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	<updated>2026-04-04T19:30:57Z</updated>
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		<id>http://www.johnmarc.org/index.php?title=Worship&amp;diff=48493</id>
		<title>Worship</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Worship&amp;diff=48493"/>
		<updated>2013-02-06T09:29:06Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Tor is not THAT bad for archery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''This is a big step in your life.  Unlike the whimsical religions of other worlds, the choosing of a [[:Category: Gods And Goddesses |God or Goddess]] for devotion becomes permanent.  The reason for this is that the [[:Category: Gods And Goddesses |gods]] take an active role once they have you within their flock and they will not [[Unworship |release your soul]] once they have it.  There are many perks and negatives to worshipping a [[:Category: Gods And Goddesses |god]] on Avatar.  You will have to research, ask around, or take a guess as to whether or not a religion is something you really wish to do.  Some [[:Category: Gods And Goddesses |Gods]], like [[Bhyss |Bhyss]], have only a few benefits (although attractive to some) and many small negatives.  The addition of religion to your life, however, will create a more unique experience for you.  The choice is yours.''&lt;br /&gt;
&lt;br /&gt;
''You'll find with certain gods and goddesses that the effects of your spells are modified.  For example, a cleric/priest who worships [[Tul-Sith]] can expect to heal 300hp with a single divinity, while others can expect less than that.  The atheist rate on that is 250hp, so [[Tul-Sith  |Tul-Sith]] offers a 20% increase in healing effectiveness.''&lt;br /&gt;
&lt;br /&gt;
''Worship can also affect things like spell duration, ac provided by spells, and melee effectiveness.  An example of this would be the [[Kra  |Kra]] armor class bonus, or the [[Quixoltan]] duration bonus.  [[Werredan  |Werredan]] is known to provide bonuses to XP as well.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Worship Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Bhyss     |Bhy]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Durr      |Dur]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Gorn      |Grn]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Kra       |Kra]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Quixoltan |Qxl]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Roixa     |Rxa]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tul-Sith  |Tul]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Werredan  |Wer]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Leading Ability |Group Leadership Capacity]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +4&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]: Buffing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -15%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=1 | [[Cast |Spellcasting]]: Healing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | -30%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Physical Ability Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | +20%&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|  align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=6 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Open Hand |Hand-to-Hand]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | worst&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Psi (telekinetic)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Missile Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | halved&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | -25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff9999;color:#ff0000&amp;quot; | +50%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | +200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff8888;color:#ff0000&amp;quot; | +80%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  0&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ccccff;color:#0000ff&amp;quot; | +2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffaaaa;color:#ff0000&amp;quot; | -2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Prayer |Prayer]] Responses (Average)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | mixed&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Sharpen Weapon |Sharpening]]&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Enchanting |Enchanting]]&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Fletch |Fletching]]&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ??&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=5 | [[:Category: Pantheon Spells|Pantheon Spells]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Glorious Conquest |Glorious Conquest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Grim Harvest |Grim Harvest]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hallowed Nimbus |Hallowed Nimbus]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Protective Vigil |Protective Vigil]]&amp;lt;sup&amp;gt;[9]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | 7&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Unholy Rampage |Unholy Rampage]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | good&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#000000&amp;quot; | ?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | bad&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | worst&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''&amp;lt;sup&amp;gt;[1]&amp;lt;/sup&amp;gt; [[Werredan  |Werredan]] effectively disables your ability to do rogue damage, for example, your surprise attack will do just normal damage instead of double (atheist) and will not land very often.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt; Practice gains here refers to [[:Category: Lowmort |lowmort]] [[Practice Points |practice]] gains; as [[:Category: Hero |hero]] [[Practice Points |practice]] gains equal [[:Category: Lowmort|lowmort]] [[Practice Points |practice]] gains halved then rounded down, they may or may not be affected by worship. Check the [[Wisdom |Wisdom Table ]].&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt; [[:Category: Gods And Goddesses |Gods]] affect [[Enchanting |enchanting]] through their &amp;quot;presences&amp;quot;; a favorable divine presence will turn a &amp;quot;shimmer&amp;quot; into a &amp;quot;brill&amp;quot; while an unfavorable one will turn a &amp;quot;brill&amp;quot; into a &amp;quot;shimmer&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[5]&amp;lt;/sup&amp;gt; [[Gorn  |Gorn]] seem to decrease normal rogue's rogue damage, and have no effect on shf's 'rogue' skills.  &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[6]&amp;lt;/sup&amp;gt; A good sharpen presence prevents you from dulling your weapon. When this happens, you won't have any lag from a sharpen attempt either. It does, however, use up one use of your whetstone as usual. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[7]&amp;lt;/sup&amp;gt; Durr like doubles all fletching output. Roixa probably slightly better than normal. Werredan and Kra seem to worsen it slightly. &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt; Negative AC effects will also worsen (i.e. make bigger, not smaller) the penalty of AC-reducing spells like ego whip, faerie fire (good), or frenzy (bad). &amp;lt;br&amp;gt;&lt;br /&gt;
''&amp;lt;sup&amp;gt;[9]&amp;lt;/sup&amp;gt; I think the numbers listed in &amp;quot;affects&amp;quot; are the sums of bitfields, not percentages, so don't take them at face value.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This data was compiled from multiple sources that may or may not be accurate and/or up-to-date.''&lt;br /&gt;
&lt;br /&gt;
See also [[Devotion]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Characters]]&lt;br /&gt;
[[Category: Commands]]&lt;br /&gt;
[[Category: Religion]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Stunning_Weapon&amp;diff=47658</id>
		<title>Stunning Weapon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Stunning_Weapon&amp;diff=47658"/>
		<updated>2012-08-24T01:14:35Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''With this spell, a psionicist can impart upon her weapons the ability to inspire dread.  This causes a victim to be paralyzed by fear, rendering them unable to react intelligently.''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): none.&lt;br /&gt;
&lt;br /&gt;
Syntax: [[cast]] 'stunning weapon'  (self only)&lt;br /&gt;
&lt;br /&gt;
This spell procs very frequently (at least a third of the time) and stuns the mob for approximately one round.   It is very useful at all tiers, but especially at lord, as it can significantly reduce a mob's ability to cast, thereby reducing spell damage taken by the group.   It is a popular choice until [[Felling Weapon]] becomes available.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Psionic Spells]]&lt;br /&gt;
[[Category: Telekinetic Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Hero Skills And Spells]]&lt;br /&gt;
[[Category: Psionicist Class Definers]]&lt;br /&gt;
[[Category: Kinetic Enhancers]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Psionicists&amp;diff=47657</id>
		<title>Category:Psionicists</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Psionicists&amp;diff=47657"/>
		<updated>2012-08-22T07:47:05Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Worshipping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The PSIONICIST class is a 'spellcasting' class similar to [[:Category: Mages |Mages]] and [[:Category: Clerics |Clerics]], but with several important differences.  Where a [[:Category: Mages |Mage]]'s power comes from harnessing external energies present in all matter, and a [[:Category: Clerics |Cleric]]'s comes from his or her deity, the Psionicist derives all of his or her power from within.  Psions are masters of [[:Category: Biocentric Skills And Spells |BIOCENTRIC SPELLS]] that alter the body on a cellular level, [[:Category: Telepathic Skills And Spells |Telepathic spells]] that can cripple the weak-minded, and [[:Category: Telekinetic Skills And Spells |TELEKINETIC SPELLS]] that range from simple [[Levitation |levitation]] to complex attack spells.  Although slightly less powerful than [[:Category: Mages |MAGEs]] in terms of spell damage, they make up for it with their versatility and bevy of [[:Category: Psionicist Class Definers |unique abilities]]. The [[Prime Requisite |Prime Stat]] of a Psion is [[Intelligence |INTelligence]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Psi.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Psionicist Creation ==&lt;br /&gt;
Like any spellcasting class, races with good mana are recommended. In addition, psionicists run in DR gear and are similar to melee types in their damage, so a race with good innate damage mod is good. There aren't many races with both good spellcasting ability and good damage mod, so people give one or the other more importance.&lt;br /&gt;
&lt;br /&gt;
Good creatable races are drow/elf/cen (good mana, but no damage mod). Liz has average mana (and a small psi spellcost bonus) and good hp with an option of remorting tua/drg. Fdk is a race with good damage mod and good mana (at high evolution), but it has large tnl. Drg and drc are also good options if you can handle the tnl/abomination.&lt;br /&gt;
&lt;br /&gt;
== Psionicists in General ==&lt;br /&gt;
&lt;br /&gt;
When using [[:Category:Telekinetic_Skills_And_Spells |telekinetic spells]] such as [[Dancing Weapon]] and [[Fandango]] be sure to watch out for [[:Category:Stomping_Mobs |Mobs that Stomp]] and [[:Category:Scavenging_Mobs |Mobs that Scavenge]].&lt;br /&gt;
&lt;br /&gt;
Note on [[Dancing Weapon]] use: Be sure to read about [[Kinetic Weapon Control]]. It's worth experimenting with different weapon combinations because some of the specifics of kinetic weapon damage are not fully understood yet. Using a weaker weapon such as a two-handed hafted weapon with less DR than a separate main hand wield and offhand wield (which combine their DR) might give the same damage with [[Dancing Weapon]]. Furthermore, low-weight hafted weapons are supposed to be easier to catch, so they might be a better choice. Hafted weapons can also be used to [[bash]] if necessary. There is still a lot more testing required on this topic. Additionally it's worth remembering that dual wielding will give an extra regular attack, and normal melee hits between telekinetic attacks should do more dmg with the greater HR/DR.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Like any other spell-casting class, the order for training goes; Wisdom (to maximize practices as soon as possible), Intelligence (to get the best chances of mana gains as early as possible), Constitution (to gain improved hps quickly, but probably secondary in importance to mana) and then followed by Dexterity and Strength in no particular combination or hurry.&lt;br /&gt;
&lt;br /&gt;
With the addition of spellbots as common use, Constitution, Dexterity and Strength can all be boosted with spells (commonly by +4 each), so it not neccessary to top out on training those three stats straight away. Further more, with the use of an 'Acumen' fountain (+2 Wisdom) in Centaur Hollow, one can ameliorate the use of Wisdom gear down to a single piece, allowing the three pieces of easily obtainable Intelligence gear (Mantles of Bonk or Ugly Amulets for the neck, and an Orb of Knowledge for the held slot) to be worn at level 3 directly (after your 'Boost' spell has worn off from creation).&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
The trainer in Midgaard is The Psion Mistress which can be found in the Psion's Guild. The direction to the guild can be seen if a psi has heighten senses up and moves from Aelmon west or south he will notice ethereal arrows giving hints as to where the guild lies. Also here are exact directions from Aelmon -&amp;gt; 9w3s4es3e(n)(w)(w) &amp;lt;- (where a direction in brackets means open a door to go that way.)&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Virtually all psionicists worship Shizaga, the Goddess of Chaos and Magic, as she provides enormous benefits and virtually no downsides to the class.   Shizaga increases the damage of psionic spells such as dart, blast bolt and dancing weapon; she reduces spell cost by %5; increases mana regen; reduces spell lag; and provides a bonus to mana gains when levelling.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
When soloing, tank gear seems to be the best bet for the low level psi. Until you get [[Dart |Dart]], [[Psychic Drain |psychic drain]] will be your most damaging spell. Between your melee and spells, nothing should really be able to stop you levels 1-10, so long as you remember to stick to areas your own level. Level 10 and up will be a bit more difficult, but possible. Be sure to wear gear that maxes your [[Intelligence |Int]] so you can [[Dart |Dart]] the heaviest item available to you (depends on your [[Intelligence |Int]]).&lt;br /&gt;
&lt;br /&gt;
As [[Dart |Dart]] costs a bare fraction of your mana, it will be easiest to use [[Quicken |quicken]] as enemies get stronger, rather than using a stronger spell. When you learn [[Blast Bolt]] and [[Detonate]], for instance, keep using Dart (or at higher levels when you need the damage, use a non-telekinetic attack spell). Blast Bolt wastes fodder for a poor damage increase, and Detonate isn't really a damage spell at all. Like all kinetic spells, [[Torch]] outdamages [[Chaos Channel|chaos channelling]] mages of the same level, for less mana cost too, so use it as soon as you are able, and it should be your primary damage spell until [[Dancing Weapon]]. ([[Weapon Rush]] is useless unless you happen to have [[Hand Of God|20k DR at your disposal]].) Avoid non-telekinetic attacks unless you need to [[Surge|surge]].&lt;br /&gt;
&lt;br /&gt;
== Psionicist Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
[[Level |Level]]-50 psionicists may choose to become [[:Category: Mindbenders |mindbenders]] instead.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Psis can solo in two ways&lt;br /&gt;
&lt;br /&gt;
# Use dancing weapon and some mix of tank and hit gear depending on how much hp you have and how hard the mobs you are fighting hit. You will want an alias that picks up the dropped weapon and wield it. Dancing weapon is great for several reasons: low mana cost, damage counts as spell damage (not weapon type such as blunt or sharp) so can hit so-called &amp;quot;no melee damage&amp;quot; mobs, and it hits three times from the start, even if you haven't learned third (or second) attack yet.&lt;br /&gt;
# Wear tank gear and use [[Death Field]]. Death field is the most powerful area spell at hero and it has lower lag compared to acid rain, but it has high cost and big downsides (see [[Deaths Door]]).&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Psis can tank well compared to other casters as they have more hp and their main spell, dancing weapon, still works well in full tank gear. Psis also get handy skills and spells such as shield block, steel skeleton, parry, dodge, protection evil, gurney, mercy, rescue, etc, as well as some useful psi-specific spells like deception, overconfidence, danger scan and illusory shield.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Psis hit great in a group, usually switching to full hit gear after mana drops below base level. Psis usually need three eq sets: tank, mana and hit, which is more than most classes commonly have and makes for more complicated gear changing macros. A big problem for a psi hitting in a group with dancing weapon is losing dropped weapons. While you can make a trigger to pick up dropped weapons often the group will move too fast for your trigger to work, and it may be too spammy onscreen to notice right away that you've dropped a weapon. Ideally groupmates will help pick up dropped weapons, but as psi is less common than it used to be many groupmates are not used to this. Unfortunately kinetic chain is generally viewed as not very effective, although fetch can sometimes be used to retrieve a dropped weapon if you notice it's gone while still close.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Pretty much the same as other casters in that they can brandish. They do learn augment at hero 87 and so can also cast limited heal spells.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Psi can be quite powerful in lord groups but need to have favourable circumstances. Bashing makes a lot more difference at lord for psi damage. [[Fandango]] is the main psi spell which when the mob is bashed does very good damage. With full lord hit gear it does damage somewhere between mid and high ERAD. For comparison, it's somewhere between surge 2 and surge 3 brimstone. Also, it's very consistent. Since fandango costs relatively little mana, psis can run a long time without regen.&lt;br /&gt;
&lt;br /&gt;
Taking into account the above psis are most useful in xp runs with a monk type in group. Since almost all lord play is in a group, psi lords have the same issue with lost weapons as psis hitting in a group at hero. Kinetic chain is more useful because of relatively less mana cost compared to hero. Also you can use mindwipe when kinetic chain is exhausted and still do a pretty good amount of overall damage.&lt;br /&gt;
&lt;br /&gt;
The disadvantages to psis are that they have to run in hit gear, making them more splatty. Also they have neither a good area spell, nor a good surgeable single target spell at lord, which means they are of less use in gear rooms. Lost weapons are a perennial risk, especially in areas with stompers or when the whole group goes down.&lt;br /&gt;
&lt;br /&gt;
=== Kinetic enhancers ===&lt;br /&gt;
Higher level psionicists receive kinetic enhancers which can be cast on their weapons. The most important of these are &lt;br /&gt;
&lt;br /&gt;
* [[Felling Weapon|felling weapon]] (lord 400) - can knock down mobs&lt;br /&gt;
* [[Conscious Weapon|conscious weapon]] (lord 500) - increases damage&lt;br /&gt;
* [[Intelligent Weapon|intelligent weapon]] (lord 800) - increase damage even more&lt;br /&gt;
&lt;br /&gt;
== Psionicist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Psionicist can choose to remort into a Human Sorcerer at lvl 150 Lord or at lvl 300 Lord if he wants to keep his old race.&lt;br /&gt;
&lt;br /&gt;
Mindbenders can become Sorcerors earlier than Psions can.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Psionicists&amp;diff=47656</id>
		<title>Category:Psionicists</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Psionicists&amp;diff=47656"/>
		<updated>2012-08-22T07:43:38Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Psionicists in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The PSIONICIST class is a 'spellcasting' class similar to [[:Category: Mages |Mages]] and [[:Category: Clerics |Clerics]], but with several important differences.  Where a [[:Category: Mages |Mage]]'s power comes from harnessing external energies present in all matter, and a [[:Category: Clerics |Cleric]]'s comes from his or her deity, the Psionicist derives all of his or her power from within.  Psions are masters of [[:Category: Biocentric Skills And Spells |BIOCENTRIC SPELLS]] that alter the body on a cellular level, [[:Category: Telepathic Skills And Spells |Telepathic spells]] that can cripple the weak-minded, and [[:Category: Telekinetic Skills And Spells |TELEKINETIC SPELLS]] that range from simple [[Levitation |levitation]] to complex attack spells.  Although slightly less powerful than [[:Category: Mages |MAGEs]] in terms of spell damage, they make up for it with their versatility and bevy of [[:Category: Psionicist Class Definers |unique abilities]]. The [[Prime Requisite |Prime Stat]] of a Psion is [[Intelligence |INTelligence]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Psi.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Psionicist Creation ==&lt;br /&gt;
Like any spellcasting class, races with good mana are recommended. In addition, psionicists run in DR gear and are similar to melee types in their damage, so a race with good innate damage mod is good. There aren't many races with both good spellcasting ability and good damage mod, so people give one or the other more importance.&lt;br /&gt;
&lt;br /&gt;
Good creatable races are drow/elf/cen (good mana, but no damage mod). Liz has average mana (and a small psi spellcost bonus) and good hp with an option of remorting tua/drg. Fdk is a race with good damage mod and good mana (at high evolution), but it has large tnl. Drg and drc are also good options if you can handle the tnl/abomination.&lt;br /&gt;
&lt;br /&gt;
== Psionicists in General ==&lt;br /&gt;
&lt;br /&gt;
When using [[:Category:Telekinetic_Skills_And_Spells |telekinetic spells]] such as [[Dancing Weapon]] and [[Fandango]] be sure to watch out for [[:Category:Stomping_Mobs |Mobs that Stomp]] and [[:Category:Scavenging_Mobs |Mobs that Scavenge]].&lt;br /&gt;
&lt;br /&gt;
Note on [[Dancing Weapon]] use: Be sure to read about [[Kinetic Weapon Control]]. It's worth experimenting with different weapon combinations because some of the specifics of kinetic weapon damage are not fully understood yet. Using a weaker weapon such as a two-handed hafted weapon with less DR than a separate main hand wield and offhand wield (which combine their DR) might give the same damage with [[Dancing Weapon]]. Furthermore, low-weight hafted weapons are supposed to be easier to catch, so they might be a better choice. Hafted weapons can also be used to [[bash]] if necessary. There is still a lot more testing required on this topic. Additionally it's worth remembering that dual wielding will give an extra regular attack, and normal melee hits between telekinetic attacks should do more dmg with the greater HR/DR.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Like any other spell-casting class, the order for training goes; Wisdom (to maximize practices as soon as possible), Intelligence (to get the best chances of mana gains as early as possible), Constitution (to gain improved hps quickly, but probably secondary in importance to mana) and then followed by Dexterity and Strength in no particular combination or hurry.&lt;br /&gt;
&lt;br /&gt;
With the addition of spellbots as common use, Constitution, Dexterity and Strength can all be boosted with spells (commonly by +4 each), so it not neccessary to top out on training those three stats straight away. Further more, with the use of an 'Acumen' fountain (+2 Wisdom) in Centaur Hollow, one can ameliorate the use of Wisdom gear down to a single piece, allowing the three pieces of easily obtainable Intelligence gear (Mantles of Bonk or Ugly Amulets for the neck, and an Orb of Knowledge for the held slot) to be worn at level 3 directly (after your 'Boost' spell has worn off from creation).&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
The trainer in Midgaard is The Psion Mistress which can be found in the Psion's Guild. The direction to the guild can be seen if a psi has heighten senses up and moves from Aelmon west or south he will notice ethereal arrows giving hints as to where the guild lies. Also here are exact directions from Aelmon -&amp;gt; 9w3s4es3e(n)(w)(w) &amp;lt;- (where a direction in brackets means open a door to go that way.)&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Although many Psis chose different worshiping the main deity should be Shizaga the Goddess of Chaos and Magic as she increases the damage of psionic spells such as dart, blast bolt and up to dancing weapon. Also the mana cost in spells is being decresed by %5, better mana regen and there is bonus to mana gains when lvling.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
When soloing, tank gear seems to be the best bet for the low level psi. Until you get [[Dart |Dart]], [[Psychic Drain |psychic drain]] will be your most damaging spell. Between your melee and spells, nothing should really be able to stop you levels 1-10, so long as you remember to stick to areas your own level. Level 10 and up will be a bit more difficult, but possible. Be sure to wear gear that maxes your [[Intelligence |Int]] so you can [[Dart |Dart]] the heaviest item available to you (depends on your [[Intelligence |Int]]).&lt;br /&gt;
&lt;br /&gt;
As [[Dart |Dart]] costs a bare fraction of your mana, it will be easiest to use [[Quicken |quicken]] as enemies get stronger, rather than using a stronger spell. When you learn [[Blast Bolt]] and [[Detonate]], for instance, keep using Dart (or at higher levels when you need the damage, use a non-telekinetic attack spell). Blast Bolt wastes fodder for a poor damage increase, and Detonate isn't really a damage spell at all. Like all kinetic spells, [[Torch]] outdamages [[Chaos Channel|chaos channelling]] mages of the same level, for less mana cost too, so use it as soon as you are able, and it should be your primary damage spell until [[Dancing Weapon]]. ([[Weapon Rush]] is useless unless you happen to have [[Hand Of God|20k DR at your disposal]].) Avoid non-telekinetic attacks unless you need to [[Surge|surge]].&lt;br /&gt;
&lt;br /&gt;
== Psionicist Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
[[Level |Level]]-50 psionicists may choose to become [[:Category: Mindbenders |mindbenders]] instead.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Psis can solo in two ways&lt;br /&gt;
&lt;br /&gt;
# Use dancing weapon and some mix of tank and hit gear depending on how much hp you have and how hard the mobs you are fighting hit. You will want an alias that picks up the dropped weapon and wield it. Dancing weapon is great for several reasons: low mana cost, damage counts as spell damage (not weapon type such as blunt or sharp) so can hit so-called &amp;quot;no melee damage&amp;quot; mobs, and it hits three times from the start, even if you haven't learned third (or second) attack yet.&lt;br /&gt;
# Wear tank gear and use [[Death Field]]. Death field is the most powerful area spell at hero and it has lower lag compared to acid rain, but it has high cost and big downsides (see [[Deaths Door]]).&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Psis can tank well compared to other casters as they have more hp and their main spell, dancing weapon, still works well in full tank gear. Psis also get handy skills and spells such as shield block, steel skeleton, parry, dodge, protection evil, gurney, mercy, rescue, etc, as well as some useful psi-specific spells like deception, overconfidence, danger scan and illusory shield.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Psis hit great in a group, usually switching to full hit gear after mana drops below base level. Psis usually need three eq sets: tank, mana and hit, which is more than most classes commonly have and makes for more complicated gear changing macros. A big problem for a psi hitting in a group with dancing weapon is losing dropped weapons. While you can make a trigger to pick up dropped weapons often the group will move too fast for your trigger to work, and it may be too spammy onscreen to notice right away that you've dropped a weapon. Ideally groupmates will help pick up dropped weapons, but as psi is less common than it used to be many groupmates are not used to this. Unfortunately kinetic chain is generally viewed as not very effective, although fetch can sometimes be used to retrieve a dropped weapon if you notice it's gone while still close.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Pretty much the same as other casters in that they can brandish. They do learn augment at hero 87 and so can also cast limited heal spells.&lt;br /&gt;
&lt;br /&gt;
== Psionicists at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Psi can be quite powerful in lord groups but need to have favourable circumstances. Bashing makes a lot more difference at lord for psi damage. [[Fandango]] is the main psi spell which when the mob is bashed does very good damage. With full lord hit gear it does damage somewhere between mid and high ERAD. For comparison, it's somewhere between surge 2 and surge 3 brimstone. Also, it's very consistent. Since fandango costs relatively little mana, psis can run a long time without regen.&lt;br /&gt;
&lt;br /&gt;
Taking into account the above psis are most useful in xp runs with a monk type in group. Since almost all lord play is in a group, psi lords have the same issue with lost weapons as psis hitting in a group at hero. Kinetic chain is more useful because of relatively less mana cost compared to hero. Also you can use mindwipe when kinetic chain is exhausted and still do a pretty good amount of overall damage.&lt;br /&gt;
&lt;br /&gt;
The disadvantages to psis are that they have to run in hit gear, making them more splatty. Also they have neither a good area spell, nor a good surgeable single target spell at lord, which means they are of less use in gear rooms. Lost weapons are a perennial risk, especially in areas with stompers or when the whole group goes down.&lt;br /&gt;
&lt;br /&gt;
=== Kinetic enhancers ===&lt;br /&gt;
Higher level psionicists receive kinetic enhancers which can be cast on their weapons. The most important of these are &lt;br /&gt;
&lt;br /&gt;
* [[Felling Weapon|felling weapon]] (lord 400) - can knock down mobs&lt;br /&gt;
* [[Conscious Weapon|conscious weapon]] (lord 500) - increases damage&lt;br /&gt;
* [[Intelligent Weapon|intelligent weapon]] (lord 800) - increase damage even more&lt;br /&gt;
&lt;br /&gt;
== Psionicist Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Psionicist can choose to remort into a Human Sorcerer at lvl 150 Lord or at lvl 300 Lord if he wants to keep his old race.&lt;br /&gt;
&lt;br /&gt;
Mindbenders can become Sorcerors earlier than Psions can.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gremblingadorim&amp;diff=47627</id>
		<title>Gremblingadorim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gremblingadorim&amp;diff=47627"/>
		<updated>2012-08-12T03:28:19Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''(Demonic) (Black Aura) A giant dragon snakes through the trees until it spies you in its way.''&lt;br /&gt;
&amp;lt;p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Giant claws tear at the earth and grapple trees to carry the dragon further through the forest.  Red eyes the size of a melon and the smoothness of a pearl sit underneath horned and scaled brows. It is wingless, like many dragons are; the sinuous movements through the trees make up for it as it travels faster than a horse can run. This is death for you, adventurous hero.''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords:''' Gremblingadorim, Dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 40.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Skin-Item Mobs|skinnable]]. &amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Invis |detect invis]], [[Infravision |infravision]], [[Sanctuary |sanctuary]]. Gremblingadorim is male, capable of seeing the invisible, &lt;br /&gt;
capable of seeing that which is hidden, capable of seeing in the dark, &lt;br /&gt;
aggressive, and demonically aligned.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gremblingadorim is portable, and wanders throughout [[Wildwood|Wildwood]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
The corpse can be skinned for [[Gremblingadorim's Hide]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs in Wildwood|Mobs In Wildwood]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Demonic_Lapis_Lazuli&amp;diff=47580</id>
		<title>Demonic Lapis Lazuli</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Demonic_Lapis_Lazuli&amp;diff=47580"/>
		<updated>2012-07-19T06:10:20Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;''Little golden stars twinkle evilly in the deep blue surface of this gem.''&amp;lt;br&amp;gt;  Giving the crafter the demonic gem and perfect gem allows him to modify things.  Silver chest pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Little golden stars twinkle evilly in the deep blue surface of this gem.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Giving the crafter the demonic gem and perfect gem allows him to modify things.&lt;br /&gt;
&lt;br /&gt;
Silver chest plate&lt;br /&gt;
Robust - Hp bonus to player&lt;br /&gt;
Stealth - Sneak on the item&lt;br /&gt;
&lt;br /&gt;
Black armband&lt;br /&gt;
Robust - Hp bonus to player&lt;br /&gt;
Stealth - Sneak on the item&lt;br /&gt;
Fortify - Extra ac bonus on item&lt;br /&gt;
&lt;br /&gt;
Assassin's armband&lt;br /&gt;
Weaponize - Damage boost and sneak but loss of archery mods&lt;br /&gt;
Specialize - Hitroll boost and archer modifications&lt;br /&gt;
&lt;br /&gt;
Watermark tattoo - This will be bound to the player&lt;br /&gt;
Defensive - Changes the affinity so player can receive werrebocler 1 day in 5&lt;br /&gt;
Offensive - Changes the affinity so player can receive damroll bonus 1 day in 5&lt;br /&gt;
These give up to 24 hours of the effect but end at midnight.&lt;br /&gt;
&lt;br /&gt;
Silver sword - One from commander only&lt;br /&gt;
Brutish - Reforges the sword into a double hitting staff&lt;br /&gt;
Divine - Reforges the sword into a small scepter&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Tarterus_Proper&amp;diff=47147</id>
		<title>Category:Tarterus Proper</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Tarterus_Proper&amp;diff=47147"/>
		<updated>2012-05-10T01:13:11Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tarterus}}&lt;br /&gt;
&lt;br /&gt;
''Tarterus is the Demon homeworld. All imaginable types of vile Demons, Daemons and Demodands call this twisted plane their home. They are ruled there by the Dark Lord, Anthraxus, rumored to possess the legendary belt of souls and boots of planewalking.''&lt;br /&gt;
&lt;br /&gt;
''Dangerous doesn't even begin to describe it.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Kylara&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Ascension|Ascension]]: w, 2u, 2n&lt;br /&gt;
* [[:Category:Garden|Garden]]: u, s, 3e, quaff&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
Tarterus proper has a very simple layout: a 5 x 5 block in 4 layers, that loops in every direction.&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Various demons, all respond to the &amp;quot;de&amp;quot; keyword. Danger of demonfire. &lt;br /&gt;
&lt;br /&gt;
Shift is not particularly tough (2 stationary mobs, always danger of more), but there is the problem with demonfire that can catch the incoming tank.&lt;br /&gt;
&lt;br /&gt;
[[Category:Areas That Need Descriptions]]&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Tarterus]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Sprites&amp;diff=47114</id>
		<title>Sprites</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Sprites&amp;diff=47114"/>
		<updated>2012-05-05T00:17:43Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Removed wzd from well-suited - the fail rate on this particular combo is rather high.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Sprite Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Sprite [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 10–15 '''(18)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 11–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Sprite [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 20–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–19 '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''These faeries have long been regarded as the peaceful guardians of the forest and respected by all.  Their extreme magical nature and [[Intelligence |intelligence]] counteracts their weakness in [[Size |stature]] and [[Constitution |stamina]].  In the past their place has been solely the forest, but as the population has grown, and settlements have dug into their homeland, some have found the need to leave their homes and seek out goals... or revenge against those who may have forced them out.  Sprites are extremely potent spellcasters.  They can [[Cast |cast]] [[:Category: Spells |spells]] more effectively than just about any other [[:Category: Races |race]] found in this realm.  They are [[Intelligence |quick of wit]], and extremely [[Dexterity |fast on their feet]] as well.  They are physically the [[Strength |weakest]] of the [[:Category: Races |races]] in this realm however, and though they may not get hit often, no damage they take can be considered to be light.  Sprites all have the racial ability to [[Racial Dodge |dodge attacks]], and have the innate ability to [[Racial Fly |fly]] as well.  Sprites can be quite mischievous, and have all developed the ability to [[Racial Invis |turn invisible]] at will.  This [[:Category: Races |race]] is only available through [[Remort |remort]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Spr.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Faerie Language |Faerie]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Dodge |Dodge]], [[Racial Fly |Fly]], [[Racial Invis |Invis]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' very small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1052 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Bladedancers |bladedancers]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Fusiliers |fusiliers]], [[:Category: Mages |mages]], [[:Category: Priests |priests]], [[:Category: Sorcerers |sorcerers]], [[:Category: Stormlords |stormlords]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category:Berserkers |berserkers]], [[:Category: Bodyguards |bodyguards]]*, [[:Category: Warriors |warriors]]. &lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Sprites may participate in the Diplomatic Corps every 10 levels at lowmort. All Sprites should report to [[Esseirt'u|Esseirt'u]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Sprites get a 25% [[Racial Spell Cost Modifier|reduction]] in all spell costs, are &amp;quot;nofail&amp;quot; at 90%, and have very fast mana regeneration. They have tremendous mana gains, the highest of any race in game, so they make natural casters of any flavor. (Technically, sprites have identical mana gains to High Elves &amp;amp; Dragons, but due to cheaper spells - 25% reduction as opposed to 15% for HiE - means they have larger ''effective'' mana pools).&lt;br /&gt;
&lt;br /&gt;
Being ''very small'', sprites also receive bonuses within the fusilier class as most of the enemies range from small to very large - so sprites gain bonuses against all these. They also have a small archery modifier.&lt;br /&gt;
&lt;br /&gt;
Sprite stealth is comparable to a human. &lt;br /&gt;
&lt;br /&gt;
Sprites are recommended to those players that are able to cope with very small hp gains - sprites have one of the smallest hp pools, regardless of class, among all races. This can be somewhat mitigated by worshipping hp increasing gods, like wer, qxl and rxa at hero.&lt;br /&gt;
&lt;br /&gt;
To compensate, sprites are very good at dodging, as their racial dodge stacks with the skill [[Dodge]] (effect also called &amp;quot;double dodge&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Their low hp can mean they are vulnerable to area spells. However, since they're size very small, area spells do less damage to them.&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Races]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Amulet_Of_Malyse&amp;diff=47111</id>
		<title>Amulet Of Malyse</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Amulet_Of_Malyse&amp;diff=47111"/>
		<updated>2012-05-02T07:08:25Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A word of power has been engraved into this golden amulet''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Modifies damage roll by 7 continuous&lt;br /&gt;
 Modifies hit roll by 7 continuous&lt;br /&gt;
 Modifies constitution by 2 continuous&lt;br /&gt;
 Modifies strength by 2 continuous''&lt;br /&gt;
&lt;br /&gt;
Slot: Neck&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Class: 30-32&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: amulet malyse perfection lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get any lord type armor amulet (eg. [[amulet with a small silver sword inscribed on it]], [[amulet of imagery]])&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 ruby, 1 emerald, 2 amethysts&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest amulet &amp;quot;amulet of malyse&amp;quot;&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Amulet_Of_Malyse&amp;diff=47110</id>
		<title>Amulet Of Malyse</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Amulet_Of_Malyse&amp;diff=47110"/>
		<updated>2012-05-02T06:53:52Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A word of power has been engraved into this golden amulet''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Modifies damage roll by 7 continuous&lt;br /&gt;
 Modifies hit roll by 7 continuous&lt;br /&gt;
 Modifies constitution by 2 continuous&lt;br /&gt;
 Modifies strength by 2 continuous''&lt;br /&gt;
&lt;br /&gt;
Slot: Neck&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Class: 30-32&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: amulet malyse perfection lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get any lord type armor amulet&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 ruby, 1 emerald, 2 amethysts&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest amulet &amp;quot;amulet of malyse&amp;quot;&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Amulet_Of_Malyse&amp;diff=47109</id>
		<title>Amulet Of Malyse</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Amulet_Of_Malyse&amp;diff=47109"/>
		<updated>2012-05-02T06:53:35Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;''Armor emblazoned with an ancient logo sits here peacefully.''&amp;lt;br&amp;gt;   Modifies damage roll by 7 continuous  Modifies hit roll by 7 continuous  Modifies constitution by 2 continuo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Armor emblazoned with an ancient logo sits here peacefully.''&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 Modifies damage roll by 7 continuous&lt;br /&gt;
 Modifies hit roll by 7 continuous&lt;br /&gt;
 Modifies constitution by 2 continuous&lt;br /&gt;
 Modifies strength by 2 continuous''&lt;br /&gt;
&lt;br /&gt;
Slot: Neck&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Class: 30-32&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: amulet malyse perfection lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get any lord type armor amulet&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 ruby, 1 emerald, 2 amethysts&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest amulet &amp;quot;amulet of malyse&amp;quot;&lt;br /&gt;
[[Category:Lord Manifest Gear]]&lt;br /&gt;
[[Category:Lord Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Berserkers&amp;diff=47075</id>
		<title>Category:Berserkers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Berserkers&amp;diff=47075"/>
		<updated>2012-04-19T12:40:22Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Prone to [[Bloodlust |bloodlust]]?  Have a passion for death and dismemberment?  You might have what it takes to succeed in the bloody and brutal world of Berserkers!  Berserkers are powerful fighters whose ferocity and disregard for their own safety make them truly devastating and almost impervious to damage under the right circumstances.  They thrive in tumultuous combat, leading a group and battling on the front lines.  Traditionally they wear very little armor, in order to maximize their destructive potential.  Once they attain level 51, Berserkers do not gain new class skills in the usual manner, instead selecting from a list of Rites at specific sublevels.  Berserkers NEVER learn any magic spells except homeshift, which is good because they never gain mana.  The [[Prime Requisite |PRIME REQUISITES]] of berserkers is [[Strength |STRENGTH]].  They are only available to [[:Category: Warriors |warriors]], [[:Category: Rogues |rogues]] and old [[:Category: Rangers |rangers]] via the REMORT command.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bzk.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Berserkers in General ==&lt;br /&gt;
&lt;br /&gt;
Berserkers are a pure melee class; they never gain mana or learn any spells. At hero they get comparable hp to a warrior (maybe slightly more); at lord, quite a bit more. They almost always run in hit gear. They hit considerably better when tanking the mob than without, and thus serve as good tanks and rescuers. Their lack of spells means that they rely on their groupmates more than usual. They use blunt weapons to hit.&lt;br /&gt;
&lt;br /&gt;
== Berserker Creation ==&lt;br /&gt;
Berserkers are only creatable via the [[Remort|remort]] command. See the [[:Category:Remort Classes|remort classes]] page for options and at what level. Good creatable races include orc (decent hp and damage, low tnl), ogre (quite a bit more hp and damage, a bit more tnl) and giant (most hp, damage, and tnl), gargoyles (for golem option - usually people remort golem first before bzk).&lt;br /&gt;
&lt;br /&gt;
== Berserkers at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Once remorted, you should have enough practice points to practice all your attributes to maximum. Should you not have enough, for odd reasons, Constitution is the most important attribute (for HP gains), since Intelligence is generally not a factor, and neither is Wisdom - there is a very small amount of skills to be practiced over Lomort tier, and virtually none once you Hero, so measly practice point gains and slow learning due to low intelligence are not an issue.&lt;br /&gt;
&lt;br /&gt;
Of note is that berserkers do not get [[Magic Lore]]; so they are consigned to an eternity of &amp;quot;very long&amp;quot; and &amp;quot;for a while&amp;quot; after Lowmort level 25.  See [[Magic Lore]] for a guide to the duration ranges of the various descriptors.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Practice all skills as they become available, as a majority is useful. Some less immediately useful ones are [[Kick]], [[Toss]] (Toss has a long lag if failed) or [[Butcher]], but since there is only [[:Category:Berserker Lowmort Skills And Spells|so few of them]] you might as well practice all.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Werredan with the hp and xp benefits is a good choice, as with any warrior class - lack if mana gains is not an issue for mana-less berserkers, and the experience bonus is always nice. [[Worship|Worshiping]] other deities makes little practical sense.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Lowmort is mostly a solo affair. With large HP gains and early access to skills such as [[Third Attack]] and [[Blunt Weaponry]], a berserker will always solo in [[:Category:Hit Gear|hit-gear]], pausing only for so long to replenish HP or spells. Remember to upgrade gear every 10 levels or so, and complete all [[:Category:Diplomatic Corps|Diplomatic Corps]] quests if you have not completed them in your previous incarnation.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
Berserkers at these levels will likely have more HP than groupies, so role of a tank is simple due to early access to [[Dodge]] and [[Rescue]]. Grouping a healer can be effective since a lack of AC gear will mean more damage taken over runs.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
Similar to soloing, but with less risk, a berserker can easily dish out appropriate amounts of damage behind a tank clad in AC gear, as well as serve as a backup tank. Unfortunately lowmort groups are rare, so it's not often an opportunity to [[Sponge|sponge]] like this will present itself.&lt;br /&gt;
&lt;br /&gt;
== Berserker Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
There are no prestige options for berserkers at this time.&lt;br /&gt;
&lt;br /&gt;
== Berserkers at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train your constitution first and foremost in order to maximize the HP gains. Intelligence is not relevant due to no mana gains and a miniscule amount of skills to be practiced, and Wisdom is also not relevant due to - again, only a few skills to be practiced. However, do train all attributes once you have the opportunity, if only to provide a buffer for stat loses at post Hero 101, as well as a potential pool of practice points for buying HP directly, if such a practice is interesting to you.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Unlike most classes - berserkers do not get spells. At hero 1 they acquire rites. Every 100 levels they are allowed to pick one rite to learn. Some rites are only functional when the berserker's AC rating are under a certain level (-750 max for heros and -1250 for lords). The options are:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;text-align:center;&amp;quot; | &amp;lt;b&amp;gt;Rite&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#efefef;text-align:center;&amp;quot; | &amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#efefef;text-align:center;&amp;quot; | &amp;lt;b&amp;gt;AC Limited&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#C0C0C0;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | Loss prevention&lt;br /&gt;
|-&lt;br /&gt;
| [[Agility]]&lt;br /&gt;
| Prevents the loss of dexterity due to death.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Might]]*&lt;br /&gt;
| Prevents the loss of strength due to death.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Vitality]]&lt;br /&gt;
| prevents the loss of constitution due to death.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#C0C0C0;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | AC based&lt;br /&gt;
|-&lt;br /&gt;
| [[Bloodlust]]*&lt;br /&gt;
| Regains HP whenever the Berserker makes a melee kill.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Final Fury]]&lt;br /&gt;
| When reduced to 10% HPs the Berserker gets a bonus to damage.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Raging Rush]]&lt;br /&gt;
| Increases the Berserker's HP regeneration rate while under berserk effects.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Resist Pain]]*&lt;br /&gt;
| Reduces damage taken during regular melee rounds.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#C0C0C0;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | Group assist&lt;br /&gt;
|-&lt;br /&gt;
| [[Warcry]]&lt;br /&gt;
| This skill grants his groupmates a damage bonus in addition to the hitroll bonus when rallying.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#C0C0C0;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | Others&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor Training]]&lt;br /&gt;
| AC limited abilities are upped to -850 for Heroes and -1500 for lords.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Deathblow]]*&lt;br /&gt;
| Gain an automatic extra attack when they hit an enemy for more than 50% remaining HPs in one blow.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Wail]]&lt;br /&gt;
| If an opponent blocks a Berserker's attack with weapon or shield the berserker gains an immediate extra followup attack.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Discipline]]&lt;br /&gt;
| Take less of a hit to AC when they berserk.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard Crush]]&lt;br /&gt;
| If an attack is parried or blocked with a shield then it is more draining to the defender than normal.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FA5858;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | Potentially Bad&lt;br /&gt;
|-&lt;br /&gt;
| [[Prime Strike]]*&lt;br /&gt;
| In direct combat hits will be before the enemy's during regular melee rounds.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Rage Control]]*&lt;br /&gt;
| Reduces the odds of berserking from damage inflicted by any source other than the [[Scarification|scar]] command.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Steadfast]]&lt;br /&gt;
| Grants the Berserker immunity to [[Calm|calm]], [[Dread|dread]] and [[Awe|awe]].&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;amp;lowast; These six rites are pre-requisites for lord rites (there are six lord rites).&lt;br /&gt;
&lt;br /&gt;
==== Which rites to get ====&lt;br /&gt;
Bloodlust and resist pain are the first two to get (order depends on what you want to do - usually bloodlust is first). Deathblow is next. Those are the most important ones; the rest are much less important. Useful ones to get are wail, guard crush and final fury (when you have enough hp). You will need to learn might at some point, since it's required for a lord rite.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
It is not uncommon for fighter classes to devote Werredan:&lt;br /&gt;
&lt;br /&gt;
     Str  Int  Wis  Dex  Con  &lt;br /&gt;
     +1   -1    0   -1   +1&lt;br /&gt;
&lt;br /&gt;
Remember that post 101 your (potential) DC insignia will fade, and to gain a full bonus to constitution (+4 over maximum trainable) you will likely need to wear appropriate [[:Category:Con Gear|leveling gear]].&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Berserkers are very solo-able. Early on the rite Bloodlust is very handy to maintain the HP while running in full hit gear. Unless your HPs can handle swarms stick to non-aggie areas.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Tanking at hero with a berserker is fairly simple and straight forward.  The first two rites you should take are resist pain and bloodlust.  Resist pain will allow you to fight for the first 2-3 rounds of combat without taking any noticeable damage.  Since berserkers can regain health via the bloodlust rite, their dependence on healing is less than that of other tanks.  The best hitters to bring when tanking at hero would be archers and casters.  This is because casters and archers can stop most if not all of their damage at any given time allowing the berserker a far greater chance of landing the killing blow and gaining health through bloodlust.&lt;br /&gt;
&lt;br /&gt;
Grouporder yourself front, as the top hitting slot tends to get more terminal blows. If you don't have an attentive archer/caster who times their damage to give you the terms, then lowhero warriors can be good because they are fairly weak yet still do consistent damage. &lt;br /&gt;
&lt;br /&gt;
Enchanted hitgear is the way to go, because you want to do enough damage to get the terms. A secondary hitset with lower ac is helpful so that you can keep your ac below -750 for bloodlust when your frenzy falls mid-combat (and a good alias to swap between sets).&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
For pre-250, two regular very good edged damage weapons will outperform a blunt doublehit weapon. After 250, a blunt double-hit weapon is best. [[Sceptre Of Igecsoz]] is a good fodderable weapon.&lt;br /&gt;
&lt;br /&gt;
Once you get enough hp, using [[Final Fury]] can be fun. For final fury to work, you need to have less than 10% of your max hp. Scar often to keep your hp below 10%.&lt;br /&gt;
&lt;br /&gt;
== Berserkers at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
===Lord Rites===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;3&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:left&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;text-align:center;&amp;quot; | &amp;lt;b&amp;gt;Rite&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#efefef;text-align:center;&amp;quot; | &amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
! style=&amp;quot;background:#efefef;text-align:center;&amp;quot; | &amp;lt;b&amp;gt;AC Limited&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#C0C0C0;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | AC based&lt;br /&gt;
|-&lt;br /&gt;
| [[Savage Strength]]&lt;br /&gt;
| Allows bzk to do more damage when tanking the mob.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| [[Ignore Pain]]&lt;br /&gt;
| Reduces damage taken during regular melee rounds even more than Resist Pain.&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#C0C0C0;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | Others&lt;br /&gt;
|-&lt;br /&gt;
| [[Gloryhog]]&lt;br /&gt;
| Functions like Deathblow, but can trigger off any groupmember's attack.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Mutilation]]&lt;br /&gt;
| Allows them to scar for certain spells like sanctuary, frenzy and werrebocler.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#FA5858;text-align:center&amp;quot; colspan=&amp;quot;3&amp;quot; | Potentially Bad&lt;br /&gt;
|-&lt;br /&gt;
| [[Exemplary Strike]]&lt;br /&gt;
| Allows them to hit the mob first in their group under certain conditions.&lt;br /&gt;
| No&lt;br /&gt;
|-&lt;br /&gt;
| [[Rage Mastery]]&lt;br /&gt;
| Further reduces the odds of berserking from damage inflicted by any source other than the [[Scarification|scar]] command.&lt;br /&gt;
| No&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Lord Play in General ===&lt;br /&gt;
The most important rites to get are ignore pain, savage strength and mutilation, so save at least these many (plus one for might if you haven't got it yet). The rest are much less important.&lt;br /&gt;
&lt;br /&gt;
Berzerkers receive a lot of hp at lord and usually serve to rescue groupmembers. Using the ignore pain rite, they take very little damage.  They are very useful in tanking gear rooms for this reason. The benefits of ignore pain degrade after about three rounds, so it is standard to rescue the bzk after three rounds. For this reason, they cannot serve as the main tank in the group; you need at least one other tank.&lt;br /&gt;
&lt;br /&gt;
=== Some tips ===&lt;br /&gt;
&lt;br /&gt;
Berserker at lord can't eulogy without mana, so consider whether there are enough players on-line to thren if you are going to an area that is difficult to CR.&lt;br /&gt;
&lt;br /&gt;
It's quite fun at lord to use final fury (FF) under the watchful eye of a good healer, because the extra damage is sexy. The bzk needs to keep hp under 10% in order for FF to kick in. It is polite to inform the healers that you are going for FF so that they don't waste mana healing you while you are trying to get your hp to 10%.&lt;br /&gt;
&lt;br /&gt;
Berserkers tank missile damage well, so leaders will tell groupmates not to disarm bow mobs when bzk are in the group to tank it.&lt;br /&gt;
&lt;br /&gt;
Since you can use config +savespell for spell effects from [[Mutilation]], you could scar until achieving [[Werrebocler]], get healed back to full as fast as possible, and then get spelled with the rest of the group. This would help if a Berserker were to be sent in to a plane as the first tank. Normally planeshift lag is too long, and the Berserker would suffer quite a bit after Ignore Pain degrades and before any other tank is out of lag to rescue them.&lt;br /&gt;
&lt;br /&gt;
== Berserker Remort Options ==&lt;br /&gt;
There are no remort class options for berserkers. Good remort races are troll, minotaur and golem.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Bad Rites&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Rites are overdue for a rehaul, as many changes to the mud have rendered some rites obsolete.   The rites indicated above as &amp;quot;potentially bad&amp;quot; are rites which many players now choose to avoid, as they either do not work as described or have been rendered obsolete in some way.&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Hobgoblins&amp;diff=47058</id>
		<title>Hobgoblins</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Hobgoblins&amp;diff=47058"/>
		<updated>2012-04-12T21:33:08Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Hobgoblin Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Hobgoblin [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Hobgoblin [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''[[Goblins |Goblins]] who have been imbued with dark magic of an unknown origin, Hobgoblins are the stuff of children's nightmares.  While only slightly [[Size |larger]] than their lesser kin, they are more ferocious and bloodthirsty than [[:Category: Races |races]] ten times their [[Size |size]].  Hobgoblins are only available to [[Goblins |Goblins]] via the [[Remort |remort]] [[:Category: Commands |command]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Hob.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Goblinish Language |Goblinish]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Berserk |Berserk]], [[Racial Evil |Evil]], [[Racial Frenzy |Frenzy]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1000.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Berserkers|berserkers]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Assassins |assassins]], [[:Category: Bladedancers |bladedancers]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Mindbenders |mindbenders]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Sorcerers |sorcerers]], [[:Category: Wizards |wizards]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Hobgoblins cannot be compared to humans at all and whoever wrote that is hilarious.  Their stats and casting are similar to goblin, but their stealth and archery is worse.   They're pretty much worse across the board than goblins, with no real useful purpose.&lt;br /&gt;
&lt;br /&gt;
They are small enough to become fusiliers, however they hit poorly because they have a very poor archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor.&lt;br /&gt;
&lt;br /&gt;
Due to racial evil they cannot become bladedancers.&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Races]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Hobgoblins&amp;diff=47057</id>
		<title>Hobgoblins</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Hobgoblins&amp;diff=47057"/>
		<updated>2012-04-12T21:32:19Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Hobgoblin Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Hobgoblin [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 16–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 15–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 12–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 13–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Hobgoblin [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 23–28 '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''[[Goblins |Goblins]] who have been imbued with dark magic of an unknown origin, Hobgoblins are the stuff of children's nightmares.  While only slightly [[Size |larger]] than their lesser kin, they are more ferocious and bloodthirsty than [[:Category: Races |races]] ten times their [[Size |size]].  Hobgoblins are only available to [[Goblins |Goblins]] via the [[Remort |remort]] [[:Category: Commands |command]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Hob.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Goblinish Language |Goblinish]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Berserk |Berserk]], [[Racial Evil |Evil]], [[Racial Frenzy |Frenzy]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' small.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1000.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Berserkers|berserkers]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Assassins |assassins]], [[:Category: Bladedancers |bladedancers]], [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]], [[:Category: Mindbenders |mindbenders]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Sorcerers |sorcerers]], [[:Category: Wizards |wizards]].&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Hobgoblins cannot be compared to humans at all and whoever wrote that is hilarious.  Their stats and casting are similar to goblin, but their stealth and archery is worse.   They're pretty much worse across the board than goblins, with no real useful purpose.&lt;br /&gt;
&lt;br /&gt;
They are small enough to become fusiliers, however they hit poorly because they have very poor archery modifier. Their racial berserk will stack with frenzy for purposes of hitting. They are not no-fail, nor do they have good stealth. They are mostly for novelty and flavor.&lt;br /&gt;
&lt;br /&gt;
Due to racial evil they cannot become bladedancers.&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Races]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Assassins&amp;diff=46991</id>
		<title>Category:Assassins</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Assassins&amp;diff=46991"/>
		<updated>2012-03-22T07:00:43Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Assassins at Lord Tier */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Cold-blooded killers of the most ruthless kind, assassins are lethal either with a [[:Category: Bows |bow]] and [[:Category: Arrows |arrow]], or a simple dagger.  Calculating and cerebral by nature, they are known to use a wide variety of methods to murder their victims.  Assassins learn many of the same [[:Category: Rogue Skills And Spells |skills]] as the [[:Category: Rogues |rogue]] class, but generally don't stoop to [[Steal |stealing]], picking pockets, or other basic thuggery.  They also have the ability to use [[:Category: Bows |bows]], and learn many [[:Category: Archers |archer]] [[:Category: Archer Skills And Spells |skills]], but never those pertaining to hunting or survivalism.  Assassins combine these other classes' skills into one wholly unique and lethal package.  To illustrate their calculating nature, assassins have a [[Prime Requisite |Prime statistic]] of [[Intelligence |Intelligence]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Asn.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Assassins in General ==&lt;br /&gt;
&lt;br /&gt;
Assassins have the damage skills of both rogue and archer with some new skills mixed in, but they lose some of the utility skills of both as well like rescue, portal, exploding arrow and picklock. They also get less hitpoints than both their parent classes but get more mana. Assassins in general either run like a rogue, like an archer or both depending on their race. Majority of assassins like to stab through hero to raise [[Reputation|reputation]] level.&lt;br /&gt;
&lt;br /&gt;
== Assassin Creation ==&lt;br /&gt;
&lt;br /&gt;
Assassins are a [[:Category: Remort Classes |remort class]] available only to [[:Category:Lord |lord]] [[:Category: Archers |archers]], [[:Category: Rogues |rogues]] and [[:Category: Shadowfists |shadowfists]]. Ideally a race that has a positive mod to [[Racial Stealth Modifier |stealth]] and, if playing at all as an archer, [[Racial Archery Modifier |archery]]. If planning to run lord a race that has a [[Racial Damage Modifier |melee damage mod]] as at lord most assassins stab.&lt;br /&gt;
&lt;br /&gt;
== Assassins at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
The same as most classes train wis, con, int then dex or str.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Practice most of the skills as you get them. If going the archer route you can [[Sneak Attack]] using a bow for decent damage. [[Insightful Strike]] is a must as this allows you a chance to insta kill mobs with [[Murder]], [[Backstab]] and the like when wielding poisoned piercing weapons, and is also the only way of raising your [[Reputation]] level.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
If your going to be a rogue like assassin - Tor. (Tor nerfs archer damage)&amp;lt;br&amp;gt;&lt;br /&gt;
If your going to be a archer like assassin - Roixa/Werre. (both nerf stab damage)&amp;lt;br&amp;gt;&lt;br /&gt;
If you want to be balanced between the two assassin styles - Durr or Aethiest. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
This can be done like an [[:Category: Archers|Archer]] or a [[:Category: Rogues|Rogue]]. Using a crossbow with archer gear using [[Sneak Attack]] can be an effective way to solo the early levels due to the damage done with sneak attack and a crossbow. When the Assassin has learnt [[Lethal Aim]] at level 30 starting a fight with [[Vital Shot]] targeting the mobs eye with a piercing weapon and then swapping to a crossbow can also be effective.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
Usually done in tank gear using piercing weapons for [[Sneak Attack]] or [[Vital Shot]] at level 30 learn [[Lethal Aim]] and start fights with [[Vital Shot]] targeting the mobs eye.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
Best done in Archer gear using a longbow, but can easily be done using Hit gear.&lt;br /&gt;
&lt;br /&gt;
== Assassin Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
None.&lt;br /&gt;
&lt;br /&gt;
== Assassins at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
The same as Lowmort.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
Usually done as an [[:Category:Archers|Archer]] and depending on the group and kill ratio you may be able to use [[Sneak Attack]] if using a kill trigger. The reasons not to are, to much damage is being done to the mob by the tank or other groupies for you to be able to [[Sneak Attack]], if kills are quick you can be stuck in lag and not able to kill trigger on the next mob. [[Aimed Shot]] also is useful here as this will boost your damage per round, I am not sure if 2 [[Aimed Shot]]s are better than 1 [[Held Shot]] therefore can not say which is best against big mobs where the kill is slow, however against a big mob an [[Aimed Shot]] at the eye if successful will help the tank take less hits.&lt;br /&gt;
&lt;br /&gt;
== Assassins at Lord Tier ==&lt;br /&gt;
Most assassins stab at lord. Some switch between dr gear for initial stab and archer gear for the rest of the fight. Having a bow and ammo is handy for long shotting mobs into rooms, you might want to conserve poisons on your weapons and prefer to use a bow after the initial stab as archer damage with aimed shot in lord hitgear is not far off the damage done with weapons. &lt;br /&gt;
&lt;br /&gt;
At lord 100 the assassin can learn [[Slip]] but does not learn [[Disengage]], therefore [[Slip]] has to be used in a couple of different ways. &lt;br /&gt;
* If not the only stabber the assassin can rest before a group enters a room with a mob in so the assassin can slip into the room to stab. &lt;br /&gt;
* When the group is fighting multiple mobs, when a mob dies the assassin maybe able to walk out of the room to slip back in for the stab. This depends on the area as in maze areas walking out of a room doesn't necessarily mean you can walk back in.&lt;br /&gt;
* If there is a [[:Category:Priests|Priest]] in the group the assassin could arrange for the priest to cast [[Innocence]] on them so they can walk out of the room to slip back in, again be careful of maze areas.&lt;br /&gt;
&lt;br /&gt;
Regarding archery, Assassins do not get scattershot, instead they have aimed shot, which does a bit more damage than normal. However, this damage is pretty mediocre.  It can be used like vs eye to blind mobs and significantly reduce damage done, though.&lt;br /&gt;
&lt;br /&gt;
Like Rogues and Bladedancers, Assassins can use [[Quickstrike]] and [[Vital Shot]] mid-round at lord level to target eyes and blind (those mobs that have eyes anyway).&lt;br /&gt;
&lt;br /&gt;
== Assassin Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Remort Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Rune_Chart&amp;diff=46983</id>
		<title>Rune Chart</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Rune_Chart&amp;diff=46983"/>
		<updated>2012-03-22T01:05:40Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Different weapons accept the same [[Rune]]s differently.  Even two different copies of the same item might react to [[Rune]]s differently.&lt;br /&gt;
&lt;br /&gt;
However, any weapon that accepts [[Rune]]s will accept them in one of ten ways.  Which set of runes any weapon accepts is randomly determined when the item pops.  So, to determine what [[Rune]]s will have a desired affect on any given weapon, first delve the item a couple times to see which set of runes you're dealing with.  Once you figure out which one of the ten sets of [[Rune]]s this weapon is accepting, you can safely [[Rune]] the item without fear of accidentally applying the wrong [[Rune]].&lt;br /&gt;
&lt;br /&gt;
NB: The reason you delve twice is twofold; firstly, delve is not 100% accurate so it is helpful to be more certain. Secondly, if you get a result of 'runeword will have no affect' then you will need to delve again because each runeword does nothing in two sets. (example; if delve tells you 'yal' does nothing, your weapon might be in set 1 or 7)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;4&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Rune Chart'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|Set:&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|Effect&lt;br /&gt;
|-&lt;br /&gt;
|Weakness&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|boh&lt;br /&gt;
|vi&lt;br /&gt;
|chy&lt;br /&gt;
|to&lt;br /&gt;
|ka&lt;br /&gt;
|rin&lt;br /&gt;
|yal&lt;br /&gt;
|nol&lt;br /&gt;
| -5 [[Damage Roll|dr]]&lt;br /&gt;
|-&lt;br /&gt;
|Sickliness&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|ka&lt;br /&gt;
|zor&lt;br /&gt;
|boh&lt;br /&gt;
|nol&lt;br /&gt;
|rin&lt;br /&gt;
|yal&lt;br /&gt;
|vi&lt;br /&gt;
|chy&lt;br /&gt;
| -2 [[Constitution|con]]&lt;br /&gt;
|-&lt;br /&gt;
|Confusion&lt;br /&gt;
|vi&lt;br /&gt;
|zor&lt;br /&gt;
|chy&lt;br /&gt;
|yal&lt;br /&gt;
|nol&lt;br /&gt;
|era&lt;br /&gt;
|boh&lt;br /&gt;
|ka&lt;br /&gt;
|rin&lt;br /&gt;
|to&lt;br /&gt;
| -2 [[Wisdom|wis]]&lt;br /&gt;
|-&lt;br /&gt;
|Vanquishing&lt;br /&gt;
|rin&lt;br /&gt;
|yal&lt;br /&gt;
|to&lt;br /&gt;
|ka&lt;br /&gt;
|era&lt;br /&gt;
|vi&lt;br /&gt;
|nol&lt;br /&gt;
|chy&lt;br /&gt;
|boh&lt;br /&gt;
|zor&lt;br /&gt;
| +min/avg/max&lt;br /&gt;
|-&lt;br /&gt;
|Striking&lt;br /&gt;
|ka&lt;br /&gt;
|rin&lt;br /&gt;
|era&lt;br /&gt;
|boh&lt;br /&gt;
|zor&lt;br /&gt;
|yal&lt;br /&gt;
|to&lt;br /&gt;
|nol&lt;br /&gt;
|chy&lt;br /&gt;
|vi&lt;br /&gt;
| +min/avg&lt;br /&gt;
|-&lt;br /&gt;
|Battle&lt;br /&gt;
|boh&lt;br /&gt;
|ka&lt;br /&gt;
|zor&lt;br /&gt;
|chy&lt;br /&gt;
|vi &lt;br /&gt;
|rin&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|nol&lt;br /&gt;
|yal&lt;br /&gt;
| -3 [[Armor Class|ac]], +min/avg&lt;br /&gt;
|-&lt;br /&gt;
|Defense&lt;br /&gt;
|chy&lt;br /&gt;
|boh&lt;br /&gt;
|vi&lt;br /&gt;
|nol&lt;br /&gt;
|yal&lt;br /&gt;
|ka&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|rin&lt;br /&gt;
| -5 [[Armor Class|ac]]&lt;br /&gt;
|-&lt;br /&gt;
|Invulnerability&lt;br /&gt;
|nol&lt;br /&gt;
|chy&lt;br /&gt;
|yal&lt;br /&gt;
|to&lt;br /&gt;
|rin&lt;br /&gt;
|boh&lt;br /&gt;
|vi&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|ka&lt;br /&gt;
| -10 [[Armor Class|ac]]&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|to&lt;br /&gt;
|vi&lt;br /&gt;
|nol&lt;br /&gt;
|rin&lt;br /&gt;
|ka&lt;br /&gt;
|chy&lt;br /&gt;
|yal&lt;br /&gt;
|boh&lt;br /&gt;
|zor&lt;br /&gt;
|era&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|None&lt;br /&gt;
|yal&lt;br /&gt;
|nol&lt;br /&gt;
|rin&lt;br /&gt;
|era&lt;br /&gt;
|to&lt;br /&gt;
|zor&lt;br /&gt;
|chy&lt;br /&gt;
|vi&lt;br /&gt;
|ka&lt;br /&gt;
|boh&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Rune of Striking is superior in raising minimum and average damage of a weapon to the Rune of Battle, by approximately 5-7 points to minimum and 3-5 points to average damage - tested on hero weapons, the range for lord weapons will likely be greater.&lt;br /&gt;
* Rune of Vanquishing will not add max to a weapon that is too low level.  On a 6-18 damage weapon it changed to 9-18.   On Hero weapons it adds 2 max, and on Lord weapons it adds 4.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spoilers]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46980</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46980"/>
		<updated>2012-03-21T22:49:33Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* they don't mind being spoiled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why remove? ==&lt;br /&gt;
&lt;br /&gt;
why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Pages and page history can both be edited and deleted.  Editing history files is apparently a little time-consuming, but deleting them and recreating the page is a fairly simple way of removing the offending information from the wiki.  The page just needs to be flagged for deletion, and then recreated with a no-spoilers flag, and whatever information Pulse has agreed to.&lt;br /&gt;
&lt;br /&gt;
: I notice that the quest page, left, doesn't tell you how to do the quest.  It lists an optimised way of fulfilling the quest requirements and achieving the reward with the least possible effort, and you have to wonder at any ordered list of actions for 'doing a quest' which lists beginning the quest just before the end.  Heaven forbid that the quest involve any kind of narrative structure, or that someone who is stuck might want to read down through the quest as far as they have gotten to get a hint/solution to the next part without reading about lots of stuff they haven't done yet.  I am tempted to have a go at fixing that page to give an example of what any other adventure game would consider a reasonable spoiler page, but right now I don't even know whether Pulse would prefer it marked for speedy deletion. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is it still a secret? ==&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: What about new players, returning players, players try to find things out for themselves, and those who simply haven't got around to doing this quest yet?  The quest is being spoiled - an ongoing thing.&lt;br /&gt;
&lt;br /&gt;
:: What about the builder's wishes?  It is difficult to cater to all the different styles of play, and reward them and the effort that entails appropriately when the wiki trivialises puzzles and exploration down to a few blindly followed commands.  If you would like the rewards of non-purely-combat quests to reflect the difficulty of mindlessly following wiki instructions, then we won't earn much of a reward.   --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Until Pulse then gives a green light and lifts the nospoiler delay I suppose it's understandable not to have quest details listed.&lt;br /&gt;
&lt;br /&gt;
:: By &amp;quot;I suppose it is understandable,&amp;quot; I am sure what you really meant to say was &amp;quot;Until Pulse gives a green light and lifts the no spoiler flag, we should not reveal the quest's details.&amp;quot; --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: However, decategorizing the page is not really needed - it's an informative page that currently contains no spoilers. --[[User:WinterRose|WinterRose]] 03:05, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Correct at the time of making that post, but just 5 hours later another contributor fully reinstated the quest spoilers.&lt;br /&gt;
&lt;br /&gt;
:: Regarding the creation of no-spoiler-pages; having a page to hold a no-spoiler flag only really works in the instance that the existence of the &amp;lt;thing&amp;gt; is not a secret.  Rushing off and immediately making a page for a new area's item is also a spoiler, even if it does not contain the item's details or the means by which it can be acquired.&lt;br /&gt;
&lt;br /&gt;
:: If the purpose of a page is merely to hold the no spoilers flag, then I am all for that page not being categorised.  The purpose of the page is not to draw traffic, but to serve to warn those who would create / add to that page, and thus the page doesn't need to show up anywhere else than where it is directly linked; it will be found and read by those it is intended for.  Decategorisation works perfectly well for this purpose.  If there is only partial limitations, then it makes full sense to categorise that page, but not any daughter pages which delve into things restricted.  --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== But Pulse didn't post anything on the wiki...==&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;nospoiler delay&amp;quot; beyond 6 months for anything other than this particular quest, and it's not even a very interesting quest.  I see no reason to maintain it, especially since the details are available by clicking on &amp;quot;history.&amp;quot;  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The templates didn't exist when Pulse first issued his Imm note, on the Imm board, sent from his Imm character.  Only a couple of builders use them, and they both created their own templates, one is manually removed, the other has a specified time limit.  If a builder makes their wishes known via the MUD itself, then that is sufficient.  Editor's are responsible for their own contributions and checking properly whether it is okay to post something.  How unique or common a flag or the nature of a request has no bearing on its validity.&lt;br /&gt;
&lt;br /&gt;
::The details will only be available in the history until the page is deleted / deleted and recreated, or someone with access edits the history by hand.--[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Farm from me to disagree on this one, I share Mekrith's opinion - not much sense in maintaining secrecy of already spoiled quests especially after 6 months. -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::See above.  Other players, etc.  Regardless of players, the builder's desires should be heeded.  Regardless of anything at all relating to Avatar, doing a bad thing for a really long time doesn't make it cease to be bad, and sets a precedent/habit for newer MUD additions. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Is there any time or other policy governing when the stuff can be added anyway?==&lt;br /&gt;
&lt;br /&gt;
:However the question of general nature arises - if an author doesn't want elements of his area, quests, maps, etc. displayed on the wiki (map of Halfling Tunnels comes to mind), is there any time or other policy governing when the stuff can be added anyway? -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: No, and I am surprised you thought there could be. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of how good or bad the item, or how interesting or not the quest is or any other value type questions - the first question should be ''Is there a request from the author not to publish certain or all any information on the topic?'' If there is, that request '''should''' be logged on the wiki where people who may be thinking about an edit can see it. It should probably be logged on the main page of the area, or in the quests subcategory of that area as well as on a specific (item/quest) page. If there is not any anti-spoiler request listed on the wiki, then it's all to easy for someone to add something, another person another thing, and then before you know it, the information is all there and whatever secret has been revealed. I think it is helpful if the author themselves puts up a notice, or if they would write an in-game note and a helpful person transposes that request here. I think it is also probably very helpful if there is some kind of time limit - from 6 months to 5 years, or whatever - just to give people a framework, but if the author has requested no-spoilers for perpetuity, then that is the author's prerogative. Perhaps in this case, the author could be noted and asked if they would be willing to reconsider their stance or perhaps some hints suggested to them which could be put up with a note that they are author approved. I do not think we should just be going along the path that, &amp;quot;Oh look, it's been a year, we can do what we like now regardless&amp;quot;. It is just rude.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Apologies for causing your general reply to fall beneath one specific header.  Rather than break up your response, I'm sure you will see this edit and do something about it if it bothers you.  I am not sure that I like the idea of a general rule to which specific notices are exceptions.  If the MUD adopts a policy of &amp;quot;six months unless the builder expressed a desire to the contrary,&amp;quot; everything would go up after six months amid a flurry of &amp;quot;oh, but I didn't know!&amp;quot;  Maybe we could require new pages to be flagged with correct information regarding the builder's wishes - that way only the page creator needs to check, and frees up later contributors to add and edit bits and bobs without so much worry. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I do not believe this should be an issue. Every player and imm is aware of the wiki's existence, with the exception of the very newest players which are not authors anyway. It is trivial to add &amp;quot;Please do not spoil the area's quests for 24 months on wiki or elsewhere.&amp;quot; to the end of an imm note presenting a new area. Furthermore, when doing player area-building contests, the imm in charge can simply tell the players to consider their stance on wiki quest/map spoilers (6 months/xxx months/never), along with all the other information he's giving the players. I honestly believe that no area author ''forgets'' about the wiki's existence when building an area, especially at this day and age. When such a sentence at the end of a note is read, any editor can insert the info on quest blockade on the appropriate, often freshly-created, area page, so that no quest sub-pages are even created until the period is up. -- [[User:WinterRose|WinterRose]] 16:50, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I believe the majority of the issues discussed here stem from the lack of any official or semi-official policy either presented here on the wiki or at the Avatar MUD site/forums/notes. Without a lack of one, we defaulted to the reasonable choices - if an author says stuff can't be put up, it wasn't. If there was a time limit, it was adhered to. However, in this instance for example, the IMM note Pulse posted is long purged from the board, and I for one have never seen nor heard that one even existed. In fact this discussion was my first information that one did exist, ant the point Spaghetti made that editors should check themselves weather such notes exist only makes sense if they were issued in the recent history. I've rejoined the mud in late 2010 after over a decade of absence and no such note existed even at that time. I'm sure you see an issue here.&lt;br /&gt;
&lt;br /&gt;
Now that the problem has been, in my opinion, solved and cemented, we could do well with ''some'' type of official note - and not tied to wiki alone. Nothing prevents a player from posting spolilerish information on any other site he may own or have access too, and there is little IMMs can do to prevent this, but we can issue a common policy to adhere to both here at the wiki and on the main site.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 For any new area or quest, unless the author states otherwise, a six month grace period&lt;br /&gt;
 (ie. moratorium) is issued on quest spoilers. Acknowledging quest existence via creation&lt;br /&gt;
 of appropriate quest page is permitted but the editor should take care to avoid any&lt;br /&gt;
 information that could be considered a spoiler, which may include the item name in the&lt;br /&gt;
 very name of the quest.&lt;br /&gt;
 &lt;br /&gt;
 If the author disallows any information, then no quest page should be created and an&lt;br /&gt;
 appropriate note should be put on the main area page, so that the future editors refrain&lt;br /&gt;
 from adding both quest spoilers and quest pages themselves.&lt;br /&gt;
 &lt;br /&gt;
 When grace period is up, or if there was none, adding quest information should be done by&lt;br /&gt;
 utilizing the spoiler tag, so that the quest page presents only general information,&lt;br /&gt;
 and further steps can only be revealed by deliberate clicking on the hidden blocks.&lt;br /&gt;
&lt;br /&gt;
Comments, additions? -- [[User:WinterRose|WinterRose]] 16:30, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Priviliged Information==&lt;br /&gt;
&lt;br /&gt;
I put this on so I'll give my opinion. I remember that request for no spoilage but did intentionally due to how people would not help anyone trying to figure this out. After many attempts to get the details or even hints on how to solve it I was getting little help. After one person gave me &amp;quot;help&amp;quot; that made me lose the clumps (not sure if intentional or not) I got so frustrated I put it up after I figured it out. Avatar has always been promoted as community and this wiki is an outreach of that. I saw it being treated as privileged information and decided it is just another quest. --[[User:Ylem|Ylem]] 12:37, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Use of the Spoiler Function==&lt;br /&gt;
&lt;br /&gt;
Actually, far more generally - and this page is probably not the right place to have this discussion. I guess the quest category? But it seems topical here right now... - it would be nice if the spoiler function was used more on quests to create two sets of information on quest pages. I have seen this function around a couple of times, but cannot actually remember where it is, and I'm the type of person who tends to learn how to edit the wiki from other pages, so the more pages with a certain function, the easier it is to find an example and copy it. Having two sections on a quest page for when it is permissable to put up details - one for general hints, and one for more detailed things like directions, or exact items, etc... would be really cool. Sometimes people just want a bit of a hint, but do not want the whole thing revealed - but once it is laid out infront of you it is a bit hard not to look.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I found the spoiler function - which seems nice and easy to use. Have edited the page somewhat to show first glance is just hints, and three sections of spoilers you can reveal if you feel the desire or get stuck. I think it would be cool if we did something like this more widely, even on pretty simple or low mort quest, just to give new players a chance to find out things on their own, but still get a hint if they get stuck, or still to get a starting point to the quest.--[[User:Shadowtop|Shadowtop]] 22:10, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==they don't mind being spoiled==&lt;br /&gt;
&lt;br /&gt;
: I didn't really want to discuss this point here as I am fairly sure this page is going to be deleted, but I suppose that parts of this talk page can be moved to another, more appropriate talk page later. --[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If people are on the wiki, presumably they don't mind being spoiled. --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Translation - all readers of this wiki are '''not''' merely:&lt;br /&gt;
:* here to read help files or access other in-game information&lt;br /&gt;
:* here to look at maps for areas that they have already paper maps for, but don't have access to them right now&lt;br /&gt;
:* taking part in discussions&lt;br /&gt;
:* reading up on styles of play or other advice&lt;br /&gt;
:* any number of other reasons for coming here...&lt;br /&gt;
: No, they are all seeking the full, complete solution to whatever quests and mysteries the MUD possesses and will not be at all annoyed if that is spoilt for them.   I disagree.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It can be used sparingly, --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: And never is.  Besides which, spoiling a quest for a player doesn't even require them to come to the wiki for the wiki to spoil it for them.  I could direct you to an interesting paper on the nature of &amp;quot;effort&amp;quot; in a virtual world, but to save you a long and mostly boring read, essentially, users have an extremely strong tendency toward taking the easiest possible route to doing something.  I have to accept that as a part of human nature, or at least as part of our current perception of the value of effort expended virtually, so hoping that the majority of players will act against their nature seems unlikely to work.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
but the whole argument that the wiki is ruining the game for new players is ridiculous....  --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The argument isn't as simple and extreme as you state.  It is not hard to see the apparent effects of the wiki if you watch the players.  --[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
the game doesn't force anyone to read the wiki, it doesn't even tell new players that it exists.  --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: If I log on with a new mortal, with brackets around my name, and feigning youth and ignorance ask to be directed to Sol, when I am in the meadow, do you think a nice player is going to show me around, or give me some general, in-game walking directions, or even tell me about the little sign-post-rocks scattered around like the one at Nom?  No... I'll either receive a speed walk line, like &amp;quot;5W1N3W...&amp;quot; or, as is almost always the case, I'll be told to go and look it up on the wiki at ht&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;tp://avatar.melanarchy.info/  &lt;br /&gt;
&lt;br /&gt;
: Even when super-helpful, low-mort friendly players are online to guide, help and nurture new players, it only takes a careless moment for another player to foist the URL onto NCHAT before seeing if someone else intends to give proper assistance, and so, regardless, most new players learn about the existence of the wiki in-game, from people who think it does not adversely affect them in the slightest and don't have any time to spare for low-morts, and do so really soon after they start playing.&lt;br /&gt;
&lt;br /&gt;
: Also, you seem to be assuming that a player has to read the spoiler here, first hand, for something to be spoiled for them.  Avatar is a social game, and as in real life, dodging spoilers transmitted through conversation or the in-game activity of friends who themselves only learnt about the quest/etc. via a wiki spoiler means that they don't have to come here for a quest to be spoiled for them.  Of course, we need to consider the indirect effects of the wiki, too.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The idea that anyone is wandering into &amp;quot;Shield of the Tree&amp;quot; entry on wiki and being tragically spoiled on a several-year-old questline for a shield   --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: A lot of the comments here apply to the wiki generally.  This is something of a test case.  If you aren't going to respect Pulse's wishes for a quest that he must have put vast amounts of effort into making, then clearly nothing else on this wiki is going to be safe.  The age of the quest is irrelevent as the MUD has a rolling, diverse player base. --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
which is just a mana upgrade that basically nobody wants, is, so beyond proposterous....   --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:By &amp;quot;basically nobody,&amp;quot; do you mean &amp;quot;people who play classes I don't tend to play, and/or use playing styles that I don't favour,&amp;quot; and that those people, at the end of the day, don't actually count in your assessment of whether &amp;quot;anyone&amp;quot; wants this gear?  Personally, I see great utility in the item, and I know of players who aspire to, or do, own it.--[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
the only thing more ridiculous I can imagine is the amount of text you're expending on the subject.  --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Actually, I have to admit that I was surprised at the size of my replies on this talk page.  Perhaps I am ridiculous?   --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Honestly, the wiki is for active players that want to contribute and share their knowledge. --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I agree.  What we are debating is whether our splendid players should enjoy the freedom to share absolutely all the secrets and knowledge about the MUD, without any kind of restriction or &amp;quot;interference&amp;quot; from those who waste months and months of their lives trying to add stuff to it.  --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If your opinion is that wiki is destructive to player experience, the not-wiki is only an alt-f4 away.  --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I haven't expressed such an opinion, if that is what you are wondering.  The relationship between the MUD and the wiki is complicated, and naturally has its good-points and bad-points.  The wiki is very flexible, and has the ability to be many things, not all of them good.  Right now, I'm trying to address something that I believe is, or could become, a bad point - the refusal to abide requests that certain information be withheld. --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The whole issue seems to be getting away from the central point - the builder requested that information NOT go up on the wiki. There was no time limit stated. Unless someone has had official word from Pulse himself, the information should not have been posted up at all. It does not matter whether or not this item is a T0 piece of lord gear which was put in last week, or a statless piece of gear from the meadow. If the builder has requested that information does not go up, it should be respected. The wiki is fabulous resource, but it should not ride roughshod over the author's wishes about something they have created themselves for the benfit of all under the aegis of making information public to all. How much information we display on quests, and the use of spoilers to allow partial hints to be gained for those who are seeking a bit of help but don't want the whole quest revealed, or anything else is another issue. Given that this page can be deleted, it probably should be - and then recreated with a banner up saying no spoilers.--[[User:Shadowtop|Shadowtop]] 12:59, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Fair enough.  Flagged for deletion with intent to recreate page with no-spoiler banner, no categories inclusion, and a blank history. --[[User:Spaghetti|Spaghetti]] 13:20, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You guys are running off of complete hearsay - we don't know what Pulse said or what his intentions were.  Until he shows up, there is no reason for page deletion.  I for one intend to restore the quest details to this page after any deletion which may or may not occur, and support the adoption of a blanket policy such as WinterRose has advocated, so people are not confused about the use of spoiler warnings in the future.   --[[User:Mekrith|Mekrith]] 17:47, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==The Wiki Drives Us Forward==&lt;br /&gt;
it's a dream to think we can go back to a time before the wiki. some people now can be new and read through all the signs that used to be the only way to find things, and some can do the wiki, and some can do both. but we can't go back. as it is now the wiki drives us forward. the idea that people should not tell new players about the wiki seems unrealistic to me.--[[User:3nki|3nki]] 00:47, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Your point is very reasonable.  I am not averse to the wiki as a whole - there is a lot of good information here for newer players.  I was responding to the assertion that as newbies do not come to the wiki we can edit without any regard for them, though I do feel the manner and timing of their introduction to the wiki could be improved.&lt;br /&gt;
--[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spoiler Flag==&lt;br /&gt;
&lt;br /&gt;
I reinstated the spoiler flag which shouldn't have been taken down.  Maybe someone could contact Pulse and see if the spoilers should be deleted/edited, or the flag removed, etc.  If this isn't resolved, I shall flag this page for deletion, in line with the original statement. --[[User:Spaghetti|Spaghetti]] 12:34, 20 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46979</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46979"/>
		<updated>2012-03-21T22:47:54Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why remove? ==&lt;br /&gt;
&lt;br /&gt;
why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Pages and page history can both be edited and deleted.  Editing history files is apparently a little time-consuming, but deleting them and recreating the page is a fairly simple way of removing the offending information from the wiki.  The page just needs to be flagged for deletion, and then recreated with a no-spoilers flag, and whatever information Pulse has agreed to.&lt;br /&gt;
&lt;br /&gt;
: I notice that the quest page, left, doesn't tell you how to do the quest.  It lists an optimised way of fulfilling the quest requirements and achieving the reward with the least possible effort, and you have to wonder at any ordered list of actions for 'doing a quest' which lists beginning the quest just before the end.  Heaven forbid that the quest involve any kind of narrative structure, or that someone who is stuck might want to read down through the quest as far as they have gotten to get a hint/solution to the next part without reading about lots of stuff they haven't done yet.  I am tempted to have a go at fixing that page to give an example of what any other adventure game would consider a reasonable spoiler page, but right now I don't even know whether Pulse would prefer it marked for speedy deletion. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is it still a secret? ==&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: What about new players, returning players, players try to find things out for themselves, and those who simply haven't got around to doing this quest yet?  The quest is being spoiled - an ongoing thing.&lt;br /&gt;
&lt;br /&gt;
:: What about the builder's wishes?  It is difficult to cater to all the different styles of play, and reward them and the effort that entails appropriately when the wiki trivialises puzzles and exploration down to a few blindly followed commands.  If you would like the rewards of non-purely-combat quests to reflect the difficulty of mindlessly following wiki instructions, then we won't earn much of a reward.   --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Until Pulse then gives a green light and lifts the nospoiler delay I suppose it's understandable not to have quest details listed.&lt;br /&gt;
&lt;br /&gt;
:: By &amp;quot;I suppose it is understandable,&amp;quot; I am sure what you really meant to say was &amp;quot;Until Pulse gives a green light and lifts the no spoiler flag, we should not reveal the quest's details.&amp;quot; --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: However, decategorizing the page is not really needed - it's an informative page that currently contains no spoilers. --[[User:WinterRose|WinterRose]] 03:05, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Correct at the time of making that post, but just 5 hours later another contributor fully reinstated the quest spoilers.&lt;br /&gt;
&lt;br /&gt;
:: Regarding the creation of no-spoiler-pages; having a page to hold a no-spoiler flag only really works in the instance that the existence of the &amp;lt;thing&amp;gt; is not a secret.  Rushing off and immediately making a page for a new area's item is also a spoiler, even if it does not contain the item's details or the means by which it can be acquired.&lt;br /&gt;
&lt;br /&gt;
:: If the purpose of a page is merely to hold the no spoilers flag, then I am all for that page not being categorised.  The purpose of the page is not to draw traffic, but to serve to warn those who would create / add to that page, and thus the page doesn't need to show up anywhere else than where it is directly linked; it will be found and read by those it is intended for.  Decategorisation works perfectly well for this purpose.  If there is only partial limitations, then it makes full sense to categorise that page, but not any daughter pages which delve into things restricted.  --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== But Pulse didn't post anything on the wiki...==&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;nospoiler delay&amp;quot; beyond 6 months for anything other than this particular quest, and it's not even a very interesting quest.  I see no reason to maintain it, especially since the details are available by clicking on &amp;quot;history.&amp;quot;  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The templates didn't exist when Pulse first issued his Imm note, on the Imm board, sent from his Imm character.  Only a couple of builders use them, and they both created their own templates, one is manually removed, the other has a specified time limit.  If a builder makes their wishes known via the MUD itself, then that is sufficient.  Editor's are responsible for their own contributions and checking properly whether it is okay to post something.  How unique or common a flag or the nature of a request has no bearing on its validity.&lt;br /&gt;
&lt;br /&gt;
::The details will only be available in the history until the page is deleted / deleted and recreated, or someone with access edits the history by hand.--[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Farm from me to disagree on this one, I share Mekrith's opinion - not much sense in maintaining secrecy of already spoiled quests especially after 6 months. -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::See above.  Other players, etc.  Regardless of players, the builder's desires should be heeded.  Regardless of anything at all relating to Avatar, doing a bad thing for a really long time doesn't make it cease to be bad, and sets a precedent/habit for newer MUD additions. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Is there any time or other policy governing when the stuff can be added anyway?==&lt;br /&gt;
&lt;br /&gt;
:However the question of general nature arises - if an author doesn't want elements of his area, quests, maps, etc. displayed on the wiki (map of Halfling Tunnels comes to mind), is there any time or other policy governing when the stuff can be added anyway? -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: No, and I am surprised you thought there could be. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of how good or bad the item, or how interesting or not the quest is or any other value type questions - the first question should be ''Is there a request from the author not to publish certain or all any information on the topic?'' If there is, that request '''should''' be logged on the wiki where people who may be thinking about an edit can see it. It should probably be logged on the main page of the area, or in the quests subcategory of that area as well as on a specific (item/quest) page. If there is not any anti-spoiler request listed on the wiki, then it's all to easy for someone to add something, another person another thing, and then before you know it, the information is all there and whatever secret has been revealed. I think it is helpful if the author themselves puts up a notice, or if they would write an in-game note and a helpful person transposes that request here. I think it is also probably very helpful if there is some kind of time limit - from 6 months to 5 years, or whatever - just to give people a framework, but if the author has requested no-spoilers for perpetuity, then that is the author's prerogative. Perhaps in this case, the author could be noted and asked if they would be willing to reconsider their stance or perhaps some hints suggested to them which could be put up with a note that they are author approved. I do not think we should just be going along the path that, &amp;quot;Oh look, it's been a year, we can do what we like now regardless&amp;quot;. It is just rude.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Apologies for causing your general reply to fall beneath one specific header.  Rather than break up your response, I'm sure you will see this edit and do something about it if it bothers you.  I am not sure that I like the idea of a general rule to which specific notices are exceptions.  If the MUD adopts a policy of &amp;quot;six months unless the builder expressed a desire to the contrary,&amp;quot; everything would go up after six months amid a flurry of &amp;quot;oh, but I didn't know!&amp;quot;  Maybe we could require new pages to be flagged with correct information regarding the builder's wishes - that way only the page creator needs to check, and frees up later contributors to add and edit bits and bobs without so much worry. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::: I do not believe this should be an issue. Every player and imm is aware of the wiki's existence, with the exception of the very newest players which are not authors anyway. It is trivial to add &amp;quot;Please do not spoil the area's quests for 24 months on wiki or elsewhere.&amp;quot; to the end of an imm note presenting a new area. Furthermore, when doing player area-building contests, the imm in charge can simply tell the players to consider their stance on wiki quest/map spoilers (6 months/xxx months/never), along with all the other information he's giving the players. I honestly believe that no area author ''forgets'' about the wiki's existence when building an area, especially at this day and age. When such a sentence at the end of a note is read, any editor can insert the info on quest blockade on the appropriate, often freshly-created, area page, so that no quest sub-pages are even created until the period is up. -- [[User:WinterRose|WinterRose]] 16:50, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I believe the majority of the issues discussed here stem from the lack of any official or semi-official policy either presented here on the wiki or at the Avatar MUD site/forums/notes. Without a lack of one, we defaulted to the reasonable choices - if an author says stuff can't be put up, it wasn't. If there was a time limit, it was adhered to. However, in this instance for example, the IMM note Pulse posted is long purged from the board, and I for one have never seen nor heard that one even existed. In fact this discussion was my first information that one did exist, ant the point Spaghetti made that editors should check themselves weather such notes exist only makes sense if they were issued in the recent history. I've rejoined the mud in late 2010 after over a decade of absence and no such note existed even at that time. I'm sure you see an issue here.&lt;br /&gt;
&lt;br /&gt;
Now that the problem has been, in my opinion, solved and cemented, we could do well with ''some'' type of official note - and not tied to wiki alone. Nothing prevents a player from posting spolilerish information on any other site he may own or have access too, and there is little IMMs can do to prevent this, but we can issue a common policy to adhere to both here at the wiki and on the main site.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
 For any new area or quest, unless the author states otherwise, a six month grace period&lt;br /&gt;
 (ie. moratorium) is issued on quest spoilers. Acknowledging quest existence via creation&lt;br /&gt;
 of appropriate quest page is permitted but the editor should take care to avoid any&lt;br /&gt;
 information that could be considered a spoiler, which may include the item name in the&lt;br /&gt;
 very name of the quest.&lt;br /&gt;
 &lt;br /&gt;
 If the author disallows any information, then no quest page should be created and an&lt;br /&gt;
 appropriate note should be put on the main area page, so that the future editors refrain&lt;br /&gt;
 from adding both quest spoilers and quest pages themselves.&lt;br /&gt;
 &lt;br /&gt;
 When grace period is up, or if there was none, adding quest information should be done by&lt;br /&gt;
 utilizing the spoiler tag, so that the quest page presents only general information,&lt;br /&gt;
 and further steps can only be revealed by deliberate clicking on the hidden blocks.&lt;br /&gt;
&lt;br /&gt;
Comments, additions? -- [[User:WinterRose|WinterRose]] 16:30, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Priviliged Information==&lt;br /&gt;
&lt;br /&gt;
I put this on so I'll give my opinion. I remember that request for no spoilage but did intentionally due to how people would not help anyone trying to figure this out. After many attempts to get the details or even hints on how to solve it I was getting little help. After one person gave me &amp;quot;help&amp;quot; that made me lose the clumps (not sure if intentional or not) I got so frustrated I put it up after I figured it out. Avatar has always been promoted as community and this wiki is an outreach of that. I saw it being treated as privileged information and decided it is just another quest. --[[User:Ylem|Ylem]] 12:37, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Use of the Spoiler Function==&lt;br /&gt;
&lt;br /&gt;
Actually, far more generally - and this page is probably not the right place to have this discussion. I guess the quest category? But it seems topical here right now... - it would be nice if the spoiler function was used more on quests to create two sets of information on quest pages. I have seen this function around a couple of times, but cannot actually remember where it is, and I'm the type of person who tends to learn how to edit the wiki from other pages, so the more pages with a certain function, the easier it is to find an example and copy it. Having two sections on a quest page for when it is permissable to put up details - one for general hints, and one for more detailed things like directions, or exact items, etc... would be really cool. Sometimes people just want a bit of a hint, but do not want the whole thing revealed - but once it is laid out infront of you it is a bit hard not to look.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I found the spoiler function - which seems nice and easy to use. Have edited the page somewhat to show first glance is just hints, and three sections of spoilers you can reveal if you feel the desire or get stuck. I think it would be cool if we did something like this more widely, even on pretty simple or low mort quest, just to give new players a chance to find out things on their own, but still get a hint if they get stuck, or still to get a starting point to the quest.--[[User:Shadowtop|Shadowtop]] 22:10, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==they don't mind being spoiled==&lt;br /&gt;
&lt;br /&gt;
: I didn't really want to discuss this point here as I am fairly sure this page is going to be deleted, but I suppose that parts of this talk page can be moved to another, more appropriate talk page later. --[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If people are on the wiki, presumably they don't mind being spoiled. --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Translation - all readers of this wiki are '''not''' merely:&lt;br /&gt;
:* here to read help files or access other in-game information&lt;br /&gt;
:* here to look at maps for areas that they have already paper maps for, but don't have access to them right now&lt;br /&gt;
:* taking part in discussions&lt;br /&gt;
:* reading up on styles of play or other advice&lt;br /&gt;
:* any number of other reasons for coming here...&lt;br /&gt;
: No, they are all seeking the full, complete solution to whatever quests and mysteries the MUD possesses and will not be at all annoyed if that is spoilt for them.   I disagree.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It can be used sparingly, --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: And never is.  Besides which, spoiling a quest for a player doesn't even require them to come to the wiki for the wiki to spoil it for them.  I could direct you to an interesting paper on the nature of &amp;quot;effort&amp;quot; in a virtual world, but to save you a long and mostly boring read, essentially, users have an extremely strong tendency toward taking the easiest possible route to doing something.  I have to accept that as a part of human nature, or at least as part of our current perception of the value of effort expended virtually, so hoping that the majority of players will act against their nature seems unlikely to work.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
but the whole argument that the wiki is ruining the game for new players is ridiculous....  --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The argument isn't as simple and extreme as you state.  It is not hard to see the apparent effects of the wiki if you watch the players.  --[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
the game doesn't force anyone to read the wiki, it doesn't even tell new players that it exists.  --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: If I log on with a new mortal, with brackets around my name, and feigning youth and ignorance ask to be directed to Sol, when I am in the meadow, do you think a nice player is going to show me around, or give me some general, in-game walking directions, or even tell me about the little sign-post-rocks scattered around like the one at Nom?  No... I'll either receive a speed walk line, like &amp;quot;5W1N3W...&amp;quot; or, as is almost always the case, I'll be told to go and look it up on the wiki at ht&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;tp://avatar.melanarchy.info/  &lt;br /&gt;
&lt;br /&gt;
: Even when super-helpful, low-mort friendly players are online to guide, help and nurture new players, it only takes a careless moment for another player to foist the URL onto NCHAT before seeing if someone else intends to give proper assistance, and so, regardless, most new players learn about the existence of the wiki in-game, from people who think it does not adversely affect them in the slightest and don't have any time to spare for low-morts, and do so really soon after they start playing.&lt;br /&gt;
&lt;br /&gt;
: Also, you seem to be assuming that a player has to read the spoiler here, first hand, for something to be spoiled for them.  Avatar is a social game, and as in real life, dodging spoilers transmitted through conversation or the in-game activity of friends who themselves only learnt about the quest/etc. via a wiki spoiler means that they don't have to come here for a quest to be spoiled for them.  Of course, we need to consider the indirect effects of the wiki, too.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The idea that anyone is wandering into &amp;quot;Shield of the Tree&amp;quot; entry on wiki and being tragically spoiled on a several-year-old questline for a shield   --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: A lot of the comments here apply to the wiki generally.  This is something of a test case.  If you aren't going to respect Pulse's wishes for a quest that he must have put vast amounts of effort into making, then clearly nothing else on this wiki is going to be safe.  The age of the quest is irrelevent as the MUD has a rolling, diverse player base. --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
which is just a mana upgrade that basically nobody wants, is, so beyond proposterous....   --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:By &amp;quot;basically nobody,&amp;quot; do you mean &amp;quot;people who play classes I don't tend to play, and/or use playing styles that I don't favour,&amp;quot; and that those people, at the end of the day, don't actually count in your assessment of whether &amp;quot;anyone&amp;quot; wants this gear?  Personally, I see great utility in the item, and I know of players who aspire to, or do, own it.--[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
the only thing more ridiculous I can imagine is the amount of text you're expending on the subject.  --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Actually, I have to admit that I was surprised at the size of my replies on this talk page.  Perhaps I am ridiculous?   --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Honestly, the wiki is for active players that want to contribute and share their knowledge. --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I agree.  What we are debating is whether our splendid players should enjoy the freedom to share absolutely all the secrets and knowledge about the MUD, without any kind of restriction or &amp;quot;interference&amp;quot; from those who waste months and months of their lives trying to add stuff to it.  --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If your opinion is that wiki is destructive to player experience, the not-wiki is only an alt-f4 away.  --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I haven't expressed such an opinion, if that is what you are wondering.  The relationship between the MUD and the wiki is complicated, and naturally has its good-points and bad-points.  The wiki is very flexible, and has the ability to be many things, not all of them good.  Right now, I'm trying to address something that I believe is, or could become, a bad point - the refusal to abide requests that certain information be withheld. --[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The whole issue seems to be getting away from the central point - the builder requested that information NOT go up on the wiki. There was no time limit stated. Unless someone has had official word from Pulse himself, the information should not have been posted up at all. It does not matter whether or not this item is a T0 piece of lord gear which was put in last week, or a statless piece of gear from the meadow. If the builder has requested that information does not go up, it should be respected. The wiki is fabulous resource, but it should not ride roughshod over the author's wishes about something they have created themselves for the benfit of all under the aegis of making information public to all. How much information we display on quests, and the use of spoilers to allow partial hints to be gained for those who are seeking a bit of help but don't want the whole quest revealed, or anything else is another issue. Given that this page can be deleted, it probably should be - and then recreated with a banner up saying no spoilers.--[[User:Shadowtop|Shadowtop]] 12:59, 21 March 2012 (CDT)&lt;br /&gt;
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: Fair enough.  Flagged for deletion with intent to recreate page with no-spoiler banner, no categories inclusion, and a blank history. --[[User:Spaghetti|Spaghetti]] 13:20, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You are the only person advocating this as a policy for the wiki. Unfortunately this is a democracy, not a dictatorship. I for one intend to restore the quest details to this page after any deletion which may or may not occur, and support the adoption of blanket policy such as WinterRose has advocated, so people are not confused about the use of spoiler warnings in the future.   --[[User:Mekrith|Mekrith]] 17:47, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==The Wiki Drives Us Forward==&lt;br /&gt;
it's a dream to think we can go back to a time before the wiki. some people now can be new and read through all the signs that used to be the only way to find things, and some can do the wiki, and some can do both. but we can't go back. as it is now the wiki drives us forward. the idea that people should not tell new players about the wiki seems unrealistic to me.--[[User:3nki|3nki]] 00:47, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Your point is very reasonable.  I am not averse to the wiki as a whole - there is a lot of good information here for newer players.  I was responding to the assertion that as newbies do not come to the wiki we can edit without any regard for them, though I do feel the manner and timing of their introduction to the wiki could be improved.&lt;br /&gt;
--[[User:Spaghetti|Spaghetti]] 09:57, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spoiler Flag==&lt;br /&gt;
&lt;br /&gt;
I reinstated the spoiler flag which shouldn't have been taken down.  Maybe someone could contact Pulse and see if the spoilers should be deleted/edited, or the flag removed, etc.  If this isn't resolved, I shall flag this page for deletion, in line with the original statement. --[[User:Spaghetti|Spaghetti]] 12:34, 20 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46962</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46962"/>
		<updated>2012-03-21T04:58:04Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* they don't mind being spoiled */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why remove? ==&lt;br /&gt;
&lt;br /&gt;
why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Pages and page history can both be edited and deleted.  Editing history files is apparently a little time-consuming, but deleting them and recreating the page is a fairly simple way of removing the offending information from the wiki.  The page just needs to be flagged for deletion, and then recreated with a no-spoilers flag, and whatever information Pulse has agreed to.&lt;br /&gt;
&lt;br /&gt;
: I notice that the quest page, left, doesn't tell you how to do the quest.  It lists an optimised way of fulfilling the quest requirements and achieving the reward with the least possible effort, and you have to wonder at any ordered list of actions for 'doing a quest' which lists beginning the quest just before the end.  Heaven forbid that the quest involve any kind of narrative structure, or that someone who is stuck might want to read down through the quest as far as they have gotten to get a hint/solution to the next part without reading about lots of stuff they haven't done yet.  I am tempted to have a go at fixing that page to give an example of what any other adventure game would consider a reasonable spoiler page, but right now I don't even know whether Pulse would prefer it marked for speedy deletion. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is it still a secret? ==&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: What about new players, returning players, players try to find things out for themselves, and those who simply haven't got around to doing this quest yet?  The quest is being spoiled - an ongoing thing.&lt;br /&gt;
&lt;br /&gt;
:: What about the builder's wishes?  It is difficult to cater to all the different styles of play, and reward them and the effort that entails appropriately when the wiki trivialises puzzles and exploration down to a few blindly followed commands.  If you would like the rewards of non-purely-combat quests to reflect the difficulty of mindlessly following wiki instructions, then we won't earn much of a reward.   --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Until Pulse then gives a green light and lifts the nospoiler delay I suppose it's understandable not to have quest details listed.&lt;br /&gt;
&lt;br /&gt;
:: By &amp;quot;I suppose it is understandable,&amp;quot; I am sure what you really meant to say was &amp;quot;Until Pulse gives a green light and lifts the no spoiler flag, we should not reveal the quest's details.&amp;quot; --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: However, decategorizing the page is not really needed - it's an informative page that currently contains no spoilers. --[[User:WinterRose|WinterRose]] 03:05, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Correct at the time of making that post, but just 5 hours later another contributor fully reinstated the quest spoilers.&lt;br /&gt;
&lt;br /&gt;
:: Regarding the creation of no-spoiler-pages; having a page to hold a no-spoiler flag only really works in the instance that the existence of the &amp;lt;thing&amp;gt; is not a secret.  Rushing off and immediately making a page for a new area's item is also a spoiler, even if it does not contain the item's details or the means by which it can be acquired.&lt;br /&gt;
&lt;br /&gt;
:: If the purpose of a page is merely to hold the no spoilers flag, then I am all for that page not being categorised.  The purpose of the page is not to draw traffic, but to serve to warn those who would create / add to that page, and thus the page doesn't need to show up anywhere else than where it is directly linked; it will be found and read by those it is intended for.  Decategorisation works perfectly well for this purpose.  If there is only partial limitations, then it makes full sense to categorise that page, but not any daughter pages which delve into things restricted.  --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== But Pulse didn't post anything on the wiki...==&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;nospoiler delay&amp;quot; beyond 6 months for anything other than this particular quest, and it's not even a very interesting quest.  I see no reason to maintain it, especially since the details are available by clicking on &amp;quot;history.&amp;quot;  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The templates didn't exist when Pulse first issued his Imm note, on the Imm board, sent from his Imm character.  Only a couple of builders use them, and they both created their own templates, one is manually removed, the other has a specified time limit.  If a builder makes their wishes known via the MUD itself, then that is sufficient.  Editor's are responsible for their own contributions and checking properly whether it is okay to post something.  How unique or common a flag or the nature of a request has no bearing on its validity.&lt;br /&gt;
&lt;br /&gt;
::The details will only be available in the history until the page is deleted / deleted and recreated, or someone with access edits the history by hand.--[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Farm from me to disagree on this one, I share Mekrith's opinion - not much sense in maintaining secrecy of already spoiled quests especially after 6 months. -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::See above.  Other players, etc.  Regardless of players, the builder's desires should be heeded.  Regardless of anything at all relating to Avatar, doing a bad thing for a really long time doesn't make it cease to be bad, and sets a precedent/habit for newer MUD additions. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Is there any time or other policy governing when the stuff can be added anyway?==&lt;br /&gt;
&lt;br /&gt;
:However the question of general nature arises - if an author doesn't want elements of his area, quests, maps, etc. displayed on the wiki (map of Halfling Tunnels comes to mind), is there any time or other policy governing when the stuff can be added anyway? -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: No, and I am surprised you thought there could be. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of how good or bad the item, or how interesting or not the quest is or any other value type questions - the first question should be ''Is there a request from the author not to publish certain or all any information on the topic?'' If there is, that request '''should''' be logged on the wiki where people who may be thinking about an edit can see it. It should probably be logged on the main page of the area, or in the quests subcategory of that area as well as on a specific (item/quest) page. If there is not any anti-spoiler request listed on the wiki, then it's all to easy for someone to add something, another person another thing, and then before you know it, the information is all there and whatever secret has been revealed. I think it is helpful if the author themselves puts up a notice, or if they would write an in-game note and a helpful person transposes that request here. I think it is also probably very helpful if there is some kind of time limit - from 6 months to 5 years, or whatever - just to give people a framework, but if the author has requested no-spoilers for perpetuity, then that is the author's prerogative. Perhaps in this case, the author could be noted and asked if they would be willing to reconsider their stance or perhaps some hints suggested to them which could be put up with a note that they are author approved. I do not think we should just be going along the path that, &amp;quot;Oh look, it's been a year, we can do what we like now regardless&amp;quot;. It is just rude.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Apologies for causing your general reply to fall beneath one specific header.  Rather than break up your response, I'm sure you will see this edit and do something about it if it bothers you.  I am not sure that I like the idea of a general rule to which specific notices are exceptions.  If the MUD adopts a policy of &amp;quot;six months unless the builder expressed a desire to the contrary,&amp;quot; everything would go up after six months amid a flurry of &amp;quot;oh, but I didn't know!&amp;quot;  Maybe we could require new pages to be flagged with correct information regarding the builder's wishes - that way only the page creator needs to check, and frees up later contributors to add and edit bits and bobs without so much worry. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Priviliged Information==&lt;br /&gt;
&lt;br /&gt;
I put this on so I'll give my opinion. I remember that request for no spoilage but did intentionally due to how people would not help anyone trying to figure this out. After many attempts to get the details or even hints on how to solve it I was getting little help. After one person gave me &amp;quot;help&amp;quot; that made me lose the clumps (not sure if intentional or not) I got so frustrated I put it up after I figured it out. Avatar has always been promoted as community and this wiki is an outreach of that. I saw it being treated as privileged information and decided it is just another quest. --[[User:Ylem|Ylem]] 12:37, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Use of the Spoiler Function==&lt;br /&gt;
&lt;br /&gt;
Actually, far more generally - and this page is probably not the right place to have this discussion. I guess the quest category? But it seems topical here right now... - it would be nice if the spoiler function was used more on quests to create two sets of information on quest pages. I have seen this function around a couple of times, but cannot actually remember where it is, and I'm the type of person who tends to learn how to edit the wiki from other pages, so the more pages with a certain function, the easier it is to find an example and copy it. Having two sections on a quest page for when it is permissable to put up details - one for general hints, and one for more detailed things like directions, or exact items, etc... would be really cool. Sometimes people just want a bit of a hint, but do not want the whole thing revealed - but once it is laid out infront of you it is a bit hard not to look.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I found the spoiler function - which seems nice and easy to use. Have edited the page somewhat to show first glance is just hints, and three sections of spoilers you can reveal if you feel the desire or get stuck. I think it would be cool if we did something like this more widely, even on pretty simple or low mort quest, just to give new players a chance to find out things on their own, but still get a hint if they get stuck, or still to get a starting point to the quest.--[[User:Shadowtop|Shadowtop]] 22:10, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==they don't mind being spoiled==&lt;br /&gt;
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: I didn't really want to discuss this point here as I am fairly sure this page is going to be deleted, but I suppose that parts of this talk page can be moved to another, more appropriate talk page later. --[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If people are on the wiki, presumably they don't mind being spoiled. --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Translation - all readers of this wiki are '''not''' merely:&lt;br /&gt;
:* here to read help files or access other in-game information&lt;br /&gt;
:* here to look at maps for areas that they have already paper maps for, but don't have access to them right now&lt;br /&gt;
:* taking part in discussions&lt;br /&gt;
:* reading up on styles of play or other advice&lt;br /&gt;
:* any number of other reasons for coming here...&lt;br /&gt;
: No, they are all seeking the full, complete solution to whatever quests and mysteries the MUD possesses and will not be at all annoyed if that is spoilt for them.   I disagree.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It can be used sparingly, --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: And never is.  Besides which, spoiling a quest for a player doesn't even require them to come to the wiki for the wiki to spoil it for them.  I could direct you to an interesting paper on the nature of &amp;quot;effort&amp;quot; in a virtual world, but to save you a long and mostly boring read, essentially, users have an extremely strong tendency toward taking the easiest possible route to doing something.  I have to accept that as a part of human nature, or at least as part of our current perception of the value of effort expended virtually, so hoping that the majority of players will act against their nature seems unlikely to work.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
but the whole argument that the wiki is ruining the game for new players is ridiculous....  --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: The argument isn't as simple and extreme as you state.  It is not hard to see the apparent effects of the wiki if you watch the players.  --[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
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the game doesn't force anyone to read the wiki, it doesn't even tell new players that it exists.  --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: If I log on with a new mortal, with brackets around my name, and feigning youth and ignorance ask to be directed to Sol, when I am in the meadow, do you think a nice player is going to show me around, or give me some general, in-game walking directions, or even tell me about the little sign-post-rocks scattered around like the one at Nom?  No... I'll either receive a speed walk line, like &amp;quot;5W1N3W...&amp;quot; or, as is almost always the case, I'll be told to go and look it up on the wiki at ht&amp;lt;big&amp;gt;&amp;lt;/big&amp;gt;tp://avatar.melanarchy.info/  &lt;br /&gt;
&lt;br /&gt;
: Even when super-helpful, low-mort friendly players are online to guide, help and nurture new players, it only takes a careless moment for another player to foist the URL onto NCHAT before seeing if someone else intends to give proper assistance, and so, regardless, most new players learn about the existence of the wiki in-game, from people who think it does not adversely affect them in the slightest and don't have any time to spare for low-morts, and do so really soon after they start playing.&lt;br /&gt;
&lt;br /&gt;
: Also, you seem to be assuming that a player has to read the spoiler here, first hand, for something to be spoiled for them.  Avatar is a social game, and as in real life, dodging spoilers transmitted through conversation or the in-game activity of friends who themselves only learnt about the quest/etc. via a wiki spoiler means that they don't have to come here for a quest to be spoiled for them.  Of course, we need to consider the indirect effects of the wiki, too.--[[User:Spaghetti|Spaghetti]] 23:17, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The idea that anyone is wandering into &amp;quot;Shield of the Tree&amp;quot; entry on wiki and being tragically spoiled on a several-year-old questline for a shield which is just a mana upgrade that basically nobody wants, is, so beyond proposterous.... the only thing more ridiculous I can imagine is the amount of text you're expending on the subject. Honestly, the wiki is for active players that want to contribute and share their knowledge.   If your opinion is that wiki is destructive to player experience, the not-wiki is only an alt-f4 away.  --[[User:Mekrith|Mekrith]] 23:58, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spoiler Flag==&lt;br /&gt;
&lt;br /&gt;
I reinstated the spoiler flag which shouldn't have been taken down.  Maybe someone could contact Pulse and see if the spoilers should be deleted/edited, or the flag removed, etc.  If this isn't resolved, I shall flag this page for deletion, in line with the original statement. --[[User:Spaghetti|Spaghetti]] 12:34, 20 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46960</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46960"/>
		<updated>2012-03-21T03:01:21Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Use of the Spoiler Function */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Why remove? ==&lt;br /&gt;
&lt;br /&gt;
why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Pages and page history can both be edited and deleted.  Editing history files is apparently a little time-consuming, but deleting them and recreating the page is a fairly simple way of removing the offending information from the wiki.  The page just needs to be flagged for deletion, and then recreated with a no-spoilers flag, and whatever information Pulse has agreed to.&lt;br /&gt;
&lt;br /&gt;
: I notice that the quest page, left, doesn't tell you how to do the quest.  It lists an optimised way of fulfilling the quest requirements and achieving the reward with the least possible effort, and you have to wonder at any ordered list of actions for 'doing a quest' which lists beginning the quest just before the end.  Heaven forbid that the quest involve any kind of narrative structure, or that someone who is stuck might want to read down through the quest as far as they have gotten to get a hint/solution to the next part without reading about lots of stuff they haven't done yet.  I am tempted to have a go at fixing that page to give an example of what any other adventure game would consider a reasonable spoiler page, but right now I don't even know whether Pulse would prefer it marked for speedy deletion. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Why is it still a secret? ==&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: What about new players, returning players, players try to find things out for themselves, and those who simply haven't got around to doing this quest yet?  The quest is being spoiled - an ongoing thing.&lt;br /&gt;
&lt;br /&gt;
:: What about the builder's wishes?  It is difficult to cater to all the different styles of play, and reward them and the effort that entails appropriately when the wiki trivialises puzzles and exploration down to a few blindly followed commands.  If you would like the rewards of non-purely-combat quests to reflect the difficulty of mindlessly following wiki instructions, then we won't earn much of a reward.   --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Until Pulse then gives a green light and lifts the nospoiler delay I suppose it's understandable not to have quest details listed.&lt;br /&gt;
&lt;br /&gt;
:: By &amp;quot;I suppose it is understandable,&amp;quot; I am sure what you really meant to say was &amp;quot;Until Pulse gives a green light and lifts the no spoiler flag, we should not reveal the quest's details.&amp;quot; --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: However, decategorizing the page is not really needed - it's an informative page that currently contains no spoilers. --[[User:WinterRose|WinterRose]] 03:05, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:: Correct at the time of making that post, but just 5 hours later another contributor fully reinstated the quest spoilers.&lt;br /&gt;
&lt;br /&gt;
:: Regarding the creation of no-spoiler-pages; having a page to hold a no-spoiler flag only really works in the instance that the existence of the &amp;lt;thing&amp;gt; is not a secret.  Rushing off and immediately making a page for a new area's item is also a spoiler, even if it does not contain the item's details or the means by which it can be acquired.&lt;br /&gt;
&lt;br /&gt;
:: If the purpose of a page is merely to hold the no spoilers flag, then I am all for that page not being categorised.  The purpose of the page is not to draw traffic, but to serve to warn those who would create / add to that page, and thus the page doesn't need to show up anywhere else than where it is directly linked; it will be found and read by those it is intended for.  Decategorisation works perfectly well for this purpose.  If there is only partial limitations, then it makes full sense to categorise that page, but not any daughter pages which delve into things restricted.  --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)  &lt;br /&gt;
&lt;br /&gt;
== But Pulse didn't post anything on the wiki...==&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;nospoiler delay&amp;quot; beyond 6 months for anything other than this particular quest, and it's not even a very interesting quest.  I see no reason to maintain it, especially since the details are available by clicking on &amp;quot;history.&amp;quot;  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The templates didn't exist when Pulse first issued his Imm note, on the Imm board, sent from his Imm character.  Only a couple of builders use them, and they both created their own templates, one is manually removed, the other has a specified time limit.  If a builder makes their wishes known via the MUD itself, then that is sufficient.  Editor's are responsible for their own contributions and checking properly whether it is okay to post something.  How unique or common a flag or the nature of a request has no bearing on its validity.&lt;br /&gt;
&lt;br /&gt;
::The details will only be available in the history until the page is deleted / deleted and recreated, or someone with access edits the history by hand.--[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Farm from me to disagree on this one, I share Mekrith's opinion - not much sense in maintaining secrecy of already spoiled quests especially after 6 months. -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::See above.  Other players, etc.  Regardless of players, the builder's desires should be heeded.  Regardless of anything at all relating to Avatar, doing a bad thing for a really long time doesn't make it cease to be bad, and sets a precedent/habit for newer MUD additions. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Is there any time or other policy governing when the stuff can be added anyway?==&lt;br /&gt;
&lt;br /&gt;
:However the question of general nature arises - if an author doesn't want elements of his area, quests, maps, etc. displayed on the wiki (map of Halfling Tunnels comes to mind), is there any time or other policy governing when the stuff can be added anyway? -- [[User:WinterRose|WinterRose]] 09:02, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: No, and I am surprised you thought there could be. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Regardless of how good or bad the item, or how interesting or not the quest is or any other value type questions - the first question should be ''Is there a request from the author not to publish certain or all any information on the topic?'' If there is, that request '''should''' be logged on the wiki where people who may be thinking about an edit can see it. It should probably be logged on the main page of the area, or in the quests subcategory of that area as well as on a specific (item/quest) page. If there is not any anti-spoiler request listed on the wiki, then it's all to easy for someone to add something, another person another thing, and then before you know it, the information is all there and whatever secret has been revealed. I think it is helpful if the author themselves puts up a notice, or if they would write an in-game note and a helpful person transposes that request here. I think it is also probably very helpful if there is some kind of time limit - from 6 months to 5 years, or whatever - just to give people a framework, but if the author has requested no-spoilers for perpetuity, then that is the author's prerogative. Perhaps in this case, the author could be noted and asked if they would be willing to reconsider their stance or perhaps some hints suggested to them which could be put up with a note that they are author approved. I do not think we should just be going along the path that, &amp;quot;Oh look, it's been a year, we can do what we like now regardless&amp;quot;. It is just rude.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::: Apologies for causing your general reply to fall beneath one specific header.  Rather than break up your response, I'm sure you will see this edit and do something about it if it bothers you.  I am not sure that I like the idea of a general rule to which specific notices are exceptions.  If the MUD adopts a policy of &amp;quot;six months unless the builder expressed a desire to the contrary,&amp;quot; everything would go up after six months amid a flurry of &amp;quot;oh, but I didn't know!&amp;quot;  Maybe we could require new pages to be flagged with correct information regarding the builder's wishes - that way only the page creator needs to check, and frees up later contributors to add and edit bits and bobs without so much worry. --[[User:Spaghetti|Spaghetti]] 12:09, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Priviliged Information==&lt;br /&gt;
&lt;br /&gt;
I put this on so I'll give my opinion. I remember that request for no spoilage but did intentionally due to how people would not help anyone trying to figure this out. After many attempts to get the details or even hints on how to solve it I was getting little help. After one person gave me &amp;quot;help&amp;quot; that made me lose the clumps (not sure if intentional or not) I got so frustrated I put it up after I figured it out. Avatar has always been promoted as community and this wiki is an outreach of that. I saw it being treated as privileged information and decided it is just another quest. --[[User:Ylem|Ylem]] 12:37, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Use of the Spoiler Function==&lt;br /&gt;
&lt;br /&gt;
Actually, far more generally - and this page is probably not the right place to have this discussion. I guess the quest category? But it seems topical here right now... - it would be nice if the spoiler function was used more on quests to create two sets of information on quest pages. I have seen this function around a couple of times, but cannot actually remember where it is, and I'm the type of person who tends to learn how to edit the wiki from other pages, so the more pages with a certain function, the easier it is to find an example and copy it. Having two sections on a quest page for when it is permissable to put up details - one for general hints, and one for more detailed things like directions, or exact items, etc... would be really cool. Sometimes people just want a bit of a hint, but do not want the whole thing revealed - but once it is laid out infront of you it is a bit hard not to look.--[[User:Shadowtop|Shadowtop]] 21:50, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: I found the spoiler function - which seems nice and easy to use. Have edited the page somewhat to show first glance is just hints, and three sections of spoilers you can reveal if you feel the desire or get stuck. I think it would be cool if we did something like this more widely, even on pretty simple or low mort quest, just to give new players a chance to find out things on their own, but still get a hint if they get stuck, or still to get a starting point to the quest.--[[User:Shadowtop|Shadowtop]] 22:10, 18 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
If people are on the wiki, presumably they don't mind being spoiled.   It can be used sparingly, but the whole argument that the wiki is ruining the game for new players is ridiculous.... the game doesn't force anyone to read the wiki, it doesn't even tell new players that it exists.   --[[User:Mekrith|Mekrith]] 22:01, 20 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Spoiler Flag==&lt;br /&gt;
&lt;br /&gt;
I reinstated the spoiler flag which shouldn't have been taken down.  Maybe someone could contact Pulse and see if the spoilers should be deleted/edited, or the flag removed, etc.  If this isn't resolved, I shall flag this page for deletion, in line with the original statement. --[[User:Spaghetti|Spaghetti]] 12:34, 20 March 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Shield_Of_The_Tree_Quest&amp;diff=46920</id>
		<title>Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Shield_Of_The_Tree_Quest&amp;diff=46920"/>
		<updated>2012-03-18T08:55:38Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Shield Of The Tree]] is a difficult quest in the Transfigured Forest. It is very hard to solo for the clumps and will require several players or several alts with different alignments/fighting styles.&lt;br /&gt;
&lt;br /&gt;
Retrieve the following items:&lt;br /&gt;
* [[Clump Of Stone|clump of stone]]&lt;br /&gt;
* [[Clump Of Leaves|clump of leaves]]&lt;br /&gt;
* [[Clump Of Ice|clump of ice]]&lt;br /&gt;
These are scattered around on several mobs. The ice is in the tree on a [[Giant Creature Of Ice]], the leaves on a [[Giant-Shaped Swirl Of Leaves]], and the stone on a [[Trunk Of Stone]] near the entrance.&lt;br /&gt;
&lt;br /&gt;
You will also need to get one of &amp;lt;b&amp;gt;each&amp;lt;/b&amp;gt; of the mana items:&lt;br /&gt;
* [[Gnarled Branch Of Age]]&lt;br /&gt;
* [[Swirl Of Fumes]]&lt;br /&gt;
* [[Grey Orb Of Stone]]&lt;br /&gt;
* [[Crackling Sphere Of Lightning]]&lt;br /&gt;
Since each of these require a certain type of player to get you will need a mix of good/melee, good/caster, evil/melee, evil/caster. &lt;br /&gt;
&lt;br /&gt;
After you have all these items get started by getting the [[Glowing Root|root]] in the secret tunnel. Give it to the [[Heavily Scarred Ent]] to begin the quest. He will give you a new [[Glowing Root (Transformed)|glowing root]]. You will then give the new root to the [[Vortex Of Souls]] which will take it and the four mana items and give you a [[Glowing Seed|glowing seed]]. Take the seed back to the scarred ent and give it to him. He will take it and the three clumps and give you the [[Shield Of The Tree]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Quests In Transfigured Forest]]&lt;br /&gt;
[[Category: Hero Quests]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46919</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46919"/>
		<updated>2012-03-18T08:53:49Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.&lt;br /&gt;
&lt;br /&gt;
: Until Pulse then gives a green light and lifts the nospoiler delay I suppose it's understandable not to have quest details listed. However, decategorizing the page is not really needed - it's an informative page that currently contains no spoilers. --[[User:WinterRose|WinterRose]] 03:05, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;nospoiler delay&amp;quot; beyond 6 months for anything other than this particular quest, and it's not even a very interesting quest.  I see no reason to maintain it, especially since the details are available by clicking on &amp;quot;history.&amp;quot;  --[[User:Mekrith|Mekrith]] 04:53, 18 March 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46918</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46918"/>
		<updated>2012-03-18T08:53:34Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.&lt;br /&gt;
&lt;br /&gt;
: Until Pulse then gives a green light and lifts the nospoiler delay I suppose it's understandable not to have quest details listed. However, decategorizing the page is not really needed - it's an informative page that currently contains no spoilers. --[[User:WinterRose|WinterRose]] 03:05, 18 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
There is no &amp;quot;nospoiler delay&amp;quot; beyond 6 months for anything other than this particular quest, and it's not even a very interesting quest.  I see no reason to maintain it, especially since the details are available by clicking on &amp;quot;history.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46915</id>
		<title>Talk:Shield Of The Tree Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Shield_Of_The_Tree_Quest&amp;diff=46915"/>
		<updated>2012-03-18T01:09:53Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;why were the details for this quest removed?--[[User:3nki|3nki]] 10:50, 17 March 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Because years ago, if I recall correctly, Pulse specifically asked for it not to be spoiled. Of course, totally delinking the page and not even giving hints seems a bit overkill. Not that it matters anymore since once it's on the wiki history, it's there for good. --[[User:Neyne|Neyne]] 14:23, 17 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's so beyond spoiled and it's not even a very good item for the effort required, I have no idea why it still needs to be pretend-secret.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Sun_Cabal&amp;diff=46752</id>
		<title>Category:Gear In Sun Cabal</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Sun_Cabal&amp;diff=46752"/>
		<updated>2012-02-23T05:32:53Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nowhere}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''You will need the [[Platinum Scale]] from [[:Category:Memory Lane|Memory Lane]].'''&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Recommended group size: 25+&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Have everyone spellup on [[:Category:Thorngate|Thorngate]], then shift to [[:Category:Midgaardia|Midgaardia]]. You will be in shadow form only until you enter the vortex. Portal tys san and go 2sunus5u5e2nu to reach [[Ramahdon]]. The dragon (and mobs along the way) will aggie, but give [[Ramahdon]] the [[Platinum Scale]] before he dies to open the vortex. This portal only lasts a few ticks, so have the first tank, then the rest of the group enter quickly.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;There are three rooms to clear, none of which repop before reboot; once a room is clear, you can regen/respell there as needed. Drinking will transport you to subsequent rooms. The [[Incomplete Shield Of Lords]] loads on [[Bahamut's Avatar]] in the last room. All other mobs load sigils (5 Sigils total). The shield and all the sigils must be given to [[Gilliad]] on [[:Category:Thorngate|Thorngate]] to form the shield.  This is done by giving him the shield, don't give him one of the sigils first, because then you'll have to beg an imm to get it back for you.&lt;br /&gt;
&lt;br /&gt;
* Quaffing from the first and second room will area spell the room if you haven't cleared the room yet. Otherwise, it will transport you to the next room. There is nothing to quaff in the last room.&lt;br /&gt;
* Hrjaa in the first and third rooms will animate any mob corpses, so it might be a good idea for any sor/mnd to target it.&lt;br /&gt;
* The mobs in the second room tail, and a mob in the last room can toss. It's a good idea to send a backup tank just after the first tank, and all tanks should be constantly vigilant as rescues may be needed outside of normal chain; chains break often and players may be too lagged to call for help.&lt;br /&gt;
* Some of the mobs in [[:Category:Sun Cabal|Sun Cabal]] cast [[Flash]]. Make sure groupies are ready to cast [[Cure Blindness]] on themselves and/or others, or carry [[Pink Potion(lord)|pink potions]] from [[Rietta]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Sun Cabal]]&lt;br /&gt;
[[Category:Gear In Nowhere]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lesser_Elementals&amp;diff=46746</id>
		<title>Lesser Elementals</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lesser_Elementals&amp;diff=46746"/>
		<updated>2012-02-21T06:16:32Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Lesser Elemental Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord |Lord]]-[[:Category: Tiers |Tier]] Lesser Elemental [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''24''' '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''34''' '''(38)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''25''' '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''24''' '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Imps who break free of their curse will find themselves on the path to becoming true elementals.  Lesser elementals are only vaguely humanoid in appearance, their bodies made up of base elemental materials.  They have the power to rearrange their composition to ALIGN to a particular element, granting many of the characteristics of that element.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' LsE.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Align|Align]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2500 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
They get a 2.5% [[Racial Spell Cost Modifier|spell cost reduction]] on psionic and arcane spells&lt;br /&gt;
and a 10ish% spell cost penalty on divine spells.&lt;br /&gt;
&lt;br /&gt;
On reaching Lord 300 and after completing a [[Pain Elemental Evolution Quest|Quest]] they can evolve into [[Pain Elementals]].&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Pyro_Imps&amp;diff=46668</id>
		<title>Pyro Imps</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Pyro_Imps&amp;diff=46668"/>
		<updated>2012-02-12T22:59:45Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Pyro Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Pyro Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''29''' '''(32)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(26)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''26''' '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''23''' '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''20''' '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''22''' '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''22''' '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''22''' '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''28''' '''(31)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''22''' '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''23''' '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''30''' '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord |Lord]]-[[:Category: Tiers |Tier]] Pyro Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Found most frequently inhabiting scorching deserts and active volcanoes, pyro imps are reptilian in appearance, though they are noticably taller and slighter than lizard men.  Their eyes burn perpetually with elemental fire.  They bare the same CURSE as other lesser imps.  Fierce fighters, they are aided in combat by their leather-like skin and their tails.  They are particularly adept with hafted weapons, and their innate connection to the element of fire enables them to summon a powerful FIRE AURA to defend themselves.''&lt;br /&gt;
&lt;br /&gt;
cursed&lt;br /&gt;
tail&lt;br /&gt;
armorleather&lt;br /&gt;
powerthrust&lt;br /&gt;
fireaura&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' PyI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Tail|Tail]], [[Racial Armorleather|Armorleather]], [[Racial Powerthrust|Powerthrust]], [[Racial Fireaura|Fireaura]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2500 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Lord and after completing a [[Lesser Elemental Evolution Quest|Quest]] they can evolve into [[Lesser Elementals]].&lt;br /&gt;
&lt;br /&gt;
They are the brutiest imp, and actually receive decent stats compared to other hero-level evolutions.   They are poor casters, with a 12% arcane, 12% psi, and 22% divine mana cost penalty.&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Monks&amp;diff=46654</id>
		<title>Category:Monks</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Monks&amp;diff=46654"/>
		<updated>2012-02-12T02:20:05Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''There is a group of monks who originally worshipped the [[:Category: Gods And Goddesses |god]], [[Gorn |Gorn]].  [[Gorn |Gorn]]'s prescripts prohibited the drawing of blood of thy fellow creatures, it did not prohibit the use of body to bring people into the light which is the Almighty Blessed [[Gorn |Gorn]].  These monks developed a series of skills based upon a bare-handed fighting style.  Through speed and skill these fierce and faithful followers fight with purity of body and soul for the glory of [[Gorn |Gorn]].  Since that time, there have been factions which have split off and started worshipping their own [[:Category: Gods And Goddesses |gods]].  They have, however, maintained the practices that have existed for the past 2000 years.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mon.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Monks in General ==&lt;br /&gt;
&lt;br /&gt;
Monks are naturally suited to tank with high dexterity and many counterattack skills which increase their effectiveness as tanks. They also get a decent amount of mana which can be useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
Monks are generally inferior hitters, as their open hand attacks recieve very little benefit from hr/dr gear.   While they can do not-insignificant damage while soloing (especially with counterpush/counterkick &amp;amp; emu stance) and gain a further damage boost at lord thanks to consummation, they will never do enough damage to be desirable as a hitter.&lt;br /&gt;
&lt;br /&gt;
== Monk Creation ==&lt;br /&gt;
Good creatable races for monks are orc (good hp, dex), ogr (much better hp, lower dex), kzn (much better dex, lower hp), gar (armorstone, orc-ish hp, golem option). Good remort races are trl (revival makes trl monk a super tank), drg (if you can handle the tnl), grf, gol, min.   Despite the appearance of being a dex-based class, dex has little impact on a monk's ability to crane style and therefore counterattack, so for the time being, brute races are preferred, and delicately-built dex-heavy races are generally avoided.&lt;br /&gt;
&lt;br /&gt;
Imps are also a great choice for monk, but as usual they are terrible until later evolutions. Also, they cannot worship until lord, but this isn't a big deal for a monk anyway.&lt;br /&gt;
&lt;br /&gt;
== Monks at Lowmort Tier ==&lt;br /&gt;
Depending on race and the way you level your monk, it is easiest to use weapons instead of fighting open-handed. At level 10 you get [[Inner Balance|inner balance]] and at level 15 you get [[Scorpion Style|scorpion style]], either of which could be a turnpoint for your race. If it's not (you'll have to experiment and see), it's wise to wait until level 25 where you get your open hand [[Bear Technique|third attack]].&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Recommended stat training order is: wis, con, int, dex, str. You can reverse str and dex, or maybe mix em up a bit, it doesn't matter much. The first three are best trained in the mentioned order though.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Since gorn gives such a nice practice cost decrease, I'd say wait until level 10 before you practice, or maybe practice dodge (and maybe fast healing). Unless you decide to open hand early on, then that is a must (but not recommended). It's best to practice open hand as soon as you stop using weapons.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
Monks &amp;quot;normally&amp;quot; worship Gorn for his bonus to open hand damage and other monk related activities. Werredan is also popular, for the hp bonus and the xp bonus. Your open hand dmg will be somewhat nerfed, you'll rarely counter, but damn, you get a big hp boost. Quixoltan gives good stats and also helps a bit with monk damage, but increases lag on skills and spells.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Monk Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
Those Monks who have more sinister desires may opt to become [[:Category: Shadowfists|Shadowfists]] at any time from Mortal level 50 to Hero level 100.&lt;br /&gt;
&lt;br /&gt;
== Monks at Hero Tier ==&lt;br /&gt;
Monks usually serve as tanks at all tiers.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Soloing is possible, especially with a gorn worship. When soloing spelled, go for as much AC gear as you need... that's general advice, but it is mostly dependent on how much hp you have. Unspelled soloing is a lot harder, but not impossible. You'll need a mix of ac and hit roll gear for that (without losing too much ac), and lots of patience.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Monks are great tanks. Remember to keep your hands free (no shields, no swords) for using your monk abilities. Your ac is going to be less than you're use to, but you should be fine with around -650 (-1200 with spells). Monks are a versatile tank, they have good enough hp, plenty of mana, and inclass rescue and trip. Like always, try to trip if you are just fighting one mob so you don't get the rescue penalty to ac. If you don't have a basher in the group and you want to keep a mob in place, try [[Tiger Stance]]; it lands a hit after every toss or trip, so you'll always be the first person to hit the mob while on the ground, keeping your groupies safe.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Right now, people are of the opinion that monks shouldn't be hitting. Their hitting gains little benefit from hr/dr gear, and therefore monks can wear ac gear at all times with no real drawbacks. [[Emu Stance]] will probably be a monk's best friend while hitting, as it raises maximum kick damage by about one damage verb, however it doesn't increase minimum damage so you will still occasionally miss or hit poorly.&lt;br /&gt;
&lt;br /&gt;
== Monks at Lord Tier ==&lt;br /&gt;
 &lt;br /&gt;
Monks are very useful at lord. Their counterpush skill is very useful since lord fights are much longer than hero and a bashed mob gets hit significantly more. They also do an appreciable amount of damage (nothing close to a caster though) with counterkick and emu stance. Also, with good tank gear, monks rarely get hit by normal lord mobs.&lt;br /&gt;
&lt;br /&gt;
== Monk Remort Options ==&lt;br /&gt;
Monks can remort to paladin at lord 100 (200 to keep race) and priest at lord 150 (300 to keep race).&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Monks&amp;diff=46653</id>
		<title>Category:Monks</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Monks&amp;diff=46653"/>
		<updated>2012-02-12T02:16:28Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Monks in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''There is a group of monks who originally worshipped the [[:Category: Gods And Goddesses |god]], [[Gorn |Gorn]].  [[Gorn |Gorn]]'s prescripts prohibited the drawing of blood of thy fellow creatures, it did not prohibit the use of body to bring people into the light which is the Almighty Blessed [[Gorn |Gorn]].  These monks developed a series of skills based upon a bare-handed fighting style.  Through speed and skill these fierce and faithful followers fight with purity of body and soul for the glory of [[Gorn |Gorn]].  Since that time, there have been factions which have split off and started worshipping their own [[:Category: Gods And Goddesses |gods]].  They have, however, maintained the practices that have existed for the past 2000 years.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mon.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Monks in General ==&lt;br /&gt;
&lt;br /&gt;
Monks are naturally suited to tank with high dexterity and many counterattack skills which increase their effectiveness as tanks. They also get a decent amount of mana which can be useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
Monks are generally inferior hitters, as their open hand attacks recieve very little benefit from hr/dr gear.   While they can do not-insignificant damage while soloing (especially with counterpush/counterkick &amp;amp; emu stance) and gain a further damage boost at lord thanks to consummation, they will never do enough damage to be desirable as a hitter.&lt;br /&gt;
&lt;br /&gt;
== Monk Creation ==&lt;br /&gt;
Good creatable races for monks are orc (good hp, dex), ogr (much better hp, lower dex), kzn (much better dex, lower hp), gar (armorstone, orc-ish hp, golem option). Good remort races are trl (revival makes trl monk a super tank), drg (if you can handle the tnl), grf, gol, min.   Despite the appearance of being a dex-based class, dex has little impact on a monk's ability to crane style and therefore counterattack, so for the time being, brute races are preferred, and delicately-built dex-heavy races are generally avoided.&lt;br /&gt;
&lt;br /&gt;
Imps are also a great choice for monk, but as usual they are terrible until later evolutions. Also, they cannot worship until lord, but this isn't a big deal for a monk anyway.&lt;br /&gt;
&lt;br /&gt;
== Monks at Lowmort Tier ==&lt;br /&gt;
Depending on race and the way you level your monk, it is easiest to use weapons instead of fighting open-handed. At level 10 you get [[Inner Balance|inner balance]] and at level 15 you get [[Scorpion Style|scorpion style]], either of which could be a turnpoint for your race. If it's not (you'll have to experiment and see), it's wise to wait until level 25 where you get your open hand [[Bear Technique|third attack]].&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Recommended stat training order is: wis, con, int, dex, str. You can reverse str and dex, or maybe mix em up a bit, it doesn't matter much. The first three are best trained in the mentioned order though.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Since gorn gives such a nice practice cost decrease, I'd say wait until level 10 before you practice, or maybe practice dodge (and maybe fast healing). Unless you decide to open hand early on, then that is a must (but not recommended). It's best to practice open hand as soon as you stop using weapons.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
Monks &amp;quot;normally&amp;quot; worship Gorn for his bonus to open hand damage and other monk related activities. Werredan is also popular, for the hp bonus and the xp bonus. Your open hand dmg will be somewhat nerfed, you'll rarely counter, but damn, you get a big hp boost. Quixoltan gives good stats and also helps a bit with monk damage, but increases lag on skills and spells.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Monk Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
Those Monks who have more sinister desires may opt to become [[:Category: Shadowfists|Shadowfists]] at any time from Mortal level 50 to Hero level 100.&lt;br /&gt;
&lt;br /&gt;
== Monks at Hero Tier ==&lt;br /&gt;
Monks usually serve as tanks at all tiers.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Soloing is possible, especially with a gorn worship. When soloing spelled, go for as much AC gear as you need... that's general advice, but it is mostly dependent on how much hp you have. Unspelled soloing is a lot harder, but not impossible. You'll need a mix of ac and hit roll gear for that (without losing too much ac), and lots of patience.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Monks are great tanks. Remember to keep your hands free (no shields, no swords) for using your monk abilities. Your ac is going to be less than you're use to, but you should be fine with around -650 (-1200 with spells). Monks are a versatile tank, they have good enough hp, plenty of mana, and inclass rescue and trip. Like always, try to trip if you are just fighting one mob so you don't get the rescue penalty to ac. If you don't have a basher in the group and you want to keep a mob in place, try [[Tiger Stance]]; it lands a hit after every toss or trip, so you'll always be the first person to hit the mob while on the ground, keeping your groupies safe.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Right now, people are of the opinion that monks shouldn't be hitting. Their hitting depends on hit roll, and a decent monk can hit about as hard when he's hitting as when he's tanking. [[Emu Stance]] will probably be a monk's best friend while hitting, as it raises maximum kick damage by about one damage verb, however it doesn't increase minimum damage so you will still occasionally miss or hit poorly.&lt;br /&gt;
&lt;br /&gt;
== Monks at Lord Tier ==&lt;br /&gt;
 &lt;br /&gt;
Monks are very useful at lord. Their counterpush skill is very useful since lord fights are much longer than hero and a bashed mob gets hit significantly more. They also do an appreciable amount of damage (nothing close to a caster though) with counterkick and emu stance. Also, with good tank gear, monks rarely get hit by normal lord mobs.&lt;br /&gt;
&lt;br /&gt;
== Monk Remort Options ==&lt;br /&gt;
Monks can remort to paladin at lord 100 (200 to keep race) and priest at lord 150 (300 to keep race).&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Monks&amp;diff=46652</id>
		<title>Category:Monks</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Monks&amp;diff=46652"/>
		<updated>2012-02-12T02:15:43Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Monks in General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''There is a group of monks who originally worshipped the [[:Category: Gods And Goddesses |god]], [[Gorn |Gorn]].  [[Gorn |Gorn]]'s prescripts prohibited the drawing of blood of thy fellow creatures, it did not prohibit the use of body to bring people into the light which is the Almighty Blessed [[Gorn |Gorn]].  These monks developed a series of skills based upon a bare-handed fighting style.  Through speed and skill these fierce and faithful followers fight with purity of body and soul for the glory of [[Gorn |Gorn]].  Since that time, there have been factions which have split off and started worshipping their own [[:Category: Gods And Goddesses |gods]].  They have, however, maintained the practices that have existed for the past 2000 years.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mon.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Monks in General ==&lt;br /&gt;
&lt;br /&gt;
Monks are naturally suited to tank with high dexterity and many counterattack skills which increase their effectiveness as tanks. They also get a decent amount of mana which can be useful in a pinch.&lt;br /&gt;
&lt;br /&gt;
Monks are generally inferior hitters, as their open hand attacks recieve very little benefit from hr/dr gear.   While they can do not insignificant damage while soloing (especially with counterkick/emu stance) and gain a further damage boost at lord thanks to consummation, they will never do enough damage to be desirable as a hitter.&lt;br /&gt;
&lt;br /&gt;
== Monk Creation ==&lt;br /&gt;
Good creatable races for monks are orc (good hp, dex), ogr (much better hp, lower dex), kzn (much better dex, lower hp), gar (armorstone, orc-ish hp, golem option). Good remort races are trl (revival makes trl monk a super tank), drg (if you can handle the tnl), grf, gol, min.   Despite the appearance of being a dex-based class, dex has little impact on a monk's ability to crane style and therefore counterattack, so for the time being, brute races are preferred, and delicately-built dex-heavy races are generally avoided.&lt;br /&gt;
&lt;br /&gt;
Imps are also a great choice for monk, but as usual they are terrible until later evolutions. Also, they cannot worship until lord, but this isn't a big deal for a monk anyway.&lt;br /&gt;
&lt;br /&gt;
== Monks at Lowmort Tier ==&lt;br /&gt;
Depending on race and the way you level your monk, it is easiest to use weapons instead of fighting open-handed. At level 10 you get [[Inner Balance|inner balance]] and at level 15 you get [[Scorpion Style|scorpion style]], either of which could be a turnpoint for your race. If it's not (you'll have to experiment and see), it's wise to wait until level 25 where you get your open hand [[Bear Technique|third attack]].&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Recommended stat training order is: wis, con, int, dex, str. You can reverse str and dex, or maybe mix em up a bit, it doesn't matter much. The first three are best trained in the mentioned order though.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Since gorn gives such a nice practice cost decrease, I'd say wait until level 10 before you practice, or maybe practice dodge (and maybe fast healing). Unless you decide to open hand early on, then that is a must (but not recommended). It's best to practice open hand as soon as you stop using weapons.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
Monks &amp;quot;normally&amp;quot; worship Gorn for his bonus to open hand damage and other monk related activities. Werredan is also popular, for the hp bonus and the xp bonus. Your open hand dmg will be somewhat nerfed, you'll rarely counter, but damn, you get a big hp boost. Quixoltan gives good stats and also helps a bit with monk damage, but increases lag on skills and spells.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Monk Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
Those Monks who have more sinister desires may opt to become [[:Category: Shadowfists|Shadowfists]] at any time from Mortal level 50 to Hero level 100.&lt;br /&gt;
&lt;br /&gt;
== Monks at Hero Tier ==&lt;br /&gt;
Monks usually serve as tanks at all tiers.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
Soloing is possible, especially with a gorn worship. When soloing spelled, go for as much AC gear as you need... that's general advice, but it is mostly dependent on how much hp you have. Unspelled soloing is a lot harder, but not impossible. You'll need a mix of ac and hit roll gear for that (without losing too much ac), and lots of patience.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
Monks are great tanks. Remember to keep your hands free (no shields, no swords) for using your monk abilities. Your ac is going to be less than you're use to, but you should be fine with around -650 (-1200 with spells). Monks are a versatile tank, they have good enough hp, plenty of mana, and inclass rescue and trip. Like always, try to trip if you are just fighting one mob so you don't get the rescue penalty to ac. If you don't have a basher in the group and you want to keep a mob in place, try [[Tiger Stance]]; it lands a hit after every toss or trip, so you'll always be the first person to hit the mob while on the ground, keeping your groupies safe.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Right now, people are of the opinion that monks shouldn't be hitting. Their hitting depends on hit roll, and a decent monk can hit about as hard when he's hitting as when he's tanking. [[Emu Stance]] will probably be a monk's best friend while hitting, as it raises maximum kick damage by about one damage verb, however it doesn't increase minimum damage so you will still occasionally miss or hit poorly.&lt;br /&gt;
&lt;br /&gt;
== Monks at Lord Tier ==&lt;br /&gt;
 &lt;br /&gt;
Monks are very useful at lord. Their counterpush skill is very useful since lord fights are much longer than hero and a bashed mob gets hit significantly more. They also do an appreciable amount of damage (nothing close to a caster though) with counterkick and emu stance. Also, with good tank gear, monks rarely get hit by normal lord mobs.&lt;br /&gt;
&lt;br /&gt;
== Monk Remort Options ==&lt;br /&gt;
Monks can remort to paladin at lord 100 (200 to keep race) and priest at lord 150 (300 to keep race).&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Vapour_Imps&amp;diff=46634</id>
		<title>Vapour Imps</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Vapour_Imps&amp;diff=46634"/>
		<updated>2012-02-09T21:47:40Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Vapour Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Vapour Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25–'''25''' '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–'''22''' '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–'''23''' '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''18''' '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Tall and slight, vapour imps have sharp, angular faces and colourless eyes that betray their elemental heritage.  Though unable to escape the CURSE associated with their kin, they develop a strong connection to the element of air.  They are able to FLY, and in addition can SUFFOCATE their enemies by forcing the air from their lungs. Their command over the element of air enables them to create a powerful WINDBLAST to defend themselves.  Certain powerful individuals can DISCORPORATE, shifting their entire being to vapour form for a short time.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' VpI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Fly|Fly]], [[Racial Suffocate|Suffocate]], [[Racial Windblast|Windblast]], [[Racial Discorporate|Discorporate]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' mage, sorcerer, wizard&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' any brute&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Hero 750 and after completing a [[Pyro Imp Evolution Quest|Quest]] they can evolve into [[Pyro Imps]].&lt;br /&gt;
&lt;br /&gt;
They have a -7% arcane cost reduction, a +15% divine penalty, and a +5% psionic penalty.&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Wave_Imps&amp;diff=46633</id>
		<title>Wave Imps</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Wave_Imps&amp;diff=46633"/>
		<updated>2012-02-09T21:46:33Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Wave Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Wave Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 27–'''27''' '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''21''' '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–'''22''' '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Wave imps typically appear as silver-skinned humanoids with seaweed-like hair.  They bare the same CURSE as their lesser cousins, but they have developed an innate connection to the element of water.  They possess the ability to SWIM, and their AQUATIC nature grants them greater ability while in water.  Some wave imps possess the innate ability to force the water apart around them, creating an AIR DOME.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' WvI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Swim|Swim]], [[Racial Aquatic|Aquatic]], [[Racial Airdome|Airdome]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Hero 500 and after completing a [[Vapour Imp Evolution Quest|Quest]] they can evolve into [[Vapour Imps]].&lt;br /&gt;
&lt;br /&gt;
They have a +10% mana cost mod for all spells, and a low but reliable fail rate (5% or so).&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Wave_Imps&amp;diff=46632</id>
		<title>Wave Imps</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Wave_Imps&amp;diff=46632"/>
		<updated>2012-02-09T21:46:03Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Wave Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Wave Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 27–'''27''' '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''21''' '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–'''22''' '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 19–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | ??–'''??''' '''(??)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Wave imps typically appear as silver-skinned humanoids with seaweed-like hair.  They bare the same CURSE as their lesser cousins, but they have developed an innate connection to the element of water.  They possess the ability to SWIM, and their AQUATIC nature grants them greater ability while in water.  Some wave imps possess the innate ability to force the water apart around them, creating an AIR DOME.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' WvI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Swim|Swim]], [[Racial Aquatic|Aquatic]], [[Racial Airdome|Airdome]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2857 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' ?&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
On reaching Hero 500 and after completing a [[Vapour Imp Evolution Quest|Quest]] they can evolve into [[Vapour Imps]].&lt;br /&gt;
&lt;br /&gt;
They have a +10% mana cost mod for all spells.&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Dust_Imps&amp;diff=46631</id>
		<title>Dust Imps</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Dust_Imps&amp;diff=46631"/>
		<updated>2012-02-09T21:45:26Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Dust Imp Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Dust Imp [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–'''27''' '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''21''' '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''21''' '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''21''' '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''21''' '''(24)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''18''' '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–'''24''' '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''18''' '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''18''' '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''18''' '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–'''25''' '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''20''' '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21–'''26''' '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–'''20''' '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
 ! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–'''19''' '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–'''24''' '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Dust imps have begun their first stages of evolution to elemental form. While still diminutive in stature, they posess some basic control over the elements around them.  Though they still bare a powerful CURSE and do not function well in direct sunlight, they have developed INFRAVISION to help them see in the dark.  In addition, their innate connection to the earth enables them to cause an EARTH TREMOR to occur beneath the feet of their foes.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' DtI.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Verbit Language|Verbit]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Cursed |Cursed]], [[Racial Earthtremor|Earthtremor]], [[Racial Infravision|Infravision]], [[Racial Nosun|Nosun]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' ??.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 3333 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' monk&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' any caster&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Dust Imps are able to prestige to [[:Category:Mindbenders|Mindbender]] at hero 1-101, As long as they have the required practices.&lt;br /&gt;
&lt;br /&gt;
On reaching Hero 250 and after completing a [[Wave Imp Evolution Quest|Quest]] they can evolve into [[Wave Imps]].&lt;br /&gt;
&lt;br /&gt;
They have a +20% arcane cost penalty, +40% divine and +20% psionic.&lt;br /&gt;
&lt;br /&gt;
For more general comments about this [[:Category: Evolutionary Races |evolutionary race]] check [[Imps]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Evolutionary Races]]&lt;br /&gt;
[[Category: Imps]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User_talk:WinterRose/Racial_Gains&amp;diff=46341</id>
		<title>User talk:WinterRose/Racial Gains</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User_talk:WinterRose/Racial_Gains&amp;diff=46341"/>
		<updated>2012-01-19T22:29:51Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The eternal HOGathon of January 2012 seemed like a nice time to do this project. I took the 20 creatables, plus what remorted heroes or lords I had that could be descended or rebirthed into mages, and ran them all to lvl 50. The results are in there, but keep in mind that except for half-orcs, elves, drow, and humans which were ran 2 times (due to suspicious results), all the others were ran only once. &lt;br /&gt;
&lt;br /&gt;
Sample size of 1 is not enough for anything, but deviation can be observed: due/dwf hp are for example 516/499, and drw/elf mana is 398/408, so we can assume all these numbers are accurate to the average within 10 points, be it HP or Mana. Of course 10 points on a total of 200 or 300 gains is quite a lot, but the whole experiment is just a guideline, and never intended to represent some very accurate data.&lt;br /&gt;
&lt;br /&gt;
If you have some further insight, please add it in, though I do not expect anyone has atheist 999 mag data...&lt;br /&gt;
&lt;br /&gt;
Enjoy!&lt;br /&gt;
&lt;br /&gt;
-- [[User:WinterRose|WinterRose]] 15:46, 17 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I rerun the orc 2 more times so the total three runs gave:&lt;br /&gt;
556/343, 573/305 and 564/329.&lt;br /&gt;
&lt;br /&gt;
It's interesting that the mana can vary so greatly, but anyway the mystery of half-org gains is solved - Hor probably get -20% same as Orc.&lt;br /&gt;
&lt;br /&gt;
-- [[User:WinterRose|WinterRose]] 12:10, 18 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--[[User:Mekrith|Mekrith]] 17:29, 19 January 2012 (EST)  This information is not useless; but it clearly needs to be brought in line with things which are well known from lord 1 data.  Some other things are clearly outliers (hlf, hel) based on our knowledge of how their lord 1 stats stand up.  &lt;br /&gt;
&lt;br /&gt;
I think some conclusions can be made with how con/int operate in respect to gains from the wide variation seen in giant and such.   I'm not sure what those conclusions are, but I'll think about it longer and try to cook up a model which predicts that behaviour, if I'm super bored.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Death_and_decay&amp;diff=46176</id>
		<title>Talk:Death and decay</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Death_and_decay&amp;diff=46176"/>
		<updated>2012-01-08T23:39:43Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hmm, lowercase title template doesn't seem to be working. I'll attempt to troubleshoot it when I have a bit more time. -- Cleanse&lt;br /&gt;
&lt;br /&gt;
Could you be more specific on the reason the item was not capitalized? We tend to capitalize all items regardless of their original spelling. -- [[User:WinterRose|WinterRose]] 17:47, 7 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Yes, this was discussed a year ago or something. Personally I would think it should be &amp;quot;Death and Decay&amp;quot;, but the format we've been following on the wiki is capitalize every word no matter how small, so: &amp;quot;Death And Decay&amp;quot;.--[[User:3nki|3nki]] 09:17, 8 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: No, Cleanse claims the lowercase capitalization was intentional, so I'm curious as to the reasons. As for the convention itself the trouble to change every item on wiki to yet another convention would IMHO be too great to be worth it. -- [[User:WinterRose|WinterRose]] 10:21, 8 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: well within the game every possible mixture of capitalization exists, some intentional and some most likely not. but on the wiki, regardless of what it is in-game, we've been using the form of capitalizing every word. it's not my favorite but i agree that it's way to much trouble to bother changing at this point.--[[User:3nki|3nki]] 17:11, 8 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
I think Cleanse is just not aware of the convention.  --[[User:Mekrith|Mekrith]] 17:39, 8 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Mauve_Mollusc_Mukluks_Quest&amp;diff=46095</id>
		<title>Talk:Mauve Mollusc Mukluks Quest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Mauve_Mollusc_Mukluks_Quest&amp;diff=46095"/>
		<updated>2012-01-02T09:57:26Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Difficulty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Difficulty ===&lt;br /&gt;
&lt;br /&gt;
We discovered Deacon is spec_bod and between that and one of the mobs tossing, a second group member with hps who can rescue seems like a good safety valve in the event the tank gets tossed. -- Cleanse&lt;br /&gt;
&lt;br /&gt;
Deacon is prs, but one of the other mobs might be bod...&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Subjugator&amp;diff=46094</id>
		<title>Subjugator</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Subjugator&amp;diff=46094"/>
		<updated>2012-01-01T11:48:08Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Each strand of this wicked cat o' nine tails bears a needle-sharp barb.''&amp;lt;br&amp;gt;&lt;br /&gt;
 It is a one handed weapon which does whipping damage.&lt;br /&gt;
 Damage is 80 to 110 (average 95).&lt;br /&gt;
 Modifies armor class by -1 continuous&lt;br /&gt;
 Modifies damage roll by 30 continuous&lt;br /&gt;
 Modifies hit roll by 30 continuous&lt;br /&gt;
&lt;br /&gt;
Slot: wield/offhand&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 11&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow bless nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Karnath|Karnath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Patriarchs' Gulch|Patriarchs' Gulch]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Spirit Of Qahhar-Ra|spirit of Qahhar-Ra]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Comments =&lt;br /&gt;
This weapon cannot be runed.&lt;br /&gt;
&lt;br /&gt;
This weapon can sometimes spawn as a bugged &amp;quot;normal&amp;quot; weapon, with a min of 36-39.  An immortal can usually fix this, but if you camp multiple pops, it is worth identifying all the Subjugators to figure out how many buggy ones there are.&lt;br /&gt;
&lt;br /&gt;
This is one of the only weapons in the game to spawn with a predetermined maximum and minimum damage.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Patriarchs' Gulch|Gear In Patriarchs' Gulch]] for instructions on how to get this gear.&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear In Patriarchs' Gulch]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Whip]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Earthtremor&amp;diff=46072</id>
		<title>Racial Earthtremor</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Earthtremor&amp;diff=46072"/>
		<updated>2011-12-30T11:18:44Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial tremor &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A powerful earth tremor can be summoned against any grounded target.  The&lt;br /&gt;
affected target will lose its footing and may be knocked down.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of earth.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This ability is more powerful than a normal bash (it is capable of bashing Duke Zarradyn and other &amp;quot;too large&amp;quot; mobs), but it is not as strong as felling weapon.&lt;br /&gt;
&lt;br /&gt;
[[Category: Racials]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Suffocate&amp;diff=46071</id>
		<title>Racial Suffocate</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Suffocate&amp;diff=46071"/>
		<updated>2011-12-30T11:14:30Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial suffocate &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This racial can force the air from the lungs of an enemy, inhibiting spell-&lt;br /&gt;
casting and breath attacks for a short time.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of air.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This racial has one very particular use: preventing spec_priest mobs such as Paehandra from exploding all over your group.  For best effect, align ahead of time, and suffocate her right before she reaches &amp;quot;big nasty&amp;quot; as that is the point where the mob script will attempt to cast martyr.&lt;br /&gt;
&lt;br /&gt;
There is one huge caveat here: this racial afflicts the target with a 0 tick affect, which means that it can effectively last a matter of milliseconds if badly timed, as a tick immediately following your cast will remove the affect.   It will last anywhere from 1-30 seconds depending on your timing.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racials]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Airdome&amp;diff=46070</id>
		<title>Racial Airdome</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Airdome&amp;diff=46070"/>
		<updated>2011-12-30T11:12:47Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial airdome  This racial summons a stationary dome of air in the user's room.  While the dome is in place, all creatures inside will have greater freedom of movement, ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial airdome&lt;br /&gt;
&lt;br /&gt;
This racial summons a stationary dome of air in the user's room.  While the&lt;br /&gt;
dome is in place, all creatures inside will have greater freedom of movement,&lt;br /&gt;
be able to flee normally and will not suffer the effects of drowning.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of water.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a long time when used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racials]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Sweep&amp;diff=46069</id>
		<title>Racial Sweep</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Sweep&amp;diff=46069"/>
		<updated>2011-12-30T11:12:15Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial sweep &amp;lt;target&amp;gt;  The user can summon a powerful current of water to push an enemy.  The enemy may be knocked down and stunned for a short time, and may even be push...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial sweep &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The user can summon a powerful current of water to push an enemy.  The enemy&lt;br /&gt;
may be knocked down and stunned for a short time, and may even be pushed into&lt;br /&gt;
an adjacent room by the force of the current!  This racial works only in water.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of water.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racials]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Aquatic&amp;diff=46068</id>
		<title>Racial Aquatic</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Aquatic&amp;diff=46068"/>
		<updated>2011-12-30T11:10:21Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Races born in or imbued with the elemental power of water will find certain benefits within their native element.  They possess an innate freedom of movement while on or under wa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Races born in or imbued with the elemental power of water will find certain&lt;br /&gt;
benefits within their native element.  They possess an innate freedom of&lt;br /&gt;
movement while on or under water.  Their attacks will have a higher chance&lt;br /&gt;
of success and do slightly more damage, while enemy blows are more easily&lt;br /&gt;
evaded and do less harm.&lt;br /&gt;
&lt;br /&gt;
The effects of this racial are automatic.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This racial functions as an additional racial damage mod if you are currently in a water room.  Practically, this means imps in water plane can hit significantly harder than virtually any other race, in a manner comparable to lord 500 fdks.   This is less good than it sounds, since water is rarely run, but it makes for some pretty assassinates.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racials]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Lithify&amp;diff=46067</id>
		<title>Racial Lithify</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Lithify&amp;diff=46067"/>
		<updated>2011-12-30T11:07:51Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial lithify  The power of elemental earth is strong in some races, allowing them to temporarily turn themselves to stone!  While lithified, users will find that they a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial lithify&lt;br /&gt;
&lt;br /&gt;
The power of elemental earth is strong in some races, allowing them to&lt;br /&gt;
temporarily turn themselves to stone!  While lithified, users will find&lt;br /&gt;
that they are ignored by most enemies.  This racial is SUSTAINED,&lt;br /&gt;
and will break if the user attempts any other action.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of earth.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is basically the same effect as the force field spell, which makes it a really bad idea to ever use: if you are aligned to earth you are presumably taking advantage of racial armorstone to tank better, and using this will make you no longer be the tank.&lt;br /&gt;
&lt;br /&gt;
[[Category:Racials]]&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Suffocate&amp;diff=46064</id>
		<title>Racial Suffocate</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Suffocate&amp;diff=46064"/>
		<updated>2011-12-30T11:04:06Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial suffocate &amp;lt;target&amp;gt;  This racial can force the air from the lungs of an enemy, inhibiting spell- casting and breath attacks for a short time.  This racial is only a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial suffocate &amp;lt;target&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This racial can force the air from the lungs of an enemy, inhibiting spell-&lt;br /&gt;
casting and breath attacks for a short time.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of air.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This racial has one very particular use: preventing spec_priest mobs such as Paehandra from exploding all over your group.  For best effect, align ahead of time, and suffocate her right before she reaches &amp;quot;big nasty&amp;quot; as that is the point where the mob script will attempt to cast martyr.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Shelter&amp;diff=46061</id>
		<title>Racial Shelter</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Shelter&amp;diff=46061"/>
		<updated>2011-12-30T11:00:57Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial shelter  Races with a strong connection to the element of earth can summon a stone shelter, blocking all entry to and exit from the user's current room for a short...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial shelter&lt;br /&gt;
&lt;br /&gt;
Races with a strong connection to the element of earth can summon a stone&lt;br /&gt;
shelter, blocking all entry to and exit from the user's current room for&lt;br /&gt;
a short time.  Summoning the shelter requires intense concentration, so&lt;br /&gt;
the user cannot activate it during combat.  In addition, the shelter cannot&lt;br /&gt;
be summoned in the air or in water.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of earth.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This extremely useful racial will prevent walkins for a period of time in every direction, basically a deluxe wall of thorns spell.   It is especially valuable when camping gear runs.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Liquify&amp;diff=46058</id>
		<title>Racial Liquify</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Liquify&amp;diff=46058"/>
		<updated>2011-12-30T10:58:45Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial liquify  Races imbued with the elemental power of water may attempt to turn their bodies into liquid!  Users in liquid form will find that their hit points regener...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial liquify&lt;br /&gt;
&lt;br /&gt;
Races imbued with the elemental power of water may attempt to turn their&lt;br /&gt;
bodies into liquid!  Users in liquid form will find that their hit points&lt;br /&gt;
regenerate at a much higher rate than normal. Due to their alien physiology,&lt;br /&gt;
users will also find that healing spells do not work as well on them.  In&lt;br /&gt;
addition, the form is somewhat fragile, causing users to take more damage&lt;br /&gt;
from enemy spells and breath attacks.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of water.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is basically a half-power racial revive, with a couple additional downsides.  Use it early and often.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Firering&amp;diff=46057</id>
		<title>Racial Firering</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Firering&amp;diff=46057"/>
		<updated>2011-12-30T10:56:27Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial firering  Races possessing the power of elemental fire may summon a ring of flames surrounding them.  Any creature passing through the ring will suffer damage from...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial firering&lt;br /&gt;
&lt;br /&gt;
Races possessing the power of elemental fire may summon a ring of flames&lt;br /&gt;
surrounding them.  Any creature passing through the ring will suffer damage&lt;br /&gt;
from the intense heat.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of fire.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This is completely useless except at Legend where it is funny.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Burn&amp;diff=46056</id>
		<title>Racial Burn</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Burn&amp;diff=46056"/>
		<updated>2011-12-30T10:55:22Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Races possessed with the elemental power of fire will find themselves burning continuously.  They emit so much light and heat that they will find it nearly impossible to stay hid...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Races possessed with the elemental power of fire will find themselves&lt;br /&gt;
burning continuously.  They emit so much light and heat that they will&lt;br /&gt;
find it nearly impossible to stay hidden or invisible.  So great is the&lt;br /&gt;
elemental force within them that even blind enemies can frequently sense&lt;br /&gt;
their presence!&lt;br /&gt;
&lt;br /&gt;
This racial is automatic.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Evaporate&amp;diff=46055</id>
		<title>Racial Evaporate</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Evaporate&amp;diff=46055"/>
		<updated>2011-12-30T10:54:35Z</updated>

		<summary type="html">&lt;p&gt;Mekrith: Created page with &amp;quot;Syntax: racial evaporate  Races with a strong connection to the element of air can turn themselves to vapor for a short time, allowing them to escape danger.  Users will immediat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: racial evaporate&lt;br /&gt;
&lt;br /&gt;
Races with a strong connection to the element of air can turn themselves&lt;br /&gt;
to vapor for a short time, allowing them to escape danger.  Users will&lt;br /&gt;
immediately drift to a nearby room which doesn't contain enemies.&lt;br /&gt;
&lt;br /&gt;
This racial is only available to users who ALIGN or have an innate&lt;br /&gt;
connection to the element of air.&lt;br /&gt;
&lt;br /&gt;
This racial is EXHAUSTED for a short time when used.&lt;br /&gt;
&lt;br /&gt;
See also: RACIALS, RACIAL-ALIGN, EXHAUST&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
This racial is of extremely rare utility, as in most lord wipe situations you will already have aligned to something more useful.  However, it can still be incorporated into a planeshift alias for escape attempts.&lt;/div&gt;</summary>
		<author><name>Mekrith</name></author>
		
	</entry>
</feed>