<?xml version="1.0"?>
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	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Setus</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Setus"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php/Special:Contributions/Setus"/>
	<updated>2026-04-03T23:11:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Shard_Storm&amp;diff=47459</id>
		<title>Shard Storm</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Shard_Storm&amp;diff=47459"/>
		<updated>2012-06-17T00:53:59Z</updated>

		<summary type="html">&lt;p&gt;Setus: added helpfile&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;1 'SHARD STORM'&lt;br /&gt;
Syntax: cast 'shard storm'&lt;br /&gt;
        (area spell)&lt;br /&gt;
Prerequisites: none&lt;br /&gt;
&lt;br /&gt;
Shard storm conjures a metallic sphere, which then erupts into a wild&lt;br /&gt;
spray of jagged shards. The damage done by these shards depends on the&lt;br /&gt;
armor of the victims. Those with very low armor take considerably more&lt;br /&gt;
damage. Those with high armor may take none at all.&lt;br /&gt;
&lt;br /&gt;
Shard Storm is a lost art. None teach it, but rumors circulate that&lt;br /&gt;
spellbooks of Shard Storm still exist.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47410</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47410"/>
		<updated>2012-06-10T10:01:28Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY, MENAGERIE (has to be unlocked via a quest), GEARBOX (has to be unlocked via a quest), and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
* Not Error Checked:&lt;br /&gt;
* L to R T to B&lt;br /&gt;
* 7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Community Review of Time-Code Answers (Ultra spoiler)(incomplete)&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|'''Gates'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|22&lt;br /&gt;
|42&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|21&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|20&lt;br /&gt;
|48&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|7782&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|3944&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|9344&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|64&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|7728&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|46&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|74&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|642&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|462&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|98&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|47(Incorrect)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|7(confirmed)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|6(confirmed)&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|5(confirmed)&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|4(confirmed)&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|3(confirmed)&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2(confirmed)&lt;br /&gt;
|84&lt;br /&gt;
|Merman/Imagery&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|637&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Only a few are confirmed.&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
- Setus and Are&amp;lt;br&amp;gt;&lt;br /&gt;
Time lords, still afraid of trashcans.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. Killing the deathwishes increases menagerie xp and opens the next area.&lt;br /&gt;
&lt;br /&gt;
* In the GEARBOX you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also three special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47409</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47409"/>
		<updated>2012-06-10T09:53:04Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY, MENAGERIE (has to be unlocked via a quest), GEARBOX (has to be unlocked via a quest), and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
* Not Error Checked:&lt;br /&gt;
* L to R T to B&lt;br /&gt;
* 7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Community Review of Time-Code Answers (Ultra spoiler)(incomplete)&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|'''Gates'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|47(Incorrect)&lt;br /&gt;
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|7&lt;br /&gt;
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|3&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|84&lt;br /&gt;
|Merman/Imagery&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|637&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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|0&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Only a few are confirmed.&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
- Setus and Are&amp;lt;br&amp;gt;&lt;br /&gt;
Time lords, still afraid of trashcans.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. Killing the deathwishes increases menagerie xp and opens the next area.&lt;br /&gt;
&lt;br /&gt;
* In the GEARBOX you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also three special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47405</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47405"/>
		<updated>2012-06-09T09:48:14Z</updated>

		<summary type="html">&lt;p&gt;Setus: Sigil Room Spoiler&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY, MENAGERIE (has to be unlocked via a quest), GEARBOX (has to be unlocked via a quest), and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Sigil Rooms Spoiler&amp;quot;&amp;gt;&lt;br /&gt;
START ROOM&lt;br /&gt;
       &lt;br /&gt;
    North     Northwest     West     South&lt;br /&gt;
      7          -           16        -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      4          15          0         5&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northwest     East&lt;br /&gt;
      17         -           -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      9          17          20&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST, SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    West     South&lt;br /&gt;
    12        -&lt;br /&gt;
    xx        xx&lt;br /&gt;
    2         10&lt;br /&gt;
     &lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     East&lt;br /&gt;
      12       -&lt;br /&gt;
      xx       xx&lt;br /&gt;
      11       21&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    West&lt;br /&gt;
     6&lt;br /&gt;
     xx&lt;br /&gt;
     3&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Northeast     East&lt;br /&gt;
      11          -          -&lt;br /&gt;
      xx         xx          xx&lt;br /&gt;
      8          14          22&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southwest     West     South&lt;br /&gt;
       -           16        -&lt;br /&gt;
       xx          xx        xx&lt;br /&gt;
       16          1         12&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    Southeast     South&lt;br /&gt;
       -           -&lt;br /&gt;
       xx          xx&lt;br /&gt;
       19          13&lt;br /&gt;
     &lt;br /&gt;
    EAST SOUTH EAST SOUTH SOUTH EAST EAST OF START ROOM&lt;br /&gt;
     &lt;br /&gt;
    North     Southeast     East     South&lt;br /&gt;
      3          -           -         -&lt;br /&gt;
      xx         xx          xx        xx&lt;br /&gt;
      6          18          23        7&lt;br /&gt;
&lt;br /&gt;
Haha. You still have to buy the key. So say the Time Lords,&lt;br /&gt;
Setus and Are, time lords&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
* Not Error Checked:&lt;br /&gt;
* L to R T to B&lt;br /&gt;
* 7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Community Review of Time-Code Answers (Ultra spoiler)(incomplete)&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|'''Gates'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|&lt;br /&gt;
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|48&lt;br /&gt;
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|19&lt;br /&gt;
|7782&lt;br /&gt;
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|18&lt;br /&gt;
|3944&lt;br /&gt;
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|17&lt;br /&gt;
|9344&lt;br /&gt;
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|16&lt;br /&gt;
|64&lt;br /&gt;
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|15&lt;br /&gt;
|7728&lt;br /&gt;
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|14&lt;br /&gt;
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|12&lt;br /&gt;
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|11&lt;br /&gt;
|462&lt;br /&gt;
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|-&lt;br /&gt;
|10&lt;br /&gt;
|89&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|98&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|47&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|24&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|84&lt;br /&gt;
|Merman/Imagery&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|637&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|79&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Only a few are confirmed.&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
- Setus and Are&amp;lt;br&amp;gt;&lt;br /&gt;
Time lords, still afraid of trashcans.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. Killing the deathwishes increases menagerie xp and opens the next area.&lt;br /&gt;
&lt;br /&gt;
* In the GEARBOX you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also three special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47404</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47404"/>
		<updated>2012-06-09T08:32:25Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY, MENAGERIE (has to be unlocked via a quest), GEARBOX (has to be unlocked via a quest), and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
* Not Error Checked:&lt;br /&gt;
* L to R T to B&lt;br /&gt;
* 7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Community Review of Time-Code Answers (Ultra spoiler)(incomplete)&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|'''Gates'''&lt;br /&gt;
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|-&lt;br /&gt;
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|}&lt;br /&gt;
Only a few are confirmed.&amp;lt;br&amp;gt;&lt;br /&gt;
Please feel free to contribute.&amp;lt;br&amp;gt;&lt;br /&gt;
- Setus and Are&amp;lt;br&amp;gt;&lt;br /&gt;
Time lords, still afraid of trashcans.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. Killing the deathwishes increases menagerie xp and opens the next area.&lt;br /&gt;
&lt;br /&gt;
* In the GEARBOX you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also three special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47403</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47403"/>
		<updated>2012-06-09T08:22:14Z</updated>

		<summary type="html">&lt;p&gt;Setus: Time-code addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY, MENAGERIE (has to be unlocked via a quest), GEARBOX (has to be unlocked via a quest), and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
* Not Error Checked:&lt;br /&gt;
* L to R T to B&lt;br /&gt;
* 7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Community Review of Time-Code Answers (Ultra spoiler)(incomplete)&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|'''Gates'''&lt;br /&gt;
|-&lt;br /&gt;
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|2&lt;br /&gt;
|84&lt;br /&gt;
|Merman/Imagery&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|637&lt;br /&gt;
|&lt;br /&gt;
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|0&lt;br /&gt;
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|-&lt;br /&gt;
|}&lt;br /&gt;
Only a few are confirmed. Please feel free to contribute.&lt;br /&gt;
- Setus and Are For great justice.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. Killing the deathwishes increases menagerie xp and opens the next area.&lt;br /&gt;
&lt;br /&gt;
* In the GEARBOX you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also three special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47394</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47394"/>
		<updated>2012-06-07T08:03:43Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&amp;lt;br&amp;gt;&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&amp;lt;br&amp;gt;&lt;br /&gt;
- You may only successfully complete the quest once.&amp;lt;br&amp;gt;&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
can try again at Hero 500.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
count as the gear being 'lost'.''&amp;lt;br&amp;gt;&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&amp;lt;br&amp;gt;&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- The quest is a fight to the death.&amp;lt;br&amp;gt;&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
[[Suggested Spellcasting Gear]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='UD: Overhauled'&amp;gt;&lt;br /&gt;
The last edit before additions was in 2007 and an overhaul happened around that time. This change caused UD to spawn differently to challenge each class (i.e. The war vs. ud has a TON of hp). Please add more class vs. ud info here.&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47393</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47393"/>
		<updated>2012-06-07T07:59:02Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&amp;lt;br&amp;gt;&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&amp;lt;br&amp;gt;&lt;br /&gt;
- You may only successfully complete the quest once.&amp;lt;br&amp;gt;&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
can try again at Hero 500.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
count as the gear being 'lost'.''&amp;lt;br&amp;gt;&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&amp;lt;br&amp;gt;&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- The quest is a fight to the death.&amp;lt;br&amp;gt;&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
[[Suggested Spellcasting Gear]]&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;spoiler&amp;gt; The last edit before additions was in 2007. An overhaul happened around that time. This change caused UD to spawn differently to challenge each class (i.e. The war vs. ud has a TON of hp). Please add more class vs. ud info here.&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47392</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47392"/>
		<updated>2012-06-07T07:54:01Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&amp;lt;br&amp;gt;&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&amp;lt;br&amp;gt;&lt;br /&gt;
- You may only successfully complete the quest once.&amp;lt;br&amp;gt;&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
can try again at Hero 500.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
count as the gear being 'lost'.''&amp;lt;br&amp;gt;&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&amp;lt;br&amp;gt;&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- The quest is a fight to the death.&amp;lt;br&amp;gt;&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
[[Suggested Spellcasting Gear]]&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47391</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47391"/>
		<updated>2012-06-07T07:49:24Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&amp;lt;br&amp;gt;&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&amp;lt;br&amp;gt;&lt;br /&gt;
- You may only successfully complete the quest once.&amp;lt;br&amp;gt;&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
can try again at Hero 500.&amp;lt;br&amp;gt;&lt;br /&gt;
''Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
count as the gear being 'lost'.''&amp;lt;br&amp;gt;&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&amp;lt;br&amp;gt;&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&amp;lt;br&amp;gt;&lt;br /&gt;
- The quest is a fight to the death.&amp;lt;br&amp;gt;&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&amp;lt;br&amp;gt;&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&amp;lt;br&amp;gt;&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;br /&gt;
[[:Category: Suggested_Spellcasting_Gear]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47390</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47390"/>
		<updated>2012-06-07T07:45:58Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
'- Participants must be level 51 with more than 500 sublevels.&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&lt;br /&gt;
- You may only successfully complete the quest once.&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
  can try again at Hero 500.&lt;br /&gt;
  Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
  count as the gear being 'lost'.&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&lt;br /&gt;
- The quest is a fight to the death.&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.'&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;br /&gt;
[[:Category: Suggested_Spellcasting_Gear]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47389</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47389"/>
		<updated>2012-06-07T07:45:08Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&lt;br /&gt;
- You may only successfully complete the quest once.&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
  can try again at Hero 500.&lt;br /&gt;
  Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
  count as the gear being 'lost'.&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&lt;br /&gt;
- The quest is a fight to the death.&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;br /&gt;
[[:Category: Suggested_Spellcasting_Gear]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47388</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47388"/>
		<updated>2012-06-07T07:42:28Z</updated>

		<summary type="html">&lt;p&gt;Setus: error correction of category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&lt;br /&gt;
- You may only successfully complete the quest once.&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
  can try again at Hero 500.&lt;br /&gt;
  Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
  count as the gear being 'lost'.&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&lt;br /&gt;
- The quest is a fight to the death.&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;br /&gt;
[[:Category: Suggested_Buffing_Gear]]|&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47387</id>
		<title>Ultimate Dragon</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ultimate_Dragon&amp;diff=47387"/>
		<updated>2012-06-07T07:41:47Z</updated>

		<summary type="html">&lt;p&gt;Setus: Added UD helpfile and a spoiler strategy to fight UD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heroes may attempt to fight the Ultimate Dragon, a fearsome adversary.&lt;br /&gt;
Successful combatants will receive a substantial prize. To attempt the&lt;br /&gt;
quest, contact an immortal online to arrange a time. Here are the rules&lt;br /&gt;
of engagement:&lt;br /&gt;
&lt;br /&gt;
- Participants must be level 51 with more than 500 sublevels.&lt;br /&gt;
- The prize is non-transferable and is bound to the winner.&lt;br /&gt;
- You may only successfully complete the quest once.&lt;br /&gt;
- Caveat to above: If you remort and thus lose the gear you&lt;br /&gt;
  can try again at Hero 500.&lt;br /&gt;
  Note: Exchanging your girth for a Once-Sundered Ring does not&lt;br /&gt;
  count as the gear being 'lost'.&lt;br /&gt;
- If you fail, you may not attempt the quest for another week.&lt;br /&gt;
- All spell effects are cleared prior to starting the quest.&lt;br /&gt;
- The quest is a fight to the death.&lt;br /&gt;
- There is a 30 minute time limit to find and kill the dragon.&lt;br /&gt;
- Surge, augment, link refresh and track are disabled.&lt;br /&gt;
- It is up to the player to loot the girth and skin the corpse.&lt;br /&gt;
&lt;br /&gt;
If you'd like a taste of what this quest entails, you can often watch&lt;br /&gt;
battles with the Dragon in the viewing room one north of the Sanctum&lt;br /&gt;
entrance.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='The current strategy for UD'&amp;gt;&lt;br /&gt;
Before you start the maze the Immortal will cast '''ablution''' on you. This means no outside effects. &amp;lt;font color=green&amp;gt;'This means self spells are up to you.'&amp;lt;/font&amp;gt; The timer starts once you leave the starting room and go''' North'''.&amp;lt;br&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
The Maze is most easily completed by dropping a single coin. '''So remember to bring at least one coin with you'''.  Then go through each direction until you find the exit that '''does not''' lead back to the first room with the coin. Make sure to write this exit down. Then try the same in the next room. You'll have to start from the first room each time you find an incorrect exit. You'll know when you've found '''UD'''. Make sure to let the immortals know that you've reached the final room and start spelling up. Each class lacks certain buffs that are easily replaced with utility buffs.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;A brief list of things to remember for UD:&amp;lt;br&amp;gt;&lt;br /&gt;
1) At least one coin&amp;lt;br&amp;gt;&lt;br /&gt;
2) Know your self spell. Find buff gear for spells that you lack.&amp;lt;br&amp;gt;&lt;br /&gt;
3) Potions potions potions.&amp;lt;br&amp;gt;&lt;br /&gt;
4) linkrefresh is your best friend&amp;lt;br&amp;gt;&lt;br /&gt;
5) '''UD is aggie'''&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NOTE: UD is currently undergoing a major overhaul.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=Red&amp;gt;Please specify currently. A date of post and some hint to the overhaul would remove doubt of this portions validity.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Hero Quest]]|&lt;br /&gt;
[[Category: Incomplete]]|&lt;br /&gt;
[[:Category: Suggested_Spellcasting_Gear#Suggested_Buffing_Gear]]|&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User:Setus&amp;diff=47386</id>
		<title>User:Setus</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User:Setus&amp;diff=47386"/>
		<updated>2012-06-07T07:18:20Z</updated>

		<summary type="html">&lt;p&gt;Setus: Script Placeholder&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;font color=green&amp;gt;Avatar is a place of wonder and mystery. Each area in Avatar decides the fate of those who venture in, but everyone knows that. If you're ever in need of a solid groupie or comedy relief look for my many incarnations.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;spoiler text='A brief list of alts'&amp;gt;&lt;br /&gt;
Setus&amp;lt;br&amp;gt;&lt;br /&gt;
Desetus&amp;lt;br&amp;gt;&lt;br /&gt;
Unsetus&amp;lt;br&amp;gt;&lt;br /&gt;
Resetus&amp;lt;br&amp;gt;&lt;br /&gt;
Ogar&amp;lt;br&amp;gt;&lt;br /&gt;
Gobel&amp;lt;br&amp;gt;&lt;br /&gt;
Dranahan&amp;lt;br&amp;gt;&lt;br /&gt;
Ives&amp;lt;br&amp;gt;&lt;br /&gt;
Koar&amp;lt;br&amp;gt;&lt;br /&gt;
Kyewski&amp;lt;br&amp;gt;&lt;br /&gt;
Healenarwe&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''This page serves as a place holder for my preferred scripts and Categories that I'm working on improving.''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text='Categories of Personal Interest'&amp;gt;&lt;br /&gt;
[[:Category: Incomplete]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category: Lord]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[:Category: RoAClient_Bluewire_v1]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Heartbane&amp;diff=47385</id>
		<title>Category:Heartbane</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Heartbane&amp;diff=47385"/>
		<updated>2012-06-07T02:05:18Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Heartbane is an extremly strong poison that hinders healing.''&lt;br /&gt;
&lt;br /&gt;
Directions: Home, 7e2n&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Heart_Of_A_Pyrolisk&amp;diff=47384</id>
		<title>Heart Of A Pyrolisk</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Heart_Of_A_Pyrolisk&amp;diff=47384"/>
		<updated>2012-06-07T02:03:31Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A dried-out, withered heart of a pyrolisk lies heavy against the ground.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Keywords''': pyrolisk heart&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''': poison&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags''': dark evil nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight''': 4&amp;lt;br&amp;gt;&lt;br /&gt;
'''Object Quality''' (15 / 15 hps)&lt;br /&gt;
&lt;br /&gt;
100 doses of [[Necrotia]]&lt;br /&gt;
&lt;br /&gt;
The Shunned World shopkeeper haggler gives this item in exchange for the earthen mace of might.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Shunned World]]&lt;br /&gt;
[[Category: Lord Poison Items]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Asp%27s_Poison_Bladder&amp;diff=47383</id>
		<title>Asp's Poison Bladder</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Asp%27s_Poison_Bladder&amp;diff=47383"/>
		<updated>2012-06-07T02:02:59Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A small, squishy organ emits a toxic stench.''&lt;br /&gt;
 It carries roughly 125 doses of [[Necrotia]]&lt;br /&gt;
Type: Poison&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 1&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Karnath|Karnath]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Patriarchs' Gulch|Patriarchs' Gulch]]&lt;br /&gt;
[[Category: Lord Poison Items]]&lt;br /&gt;
[[Category: Gear In Patriarchs' Gulch]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Necrotic_Flesh&amp;diff=47380</id>
		<title>Necrotic Flesh</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Necrotic_Flesh&amp;diff=47380"/>
		<updated>2012-06-07T01:52:58Z</updated>

		<summary type="html">&lt;p&gt;Setus: added flags and approx. doses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A pile of partially necrotized flesh is here.''&amp;lt;br&amp;gt;&lt;br /&gt;
  ~104 doses of [[Necrotia]]&lt;br /&gt;
Type: poison&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 7&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: none&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: [[:Category:Githzerai Keep|Githzerai Keep]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: [[Githzerai Seer]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Githzerai Keep|Gear In Githzerai Keep]] for more information.&lt;br /&gt;
&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:Lord Poison Items]]&lt;br /&gt;
[[Category:Gear In Githzerai Keep]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47378</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47378"/>
		<updated>2012-06-06T04:03:39Z</updated>

		<summary type="html">&lt;p&gt;Setus: Removed personal phrasing (my own) of kakuro answer and changed the &amp;quot;two special&amp;quot; to &amp;quot;three&amp;quot; unders the REPOSITORY post.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This was done intentionally so players have the choice of closing piles to keep track of where they have looked at the expense of possibly giving up future profits.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak to ask you where in the Vault you want to go. The possibilities are MERMEN (Only open late at night), IMAGERY, MENAGERIE (has to be unlocked via a quest), GEARBOX (has to be unlocked via a quest), and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
* Not Error Checked:&lt;br /&gt;
* L to R T to B&lt;br /&gt;
* 7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. Killing the deathwishes increases menagerie xp and opens the next area.&lt;br /&gt;
&lt;br /&gt;
* In the GEARBOX you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also three special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47363</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47363"/>
		<updated>2012-06-05T19:36:48Z</updated>

		<summary type="html">&lt;p&gt;Setus: Kakuro Spoiler Answer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This has been reported as an error in the mprog's operation--&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak ask you where in the Vault you want to go. The possibilities are IMAGERY, MENAGERIE (has to be unlocked via a quest) and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
My first Kakuro solve so error check please. L to R T to B&lt;br /&gt;
7, 9, 8 ,4 ,2 ,4, 6, 7, 3&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. From what I remember, you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also two special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47362</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47362"/>
		<updated>2012-06-05T07:08:59Z</updated>

		<summary type="html">&lt;p&gt;Setus: removed * because of wiki code&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
&lt;br /&gt;
WARNING: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This has been reported as an error in the mprog's operation--&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak ask you where in the Vault you want to go. The possibilities are IMAGERY, MENAGERIE (has to be unlocked via a quest) and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. From what I remember, you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also two special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47361</id>
		<title>Category:Bo'Vul's Vault</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bo%27Vul%27s_Vault&amp;diff=47361"/>
		<updated>2012-06-05T07:04:55Z</updated>

		<summary type="html">&lt;p&gt;Setus: Added info about piles that w/o posting could be considered bad coding and insider information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Airscape}}&lt;br /&gt;
&lt;br /&gt;
''Hidden away from prying eyes, the devil Bo'Vul keeps his money and toys under lock and key. Those willing to pay the price and crafty enough to get through the entrance have a chance to reap the rewards that lay within.''&lt;br /&gt;
&lt;br /&gt;
'''Builder:''' Ctibor&lt;br /&gt;
***WARNING***: Closing piles of gems causes mprogs to mess up. Which otherwise contain Pgems --This has been reported as an error in the mprog's operation--&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
There are various ways to get to the entrance of the vault. The simplest is e2d from [[:Category: Airscape| Airscape]] shift. You'll see [[Tormak]] there (scan desc: A wraithlike devil looks bored). You can set anchor in this room. The room is full safe. Up from here leads to [[:Category: Airscape Proper| Airscape Proper]].&lt;br /&gt;
&lt;br /&gt;
Note that the area spans multiple planes.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
To get into the vault, you have to figure out the timelock code hidden in the sigils in the area north of the bank. The bottom row represents the current time (EST). The layout of the sigils apparently is a Kakuro puzzle (I haven't been able to figure out how they align yet).&lt;br /&gt;
&lt;br /&gt;
You also need the key from [[Bo'Vul]] to get into here. If guessing the timelock code, you get it wrong, Tormak will kill you. You don't lose any xp, but there's a very slight chance (maybe 5%) of losing a stat. Note that you don't need to give the key to Tormak again, until someone gets the code right.&lt;br /&gt;
&lt;br /&gt;
Giving the key and the code (give the appropriate number of coins to Tormak) will lead Tormak ask you where in the Vault you want to go. The possibilities are IMAGERY, MENAGERIE (has to be unlocked via a quest) and REPOSITORY (has to be unlocked via a quest). Tormak will eat the key and open the vault for 60 secs. Go east and ''enter pentagram''.&lt;br /&gt;
&lt;br /&gt;
The timelock code table is as follows (hidden in the spoiler text). If anyone has more info, please add.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Timelock code spoiler&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|'''Time'''&lt;br /&gt;
|'''Code'''&lt;br /&gt;
|-&lt;br /&gt;
|23&lt;br /&gt;
|367&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Kakuro puzzle&amp;quot;&amp;gt;&lt;br /&gt;
[[File:kakuro.gif]]&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
* The IMAGERY area is the only one available initially. You have to find and kill Eremis (trackable). There are various drifting mobs here. Not sure what else needs to be done to open MENAGERIE. Group size: 12-15, but can be done with less.&lt;br /&gt;
&lt;br /&gt;
* The MENAGERIE area has various mobs from many different planes. Some of them eat corpses and there is also a animator deathwish from [[:Category: Arcadia| Arcadia]]. From what I remember, you have to find out the passphrase and go through various gates. The mechanical automatons drop bits which can be given to the gnome ws from Thorngate Center for random amounts of xp. Group size: Some parts are pretty swarmy and big, but other parts can be done with less. 12-20&lt;br /&gt;
&lt;br /&gt;
* The REPOSITORY part has various gemstone themed mobs, gem tenders and gem counters. Group size: 10+. There are also two special mobs: &lt;br /&gt;
** Zlatan (trackable, fae who flees around, corpse can be skinned), who carries a demonic lapis lazuli (a special type of gem to craft special items). See the demonic crafter in the area north of the bank and type '''LOOK MENU'''.&lt;br /&gt;
** Golem (who spawns when you walk into a room with a Heart. The golem will be of different colors based on different gemstones. Killing the golem will either spawn a few money gems of appropriate type or spawn a perfect gemstone. &lt;br /&gt;
** Dragons who skin for treasure items.&lt;br /&gt;
&lt;br /&gt;
'''Note''': Most areas have a fair bit of area spells and/or wandering/drifting aggies, so taking a good healer or two with you is useful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Areas]]&lt;br /&gt;
[[Category:Airscape]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47317</id>
		<title>RoAClient Bluewire v1</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47317"/>
		<updated>2012-05-26T03:37:49Z</updated>

		<summary type="html">&lt;p&gt;Setus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This profile is aware of current ''tier, class, race, sanc, sleep, current mob, tank, combat, surge, augment, quicken, xp, priest xp, hp, mana, moves, and monitorhp.'' It includes a ''promptset'' alias and even login/pwd aliases so you can quickly log onto the alt you need. Other Important aliases include a ''kill trigger, mid-round, start fight'' (first action after kill trigger), and, yes, a ''backstab trigger'' for you rogues out there. There is the infrastructure for a heal/spell bot built-in, but not the actual groups required. A simple and universal ''steel bot'' is also included that checks for class and tier. The final alias worth mentioning is ''hardreset''. This alias resets all variables to their default which include helps when they would be applied.&lt;br /&gt;
&lt;br /&gt;
== The Script ==&lt;br /&gt;
[[File:Alias.ndx‎]]&lt;br /&gt;
[[File:Triggrps.ndx‎]]&lt;br /&gt;
[[File:Trigs.ndx‎]]&lt;br /&gt;
[[File:Vars.ndx‎]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Alias.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V45&lt;br /&gt;
log&lt;br /&gt;
$var login &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
pwd&lt;br /&gt;
$var pwd &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
xp&lt;br /&gt;
gt Current tally since last run reset of xp is @xp, and @xpday since my last daily reset of xp.&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;prs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
gt Tul has granted me @prsxp this run and @prsxpday overall.&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
tl&lt;br /&gt;
$var trustlist &amp;quot;Trust list:  @trustlist | %0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
tank&lt;br /&gt;
$var tank &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
hardreset&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
$var trustlist &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var tank &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var rescue &amp;quot;Rescue List: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var mob &amp;quot;None&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var sanc 0&lt;br /&gt;
&lt;br /&gt;
$var tier 0&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;default&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var monitarget &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
$var rescue &amp;quot;Rescue List: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var surge 0&lt;br /&gt;
&lt;br /&gt;
$var mr &amp;quot;t self mr &amp;lt;midround attack&amp;gt; --can leave blank--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var sf &amp;quot;t self sf &amp;lt;2nd action after kill&amp;gt; --can leave blank--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var kt &amp;quot;t self kt &amp;lt;Kill type, surprise, bs, kill, etc&amp;gt; --can leave blank--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var bst &amp;quot;t self bst &amp;lt;backstab targets&amp;gt; --use equals to seperate targets--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var xp 0&lt;br /&gt;
&lt;br /&gt;
$var xpday 0&lt;br /&gt;
&lt;br /&gt;
$var prsxp 0&lt;br /&gt;
&lt;br /&gt;
$var prsxpday 0&lt;br /&gt;
&lt;br /&gt;
$var login &amp;quot;admin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var pwd &amp;quot;admin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
bst&lt;br /&gt;
$var bst &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
numconv&lt;br /&gt;
$if (&amp;quot;@fullmonihp&amp;quot; ! &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var intfullmonihp @fullmonihp&lt;br /&gt;
&lt;br /&gt;
$var intmonihp @monihp&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@minhp&amp;quot; ! &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var intmaxhp @maxhp&lt;br /&gt;
&lt;br /&gt;
$var intminhp @minhp&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
promptset&lt;br /&gt;
prompt &amp;lt;%h/%Hhp %m/%Mm %v/%Vmv&amp;gt;&amp;lt;%Ttnl&amp;gt;&amp;lt;%a&amp;gt;%n&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp --- MonitorTarget&amp;gt;lag: %s%n&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
radd&lt;br /&gt;
$var rescue &amp;quot;Rescue List (|BK|gt add me|N|):  @rescue | %0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
login&lt;br /&gt;
$var login &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
kt&lt;br /&gt;
$var kt &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
sf&lt;br /&gt;
$var sf &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
mr&lt;br /&gt;
$var mr &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
trust&lt;br /&gt;
$var trustlist &amp;quot;@trustlist | %0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Triggrps.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V44&lt;br /&gt;
Lord&lt;br /&gt;
0&lt;br /&gt;
Login&lt;br /&gt;
0&lt;br /&gt;
Psi&lt;br /&gt;
0&lt;br /&gt;
Temporary&lt;br /&gt;
0&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
Rescue&lt;br /&gt;
0&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Trigs.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V460&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&amp;lt;%1/%2hp ---- %3&amp;gt;lag: %4&lt;br /&gt;
$var fullmonihp &amp;quot;%2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var monihp &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var monitarget &amp;quot;%3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You stop quickening your spells.&lt;br /&gt;
$var quicken 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You will now attempt to quicken your spells by %1 rounds.&lt;br /&gt;
$var quicken %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You stop augmenting your healing spells.&lt;br /&gt;
$var augment 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You will now attempt to augment your healing spells by %1.&lt;br /&gt;
$var augment %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Your Iron Monk style fades.&lt;br /&gt;
$var sanc 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You will now attempt to surge your spells by %1.&lt;br /&gt;
$var surge %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You follow %1 %2.&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; = &amp;quot;@tank&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
@bst&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You attempt to bash into %0 and you fall down!&lt;br /&gt;
$if (@combat = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
bash&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Temporary&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You see your quarry's trail head %1 from here!&lt;br /&gt;
gt Track Direction: |R|%1||N| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Tul-Sith grants you %1 exp!&lt;br /&gt;
$var prsxp %1&lt;br /&gt;
&lt;br /&gt;
$var prsxpday %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You receive %1 experience points.&lt;br /&gt;
$varadd xp %1&lt;br /&gt;
&lt;br /&gt;
$varadd xpday %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Psi&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
%0 falls to the ground, lifeless.&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^The protective aura fades from around your body.&lt;br /&gt;
$var sanc 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You wake and stand up.&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You sleep.&lt;br /&gt;
$var sleep 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are already standing&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%0 has been calmed by %1!&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
Level %1 %3 %4 &lt;br /&gt;
$if (&amp;quot;(&amp;quot; ? %3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$var tier 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Archer&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;arc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Assassin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;asn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Berserker&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bzk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Bladed&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bld&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Black&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bci&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Bodyguard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Cleric&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;cle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Druid&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;dru&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Fusilier&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;fus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Mage&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;mag&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Mindbender&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;mnd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Monk&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;mon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Paladin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;pal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Priest&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;prs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Psionic&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;psi&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Ranger&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;ran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Rogue&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;rog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Shadow&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;shf&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Sorc&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;sor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Stormlord&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;stm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Warrior&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;war&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Wizard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;wzd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^*%1* tells the group 'pp %0'&lt;br /&gt;
$if (@tier = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;bzk&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;asn&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;bci&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
c 'portal' %0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 wakes you.&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 enters a %2.&lt;br /&gt;
$if (&amp;quot;@tank&amp;quot; = &amp;quot;%1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
enter %2&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%0 is in AWE of %1!&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 removes you from its group.&lt;br /&gt;
$var tank &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp ---- @login&amp;gt;lag: %s%n#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Lord&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
You feel a slight headache growing stronger...&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;arc&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;asn&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;bld&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;bci&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'psisting' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;bod&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;cle&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'cause light' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;cle&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'cause l' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;fus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;mag&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;mnd&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'psisting' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;mon&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;pal&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'cure l'&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;prs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'cure l'&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;psi&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'psisting' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;ran&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;rog&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;shf&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;sor&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'leech' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;stm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;war&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;wzd&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's pierce strikes &lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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$break&lt;br /&gt;
&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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rescue %3&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's attacks strike %3 %4 times,&lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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rescue %3&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's attacks haven't hurt %3!&lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
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Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's attack strikes %3 1 time,&lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
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Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 tells the group 'add me'&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$alias &amp;quot;radd %1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
gt %1 has been added to the rescue list.&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 beckons for you to follow %2.&lt;br /&gt;
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&lt;br /&gt;
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#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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$var class &amp;quot;bzk&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Bodyguard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;bod&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Cleric&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;cle&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Druid&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$if (&amp;quot;Fusilier&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;fus&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Mage&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;mag&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Mindbender&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;mnd&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Monk&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;mon&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Paladin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;pal&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Priest&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;psi&amp;quot;&lt;br /&gt;
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$var class &amp;quot;ran&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Stormlord&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
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$var minm %3&lt;br /&gt;
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0&lt;br /&gt;
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$var combat 1&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
%0 is DEAD!!&lt;br /&gt;
$var combat 0&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
^Okay, you are now monitoring %1.&lt;br /&gt;
$var monitarget &amp;quot;%1&amp;quot;&lt;br /&gt;
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prompt2 &amp;lt;%w/%Whp ---- %1&amp;gt;lag: %s%n&lt;br /&gt;
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#&lt;br /&gt;
6&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
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telling you&lt;br /&gt;
#&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
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tells the group&lt;br /&gt;
#&lt;br /&gt;
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tells you&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
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you tell&lt;br /&gt;
#&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
You tell&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Psi&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
You swat at your ear, a buzzing noise is coming from %1.&lt;br /&gt;
$if (@tier = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (mnd ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (psi ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (@tier = 3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (bci ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (mnd ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
wake&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
sl&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (psi ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
wake&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
sl&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (@tier = 3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (bci ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
wake&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
sl&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (mnd ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 2)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
stand&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
rest&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (psi ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 2)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
stand&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
rest&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (@tier = 3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (bci ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 2)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
stand&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
rest&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
t %1 @class don't know Steel Skeleton. Translation: I don't cast Steel Skeleton.&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You stop surging your spells.&lt;br /&gt;
$var surge 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 is killing %2.&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; = &amp;quot;@tank&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var mob &amp;quot;%2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var combat 1&lt;br /&gt;
&lt;br /&gt;
@kt %2&lt;br /&gt;
&lt;br /&gt;
@sf %2&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Your attack&lt;br /&gt;
@mr&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are already in sanctuary.&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
Okay, you are now monitoring %1.&lt;br /&gt;
$var monitarget &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp ---- %1&amp;gt;lag: %s%n&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are already Glowing!&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are surrounded by a %1 aura.&lt;br /&gt;
$if (&amp;quot;ink&amp;quot; ? &amp;quot;%1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You concentrate on the Iron Monk style.&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You join %1's group.&lt;br /&gt;
$var tank &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
You stop following %1.&lt;br /&gt;
$var tank &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Vars.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V470&lt;br /&gt;
intminhp&lt;br /&gt;
1&lt;br /&gt;
1732&lt;br /&gt;
quicken&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
augment&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
intmaxhp&lt;br /&gt;
1&lt;br /&gt;
1732&lt;br /&gt;
intmonihp&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
intfullmonihp&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
maxhp&lt;br /&gt;
0&lt;br /&gt;
1732#&lt;br /&gt;
fullmonihp&lt;br /&gt;
0&lt;br /&gt;
-#&lt;br /&gt;
monihp&lt;br /&gt;
0&lt;br /&gt;
-#&lt;br /&gt;
tnl&lt;br /&gt;
1&lt;br /&gt;
668&lt;br /&gt;
minhp&lt;br /&gt;
0&lt;br /&gt;
1732#&lt;br /&gt;
maxm&lt;br /&gt;
1&lt;br /&gt;
3332&lt;br /&gt;
minm&lt;br /&gt;
1&lt;br /&gt;
777&lt;br /&gt;
prsxpday&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
prsxp&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
xpday&lt;br /&gt;
1&lt;br /&gt;
101&lt;br /&gt;
xp&lt;br /&gt;
1&lt;br /&gt;
101&lt;br /&gt;
bst&lt;br /&gt;
0&lt;br /&gt;
t self bst &amp;lt;backstab targets&amp;gt; --use equals to seperate targets--#&lt;br /&gt;
surge&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
sleep&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
class&lt;br /&gt;
0&lt;br /&gt;
default#&lt;br /&gt;
tier&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
sanc&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
mob&lt;br /&gt;
0&lt;br /&gt;
None#&lt;br /&gt;
rescue&lt;br /&gt;
0&lt;br /&gt;
Rescue List: #&lt;br /&gt;
tank&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
trustlist&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
combat&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
time&lt;br /&gt;
0&lt;br /&gt;
15:12:57#&lt;br /&gt;
date&lt;br /&gt;
0&lt;br /&gt;
05/25/12#&lt;br /&gt;
pwd&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
user&lt;br /&gt;
0&lt;br /&gt;
#&lt;br /&gt;
mr&lt;br /&gt;
0&lt;br /&gt;
t self mr &amp;lt;midround attack&amp;gt; --can leave blank--#&lt;br /&gt;
kt&lt;br /&gt;
0&lt;br /&gt;
t self kt &amp;lt;Kill type, surprise, bs, kill, etc&amp;gt; --can leave blank--#&lt;br /&gt;
sf&lt;br /&gt;
0&lt;br /&gt;
t self sf &amp;lt;2nd action after kill&amp;gt; --can leave blank--#&lt;br /&gt;
monitarget&lt;br /&gt;
0&lt;br /&gt;
Torrein#&lt;br /&gt;
login&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Author Notes ==&lt;br /&gt;
Remember to review your alias list. There are tons of variables that are set automatically, but through the aliases, you can manually and quickly change variables on the fly.&lt;br /&gt;
There are several assumed configurations:&lt;br /&gt;
- config -battleself, -battleother (or +battlenone)&lt;br /&gt;
- an in-game ''bash'' alias&lt;br /&gt;
LORD ONLY&lt;br /&gt;
- For Migraine: knowledge of Magic Missile (priority), Psisting, Cause light, Cure light, and leech&lt;br /&gt;
//The knowledge of these spells is magic missile for no-inclass/arcane, psisting for psionic classes and likewise, cure light and cause light for divine classes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Designer comments ==&lt;br /&gt;
This is my first avatar wiki contribution. It provides a decent profile for RoA that is both aware and a skeleton template for any class and tier. It is missing several functions such as a spell bot and heal bot, but there are plans to add those triggers/aliases/variables in the future as they are already a part of my usual client.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit me up ingame: Setus, Resetus, Unsetus, Desetus, Presetus, and more!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RoAClient_Scripting]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47316</id>
		<title>RoAClient Bluewire v1</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47316"/>
		<updated>2012-05-26T03:31:27Z</updated>

		<summary type="html">&lt;p&gt;Setus: RoAClient: Bluewire v1 Profile Aware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Description ==&lt;br /&gt;
This profile is aware of current ''tier, class, race, sanc, sleep, current mob, tank, combat, surge, augment, quicken, xp, priest xp, hp, mana, moves, and monitorhp.'' It includes a ''promptset'' alias and even login/pwd aliases so you can quickly log onto the alt you need. Other Important aliases include a ''kill trigger, mid-round, start fight'' (first action after kill trigger), and, yes, a ''backstab trigger'' for you rogues out there. There is the infrastructure for a heal/spell bot built-in, but not the actual groups required. A simple and universal ''steel bot'' is also included that checks for class and tier. The final alias worth mentioning is ''hardreset''. This alias resets all variables to their default which include helps when they would be applied.&lt;br /&gt;
&lt;br /&gt;
== The Script ==&lt;br /&gt;
[[File:Alias.ndx‎]]&lt;br /&gt;
[[File:Triggrps.ndx‎]]&lt;br /&gt;
[[File:Trigs.ndx‎]]&lt;br /&gt;
[[File:Vars.ndx‎]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Alias.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V45&lt;br /&gt;
log&lt;br /&gt;
$var login &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
pwd&lt;br /&gt;
$var pwd &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
xp&lt;br /&gt;
gt Current tally since last run reset of xp is @xp, and @xpday since my last daily reset of xp.&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;prs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
gt Tul has granted me @prsxp this run and @prsxpday overall.&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
tl&lt;br /&gt;
$var trustlist &amp;quot;Trust list:  @trustlist | %0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
tank&lt;br /&gt;
$var tank &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
hardreset&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
$var trustlist &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var tank &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var rescue &amp;quot;Rescue List: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var mob &amp;quot;None&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var sanc 0&lt;br /&gt;
&lt;br /&gt;
$var tier 0&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;default&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var monitarget &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
$var rescue &amp;quot;Rescue List: &amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var surge 0&lt;br /&gt;
&lt;br /&gt;
$var mr &amp;quot;t self mr &amp;lt;midround attack&amp;gt; --can leave blank--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var sf &amp;quot;t self sf &amp;lt;2nd action after kill&amp;gt; --can leave blank--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var kt &amp;quot;t self kt &amp;lt;Kill type, surprise, bs, kill, etc&amp;gt; --can leave blank--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var bst &amp;quot;t self bst &amp;lt;backstab targets&amp;gt; --use equals to seperate targets--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var xp 0&lt;br /&gt;
&lt;br /&gt;
$var xpday 0&lt;br /&gt;
&lt;br /&gt;
$var prsxp 0&lt;br /&gt;
&lt;br /&gt;
$var prsxpday 0&lt;br /&gt;
&lt;br /&gt;
$var login &amp;quot;admin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var pwd &amp;quot;admin&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
bst&lt;br /&gt;
$var bst &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
numconv&lt;br /&gt;
$if (&amp;quot;@fullmonihp&amp;quot; ! &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var intfullmonihp @fullmonihp&lt;br /&gt;
&lt;br /&gt;
$var intmonihp @monihp&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@minhp&amp;quot; ! &amp;quot;-&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var intmaxhp @maxhp&lt;br /&gt;
&lt;br /&gt;
$var intminhp @minhp&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
promptset&lt;br /&gt;
prompt &amp;lt;%h/%Hhp %m/%Mm %v/%Vmv&amp;gt;&amp;lt;%Ttnl&amp;gt;&amp;lt;%a&amp;gt;%n&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp --- MonitorTarget&amp;gt;lag: %s%n&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
radd&lt;br /&gt;
$var rescue &amp;quot;Rescue List (|BK|gt add me|N|):  @rescue | %0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
login&lt;br /&gt;
$var login &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
kt&lt;br /&gt;
$var kt &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
sf&lt;br /&gt;
$var sf &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
mr&lt;br /&gt;
$var mr &amp;quot;%0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
trust&lt;br /&gt;
$var trustlist &amp;quot;@trustlist | %0&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Triggrps.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V44&lt;br /&gt;
Lord&lt;br /&gt;
0&lt;br /&gt;
Login&lt;br /&gt;
0&lt;br /&gt;
Psi&lt;br /&gt;
0&lt;br /&gt;
Temporary&lt;br /&gt;
0&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
Rescue&lt;br /&gt;
0&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Trigs.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V460&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&amp;lt;%1/%2hp ---- %3&amp;gt;lag: %4&lt;br /&gt;
$var fullmonihp &amp;quot;%2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var monihp &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var monitarget &amp;quot;%3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You stop quickening your spells.&lt;br /&gt;
$var quicken 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You will now attempt to quicken your spells by %1 rounds.&lt;br /&gt;
$var quicken %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You stop augmenting your healing spells.&lt;br /&gt;
$var augment 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You will now attempt to augment your healing spells by %1.&lt;br /&gt;
$var augment %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Your Iron Monk style fades.&lt;br /&gt;
$var sanc 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You will now attempt to surge your spells by %1.&lt;br /&gt;
$var surge %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You follow %1 %2.&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; = &amp;quot;@tank&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
@bst&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You attempt to bash into %0 and you fall down!&lt;br /&gt;
$if (@combat = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
bash&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Temporary&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You see your quarry's trail head %1 from here!&lt;br /&gt;
gt Track Direction: |R|%1||N| &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Tul-Sith grants you %1 exp!&lt;br /&gt;
$var prsxp %1&lt;br /&gt;
&lt;br /&gt;
$var prsxpday %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You receive %1 experience points.&lt;br /&gt;
$varadd xp %1&lt;br /&gt;
&lt;br /&gt;
$varadd xpday %1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Psi&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
%0 falls to the ground, lifeless.&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^The protective aura fades from around your body.&lt;br /&gt;
$var sanc 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You wake and stand up.&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You sleep.&lt;br /&gt;
$var sleep 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are already standing&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%0 has been calmed by %1!&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
Level %1 %3 %4 &lt;br /&gt;
$if (&amp;quot;(&amp;quot; ? %3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$var tier 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Archer&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;arc&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Assassin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;asn&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Berserker&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bzk&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Bladed&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bld&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Black&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bci&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Bodyguard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;bod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Cleric&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;cle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Druid&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;dru&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Fusilier&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;fus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Mage&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;mag&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Mindbender&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;mnd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Monk&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;mon&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Paladin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;pal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Priest&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;prs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Psionic&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;psi&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Ranger&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;ran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Rogue&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;rog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Shadow&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;shf&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Sorc&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;sor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Stormlord&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;stm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Warrior&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;war&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Wizard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;wzd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^*%1* tells the group 'pp %0'&lt;br /&gt;
$if (@tier = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;bzk&amp;quot;)&lt;br /&gt;
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$if (&amp;quot;@class&amp;quot; = &amp;quot;asn&amp;quot;)&lt;br /&gt;
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{&lt;br /&gt;
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$if (&amp;quot;@class&amp;quot; = &amp;quot;bci&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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$break&lt;br /&gt;
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}&lt;br /&gt;
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c 'portal' %0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 wakes you.&lt;br /&gt;
$var sleep 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 enters a %2.&lt;br /&gt;
$if (&amp;quot;@tank&amp;quot; = &amp;quot;%1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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enter %2&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%0 is in AWE of %1!&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 removes you from its group.&lt;br /&gt;
$var tank &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp ---- @login&amp;gt;lag: %s%n#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
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Lord&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
You feel a slight headache growing stronger...&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;arc&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; = &amp;quot;asn&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;bld&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;bci&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'psisting' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;bod&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;cle&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'cause light' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;cle&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'cause l' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;fus&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;mag&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;mnd&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'psisting' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;mon&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;pal&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'cure l'&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;prs&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'cure l'&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;psi&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'psisting' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;ran&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;rog&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;shf&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;sor&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'leech' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;stm&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;war&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;@class&amp;quot; ? &amp;quot;wzd&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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c 'magic m' self&lt;br /&gt;
&lt;br /&gt;
c 'detect e'&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's pierce strikes &lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
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rescue %3&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
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Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's attacks strike %3 %4 times,&lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
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rescue %3&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
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Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's attacks haven't hurt %3!&lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
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rescue %3&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
%1's attack strikes %3 1 time,&lt;br /&gt;
$if (&amp;quot;%3&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$if (&amp;quot;%3&amp;quot; ? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
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rescue %3&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
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Rescue&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 tells the group 'add me'&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; !? &amp;quot;@rescue&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
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$alias &amp;quot;radd %1&amp;quot;&lt;br /&gt;
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gt %1 has been added to the rescue list.&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
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0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 beckons for you to follow %2.&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; ? &amp;quot;@trustlist&amp;quot;)&lt;br /&gt;
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#&lt;br /&gt;
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0&lt;br /&gt;
0&lt;br /&gt;
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0&lt;br /&gt;
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Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
Level %1(%2) %3 %4&lt;br /&gt;
$if (%1 = 51)&lt;br /&gt;
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$var tier 3&lt;br /&gt;
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$if (&amp;quot;Archer&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;arc&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Assassin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;asn&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Berserker&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;bzk&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Bladed&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$if (&amp;quot;Black&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;bci&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Bodyguard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;bod&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Cleric&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$if (&amp;quot;Druid&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$if (&amp;quot;Fusilier&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;fus&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Mage&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;mag&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Mindbender&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;mnd&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Monk&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
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$var class &amp;quot;mon&amp;quot;&lt;br /&gt;
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$if (&amp;quot;Paladin&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;pal&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Priest&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;prs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Psionic&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;psi&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Ranger&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;ran&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Rogue&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;rog&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Shadow&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;shf&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Sorc&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;sor&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Stormlord&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;stm&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Warrior&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;war&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (&amp;quot;Wizard&amp;quot; ? &amp;quot;%4&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var class &amp;quot;wzd&amp;quot;&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Login&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^What name shall you be known by, adventurer?&lt;br /&gt;
@login&lt;br /&gt;
&lt;br /&gt;
@pwd&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
score&lt;br /&gt;
&lt;br /&gt;
=&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%0&amp;lt;%1/%2hp %3/%4m %5/%6mv&amp;gt;&amp;lt;%7tnl&amp;gt;&amp;lt;%8&amp;gt;&lt;br /&gt;
$var minm %3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$var maxm %4&lt;br /&gt;
&lt;br /&gt;
$var minhp &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$var maxhp &amp;quot;%2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$var tnl %7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Your attack&lt;br /&gt;
$var combat 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%0 is DEAD!!&lt;br /&gt;
$var combat 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Okay, you are now monitoring %1.&lt;br /&gt;
$var monitarget &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp ---- %1&amp;gt;lag: %s%n&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
6&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^{%1}%0&lt;br /&gt;
#&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You dream&lt;br /&gt;
#&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
telling you&lt;br /&gt;
#&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
tells the group&lt;br /&gt;
#&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
tells you&lt;br /&gt;
#&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
you tell&lt;br /&gt;
#&lt;br /&gt;
5&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Routed&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
You tell&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Psi&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
1&lt;br /&gt;
You swat at your ear, a buzzing noise is coming from %1.&lt;br /&gt;
$if (@tier = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (mnd ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (psi ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (@tier = 3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (bci ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 0)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (mnd ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
wake&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
sl&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (psi ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
wake&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
sl&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (@tier = 3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (bci ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 1)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
wake&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
sl&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (mnd ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 2)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
stand&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
rest&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (psi ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 2)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
stand&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
rest&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$if (@tier = 3)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (bci ? @class)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$if (@sleep = 2)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
stand&lt;br /&gt;
&lt;br /&gt;
c 'steel' %1&lt;br /&gt;
&lt;br /&gt;
rest&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
t %1 @class don't know Steel Skeleton. Translation: I don't cast Steel Skeleton.&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You stop surging your spells.&lt;br /&gt;
$var surge 0&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
%1 is killing %2.&lt;br /&gt;
$if (&amp;quot;%1&amp;quot; = &amp;quot;@tank&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$var mob &amp;quot;%2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
$var combat 1&lt;br /&gt;
&lt;br /&gt;
@kt %2&lt;br /&gt;
&lt;br /&gt;
@sf %2&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
combat&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^Your attack&lt;br /&gt;
@mr&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are already in sanctuary.&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
Okay, you are now monitoring %1.&lt;br /&gt;
$var monitarget &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
prompt2 &amp;lt;%w/%Whp ---- %1&amp;gt;lag: %s%n&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are already Glowing!&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You are surrounded by a %1 aura.&lt;br /&gt;
$if (&amp;quot;ink&amp;quot; ? &amp;quot;%1&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
{&lt;br /&gt;
&lt;br /&gt;
$break&lt;br /&gt;
&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Awareness&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You concentrate on the Iron Monk style.&lt;br /&gt;
$var sanc 1&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
^You join %1's group.&lt;br /&gt;
$var tank &amp;quot;%1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
Group&lt;br /&gt;
0&lt;br /&gt;
&lt;br /&gt;
0&lt;br /&gt;
0&lt;br /&gt;
You stop following %1.&lt;br /&gt;
$var tank &amp;quot;@login&amp;quot;&lt;br /&gt;
&lt;br /&gt;
#&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== ----Vars.ndx ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
V470&lt;br /&gt;
intminhp&lt;br /&gt;
1&lt;br /&gt;
1732&lt;br /&gt;
quicken&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
augment&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
intmaxhp&lt;br /&gt;
1&lt;br /&gt;
1732&lt;br /&gt;
intmonihp&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
intfullmonihp&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
maxhp&lt;br /&gt;
0&lt;br /&gt;
1732#&lt;br /&gt;
fullmonihp&lt;br /&gt;
0&lt;br /&gt;
-#&lt;br /&gt;
monihp&lt;br /&gt;
0&lt;br /&gt;
-#&lt;br /&gt;
tnl&lt;br /&gt;
1&lt;br /&gt;
668&lt;br /&gt;
minhp&lt;br /&gt;
0&lt;br /&gt;
1732#&lt;br /&gt;
maxm&lt;br /&gt;
1&lt;br /&gt;
3332&lt;br /&gt;
minm&lt;br /&gt;
1&lt;br /&gt;
777&lt;br /&gt;
prsxpday&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
prsxp&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
xpday&lt;br /&gt;
1&lt;br /&gt;
101&lt;br /&gt;
xp&lt;br /&gt;
1&lt;br /&gt;
101&lt;br /&gt;
bst&lt;br /&gt;
0&lt;br /&gt;
t self bst &amp;lt;backstab targets&amp;gt; --use equals to seperate targets--#&lt;br /&gt;
surge&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
sleep&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
class&lt;br /&gt;
0&lt;br /&gt;
default#&lt;br /&gt;
tier&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
sanc&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
mob&lt;br /&gt;
0&lt;br /&gt;
None#&lt;br /&gt;
rescue&lt;br /&gt;
0&lt;br /&gt;
Rescue List: #&lt;br /&gt;
tank&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
trustlist&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
combat&lt;br /&gt;
1&lt;br /&gt;
0&lt;br /&gt;
time&lt;br /&gt;
0&lt;br /&gt;
15:12:57#&lt;br /&gt;
date&lt;br /&gt;
0&lt;br /&gt;
05/25/12#&lt;br /&gt;
pwd&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
user&lt;br /&gt;
0&lt;br /&gt;
#&lt;br /&gt;
mr&lt;br /&gt;
0&lt;br /&gt;
t self mr &amp;lt;midround attack&amp;gt; --can leave blank--#&lt;br /&gt;
kt&lt;br /&gt;
0&lt;br /&gt;
t self kt &amp;lt;Kill type, surprise, bs, kill, etc&amp;gt; --can leave blank--#&lt;br /&gt;
sf&lt;br /&gt;
0&lt;br /&gt;
t self sf &amp;lt;2nd action after kill&amp;gt; --can leave blank--#&lt;br /&gt;
monitarget&lt;br /&gt;
0&lt;br /&gt;
Torrein#&lt;br /&gt;
login&lt;br /&gt;
0&lt;br /&gt;
admin#&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Author Notes ==&lt;br /&gt;
Remember to review your alias list. There are tons of variables that are set automatically, but through the aliases, you can manually and quickly change variables on the fly.&lt;br /&gt;
There are several assumed configurations:&lt;br /&gt;
- config -battleself, -battleother (or +battlenone)&lt;br /&gt;
- an in-game ''bash'' alias&lt;br /&gt;
LORD ONLY&lt;br /&gt;
- For Migraine: knowledge of Magic Missile (priority), Psisting, Cause light, Cure light, and leech&lt;br /&gt;
//The knowledge of these spells is magic missile for noinclass/arcane, psisting for psionic classes and likewise, cure light and cause light for divine classes.&lt;br /&gt;
A short paragraph to introduce the script goes here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Designer comments ==&lt;br /&gt;
This is my first avatar wiki contribution. It provides a decent profile for RoA that is both aware and a skeleton template for any class and tier. It is missing several functions such as a spell bot and heal bot, but there are plans to add those triggers/aliases/variables in the future as they are already a part of my usual client.&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Hit me up ingame: Setus, Resetus, Unsetus, Desetus, Presetus, and more!&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:RoAClient_Scripting]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47315</id>
		<title>RoAClient Bluewire v1</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47315"/>
		<updated>2012-05-26T03:17:15Z</updated>

		<summary type="html">&lt;p&gt;Setus: RoAClient: Bluewire v1 Profile Aware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my first avatar wiki contribution. It provides a decent profile for RoA that is both aware and a skeleton template for any class and tier. It is missing several functions such as a spell bot and heal bot, but there are plans to add those triggers/aliases/variables in the future as they are already a part of my usual client.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Downloads:&lt;br /&gt;
[[File:Alias.ndx‎]]&lt;br /&gt;
[[File:Triggrps.ndx‎]]&lt;br /&gt;
[[File:Trigs.ndx‎]]&lt;br /&gt;
[[File:Vars.ndx‎]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Description:&lt;br /&gt;
This profile is aware of current ''tier, class, race, sanc, sleep, current mob, tank, combat, surge, augment, quicken, xp, priest xp, hp, mana, moves, and monitorhp.'' It includes a ''promptset'' alias and even login/pwd aliases so you can quickly log onto the alt you need. Other Important aliases include a ''kill trigger, mid-round, start fight'' (first action after kill trigger), and, yes, a ''backstab trigger'' for you rogues out there. There is the infrastructure for a heal/spell bot built-in, but not the actual groups required. A simple and universal ''steel bot'' is also included that checks for class and tier. The final alias worth mentioning is ''hardreset''. This alias resets all variables to their default which include helps when they would be applied.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Final Notes:&lt;br /&gt;
Remember to review your alias list. There are tons of variables that are set automatically, but through the aliases, you can manually and quickly change variables on the fly.&lt;br /&gt;
There are several assumed configurations:&lt;br /&gt;
- config -battleself, -battleother (or +battlenone)&lt;br /&gt;
- an in-game ''bash'' alias&lt;br /&gt;
LORD ONLY&lt;br /&gt;
- For Migraine: knowledge of Magic Missile (priority), Psisting, Cause light, Cure light, and leech&lt;br /&gt;
//The knowledge of these spells is magic missile for noinclass/arcane, psisting for psionic classes and likewise, cure light and cause light for divine classes.&lt;br /&gt;
&lt;br /&gt;
[[Category:RoAClient_Scripting]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47313</id>
		<title>RoAClient Bluewire v1</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47313"/>
		<updated>2012-05-26T03:03:42Z</updated>

		<summary type="html">&lt;p&gt;Setus: moved RoA Bluewire v1 to RoAClient Bluewire v1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my first avatar wiki contribution. It provides a decent profile for RoA that is both aware and a skeleton template for any class and tier. It is missing several functions such as a spell bot and heal bot, but there are plans to add those triggers/aliases/variables in the future as they are already a part of my usual client.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Downloads:&lt;br /&gt;
[[File:Alias.ndx‎]]&lt;br /&gt;
[[File:Triggrps.ndx‎]]&lt;br /&gt;
[[File:Trigs.ndx‎]]&lt;br /&gt;
[[File:Vars.ndx‎]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Description:&lt;br /&gt;
This profile is aware of current ''tier, class, race, sanc, sleep, current mob, tank, combat, surge, augment, quicken, xp, priest xp, hp, mana, moves, and monitorhp.'' It includes a ''promptset'' alias and even login/pwd aliases so you can quickly log onto the alt you need. Other Important aliases include a ''kill trigger, mid-round, start fight'' (first action after kill trigger), and, yes, a ''backstab trigger'' for you rogues out there. There is the infrastructure for a heal/spell bot built-in, but not the actual groups required. A simple and universal ''steel bot'' is also included that checks for class and tier. The final alias worth mentioning is ''hardreset''. This alias resets all variables to their default which include helps when they would be applied.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Final Notes:&lt;br /&gt;
Remember to review your alias list. There are tons of variables that are set automatically, but through the aliases, you can manually and quickly change variables on the fly.&lt;br /&gt;
There are several assumed configurations:&lt;br /&gt;
- config -battleself, -battleother (or +battlenone)&lt;br /&gt;
- an in-game ''bash'' alias&lt;br /&gt;
LORD ONLY&lt;br /&gt;
- For Migraine: knowledge of Magic Missile (priority), Psisting, Cause light, Cure light, and leech&lt;br /&gt;
//The knowledge of these spells is magic missile for noinclass/arcane, psisting for psionic classes and likewise, cure light and cause light for divine classes.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=RoA_Bluewire_v1&amp;diff=47314</id>
		<title>RoA Bluewire v1</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=RoA_Bluewire_v1&amp;diff=47314"/>
		<updated>2012-05-26T03:03:42Z</updated>

		<summary type="html">&lt;p&gt;Setus: moved RoA Bluewire v1 to RoAClient Bluewire v1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[RoAClient Bluewire v1]]&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47312</id>
		<title>RoAClient Bluewire v1</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=RoAClient_Bluewire_v1&amp;diff=47312"/>
		<updated>2012-05-26T03:00:23Z</updated>

		<summary type="html">&lt;p&gt;Setus: Scripting: RoA Bluewire v1 Profile Aware&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is my first avatar wiki contribution. It provides a decent profile for RoA that is both aware and a skeleton template for any class and tier. It is missing several functions such as a spell bot and heal bot, but there are plans to add those triggers/aliases/variables in the future as they are already a part of my usual client.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Downloads:&lt;br /&gt;
[[File:Alias.ndx‎]]&lt;br /&gt;
[[File:Triggrps.ndx‎]]&lt;br /&gt;
[[File:Trigs.ndx‎]]&lt;br /&gt;
[[File:Vars.ndx‎]]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Description:&lt;br /&gt;
This profile is aware of current ''tier, class, race, sanc, sleep, current mob, tank, combat, surge, augment, quicken, xp, priest xp, hp, mana, moves, and monitorhp.'' It includes a ''promptset'' alias and even login/pwd aliases so you can quickly log onto the alt you need. Other Important aliases include a ''kill trigger, mid-round, start fight'' (first action after kill trigger), and, yes, a ''backstab trigger'' for you rogues out there. There is the infrastructure for a heal/spell bot built-in, but not the actual groups required. A simple and universal ''steel bot'' is also included that checks for class and tier. The final alias worth mentioning is ''hardreset''. This alias resets all variables to their default which include helps when they would be applied.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Final Notes:&lt;br /&gt;
Remember to review your alias list. There are tons of variables that are set automatically, but through the aliases, you can manually and quickly change variables on the fly.&lt;br /&gt;
There are several assumed configurations:&lt;br /&gt;
- config -battleself, -battleother (or +battlenone)&lt;br /&gt;
- an in-game ''bash'' alias&lt;br /&gt;
LORD ONLY&lt;br /&gt;
- For Migraine: knowledge of Magic Missile (priority), Psisting, Cause light, Cure light, and leech&lt;br /&gt;
//The knowledge of these spells is magic missile for noinclass/arcane, psisting for psionic classes and likewise, cure light and cause light for divine classes.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Vars.ndx&amp;diff=47311</id>
		<title>File:Vars.ndx</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Vars.ndx&amp;diff=47311"/>
		<updated>2012-05-26T02:40:23Z</updated>

		<summary type="html">&lt;p&gt;Setus: RoA Bluewire version 1 This file is required to upload specific variables to a RoA client profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RoA Bluewire version 1 This file is required to upload specific variables to a RoA client profile.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Trigs.ndx&amp;diff=47310</id>
		<title>File:Trigs.ndx</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Trigs.ndx&amp;diff=47310"/>
		<updated>2012-05-26T02:39:23Z</updated>

		<summary type="html">&lt;p&gt;Setus: RoA Bluewire version 1 Triggers. This file is required to upload specific triggers to a RoA client profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RoA Bluewire version 1 Triggers. This file is required to upload specific triggers to a RoA client profile.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Triggrps.ndx&amp;diff=47309</id>
		<title>File:Triggrps.ndx</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Triggrps.ndx&amp;diff=47309"/>
		<updated>2012-05-26T02:38:09Z</updated>

		<summary type="html">&lt;p&gt;Setus: RoA Bluewire version 1 trigger groups.
This file is required to import specific trigger groups to a RoA client profile.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;RoA Bluewire version 1 trigger groups.&lt;br /&gt;
This file is required to import specific trigger groups to a RoA client profile.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Alias.ndx&amp;diff=47308</id>
		<title>File:Alias.ndx</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Alias.ndx&amp;diff=47308"/>
		<updated>2012-05-26T02:36:18Z</updated>

		<summary type="html">&lt;p&gt;Setus: Bluewire Roa version 1 Alias .ndx
It is required to Import Alias to a RoA client&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bluewire Roa version 1 Alias .ndx&lt;br /&gt;
It is required to Import Alias to a RoA client&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Nubuc_Hide&amp;diff=47128</id>
		<title>Nubuc Hide</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Nubuc_Hide&amp;diff=47128"/>
		<updated>2012-05-08T04:05:26Z</updated>

		<summary type="html">&lt;p&gt;Setus: Nubuc Hide vault skin items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Skin Item&lt;br /&gt;
Made from: (Empty) corpse of Zlatan&lt;br /&gt;
       -Airscape vault&lt;br /&gt;
Object 'nubuc fae hide' type furniture, extra flags hum.&lt;br /&gt;
Weight 10, value 9920, level 126.&lt;br /&gt;
Object Quality (100 / 100 hps)&lt;br /&gt;
&lt;br /&gt;
l nub&lt;br /&gt;
You look at a soft nubuc hide in your inventory...&lt;br /&gt;
The nubuc leather has been brushed until it is as soft as velve&lt;br /&gt;
t&lt;br /&gt;
while maintaining enough durability to keep its original shape.&lt;br /&gt;
&lt;br /&gt;
This unique wall hanging could be enjoyed both physically and&lt;br /&gt;
visually by someone who enjoys the suffering of thieves.&lt;br /&gt;
&lt;br /&gt;
Give Nubuc hide to Bo'vul (home3n) for Fizora:&lt;br /&gt;
You give a soft nubuc hide to Bo'Vul.&lt;br /&gt;
Bo'Vul exclaims 'Aah, it is so soft!'&lt;br /&gt;
Bo'Vul says 'I can count my money comfortably resting on this.'&lt;br /&gt;
Bo'Vul puts the hide on his chair.&lt;br /&gt;
&lt;br /&gt;
Bo'Vul says 'The beauty of this is you are going to end up givi&lt;br /&gt;
ng this back to me.'&lt;br /&gt;
&lt;br /&gt;
Bo'Vul gives you a glowing fizora gemstone.&lt;br /&gt;
&lt;br /&gt;
Jazz the page up - not familiar with the current format.&lt;/div&gt;</summary>
		<author><name>Setus</name></author>
		
	</entry>
</feed>