Warriors, like most classes, can choose to [[worship[[ a deity starting at level 10. The most common deity for warriors to worship is [[Werredan]], because he substantially increases the melee damage done by his worshippers and allows for better hp gains when levelling. The majority of his downsides such as weaker spellcasting and less effective heal spells are of no concern to warriors. Another perk of [[Werredan]] is a 10% bonus to experience gained, which makes levelling in general a little easier. Alternative deities warriors could possibly benefit from worshipping include [[Tor]] and [[Quixoltan]]. [[Tor]] doesn't really offer anything different than [[Werredan]] except possibly slightly better sharpening (although I'm not certain about this), whereas [[Quixoltan]] is generally chosen for best overall stat gains per level-up. [[Quixoltan]] also doesn't increase melee damage quite as much as [[Werredan]]. Really though, [[Werredan]] gives plenty of hp, and warriors have very little use for mana. Unless you're experimental, just stick to him.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Warriors solo quite well throughout lowmort. They have more hp than any other createable class and can hit pretty hard as long as you keep your hit gear up to date with your level. This can present a bit of a challenge if the warrior is your first character, but if you have an alternate character such as a mage, or a friend willing to get you gear, lowmort should not present much of a challenge at all. Depending on the hp of your warrior, stick to areas your own level or venture into areas a little above it. Once you get to level 15 or so, begin using the spellbots and enjoy watching the levels fly by.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
Lowmort groups are few and far between, but in a group situation, a warrior would be a prime candidate to tank due to their hp in comparison to other classes, as well as their advantage in terms of defensive skills. Unlike at hero where most classes have [[Parry]], [[Dodge]] and [[Shield Block]], many classes at lowmort get only one, or none at all. Warriors, however, get two out of 3, only lacking [[Dodge]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
Warriors also make good hitters. With [[Third Attack]] and [[Enhanced Damage]] practiced they can usually dish out plenty of damage, without the restriction of mana common to caster classes.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
&lt;br /&gt;
At lowmort, warriors learn neither heal spells or [[Arcane Knowledge]], so they are flat-out incapable of healing.&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38157</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38157"/>
		<updated>2009-06-26T23:59:35Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Worshipping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike some of the other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], and [[Embed]]) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Warriors, like most classes, can choose to [[worship[[ a deity starting at level 10. The most common deity for warriors to worship is [[Werredan]], because he substantially increases the melee damage done by his worshippers and allows for better hp gains when levelling. The majority of his downsides such as weaker spellcasting and less effective heal spells are of no concern to warriors. Another perk of [[Werredan]] is a 10% bonus to experience gained, which makes levelling in general a little easier. Alternative deities warriors could possibly benefit from worshipping include [[Tor]] and [[Quixoltan]]. [[Tor]] doesn't really offer anything different than [[Werredan]] except possibly slightly better sharpening (although I'm not certain about this), whereas [[Quixoltan]] is generally chosen for best overall stat gains per level-up. [[Quixoltan]] also doesn't increase melee damage quite as much as [[Werredan]]. Really though, [[Werredan]] gives plenty of hp, and warriors have very little use for mana. Unless you're experimental, just stick to him.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38145</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38145"/>
		<updated>2009-06-23T22:43:45Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Practicing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once your warrior has trained its stats, it is time to start practicing skills. Unlike many other classes, warriors do not learn many unimportant skills. Just about all of the skills learned at lowmort are a vital enhancement to a warrior's abilities. Some of the first things you should practice are [[Second Attack]], [[Parry]], [[Enhanced Damage]], [[Bash]] and [[Shield Block]]. Generally speaking it is a good idea to learn most skills when they become available. You can pass on [[Prayer]], [[Bashdoor]], [[Disarm]], [[Rescue]] (if you don't intend to tank) and the leadership skills, but in general most skills will be of assistance to you.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38144</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38144"/>
		<updated>2009-06-23T22:31:07Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with all characters, [[Wisdom]] should be trained first to maximize practice gains per levelup. The next stat that should be trained is [[Constitution]] in order to maximize hit point gains per levelup, followed by [[Intelligence]] to make adepting your skills cost fewer practice points. It should be noted that lowmort warriors gain next to no mana, and even if they did they have nothing at all to use it on with the sole exception of prayer, so if you're planning to train all stats to max before practicing, you can leave [[Intelligence]] until last. Lastly, [[Strength]] and [[Dexterity]] define how well a warrior uses its skills, and should be trained to their maximum values whenever possible.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38143</id>
		<title>Category:Warriors</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Warriors&amp;diff=38143"/>
		<updated>2009-06-23T22:24:21Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Warrior Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''It seems that most cultures have one thing in common, a need for warriors.  These are the men and women who train from birth to survive the lethal environment of close combat with [[:Category: Weapons |weapons]] and armor.  These soldiers, mercenaries, guards, etc. utilize their knowledge of armor, [[:Category: Weapons |weapons]], and tactics to great effect.  While they may not have a lot of skills with which to draw from, the [[:Category: Warrior Skills And Spells |skills]] they do learn are extremely effective, and are generally learned quite early.  The only drawback of the warrior lies in its main strength, its simplicity.  The [[Prime Requisite |prime requisite]] of Warriors is [[Strength |STRength]], giving them the capacity to mete out more damage, and carry more [[:Category: Gear |gear]] and equipment than any other [[:Category: Classes |class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' War.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Warriors in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
 &lt;br /&gt;
Warriors are big, fat hitters, but due to their size, can make great tanks as well. At hero 101+, their [[damage]] ranges from 1 hit getting them somewhere that is as least EVISC, to 5 hits getting **DEMO, which gives them really solid hitting, right up there with archers. Their low [[dexterity]] means they won't be dodging much, but their hp and class defining parry related skills can help make up this gap when it comes to [[tanking in hit gear]].&lt;br /&gt;
&lt;br /&gt;
== Warrior Creation ==&lt;br /&gt;
&lt;br /&gt;
While characters of any race may be warriors, some races are far more suited to be a warrior than others. Races with high [[strength]] such as [[Giants]], [[Ogres]], [[Gargoyles]] and [[Orcs]] tend to make excellent warriors. Likewise, races with lower [[strength]] such as [[Elves]], [[Drow]] and [[Goblins]] tend to make less effective warriors. However, unlike the caster classes, the less effective races can still function decently as warriors, they just won't hit as hard or have as much hp. [[Constitution]] and [[Dexterity]] are secondary aspects to consider if you want to maximize the effectiveness of your warrior. One final thing to look at is each race's damage modifier, although currently there are no official sources where this information can be found. Generally asking on chat channels will yield helpful tips, however.&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warrior Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
== Warriors at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Warriors at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Warriors are mainly tanks at the Lord Tier, but are expected to have both hit gear, to help with damage at times, and mana gear, to help themselves. They tend to get more than monks, but they also tend to have significantly more HP.&lt;br /&gt;
&lt;br /&gt;
== Warrior Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Worship&amp;diff=38134</id>
		<title>Worship</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Worship&amp;diff=38134"/>
		<updated>2009-06-22T05:03:54Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''This is a big step in your life.  Unlike the whimsical religions of other worlds, the choosing of a [[:Category: Gods And Goddesses |God or Goddess]] for devotion becomes permanent.  The reason for this is that the [[:Category: Gods And Goddesses |gods]] take an active role once they have you within their flock and they will not [[Unworship |release your soul]] once they have it.  There are many perks and negatives to worshipping a [[:Category: Gods And Goddesses |god]] on Avatar.  You will have to research, ask around, or take a guess as to whether or not a religion is something you really wish to do.  Some [[:Category: Gods And Goddesses |Gods]], like [[Bhyss |Bhyss]], have only a few benefits (although attractive to some) and many small negatives.  The addition of religion to your life, however, will create a more unique experience for you.  The choice is yours.''&lt;br /&gt;
&lt;br /&gt;
''You'll find with certain gods and goddesses that the effects of your spells are modified.  For example, a cleric/priest who worships [[Tul-Sith]] can expect to heal 300hp with a single divinity, while others can expect less than that.  The atheist rate on that is 250hp, so [[Tul-Sith  |Tul-Sith]] offers a 20% increase in healing effectiveness.''&lt;br /&gt;
&lt;br /&gt;
''Worship can also affect things like spell duration, ac provided by spells, and melee effectiveness.  An example of this would be the [[Kra  |Kra]] armor class bonus, or the [[Quixoltan]] duration bonus.  [[Werredan  |Werredan]] is known to provide bonuses to XP as well.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Worship Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Bhyss     |Bhy]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Durr      |Dur]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Gorn      |Grn]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Kra       |Kra]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Quixoltan |Qxl]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Roixa     |Rxa]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tul-Sith  |Tul]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Werredan  |Wer]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Leading Ability |Group Leadership Capacity]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]: Buffing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=1 | [[Cast |Spellcasting]]: Healing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | -35%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=6 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Open Hand |Hand-to-Hand]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Psi (telekinetic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Missile Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | -25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff9999;color:#ff0000&amp;quot; | +50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | +200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | +80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffaaaa;color:#ff0000&amp;quot; | -2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Prayer |Prayer]] Responses (Average)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Sharpen Weapon |Sharpening]]&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Enchanting |Enchanting]]&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Fletch |Fletching]]&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Werredan  |Werredan]] effectively disables your ability to do rogue damage, for example, your surprise attack will do just normal damage instead of double (atheist) and will not land very often.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Practice gains here refers to [[:Category: Lowmort |lowmort]] [[Practice Points |practice]] gains; as [[:Category: Hero |hero]] [[Practice Points |practice]] gains equal [[:Category: Lowmort|lowmort]] [[Practice Points |practice]] gains halved then rounded down, they may or may not be affected by worship.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; [[:Category: Gods And Goddesses |Gods]] affect [[Enchanting |enchanting]] through their &amp;quot;presences&amp;quot;; a favorable divine presence will turn a &amp;quot;shimmer&amp;quot; into a &amp;quot;brill&amp;quot; while an unfavorable one will turn a &amp;quot;brill&amp;quot; into a &amp;quot;shimmer&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; [[Gorn  |Gorn]] seem to decrease normal rogue's rogue damage, and have no effect on shf's 'rogue' skills.  &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; A good sharpen presence prevents you from dulling your weapon. When this happens, you won't have any lag from a sharpen attempt either. It does, however, use up one use of your whetstone as usual. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; Durr like doubles all fletching output. Roixa probably slightly better than normal. Werredan and Kra seem to worsen it slightly. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt; Negative AC effects will also worsen (i.e. make bigger, not smaller) the penalty of AC-reducing spells like ego whip, faerie fire (good), or frenzy (bad). &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This data was compiled from multiple sources that may or may not be accurate and/or up-to-date.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devotion]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Commands]]&lt;br /&gt;
[[Category: Religion]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Sanctum&amp;diff=38128</id>
		<title>Sanctum</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Sanctum&amp;diff=38128"/>
		<updated>2009-06-20T00:34:25Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Sanctum exists outside of the world of AVATAR.  It is a place to meet friends and also the location of the Donation Room for&lt;br /&gt;
levels above 10.&lt;br /&gt;
The imps that normally collect items left on the ground for a time find themselves unable to enter the east and west wings of the Sanctum&lt;br /&gt;
Please note that PC &amp;amp; NPC corpses will decay normally if left in&lt;br /&gt;
Sanctum.&lt;br /&gt;
To reach Sanctum, type the command SANCTUM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The Sanctum is a popular place for players to go when not running. It is safe from any and all combat, and offers a number of services to players. Note that you cannot be in a cursed room, or be affected by the [[Curse]] spell or [[Racial Cursed]], to enter the sanctum (unless a cursed race is in a safe room). The only way to leave Sanctum is to recall, [[Teleport]] or [[Portal]].&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
From the main room reached by typing &amp;quot;sanctum&amp;quot;, there are exits in all directions. To the north are the stands, which serve no purpose unless someone is attempting the [[Ultimate Dragon]] quest. At such times, players can go to that room to watch the battle. To the south is the entrance to the Hall of the Immortals where one can view statues of various immortals of the game. To the east and west are the east and west wings, respectively. Each wing has 5 rooms branching off of it, and both wings are safe from the gear imps, making them a popular place for swapping equipment between alts. Up from the main room is the Midgaard branch of the Locker Rental Agency, where one can purchase and access their locker.&lt;br /&gt;
Going down takes you to the lower floor of the Sanctum. North on the lower floor is a MOBA room which I fail to think of a use for. East on the lower floor is the donation room for all players over level 10, go here if you're looking for some spare gear. Finally, to the west is the most popular room, the Sanctum Infirmary. This room, as the name implies, has the infirmary flag, so players will regen twice as fast. This is also the location of the majority of the [[Spellbots]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Commands]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Centaurs&amp;diff=38120</id>
		<title>Centaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Centaurs&amp;diff=38120"/>
		<updated>2009-06-13T23:57:06Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Centaur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Centaur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Centaur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''A magical being whose upper half consists of a human torso, and the lower half being that of a horse.  These mystical beings are superior to [[Humans |humans]] in most ways.  They are [[Strength |stronger]], can [[Move Points |travel farther]], are higher in [[Intelligence |intellect]] and [[Wisdom |wisdom]], are [[Dexterity |quicker]], [[Constitution |hardier]], and make better spellcasters.  They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all.  Centaurs are afforded limited protection in melee combat by their [[Racial Armorhide |thick hide]], and can attack with their [[Racial Hoof |hooves]] as well.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Cen.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Faerie Language |Faerie]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorhide |Armorhide]], [[Racial Hoof |Hoof]], [[Racial Kick |Kick]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rangers |rangers]], [[:Category: Rogues |rogues]], [[:Category: Sorcerers |sorcerers]], [[:Category: Warriors |warriors]], [[:Category: Wizards |wizards]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;br /&gt;
Centaurs get a 10% (approx.) spell cost reduction.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38117</id>
		<title>Spellbots</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38117"/>
		<updated>2009-06-10T23:56:08Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spellbots are players who have dedicated themselves to the purpose of healing and providing protective spell-ups to all players.  While not strictly necessary in the earlier stages of your development, you'll find them indispensable as you grow.  They are not staff, or related to the immortals of Avatar in any way, but are players who choose to give their time and mana to help you progress.  Please treat them kindly :)&lt;br /&gt;
&lt;br /&gt;
The majority of spellbots are found in [[Sanctum]], in the Infirmary room. To get there, type SANCTUM, down, west.&lt;br /&gt;
&lt;br /&gt;
You may be able to see spellbots if you type WHO KRA and see which people have trigger info in their title.&lt;br /&gt;
&lt;br /&gt;
Note that this room can be spammy at times, so knowing what you want to do before you enter can be useful. Spellbots generally explain how to access their services via their [[title]] or [[playerinfo]]. For example:&lt;br /&gt;
&lt;br /&gt;
[  6 Lord Cle Spr Kra N ] Kimla is a spellbot: tell kimla help&lt;br /&gt;
&lt;br /&gt;
Thus, you should type TELL KIMLA HELP. &lt;br /&gt;
&lt;br /&gt;
You would then see (when she is out of lag!):&lt;br /&gt;
&lt;br /&gt;
Kimla tells you 'tell me: light|spell|spelltank||sf|dd|hs|cd|cp|reg|c sanc|c foci|c fort|c awen|c invin|c 'iron skin'|c invig|c fre|c rem|rem (int)|c div|c heal|c comf|c bark|c por &amp;lt;mob&amp;gt;|c nex &amp;lt;mob&amp;gt;|c invis|c dark|help, salute, bark, spull, tank'&lt;br /&gt;
&lt;br /&gt;
Each command does something different. The popular commands for Kimla are 'spell' or 'spelltank' (if your [[alignment]] is opposite Kimla's, if you are tanking your group, or if you are a caster class soloing with spells alone, you want to use 'spelltank'). So, for example, type 'tell kimla spell'. You will know the spellup is finished when you see a $ by your hitpoints in your [[prompt]]. $ denotes [[sanctuary]].&lt;br /&gt;
&lt;br /&gt;
As another example:&lt;br /&gt;
&lt;br /&gt;
[  1 Lord Dru Hel Kra N ] WHOX v0.4: gt list for commands&lt;br /&gt;
&lt;br /&gt;
As you can see from the title, this one gives instructions via grouptells, not tells, so you will have to follow Whox. Bots who do this will have autogroup on, so as soon as you follow you can type 'gt list'.&lt;br /&gt;
&lt;br /&gt;
WHOX tells the group 'valid trigs are: div, adiv, sanc, frenz, full, split, fort, foci, awen, bless, water, bark, invin, iron, hs, invig, rc, cp, cd'&lt;br /&gt;
&lt;br /&gt;
Type 'gt' followed by one of the commands Whox lists for spells. (Note - I had to remove the asterisks that would normally be there for a grouptell because it was messing up the format.)&lt;br /&gt;
&lt;br /&gt;
Some general terms: &amp;quot;Full&amp;quot; means everything that bot can give you, which usually means everything except [[Steel Skeleton]] and self-only spells like [[Concentrate]]. &amp;quot;Split&amp;quot; means a full spellup except that [[Awen]] is separated to not include [[Frenzy]]. Unfortunately protection is left out as well because it is only castable on others via [[Awen]]. This is optimal for the same reasons as Kimla's &amp;quot;spelltank&amp;quot; above. Most bots use these terms, Kimla seems to be the odd one out.&lt;br /&gt;
&lt;br /&gt;
Please note that it might be useful to refresh your [[Sanctuary]] and [[frenzy]] as they fall. Generally you might need to do this twice per spellup. Note also that there are many bots, so glancing at everyone's titles occasionally can be useful.&lt;br /&gt;
&lt;br /&gt;
Psionicists and Mindbenders are also able to give [[Steel Skeleton |steel skeleton]] and [[Iron Skin |iron skin]]. Sometimes you can find a bot on that does this. Type WHO HERO PSI, etc, to check. Note that some general purpose spellbots are programmed to give [[iron skin]] while some, such as Kimla, are not.&lt;br /&gt;
&lt;br /&gt;
Finally, note that this room is an [[:Category: Infirmaries |infirmary]], which currently means you will regen twice as fast for free.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38116</id>
		<title>Spellbots</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38116"/>
		<updated>2009-06-10T23:53:29Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spellbots are players who have dedicated themselves to the purpose of healing and providing protective spell-ups to all players.  While not strictly necessary in the earlier stages of your development, you'll find them indispensable as you grow.  They are not staff, or related to the immortals of Avatar in any way, but are players who choose to give their time and mana to help you progress.  Please treat them kindly :)&lt;br /&gt;
&lt;br /&gt;
The majority of spellbots are found in [[Sanctum]], in the Infirmary room. To get there, type SANCTUM, down, west.&lt;br /&gt;
&lt;br /&gt;
You may be able to see spellbots if you type WHO KRA and see which people have trigger info in their title.&lt;br /&gt;
&lt;br /&gt;
Note that this room can be spammy at times, so knowing what you want to do before you enter can be useful. Spellbots generally explain how to access their services via their [[title]] or [[playerinfo]]. For example:&lt;br /&gt;
&lt;br /&gt;
[  6 Lord Cle Spr Kra N ] Kimla is a spellbot: tell kimla help&lt;br /&gt;
&lt;br /&gt;
Thus, you should type TELL KIMLA HELP. &lt;br /&gt;
&lt;br /&gt;
You would then see (when she is out of lag!):&lt;br /&gt;
&lt;br /&gt;
Kimla tells you 'tell me: light|spell|spelltank||sf|dd|hs|cd|cp|reg|c sanc|c foci|c fort|c awen|c invin|c 'iron skin'|c invig|c fre|c rem|rem (int)|c div|c heal|c comf|c bark|c por &amp;lt;mob&amp;gt;|c nex &amp;lt;mob&amp;gt;|c invis|c dark|help, salute, bark, spull, tank'&lt;br /&gt;
&lt;br /&gt;
Each command does something different. The popular commands for Kimla are 'spell' or 'spelltank' (if your [[alignment]] is opposite Kimla's, if you are tanking your group, or if you are a caster class soloing with spells alone, you want to use 'spelltank'). So, for example, type 'tell kimla spell'. You will know the spellup is finished when you see a $ by your hitpoints in your [[prompt]]. $ denotes [[sanctuary]].&lt;br /&gt;
&lt;br /&gt;
As another example:&lt;br /&gt;
&lt;br /&gt;
[  1 Lord Dru Hel Kra N ] WHOX v0.4: gt list for commands&lt;br /&gt;
&lt;br /&gt;
As you can see from the title, this one gives instructions via grouptells, not tells, so you will have to follow Whox. Bots who do this will have autogroup on, so as soon as you follow you can type 'gt list'.&lt;br /&gt;
&lt;br /&gt;
*WHOX* tells the group 'valid trigs are: div, adiv, sanc, frenz, full, split, fort, foci, awen, bless, water, bark, invin, iron, hs, invig, rc, cp, cd'&lt;br /&gt;
&lt;br /&gt;
Type 'gt' followed by one of the commands Whox lists for spells.&lt;br /&gt;
&lt;br /&gt;
Some general terms: &amp;quot;Full&amp;quot; means everything that bot can give you, which usually means everything except [[Steel Skeleton]] and self-only spells like [[Concentrate]]. &amp;quot;Split&amp;quot; means a full spellup except that [[Awen]] is separated to not include [[Frenzy]]. Unfortunately protection is left out as well because it is only castable on others via [[Awen]]. This is optimal for the same reasons as Kimla's &amp;quot;spelltank&amp;quot; above. Most bots use these terms, Kimla seems to be the odd one out.&lt;br /&gt;
&lt;br /&gt;
Please note that it might be useful to refresh your [[Sanctuary]] and [[frenzy]] as they fall. Generally you might need to do this twice per spellup. Note also that there are many bots, so glancing at everyone's titles occasionally can be useful.&lt;br /&gt;
&lt;br /&gt;
Psionicists and Mindbenders are also able to give [[Steel Skeleton |steel skeleton]] and [[Iron Skin |iron skin]]. Sometimes you can find a bot on that does this. Type WHO HERO PSI, etc, to check. Note that some general purpose spellbots are programmed to give [[iron skin]] while some, such as Kimla, are not.&lt;br /&gt;
&lt;br /&gt;
Finally, note that this room is an [[:Category: Infirmaries |infirmary]], which currently means you will regen twice as fast for free.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38115</id>
		<title>Spellbots</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Spellbots&amp;diff=38115"/>
		<updated>2009-06-10T23:34:49Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spellbots are players who have dedicated themselves to the purpose of healing and providing protective spell-ups to all players.  While not strictly necessary in the earlier stages of your development, you'll find them indispensable as you grow.  They are not staff, or related to the immortals of Avatar in any way, but are players who choose to give their time and mana to help you progress.  Please treat them kindly :)&lt;br /&gt;
&lt;br /&gt;
The majority of spellbots are found in [[Sanctum]], in the Infirmary room. To get there, type SANCTUM, down, west.&lt;br /&gt;
&lt;br /&gt;
You may be able to see spellbots if you type WHO KRA and see which people have trigger info in their title.&lt;br /&gt;
&lt;br /&gt;
Note that this room can be spammy at times, so knowing what you want to do before you enter can be useful. Spellbots generally explain how to access their services via their [[title]] or [[playerinfo]]. For example:&lt;br /&gt;
&lt;br /&gt;
[  6 Lord Cle Spr Kra N ] Kimla is a spellbot: tell kimla help&lt;br /&gt;
&lt;br /&gt;
Thus, you should type TELL KIMLA HELP. &lt;br /&gt;
&lt;br /&gt;
You would then see (when she is out of lag!):&lt;br /&gt;
&lt;br /&gt;
Kimla tells you 'tell me: light|spell|spelltank||sf|dd|hs|cd|cp|reg|c sanc|c foci|c fort|c awen|c invin|c 'iron skin'|c invig|c fre|c rem|rem (int)|c div|c heal|c comf|c bark|c por &amp;lt;mob&amp;gt;|c nex &amp;lt;mob&amp;gt;|c invis|c dark|help, salute, bark, spull, tank'&lt;br /&gt;
&lt;br /&gt;
Each command does something different. The popular commands for Kimla are 'spell' or 'spelltank' (if your [[alignment]] is opposite Kimla's, if you are tanking your group, or if you are a caster class soloing with spells alone, you want to use 'spelltank'). So, for example, type 'tell kimla spell'. You will know the spellup is finished when you see a $ by your hitpoints in your [[prompt]]. $ denotes [[sanctuary]].&lt;br /&gt;
&lt;br /&gt;
Please note that it might be useful to refresh your [[Sanctuary]] and [[frenzy]] as they fall. Generally you might need to do this twice per spellup. Note also that there are many bots, so glancing at everyone's titles occasionally can be useful.&lt;br /&gt;
&lt;br /&gt;
Psionicists and Mindbenders are also able to give [[Steel Skeleton |steel skeleton]] and [[Iron Skin |iron skin]]. Sometimes you can find a bot on that does this. Type WHO HERO PSI, etc, to check.&lt;br /&gt;
&lt;br /&gt;
Finally, note that this room is an [[:Category: Infirmaries |infirmary]], which currently means you will regen twice as fast for free.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38109</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38109"/>
		<updated>2009-06-10T03:23:42Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Stormlords at Lord Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. Gargoyles are exempt from the no-sun rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of their groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38108</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38108"/>
		<updated>2009-06-10T03:21:43Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Stormlords at Lord Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. Gargoyles are exempt from the no-sun rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome. Another amazing utility you have is stratum, which while you actually get it at hero tier, I find it's not nearly as useful there other than spring rain botting, as it drains mana and is easily interrupted. At lord, though, the drain on mana is less noticeable and the affects are highly useful. Using a gale stratum will allow you to avoid most area effect spells which would have damaged you as well as stopped your sustained spell. Sleet stratum lowers your chances of getting aggied, although it'll break the first time you do get aggied and you can't stratum again for a few ticks after. Thunderhead or blizzard stratum raise the damage done by their respective spells, allowing you to hit harder. At lord level 25, you become able to learn strata control, which essentially lets you have 2 strata at the same time (they can't be 2 of the same, though). All strata will break if you are aggied or if you rest/sleep, and forced breaking such as that render it exhausted for about 4 ticks. If you need quick surge damage Maelstrom is still an option as well, and can be nice at times if a lot of area attacks are being used and you can't use a gale stratum.&lt;br /&gt;
All in all, stormlords serve the same role in groups as mages do, damage dealers. They don't deal raw damage as quickly as mages, but their mana lasts a fairly long time and their damage is consistent. Stormlords who finish regenning before the rest of the group can also provide spring rain to speed up regen of his groupies, and of course there's always room for abuse at home.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. The extra hp of stm may help sprites. More novelty choices include minotaur, troll or golem, but select these at your own risk. On the other hand, at the lord tier, STMs have to only successfully cast once per battle, making these races more viable as STM than other casting choices.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Re-Animated_Corpse_Of_Senex&amp;diff=38026</id>
		<title>Re-Animated Corpse Of Senex</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Re-Animated_Corpse_Of_Senex&amp;diff=38026"/>
		<updated>2009-04-22T00:42:48Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Senex, the founder of this ancient building, was entombed beneath it long before the Giants came and destroyed the city.  Formerly a powerful and devious warrior, he appears to have been re-animated by some passing necromancer.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' animated, corpse, Senex.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 29.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]], [[Aggressive Mobs|aggressive]], [[Undead Mobs |undead]], [[Corpse-Eating Mobs|corpse-eater]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden|detect hidden]], [[Detect Invis|detect invis]], [[Infravision|infravision]], [[Sanctuary|sanctuary]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 The re-animated corpse of Senex is using:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
 The re-animated corpse of Senex is carrying:&lt;br /&gt;
      [[Journal Of Senex|The Ancient Journal of Senex]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Senex Operis |Senex Operis]] ([[Senex Operis Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room(s)]]:''' The Vault of Senex ([[Cursed Rooms|cursed]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 16s, 3w, 3n, [n], 3n, d, w, [w], w, 2s, [s].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Senex Operis]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Centaurs&amp;diff=38024</id>
		<title>Centaurs</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Centaurs&amp;diff=38024"/>
		<updated>2009-04-21T01:56:42Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Centaur Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Centaur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Centaur [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''A magical being whose upper half consists of a human torso, and the lower half being that of a horse.  These mystical beings are superior to [[Humans |humans]] in most ways.  They are [[Strength |stronger]], can [[Move Points |travel farther]], are higher in [[Intelligence |intellect]] and [[Wisdom |wisdom]], are [[Dexterity |quicker]], [[Constitution |hardier]], and make better spellcasters.  They excel at most anything, and are quite powerful creatures, but do not advance in power quickly at all.  Centaurs are afforded limited protection in melee combat by their [[Racial Armorhide |thick hide]], and can attack with their [[Racial Hoof |hooves]] as well.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Cen.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Faerie Language |Faerie]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorhide |Armorhide]], [[Racial Hoof |Hoof]], [[Racial Kick |Kick]]&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Monks |monks]], [[:Category: Paladins |paladins]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rangers |rangers]], [[:Category: Rogues |rogues]], [[:Category: Sorcerers |sorcerers]], [[:Category: Warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Fusiliers |fusiliers]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;br /&gt;
Centaurs get a 10% (approx.) spell cost reduction.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38023</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38023"/>
		<updated>2009-04-21T00:38:34Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Lizardman Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Lizard Men are a [[:Category: Races |race]] of reptilian humanoids that have recently begun to be found more often in [[Humans |human]] occupied lands.  Lizardmen in this realm tend to revere [[Dragons |dragons]] as godlike in nature, and prefer to associate with them when possible.  Lizardmen are a little [[Strength |stronger]] than the typical [[Humans |human]] and are extremely [[Constitution |hardy]].  They lack sophistication however, and thus are slightly slower than most [[Humans |humans]] (in [[Intelligence |wit]] as well as [[Dexterity |reflex]].)  Lizardmen tend to make excellent [[:Category: Warriors |warriors]], and though they are not as accepted as some [[:Category: Races |races]], they are respected because of their [[Constitution |durability]].  Lizardmen have retained the ability to [[Racial Swim |swim]], though they are not an aquatic [[:Category: Races |race]] for the most part.  They can attack with their [[Racial Tail |tail]], and their skin [[Racial Armorleather |protects them like a strong leather]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Liz.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Swim |Swim]], [[Racial Tail |Tail]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Psionicists |psionicists]], [[:Category: Warriors |warriors]], [[:Category: mages |mages]], [[:Category: Black Circle Initiates |black circle initiates]], [[:Category: Mindbenders |mindbenders]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Clerics |clerics]], [[:Category: Priests |priests]], [[:Category: Druids |druids]].&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Lizardmen get a 5% psionic spell cost reduction bonus, and a baseline (human) cost for generic spells.&lt;br /&gt;
&lt;br /&gt;
To some people, the best feature of liz is their ability to go tua or drg. As it stands, they are one of the better dragon remort-able races at casting. If you want a dragon mage, liz is a good path to take for it doesn't have a high tnl (fdk) or racial abomination (drc).&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38022</id>
		<title>Lizardmen</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lizardmen&amp;diff=38022"/>
		<updated>2009-04-21T00:24:41Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Lizardman Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 15–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Lizardman [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Lizard Men are a [[:Category: Races |race]] of reptilian humanoids that have recently begun to be found more often in [[Humans |human]] occupied lands.  Lizardmen in this realm tend to revere [[Dragons |dragons]] as godlike in nature, and prefer to associate with them when possible.  Lizardmen are a little [[Strength |stronger]] than the typical [[Humans |human]] and are extremely [[Constitution |hardy]].  They lack sophistication however, and thus are slightly slower than most [[Humans |humans]] (in [[Intelligence |wit]] as well as [[Dexterity |reflex]].)  Lizardmen tend to make excellent [[:Category: Warriors |warriors]], and though they are not as accepted as some [[:Category: Races |races]], they are respected because of their [[Constitution |durability]].  Lizardmen have retained the ability to [[Racial Swim |swim]], though they are not an aquatic [[:Category: Races |race]] for the most part.  They can attack with their [[Racial Tail |tail]], and their skin [[Racial Armorleather |protects them like a strong leather]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Liz.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Draconian Language |Draconian]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorleather |Armorleather]], [[Racial Swim |Swim]], [[Racial Tail |Tail]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Psionicists |psionicists]], [[:Category: Warriors |warriors]], [[:Category: Black Circle Initiates |black circle initiates]], [[:Category: Mindbenders |mindbenders]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: mages |mages]], [[:Category: Sorcerers |sorcerers]], [[:Category: Clerics |clerics]]&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Lizardmen get a 5% psionic spell cost reduction bonus, and a baseline (human) cost for generic spells.&lt;br /&gt;
&lt;br /&gt;
To some people, the best feature of liz is their ability to go tua or drg. As it stands, they are one of the better dragon remort-able races at casting. If you want a dragon mage, liz is a good path to take for it doesn't have a high tnl (fdk) or racial abomination (drc).&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Harpies&amp;diff=38021</id>
		<title>Harpies</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Harpies&amp;diff=38021"/>
		<updated>2009-04-21T00:19:23Z</updated>

		<summary type="html">&lt;p&gt;Loxias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Harpy Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Harpy [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 11–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Harpy [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21–26 '''(29)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Resembling hideous, winged humans, harpies are nasty, selfish, mean-spirited, and in all ways repellant. They are exceptional, tireless fliers, and relish shredding prey alive with their foot talons. While agile and quick-witted, they are so foul-tempered that their rage often overwhelms their judegment.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Har.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Beast Language |Beast]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Frenzy |Frenzy]], [[Racial Claw |Claw]], [[Racial Butcher|Butcher]], [[Racial Fly|Fly]], [[Racial Greed|Greed]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' medium.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1515 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' Rogues and ???.&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' Clerics and ??.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Harpies were added April 20th, 2007.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Tean_NaamAhn%27Sa&amp;diff=38020</id>
		<title>Tean NaamAhn'Sa</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Tean_NaamAhn%27Sa&amp;diff=38020"/>
		<updated>2009-04-20T21:20:24Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Despite the smears on his face and the wetness of his cloth this man stands&lt;br /&gt;
proud like a king would, welcoming petitioners. With a quick movement, too&lt;br /&gt;
fast for you to see, he rises the spear up and thrusts it deep into the&lt;br /&gt;
murky water. A dark shape rises and sinks dead back below. His eyes meet&lt;br /&gt;
yours and he greets you calmly:&lt;br /&gt;
&lt;br /&gt;
   'Hail strangers. Black is this day, black are these caverns, and yet a&lt;br /&gt;
    fair meeting can light the darkest night. My name is Tean NaamAhn'Sa.&lt;br /&gt;
    You found a way in, i hope the door is still open and I can send my men&lt;br /&gt;
    out. My path though has been set by the order of my king. The bond to&lt;br /&gt;
    NaamBresSho has to be renewed to give the Naam'Sa the power to defy that&lt;br /&gt;
    pirate Audis. This is what led us here, from our fair and distant home.&lt;br /&gt;
    I would be surprised if you ever heard of it, except in tales of a long&lt;br /&gt;
    gone past. And a long gone past is, what we are trying to revive. Long&lt;br /&gt;
    have we lived in peace, are no longer prepared for the dangers of a war.&lt;br /&gt;
    Only a few men and women do know the play of arms, less still follow the&lt;br /&gt;
    path of the NaamTer'Sa. Our only hope to match an army that could be sent&lt;br /&gt;
    against us, lies in the renewal of the control over the children of&lt;br /&gt;
    NaamBres'Shho. These creatures we kill here, to find our way, they could&lt;br /&gt;
    be our allies once the crystal sits behind the kings eyelid. Shiaana&lt;br /&gt;
    NaamTer'Sa has to find the way! She just has to!'&lt;br /&gt;
&lt;br /&gt;
'''Scan Description:'''(White Aura) (Sneak) A tall man with a gleaming spear stands silently.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 80&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' ??.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
Tean NaamAhn'Sa is using:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;worn on body&amp;gt;      [[Embroidered Breastplate|an embroidered breastplate]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;held in offhand&amp;gt;   [[Short Spear (Naam'Sa)|a short spear]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;worn about body&amp;gt;   [[Shimmering Grey Cloak|(Glowing) a shimmering grey cloak]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;worn on wrist&amp;gt;     [[Embroidered Bracer|an embroidered bracer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;worn on wrist&amp;gt;     [[Embroidered Bracer|an embroidered bracer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;wielded&amp;gt;           [[Heavy Spear, &amp;quot;Ocean&amp;quot;|(Glowing) (Humming) the heavy spear, 'Ocean']]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You peek at the inventory:&lt;br /&gt;
     Nothing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Route 1: From [[Naamsa Scribe]] go 2e4s1w and push eyes.  This will open a down.  Go 2d then search for or track him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Route 2: From [[Naamsa Scribe]] go 2w1n2w1s1w and push mouth.  This will open a down.  Go 2d then search for or track him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Route 3: From [[Naamsa Scribe]] go 2e2s2e1n and push ears.  This will open a down.  Go 2d then search for or track him.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Can't see invis, sn and mh.&lt;br /&gt;
&lt;br /&gt;
Killed it with 2 surge 4 death field&lt;br /&gt;
Uh, warning&lt;br /&gt;
this mob hits very very hard.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category: Mobs In Isle Of NaamBres'Shho]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38004</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38004"/>
		<updated>2009-04-08T02:17:17Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Stormlord Remort Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. Gargoyles are exempt from the no-sun rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome.  Use thunderhead and/or gale stratum and then either thunderhead or blizzard depending on how many mobs in the room.  Can't use many commands while sustaining your weather spells but you will get a hang of it fast.  If you got extra mana while regenning, toss in a spring rain for your buddies.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Stormlords cannot remort classes, so racial remort only. As usual for a caster class, any race with good magical abilities will do well. High elf, sprite, demonseed, tuataur and dragon are all good options, just watch out for sprite's poor survivability and dragon's tnl. More novelty choices include minotaur, troll or golem, but select these at your own risk.&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38003</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38003"/>
		<updated>2009-04-07T22:21:38Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Stormlord Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial. Gargoyles are exempt from the no-sun rule, however.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning). To accomplish this, cast [[Control Weather]] with the argument &amp;quot;worse&amp;quot; once per game hour (about 10 rl minutes) until it starts to storm. This can take a while, so if you have other alts you can run or other rl activities to tend to, this is a great time to do that.&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
Once these requirements have been met, seek out [[Yazimetra]] in the Air of Avatar (portable), and she will induct you.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome.  Use thunderhead and/or gale stratum and then either thunderhead or blizzard depending on how many mobs in the room.  Can't use many commands while sustaining your weather spells but you will get a hang of it fast.  If you got extra mana while regenning, toss in a spring rain for your buddies.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Can remort races, but no classes, although when I type remort, it says sor is an option..probably a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38002</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38002"/>
		<updated>2009-04-07T22:14:39Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Stormlords in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Stormlords are quite similar to mages, but have several notable differences. The main difference is in how they deal damage. While mages are for the most part about dealing big damage quickly, stormlords are more the &amp;quot;slow and steady&amp;quot; type. Except &amp;quot;slow&amp;quot; makes them sound worse than they actually are; they can still rack up the damage pretty quickly. They are one of the better casting classes when it comes to hitting in groups as well, as they do not burn off mana quickly at all and only need to type 1 command per fight after they reach hero 101. However, their ability to surge is reduced to a maximum of 3, so a [[:Category: Mages |mage]] or [[:Category: Wizards |wizard]] may be preferred for really big mobs that just need to die fast.&lt;br /&gt;
&lt;br /&gt;
One of the things that makes stm really stand out is the fact they're just as useful off of the battlefield as they are on it. Like mages, they have access to [[Enchant Armor]], [[Enchant Weapon]] and [[Enchant Bow]] (they do lack [[Charge Shield]], though), but what really separates them from the pack is [[Spring Rain]]. This spell refreshes the [[Mana Points]] and [[Move Points]] of everyone in the room every round while it is being sustained. This can be extremely helpful both for helping group members regen quickly, or just as a kind gesture to other Avatarians by casting it in places such as the Sanctum infirmary.&lt;br /&gt;
&lt;br /&gt;
Being a [[:Category: Prestige Classes |prestige class]], stormlords lose out on some hero skills and spells that mages get, such as most [[:Category: Rogues |rogue]] and [[:Category: Psionicists |psionicist]] ones. However they are well off with what they do receive and sneaking can still be done via racials or gear.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning).&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome.  Use thunderhead and/or gale stratum and then either thunderhead or blizzard depending on how many mobs in the room.  Can't use many commands while sustaining your weather spells but you will get a hang of it fast.  If you got extra mana while regenning, toss in a spring rain for your buddies.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Can remort races, but no classes, although when I type remort, it says sor is an option..probably a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38001</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38001"/>
		<updated>2009-04-07T20:55:45Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Apparently only those races with [[Racial Nosun]] are incapable of becoming Stormlords.&lt;br /&gt;
&lt;br /&gt;
* Although I've heard rumors there's an exception for [[Gargoyles]]&lt;br /&gt;
&lt;br /&gt;
Stormlords SURGE ability is reduced from 1-5 to 1-3.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning).&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with most classes, Wisdom should be your first consideration, followed by intelligence and constitution. Int is more important than con in this case, as it is your prime stat and gives you more mana per levelup. When considering wisdom, it may be helpful if you are low on pracs to look at the table on the wisdom page on this site and determine which value of wisdom will increase your number of practice gains. If you can achieve the same number of practices per level without training wisdom to max, or if you have DC quest insignia that provides wisdom it may not be necessary to train it to the max right away, allowing you to focus on int and con.&lt;br /&gt;
Dex and str aren't as vitally as important as the other three, although dex will help with your AC. As long as you train these to 1 under their max you will be fine, as giant strength and adrenaline pump will still raise them to as high as they can go&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking. Sanctuary and its prerequesits can help in a pinch, most notably protection good/evil which only comes in an awen-including spellup. Practice your STM skills at 101, and either solo with disintegrate or use them in groups. You can solo with your stm spells as well, but it takes a little bit of practice (see below).&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome.  Use thunderhead and/or gale stratum and then either thunderhead or blizzard depending on how many mobs in the room.  Can't use many commands while sustaining your weather spells but you will get a hang of it fast.  If you got extra mana while regenning, toss in a spring rain for your buddies.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Can remort races, but no classes, although when I type remort, it says sor is an option..probably a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38000</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=38000"/>
		<updated>2009-04-07T02:00:23Z</updated>

		<summary type="html">&lt;p&gt;Loxias: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Apparently only those races with [[Racial Nosun]] are incapable of becoming Stormlords.&lt;br /&gt;
&lt;br /&gt;
* Although I've heard rumors there's an exception for [[Gargoyles]]&lt;br /&gt;
&lt;br /&gt;
Stormlords SURGE ability is reduced from 1-5 to 1-3.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning).&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking.  Practice your STM skills at 101, and either solo with disintegrate or use them in groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate. Tortugas are awesome. Once you hit 101, begin using your weather spells instead, preferably Hail Storm to knock out several mobs at a time in areas such as Frozen Wastes. Note that to be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat. Relogging your char just before setting off for combat will insure you are on top 95% of the time; the only things that will screw you up are repops while you're running and mobs that cast/breathe.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting. Again, same deal. Relog your char just before combat, although with a group this can be rather annoying for the other members, if you have enough hitters it's probably just easier to disintegrate, although hail storm is still helpful if you're facing multiple mobs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana. Cloudburst does better damage than disintegrate, and for a much lower cost, as on top of stormlord spells' low mana cost they work with chaos channel; even a stm with relatively low mana can run for a pretty long time. Again, hail storm if your tank is fighting multiple mobs&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessary, although since stormlords usually worship deities that reduce healing effectiveness, a cleric is far preferred. I've found my heal spell has rather nasty out of class lag too, despite Shizaga's bonus to cast lag, and it only heals about half as much as my cleric's does. It's doable, but don't expect to be the best healer in the realm.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome.  Use thunderhead and/or gale stratum and then either thunderhead or blizzard depending on how many mobs in the room.  Can't use many commands while sustaining your weather spells but you will get a hang of it fast.  If you got extra mana while regenning, toss in a spring rain for your buddies.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Can remort races, but no classes, although when I type remort, it says sor is an option..probably a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Loxias</name></author>
		
	</entry>
</feed>