<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Piper</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Piper"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php/Special:Contributions/Piper"/>
	<updated>2026-04-04T04:55:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40984</id>
		<title>Category:Paladin Class Definers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40984"/>
		<updated>2010-10-21T22:20:29Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Paladin Skills And Spells]]&lt;br /&gt;
[[Category: Class Definers]]&lt;br /&gt;
Oath:&lt;br /&gt;
&lt;br /&gt;
Syntax: oath (no argument) Lists the oaths available&lt;br /&gt;
Syntax: oath &amp;lt;oath name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bound by faith, the Paladin proclaims their deepest intentions,&lt;br /&gt;
vowing to uphold the rights and conduct of his deity - be it in life&lt;br /&gt;
or death. At the utterance of  these valorous words divine powers&lt;br /&gt;
surge through the very spirit. This oath, unlike the divination of&lt;br /&gt;
their pious counterparts the Clerics and Priests, acts as a conduit&lt;br /&gt;
of direct power, affecting more than just wound healing or the&lt;br /&gt;
purging of ailments.&lt;br /&gt;
&lt;br /&gt;
When activated, a Paladin evokes a very spiritual bond with the&lt;br /&gt;
divine, granting them physical and unworldly embodiment,&lt;br /&gt;
protective immunities and new found powers. It should be noted&lt;br /&gt;
that the gods are diverse and fickle. While the Paladin  may be&lt;br /&gt;
endowed with enhanced abilities, the lesser aspects of their deity&lt;br /&gt;
and oath will become theirs as well.&lt;br /&gt;
&lt;br /&gt;
Furthering the Paladin's commitment with purpose and&lt;br /&gt;
willingness, the chosen will open themselves up to a more&lt;br /&gt;
virtuous state, allowing for multiple oaths to guide them&lt;br /&gt;
fearlessly forward upon the battlegrounds of their crusades.&lt;br /&gt;
&lt;br /&gt;
Paladins are able to pledge themselves to Aspects in opposition&lt;br /&gt;
to those of their deity. Doing so however will somewhat dilute the&lt;br /&gt;
strength of the Oath's impact.  Paladins require certain Oaths in&lt;br /&gt;
order to use some of their skills while other Oaths will prevent,&lt;br /&gt;
hinder or modify usage of their existing abilities.&lt;br /&gt;
&lt;br /&gt;
The Oath command exhausts once the limit for the number of&lt;br /&gt;
active Oaths has been reached. This lasts until the Paladin&lt;br /&gt;
advances a level. Once an Oath is made it lasts until death.  An&lt;br /&gt;
Oath can be broken once any exhaust has cleared.&lt;br /&gt;
&lt;br /&gt;
Paladins who are not active followers of a deity are unable&lt;br /&gt;
to use this command.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir Tevarith looked solemn for a moment before clenching a tight&lt;br /&gt;
fist. He yelled at the sky.. then at the ground before his gaze&lt;br /&gt;
settled on me.  A smile crossed his face as he gasped my&lt;br /&gt;
shoulder and proclaimed:&lt;br /&gt;
                 By Tul-Sith, We are protected.&amp;quot;&lt;br /&gt;
                                        --Pansius the Bard of Ages&lt;br /&gt;
&lt;br /&gt;
See also: HEROIC BOON, SHARED BOON, FINAL BOON, HOLY ZEAL,&lt;br /&gt;
PANDEMONIUM, DIVINE WRATH, ASSIMILATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may chose between the following oaths:&lt;br /&gt;
peace &lt;br /&gt;
war &lt;br /&gt;
chaos &lt;br /&gt;
destruction &lt;br /&gt;
creation &lt;br /&gt;
evolution &lt;br /&gt;
body &lt;br /&gt;
mind &lt;br /&gt;
transcendence&lt;br /&gt;
&lt;br /&gt;
With each Oath comes a different specialization, bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
'''Oath Peace''' &lt;br /&gt;
* penalty - Your are too peaceful to enter divine fervor. Your oath prevents you from entering a frenzy.&lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies healing power by + 15% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath War''' &lt;br /&gt;
* penalty - Spell: 'oath affect'  modifies healing power by - 43% until the next death.&lt;br /&gt;
* bonus - Spell: 'holy zeal'  modifies extra attack chance by + 95% for 16 hours.&lt;br /&gt;
&lt;br /&gt;
'''Oath Chaos''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus - &lt;br /&gt;
&lt;br /&gt;
'''Oath Destruction''' &lt;br /&gt;
* penalty - can not heal, paladin receives 60% less hp from heals.&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Creation''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - &lt;br /&gt;
&lt;br /&gt;
'''Oath Evolution''' &lt;br /&gt;
* penalty - -10% xp.&lt;br /&gt;
* bonus - healing +20%.&lt;br /&gt;
&lt;br /&gt;
'''Oath Focus''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies spell duration by + 5% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath Prophecy''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Freedom'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Discipline'''&lt;br /&gt;
* penalty - modifies damage roll by -15 until the next death.&lt;br /&gt;
* bonus - modifies armor class by -150 until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath Power'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Openness'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Body''' &lt;br /&gt;
* penalty - -35% mana regen&lt;br /&gt;
* bonus - +35% hp regen&lt;br /&gt;
&lt;br /&gt;
'''Oath Mind''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Transcendence''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies death xp reduction by + 25% until the next death.&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lowmort_11-20_Archer_Gear&amp;diff=40983</id>
		<title>Category:Lowmort 11-20 Archer Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lowmort_11-20_Archer_Gear&amp;diff=40983"/>
		<updated>2010-10-20T03:53:45Z</updated>

		<summary type="html">&lt;p&gt;Piper: /* Recommended Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light=[[Orb Of Faerie Magic]]&lt;br /&gt;
| finger=[[Sarphyrian Signet Ring]]&lt;br /&gt;
| neck=[[Amulet Of Gorn]] or [[Brown And Blue Scarf]]&lt;br /&gt;
| onbody=[[Worn Black Cloak]] or [[Golden Dragonscale Torso]] or [[Lacquered Breastplate]]&lt;br /&gt;
| head=[[Hard Leather Cap]] or [[Blue Helmet]]&lt;br /&gt;
| legs=[[Pants Of Illusion]]&lt;br /&gt;
| feet=[[Midnight Boots]]&lt;br /&gt;
| hands=[[Buck-Skin Gloves]] or [[Pair Of Possum Skin Gloves]]&lt;br /&gt;
| arms=[[Elven Chainmail Sleeves]] or [[Journeyman's Knot]]&lt;br /&gt;
| offhand=&lt;br /&gt;
| aboutbody=[[White Healer's Baldric]]&lt;br /&gt;
| waist=[[Belt That Says, &amp;quot;Seven In One&amp;quot;]]&lt;br /&gt;
| wrist=[[Woven Grass Bracelet]]&lt;br /&gt;
| wield=See [[:Category: Lowmort 11-20 Missile Weapons |Lowmort 11-20 Missile Weapons]]&lt;br /&gt;
| held=[[Steel Arrows]] or [[Steel Bolts]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
At this level, archers should probably consider using [[:Category:Lowmort 11-20 Melee Weapons|melee weapons]] and [[:Category:Lowmort 11-20 Hit Gear|focus on their dr]], as one is usually soloing at this point, and hand cross bows are pretty weak at this point, compared to what is possible with melee weapons.  Once you have access to [[Target Leading]] you should definitely use a bow. If you do use archer gear and a hand crossbow remember to enchant the archer modifier gear ([[Woven Grass Bracelet]], [[Buck-Skin Gloves]]) with an alt as the modifier is based on the items level. &lt;br /&gt;
&lt;br /&gt;
[[Category: Lowmort 11-20 Gear]]&lt;br /&gt;
[[Category: Archer Gear]]&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40684</id>
		<title>Category:Paladin Class Definers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40684"/>
		<updated>2010-08-29T04:44:39Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Paladin Skills And Spells]]&lt;br /&gt;
[[Category: Class Definers]]&lt;br /&gt;
Oath:&lt;br /&gt;
&lt;br /&gt;
Syntax: oath (no argument) Lists the oaths available&lt;br /&gt;
Syntax: oath &amp;lt;oath name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bound by faith, the Paladin proclaims their deepest intentions,&lt;br /&gt;
vowing to uphold the rights and conduct of his deity - be it in life&lt;br /&gt;
or death. At the utterance of  these valorous words divine powers&lt;br /&gt;
surge through the very spirit. This oath, unlike the divination of&lt;br /&gt;
their pious counterparts the Clerics and Priests, acts as a conduit&lt;br /&gt;
of direct power, affecting more than just wound healing or the&lt;br /&gt;
purging of ailments.&lt;br /&gt;
&lt;br /&gt;
When activated, a Paladin evokes a very spiritual bond with the&lt;br /&gt;
divine, granting them physical and unworldly embodiment,&lt;br /&gt;
protective immunities and new found powers. It should be noted&lt;br /&gt;
that the gods are diverse and fickle. While the Paladin  may be&lt;br /&gt;
endowed with enhanced abilities, the lesser aspects of their deity&lt;br /&gt;
and oath will become theirs as well.&lt;br /&gt;
&lt;br /&gt;
Furthering the Paladin's commitment with purpose and&lt;br /&gt;
willingness, the chosen will open themselves up to a more&lt;br /&gt;
virtuous state, allowing for multiple oaths to guide them&lt;br /&gt;
fearlessly forward upon the battlegrounds of their crusades.&lt;br /&gt;
&lt;br /&gt;
Paladins are able to pledge themselves to Aspects in opposition&lt;br /&gt;
to those of their deity. Doing so however will somewhat dilute the&lt;br /&gt;
strength of the Oath's impact.  Paladins require certain Oaths in&lt;br /&gt;
order to use some of their skills while other Oaths will prevent,&lt;br /&gt;
hinder or modify usage of their existing abilities.&lt;br /&gt;
&lt;br /&gt;
The Oath command exhausts once the limit for the number of&lt;br /&gt;
active Oaths has been reached. This lasts until the Paladin&lt;br /&gt;
advances a level. Once an Oath is made it lasts until death.  An&lt;br /&gt;
Oath can be broken once any exhaust has cleared.&lt;br /&gt;
&lt;br /&gt;
Paladins who are not active followers of a deity are unable&lt;br /&gt;
to use this command.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir Tevarith looked solemn for a moment before clenching a tight&lt;br /&gt;
fist. He yelled at the sky.. then at the ground before his gaze&lt;br /&gt;
settled on me.  A smile crossed his face as he gasped my&lt;br /&gt;
shoulder and proclaimed:&lt;br /&gt;
                 By Tul-Sith, We are protected.&amp;quot;&lt;br /&gt;
                                        --Pansius the Bard of Ages&lt;br /&gt;
&lt;br /&gt;
See also: HEROIC BOON, SHARED BOON, FINAL BOON, HOLY ZEAL,&lt;br /&gt;
PANDEMONIUM, DIVINE WRATH, ASSIMILATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may chose between the following oaths:&lt;br /&gt;
peace &lt;br /&gt;
war &lt;br /&gt;
chaos &lt;br /&gt;
destruction &lt;br /&gt;
creation &lt;br /&gt;
evolution &lt;br /&gt;
body &lt;br /&gt;
mind &lt;br /&gt;
transcendence&lt;br /&gt;
&lt;br /&gt;
With each Oath comes a different specialization, bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
'''Oath Peace''' &lt;br /&gt;
* penalty - Your are too peaceful to enter divine fervor. Your oath prevents you from entering a frenzy.&lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies healing power by + 15% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath War''' &lt;br /&gt;
* penalty - Spell: 'oath affect'  modifies healing power by - 43% until the next death.&lt;br /&gt;
* bonus - Spell: 'holy zeal'  modifies extra attack chance by + 95% for 16 hours.&lt;br /&gt;
&lt;br /&gt;
'''Oath Chaos''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus - &lt;br /&gt;
&lt;br /&gt;
'''Oath Destruction''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Creation''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Evolution''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Focus''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies spell duration by + 5% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath Prophecy''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Freedom'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Discipline'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Power'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Openness'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Body''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Mind''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Transcendence''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies death xp reduction by + 25% until the next death.&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40683</id>
		<title>Category:Paladin Class Definers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40683"/>
		<updated>2010-08-29T04:43:46Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Paladin Skills And Spells]]&lt;br /&gt;
[[Category: Class Definers]]&lt;br /&gt;
Oath:&lt;br /&gt;
&lt;br /&gt;
Syntax: oath (no argument) Lists the oaths available&lt;br /&gt;
Syntax: oath &amp;lt;oath name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bound by faith, the Paladin proclaims their deepest intentions,&lt;br /&gt;
vowing to uphold the rights and conduct of his deity - be it in life&lt;br /&gt;
or death. At the utterance of  these valorous words divine powers&lt;br /&gt;
surge through the very spirit. This oath, unlike the divination of&lt;br /&gt;
their pious counterparts the Clerics and Priests, acts as a conduit&lt;br /&gt;
of direct power, affecting more than just wound healing or the&lt;br /&gt;
purging of ailments.&lt;br /&gt;
&lt;br /&gt;
When activated, a Paladin evokes a very spiritual bond with the&lt;br /&gt;
divine, granting them physical and unworldly embodiment,&lt;br /&gt;
protective immunities and new found powers. It should be noted&lt;br /&gt;
that the gods are diverse and fickle. While the Paladin  may be&lt;br /&gt;
endowed with enhanced abilities, the lesser aspects of their deity&lt;br /&gt;
and oath will become theirs as well.&lt;br /&gt;
&lt;br /&gt;
Furthering the Paladin's commitment with purpose and&lt;br /&gt;
willingness, the chosen will open themselves up to a more&lt;br /&gt;
virtuous state, allowing for multiple oaths to guide them&lt;br /&gt;
fearlessly forward upon the battlegrounds of their crusades.&lt;br /&gt;
&lt;br /&gt;
Paladins are able to pledge themselves to Aspects in opposition&lt;br /&gt;
to those of their deity. Doing so however will somewhat dilute the&lt;br /&gt;
strength of the Oath's impact.  Paladins require certain Oaths in&lt;br /&gt;
order to use some of their skills while other Oaths will prevent,&lt;br /&gt;
hinder or modify usage of their existing abilities.&lt;br /&gt;
&lt;br /&gt;
The Oath command exhausts once the limit for the number of&lt;br /&gt;
active Oaths has been reached. This lasts until the Paladin&lt;br /&gt;
advances a level. Once an Oath is made it lasts until death.  An&lt;br /&gt;
Oath can be broken once any exhaust has cleared.&lt;br /&gt;
&lt;br /&gt;
Paladins who are not active followers of a deity are unable&lt;br /&gt;
to use this command.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir Tevarith looked solemn for a moment before clenching a tight&lt;br /&gt;
fist. He yelled at the sky.. then at the ground before his gaze&lt;br /&gt;
settled on me.  A smile crossed his face as he gasped my&lt;br /&gt;
shoulder and proclaimed:&lt;br /&gt;
                 By Tul-Sith, We are protected.&amp;quot;&lt;br /&gt;
                                        --Pansius the Bard of Ages&lt;br /&gt;
&lt;br /&gt;
See also: HEROIC BOON, SHARED BOON, FINAL BOON, HOLY ZEAL,&lt;br /&gt;
PANDEMONIUM, DIVINE WRATH, ASSIMILATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may chose between the following oaths:&lt;br /&gt;
peace &lt;br /&gt;
war &lt;br /&gt;
chaos &lt;br /&gt;
destruction &lt;br /&gt;
creation &lt;br /&gt;
evolution &lt;br /&gt;
body &lt;br /&gt;
mind &lt;br /&gt;
transcendence&lt;br /&gt;
&lt;br /&gt;
With each Oath comes a different specialization, bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
'''Oath Peace''' &lt;br /&gt;
* penalty - Your are too peaceful to enter divine fervor. Your oath prevents you from entering a frenzy.&lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies healing power by + 15% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath War''' &lt;br /&gt;
* penalty - Spell: 'oath affect'  modifies healing power by - 43% until the next death.&lt;br /&gt;
* bonus - Holy Zeal: Spell: 'holy zeal'  modifies extra attack chance by + 95% for 16 hours.&lt;br /&gt;
&lt;br /&gt;
'''Oath Chaos''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus - &lt;br /&gt;
&lt;br /&gt;
'''Oath Destruction''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Creation''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Evolution''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Focus''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies spell duration by + 5% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath Prophecy''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Freedom'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Discipline'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Power'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Openness'''&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Body''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Mind''' &lt;br /&gt;
* penalty -&lt;br /&gt;
* bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Transcendence''' &lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies death xp reduction by + 25% until the next death.&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40682</id>
		<title>Category:Paladin Class Definers</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Paladin_Class_Definers&amp;diff=40682"/>
		<updated>2010-08-29T04:36:15Z</updated>

		<summary type="html">&lt;p&gt;Piper: reformatted for ease of reading; added missing oaths; added bonus for oath of focus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Paladin Skills And Spells]]&lt;br /&gt;
[[Category: Class Definers]]&lt;br /&gt;
Oath:&lt;br /&gt;
&lt;br /&gt;
Syntax: oath (no argument) Lists the oaths available&lt;br /&gt;
Syntax: oath &amp;lt;oath name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bound by faith, the Paladin proclaims their deepest intentions,&lt;br /&gt;
vowing to uphold the rights and conduct of his deity - be it in life&lt;br /&gt;
or death. At the utterance of  these valorous words divine powers&lt;br /&gt;
surge through the very spirit. This oath, unlike the divination of&lt;br /&gt;
their pious counterparts the Clerics and Priests, acts as a conduit&lt;br /&gt;
of direct power, affecting more than just wound healing or the&lt;br /&gt;
purging of ailments.&lt;br /&gt;
&lt;br /&gt;
When activated, a Paladin evokes a very spiritual bond with the&lt;br /&gt;
divine, granting them physical and unworldly embodiment,&lt;br /&gt;
protective immunities and new found powers. It should be noted&lt;br /&gt;
that the gods are diverse and fickle. While the Paladin  may be&lt;br /&gt;
endowed with enhanced abilities, the lesser aspects of their deity&lt;br /&gt;
and oath will become theirs as well.&lt;br /&gt;
&lt;br /&gt;
Furthering the Paladin's commitment with purpose and&lt;br /&gt;
willingness, the chosen will open themselves up to a more&lt;br /&gt;
virtuous state, allowing for multiple oaths to guide them&lt;br /&gt;
fearlessly forward upon the battlegrounds of their crusades.&lt;br /&gt;
&lt;br /&gt;
Paladins are able to pledge themselves to Aspects in opposition&lt;br /&gt;
to those of their deity. Doing so however will somewhat dilute the&lt;br /&gt;
strength of the Oath's impact.  Paladins require certain Oaths in&lt;br /&gt;
order to use some of their skills while other Oaths will prevent,&lt;br /&gt;
hinder or modify usage of their existing abilities.&lt;br /&gt;
&lt;br /&gt;
The Oath command exhausts once the limit for the number of&lt;br /&gt;
active Oaths has been reached. This lasts until the Paladin&lt;br /&gt;
advances a level. Once an Oath is made it lasts until death.  An&lt;br /&gt;
Oath can be broken once any exhaust has cleared.&lt;br /&gt;
&lt;br /&gt;
Paladins who are not active followers of a deity are unable&lt;br /&gt;
to use this command.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir Tevarith looked solemn for a moment before clenching a tight&lt;br /&gt;
fist. He yelled at the sky.. then at the ground before his gaze&lt;br /&gt;
settled on me.  A smile crossed his face as he gasped my&lt;br /&gt;
shoulder and proclaimed:&lt;br /&gt;
                 By Tul-Sith, We are protected.&amp;quot;&lt;br /&gt;
                                        --Pansius the Bard of Ages&lt;br /&gt;
&lt;br /&gt;
See also: HEROIC BOON, SHARED BOON, FINAL BOON, HOLY ZEAL,&lt;br /&gt;
PANDEMONIUM, DIVINE WRATH, ASSIMILATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You may chose between the following oaths:&lt;br /&gt;
peace &lt;br /&gt;
war &lt;br /&gt;
chaos &lt;br /&gt;
destruction &lt;br /&gt;
creation &lt;br /&gt;
evolution &lt;br /&gt;
body &lt;br /&gt;
mind &lt;br /&gt;
transcendence&lt;br /&gt;
&lt;br /&gt;
With each Oath comes a different specialization, bonuses and penalties.&lt;br /&gt;
&lt;br /&gt;
'''Oath Peace''' &lt;br /&gt;
penalty - Your are too peaceful to enter divine fervor. Your oath prevents you from entering a frenzy.&lt;br /&gt;
bonus - Spell: 'oath affect'  modifies healing power by + 15% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath War''' &lt;br /&gt;
penalty - Spell: 'oath affect'  modifies healing power by - 43% until the next death.&lt;br /&gt;
bonus - Holy Zeal: Spell: 'holy zeal'  modifies extra attack chance by + 95% for 16 hours.&lt;br /&gt;
&lt;br /&gt;
'''Oath Chaos''' &lt;br /&gt;
penalty -&lt;br /&gt;
bonus - &lt;br /&gt;
&lt;br /&gt;
'''Oath Destruction''' &lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Creation''' &lt;br /&gt;
penalty -&lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Evolution''' &lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Focus''' &lt;br /&gt;
penalty - &lt;br /&gt;
bonus - Spell: 'oath affect'  modifies spell duration by + 5% until the next death.&lt;br /&gt;
&lt;br /&gt;
'''Oath Prophecy''' &lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Freedom'''&lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Discipline'''&lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Power'''&lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Openness'''&lt;br /&gt;
penalty - &lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Body''' &lt;br /&gt;
penalty -&lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Mind''' &lt;br /&gt;
penalty -&lt;br /&gt;
bonus -&lt;br /&gt;
&lt;br /&gt;
'''Oath Transcendence''' &lt;br /&gt;
penalty - &lt;br /&gt;
bonus - Spell: 'oath affect'  modifies death xp reduction by + 25% until the next death.&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=38378</id>
		<title>Category:Cinderheim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=38378"/>
		<updated>2009-09-09T01:39:44Z</updated>

		<summary type="html">&lt;p&gt;Piper: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''A war waged, a culture lost.''&lt;br /&gt;
&lt;br /&gt;
''Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.''&lt;br /&gt;
&lt;br /&gt;
''Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.''&lt;br /&gt;
&lt;br /&gt;
''Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.''&lt;br /&gt;
&lt;br /&gt;
'''Builder''': Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there's a fair amount of gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a cleric with you.&amp;lt;br&amp;gt;&lt;br /&gt;
The entire area is cursed (haven't checked the lloydable room at the top of the mesa though).&amp;lt;br&amp;gt;&lt;br /&gt;
There are four relatively tough mobiles (Edmund, Ralthar, Rapini, and Lanorth) wandering the first four rooms after the roasting carcass.  Two avenging angels spawn after two of the mobs have been killed, giving you a total six possible mobs in a room.  Rapini likes to bash, so you will need to switch tanks and watch their health. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dusty Tome Of Forgotten Lore|A dusty tome of forgotten lore]] and the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]] can be retreived by killing [[He Who Remembers]].&lt;br /&gt;
&lt;br /&gt;
There is a lloydable room at the dragon on the spire accessible from the Mesa rooms (keep an eye out for the grey forms listlessly scanning - these are Mesa Sentinels) then search for an Up from one of those rooms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In order to reach the gear section, follow the lava-filled fissure until you find the other down exit (the first down exit being the one you entered the area through). From here, there is a door north, then a scarab and 3 carcasses in a three room east-west loop, kill all three carcasses to spawn the grim sentry. This mob will then have the key to open the inner sanctum, north from where the sentry spawns. Inside there you will find He Who Remembers and four hulking mummies in a 3 room east-west loop.&lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37068</id>
		<title>Head On A Stick</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37068"/>
		<updated>2008-05-19T02:44:09Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Demonic) a head on a stick&lt;br /&gt;
&lt;br /&gt;
Object 'head stick' type weapon, extra flags evil nolocate.&lt;br /&gt;
&lt;br /&gt;
Weight 5, value 10230, level 125.&lt;br /&gt;
&lt;br /&gt;
Object Quality (250 / 250 hps)&lt;br /&gt;
&lt;br /&gt;
Damage is 34 to 101 (average 67).&lt;br /&gt;
&lt;br /&gt;
 Modifies damage roll by 15 continuous.&lt;br /&gt;
 Modifies hit roll by 15 continuous.&lt;br /&gt;
&lt;br /&gt;
Slot: Wield/Offhand&lt;br /&gt;
&lt;br /&gt;
Plane: [[:Category:World Of Stone|World Of Stone]]&lt;br /&gt;
&lt;br /&gt;
Area: [[:Category:Mountain Of Madness|Mountain Of Madness]]&lt;br /&gt;
&lt;br /&gt;
Mob: [[Mad Dwarf, Alastar]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Used in the recipe for [[Crom's Pointy Stick]].&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear_In_World_Of_Stone]]&lt;br /&gt;
[[Category: Gear In Mountain Of Madness]]&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37067</id>
		<title>Head On A Stick</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37067"/>
		<updated>2008-05-19T02:41:27Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Demonic) a head on a stick&lt;br /&gt;
&lt;br /&gt;
Object 'head stick' type weapon, extra flags evil nolocate.&lt;br /&gt;
&lt;br /&gt;
Weight 5, value 10230, level 125.&lt;br /&gt;
&lt;br /&gt;
Object Quality (250 / 250 hps)&lt;br /&gt;
&lt;br /&gt;
Damage is 34 to 101 (average 67).&lt;br /&gt;
&lt;br /&gt;
 Modifies damage roll by 15 continuous.&lt;br /&gt;
 Modifies hit roll by 15 continuous.&lt;br /&gt;
&lt;br /&gt;
Slot: Wield/Offhand&lt;br /&gt;
&lt;br /&gt;
Plane: World of Stone&lt;br /&gt;
&lt;br /&gt;
Area: Mountain of Madness&lt;br /&gt;
&lt;br /&gt;
Mob: Alastar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Used in the recipe for [[Crom's Pointy Stick]].&lt;br /&gt;
&lt;br /&gt;
---------&lt;br /&gt;
[[Category:Lord Weapons]]&lt;br /&gt;
[[Category:Gear_In_World_Of_Stone]]&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37066</id>
		<title>Head On A Stick</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37066"/>
		<updated>2008-05-19T02:39:33Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Demonic) a head on a stick&lt;br /&gt;
&lt;br /&gt;
Object 'head stick' type weapon, extra flags evil nolocate.&lt;br /&gt;
&lt;br /&gt;
Weight 5, value 10230, level 125.&lt;br /&gt;
&lt;br /&gt;
Object Quality (250 / 250 hps)&lt;br /&gt;
&lt;br /&gt;
Damage is 34 to 101 (average 67).&lt;br /&gt;
&lt;br /&gt;
 Modifies damage roll by 15 continuous.&lt;br /&gt;
 Modifies hit roll by 15 continuous.&lt;br /&gt;
&lt;br /&gt;
Slot: Wield/Offhand&lt;br /&gt;
&lt;br /&gt;
Plane: World of Stone&lt;br /&gt;
&lt;br /&gt;
Area: Mountain of Madness&lt;br /&gt;
&lt;br /&gt;
Mob: Alastar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Used in the recipe for [[Crom's Pointy Stick]].&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37065</id>
		<title>Head On A Stick</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Head_On_A_Stick&amp;diff=37065"/>
		<updated>2008-05-19T02:35:14Z</updated>

		<summary type="html">&lt;p&gt;Piper: preliminary description of item&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Object 'head stick' type weapon, extra flags evil nolocate.&lt;br /&gt;
Weight 5, value 10230, level 125.&lt;br /&gt;
Object Quality (250 / 250 hps)&lt;br /&gt;
Damage is 34 to 101 (average 67).&lt;br /&gt;
 Modifies damage roll by 15 continuous.&lt;br /&gt;
 Modifies hit roll by 15 continuous.&lt;br /&gt;
&lt;br /&gt;
Used in the recipe for&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Crom%27s_Pointy_Stick&amp;diff=37061</id>
		<title>Crom's Pointy Stick</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Crom%27s_Pointy_Stick&amp;diff=37061"/>
		<updated>2008-05-19T02:32:00Z</updated>

		<summary type="html">&lt;p&gt;Piper: info about maxes on pointy stick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A pointy stick is here.''&lt;br /&gt;
 Modifies damage roll by 35 continuous.&lt;br /&gt;
 Modifies hit roll by 35 continuous.&lt;br /&gt;
 Modifies dexterity by 5 continuous.&lt;br /&gt;
It is a one handed weapon which does stabbing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: wield/offhand&amp;lt;br&amp;gt;&lt;br /&gt;
Max: 121 - 125&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: pointy stick crom lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get a [[Head On A Stick]] from the [[:Category:Mountain Of Madness|Mountain Of Madness]].  Presumably some other lord level stick would work too.&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 ruby, 1 emerald, 1 sapphire, 4 amethyst&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest stick &amp;quot;crom's pointy stick&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some speculate that the max damage on the manifested Crom's Pointy Stick is based on the max damage of the head on a stick used.  For example, a pointy stick with max 102 will manifest a Crom's Stick with a max of 122, 104 gives you 124, etc.    &lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Weapons]]&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Crom%27s_Pointy_Stick&amp;diff=37060</id>
		<title>Crom's Pointy Stick</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Crom%27s_Pointy_Stick&amp;diff=37060"/>
		<updated>2008-05-19T02:29:28Z</updated>

		<summary type="html">&lt;p&gt;Piper: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A pointy stick is here.''&lt;br /&gt;
 Modifies damage roll by 35 continuous.&lt;br /&gt;
 Modifies hit roll by 35 continuous.&lt;br /&gt;
 Modifies dexterity by 5 continuous.&lt;br /&gt;
It is a one handed weapon which does stabbing damage.&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: wield/offhand&amp;lt;br&amp;gt;&lt;br /&gt;
Max: 121 - 125&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
Keywords: pointy stick crom lordgear&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
How to get:&lt;br /&gt;
&lt;br /&gt;
1.  Get a [[Head On A Stick]] from the [[:Category:Mountain Of Madness|Mountain Of Madness]].  Presumably some other lord level stick would work too.&lt;br /&gt;
&lt;br /&gt;
2.  Embed the following perfect gems into it: 1 diamond, 1 ruby, 1 emerald, 1 sapphire, 4 amethyst&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest stick &amp;quot;crom's pointy stick&amp;quot;&lt;br /&gt;
[[Category:Lord Weapons]]&lt;/div&gt;</summary>
		<author><name>Piper</name></author>
		
	</entry>
</feed>