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	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scorchio</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Scorchio"/>
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	<updated>2026-04-04T04:22:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Kettle_Of_Green_Tea&amp;diff=41652</id>
		<title>Kettle Of Green Tea</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Kettle_Of_Green_Tea&amp;diff=41652"/>
		<updated>2011-01-06T09:29:54Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Undo revision 41651 by Abbott66644 (Talk) Spam links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Old Brort |Old Brort]]'s own secret recipe, brewed from the finest green tea a close friend of his brings him picked from high on [[:Category: Mt Durr |Mt Durr]].''&lt;br /&gt;
&lt;br /&gt;
 Level 20-21 spells of: '[[Water Breathing |water breathing]]' '[[Cure Critical |cure critical]]'.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' kettle, green, tea.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 20-22.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Potions |potion]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' none.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 1 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 2 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag |glow]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
See also [[Suggested Spellcasting Gear #Suggested Healing Gear |Suggested Healing Gear]] and [[Suggested Spellcasting Gear #Suggested Buffing Gear |Suggested Buffing Gear]].&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Mt Durr |Mt. Durr]] ([[Mt Durr Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Old Brort |Old Brort]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Old Brort |Old Brort]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Mt Durr]]&lt;br /&gt;
[[Category: Potions]]&lt;br /&gt;
[[Category: Lowmort 11-20 Casties]]&lt;br /&gt;
[[Category: Cure Critical Gear]]&lt;br /&gt;
[[Category: Water Breathing Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Ascension_Races&amp;diff=39465</id>
		<title>Category:Ascension Races</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Ascension_Races&amp;diff=39465"/>
		<updated>2010-01-12T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: help file&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''The Fae are ancestors to the High Elves. Having kept their society hidden away from lesser beings, they have begun to grant a few High Elves the power to join their race. The change from High Elf to Fae is one of magic and can only be accomplished through completing a rigorous quest.''&lt;br /&gt;
&lt;br /&gt;
''Those who dare to take this journey, be warned, you will never be the same again.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Enchanting&amp;diff=39376</id>
		<title>Enchanting</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Enchanting&amp;diff=39376"/>
		<updated>2009-12-31T16:46:23Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Link to Avatar Design Team website&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enchanting is the process of using [[Enchant Weapon |Enchant Weapon]], [[Enchant Armor |Enchant Armor]] and [[Enchant Bow |Enchant Bow]] to improve an item of that type. While enchanting gear is not necessary, gear with enchantments are highly prized, especially hero level gear that is either single or double [[Brilling |brilled]].&lt;br /&gt;
&lt;br /&gt;
Enchanting carries a price, however. One can either successfully enchant the item, adding either +1 [[Hit Roll |hr]]/+1 [[Damage Roll |dr]] (+2/+2 with a brilled enchant weapon), -2 [[Armor Class |AC]] (-3 AC with a brilled enchant armor) or +2 hit roll (+3 with a brilled enchant bow) respectively, the item can [[Fading |fade]], explode, or nothing at all can happen. In the case of a successful enchant or a fade, the item will raise in level, depending on the level of the caster with respect to the item.&lt;br /&gt;
&lt;br /&gt;
Enchanting items that already have enchantments on them appears to be more difficult, though much is governed by luck. While some items are easier to enchant than others, gear with armor class modifiers on them already, such as [[:Category: Hero Tank Gear |tank gear]] tends to be harder to enchant than items without, such as [[:Category: Hero Mana Gear| mana gear]].&lt;br /&gt;
&lt;br /&gt;
If you worship certain [[:Category: Gods And Goddesses|Gods and Goddesses]] then the odds of successfully enchanting will change based on your deity's presence.  Every so often while enchanting you'll see the message &amp;quot;You feel the presence of &amp;lt;godname&amp;gt;!&amp;quot;.  Depending on who you [[worship]] this can be a good thing or a bad thing.&lt;br /&gt;
&lt;br /&gt;
There is also some speculation that the ingame day and month affect enchanting.  It is believed that &amp;quot;Day of Sun&amp;quot; / &amp;quot;Month of Sun&amp;quot; is a beneficial combination.  Anyone who can attest to this or other combinations please post your results below.&lt;br /&gt;
&lt;br /&gt;
[http://www.outland.org/infusions/wiclear/index.php?title=DesignTasksGameMechanics#toc_8 According to the Design Team (need to be logged in to view)] the calendar has no influence on game mechanics.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The calendar currently exists independently of other story and mechanic-aspects of the game, without any influence or link. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Firerealm_Proper&amp;diff=38176</id>
		<title>Category:Gear In Firerealm Proper</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Firerealm_Proper&amp;diff=38176"/>
		<updated>2009-06-30T12:03:38Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: some info and format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These directions are wrong. If anyone knows the right ones, please change this.&lt;br /&gt;
&lt;br /&gt;
{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Firerealm]]&lt;br /&gt;
[[Category: Firerealm Proper]]&lt;br /&gt;
Recommended Group size: 13-16, 4+ tanks 5+ casters, at 1-2+ healers, and 1+ archer (needed))&amp;lt;br&amp;gt;&lt;br /&gt;
Note #1: this run generally takes 2 spellups, 1 for the ticket, 1 for the gear.&amp;lt;br&amp;gt;&lt;br /&gt;
Note #2: You don't need to have an archer on the actual run; you can bring corpses back to Thorngate and have someone alt to an arc/fus and skin the corpses there.&amp;lt;br&amp;gt;&lt;br /&gt;
Note #3: 2n e from shift is Lloydable&lt;br /&gt;
&lt;br /&gt;
===Ticket portion===&lt;br /&gt;
Planeshift to FireRealm and after shift is dead, head 3n 3e. After entering the water room, head up &lt;br /&gt;
and then n e. Send a tank to areaspell the two Massive Fire Elementals (show up on scan as '''Impossibly large flames burn with a deadly rage''', in a room called '''Eye of the Storm'''.) and head up to enter the Great Inferno. The next portion is a maze that loads randomly. To get to the top, head up, north, and east. The summit is approximately 15-20 rooms away. At the summit (Room name: '''Inferno's Summit'''), the Inferno Dragon (Scan description: '''A multi-colored winged terror flies through fire to attack you''')awaits. She has no wield, and is the only mob in the room. Kill her and skin the corpse of ''the Breath of the Dragon'' ticket. Camp the ticket (if desired).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Great Inferno subarea can get extremely swarmy. I've had a 9 mob swarm once which was very draining on the priest. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Gear portion===&lt;br /&gt;
Planeshift to FireRealm and after shift is dead, head 3s w d e. You will enter the Emberforge (the entire area is noregen), a subarea that has 3-4 nospell rooms. From the first entrance room Head 2n 3e s, kill Fire to get the first key. Then walk back to the first room and head 2s 3e n kill Catalyst for the second key. Walk back to the first room. Unlock and move east, and then unlock east again, and send a tank to kill Iconoclastor. He loads with the [[Lava Striders]].&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Iconoclastor will periodically summon guards but they are extremely weak.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Portal Lava naga from Iconoclastor's room and regen either in proper, or at home. If you have a paladin or druid, the room 2n e from shift can be safe havened and is lloydable. After regenning, track or portal Valarauco (Scan description: '''A demon of fire lashes out at its enemies''') and Malarauko (Scan description: '''A demon of fire destroys everything it surveys'''), the demon twins that hold ''the heart of Heat'' (Valarauco) and ''the limit of Light'' (Malarauko). These two items are tickets, used in conjugation with Breath of the Dragon, to enter the Phoenix Room. Malarukao and Valarukao hit decently hard, and demonfire. If the two mobs are untrackable, use the where command to locate them. They may have wandered into the Emberforge area. If that is the case, you must return there (3s w d e from shift) and wander until you find them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the tickets, portal to Lava Naga and track Asland. Form your chain and send a tank into the 4 mob room. Asland is an archer type mob and may switch targets and he also uses ebony arrows. Fyr and Kohl hit decently hard. While the group is in battle, have the leader give Breath of the Dragon to Puritan (and have Heart of Heat and Limit of Light in inventory). This will open up a gateway into the Burning Throne where the Burning Phoenix is. Asland loads with the [[Pelt Of Flame's Perfection]]. Have a tank enter the gateway to Phoenix room and attack him, and the rest of the group follow. Once again, the Phoenix room only has 1 mob and is extremely easy. Skin the corpse for [[Phoenix-Feather Greaves]]. Regen in this room if you decide to camp.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Burning Phoenix will eat corpses.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Namure&amp;diff=37982</id>
		<title>Namure</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Namure&amp;diff=37982"/>
		<updated>2009-03-24T19:17:51Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */ layout&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''As she notices you, Namure visibly resists the temptation to smite another outsider. In a quiet voice the halfling says, &amp;quot;I thought the two guards at the gate made it perfectly clear that guests are not welcome. Well, no matter. You aren't our main concern at the moment anyway. The monks will show you to the door. Or they may kill you, depending on their mood.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' hand, gorn, monk&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level]]:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment]]:''' angelic&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs|steadfast]], [[:Category:Trainers|trainer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Infravision|infravision]], [[Detect Invis|detect invis]], [[Detect Hidden|detect hidden]], [[Sanctuary|sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Namure, the Hand of Gorn is using:&lt;br /&gt;
 &amp;lt;worn around neck&amp;gt;  [[Namure's Leather Collar|(Humming) namure's leather collar]]&lt;br /&gt;
 &amp;lt;worn on body&amp;gt;      a black buttoned shirt&lt;br /&gt;
 &amp;lt;worn on legs&amp;gt;      a black pair of pants&lt;br /&gt;
 &amp;lt;worn about waist&amp;gt;  a long red belt&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Namure takes part in two quests.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category:Gorn's Anchor|Gorn's Anchor]] ([[Gorn's Anchor Map|Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' Namure's Quarters (cursed)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon]]: 39s, 3w, 4n, 3w, 2n, e, n, w, u, 2e&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Cindare]]: s, e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs In Gorn's Anchor]]&lt;br /&gt;
[[Category:Monk Trainers]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Namure&amp;diff=37981</id>
		<title>Namure</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Namure&amp;diff=37981"/>
		<updated>2009-03-24T19:16:58Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''As she notices you, Namure visibly resists the temptation to smite another outsider. In a quiet voice the halfling says, &amp;quot;I thought the two guards at the gate made it perfectly clear that guests are not welcome. Well, no matter. You aren't our main concern at the moment anyway. The monks will show you to the door. Or they may kill you, depending on their mood.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' hand, gorn, monk&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level]]:''' 100&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment]]:''' angelic&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs|steadfast]], [[:Category:Trainers|trainer]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Infravision|infravision]], [[Detect Invis|detect invis]], [[Detect Hidden|detect hidden]], [[Sanctuary|sanctuary]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Namure, the Hand of Gorn is using:&lt;br /&gt;
 &amp;lt;worn around neck&amp;gt;  [[Namure's Leather Collar|(Humming) namure's leather collar]]&lt;br /&gt;
 &amp;lt;worn on body&amp;gt;      a black buttoned shirt&lt;br /&gt;
 &amp;lt;worn on legs&amp;gt;      a black pair of pants&lt;br /&gt;
 &amp;lt;worn about waist&amp;gt;  a long red belt&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Namure takes part in two quests.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category:Gorn's Anchor|Gorn's Anchor]] ([[Gorn's Anchor Map|Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' Namure's Quarters (cursed)&amp;lt;br&amp;gt;&lt;br /&gt;
Walking route from [[Aelmon]]: 39s, 3w, 4n, 3w, 2n, e, n, w, u, 2e&amp;lt;br&amp;gt;&lt;br /&gt;
Walking route from [[Cindare]]: s, e&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Mobs In Gorn's Anchor]]&lt;br /&gt;
[[Category:Monk Trainers]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=37958</id>
		<title>Category:Stormlords</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Stormlords&amp;diff=37958"/>
		<updated>2009-03-15T13:20:59Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Fighting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''All [[:Category: Mages |mages]] learn some magic that harnesses the power of the sky, but only a few have the dedication to become Stormlords.  Masters of the weather, Stormlords wield a unique arsenal of sustained damage-over-time spells.  They are tougher than [[:Category: Mages |mages]], but give up some of their [[Surge |surging]] power as they favor more reliable, consistant damage.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the [[:Category: Core Classes |original class]]'s [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Stormlords find the magic of [[:Category: Sorcerers |Sorcerors]] to be a perversion of nature, and thus never gain access to that [[:Category: Remort Classes |Remort Class]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Stm.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Stormlords in General ==&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mages |Mages]] for an example.&lt;br /&gt;
&lt;br /&gt;
Apparently only those races with [[Racial Nosun]] are incapable of becoming Stormlords.&lt;br /&gt;
&lt;br /&gt;
* Although I've heard rumors there's an exception for [[Gargoyles]]&lt;br /&gt;
&lt;br /&gt;
Stormlords SURGE ability is reduced from 1-5 to 1-3.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Creation ==&lt;br /&gt;
&lt;br /&gt;
To become a Stormlord you need to have three requirements:&lt;br /&gt;
&lt;br /&gt;
1) Any race can become a Stormlord as long as they DO NOT have the no-sun racial.&lt;br /&gt;
&lt;br /&gt;
2) The weather must be stormy (lightning).&lt;br /&gt;
&lt;br /&gt;
3) Level 50 Mage.&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
You really only need to practice surge and disintegrate, concentration and shield block help if you are tanking.  Practice your STM skills at 101, and either solo with disintegrate or use them in groups.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
SHZ is best for stats and enchanting, Bhyss is best for damage.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Get a decent set of ac, use the bots for spells, and surge 2ish disintegrate.  Tortugas are awesome. To be able to use your stormlord spells you need to be ''on top'' of the target you're fighting; and you need to recast your sustained spells before every round of combat.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Stormlords can tank same as mage, and to be able to use their stormlord spells they need to be ''on top'' of the target they are fighting.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Make pretty decent hitters once they get some mana, cloudburst does better damage than disintegrate.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Can brandish at lower hero levels if necessairy&lt;br /&gt;
&lt;br /&gt;
== Stormlords at Lord Tier ==&lt;br /&gt;
Here is where STM shines.  You won't have much mana, but it seems to last pretty well.  Maelstrom doesn't do much damage with STM, but Thunderhead and blizzard are awesome.  Use thunderhead and/or gale stratum and then either thunderhead or blizzard depending on how many mobs in the room.  Can't use many commands while sustaining your weather spells but you will get a hang of it fast.  If you got extra mana while regenning, toss in a spring rain for your buddies.&lt;br /&gt;
&lt;br /&gt;
== Stormlord Remort Options ==&lt;br /&gt;
Can remort races, but no classes, although when I type remort, it says sor is an option..probably a bug.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Catching_Tics&amp;diff=37957</id>
		<title>Catching Tics</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Catching_Tics&amp;diff=37957"/>
		<updated>2009-03-15T13:18:24Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Obsolete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; This article is obsolete with advent of subticks.&lt;br /&gt;
&lt;br /&gt;
Catching tics is an effective way for grouped spellcasters like [[:Category: Mages |mages]] and [[:Category: Clerics |clerics]] to somewhat alleviate [[Mana Points |mana]] shortages during runs--a problem that especially afflicts low-[[:Category: Hero |hero]] spellcasters.  This technique involves [[Sleep (command) |sleeping]] periodically just as a fight begins and then [[Wake |waking]] either just after a [[Tics |tic]] has passed or just before one's group moves (often cued by receiving [[Experience Points |experience points]]).  By being asleep when a [[Tics |tic]] occurs, sleeping spellcasters will regenerate a small amount of [[Mana Points |mana]] to use.  This technique may be dangerous in some [[:Category: Areas |areas]] like [[:Category: Shadow Keep |Shadow Keep]] where [[Aggressive Mobs |aggressive]]-[[Wimpy Mobs |wimpy]] [[:Category: Mobs |mobs]] will attack sleeping [[:Category: Characters |characters]].&lt;br /&gt;
&lt;br /&gt;
It is highly recommended to put the time in your prompt to help you catch tics.  They occur on average every 30 seconds.  This is equivalent to 6 rounds of combat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Skills_And_Spells_That_Buff_Characters&amp;diff=37857</id>
		<title>Category:Skills And Spells That Buff Characters</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Skills_And_Spells_That_Buff_Characters&amp;diff=37857"/>
		<updated>2009-03-03T08:31:05Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Full &amp;quot;Spellup&amp;quot; Components and Their Effects */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Full &amp;quot;Spellup&amp;quot; Components and Their Effects ==&lt;br /&gt;
Notice: All spell effects that are determined by level as shown with hero values. &lt;br /&gt;
 '''[[:Category: Skills |Skill]]/[[:Category: Spells |Spell]]:      [[:Category: Statistics |Stats]]:   [[Armor Class |AClass]]:  [[Saving Throw |SThrw]]:  [[Hit Roll |HRoll]]:  [[Damage Roll |DRoll]]:  Other Effects:'''&lt;br /&gt;
 [[Acumen |acumen]]            +4 [[Wisdom |wis]]                                    &lt;br /&gt;
 [[Adrenaline Pump |adrenaline pump]]   +4 [[Dexterity |dex]]                                    &lt;br /&gt;
 [[Anticipate |anticipate]]                                  + 8 HR          &lt;br /&gt;
 [[Armor (spell) |armor]]                      - 20 AC                          &lt;br /&gt;
 [[Astral Shield |astral shield]]                                               immunity to [[Portals |portal]] drain&lt;br /&gt;
 [[Barkskin |barkskin]]                   - 30 AC                          &lt;br /&gt;
 [[Biofeedback |biofeedback]]       +4 [[Constitution |con]]                                    &lt;br /&gt;
 [[Bless |bless]]                               - 8 ST  + 8 HR          &lt;br /&gt;
 [[Body Brace |body brace]]                 - 20 AC                          &lt;br /&gt;
 [[Calcify Flesh |calcify flesh]]              - 20 AC                          &lt;br /&gt;
 [[Concentrate |concentrate]]                - 10 AC                          &lt;br /&gt;
 [[Displacement |displacement]]               - 30 AC                          &lt;br /&gt;
 [[Energy Shield |energy shield]]                       -10 ST                  &lt;br /&gt;
 [[Fly |fly]]                                                         (see [[Flying Flag]])&lt;br /&gt;
 [[Frenzy |frenzy]]*                    + 80 AC          + 8 HR  + 8 DR  &lt;br /&gt;
 [[Fury Of The Mind |fury of the mind]]*                                           more telekinetic spell damage to [[:Category: Mobs |mobs]]&lt;br /&gt;
 [[Giant Strength |giant strength]]    +4 [[Strength |str]]                                    &lt;br /&gt;
 [[Holy Armor |holy armor]]                 - 30 AC                          &lt;br /&gt;
 [[Holy Aura |holy aura]]                  - 40 AC                          &lt;br /&gt;
 [[Invincibility |invincibility]]              -100 AC                          &lt;br /&gt;
 [[Iron Skin |iron skin]]                  - 40 AC                          &lt;br /&gt;
 [[Mental Barrier |mental barrier]]             - 20 AC                          &lt;br /&gt;
 [[Mystical Barrier |mystical barrier]]*                                           less spell damage from all [[:Category: Mobs |mobs]]&lt;br /&gt;
 [[Pass Door |pass door]]                                                   (see [[Translucent Flag]])&lt;br /&gt;
 [[Protection Evil |protection evil]]                                             -25% melee damage from evil [[:Category: Mobs |mobs]]&lt;br /&gt;
 [[Protection Good |protection good]]                                             -25% melee damage from good [[:Category: Mobs |mobs]]&lt;br /&gt;
 [[Purity |purity]]                                                      immunity to disease&lt;br /&gt;
 [[Rally |rally]]* (+[[Warcry |warcry]])                            + 5 HR  + 5 DR  &lt;br /&gt;
 [[Sanctuary |sanctuary]]*                                                  -50% damage from all [[:Category: Mobs |mobs]]&lt;br /&gt;
 [[Savvy |savvy]]             +4 [[Intelligence |int]]                                    &lt;br /&gt;
 [[Shield |shield]]                     - 20 AC                          &lt;br /&gt;
 [[Steel Skeleton |steel skeleton]]             - 50 AC                          &lt;br /&gt;
 [[Stone Skin |stone skin]]                 - 40 AC                          &lt;br /&gt;
 [[Water Breathing |water breathing]]                                             immunity to drowning&lt;br /&gt;
 [[werrebocler]]                                                 -% damage from all&lt;br /&gt;
                                                                &lt;br /&gt;
 TOTAL:            +4 all   -390 AC  -18 ST  +29 HR  +13 DR  (various)&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Spells |Spells]] marked by asterisks (*) have relatively short durations.&lt;br /&gt;
&lt;br /&gt;
* [[:Category: Spells |Spell]] [[Armor Class |armor class]] bounses given here are for those [[Cast |cast]] by [[Atheists |atheist]] [[:Category: Characters |characters]]; [[:Category: Characters |characters]] who choose to [[Worship |worship]] may [[Cast |cast]] [[:Category: Spells |spells]] that are slightly more or less protective; see [[Worship |Worship]] for further information.''&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Dark_River&amp;diff=37856</id>
		<title>The Dark River</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Dark_River&amp;diff=37856"/>
		<updated>2009-03-03T08:26:38Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the Lloydable room in Noctopia and the only way to shift directly into the plane. &lt;br /&gt;
&lt;br /&gt;
Anchor is very commonly set to give access to [[:Category:Gear In Noctopia|Noctopia gear runs]] without having to go through the death trap that is [[:Category:Shiftwatch Orb|Shiftwatch Orb]]. If the anchor is here, it's advised to NOT move it elsewhere as a large group spent a decent amount of time setting it here. Be forewarned, when shifting into this anchorpoint, the ethereal stalkers will begin hunting those that shift in. They hit extremely hard and bash liberally to boost theirs and other mobs' damage. &lt;br /&gt;
&lt;br /&gt;
To reach this room from [[:Category:Unravelling|the waterfall]], the directions are wnwn4w2n. &lt;br /&gt;
&lt;br /&gt;
The room is identifiable by the mention of the shiftwatch orb floating above you in the room description, in case you get lost and do not have detect haven available. &lt;br /&gt;
&lt;br /&gt;
It is a noregen room, so while you can shrine it it serves absolutely no purpose.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Noctopia]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Abishai_Pass&amp;diff=37835</id>
		<title>Category:Abishai Pass</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Abishai_Pass&amp;diff=37835"/>
		<updated>2009-02-28T07:39:43Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Redirecting to Category:Abishai's Pass&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Abishai's Pass]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Pouch_Of_Rogue_Tools&amp;diff=37821</id>
		<title>Pouch Of Rogue Tools</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Pouch_Of_Rogue_Tools&amp;diff=37821"/>
		<updated>2009-02-26T13:17:25Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear-Mob|&lt;br /&gt;
| Description=A pouch of soaked rogue tools rests here.&lt;br /&gt;
| ObjectAffects=It is a excellent [[Rogue Tool Values |quality]] [[:Category: Rogue Tools |rogue tool]].&amp;lt;br&amp;gt;It is useful for [[:Category: Door Picks |picking locks on doors]].&amp;lt;br&amp;gt;It is useful for [[:Category: Chest Picks |picking locks on chests]].&amp;lt;br&amp;gt;This has roughly 2 [[Rogue Tool Values |uses remaining]].&lt;br /&gt;
| Keywords=pouch, rogue, tools&lt;br /&gt;
| Levels=50-52&lt;br /&gt;
| Slot=held&lt;br /&gt;
| ObjectType=Rogue Tools&lt;br /&gt;
| Quality=50&lt;br /&gt;
| Weight=5&lt;br /&gt;
| Flags=''none''&lt;br /&gt;
| Comments=This pops with really low number of uses so may not be the best to get (vs. where it is at).&lt;br /&gt;
| AreaName=Tssasskkas's Lair&lt;br /&gt;
| MobName=[[Animated Corpse Of Pico]]&lt;br /&gt;
| WalkingRoute=&lt;br /&gt;
| PortalPoint=[[Rockfist]]&lt;br /&gt;
| Category=Rogue Tools&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Chest Picks]]&lt;br /&gt;
[[Category: Door Picks]]&lt;br /&gt;
[[Category: Hero Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Tssasskkas&amp;diff=37820</id>
		<title>Tssasskkas</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Tssasskkas&amp;diff=37820"/>
		<updated>2009-02-26T13:15:53Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Black and white slime-covered scales cover the entire 15 foot length of Tssasskkas. A whale-like tail fans the water, while a tooth-filled maw fills the entire portion of what would be the head on a normal creature. No eyes are evident, but four whiplike tentacles provide ample sensory input. An aura of wisdom surrounds Tssasskkas, as does the subtle crackling of powerful magic.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' tssasskkas ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' ?&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Sentinel Mobs |steadfast]] (probably also a corpse animator, but not sure what else)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Hide|hide]], [[Sanctuary|sanctuary]] (not sure what else)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 Tssasskkas is using:&lt;br /&gt;
 &amp;lt;worn on head&amp;gt;     (Glowing) [[Crown Of The Ages|crown of the Ages]]&lt;br /&gt;
 &amp;lt;worn on arms&amp;gt;     (Glowing) (Humming) [[Twinkling Stars|twinkling stars]]&lt;br /&gt;
&lt;br /&gt;
 Tssasskkas is carrying:&lt;br /&gt;
      [[Tssasskkas Scales|tssasskkas scales]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Tssasskkas's Lair| Tssasskkas's Lair]] ([[Tssasskkas's Lair Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room(s)]]:''' Tssasskkas's Lair&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;WARNING&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Trying to get to/kill this mob can result in a very messy CR.  You need someone in the group with [[Rogue Lore|rogue lore]] and either a  [[:Category:Psionicists|psi]], a [[:Category:Mindbenders|mnd]], or a [[:Category:Black Circle Initiates|bci]] to open doors on the way to Tssasskkas.  Some of the [[Greater Water Elementals]] and the [[Jumara]]s have throwing weapons that hit everyone and return to their hand.  Kill these mobs quickly, and make sure your healer is prepared to heal the weaker members in the group.  Perhaps [[deception]], [[disarm]], or [[detonate]] can help.  Don't get excited [[:Category:Fusiliers|fusiliers]], these nasty throwing weapons have [[Inventory Flag|inventory flags]].&lt;br /&gt;
&lt;br /&gt;
Here's how you get to Tssasskkas:&lt;br /&gt;
&lt;br /&gt;
Portal to Rockfist, make your way to [[Spawner]] and head down.  When you see the [[Animated Corpse Of Tssasskkas]] on scan enter that room, kill the mob(s), and have your group &amp;quot;enter vortex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once everyone is through find an up exit, go up and south.  Warn your group that when you enter a private room, everyone should go east then west.  Start heading east.  When you find a blind room (&amp;quot;You can't see anything!&amp;quot;) that's the private room, head west and be prepared to area spell if necessary.&lt;br /&gt;
&lt;br /&gt;
Once everyone has regrouped and the room is clear, [[track]] Tssasskkas.  Eventually track will tell you to walk through a hidden, locked door.  Make sure you have [[Detect Magic|detect magic]] up and pull a lever.  You will probably need to pull it multiple times to let your whole group through.&lt;br /&gt;
&lt;br /&gt;
Continue tracking Tssasskkas.  You'll encounter a locked door that can only be opened by a character with [[Rogue Lore|rogue lore]] (pull stone).  After that you'll find a door that only a psi, mnd, or bci can open.  Not sure on the keyword, but saccing any corpses and typing &amp;quot;pull 1.&amp;quot; should work if the psi can't figure it out.&lt;br /&gt;
&lt;br /&gt;
At this point you're close.  Watch out for [[Jumara]]s.  They show up on scan as &amp;quot;a demon stalking the halls&amp;quot; or something like that.  They have those nasty throwing weapons which hit your entire group over and over for lots of damage.&lt;br /&gt;
&lt;br /&gt;
When you scan and see this above you:&lt;br /&gt;
 A four-armed eyeless demon sneers and attacks.&lt;br /&gt;
 A four-armed eyeless demon sneers and attacks.&lt;br /&gt;
You'll know you're close.  Those mobs are [[Eyeless Terror]]s.  They have a [[Carburized Steel Plate Armor|carb]] [[Jumara Scale Armor|equivalent piece]], and they occupy the room directly before Tssasskkas.  Once you kill both of these mobs go up and kill Tssasskkas.  If you've made it this far the final fight shouldn't be overly difficult.&lt;br /&gt;
[[Category: Mobs In Tssasskkas's Lair]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Cretelli_Tooth&amp;diff=37819</id>
		<title>Cretelli Tooth</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Cretelli_Tooth&amp;diff=37819"/>
		<updated>2009-02-26T13:14:51Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A tooth from some shark-like animal is here, on a short string.''&lt;br /&gt;
&lt;br /&gt;
 Has 4(4) charges at level 3 '[[Frenzy|frenzy]]'.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 5 continuous.&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -10 continuous.&lt;br /&gt;
&lt;br /&gt;
Level: 51&amp;lt;br&amp;gt;&lt;br /&gt;
Type: [[:Category:Wands|Wand]]&amp;lt;br&amp;gt;&lt;br /&gt;
Slot: Neck&amp;lt;br&amp;gt;&lt;br /&gt;
Base: N/A&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category: Tssasskkas's Lair |Tssasskkas's Lair]] ([[Tssasskkas's Lair Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Cretelli]] (lvl 65)&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: [[Glow Flag|glow]], [[Evil Flag|evil]], [[Magic Flag|magic]], [[Sharp Flag|sharp]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Note: [[Cretelli]]s and [[Mantelli]]s are corpse eaters!'''&lt;br /&gt;
&lt;br /&gt;
Directions: All east from entrance, then north, west, and down... around there the [[Cretelli]] will be wondering.&lt;br /&gt;
&lt;br /&gt;
Better directions, portal [[Rockfist]], walk via [[Spawner]] (aggie unless move and invis) and go down.  The [[Cretelli]] are the sharks.  Skin the corpse to make the tooth. Have water, move, sneak, invis, and fly up.&lt;br /&gt;
&lt;br /&gt;
Despite the fact that this item is technically a [[:Category:Wands|wand]] because of the fact that it is worn on neck you cannot [[Zap|zap]] with it.&lt;br /&gt;
[[Category: Gear In Tssasskkas's Lair]]&lt;br /&gt;
[[Category: Wands]]&lt;br /&gt;
[[Category: Hero Archer Gear]]&lt;br /&gt;
[[Category: Frenzy Gear]]&lt;br /&gt;
[[Category: Skin Items]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Spawner&amp;diff=37818</id>
		<title>Spawner</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Spawner&amp;diff=37818"/>
		<updated>2009-02-26T13:13:29Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''An orb of deepest black split only by a huge mouth, the spawner is responsible for all the denizens roaming the cavern.  Locked within its cave, it routinely spits out new monsters, which then slip through the interlocking weave of stone.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' spawner, orb.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 70.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Thieving Mobs |kleptomaniac]], [[Corpse-Animating Mobs |necromancer]], [[Sentinel Mobs |steadfast]], [[Aggressive Mobs |very aggressive]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden |detect hidden]], [[Fly |fly]], [[Infravision |infravision]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 The spawner is using:&lt;br /&gt;
 Nothing.&lt;br /&gt;
&lt;br /&gt;
 The spawner is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Tssasskkas's Lair |Tssasskkas's Lair]] ([[Tssasskkas's Lair Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room(s)]]:''' Spawner's Lair (portable).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 19n, 3e, 5n, u, e, u, w, n, u, n, u, 6n, w, u, n, u, e, u, n, w, s, u, n, u, 4e, n, [w].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Rockfist]]: Wander around to the southeast corner till you reach a room entitled '''Passageway''', with a north and a south exit. Open the wall to the west. &lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Tssasskkas's Lair]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Tssasskkas%27s_Lair&amp;diff=37817</id>
		<title>Category:Tssasskkas's Lair</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Tssasskkas%27s_Lair&amp;diff=37817"/>
		<updated>2009-02-25T20:20:11Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */ Spawner is no longer portalable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Within the bowels of Devil's Peak lies the lair of the [[Demons |demon]] [[Tssasskkas]].  A mighty necromancer, the [[Demons |demon]] is said to raise the bodies of those who fall within her realm so that they may serve her forever.''&lt;br /&gt;
&lt;br /&gt;
'''Level Range:''' 51-51&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' S. Heart&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon |Aelmon]]: 19n, 3e, 5n, u, e, u, w, n, u, n, u, 6n, w, u, n, u, e, u, n, w, s, u, n, u, e.&lt;br /&gt;
&lt;br /&gt;
[[Portal |Portaling]] point(s) suggested: [[Rockfist]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
Tssasskkas's Lair is connected to [[:Category: North Of Ofcol |North Of Ofcol]].&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
This area is good for experience, but it's also very dangerous.  Among its hazards are:&lt;br /&gt;
* [[Corpse-Eating Mobs |corpse-eaters]].&lt;br /&gt;
* a blind, [[Private Rooms |private]] [[:Category: Rooms |room]].&lt;br /&gt;
* [[Markings |levers]] that only certain classes can see, which open [[:Category: Doors |doors]] that swing shut after someone enters.&lt;br /&gt;
* and, of course, swarms of large scary [[:Category: Mobs |mobs]].&lt;br /&gt;
&lt;br /&gt;
Be careful when exploring this place!&lt;br /&gt;
&lt;br /&gt;
[[Category:Hero Areas]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Scorchio&amp;diff=37815</id>
		<title>User:Scorchio</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Scorchio&amp;diff=37815"/>
		<updated>2009-02-25T12:29:18Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Undo revision 37814 by Arcano (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scorchio&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Chest_Picks&amp;diff=37813</id>
		<title>Category talk:Chest Picks</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Chest_Picks&amp;diff=37813"/>
		<updated>2009-02-24T15:03:41Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My rogue had the following item and I could not remember where I got it (and does not show up on locate). It is listed as &amp;quot;excellent&amp;quot;. Any ideas?&lt;br /&gt;
 You look at a pouch of rogue tools in your inventory...&lt;br /&gt;
 A pouch of soaked rogue tools rests here.&lt;br /&gt;
 This item seems to be rogue tool.&lt;br /&gt;
 It weighs approximately 5 lbs.&lt;br /&gt;
 This item appears meant to be held in the hands.&lt;br /&gt;
 It is an excellent quality rogue tool.&lt;br /&gt;
 It is useful for:&lt;br /&gt;
 Picking locks on doors.&lt;br /&gt;
 Picking locks on chests.&lt;br /&gt;
 This has roughly 3 uses remaining.&lt;br /&gt;
--[[User:Ylem|Ylem]] 13:05, 24 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:It's from [[:Category:Tssasskkas's Lair|Tssasskkas']], on the animated corpse of Pico, iirc. [[User:Scorchio|Scorchio]] 15:03, 24 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=A_death_trap&amp;diff=37809</id>
		<title>A death trap</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=A_death_trap&amp;diff=37809"/>
		<updated>2009-02-23T13:29:36Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This one is pretty self explanatory.&lt;br /&gt;
&lt;br /&gt;
The mobs in this room animate corpses. There's no real point in setting anchor in this room.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Arcadia]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mages&amp;diff=37808</id>
		<title>Category:Mages</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mages&amp;diff=37808"/>
		<updated>2009-02-23T08:19:07Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Mages at Lord Tier */ No More Sekretz!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The mysterious [[Arcane Knowledge |arcane knowledge]] that these persons wield is often frightening.  At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents.  They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear.  Not dead of course, but preparing to return and finish the job they started.  The [[Prime Requisite |prime requisite]] of Mages is [[Intelligence |INTelligence]], allowing them to [[Practice |learn]] powerful [[:Category: Spells |spells]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mag.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mages in General ==&lt;br /&gt;
&lt;br /&gt;
Mages specialize in casting [[:Category: Skills And Spells That Harm Mobs |offensive spells]].  They can generally do more damage than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]] as long as they do not become depleted of their [[Mana Points |mana]]; this dependence upon their [[Mana Points |mana]] supply may be their greatest weakness.  Mages, with their in-class transportation spells and [[Surge |surging ability]] and such, can obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]] more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]], which makes them rather handy either for equipping their alternate [[:Category: Characters |characters]] or for earning money by selling [[Enchanting |enchanted]] [[:Category: Gear |gear]] to other players.  Their ability to solo more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] may make mages especially appealing to players whose circumstances do not always allow them to conveniently fight in groups.  Mages, sadly, tend to die more frequently over time than [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] for a variety of reasons, including their having lower [[Hit Points |hit-points]] and their tending to [[Wear |wear]] less-protective [[:Category: Gear |gear]] during combat, particularly [[:Category: Mana Gear |mana gear]].  For this reason, it can be argued that [[:Category: Tank Gear |tank gear]] is more important to mages than any other set of [[:Category: Gear |gear]], accompanied by an ability to change into it rapidly (using effective [[:Category: Gear Changing Aliases |gear-changing aliases]]) at moments of mortal danger.&lt;br /&gt;
&lt;br /&gt;
== Mage Creation ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Characters |Characters]] of any [[:Category: Races |race]] may be mages but some [[:Category: Races |races]] are far better suited for magery than others.  [[:Category: Characters |Characters]] of [[:Category: Races |races]] with relatively-high [[Intelligence |intelligence]], such as [[Centaurs |centaurs]], [[Draconians |draconians]], [[Drow |drow]], and [[Elves |elves]], tend to make excellent mages.  Likewise, [[:Category: Characters |characters]] of [[:Category: races |races]] with relatively-low [[Intelligence |intelligence]], such as [[Gargoyles |gargoyles]], [[Giants |giants]], [[Goblins |goblins]], and [[Troglodytes |troglodytes]], tend to be poor mages with high rates of [[Cast |spellcasting]] failure, although some people still choose to play mages of such [[:Category: Races |races]] because they enjoy their novelty or difficulty.&lt;br /&gt;
&lt;br /&gt;
See also [http://www.users.on.net/~wyvaud/avatar_races/races.html Wiseman's Avatar race comparison chart] and/or [http://gishcam.tripod.com/gaming/avatar/index.html Another Avatar MUD Site]'s [http://gishcam.tripod.com/gaming/avatar/helprccl.html Race-Class Comparer] for some excellent comparative data to aid you in choosing your new mage's [[:Category: Races |race]].&lt;br /&gt;
&lt;br /&gt;
== Mages at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with any new [[:Category: Characters |character]], a new mage's first priority should be to [[Train |train]] [[Wisdom |wisdom]], either as much as is possible or enough that it may be maximized using [[:Category: Level Gear |level gear]], so as to gain as many [[Practice Points |practice-points]] per [[Level |level]] as possible.&lt;br /&gt;
&lt;br /&gt;
Mages should next [[Train |train]] both their [[Intelligence |intelligence]], which will (1) give them larger average [[Mana Points |mana]] gains and (2) increase their spell damage and (3) allow them to become adept at [[:Category: Skills And Spells |skills]] using fewer [[Practice Points |practice points]], and their [[Constitution |constitution]], which will increase their average [[Hit Points |hit-point]] gains per [[Level |level]].&lt;br /&gt;
&lt;br /&gt;
Mages should then consider [[Train |training]] both their [[Dexterity |dexterity]], which may help them avoid combat damage, and their [[Strength |strength]], which will increase both their [[Carrying Capacity |carrying capacity]] and their melee damage, although [[Train |training]] these two [[:Category: Statistics |statistics]] is less urgent and may be postponed if desired.&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Statistics |Statistics]] for more detail about each of these five [[:Category: Statistics |statistics]] and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
After maximizing their [[Wisdom |wisdom]], [[Intelligence |intelligence]], and [[Constitution |constitution]], mages may consider [[Practice |practicing]] [[:Category: Skills And Spells |skills]].&lt;br /&gt;
&lt;br /&gt;
Mages may [[Practice |practice]] [[:Category: Skills And Spells |skills]] only with [[:Category: Trainers |trainers]]; see both [[:Category: Trainers |Trainers]] and, more specifically, [[:Category: Mage Trainers |Mage Trainers]] for more information on these [[:Category: Trainers |trainer]] [[:Category: Mobs |mobs]] and on where they may be found.&lt;br /&gt;
&lt;br /&gt;
Mages should generally keep their [[Intelligence |intelligence]] as high as possible (usually three more than their maximum [[Train |trainable]] amount) while [[Practice |practicing]] [[:Category: Skills And Spells |skills]] so as to avoid needlessly wasting [[Practice Points |practice points]]; see [[Intelligence |Intelligence]] for more detail about [[:Category: Skills And Spells |skill]]-[[Practice |practicing]] costs.  [[:Category: Lowmort |Lowmort]] mages may [[Practice |practice]] [[:Category: Mage Lowmort Skills And Spells |their skills]] up to 95%.&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mage Lowmort Skills And Spells |Mage Lowmort Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Mages, as with all [[:Category: Classes |classes]], may choose to [[Worship |worship]] a [[:Category: Gods And Goddesses |god or goddess]] at [[Level |level]] 10 or beyond.  Some [[:Category: Gods And Goddesses |deities]], though, are better suited for mages to [[Worship |worship]] than others, particularly [[Bhyss |Bhyss]], [[Shizaga |Shizaga]], and [[Quixoltan |Quixoltan]].&lt;br /&gt;
&lt;br /&gt;
'''Bhyss versus Shizaga:'''  [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] are most popular among Avatar MUD's mages.  Both of these [[:Category: Gods And Goddesses |deities]] decrease their worshippers' melee damage but increase their worshippers' spell damage, which is very beneficial to mages because they do more damage via their [[:Category: Spells |spells]] than via their [[:Category: Weapons |weapons]]; [[Bhyss |Bhyss]], however, does this more than [[Shizaga |Shizaga]] does, making him ideal for mages wishing to maximize their overall combat damage.  [[Bhyss |Bhyss]], however, also reduces gains in both [[Hit Points |hit-points]] and [[Practice Points |practice-points]] over time, making his worshippers easier to kill and slightly slower to develop [[:Category: Skills And Spells |skills]]; for these reasons, mages wanting to [[Worship |worship]] [[Bhyss |Bhyss]] may defer doing so until either [[:Category: Hero |hero]] or [[Lord |lord]] [[:Category: Tiers |tier]].  And [[Bhyss |Bhyss]] also hurts with [[Enchanting |enchanting]], whereas [[Shizaga |Shizaga]] helps with it, making [[Shizaga |Shizaga]] ideal for mages wishing to maximize their effectiveness at [[Enchanting |enchanting]] [[:Category: Gear |gear]].  Both [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] decrease their worshippers' [[:Category: Skills And Spells That Buff Characters |buffing-spells]]' [[Armor Class |armor class]], making their worshippers less desired by other [[:Category: Characters |characters]], especially [[Tanks |tanks]], to provide them with [[:Category: Skills And Spells That Buff Characters |such spells]].  In summary, [[Bhyss |Bhyss]] may be better suited for mages who plan to do nothing other than [[Hitters |hit]] within groups, whereas [[Shizaga |Shizaga]] may be better suited for mages who expect to solo some, particularly to obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]]--tasks for which mages are well-suited.&lt;br /&gt;
&lt;br /&gt;
See [[Worship |Worship]] for more detail regarding [[:Category: Gods And Goddesses |worship options]] and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
As with [[:Category: Characters |characters]] of other [[:Category: Classes |classes]], most [[:Category: Lowmort |lowmort]] mages should have little trouble soloing from [[Level |level]] 1 to [[Level |level]] 11 very quickly.  Afterward, gaining [[Experience Points |experience]] alone will grow increasingly difficult and mages should seriously consider grouping with other [[:Category: Characters |characters]].  Once mages [[Practice |practice]] [[Surge |surge]] at [[Level |level]] 25, they will find soloing somewhat easier once again.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  Mages may find soloing easier than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] once they have [[Practice |practiced]] [[Surge |surge]].  Some find mage soloing to be rather tedious, overly repetitive, and/or lonesome, and may do so only if groups are not avaialable.  Because mage soloing requires long periods of [[Mana Points |mana]] regeneration between kills, mage soloers may opt to engage in additional real-life activities while their [[:Category: Characters |characters]] are [[Sleep (command) |sleeping]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Mages hardly ever serve as [[Tanks |tanks]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], although there are rare exceptions.  Mages become much better able to [[Tanks |tank]] groups during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]] (see below).&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''  Mages usually serve as [[Hitters |hitters]] in [[:Category: Lowmort |lowmort]] groups.  Mage [[Hitters |hitters]] should normally [[Wear |wear]] [[:Category: Mana Gear |mana gear]] to maximize their available [[Mana Points |mana]], upon which they are highly dependent for doing damage.  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage hitters typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] an area-effect [[:Category: Skills And Spells That Harm Mobs |attack spell]] instead of a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]].  Mage [[Hitters |hitters]] should [[Practice |practice]] [[Chaos Channel |chaos channel]] as soon as possible, as it will rougly halve their [[Mana Points |mana]] costs for all of their [[:Category: Skills And Spells That Harm Mobs |attack spells]] while they are grouped.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''  Although [[:Category: Clerics |clerics]] and their like are usually preferred as [[Healers |healers]], they are not always available.  [[:Category: Lowmort |Lowmort]] mages may substitute for [[:Category: Characters |characters]] of such [[:Category: Classes |classes]] by [[Practice |practicing]] [[Arcane Knowledge |arcane knowledge]], by collecting certain [[:Category: Brandishes |brandishes]] (such as [[Shard Of Durrite |shards of durrite]], [[Limestone Staff |limestone staves]], [[Fingerbone Of Senex |fingerbones of Senex]], [[Gold Dragon Orb |gold dragon orbs]], and [[White Marble Cross |white marble crosses]]) and by both [[Hold |holding]] and [[Brandish |brandishing]] these as needed during runs.&lt;br /&gt;
&lt;br /&gt;
== Mage Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
[[Level |Level]]-50 mages may choose to become either [[:Category: Stormlords |stormlords]] or [[:Category: Wizards |wizards]] instead.  As [[:Category: Stormlords |stormlords]], well... that remains to be seen; see [[:Category: Stormlords |Stormlords]] for more information about this [[:Category: Prestige Classes |prestige class]].  As [[:Category: Wizards |wizards]], they will gain less [[Hit Points |hit points]] but more [[Mana Points |mana]], they will do less melee damage but more spell damage, and they will forfeit their ability to learn certain [[:Category: Psionicist Lowmort Skills And Spells |psionic spells]] during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] but will gain other [[:Category: Wizard Hero Skills And Spells |unique abilities]] instead; see [[:Category: Wizards |Wizards]] for more information about this [[:Category: Prestige Classes |prestige class]].&lt;br /&gt;
&lt;br /&gt;
== Mages at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Intelligence |intelligence]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Mages should continue to [[Practice |practice]] [[:Category: Skills And Spells |skills]] with [[:Category: Mage Trainers |mage trainers]] and should usually keep their [[Intelligence |intelligence]] as high as possible while doing so, just as at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  [[:Category: Hero |Hero]] mages may continue to [[Practice |practice]] [[:Category: Mage Hero Skills And Spells |their skills]] up to 95%.  See [[:Category: Mage Hero Skills And Spells |Mage Hero Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
Mages, as with all [[:Category: Classes |classes]], may choose to [[Devotion |devote]] themselves to whichever [[:Category: Gods And Goddesses |deity]] they have chosen to [[Worship |worship]] (if any) at [[:Category: Hero |hero]] [[Sublevel |sublevel]] 1 or beyond.&lt;br /&gt;
&lt;br /&gt;
'''Bhyss:'''  Mages who [[Devotion |devote]] themselves to [[Bhyss |Bhyss]] will experience both benefits and detriments; on one hand, they will have one greater maximum [[Intelligence |intelligence]], which may or may not enable them to become adept at [[:Category: Skills And Spells |skills]] more quickly and which will increase their spell damage slightly; however, on the other hand, they will also have both one less maxium [[Constitution |constitution]] and one less maximum [[Dexterity |dexterity]], which will reduce both their [[Hit Points |hit-point]] gains and their ability to avoid damage and will thus make them a bit more &amp;quot;splatty&amp;quot; than they already are.  In summary, if and when [[Bhyss |Bhyss]] worshippers [[Devotion |devote]] themselves, they will dish out damage even better but take it even worse.&lt;br /&gt;
&lt;br /&gt;
'''Shizaga:'''  Mages who [[Devotion |devote]] themselves to [[Shizaga |Shizaga]] will have one less maximum [[Wisdom |wisdom]], which may--or may not--reduce their [[Practice Points |practice-point]] gains at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]; thus, mages worshipping [[Shizaga |Shizaga]] who are eager to learn all of [[:Category: Mage Hero Skills And Spells |their hero skills]] as quickly as possible may wish to postpone [[Devotion |devotion]] until later in [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  If and when they [[Devotion |devote]] themselves to [[Shizaga |Shizaga]], they may benefit slightly from having one more maximum [[Dexterity |dexterity]] if and when they are attacked.&lt;br /&gt;
&lt;br /&gt;
See [[Devotion |Devote]] for more detail about [[Devotion |devotion]] and its effects.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] may have more trouble finding groups than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]].  This is especially true at lower [[:Category: Hero |hero]] sublevels, where mages tend to die more readily and tend to run short of [[Mana Points |mana]] during runs.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  Mages will almost always solo for their levels unless they choose the tanking path. Mages will find it best to regenerate in [[:Category: Mana Gear |mana gear]], then to change into either [[:Category: Tank Gear |tank gear]] or [[:Category: Hit Gear |hit gear]] in order to fight, using a [[Surge |surged]] [[Disintegrate |disintegrate spell]] to kill [[:Category: Mobs |mobs]].  Popular [[:Category: Mobs |mobs]] for low-[[:Category: Hero |hero]] mages to [[Kill |kill]] solo for experience include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shashwat Nisha |Shashwat Nisha]]'s &amp;quot;yaks&amp;quot; and cobblynau (although they assist at hero),&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]'s wandering peasants and such, and&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shadow Keep |Shadow Keep]]'s rotting corpses and hound dogs.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Popular mobs for higher hero mages to kill solo are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Tortuga Cay|Tortuga Cay]]'s tortugas.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Mages [[Tanks |tanks]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] are fairly common due to the difficulty they experience in finding groups to hit for.  In fact, after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]], particularly [[Dodge |dodge]], [[Parry |parry]], [[Shield Block |shield block]], and [[Charge Shield |charge shield]], mages can become formidable [[Tanks |tanks]], wearing full [[:Category: Tank Gear |tank gear]] for protection and using [[Disintegrate |disintegrate]], [[Acid Rain |acid rain]], and [[Charge Shield |charged shields]] to deal damage.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''  Mages will rarely serve as [[Hitters |hitters]] in [[:Category: Hero |hero]] groups.  Many, though hardly all, [[:Category: Hero |hero]] [[Tanks |tanks]] expect their low-[[:Category: Hero |hero]] mage [[Hitters |hitters]] to carry both [[:Category: Mana Gear |mana gear]] and [[:Category: Hit Gear |hit gear]] during runs, to wear their [[:Category: Mana Gear |mana gear]] until they reach their base [[Mana Points |mana]], and to change into their [[:Category: Hit Gear |hit gear]] afterward.  High-[[:Category: Hero |hero]] mages with greater base [[Mana Points |mana]] may opt to wear only [[:Category: Hit Gear |hit gear]].  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage [[Hitters |hitters]] typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] [[Disintegrate |disintegrate]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] [[Acid Rain |acid rain]] instead of [[Disintegrate |disintegrate]].  Even when not [[Tanks |tanking]], mage [[Hitters |hitters]] may still wish to carry a set of [[:Category: Tank Gear |tank gear]] with them that they can quickly change into in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''  Mages occasionally serve as [[Healers |healers]] in [[:Category: Hero |hero]] groups, possibly when no [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], or [[:Category: Priests |priests]] are available.  A few [[:Category: Hero |hero]] [[Tanks |tanks]] may even prefer to group mages who heal with [[:Category: Brandishes |brandishes]] over [[:Category: Clerics |clerics]] who heal with [[:Category: Spells |spells]].  Mages who maintain a stockpile of healing [[:Category: Brandishes |brandishes]], such as [[Gold Dragon Orb |gold dragon orbs]], [[Emerald Sceptre Of Light |emerald sceptres of light]], [[Black Staff Of Typhus |black staffs of Typhus]], and [[White Marble Cross |white marble crosses]], may thus be able to find groups slightly more often than mages who do not.  [[:Category: Brandishes |Brandishes]] are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.  Mage [[Healers |healers]] usually wear [[:Category: Hit Gear |hit gear]] for runs, though [[:Category: Mana Gear |mana gear]] may sometimes be useful or even [[:Category: Tank Gear |tank gear]] in emergencies.&lt;br /&gt;
&lt;br /&gt;
== Mages at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Mages are always welcome in groups at [[Lord |lord]] [[:Category: Tiers |tier]] because they excel at dealing damage and there are only a few runs where they are useless. Unlike  [[:Category: Hero |hero]] [[:Category: Tiers |tier]] mages are almost a requirement for most Lord running. They are also considerably larger and more robust than Wizards and Sorcerers (bested only by Mindbenders and Stormlords hp-wise), permitting them to serve as tank on smaller runs if their gear allows it. This physical advantage over the more powerful remort and prestige classes is moderated by their reduced usefulness in terms of available mana for damage purposes. They may also [[Practice |practice]] a [[:Category: Skills And Spells |spell]] that enables them to [[Christen|rename]] [[:Category: Objects |objects]].&lt;br /&gt;
&lt;br /&gt;
== Mage Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Mages at [[Lord |lord]] [[:Category: Tiers |tier]] may [[Remort |remort]] into [[:Category: Sorcerers |sorcerers]], either [[Humans |human]] ones at [[Sublevel |sublevel]] 100 or ones of their current [[:Category: Races |race]] at [[Sublevel |sublevel]] 200.  See [[:Category: Sorcerers |Sorcerers]] for more information about this [[:Category: Remort Classes |remort class]].&lt;br /&gt;
&lt;br /&gt;
Creatable races that are well-suited for this class include Centaurs, Elves, Drow, Half-Elves, Gnomes and Deep Gnomes. [[:Category: Remort Races |Remort races]] that are well-suited for magery include [[Dragons |dragons]], [[High Elves |high elves]], [[Tuataurs|tuataurs]], and [[Sprites |sprites]].  Despite their relatively-high [[Intelligence |intelligence]], [[Griffons |griffons]] are ill-suited for [[Cast |spellcasting]] and thus tend to be poor mages.  See [[:Category:Remort Races|Remort Races]] for information on the requirements for each of these races.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Firerealm_Proper&amp;diff=37806</id>
		<title>Category:Gear In Firerealm Proper</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Firerealm_Proper&amp;diff=37806"/>
		<updated>2009-02-22T13:47:15Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: names of demon twins&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These directions are wrong. If anyone knows the right ones, please change this.&lt;br /&gt;
&lt;br /&gt;
{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Firerealm]]&lt;br /&gt;
[[Category: Firerealm Proper]]&lt;br /&gt;
Recommended Group size: 13-16, 4+ tanks 5+ casters, at 1-2+ healers, and 1+ archer (needed))&amp;lt;br&amp;gt;&lt;br /&gt;
Note: this run generally takes 2 spellups, 1 for the ticket, 1 for the gear.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2n e from shift is Lloydable&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Ticket portion:&amp;lt;br&amp;gt;&lt;br /&gt;
Planeshift to FireRealm and after shift is dead, head 3n 3e. After entering the water room, head up &lt;br /&gt;
and then n e. Send a tank to areaspell the two Massive Fire Elementals and head up to enter the Great Inferno. The next portion is a maze that loads randomly. To get to the top, head up, north, and east. The summit is approximately 15-20 rooms away. At the summit, the Inferno Dragon awaits. She has no wield, and is the only mob in the room. Kill her and skin the corpse of the Breath of the Dragon ticket. Camp the ticket (if desired).&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Great Inferno subarea can get extremely swarmy. I've had a 9 mob swarm once which was very draining on the priest. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Gear portion:&amp;lt;br&amp;gt;&lt;br /&gt;
Planeshift to FireRealm and after shift is dead, head 3s w d e. You will enter the Emberforge (the entire area is noregen), a subarea that has 3-4 nospell rooms. From the first entrance room Head 2n 3e s, kill Fire to get the first key. Then walk back to the first room and head 2s 3e n kill Catalyst for the second key. Walk back to the first room. Unlock and move east, and then unlock east again, and send a tank to kill Iconoclastor. He loads with the [[Lava Striders]].&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Iconoclastor will periodically summon guards but they are extremely weak.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Portal Lava naga from Iconoclastor's room and regen either in proper, or at home. If you have a paladin or druid, the room 2n e from shift can be safe havened and is lloydable. After regenning, track or portal Valarauco and Malarauko, the demon twins that hold the heart of Heat (Valarauco) and the limit of Light (Malarauko). These two items are tickets, used in conjugation with Breath of the Dragon, to enter the Phoenix Room. Malarukao and Valarukao hit decently hard, and demonfire. If the two mobs are untrackable, use the where command to locate them. They may have wandered into the Emberforge area. If that is the case, you must return there (3s w d e from shift) and wander until you find them. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the tickets, portal to Lava Naga and track Asland. Form your chain and send a tank into the 4 mob room. Asland is an archer type mob and may switch targets and he also uses ebony arrows. Fyr and Kohl hit decently hard. While the group is in battle, have the leader give Breath of the Dragon to Puritan (and have Heart of Heat and Limit of Light in inventory). This will open up a gateway into the Burning Throne where the Burning Phoenix is. Asland loads with the [[Pelt Of Flame's Perfection]]. Have a tank enter the gateway to Phoenix room and attack him, and the rest of the group follow. Once again, the Phoenix room only has 1 mob and is extremely easy. Skin the corpse for [[Phoenix-Feather Greaves]]. Regen in this room if you decide to camp.&amp;lt;br&amp;gt;&lt;br /&gt;
Note: The Burning Phoenix will corpse eat.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=37805</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=37805"/>
		<updated>2009-02-21T23:48:16Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* BCIs at Lord Tier */ Not fracture but mindwipe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss.  The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle.  The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]].  Joining the Circle is for life.  Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.  Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle, much like the help file says, is a [[:Category: Rogues |Rogue]] like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of [[:Category: Mages | arcane]] spells but they do gain some impressive psionics that only the [[:Category: Psionicists| Psi]] and [[:Category: Mindbenders| Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI lose some very important hero [[:Category: Spells |spells]] like [[Teleport |teleport]], [[Foci |foci]] and [[Awen |awen]] so they become a bit tricky to play at low hero level so in groups you need to rely on groupmates to [[Sanctuary |sanc]] you. Fortunately there are lots of great [[:Category: Maps |Maps]] and [[:Category: Areas |directions]] on this site to help you get around as well as get [[:Category: Spellcasting Gear| potions and brews]] to help you on your way. All in all, if you break apart [[Foci |foci]] and [[Awen |awen]] you only miss out on [[Stone Skin |stone skin]] , [[Protection Good |protection good]] and [[Sanctuary |sanc]]. So grab some [[Gauntlets Of Protection]] or an [[Opal Encased In A Bronze Ring]] and a few [[Sanctuary |sanc]] [[:Category: Spellcasting Gear |quaffs]] and your ready to roll.&lt;br /&gt;
&lt;br /&gt;
Once you get past the lack of [[:Category: Mages | arcane]] knowlege you can see how versatile the Circle can be. They are every bit as [[Sneak |sneaky]] and eventually even a little more potent [[Backstab |stabbers]] and BCI also get a bit of [[Reputation |Reputation]] but not as much as [[:Category: Assassins |assassins]] however though still noticable. And don't forget about your psionics. What else are you going to use all that [[Mana Points |mana]] for? &lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
Only creatable level-50 [[:Category: Rogues | rogues]] of reptilian races, namely [[Troglodytes |troglodytes]], [[Draconians |draconians]], [[Firedrakes |firedrakes]] ,[[Lizardmen |lizardmen]], and [[Dragons |dragons]] qualify to become BCIs. Also remort races are [[Tuataurs |tuataurs]], [[Minotaurs |minotaurs]], and probably all the rest as long as you were BCI first. Although the reptilian races have the psionic boost i believe.&lt;br /&gt;
&lt;br /&gt;
If you are still interested in joining the Black Circle you need to go see the [[:Category:Black Circle Initiate Trainers |Master]]. At level 30 you can check your progress and even see if you are able to join. The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of The [[:Category:Valley Of The Sun |Vally of the Sun]]. One of the most important requirements besides [[:Category: Races |race]] is your criminal record. It must be spottless before you join up. Afterwords you can rob every vendor in all of Midgaard without a care in the world, but until then, don't break the law.&lt;br /&gt;
&lt;br /&gt;
Next, if your cold blooded with a clean record, you will need to have 1000 kills by level 50. With the new ability to become a prestige class up until hero level 100, a rogue will need to get 1200 kills if attempting to become a BCI at hero level 1 or above. Once you have your kill count up the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you your [[:Category:Ticket Quests |quest]]. This is a [[:Category:Ticket Quests |ticket quest]] in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be carefull. The aggie [[:Category: Assassins |assassins]] there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting.&lt;br /&gt;
&lt;br /&gt;
Once you give the [[:Category:Black Circle Initiate Trainers |master]] the [[:Category:Ticket Quests |ticket]] item and you are level 50 you can use the [[prestige]] command and join up.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with any character, [[Train |train]] [[Wisdom |wisdom]] first and then [[Intelligence |intelligence]] this will help you [[Practice |practice]] [[:Category:Skills And Spells |skills]] quicker and give you more [[Mana Points |mana]] each level. Next [[Train |train]] [[Constitution |con]] for better [[Hit Points |hp]] gains then [[Dexterity |dex]] and [[Strength |str]] to taste. If you find you are in need of more gear space go with [[Strength |str]] otherwise go with your prime requisite [[Dexterity |dex]].&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Once you got your [[Intelligence |intelligence]] maxed and [[:Category:Level Gear |inteligence gear]] on you can start [[Practice |practicing]] your new [[:Category:Skills And Spells |skills]]. Also you will need to re-adept your old [[:Category:Skills And Spells |skills]] because you can train you [[:Category:Skills And Spells |skills]] to 95% now instead of 90% at lowmort.&lt;br /&gt;
&lt;br /&gt;
Some [[:Category:Hero Skills And Spells |hero skills]] are clones so you do not need to [[Practice |practicing]] them all like [[Invis |invis]] and [[Mask |mask]]. Other [[:Category:Skills And Spells |skills]] like [[Pass Door |pass door]] which is a part of [[Foci |foci]] is not learnable by BCI but [[Ectoplasmic Form |ectoplasmic form]] is. Some of the best [[:Category:Hero Skills And Spells |lowhero skills]] to learn are the ones the are found in or can replace those found in [[Foci]]/[[Awen]] as well as [[Astral |astral]], [[Anger Management |anger management]], [[Overconfidence |overconfidence]], [[Deception |deception]] and the [[:Category:Psionicist Skills And Spells |psionic attack spells]]. &lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
The best suited gods to [[Worship |worship]] for BCI are [[Tor]] and [[Shizaga]]. Your playing style will influence your choice for the best one suited for your needs. If you Spend your time soloing the extra damage from [[Tor]] will help as well as the [[Hit Points |hp]] regen bonus. [[Shizaga]] also grants a stab bonus as well as a psionic bonus. [[:Category:Skills And Spells |Spells]] cost less with [[Shizaga]] and more with [[Tor]].&lt;br /&gt;
     [[Worship |Recap]]: Tor gives better melee and regen&lt;br /&gt;
            Shizaga gives better spells, lower spell cost and better mana gain&lt;br /&gt;
            Both give good hp gains and improve stabs&lt;br /&gt;
&lt;br /&gt;
     [[Devotion |Devoting]]: Tor grants +2 str and +1 con wich could give you greater damage and better&lt;br /&gt;
                   hp gains. He also won't let you raise your int and wis as high as it&lt;br /&gt;
                   you used to which could affect your mana gains and practice gains as &lt;br /&gt;
                   well as the number of practices you need to adept a skill.&lt;br /&gt;
               Shizaga grants +1 dex with helps with your rogue skills and ac but reduces &lt;br /&gt;
                       wis by 1 which could affect your practice gains.                   &lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Killing is what Initiates do best&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
Soloing might be a bit tricky until after level 101. You will need to find [[:Category:Gear |gear]] or [[:Category:Spellcasting Gear |potions]] to make up for the lack of [[:Category:Skills And Spells |spells]]. To start out have a good mix of [[:Category:Hero Hit Gear |damage roll]] and [[:Category:Hero Tank Gear |ac gear]]. As time goes on you can slowly fase out the [[:Category:Hero Tank Gear |ac gear]] and eventually solo in full [[:Category:Hero Hit Gear |hit]]. &lt;br /&gt;
&lt;br /&gt;
You might try the hound dogs in [[:Category:Shadow Keep]]. They [[Flee |flee]] easily which saves you [[Hit Points |hit points]] and is easy to walk to. &lt;br /&gt;
[[:Category:Dream Steppes]] is good after 101 and be sure to avoid the riders and masked psionicists for a while.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
BCI tank rather well with [[Backstab |bs]] or [[Vital Shot |vs]] to open up commbat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
BCI don't really start hitting well until level 39 when they get [[Third Attack |third attack]]. They just keep getting better after that with other various [[:Category:Hero Skills And Spells |skills]]. At low hero be sure to use your [[:Category:Psionicist Skills And Spells |psionic attacks]] or [[Throw |throw weapon]] for added damage. Also use [[Sneak Attack |sneak attack]] to target mobs.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier. Your nightcloak skill insure your continuing high stab rate, and IC regeneration can be nice. In addition, you can help the tanks/group get steel. The BCIs missed out on the recent addition of [[Slip]] but they can still stab and let another rogue or asn slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your race, you can either [[Sense Weakness]] and [[Vital Shot]] midround, or [[Mindwipe]] the mobs for a nice little boost in damage. From what I've heard, with normal T1 DR gear, a lizard will average more or less the same damage, with [[Mindwipe]] giving a chance to stun the mob (and prevent them from casting) and [[Vital Shot]] being able to to blind and weaken the mob in other ways. If someone has a BCI with gear and has run damage counters, this would be a great place to let us know.&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options, as BCI is for life. Strong, otherwise non-sneaky races make great remort choices for BCI, as their skill [[nightcloak]] greatly helps them stab. For that reason, [[minotaur]] is a popular choice, as they have one of the larger racial damage modifiers, thus making them excellent stabbers. Dragons also do well, and can go BCI even if they weren't originally one, and are a really great choice, but just have the problem of dragon tnl.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Lloydable_Rooms&amp;diff=37801</id>
		<title>Category talk:Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Lloydable_Rooms&amp;diff=37801"/>
		<updated>2009-02-21T09:51:32Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Missing: Above the queen in Astral, anything in airscape?&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the entrance to Nothing is the Lloydable room in each elemental plane. [[User:Waite|Waite]] 22:04, 20 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
The lloydable room in [[:Category:Airscape|Airscape]] is called '''A Thin Wisp of Cloud''', and in [[:Category:World Of Stone|EarthRealm]] it's called '''Elemental Plane of Earth'''. I don't know directions to them though, and I don't believe there's any real use to them, other than going to [[:Category:Nowhere|Nowhere]], and even then going through [[:Category:Plane Of Water|Water]] is probably a better option. Room names from nexuses in [[:Category:Nowhere|Nowhere]]. [[User:Scorchio|Scorchio]] 09:51, 21 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Astral_Plane&amp;diff=37800</id>
		<title>Category:Lloydable Rooms in Astral Plane</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms_in_Astral_Plane&amp;diff=37800"/>
		<updated>2009-02-21T09:43:58Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: New page: Category: Lloydable Rooms Category: Astral Plane&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Lloydable Rooms]]&lt;br /&gt;
[[Category: Astral Plane]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_Transformation&amp;diff=37799</id>
		<title>The Transformation</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_Transformation&amp;diff=37799"/>
		<updated>2009-02-21T09:43:00Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Lloydable room in memory lane/astral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the [[Lloydable]] room in Memory Lane, found 2nusd2wneuse2dnw2sd3endwn2u from shift. &lt;br /&gt;
The room is safe, but The Dark Queen Zydarielle can and will longshot into this room.&lt;br /&gt;
&lt;br /&gt;
Anchor is often moved here on a [[:Category:Gear In Memory Lane|Memory Lane gear run]], to bring in more groupies, aid with CR, or to enable smaller groups to [[:Category:Astral_Plane|enjoy the Astral Plane]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Astral Plane]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Memory_Lane&amp;diff=37798</id>
		<title>Category:Gear In Memory Lane</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Memory_Lane&amp;diff=37798"/>
		<updated>2009-02-21T09:41:47Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
Recommended group size: 10 - 15&lt;br /&gt;
&lt;br /&gt;
In order to reach the gear portion of this area you'll need to have a [[Fae Rune For 'Hope']] for each groupie.  If you have close to enough runes before starting the run, you will be able pick up the rest by killing [[Young Fae]] in [[:Category:Memory Lane|Memory Lane]].&lt;br /&gt;
&lt;br /&gt;
From [[:Category:Astral|Astral]] shift you need to follow this exact path:&lt;br /&gt;
2nusd2wneuse2dnw2sd3endwn2u&lt;br /&gt;
&lt;br /&gt;
If you misstep you cannot get back on the path, so it is important that you don't leave groupies or psi weapons behind when moving.  If this happens to you early in the run you can try recalling and starting over.  If it happens later you can consider running [[:Category:Gear In Astral Plane|Gear In Astral Plane]] or [[:Category:Memory Lane|Memory Lane]] experience instead, or you could just go [[:Category:Thorngate|home]] dejected and defeated.&lt;br /&gt;
&lt;br /&gt;
[[:Category:Memory Lane|Memory Lane]] can be very swarmy, but large portions of the path can clear up all of a sudden.  Be prepared to move multiple rooms in a row if the opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Once you reach the last few steps of the path (the ups) keep an eye out on scan for the [[Dark Queen Zydarielle]], who wields the [[Long Bow &amp;quot;Deep Shadow&amp;quot;]].  She's not too tough, but she's worth keeping an eye out for, especially if your tanks are low on hp.&lt;br /&gt;
&lt;br /&gt;
Once you complete the path above you will be in a room titled &amp;quot;The Transformation&amp;quot;.   This room is a safe room and [[Lloydable]] but you can be longshotted by the Queen Zydarielle.  If you want you can have a psi/mnd cast [[Planar Anchor]] to recruit more groupies.  This is a good idea if some people need to leave early, or if you feel that you're not big enough for the gear mobs.  Unless your group is overkill for the run it's probably a good idea to regen full and respell here.  Before you move on from this room make sure that everyone in the group has a [[Fae Rune For 'Hope']] in their inventory.&lt;br /&gt;
&lt;br /&gt;
Once you're confident that you're ready to face the gear portion of the area, have a tank go up and target evil, and have another tank give hope good.  Once they do this have the rest of the group follow suit.  This will bring you to the first of five rooms of increasing difficulty.  Each room has a key unlocking the next room to the north.  If you're timing the repop, try to make it fall in the room that yields the [[Nethershroud]], the [[Tuatar Battle Tunic]], or the [[Golden Dragonskull]], as opposed to the [[Boots Of The Righteous Path]].  Once you kill [[Sygerion]] and his cronies you can go down to reach a [[Homeshift]]able room. &lt;br /&gt;
&lt;br /&gt;
[[Category:Memory Lane]]&lt;br /&gt;
[[Category:Gear In Astral]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms&amp;diff=37788</id>
		<title>Category:Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lloydable_Rooms&amp;diff=37788"/>
		<updated>2009-02-20T14:59:14Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: helpfile with links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills [[Safe Haven]], [[Planar Anchor]], [[Create Shrine]] or Pure/Holy Spring. These are commonly used as alternate shifting points in many locations to bypass otherwise dangerous shifts, allowing further groupies to join or otherwise save time.&lt;br /&gt;
&lt;br /&gt;
Based on 'Lloyd's Beacon', a Lloydable flag on a room will allow a player to set their recall when outside the Midgaardian Plane. (Given there isn't another flag like 'no recall' preventing you, of course.) It is also a magical focal point for spells such as [[Safe Haven]].&lt;br /&gt;
&lt;br /&gt;
Similar to the Infirmary flag visible to clerics, the Lloydable flag is visible to [[Rangers]] only.  It is possible to detect it with the [[Detect Haven|use of magic]].&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37787</id>
		<title>Lloydable Rooms</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lloydable_Rooms&amp;diff=37787"/>
		<updated>2009-02-20T14:52:52Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Redirecting to Category:Lloydable Rooms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Lloydable_Rooms]]&lt;br /&gt;
&lt;br /&gt;
Lloydable Rooms are special rooms scattered around the plane in which lords are capable of using the skills Safe Haven, Planar Anchor, Create Shrine or Pure/Holy Spring. These are commonly used as alternate shifting points in many locations to bypass otherwise dangerous shifts, allowing further groupies to join or otherwise save time.&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gnarled_Branch_Of_Age&amp;diff=37786</id>
		<title>Gnarled Branch Of Age</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gnarled_Branch_Of_Age&amp;diff=37786"/>
		<updated>2009-02-17T13:08:23Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Changed description to the one matching the branch, not the swirl&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Crumbled bark covers the branch, gnarled into thick knots resembling the old faces of the ones that were young when this seed first broke the ground - and have long turned to dust, so long. But the branch is rich with the power of life, tiny leaves about to break free and start a new chapter in the ever-repeating book of life.''&lt;br /&gt;
&lt;br /&gt;
 Damage is 17 to 49 (average 33).&lt;br /&gt;
 Modifies [[Mana Points|mana]] by 100 continuous.&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -10 continuous.&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 3 continuous.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' swirl fumes&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons|weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]] [[Hum Flag|hum]] [[Magic Flag|magic]] [[Bless Flag|bless]] [[Anti-Evil Flag|anti-evil]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 7 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 52&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
To use one of these in the offhand and one as a wield, you need to fade one and transmute it lighter/heavy Or have poise practiced.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Transfigured Forest |Transfigured Forest]] ([[Transfigured Forest Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Swirl Of Fragrant Fumes|a swirl of fragrant fumes]], [[Avalance Of Stones|an avalanche of stones]], [[Storm Of Lightning|a storm of lightning]], [[Heavy Knotted Branches|heavy knotted branches]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mobs are aggresive, so your best bet is to speedwalk. Most mobs can not see invis however, so that should help a bit.&lt;br /&gt;
&lt;br /&gt;
Portal to [[Stone Trickster|stone trickster]]. e2s, pull bloom, 2sesese3sdesuwn. You are now in a room with a [[Heavily Scarred Ent|heavily scarred ent]]. &lt;br /&gt;
&lt;br /&gt;
You can also get to the [[Heavily Scarred Ent|ent]] by going e2s, pull bloom, 2sws, enter hole, 3sus. After you enter the hole, you are in a short, [[Private Rooms|private]] passage with [[Black Thin Tentacle|2 wandering mobs]]. A lot easier then going by the dissolvers, the wyrms, and the reanimator.&lt;br /&gt;
&lt;br /&gt;
This is a safe room, so regen here if needed. Go u2s. From this point on, the rooms are [[Private Rooms|private]], [[No-Quit Rooms|noquit]], and you will [[No-Regen Rooms|not regen]].&lt;br /&gt;
&lt;br /&gt;
Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. &lt;br /&gt;
&lt;br /&gt;
* '''North''' - No melee for good aligned players ('''Angelic casters''') - The Swirl of Fumes&lt;br /&gt;
* '''East''' - No magic for evil aligned players ('''Demonic brutes''') - The Grey Orb of Stone&lt;br /&gt;
* '''West''' - No melee for evil aligned players ('''Demonic casters''') - The Crackling Sphere of Lightning&lt;br /&gt;
* '''South''' - No magic for good aligned players ('''Angelic brutes''') - The Gnarled Branch of Age&lt;br /&gt;
&lt;br /&gt;
[[Cloud Of Sweet Odours|The first mob]] holds [[Sweet-smelling Vapour|the key]]. Unlock the next door to get to [[Swirl Of Fragrant Fumes|the gear mob]].&lt;br /&gt;
&lt;br /&gt;
Note that the room with the gear mob doesn't have an exit back to the room with the key mob, so if you for good spell item go through north door to gearmob from the mob with key, you can not go back south to the key mob. It has exits in all four directions and end out in the transfigured forest. &lt;br /&gt;
&lt;br /&gt;
If you die in one of these rooms, your corpse will be moved out into ''the forest''.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Blunt Weapons]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Swirl_Of_Fumes&amp;diff=37785</id>
		<title>Swirl Of Fumes</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Swirl_Of_Fumes&amp;diff=37785"/>
		<updated>2009-02-17T13:07:23Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gnarled Branch Of Age]]&lt;br /&gt;
&lt;br /&gt;
Heavy fragrances fill the air, drunkenness of smells. The sweet odour of blooms circles slowly, dreams of soft surrender and rebirth in an upcoming spring. &lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Blunt Weapons]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Crackling_Sphere_Of_Lightning&amp;diff=37784</id>
		<title>Crackling Sphere Of Lightning</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Crackling_Sphere_Of_Lightning&amp;diff=37784"/>
		<updated>2009-02-17T13:06:09Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gnarled Branch Of Age]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Blunt Weapons]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Grey_Orb_Of_Stone&amp;diff=37783</id>
		<title>Grey Orb Of Stone</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Grey_Orb_Of_Stone&amp;diff=37783"/>
		<updated>2009-02-17T13:05:28Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gnarled Branch Of Age]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Blunt Weapons]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Swirl_Of_Fumes&amp;diff=37782</id>
		<title>Swirl Of Fumes</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Swirl_Of_Fumes&amp;diff=37782"/>
		<updated>2009-02-17T13:04:10Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gnarled Branch Of Age]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Blunt Weapons]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Plane_Of_Water&amp;diff=37780</id>
		<title>Category:Plane Of Water</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Plane_Of_Water&amp;diff=37780"/>
		<updated>2009-02-16T11:10:02Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Adventuring */ mob table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water}}&lt;br /&gt;
&lt;br /&gt;
''The Elemental Plane of Water is a plane consisting entirely of liquid. The beings that call this plane home are usually very peaceful unless summoned to another plane. There they either follow the commands of the one who summoned them or go berserk trying to find a way home. However, strange things have begun to happen in the Elemental Planes, and the Plane of Water is no different. Normally placid elementals have become violent beasts, attacking anyone and anything that invades their domain.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Crowe&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Planeshift|Plane]] to [[:Category:Water|Water]].&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Reckoning|Reckoning]]: 3dwd from shift.&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
maelstrom: s e from shift.  Alternate directions include 4n e or 2n e n.&lt;br /&gt;
&lt;br /&gt;
[[lloydable]] room (Stone Shelter): 2n e u. Or n e n u. Or s e s u (passing by Maelstrom on your way).&lt;br /&gt;
&lt;br /&gt;
From stone shelter to maelstrom: d n.&lt;br /&gt;
&lt;br /&gt;
The area is mostly a 4x4x4 or 5x5x5 cube, or so it seems. Not much bigger or smaller than that though, that's for sure.&amp;lt;br&amp;gt;&lt;br /&gt;
There are a few minor irregularities in the exits. That is to say, you won't always get back to the same room if you backtrack your steps. If you run here more often, it's useful to know roughly where backtracking will and will not take tou back to where you came from.&lt;br /&gt;
&lt;br /&gt;
If you go down from the stone shelter, the rooms e, se, s, sw, w, su, n and the stone shelter itself are all directly connected without any irregularities. So if the anchor is in place, that's a great set of rooms to get some xp in without getting lost. Feel free to expand this knowledge with more rooms connected here that allow backtracking. (I am pretty sure down from the shelter, 2 rooms in any direction are okay. ee, ww, nn, ss, dd. Need to check on ne, nw, nu, nd, en, es, eu, ed, wn, ws, wu, wd, sd.)&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
This is a nice place for a group of ~8 to get exp.  It only has one sentinel mob at shift, and you can get a [[Ring Of Water]] by killing one of the three [[Deadly Water Elemental|deadlies]].&lt;br /&gt;
&lt;br /&gt;
Almost every room in this [[:Category:Lord Areas|area]] has eight exits.  This creates two problems for us:&lt;br /&gt;
*Sudden swarms can appear.  Sometimes you can get away with running some small group exp here, but more often than not you get suddenly slammed by a huge wave.  Sometimes this happens at shift, other times when spells are low.&lt;br /&gt;
*This area is hard to regen in.  Here are a few good places to regen:&lt;br /&gt;
**Inside the maelstrom.  From shift go s, e to reach the room with the maelstrom in it.  Enter the maelstrom, deal with the [[Surly Water Elemental|surly]] (stabber), and regen.  If you want to you can take on the  [[Water Elemental Ruler|water elemental ruler]] (who holds the [[Watermark Tattoo|tattoo]]) to the east.  Otherwise your group must portal out.&lt;br /&gt;
**The stone shelter: 2e n u from shift.  This is the [[lloydable]] room on this [[:Category:Lord Planes|plane]].  From here you can enter a nexus to [[:Category:Nothing|Nothing]] if you choose.&lt;br /&gt;
**[[:Category:Thorngate|Thorngate]].  If you win a fight by the skin of your teeth you might as well go back home and regen up proper.  Consider making a [[Create Shrine|shrine]] 2e.  Retake shift when you're good and ready.&lt;br /&gt;
&lt;br /&gt;
**If you see a room with 3 invis mobs on scan (red eyes), that's icesphere room.&lt;br /&gt;
&lt;br /&gt;
eventually these mobs will get their own pages, but for now here's the levels of some of the mobs in water proper:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Mob name&lt;br /&gt;
| Level&lt;br /&gt;
| Comment&lt;br /&gt;
|-&lt;br /&gt;
|A lesser Water Elemental&lt;br /&gt;
|140&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A water elemental&lt;br /&gt;
|142&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A large water elemental&lt;br /&gt;
|145&lt;br /&gt;
|Some are stabbers&lt;br /&gt;
|-&lt;br /&gt;
|A water viper&lt;br /&gt;
|150&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A deadly Water Elemental&lt;br /&gt;
|150&lt;br /&gt;
|Some have bows, some have [[Ring Of Water|rings of water]]&lt;br /&gt;
|-&lt;br /&gt;
|A huge water elemental&lt;br /&gt;
|155&lt;br /&gt;
|Sentinel, some are thieves, some are casters&lt;br /&gt;
|-&lt;br /&gt;
|A storm wyrm&lt;br /&gt;
|160&lt;br /&gt;
|Wears storm-skin cloaks, has breath&lt;br /&gt;
|-&lt;br /&gt;
|The Greater Water Elemental&lt;br /&gt;
|165&lt;br /&gt;
|Shift mob, sentinel&lt;br /&gt;
|-&lt;br /&gt;
|A surly water elemental&lt;br /&gt;
|175&lt;br /&gt;
|Stabber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Areas]]&lt;br /&gt;
[[Category: Water]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Spot_Of_Twinkling_Light&amp;diff=37758</id>
		<title>Spot Of Twinkling Light</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Spot_Of_Twinkling_Light&amp;diff=37758"/>
		<updated>2009-02-11T21:51:34Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A spot of light dances along the rim of nothingness.''&lt;br /&gt;
&lt;br /&gt;
 Level ? spells of: '[[Sanctuary |sanctuary]]' '[[Detect Invis |detect invis]]', '[[Chill Touch|chill touch]]'.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' spot twinkling light&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 51?&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Pills |pill]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' none.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 2 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 1 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' glow&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
Loads on the floor at the mob [[Eater Of Reality|the Eater of Reality]], in the room '''A gaping hole in a tortured reality'''.&lt;br /&gt;
&lt;br /&gt;
From [[Stone Trickster|stone trickster]]: e2s, pull bloom, 2sesesesu. You are now in the room with the invisible agressive, high level psi-mob [[Eye Of The Storm|the eye of the storm]]. The exits in this room changes every repop, and from there you want to go in the direction where you see a scan description of '''A circular hole sucks at the substance of this tattered reality.''' These two [[Devourer|devourers]] wander between two rooms, so maybe you will not see them till they move. When you enter the room named '''Up in a splintered tree''', go up and south to get to [[Eater Of Reality|the Eater of Reality]].&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Transfigured Forest | Transfigured Forest ]] ([[Transfigured Forest Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Pills]]&lt;br /&gt;
[[Category: Hero Casties]]&lt;br /&gt;
[[Category: Chill Touch Gear]]&lt;br /&gt;
[[Category: Detect Invis Gear]]&lt;br /&gt;
[[Category: Sanctuary Gear]]&lt;br /&gt;
[[Category: Incomplete]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gnarled_Branch_Of_Age&amp;diff=37757</id>
		<title>Gnarled Branch Of Age</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gnarled_Branch_Of_Age&amp;diff=37757"/>
		<updated>2009-02-11T21:33:26Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Directions */ cleanup&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Damage is 17 to 49 (average 33).&lt;br /&gt;
 Modifies [[Mana Points|mana]] by 100 continuous.&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -10 continuous.&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 3 continuous.&lt;br /&gt;
 Modifies [[Hit Roll|hit roll]] by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' swirl fumes&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Melee Weapons|weapon]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]] [[Hum Flag|hum]] [[Magic Flag|magic]] [[Bless Flag|bless]] [[Anti-Evil Flag|anti-evil]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 7 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 52&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
To use one of these in the offhand and one as a wield, you need to fade one and transmute it lighter/heavy Or have poise practiced.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Transfigured Forest |Transfigured Forest]] ([[Transfigured Forest Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Swirl Of Fragrant Fumes|a swirl of fragrant fumes]], [[Avalance Of Stones|an avalanche of stones]], [[Storm Of Lightning|a storm of lightning]], [[Heavy Knotted Branches|heavy knotted branches]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mobs are aggresive, so your best bet is to speedwalk. Most mobs can not see invis however, so that should help a bit.&lt;br /&gt;
&lt;br /&gt;
Portal to [[Stone Trickster|stone trickster]]. e2s, pull bloom, 2sesese3sdesuwn. You are now in a room with a [[Heavily Scarred Ent|heavily scarred ent]]. &lt;br /&gt;
&lt;br /&gt;
You can also get to the [[Heavily Scarred Ent|ent]] by going e2s, pull bloom, 2sws, enter hole, 3sus. After you enter the hole, you are in a short, [[Private Rooms|private]] passage with [[Black Thin Tentacle|2 wandering mobs]]. A lot easier then going by the dissolvers, the wyrms, and the reanimator.&lt;br /&gt;
&lt;br /&gt;
This is a safe room, so regen here if needed. Go u2s. From this point on, the rooms are [[Private Rooms|private]], [[No-Quit Rooms|noquit]], and you will [[No-Regen Rooms|not regen]].&lt;br /&gt;
&lt;br /&gt;
Go down. From here, there are four directions to choose, all of which contain the gear you are looking for - the only difference is in their names. The direction you want to go will depend on your alignment and class. &lt;br /&gt;
&lt;br /&gt;
* '''North''' - No melee for good aligned players ('''Angelic casters''') - The Swirl of Fumes&lt;br /&gt;
* '''East''' - No magic for evil aligned players ('''Demonic brutes''') - The Grey Orb of Stone&lt;br /&gt;
* '''West''' - No melee for evil aligned players ('''Demonic casters''') - The Crackling Sphere of Lightning&lt;br /&gt;
* '''South''' - No magic for good aligned players ('''Angelic brutes''') - The Gnarled Branch of Age&lt;br /&gt;
&lt;br /&gt;
[[Cloud Of Sweet Odours|The first mob]] holds [[Sweet-smelling Vapour|the key]]. Unlock the next door to get to [[Swirl Of Fragrant Fumes|the gear mob]].&lt;br /&gt;
&lt;br /&gt;
Note that the room with the gear mob doesn't have an exit back to the room with the key mob, so if you for good spell item go through north door to gearmob from the mob with key, you can not go back south to the key mob. It has exits in all four directions and end out in the transfigured forest. &lt;br /&gt;
&lt;br /&gt;
If you die in one of these rooms, your corpse will be moved out into ''the forest''.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Transfigured Forest]]&lt;br /&gt;
[[Category: Standard One-Handed Weapons]]&lt;br /&gt;
[[Category: Melee Weapons That Crush]]&lt;br /&gt;
[[Category: Blunt Weapons]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Sceptre_Of_Solomon&amp;diff=37756</id>
		<title>Sceptre Of Solomon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Sceptre_Of_Solomon&amp;diff=37756"/>
		<updated>2009-02-11T21:26:35Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Speedwalk directions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;b&amp;gt;Slot:&amp;lt;/b&amp;gt; Held&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bonuses:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Modifies mana by 50 continuous&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Bases:&amp;lt;/b&amp;gt; 8&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Levels:&amp;lt;/b&amp;gt; 34-36&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Weight:&amp;lt;/b&amp;gt; 18&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Area:&amp;lt;/b&amp;gt; [[:Category: Solomon's Treasure |Solomon's Treasure]] ([[Solomon's Treasure Map |Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Mob:&amp;lt;/b&amp;gt; None (on ground)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
pp Aelmon, go 16 east, open east, east and then south (It's right outside the gateway in the great wall).&amp;lt;br&amp;gt;&lt;br /&gt;
Go down, and track guard.  Then go west.  Scepter is on the ground.&lt;br /&gt;
&lt;br /&gt;
Or, from [[Aelmon]], with [[Pass Door|pass door]] and [[fly]], 17esd2en2esnse2w.&lt;br /&gt;
To get out, either [[teleport]] or go 2e and [[recall]]/[[sanctum]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Solomon's Treasure]]&lt;br /&gt;
[[Category: Armor]]&lt;br /&gt;
[[Category: Lowmort 31-40 Mana Gear]]&lt;br /&gt;
[[Category: Lowmort 41-50 Mana Gear]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Sceptre_Of_Solomon&amp;diff=37755</id>
		<title>Talk:Sceptre Of Solomon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Sceptre_Of_Solomon&amp;diff=37755"/>
		<updated>2009-02-11T21:18:14Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: How to get out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Out of curiosity, is there any way to get out of this area after getting the scepter without teleport? --[[User:Arcano|Arcano]] 11:42, 11 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes, the room named The Final Corridor, 2e of the room with the sceptre in it, is recallable, even though you can't set your recall there. [[User:Scorchio|Scorchio]] 21:18, 11 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Velkor&amp;diff=37738</id>
		<title>Velkor</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Velkor&amp;diff=37738"/>
		<updated>2009-02-10T23:40:33Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''For the great atrocities she committed during the Giant-Ent war, the warmaster Velkor was imprisoned in the rock for eternity.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Velkor, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 65. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' fleeing, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' ???.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Great Divide |Great Divide]] ([[Great Divide Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' An Opening in the Cliffs (portable).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Walking route from [[Aelmon]]: 14n, 8w, 3n, 9w, n, 2u, 2w, u, 2n, 3w, 2n, w, 2n, 2e, [n].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Velkor is portable.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Great Divide]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Abysmal_One&amp;diff=37702</id>
		<title>Abysmal One</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Abysmal_One&amp;diff=37702"/>
		<updated>2009-02-10T13:19:12Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: level, affects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A creature of darkness, it roams the desert intent on sending anyone unfortunate enough to meet it into the pit of hell.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' one, abysmal, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' A strange vision, an absence of light, chills your marrow.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 82.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' aggressive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden |detect hidden]], [[Detect Invis |detect invis]], [[Infravision|infravision]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 The abysmal one is using:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
 The abysmal one is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Great Divide |The Great Divide]] ([[Great Divide Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' ??? ([[Cursed Rooms |cursed]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Great Divide]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Insatiable_One&amp;diff=37701</id>
		<title>Insatiable One</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Insatiable_One&amp;diff=37701"/>
		<updated>2009-02-10T13:17:17Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: level, flags&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A huge mouth, filled with razor-sharp teeth and dripping spittle, chews constantly It knows no limit..eat eat eat!''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' one, hundred, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' A nightmare advances, its huge belly dragging the ground.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 82.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' aggressive, [[Corpse-Eating Mobs|fond of the taste of corpses]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden |detect hidden]], [[Detect Invis |detect invis]], [[Infravision|infravision]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 The insatiable one is using:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
 The insatiable one is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Great Divide |The Great Divide]] ([[Great Divide Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' ??? ([[Cursed Rooms |cursed]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Great Divide]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Dark_Warrior&amp;diff=37700</id>
		<title>Dark Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Dark_Warrior&amp;diff=37700"/>
		<updated>2009-02-10T13:15:32Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: level, affects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Sworn to protect [[Arcanthra The Black|Arcanthra]] and all that follow Kra's dark path, she knows you as her enemy!''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' dwarf, warrior, dark, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:'''Patrolling the desert, the warrior hunts men and beasts.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 68. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' aggressive&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden |detect hidden]], [[Detect Invis |detect invis]], [[Infravision|infravision]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 A dark warrior is using:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
 A dark warrior is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Great Divide |The Great Divide]] ([[Great Divide Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' Varries ([[Cursed Rooms |cursed]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portal Point suggested: [[Wartha]] ''(Aggie)''&lt;br /&gt;
&lt;br /&gt;
A dark warrior [[Wandering Mobs |wanders]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Great Divide]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Devout_Warrior&amp;diff=37699</id>
		<title>Devout Warrior</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Devout_Warrior&amp;diff=37699"/>
		<updated>2009-02-10T13:09:15Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''While still devoted to the healing powers of Kra, she learned long ago how to use her weapons against the forces of the Dark. A devout warrior is grotesquely mutilated.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' dwarf, warrior, devout??, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:'''A dwarf hunts for any sign of darkness.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 68. &amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' heroically aligned.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' very aggressive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden |detect hidden]], [[Detect Invis |detect invis]], [[Infravision|infravision]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 A devout warrior is using:&lt;br /&gt;
 &amp;lt;worn on body&amp;gt;      [[Steel Chestplate|a steel chestplate]]&lt;br /&gt;
 &amp;lt;wielded&amp;gt;           [[Holy Sword Of Kra|the holy sword of Kra]]&lt;br /&gt;
&lt;br /&gt;
 A devout warrior is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Great Divide |The Great Divide]] ([[Great Divide Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' Varies ([[Cursed Rooms |cursed]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Portal Point suggested: [[Wartha]] ''(Aggie)''&lt;br /&gt;
&lt;br /&gt;
A devout warrior [[Wandering Mobs |wanders]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Great Divide]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Gypsy_Bandit&amp;diff=37698</id>
		<title>Gypsy Bandit</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Gypsy_Bandit&amp;diff=37698"/>
		<updated>2009-02-10T13:04:42Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: level, affects&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The gypsies have inhabited these desert canyons for years, living off hapless travelers who cross their paths.''&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' desert, bandit, ??.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Scan Description:''' (Hide) (Demonic) (Sneak) A desert bandit tries to take your gold and your life!&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 66.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' demonic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' aggressive.&amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' hide, sneak, [[Detect Hidden |detect hidden]], [[Detect Invis |detect invis]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Gear ==&lt;br /&gt;
&lt;br /&gt;
 A gypsy bandit is using:&lt;br /&gt;
 &amp;lt;wielded&amp;gt;           [[Battle-Worn Scimitar|a battle-worn scimitar]]&lt;br /&gt;
&lt;br /&gt;
 A gypsy bandit is carrying:&lt;br /&gt;
      Nothing.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Great Divide |The Great Divide]] ([[Great Divide Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Rooms |Room]]:''' Varies ([[Cursed Rooms |cursed]]) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A gypsy bandit [[Wandering Mobs |wanders]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Great Divide]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=37697</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=37697"/>
		<updated>2009-02-10T12:58:20Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Category links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of perfect gemstones and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects. Such &amp;quot;manifest gear&amp;quot; is categorized below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Manifest_Gear&amp;diff=37696</id>
		<title>Category:Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Manifest_Gear&amp;diff=37696"/>
		<updated>2009-02-10T12:57:51Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: link to lord manifest gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain [[:Category: Objects |objects]] may be [[Embed |embedded]] with a specific &amp;quot;recipe&amp;quot; of perfect [[:Category: Gemstones |gemstones]] and then magically transformed (using a &amp;quot;[[Manifest |manifest]]&amp;quot; [[:Category: Spells |spell]]) into other [[:Category: Objects |objects]].  Such &amp;quot;manifest gear&amp;quot; is categorized below.&lt;br /&gt;
&lt;br /&gt;
See also [[Manifest |Manifest]] and [[:Category:Lord Manifest Gear|Lord Manifest Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Astral_Plane&amp;diff=37658</id>
		<title>Category:Astral Plane</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Astral_Plane&amp;diff=37658"/>
		<updated>2009-02-09T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: /* Adventuring */ Common mobs and their levels&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Astral}}&lt;br /&gt;
&lt;br /&gt;
''The [[:Category:Astral|Astral]] Plane is a place of free roaming [[Nightmare|nightmares]] and visions. It is the nexus point of all psionic magic, and as such, it is almost overrun by Githyanki seeking to use its power against the Githzerai. The [[Githyanki's lich queen|Lich Queen]] has built a small stronghold on the outskirts of the plane.''&lt;br /&gt;
&lt;br /&gt;
''Recently, the Fae of [[:Category:Arcadia|Arcadia]] have torn the [[:Category:Astral|Astral Realm]] from [[:Category:Midgaardia|Midgaardia]] and made it once again, a free-standing plane. They have mounted [[:Category:Astral Invasion|a huge invasion]] to drive the Githyanki out.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Andi&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
 Description of an XP run lead by Samchay by --[[User:Mel|Mel]] 00:48, 6 Mar 2006 (EST) I didn't really know this area so I thought I would document it.&lt;br /&gt;
&lt;br /&gt;
 Shift to Astral.&lt;br /&gt;
 Watch NoumeA die at shift helplessly.&lt;br /&gt;
 Pause for a moment for her to shift back.&lt;br /&gt;
 Portal to [[gith soldier]]. (There are others.)&lt;br /&gt;
 We got a nasy 5 mob room through portal.&lt;br /&gt;
 Don't area in large rooms, gith aren't aggie.&lt;br /&gt;
 Most of the mobs wield.&lt;br /&gt;
 Gish aggie sleepers.&lt;br /&gt;
 Small city has armory etc, rooms off to the sides are houses.&lt;br /&gt;
 XP 12-25 for group of ~9 (tor) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Mob name&lt;br /&gt;
| Level&lt;br /&gt;
| Wields&lt;br /&gt;
| Casts&lt;br /&gt;
| Extra&lt;br /&gt;
|-&lt;br /&gt;
|A Gith Soldier&lt;br /&gt;
|140&lt;br /&gt;
|No&lt;br /&gt;
|No&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A githyanki guardian&lt;br /&gt;
|135&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|A githyanki knight&lt;br /&gt;
|140&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|An evil gish&lt;br /&gt;
|140&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|Wimpy, Not aggy unless sleeping&lt;br /&gt;
|-&lt;br /&gt;
|A warlock of the Gith&lt;br /&gt;
|145&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Astral]]&lt;br /&gt;
[[Category:Areas That Need Descriptions]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Mindflayer_Scalp&amp;diff=37657</id>
		<title>Mindflayer Scalp</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Mindflayer_Scalp&amp;diff=37657"/>
		<updated>2009-02-09T22:10:54Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: key&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The severed scalp of the Mindflayer is nailed to the wall.''&amp;lt;br&amp;gt;&lt;br /&gt;
Type: Ticket&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: none&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Astral|Astral]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Astral Plane|Astral Plane]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: none (loads on floor)&amp;lt;br&amp;gt;&lt;br /&gt;
Room: prison?&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This item loads on the ground in &amp;quot;keep&amp;quot; portion of [[:Category:Astral Plane|Astral Proper]].  From shift portal to gith soldier to reach this portion of the area. The [[Intricate Key|key]] to the room is held by one of the githyanki knights.&lt;br /&gt;
&lt;br /&gt;
You give this ticket to Z'ier Uku on the 2nd floor of [[:Category:Rietta's Wonders|Rietta's Wonders]] to get the [[Githyanki Bone Staff]], which is a sanc brandish.&lt;br /&gt;
&lt;br /&gt;
You give a mindflayer scalp to Z'ier Uku.&lt;br /&gt;
A wicked grin crosses the Githzerai's face, and he stuffs the scalp&lt;br /&gt;
into a satchel. For a minute it seems as though you will not be rewarded&lt;br /&gt;
for your efforts, until he pulls a short staff of bone from his bag,&lt;br /&gt;
&amp;quot;This is made of Githyanki bone, and it pains me to touch the heinous&lt;br /&gt;
thing. Maybe YOU can use it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He thrusts the ugly thing into your hands with a sneer.&lt;br /&gt;
&lt;br /&gt;
Z'ier Uku gives you a Githyanki bone staff!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Utility Gear]]&lt;br /&gt;
[[Category:Gear In Astral Plane]]&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User_talk:Scorchio&amp;diff=37565</id>
		<title>User talk:Scorchio</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User_talk:Scorchio&amp;diff=37565"/>
		<updated>2009-01-29T16:42:12Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: Spellcosts&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Atheist Human Spellcosts===&lt;br /&gt;
Someone asked if there was a neat table with baseline costs of spells.&lt;br /&gt;
This is the output of 'spells' for a atheist human lord:&lt;br /&gt;
&lt;br /&gt;
            ablution 300 mana           acid blast  30 mana&lt;br /&gt;
     adrenaline pump  15 mana           anticipate  15 mana&lt;br /&gt;
               armor   5 mana               astral  35 mana&lt;br /&gt;
          aura focus  25 mana           aura sight  12 mana&lt;br /&gt;
                 awe  15 mana                 awen 500 mana&lt;br /&gt;
         biofeedback  15 mana           blast bolt  10 mana&lt;br /&gt;
               bless   5 mana            blindness   5 mana&lt;br /&gt;
          body brace  10 mana           brainstorm  30 mana&lt;br /&gt;
       burning hands  14 mana        calcify flesh  20 mana&lt;br /&gt;
      call lightning  29 mana                 calm  15 mana&lt;br /&gt;
           cataclysm 186 mana       cause critical  19 mana&lt;br /&gt;
         cause light   5 mana        cause serious  11 mana&lt;br /&gt;
     cell adjustment  15 mana      chain lightning  48 mana&lt;br /&gt;
        charm person   5 mana          chill touch   6 mana&lt;br /&gt;
         concentrate   5 mana      control weather  15 mana&lt;br /&gt;
         create food   5 mana        create spring  10 mana&lt;br /&gt;
        create water   5 mana       cure blindness   5 mana&lt;br /&gt;
       cure critical  35 mana         cure disease  10 mana&lt;br /&gt;
          cure light  10 mana          cure poison   5 mana&lt;br /&gt;
        cure serious  25 mana                curse  20 mana&lt;br /&gt;
             cyclone  57 mana          danger scan   5 mana&lt;br /&gt;
        dark embrace  15 mana                 dart   5 mana&lt;br /&gt;
           deception  15 mana            desiccate  46 mana&lt;br /&gt;
    detect alignment  12 mana          detect evil   5 mana&lt;br /&gt;
        detect haven 100 mana        detect hidden   5 mana&lt;br /&gt;
        detect invis   5 mana         detect magic   5 mana&lt;br /&gt;
       detect poison   5 mana             detonate  20 mana&lt;br /&gt;
         dispel evil  15 mana         dispel magic  15 mana&lt;br /&gt;
        displacement  15 mana           domination  15 mana&lt;br /&gt;
           earthbind  14 mana           earthquake  60 mana&lt;br /&gt;
    ectoplasmic form  12 mana             ego whip  20 mana&lt;br /&gt;
       enchant armor 100 mana          enchant bow 100 mana&lt;br /&gt;
      enchant weapon 100 mana            endurance 100 mana&lt;br /&gt;
        energy drain  25 mana        energy shield  20 mana&lt;br /&gt;
   enhanced strength  15 mana               eulogy 125 mana&lt;br /&gt;
         faerie fire  10 mana           faerie fog  12 mana&lt;br /&gt;
                fear   5 mana             fireball  18 mana&lt;br /&gt;
           firestorm  66 mana          flamestrike  15 mana&lt;br /&gt;
                 fly  10 mana                 foci 400 mana&lt;br /&gt;
          fortitudes 400 mana               frenzy  10 mana&lt;br /&gt;
      giant strength  20 mana               gurney 100 mana&lt;br /&gt;
                harm  27 mana                 heal  50 mana&lt;br /&gt;
             heal ii 250 mana           holy armor  30 mana&lt;br /&gt;
           holy aura  40 mana            ice lance  45 mana&lt;br /&gt;
           icestrike  36 mana             identify  12 mana&lt;br /&gt;
      improved invis   5 mana          infravision   5 mana&lt;br /&gt;
          invigorate  45 mana                invis   5 mana&lt;br /&gt;
           iron monk  75 mana            iron skin  20 mana&lt;br /&gt;
      know alignment   9 mana           levitation  20 mana&lt;br /&gt;
      lightning bolt  24 mana        locate object  20 mana&lt;br /&gt;
           maelstrom 124 mana          magic light   7 mana&lt;br /&gt;
       magic missile   5 mana          magma blast  42 mana&lt;br /&gt;
                mask  10 mana             mass aid 100 mana&lt;br /&gt;
          mass bless  15 mana   mass cure critical 100 mana&lt;br /&gt;
   mass cure serious  65 mana            mass heal 175 mana&lt;br /&gt;
        mass heal ii 875 mana      mass invigorate 150 mana&lt;br /&gt;
          mass invis  20 mana             medicine  10 mana&lt;br /&gt;
      mental barrier  20 mana                mercy  50 mana&lt;br /&gt;
            mindlash  22 mana                nexus  80 mana&lt;br /&gt;
           pass door  20 mana               plague  20 mana&lt;br /&gt;
          planeshift 500 mana               poison  10 mana&lt;br /&gt;
              portal  60 mana               prayer  35 mana&lt;br /&gt;
     protection evil   5 mana      protection good   5 mana&lt;br /&gt;
       psionic blast  38 mana             psisting  14 mana&lt;br /&gt;
       psychic drain   6 mana              refresh  30 mana&lt;br /&gt;
        regeneration 150 mana         remove curse   5 mana&lt;br /&gt;
             renewal 250 mana              requiem 500 mana&lt;br /&gt;
           salvation 250 mana            sanctuary  75 mana&lt;br /&gt;
           sandstorm  60 mana                 scry  48 mana&lt;br /&gt;
                seal  30 mana       share strength  10 mana&lt;br /&gt;
              shield  12 mana       shocking grasp  12 mana&lt;br /&gt;
               sleep  15 mana           stone skin  12 mana&lt;br /&gt;
              summon  50 mana             teleport  45 mana&lt;br /&gt;
            threnody 125 mana                torch  20 mana&lt;br /&gt;
       transfer life   5 mana               troika 1200 mana&lt;br /&gt;
          turn demon  40 mana          turn undead  35 mana&lt;br /&gt;
          ultrablast  46 mana                vigil  50 mana&lt;br /&gt;
     water breathing  15 mana               weaken  20 mana &lt;br /&gt;
         weapon rush  25 mana                  web  15 mana&lt;br /&gt;
      word of recall  25 mana&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Health&amp;diff=37419</id>
		<title>Health</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Health&amp;diff=37419"/>
		<updated>2008-12-22T19:09:35Z</updated>

		<summary type="html">&lt;p&gt;Scorchio: New page: These are the relative health indicator messages visible when looking at someone's health, ordered from better to worse.    is in perfect health.   is pretty annoyed.   is bruised.   is ve...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are the relative health indicator messages visible when looking at someone's health, ordered from better to worse.&lt;br /&gt;
&lt;br /&gt;
  is in perfect health.&lt;br /&gt;
  is pretty annoyed.&lt;br /&gt;
  is bruised.&lt;br /&gt;
  is very irritated.&lt;br /&gt;
  is slightly scratched.&lt;br /&gt;
  has some cuts.&lt;br /&gt;
  is hurt.&lt;br /&gt;
  is injured.&lt;br /&gt;
  is brutalized.&lt;br /&gt;
  has several wounds.&lt;br /&gt;
  is covered with wounds.&lt;br /&gt;
  is mangled.&lt;br /&gt;
  is bleeding freely.&lt;br /&gt;
  is covered in blood.&lt;br /&gt;
  is practically maimed.&lt;br /&gt;
  is mauled.&lt;br /&gt;
  is leaking guts.&lt;br /&gt;
  is grotesquely mutilated.&lt;br /&gt;
  is almost dead.&lt;br /&gt;
  is practically destroyed.&lt;br /&gt;
  is pulverized.&lt;/div&gt;</summary>
		<author><name>Scorchio</name></author>
		
	</entry>
</feed>