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	<updated>2026-04-04T19:31:44Z</updated>
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		<id>http://www.johnmarc.org/index.php?title=Golems&amp;diff=59982</id>
		<title>Golems</title>
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		<updated>2025-06-15T21:34:28Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added fail info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Bronze Construct 040 CC-BY-SA Oozejar-sm.png|right|400px]]&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;25&amp;quot; style=&amp;quot;clear:right;&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Golem Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Golem [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 14–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 13–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–21 '''(24)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Golem [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25–30 '''(33)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 21–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 18–20 '''(23)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 21–23 '''(26)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 24–29 '''(32)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lord|Lord]]-[[:Category: Tiers |Tier]] Golem [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 30–35 '''(38)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 24–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 24–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 24–26 '''(29)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 24–26 '''(29)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 22–27 '''(30)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 26–31 '''(34)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 20–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 23–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 29–34 '''(37)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Magical and unwieldy, Golems were not so much birthed into the universe as much as [[Racial Construct |created]].  With great regenerative powers and a body inflexible to change, it is a mystery as to their function in life.  The only way to become a Golem is through the [[Gargoyles |Gargoyle]] [[:Category: Races |race]] and the [[Remort |remort]] [[:Category: Commands |command]].''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Gol.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Beast Language |Beast]], [[Common Language |Common]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Armorancient |Armorancient]], [[Racial Construct |Construct]], [[Racial Galvanize|Galvanize]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Characteristics |Characteristic(s)]]:''' [[:Category:Biped |Biped]],  [[:Category:Greater Races |Greater Race]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 2000 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Bodyguards |bodyguards]], [[:Category:Monks |monks]], [[:Category:Shadowfists |shadowfists]]*, [[:Category: Warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Fusiliers |fusiliers]], [[:Category: Mages |mages]], [[:Category: Mindbenders |mindbenders]], [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Sorcerers |sorcerers]], [[:Category: Wizards |wizards]].&lt;br /&gt;
&lt;br /&gt;
'''*'''''Must attain prestige before remort.''&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Golems are tied with [[Ents]] for having the highest [[Racial Damage Modifier|racial damage modifier]], save for Lord [[Firedrake|Firedrakes]]. However, unlike Ents, Golems have the best available [[:Category:Racials | racial armor]] in game.&lt;br /&gt;
&lt;br /&gt;
Due to low intelligence and wisdom, roles for a golem are usually limited to warriors/berserkers/etc. They have a high casting fail rate, [[Racial Spell Cost Modifier |increased spell cost]] for psionic and divine spells, a [[Racial Archery Modifier | negative archery modifier]], and [[Racial Stealth Modifier | quite poor stealth]]. However they are the strongest hitters at hero, and with very high hit points they are the pinnacle of the brute races&amp;amp;mdash;but with a flaw: [[Racial Construct | racial construct]] reduces incoming heals. But if you need a cleric while running a hero 101+ golem, you are probably doing it wrong. And this racial does little to effect their exceptional performance as a [[:Category:Berserkers | berserker]].&lt;br /&gt;
&lt;br /&gt;
Golem's fail spells often. Their fail rate for divine is approx. 16%.&lt;br /&gt;
&lt;br /&gt;
== Golem Quest ==&lt;br /&gt;
&lt;br /&gt;
To become a golem, a gargoyle needs to defeat the golem master, [[Orie Stonesinger]]. More information on how to do this can be found at [[:Category:World Of Stone Proper|World of Stone]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Remort Races]]&lt;br /&gt;
[[Category: Greater Races]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Races with Racial Armor]]&lt;br /&gt;
[[Category: Races with Racial Armorancient]]&lt;br /&gt;
[[Category: Races with Racial Construct]]&lt;br /&gt;
[[Category: Races with Racial Galvanize]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Biped]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Oath&amp;diff=59970</id>
		<title>Oath</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Oath&amp;diff=59970"/>
		<updated>2025-05-23T21:50:11Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Oath:&lt;br /&gt;
&lt;br /&gt;
Syntax: oath (no argument) Lists the oaths available&amp;lt;Br&amp;gt;&lt;br /&gt;
Syntax: oath &amp;lt;oath name&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bound by faith, the Paladin proclaims their deepest intentions,&lt;br /&gt;
vowing to uphold the rights and conduct of his deity - be it in life&lt;br /&gt;
or death. At the utterance of  these valorous words divine powers&lt;br /&gt;
surge through the very spirit. This oath, unlike the divination of&lt;br /&gt;
their pious counterparts the Clerics and Priests, acts as a conduit&lt;br /&gt;
of direct power, affecting more than just wound healing or the&lt;br /&gt;
purging of ailments.&lt;br /&gt;
&lt;br /&gt;
When activated, a Paladin evokes a very spiritual bond with the&lt;br /&gt;
divine, granting them physical and unworldly embodiment,&lt;br /&gt;
protective immunities and new found powers. It should be noted&lt;br /&gt;
that the gods are diverse and fickle. While the Paladin  may be&lt;br /&gt;
endowed with enhanced abilities, the lesser aspects of their deity&lt;br /&gt;
and oath will become theirs as well.&lt;br /&gt;
&lt;br /&gt;
Furthering the Paladin's commitment with purpose and&lt;br /&gt;
willingness, the chosen will open themselves up to a more&lt;br /&gt;
virtuous state, allowing for multiple oaths to guide them&lt;br /&gt;
fearlessly forward upon the battlegrounds of their crusades.&lt;br /&gt;
&lt;br /&gt;
Paladins are able to pledge themselves to Aspects in opposition&lt;br /&gt;
to those of their deity. Doing so however will somewhat dilute the&lt;br /&gt;
strength of the Oath's impact.  Paladins require certain Oaths in&lt;br /&gt;
order to use some of their skills while other Oaths will prevent,&lt;br /&gt;
hinder or modify usage of their existing abilities.&lt;br /&gt;
&lt;br /&gt;
The Oath command exhausts once the limit for the number of&lt;br /&gt;
active Oaths has been reached. This lasts until the Paladin&lt;br /&gt;
advances a level. Once an Oath is made it lasts until death.  An&lt;br /&gt;
Oath can be broken once any exhaust has cleared.&lt;br /&gt;
&lt;br /&gt;
Paladins who are not active followers of a deity are unable&lt;br /&gt;
to use this command.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir Tevarith looked solemn for a moment before clenching a tight&lt;br /&gt;
fist. He yelled at the sky.. then at the ground before his gaze&lt;br /&gt;
settled on me.  A smile crossed his face as he gasped my&lt;br /&gt;
shoulder and proclaimed:&lt;br /&gt;
                 By Tul-Sith, We are protected.&amp;quot;&lt;br /&gt;
                                        --Pansius the Bard of Ages&lt;br /&gt;
&lt;br /&gt;
See also: HEROIC BOON, SHARED BOON, FINAL BOON, HOLY ZEAL,&lt;br /&gt;
PANDEMONIUM, DIVINE WRATH, ASSIMILATION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
With each Oath comes a different specialization, bonuses and penalties.   Each oath becomes available at a certain predetermined level, and may not be immediately useful to the Paladin.&lt;br /&gt;
The effects of oaths are further modified by worship; eg. Oath of War is most potent while worshipping Werredan.&lt;br /&gt;
&lt;br /&gt;
Oaths are separated into &amp;quot;public&amp;quot; and &amp;quot;private&amp;quot; types; private oaths affect only the Paladin, while public oaths can cause affects to the rest of the group via a [[Joined Boon |boon]].   Normally a Paladin can hold only one oath, but at Lord they may maintain one public and one private, for a total of two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Level 25 - Public Oaths ==&lt;br /&gt;
&lt;br /&gt;
=====Oath Destruction===== &lt;br /&gt;
&amp;lt;div id=&amp;quot;Oath Destruction&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* penalty - can not heal, paladin receives 60% less hp from heals.&lt;br /&gt;
* bonus - access to [[divine wrath]], and can have [[frenzy]] and [[fervor]] concurrently (with 3x worse than usual ac mod from frenzy).&lt;br /&gt;
* boon: extra attack&lt;br /&gt;
&lt;br /&gt;
=====Oath Creation=====&lt;br /&gt;
* penalty - no fervor/frenzy&lt;br /&gt;
* bonus - access to [[invincibility]]&lt;br /&gt;
* boon: targeted heal&lt;br /&gt;
&lt;br /&gt;
=====Oath Evolution=====&lt;br /&gt;
* penalty - xp: -10% Kra, -10% Tul-Sith, -17% Gorn. disables access to [[exorcism]] and [[shoulder burden]]&lt;br /&gt;
* bonus - healing amplification: 20% Kra, 20% Tul-Sith, 35% Gorn, access to [[assimilation]]&lt;br /&gt;
* boon: group heal&lt;br /&gt;
&lt;br /&gt;
== Hero 1 - Private Oaths ==&lt;br /&gt;
&lt;br /&gt;
=====Oath Body=====&lt;br /&gt;
* penalty - -35% mana regen&lt;br /&gt;
* bonus - +35% hp regen&lt;br /&gt;
&lt;br /&gt;
=====Oath Mind=====&lt;br /&gt;
* penalty - -15% hp regen&lt;br /&gt;
* bonus - +15% mana regen&lt;br /&gt;
&lt;br /&gt;
=====Oath Transcendence=====&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies death xp reduction by + 25% until the next death (+75% Qxl, Wer &amp;amp; Kra).&lt;br /&gt;
&lt;br /&gt;
== Hero 101 - Public Oaths ==&lt;br /&gt;
&lt;br /&gt;
=====Oath Peace=====&lt;br /&gt;
* penalty - Your are too peaceful to enter divine fervor. Your oath prevents you from entering a frenzy.&lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies healing power by +x% (15% Kra) until the next death.  &lt;br /&gt;
* boon - Access to [[Create Shrine]], [[Safe Haven]], and [[Touch Of Grace]], targeted heal&lt;br /&gt;
&lt;br /&gt;
=====Oath War=====&lt;br /&gt;
* penalty - modifies healing power by -33% (Qxl) / -43% (Kra). For better or worse, you are immune to the combat-ending spells innocence/calm/awe. Cannot cast [[Remove Curse]] or [[Saving Grace]]&lt;br /&gt;
* bonus - access to '[[Holy Zeal]]', extra attack chance by +75% (Qxl) / +95% (Kra) (Switching to a different oath when this spell is active will force this spell to fall.)&lt;br /&gt;
* boon: extra attack (for rescued target only, if [[Joined Boon |joined boon]])&lt;br /&gt;
&lt;br /&gt;
=====Oath Chaos=====&lt;br /&gt;
* penalty - Certain spells will fail to cast, or their intended affects may be altered.&lt;br /&gt;
* bonus - access to [[Pandemonium]]&lt;br /&gt;
* boon: unpredictable&lt;br /&gt;
&lt;br /&gt;
== Hero 500 - Private Oaths ==&lt;br /&gt;
&lt;br /&gt;
=====Oath Discipline=====&lt;br /&gt;
* penalty - -5 DR (Kra) / -15DR (Tul-Sith, Gorn)&lt;br /&gt;
* bonus - -50 AC (Kra) / -150 AC (Tul-Sith, Gorn)&lt;br /&gt;
&lt;br /&gt;
=====Oath Power=====&lt;br /&gt;
* penalty - +150 to AC&lt;br /&gt;
* bonus - +15 DR&lt;br /&gt;
&lt;br /&gt;
=====Oath Openness=====&lt;br /&gt;
* penalty - 40% xp penalty on death&lt;br /&gt;
* bonus - 10% bonus xp.&lt;br /&gt;
&lt;br /&gt;
== Lord 1 - Interaction Oaths ==&lt;br /&gt;
&lt;br /&gt;
=====Oath Focus=====&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - Spell: 'oath affect'  modifies spell duration by + 5% until the next death.&lt;br /&gt;
&lt;br /&gt;
=====Oath Prophecy=====&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - % chance to negate spell failure&lt;br /&gt;
&lt;br /&gt;
=====Oath Freedom=====&lt;br /&gt;
* penalty - &lt;br /&gt;
* bonus - resist stun +% &amp;amp; svs -20&lt;br /&gt;
&lt;br /&gt;
==Oath Effects Table==&lt;br /&gt;
&lt;br /&gt;
Here is worship dependence of each oath. Data compiled by Zaffer.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Level&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Oath&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Affect&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Atheist&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Gorn&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Werredan&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Durr&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Kra&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Tor&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Shizaga&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Bhyss&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Quixoltan&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Tul-Sith&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Annakinesia&lt;br /&gt;
|- style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Lowmort 25&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Destruction&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Healing Amplification&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -50%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -60%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -50%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -60%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -60%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -50%&lt;br /&gt;
|- style=&amp;quot;background:#f3f3f3&amp;quot;&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Lowmort 25&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Evolution&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | Experience Gain&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -17%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -17%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -17%&lt;br /&gt;
|- style=&amp;quot;background:#f3f3f3&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Healing Amplification&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Lowmort 25&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Creation&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Unlocks aegis, can't fervor&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|- style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 1&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Body&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Mana Regen&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|- style=&amp;quot;background:#ffffff&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | HP Regen&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 1&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Mind&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Mana Regen&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | HP Regen&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Transcendence&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Exp Reduction on Death&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 75%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 75%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 75%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 55%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 101&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Peace&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Healing Bonus&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 25%&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 101&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | War&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Healing Power&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -23%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -43%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -43%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -33%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -43%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -33%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -23%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -33%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Holy Zeal&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 55%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 95%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 75%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 75%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 55%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 75%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 101&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Chaos&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Cannot cast on others&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 500&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Discipline&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Damage Roll&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -10&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -10&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -5&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -100&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -100&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -50&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 500&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Openness&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Exp Reduction on Death&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -50%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -70%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -40%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | -40%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Experience Gain&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 10%&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Hero 500&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Power&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Damage Roll&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 5&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | AC&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 100&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 100&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 150&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 50&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Lord 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Focus&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Spell Length&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 5%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 10%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 5%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | TBD&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Lord 1&lt;br /&gt;
! rowspan=2 align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Freedom&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Protection from Stun&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 20%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Save vs.&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -25&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -35&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -35&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -35&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | -20&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | Lord 1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | Prophecy&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef;width:48px&amp;quot; | % Chance to negate spell failure&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | TBD&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 25%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 15%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;width:48px&amp;quot; | 35%&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;width:48px&amp;quot; | 35%&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Paladin Class Definers]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=New_Lord_Guide&amp;diff=59968</id>
		<title>New Lord Guide</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=New_Lord_Guide&amp;diff=59968"/>
		<updated>2025-05-23T01:47:29Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: /* RESET – Shard: Essences / Shard Unlocks / Shard Realm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lord Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Lord gameplay is an extension of hero however it requires even more teamwork, larger groups and working together. Lord is designed to be group based and you will not be able to solo at lord until much later.&lt;br /&gt;
&lt;br /&gt;
== Your First Lord ==&lt;br /&gt;
&lt;br /&gt;
When you morph your first Lord, you will need to regen a bit of movement points before heading down. You are now in Thorngate Centre, the safe haven for Lords (similar to Sanctum). Many shopkeepers and NPCs are here. The infirmary is two east of Thorngate Centre and you’ll seen it referred to as “thorn 2e” or simply “2e”. This is where Lord groups meet and start off from.&lt;br /&gt;
&lt;br /&gt;
As a new Lord you should do two things: check out Lord Mud School south of Thorn Centre. Once you reach Lady Meta, recall to receive a free practice ticket (which is required to visit the Lord trainer). You can give this practice ticket to a NPC at thorn centre, s, 2e, up. Remember to train your starts and practice all your new lord skills.&lt;br /&gt;
&lt;br /&gt;
Additionally, you’ll need some Lord gear. The easiest way to do this is to mention on lordchat that this is your first lord and if anyone can help you out. Often more experienced lords will donate enough gear to get you going on your first couple runs.&lt;br /&gt;
Lord gameplay takes place on various “planes”. You get to these planes by typing “cast plane &amp;lt;plane_name&amp;gt;” (simply cast plane will take you back to Midgaard, the hero / lowmort plane you’re used to). To get back to Thorngate, type “cast home” or if that doesn’t work, “cast plane thorn”.&lt;br /&gt;
&lt;br /&gt;
== RESET / REBOOT == &lt;br /&gt;
When the game resets or the server reboots, it resets a number of lord runs and items. Some items only reappear on reboot and others reappear on reboot or reset. For this guide, when I use the turn reset it applies to both resets and reboots where as if I refer to reboot, it means something that only unlocks on a full reboot, not a reset.&lt;br /&gt;
&lt;br /&gt;
A reset happens when the pool is completely drained. After a reset the pool is slowly filled by completing lord content. The more lord runs there are, the faster the pool fills back up. Once the pool is full, it’ll slowly drain (based on time/RNG) until it is completely empty, at which point a reset is imminent. You will know a reset has happened when you see this message:&lt;br /&gt;
&lt;br /&gt;
 Somewhere on distant planes, a disturbance is felt.&lt;br /&gt;
 Bosses, once defeated have returned anew.&lt;br /&gt;
&lt;br /&gt;
You can also follow #game-messages on the Avatar discord to know when they happen.&lt;br /&gt;
&lt;br /&gt;
== RESET – Shadowlands==&lt;br /&gt;
&lt;br /&gt;
The most commonly ran run after a reset is called Shadowlands. This run, when done correctly, guarantees a bonus 10,000 xp to everyone that participates making it very popular. A significant portion of the run involves running “shadowed” in Midgaard (i.e., running with your hero stats). Make sure you check your HP / mana is fully regened while shadowed before starting this run (cast plane, rest in the sanctum infirmary if you have to).&lt;br /&gt;
Be sure to pay attention on this run because there are some specific things every player needs to do. First, to enter (and later exit) Midgaard, you need to type “die” at specific times. Watch for when your group leader tells you to. Additionally, you will need to get a shroud and enter a vortex at a specific time. &lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
 get shadow (if you’re not given a piece)&lt;br /&gt;
 give shadow dje&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once he gives you the shroud:&lt;br /&gt;
 wear shroud&lt;br /&gt;
 enter vortex:east:east (stack these commands so you move quickly)&lt;br /&gt;
&lt;br /&gt;
== RESET – Shard: Essences / Shard Unlocks / Shard Realm ==&lt;br /&gt;
&lt;br /&gt;
Resets also offer the opportunity for Lords to unlock a shard realm. A shard realm is a special area that has to be unlocked and can only be run once per reset cycle. It contains power gear (“shard gear”) that is some of the best in the game.&lt;br /&gt;
The first step to this process (and the run completed most often after Shadowlands) is “lightning the essences”. The involves travelling to the four elemental planes (fire, earth, water and air) and killing all of a specific mob local to each plane. &lt;br /&gt;
&lt;br /&gt;
Once the essences are lit, you can discover which runs are the five &amp;quot;unlock&amp;quot; runs this cycle. To do so, goto thorn centre, 2u, w which will give you a description of the five runs. Each of these runs has a realm guardian style boss (in addition to the regular gear room bosses). Defeating these five rooms will unlock one of the [[:Category:Shard Area Gear|shard runs]], which hold some of the best/most rare Lord gear in the game.&lt;br /&gt;
&lt;br /&gt;
== Insigs, Quests &amp;amp; More ==&lt;br /&gt;
&lt;br /&gt;
There's a number of Lord quests which can help you in your adventures. See [[:Category:Lord Quests|Lord Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Sidereal_Reflections&amp;diff=59967</id>
		<title>Sidereal Reflections</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Sidereal_Reflections&amp;diff=59967"/>
		<updated>2025-05-22T21:00:39Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Currently in testing''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): Lord and Mala likes you.&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'sidereal reflections'.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Sidereal reflections provides you with a random Side Heal buff (1 of 4) and a Side Reflections buff (based on month) for ~20 ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Side Heal'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Buff Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Buff Provides&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Boreios, The North Star&lt;br /&gt;
| Comfort provides fleeting spell knowledge.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Espera, The Evening Star&lt;br /&gt;
| Casting comfort allows overhealing.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Proinos, The Morning Star&lt;br /&gt;
| Comfort provides temporary damage mitigation to target.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Zadriel, The Queen&lt;br /&gt;
| Heals from casting Comfort temporarily boosts archery damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;'' Note: requires for the target to receive healing to proc''&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Side Reflections'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Buff Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Month&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Buff Provides&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Janda, The Priest&lt;br /&gt;
| Month of the Priest&lt;br /&gt;
|Increased damage to undead and protection from undead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Druid Spells]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Sidereal_Reflections&amp;diff=59966</id>
		<title>Sidereal Reflections</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Sidereal_Reflections&amp;diff=59966"/>
		<updated>2025-05-22T20:58:15Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: creation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Currently in testing''&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): Lord and Mala likes you.&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'sidereal reflections'.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Sidereal reflections provides you with a random Side Heal buff (1 of 4) and a Side Reflections buff (based on month) for ~20 ticks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Side Heal'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Buff Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Buff Provides&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Boreios, The North Star&lt;br /&gt;
| Comfort provides fleeting spell knowledge.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Espera, The Evening Star&lt;br /&gt;
| Casting comfort allows overhealing.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Proinos, The Morning Star&lt;br /&gt;
| Comfort provides temporary damage mitigation to target.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Zadriel, The Queen&lt;br /&gt;
| Heals from casting Comfort temporarily boosts archery damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ &amp;lt;big&amp;gt;'''Side Reflections'''&amp;lt;/big&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! Buff Name&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Month&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | &amp;amp;nbsp;Buff Provides&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color:#efefef;&amp;quot; | Janda, The Priest&lt;br /&gt;
| Month of the Priest&lt;br /&gt;
|Increased damage to undead and protection from undead.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Druid Spells]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Mana_Gear&amp;diff=59965</id>
		<title>Category:Hero Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Mana_Gear&amp;diff=59965"/>
		<updated>2025-05-22T17:43:46Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added Dreamward&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Mana Gear Page|&lt;br /&gt;
| light=[[Eye Of The Beholder]](75), [[Cloud Of Fireflies]](75)&lt;br /&gt;
| finger=[[Random Ring]](50) or [[Black Ring Of Typhus]](40) or [[Demonic Ringband Of Typhus]] (50) or [[Ancient Ring]](50)&lt;br /&gt;
| neck=[[Mushroom-Shaped Amulet (Heartwood)]](50 +2/2hr/dr +2con/wis) or [[Turquoise Mane]](50) or [[Mantle Of Roses]](50) or [[Talisman Of Innocent Blood]](50) or [[Rune Of Life]](50, -10ac)or [[Dryad Necklace]](40mana -10svs) or [[Golden Torque]](30mana -20svs, -5ac)&lt;br /&gt;
| onbody=[[White Leather Dress]](50) or [[Gold Chased Armor]](50) or [[Plain Blue Robe]] (50), [[Sea-Bleached Tunic]](50), or [[Scorched Bevor]] (40, -60 AC, -20svs)&lt;br /&gt;
| head=[[Obsidian Helm]](50) or [[Grand Serpent Hood]](50) or [[Wide Leather Patch]](50) or [[Sea-Bleached Hat]](50) or [[Crown Of The Ages]](50)&lt;br /&gt;
| legs=[[Sea Priestess' Skirt]] (21 or 32) or [[Waterlace Leggings]](15) or [[Sea-Bleached Trousers]](15) or [[Topaz Studded Leggings]](15), [[Claddings Of Plated Toadstools |Claddings Of Plated Toadstools]](15), or [[Blackened Cuisses]] (15, -30ac)&lt;br /&gt;
| feet=[[Plague Boots]](80) or [[Small Toe-Ring]](60)&lt;br /&gt;
| hands=[[Silver Astral Gauntlets]](30)&lt;br /&gt;
| arms=[[Armbands Of Elemental Harmony]](40) or [[Armbands Of Elemental Purity]](40) or [[Armbands Of Elemental Fury]](40) or [[Black Bracer]](25)&lt;br /&gt;
| offhand=[[Gnarled Branch Of Age]](100) or [[Shield Of The Tree]](100)&lt;br /&gt;
| aboutbody=[[Aura Of The Storyteller]] (70), [[Red Velvet Cape]](70), [[Pitch-Black Robe]](70) or [[Fiery Cape]](45, -15AC)&lt;br /&gt;
| waist=[[Belt Of Sorcery]](50) or [[Girth Of The Most Holy]](100) or [[Shimenawa]](65, *)&lt;br /&gt;
| wrist=[[Aura Of Elemental Power]](25) or [[Manacle Of Shizaga's Chosen]](20) or [[Sprite Ribcage]](15)&lt;br /&gt;
| wield=[[Gnarled Branch Of Age]](100) or [[Cluster Of Orchids]](100) or [[Runecovered Staff]](185) or [[Kzinti Holy Scythe]](40) or [[Crimson Spellshard]](90)&lt;br /&gt;
| held=[[Dreamward]](57), [[Mystical Desert Stone]](50) or [[Focusing Staff]](50)&lt;br /&gt;
|}}&lt;br /&gt;
 * Racial Restrictions Apply - gear wearable by a specific subset of races.&lt;br /&gt;
&lt;br /&gt;
== Comments == &lt;br /&gt;
&lt;br /&gt;
A full set of mana gear will allow you to increase your mana by 977 (1027 with the Ultimate Dragon's Girth). &lt;br /&gt;
&lt;br /&gt;
When running in mana gear, it's helpful to also keep a set of AC gear handy for you to swap into once you've used up the bonus mana you have from your equipment.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Dreamward&amp;diff=59964</id>
		<title>Dreamward</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Dreamward&amp;diff=59964"/>
		<updated>2025-05-22T17:43:23Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'dreamward ward twinkling charm' type armor, extra flags glow magic.&lt;br /&gt;
 Weight 3, value 1320, level 51.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Armor class is 11.&lt;br /&gt;
  Modifies mana by  57 continuous&lt;br /&gt;
  Modifies armor class by  -5 continuous&lt;br /&gt;
  Faintly increases resistance to mental attacks continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dreamward&lt;br /&gt;
|-&lt;br /&gt;
! Tattooed !! Claw, fang, or horn !! Feathered !! Result&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || Barbed bone ring || Golden feather || 0/4, 45mana(b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || Clawed glove || Golden feather || 6/1, 45mana (b12)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || horns of Typhus || Golden feather || 3/3, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || titanium claw || Golden feather || 0/1, -5ac, 45mana (b12)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || mercury wolf fangs || Golden feather || 0/2, -3ac, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || mercury wolf fangs || Roc feather mane || 0/0, -3ac, 42mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || cretelli tooth || Golden feather || 0/3, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || skull with huge, carved horns || Golden feather || 0/1, -8ac, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| Not sure (reported on herochat) || Not sure || Not sure || 0/2, -5ac, 40mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A dreamward is lv51, b10-b12, glow and magic flagged. It's a held-in-hands item. It always faintly increases resistance to mental attacks.&lt;br /&gt;
&lt;br /&gt;
[[Category: Wise Travelers]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Dreamward&amp;diff=59963</id>
		<title>Dreamward</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Dreamward&amp;diff=59963"/>
		<updated>2025-05-22T17:42:23Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'dreamward ward twinkling charm' type armor, extra flags glow magic.&lt;br /&gt;
 Weight 3, value 1320, level 51.&lt;br /&gt;
 Object Quality (200 / 200 hps)&lt;br /&gt;
 Armor class is 11.&lt;br /&gt;
  Modifies mana by  57 continuous&lt;br /&gt;
  Modifies armor class by  -5 continuous&lt;br /&gt;
  Faintly increases resistance to mental attacks continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Dreamward&lt;br /&gt;
|-&lt;br /&gt;
! Tattooed !! Claw, fang, or horn !! Feathered !! Result&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || Barbed bone ring || Golden feather || 0/4, 45mana(b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || Clawed glove || Golden feather || 6/1, 45mana (b12)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || horns of Typhus || Golden feather || 3/3, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || titanium claw || Golden feather || 0/1, -5ac, 45mana (b12)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || mercury wolf fangs || Golden feather || 0/2, -3ac, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || mercury wolf fangs || Roc feather mane || 0/0, -3ac, 42mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || cretelli tooth || Golden feather || 0/3, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| (an item) || skull with huge, carved horns || Golden feather || 0/1, -8ac, 45mana (b11)&lt;br /&gt;
|-&lt;br /&gt;
| Not sure (reported on herochat) || Not sure || Not sure || 0/2, -5ac, 40mana&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A dreamward is lv51, b10-b12, glow and magic flagged. It's a held-in-hands item. It always faintly increases resistance to mental attacks.&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Smoldering_Contraption&amp;diff=59962</id>
		<title>Smoldering Contraption</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Smoldering_Contraption&amp;diff=59962"/>
		<updated>2025-05-22T17:41:54Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'smoldering contraption crossbow' type bow, extra flags fire-ward.&lt;br /&gt;
 Weight 20, value 1764, level 56.&lt;br /&gt;
 Object Quality (50 / 50 hps)&lt;br /&gt;
 Damage is 24 to 73 (average 48).&lt;br /&gt;
  Modifies armor class by  -5 continuous&lt;br /&gt;
  Modifies hit roll by  22 continuous&lt;br /&gt;
  Modifies melee attacks with fire damage continuous&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ Smoldering Contraption&lt;br /&gt;
|+ (Base item [[dangerous looking contraption]] plus the following ingredients)&lt;br /&gt;
|-&lt;br /&gt;
! [[Alchemical Ingredients - Arachnoid | Arachnoid]] !!  [[Alchemical Ingredients - Fiery | Fiery ]] !! [[Alchemical Ingredients - Resistant To Fire | Resistant to Fire]] !! [[Alchemical Ingredients - Metallic | Metallic]] !! Result&lt;br /&gt;
|-&lt;br /&gt;
| [[Crystal Wristguard]] || [[Heart Of Magma]] || [[Impure Diamond Shield]] || [[Drop Of Quicksilver]] || Damage 28-54-80, -23 AC, 18 HR, Faintly increases resistance to fire continuous, Modifies melee attacks with fire damage continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wise Travelers]]&lt;br /&gt;
[[Category: Heavy Crossbows]]&lt;br /&gt;
[[Category: Hero Missile Weapons]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Mana_Gear&amp;diff=59961</id>
		<title>Category:Hero Mana Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Mana_Gear&amp;diff=59961"/>
		<updated>2025-05-21T20:20:26Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
{{Mana Gear Page|&lt;br /&gt;
| light=[[Eye Of The Beholder]](75), [[Cloud Of Fireflies]](75)&lt;br /&gt;
| finger=[[Random Ring]](50) or [[Black Ring Of Typhus]](40) or [[Demonic Ringband Of Typhus]] (50) or [[Ancient Ring]](50)&lt;br /&gt;
| neck=[[Mushroom-Shaped Amulet (Heartwood)]](50 +2/2hr/dr +2con/wis) or [[Turquoise Mane]](50) or [[Mantle Of Roses]](50) or [[Talisman Of Innocent Blood]](50) or [[Rune Of Life]](50, -10ac)or [[Dryad Necklace]](40mana -10svs) or [[Golden Torque]](30mana -20svs, -5ac)&lt;br /&gt;
| onbody=[[White Leather Dress]](50) or [[Gold Chased Armor]](50) or [[Plain Blue Robe]] (50), [[Sea-Bleached Tunic]](50), or [[Scorched Bevor]] (40, -60 AC, -20svs)&lt;br /&gt;
| head=[[Obsidian Helm]](50) or [[Grand Serpent Hood]](50) or [[Wide Leather Patch]](50) or [[Sea-Bleached Hat]](50) or [[Crown Of The Ages]](50)&lt;br /&gt;
| legs=[[Sea Priestess' Skirt]] (21 or 32) or [[Waterlace Leggings]](15) or [[Sea-Bleached Trousers]](15) or [[Topaz Studded Leggings]](15), [[Claddings Of Plated Toadstools |Claddings Of Plated Toadstools]](15), or [[Blackened Cuisses]] (15, -30ac)&lt;br /&gt;
| feet=[[Plague Boots]](80) or [[Small Toe-Ring]](60)&lt;br /&gt;
| hands=[[Silver Astral Gauntlets]](30)&lt;br /&gt;
| arms=[[Armbands Of Elemental Harmony]](40) or [[Armbands Of Elemental Purity]](40) or [[Armbands Of Elemental Fury]](40) or [[Black Bracer]](25)&lt;br /&gt;
| offhand=[[Gnarled Branch Of Age]](100) or [[Shield Of The Tree]](100)&lt;br /&gt;
| aboutbody=[[Aura Of The Storyteller]] (70), [[Red Velvet Cape]](70), [[Pitch-Black Robe]](70) or [[Fiery Cape]](45, -15AC)&lt;br /&gt;
| waist=[[Belt Of Sorcery]](50) or [[Girth Of The Most Holy]](100) or [[Shimenawa]](65, *)&lt;br /&gt;
| wrist=[[Aura Of Elemental Power]](25) or [[Manacle Of Shizaga's Chosen]](20) or [[Sprite Ribcage]](15)&lt;br /&gt;
| wield=[[Gnarled Branch Of Age]](100) or [[Cluster Of Orchids]](100) or [[Runecovered Staff]](185) or [[Kzinti Holy Scythe]](40) or [[Crimson Spellshard]](90)&lt;br /&gt;
| held=[[Mystical Desert Stone]](50) or [[Focusing Staff]](50)&lt;br /&gt;
|}}&lt;br /&gt;
 * Racial Restrictions Apply - gear wearable by a specific subset of races.&lt;br /&gt;
&lt;br /&gt;
== Comments == &lt;br /&gt;
&lt;br /&gt;
A full set of mana gear will allow you to increase your mana by 977 (1027 with the Ultimate Dragon's Girth). &lt;br /&gt;
&lt;br /&gt;
When running in mana gear, it's helpful to also keep a set of AC gear handy for you to swap into once you've used up the bonus mana you have from your equipment.&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Druid_Gear&amp;diff=59960</id>
		<title>Category:Hero Druid Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Druid_Gear&amp;diff=59960"/>
		<updated>2025-05-21T20:19:54Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Gear Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Recommended Gear ==&lt;br /&gt;
&lt;br /&gt;
These items have the hitroll, for archer damage, and mana, for druid spellcasting.&amp;lt;br&amp;gt;&lt;br /&gt;
Some druids may prefer to run in [[:Category: Hero Archer Gear|pure archer gear]], or [[:Category: Hero Mana Gear|pure mana gear]] with the addition of a bow and arrows.&lt;br /&gt;
&lt;br /&gt;
{{Gear Page|&lt;br /&gt;
| light= [[Starshark Skin Orb]] (+3hr, +42 mana, permanent, hero)&lt;br /&gt;
| finger= 2x [[Ring Of The Unicorn]] (+2hr, +30 mana, level 47-49), [[Ring Of Viscous Magic]] (+2hr +35 mana)&lt;br /&gt;
| neck= 2x [[Batwing Cape]] (+3hr, +30 mana), [[Mushroom-Shaped Amulet (Heartwood)]] (+2hr/dr, +50 mana, +2con/wis)&lt;br /&gt;
| onbody= [[Armour Of Faith]] (+1hr, +25 mana, level 47~49), [[The pale barding, &amp;quot;Inevitability&amp;quot;]] (+ 15% death xp reduction, + 5% heal, +4hr, [[:Category: Racial Gear |racial wear requirements]])&lt;br /&gt;
| head= [[Mask Of Elemental Vision]] (+8hr, +30 mana), [[Gold Monocle]] +4hr, +40 mana)&lt;br /&gt;
| legs= [[Topaz Studded Leggings]] (+3hr, +15 mana), [[Claddings Of Plated Toadstools]] (+3hr, +15 mana)&lt;br /&gt;
| feet= [[Amethyst Studded Boots]] (+4hr, +40 mana)&lt;br /&gt;
| hands=[[Spirits Of Eragora Quest]] (+4hr, +20mana, +3% heal power)&lt;br /&gt;
| arms= [[Fossilized Dragon Bones]] (+4hr, +20 mana, 0 mods) or [[Brace of Creation]] (+2hr, +15mana, 0 mods) or [[Sapphire Studded Sleeves]] (+0 hr, +15mana, -8ac, 2 mods)&lt;br /&gt;
| offhand= &amp;lt;used by bow&amp;gt;&lt;br /&gt;
| aboutbody= [[Aura Of Tainted Foulness]](+3hr, +50 mana), [[Fiery Cape]] (+2 HR, 45 mana, -15 AC)&lt;br /&gt;
| waist= [[Girth Of The Most Holy]](+3hr, +100 mana)&lt;br /&gt;
| wrist= 2x[[Aura Of Elemental Power]] (+4hr, +25 mana, 3 mods) or [[Drop Of Quicksilver]] (+3hr, +10 mana, 1 mod) or [[Amulet Of The Mind's Eye]] (+3hr, +5 mana, 0 mods)&lt;br /&gt;
| wield= [[Black Bow Named Scorn]] (+15 hr, +75 mana), [[Bone-Crafted Shortbow]] (+14 hr, +25 mana), [[Crossbow Of Kra]] (+16ht, +75mana, +%2 healing)&lt;br /&gt;
| held=See [[Arrow Types]]&lt;br /&gt;
|}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero Gear]]&lt;br /&gt;
[[Category: Druids]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Fiery_Cape&amp;diff=59959</id>
		<title>Fiery Cape</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Fiery_Cape&amp;diff=59959"/>
		<updated>2025-05-21T20:19:22Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A cape of pure fire billows in the wind.''&lt;br /&gt;
&lt;br /&gt;
''Billowing and twisting, even when the air is still, this fashionable conflagration seems to be in constant danger of fluttering away.''&lt;br /&gt;
&lt;br /&gt;
 Armor class is 11.&lt;br /&gt;
 Faintly lowers resistance to air continuous&lt;br /&gt;
 Modifies armor class by -15 continuous&lt;br /&gt;
 Modifies hit roll by 2 continuous&lt;br /&gt;
 Modifies mana by 45 continuous&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' fire fiery cape.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 52.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor|armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn about body&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 200 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 1 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' evil anti-good.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Carried by a [[Cinder Mage]], an ordinary type of giant mob who wanders the Forge. Nice combo of mana and AC.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Forge]]&lt;br /&gt;
[[Category: Armor]]&lt;br /&gt;
[[Category: Hero Tank Gear]]&lt;br /&gt;
[[Category: Hero Mana Gear]]&lt;br /&gt;
[[Category: Hero Druid Gear]]&lt;br /&gt;
[[Category: Hero Archer Gear]]&lt;br /&gt;
[[Category: About Body Tank Gear]]&lt;br /&gt;
[[Category: About Body Mana Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Transmogrify&amp;diff=59957</id>
		<title>Transmogrify</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Transmogrify&amp;diff=59957"/>
		<updated>2025-05-15T20:48:51Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added legend&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Syntax: cast 'transmogrify' cube&lt;br /&gt;
         cast 'transmogrify' &amp;lt;base item&amp;gt;&lt;br /&gt;
         cast 'transmogrify'&lt;br /&gt;
&lt;br /&gt;
Recently relics from a bygone era have begun appearing throughout&lt;br /&gt;
the planes. These [[:Category:Transmogrify_Cubes |mysterious cubes]] contain the power to infuse&lt;br /&gt;
ingredients together to form new and wonderous creations.&lt;br /&gt;
&lt;br /&gt;
In order to utilise their power, place a base item along&lt;br /&gt;
with enchanting ingredients into a cube. (Typically five items&lt;br /&gt;
total.) Base items used to transmogrify must be matched by&lt;br /&gt;
wear location noted in the cube's description. (E.g. a ring&lt;br /&gt;
base item must be used in a ring type cube.)&lt;br /&gt;
&lt;br /&gt;
In addition to matching base item to cube type there several&lt;br /&gt;
other innate restrictions. These can be viewed by casting&lt;br /&gt;
the spell without argument (cast transmog).&lt;br /&gt;
&lt;br /&gt;
Ingredient - a (sometimes vague) description of an ingredient&amp;lt;br&amp;gt;&lt;br /&gt;
Affect - the affect the ingredient will apply&amp;lt;br&amp;gt;&lt;br /&gt;
Wearable - the wear location (of the base item) this ingredient can be used on&amp;lt;br&amp;gt;&lt;br /&gt;
Level - the level of the base item this ingredient can be used on&amp;lt;br&amp;gt;&lt;br /&gt;
Limit - the maxmium number of this ingredient allowed per cube&amp;lt;br&amp;gt;&lt;br /&gt;
Value - the strength of the enchantment provided&amp;lt;br&amp;gt;&lt;br /&gt;
Base item - Specific base item if ingredient is limited to one.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Targetting a specific base item will filter the above list based&lt;br /&gt;
on available enchants for that base item.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;WARNINGS!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The base item inside the cube is &amp;lt;b&amp;gt;DESTROYED&amp;lt;/b&amp;gt; during the transmog process.&lt;br /&gt;
I.e. all existing enchants/modifications will be wiped out and a basic new&lt;br /&gt;
item will be loaded and transmogged. If you wish to enchant a transmogrified&lt;br /&gt;
item you should do so &amp;lt;b&amp;gt;*AFTER*&amp;lt;/b&amp;gt; performing a transmog.&lt;br /&gt;
&lt;br /&gt;
[[Manifest]] items are ill-suited to being transmogged as they essentially come&lt;br /&gt;
pre-modified. Transmogging one would potentially result in a worse item&lt;br /&gt;
even after transmogrification.&lt;br /&gt;
&lt;br /&gt;
It is possible to transmog a cube with less than the maximum amount of&lt;br /&gt;
ingredients though is of course not recommended.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;USE AT YOUR OWN RISK!&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
Syntax: cast 'transmogrify' cube&lt;br /&gt;
        cast 'transmogrify' &amp;lt;base item&amp;gt;&lt;br /&gt;
        cast 'transmogrify'&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Available Transmogrifications==&lt;br /&gt;
&lt;br /&gt;
''As of April 13, 2021 here is the list of available transmogrifications.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Ingredient                                Affect     Wearable  Level  Limit  Value   Base Item&lt;br /&gt;
  &lt;br /&gt;
  [[Finest Grog]]                          armor class         hold    125      3     -5 [[the Seal of the Abbot]]&lt;br /&gt;
  [[butcher's knife]]                      damage roll         hold    125      3      4 [[the Seal of the Abbot]]&lt;br /&gt;
  [[familiar mane]]                               mana         hold    125      3     25 [[the Seal of the Abbot]]&lt;br /&gt;
  [[Crown of the Ages]]                         stasis   about body    125      3      5 [[twinkling stars]]&lt;br /&gt;
  [[Crown of the Ages]]                       leeching   about body    125      3     -5 [[twinkling stars]] &lt;br /&gt;
  [[the Seal of the Abbot|Seal of the Abbot]]                         divine   about body    125      1      5 [[twinkling stars]] &lt;br /&gt;
  [[the Seal of the Abbot|Seal of the Abbot]]                           fire   about body    125      1      5 [[twinkling stars]] &lt;br /&gt;
  [[black bracer]]                         armor class   about body    125      3    -10 [[twinkling stars]] &lt;br /&gt;
  [[cretelli tooth]]                          hit roll   about body    125      3      2 [[twinkling stars]] &lt;br /&gt;
  [[Jade gauntlet]]                           hit roll         legs    125      3      1 [[the greaves of desolation]]&lt;br /&gt;
  [[Jade gauntlet]]                        damage roll         legs    125      3      2 [[the greaves of desolation]]&lt;br /&gt;
  [[Axinite gauntlet]]                     armor class         legs    125      3     -5 [[the greaves of desolation]]&lt;br /&gt;
  [[Kyanite gauntlet]]                            mana         legs    125      3     25 [[the greaves of desolation]]&lt;br /&gt;
  [[Malachite gauntlet]]                      hit roll         legs    125      3      2 [[the greaves of desolation]]&lt;br /&gt;
  [[Malachite gauntlet]]                   damage roll         legs    125      3    -20 [[the greaves of desolation]]&lt;br /&gt;
  [[Malachite gauntlet]]           critical hit chance         legs    125      3      3 [[the greaves of desolation]]&lt;br /&gt;
  [[Random Ring]]                                 mana      on body    125      4     60 [[aura of corruption]]&lt;br /&gt;
  [[Whip of thorns]]                          hit roll      on body    125      4      2 [[aura of corruption]]&lt;br /&gt;
  [[Whip of thorns]]                       damage roll      on body    125      4      2 [[aura of corruption]]&lt;br /&gt;
  [[A Token of the Gyrosphinx|Gyrosphinx's token]]              death xp reduced      on body    125      1     20 [[aura of corruption]]&lt;br /&gt;
  [[Black velvet cape]]                    armor class      on body    125      3    -20 [[aura of corruption]]&lt;br /&gt;
  [[A golden torque]]                             mana        hands    125      5     40 [[Verdant Gloves]]&lt;br /&gt;
  [[The Heart of the Forest|Heart of the Forest]]                     hit roll        hands    125      4      2 [[Verdant Gloves]]&lt;br /&gt;
  [[The Heart of the Forest|Heart of the Forest]]                  damage roll        hands    125      4      2 [[Verdant Gloves]]&lt;br /&gt;
  [[Vial Of Ent's Blood|Entish Blood]]                         armor class        hands    125      5     -5 [[Verdant Gloves]]&lt;br /&gt;
  [[Gish blood]]                                  mana         head    125      4     30 [[the Helm of Apocalypse]]&lt;br /&gt;
  [[Survivor tattoo (Lord)|Survivor tattoo]]                      damage roll         head    125      4      2 [[the Helm of Apocalypse]]&lt;br /&gt;
  [[Violet psi-blade]]             kinetic damage roll         head    125      4      3 [[the Helm of Apocalypse]]&lt;br /&gt;
  [[Violet psi-blade]]                        hit roll         head    125      4      3 [[the Helm of Apocalypse]]&lt;br /&gt;
  [[Alpha glimmerskin]]                           mana         arms    125      5     20 [[ethereal bracers]]&lt;br /&gt;
  [[Beta glimmerksin]]                        hit roll         arms    125      5      2 [[ethereal bracers]]&lt;br /&gt;
  [[Gamma glimmerskin]]                    damage roll         arms    125      4      2 [[ethereal bracers]]&lt;br /&gt;
  [[Delta glimmerskin]]                    armor class         arms    125      4     -5 [[ethereal bracers]]&lt;br /&gt;
  [[Bhyss Bishop Coat]]                           mana         feet    125      5     40 [[marble boots]]&lt;br /&gt;
  [[Bhyss Knight Coat]]                       hit roll         feet    125      4      1 [[marble boots]]&lt;br /&gt;
  [[Bhyss Rook Coat]]                      damage roll         feet    125      5      1 [[marble boots]]&lt;br /&gt;
  [[Bhyss Queen Coat]]                     armor class         feet    125      5     -5 [[marble boots]]&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
For each individual ingredient there is a small chance for the ingredient to &amp;quot;brill&amp;quot; during casting, which doubles the ingredient's contribution to the base item.&lt;br /&gt;
There is also a small chance for each individual ingredient to &amp;quot;vape&amp;quot; during casting, giving no contribution at all to the base item.&lt;br /&gt;
&lt;br /&gt;
Ingredients and base items come from limited lord shard realms which are modified versions of hero areas. The hero area version of the items do not work as ingredients or base items for [[:Category:Transmogrify_Cubes |the cube]].&lt;br /&gt;
&lt;br /&gt;
Base Items:&lt;br /&gt;
* [[the Seal of the Abbot]] ([[:Category:Echo Monastery|Echo Monastery]])&lt;br /&gt;
* [[twinkling stars]] ([[:Category:Tssasskkas's Lair Redux|Tssasskkas's Lair Redux]])&lt;br /&gt;
* [[the greaves of desolation]] ([[:Category:Darker Castle|Darker Castle]])&lt;br /&gt;
* [[aura of corruption]] ([[:Category:Borley's Bond|Borley's Bond]])&lt;br /&gt;
* [[Verdant Gloves]] ([[:Category:Overgrowth|Overgrowth]])&lt;br /&gt;
* [[the Helm of Apocalypse]] ([[:Category:Kwalashai|Kwalashai]])&lt;br /&gt;
* [[ethereal bracers]] ([[:Category:Flayer Keep|Flayer Keep]])&lt;br /&gt;
* [[marble boots]] ([[:Category:Silmavar Lost|Silmavar Lost]])&lt;br /&gt;
&lt;br /&gt;
== Legend Transmog ==&lt;br /&gt;
&lt;br /&gt;
The following is available transmog at Legend&lt;br /&gt;
&lt;br /&gt;
  Ingredient                                Affect     Wearable  Level  Limit  Value   Base Item&lt;br /&gt;
  Shard of protection                  armor class         take    250      3    -25 the Lantern of Victory&lt;br /&gt;
  Shard of damage                      damage roll         take    250      3      2 the Lantern of Victory&lt;br /&gt;
  Shard of accuracy                       hit roll         take    250      3      1 the Lantern of Victory&lt;br /&gt;
  Shard of protection                  armor class       finger    250      3     -5 abandoned Hope&lt;br /&gt;
  Shard of damage                      damage roll       finger    250      3      2 abandoned Hope&lt;br /&gt;
  Shard of accuracy                       hit roll       finger    250      3      1 abandoned Hope&lt;br /&gt;
  Shard of protection                  armor class         neck    250      3     -5 an ethereal chain&lt;br /&gt;
  Shard of damage                      damage roll         neck    250      3      2 an ethereal chain&lt;br /&gt;
  Shard of accuracy                       hit roll         neck    250      3      2 an ethereal chain&lt;br /&gt;
  Shard of protection                  armor class      on body    250      3    -10 titanium breastplate&lt;br /&gt;
  Shard of damage                      damage roll      on body    250      3      2 titanium breastplate&lt;br /&gt;
  Shard of accuracy                       hit roll      on body    250      3      2 titanium breastplate&lt;br /&gt;
  Shard of protection                  armor class         head    250      3    -10 helm of Infinity&lt;br /&gt;
  Shard of damage                      damage roll         head    250      3      3 helm of Infinity&lt;br /&gt;
  Shard of accuracy                       hit roll         head    250      3      3 helm of Infinity&lt;br /&gt;
  Shard of protection                  armor class         legs    250      3     -5 leggings of the Righteous&lt;br /&gt;
  Shard of damage                      damage roll         legs    250      3      2 leggings of the Righteous&lt;br /&gt;
  Shard of accuracy                       hit roll         legs    250      3      1 leggings of the Righteous&lt;br /&gt;
  Shard of protection                  armor class         feet    250      3     -5 boots of the Final Rest&lt;br /&gt;
  Shard of damage                      damage roll         feet    250      3      2 boots of the Final Rest&lt;br /&gt;
  Shard of accuracy                       hit roll         feet    250      3      1 boots of the Final Rest&lt;br /&gt;
  Shard of protection                  armor class        hands    250      3     -5 ether Gloves&lt;br /&gt;
  Shard of damage                      damage roll        hands    250      3      1 ether Gloves&lt;br /&gt;
  Shard of accuracy                       hit roll        hands    250      3      1 ether Gloves&lt;br /&gt;
  Shard of protection                  armor class         arms    250      3     -5 arm-scale of Destiny&lt;br /&gt;
  Shard of damage                      damage roll         arms    250      3      1 arm-scale of Destiny&lt;br /&gt;
  Shard of accuracy                       hit roll         arms    250      3      1 arm-scale of Destiny&lt;br /&gt;
  Shard of protection                  armor class       shield    250      3    -10 a monolithic obsidian shield&lt;br /&gt;
  Shard of protection                  armor class   about body    250      3    -10 a twist of fate&lt;br /&gt;
  Shard of damage                      damage roll   about body    250      3      1 a twist of fate&lt;br /&gt;
  Shard of accuracy                       hit roll   about body    250      3      1 a twist of fate&lt;br /&gt;
  Shard of protection                  armor class        waist    250      3    -10   lifeline&lt;br /&gt;
  Shard of damage                      damage roll        waist    250      3      2   lifeline&lt;br /&gt;
  Shard of accuracy                       hit roll        waist    250      3      1   lifeline&lt;br /&gt;
  Shard of protection                  armor class        wrist    250      3     -5 a heavenly thunderbolt&lt;br /&gt;
  Shard of damage                      damage roll        wrist    250      3      2 a heavenly thunderbolt&lt;br /&gt;
  Shard of accuracy                       hit roll        wrist    250      3      1 a heavenly thunderbolt&lt;br /&gt;
  Shard of protection                  armor class        wield    250      3     -5 the exalted blade, &amp;quot;Sublimity&amp;quot;&lt;br /&gt;
  Shard of damage                      damage roll        wield    250      3      5 the exalted blade, &amp;quot;Sublimity&amp;quot;&lt;br /&gt;
  Shard of accuracy                       hit roll        wield    250      3      5 the exalted blade, &amp;quot;Sublimity&amp;quot;&lt;br /&gt;
  Shard of protection                  armor class         hold    250      3     -5 an ancient seal&lt;br /&gt;
  Shard of damage                      damage roll         hold    250      3      1 an ancient seal&lt;br /&gt;
  Shard of accuracy                       hit roll         hold    250      3      1 an ancient seal&lt;br /&gt;
  Shard of protection                  armor class        wield    250      3     -5 an ebony bo&lt;br /&gt;
  Shard of damage                      damage roll        wield    250      3      5 an ebony bo&lt;br /&gt;
  Shard of accuracy                       hit roll        wield    250      3      5 an ebony bo&lt;br /&gt;
  Shard of protection                  armor class        wield    250      3     -5 an ebony longbow&lt;br /&gt;
  Shard of damage                      damage roll        wield    250      3      5 an ebony longbow&lt;br /&gt;
  Shard of accuracy                       hit roll        wield    250      3      5 an ebony longbow&lt;br /&gt;
  Shard of protection                  armor class        wield    250      3     -5 an ebony crossbow&lt;br /&gt;
  Shard of damage                      damage roll        wield    250      3      5 an ebony crossbow&lt;br /&gt;
  Shard of accuracy                       hit roll        wield    250      3      5 an ebony crossbow&lt;br /&gt;
  Shard of protection                  armor class        wield    250      3     -5 a celestial sling&lt;br /&gt;
  Shard of damage                      damage roll        wield    250      3      5 a celestial sling&lt;br /&gt;
  Shard of accuracy                       hit roll        wield    250      3      5 a celestial sling&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Mage Spells]]&lt;br /&gt;
[[Category: Lord Cleric Spells]]&lt;br /&gt;
[[Category: Lord Psionicist Spells]]&lt;br /&gt;
[[Category: Lord Sorcerer Spells]]&lt;br /&gt;
[[Category: Lord Wizard Spells]]&lt;br /&gt;
[[Category: Lord Druid Spells]]&lt;br /&gt;
[[Category: Lord Stormlord Spells]]&lt;br /&gt;
[[Category: Lord Ripper Spells]]&lt;br /&gt;
[[Category: Lord Bladedancer Spells]]&lt;br /&gt;
[[Category: Lord Vizier Spells]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Troika&amp;diff=59954</id>
		<title>Troika</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Troika&amp;diff=59954"/>
		<updated>2025-05-13T18:44:29Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: reduced to 9 in 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax: cast troika &amp;amp;lt;target1&amp;amp;gt; &amp;amp;lt;target2&amp;amp;gt; &amp;amp;lt;target3&amp;amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Participants: &amp;lt;strike&amp;gt;25&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;18&amp;lt;/strike&amp;gt; 9&lt;br /&gt;
&lt;br /&gt;
Troika is a major collective effort to send experienced Lords to&lt;br /&gt;
their next state of being: the Legend.&lt;br /&gt;
&lt;br /&gt;
Troika requires &amp;lt;strike&amp;gt;25&amp;lt;/strike&amp;gt; &amp;lt;strike&amp;gt;18&amp;lt;/strike&amp;gt; 9 casting participants and 3 different non-casting&lt;br /&gt;
Lord targets, who must be over Lord sublevel 100.  The order of&lt;br /&gt;
the target names is irrelevant.  Once completed, the participants&lt;br /&gt;
will phase off of the [[:Category: Thorngate |Thorngate]] plane into Legendhood.&lt;br /&gt;
&lt;br /&gt;
Once cast upon you, you will exist in two forms - the Lord and the&lt;br /&gt;
Legendary one. All your equipment and gold will stay with the Lord&lt;br /&gt;
form. Having a Legendary form will prevent you from [[Remort | remorting]].&lt;br /&gt;
&lt;br /&gt;
This spell can only be succesfully cast on characters that have&lt;br /&gt;
toggled config troika to on and which are not afk.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Mage Spells]]&lt;br /&gt;
[[Category: Lord Cleric Spells]]&lt;br /&gt;
[[Category: Lord Rogue Spells]]&lt;br /&gt;
[[Category: Lord Warrior Spells]]&lt;br /&gt;
[[Category: Lord Paladin Spells]]&lt;br /&gt;
[[Category: Lord Psionicist Spells]]&lt;br /&gt;
[[Category: Lord Monk Spells]]&lt;br /&gt;
[[Category: Lord Archer Spells]]&lt;br /&gt;
[[Category: Lord Sorcerer Spells]]&lt;br /&gt;
[[Category: Lord Priest Spells]]&lt;br /&gt;
[[Category: Lord Assassin Spells]]&lt;br /&gt;
[[Category: Lord Wizard Spells]]&lt;br /&gt;
[[Category: Lord Shadowfist Spells]]&lt;br /&gt;
[[Category: Lord Mindbender Spells]]&lt;br /&gt;
[[Category: Lord Druid Spells]]&lt;br /&gt;
[[Category: Lord Black Circle Initiate Spells]]&lt;br /&gt;
[[Category: Lord Bodyguard Spells]]&lt;br /&gt;
[[Category: Lord Fusilier Spells]]&lt;br /&gt;
[[Category: Lord Ranger Spells]]&lt;br /&gt;
[[Category: Rituals]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Burning_Phoenix&amp;diff=59950</id>
		<title>Burning Phoenix</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Burning_Phoenix&amp;diff=59950"/>
		<updated>2025-05-07T23:05:33Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added farming comments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Flying) (White Aura) A majestic bird explodes into flames.&lt;br /&gt;
&lt;br /&gt;
Feathers ablaze and shrieking at your intrusion this guardian may be the&lt;br /&gt;
most beautiful creature, if only it was less ornery about your visit.&lt;br /&gt;
&lt;br /&gt;
Burning Phoenix is a corpse eater and can be skinned for [[Phoenix-Feather Greaves]] (mana gear)&lt;br /&gt;
&lt;br /&gt;
 The Burning Phoenix is using:&lt;br /&gt;
 &amp;lt;used as light&amp;gt;     [Pristine  ] (Magical) (Glowing) (Humming) a [[Flaming Phoenix Feather]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Can be farmed for Alleg, medium challenge for a solo'r. The phoenix hits for about 1k to 1.5k per round (AC + gambit declined). The hard part is getting there. Head to the 4 mob room and give Breath of the Dragon to Puritan (and have Heart of Heat and Limit of Light in inventory). This will open up a gateway into the Burning Throne where the Burning Phoenix is. Quickly calm (if necessarry) and enter the gateway. Make sure to have your sulfurous ashes out.&lt;br /&gt;
&lt;br /&gt;
[[Category: Mobs In Firerealm Proper]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Alleg_Guide_MEEP&amp;diff=59949</id>
		<title>Alleg Guide MEEP</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Alleg_Guide_MEEP&amp;diff=59949"/>
		<updated>2025-05-07T22:59:02Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEEP's Guide to [[Allegaagse|Alleg]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Instructions&lt;br /&gt;
! Item Keywords&lt;br /&gt;
|-&lt;br /&gt;
| a black whip&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You can get this from the Demogorgon in Tarterus.  It is campable in a smaller group, but the mob hits fairly hard.&lt;br /&gt;
|'black whip barbed lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodletter flail&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  There are several bloodguard Fae wandering in Under the Stars (near anchor), which are the easiest to get to.&lt;br /&gt;
| 'flail teeth bloodletter'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained blindfold&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;The oni augur in Patriarch's Gulch carries this.  From the anchor in Gulch, go down, west, south and kill the mob there for the Golden Scarab.  Then go north, up and unlock east.  This section is 5 rooms big and the oni wanders.  All the mobs in this area hit hard and there are several irritating mob specs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a blueish-white stone&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The chandler in Shunned World gives you this in exchange for a the devilish talisman on the night hag (portalable) in Astral Proper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a buckler bracelet&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  In Under the Stars (near anchor), you can get them from the Fae stargazer, Unseelie she-Fae, Noctopian she-Fae and Dark Fae dancer.&lt;br /&gt;
| 'buckler bracelet shield magical force'&lt;br /&gt;
|-&lt;br /&gt;
| a crude spear&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;These are carried by reptilian yorials in Kzin proper (wander in area near shift).&lt;br /&gt;
| 'crude spear lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a dagger of dark rites&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many of these appear during the Shackles run.  Most of the mobs in the gear section carry them.&lt;br /&gt;
| 'dagger dark rites'&lt;br /&gt;
|-&lt;br /&gt;
| a diamond dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on Adrial, the gear mob on the Glyph run in Arc Citadel.&lt;br /&gt;
| 'diamond dagger'&lt;br /&gt;
|-&lt;br /&gt;
| a Faerie script&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You get this in exchange for the black etched tablet found on the Lich Queen (portalable) in astral. See: [[Faerie Script Quest]]&lt;br /&gt;
|'faerie script'&lt;br /&gt;
|-&lt;br /&gt;
| a flametongue called 'Firebrand'&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Pyrrhan carries this.  From Kzin shift, go east, all south, all up, 2 south.&lt;br /&gt;
| 'flametongue firebrand sword lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a green web veil&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The astral invasion commander carries this.  Mildly irritating to camp due primarily to irritating mobspecs that bash tanks.&lt;br /&gt;
|'green web veil'&lt;br /&gt;
|-&lt;br /&gt;
| a grim bone shield&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Several demons in Tarterus proper carry this, for example the Vrock or Derghodaemon.  Trivial to solo on any caster.&lt;br /&gt;
|'grim skull bone shield lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Fire)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Large/Huge fire elementals and mephits carry these.  You will need a Mnd or Psi to decept them to initiate combat, otherwise the mobs throw them at you.  Located in the maze section of Fire proper en route to the inferno dragon. These spawn glowing &amp;amp; humming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Stone)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Elemental telepaths and territorial elementals carry these, as do the huge elementals guarding the Earth Lord.  You will need a Mnd or Psi to decept them to initiate combat.&lt;br /&gt;
|'lavabomb little meteor'&lt;br /&gt;
|-&lt;br /&gt;
| a rock hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The golem immediately preceding the gear room on the Daemonstone run carries this.&lt;br /&gt;
|'rock hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a side of venison&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Located in the rack in Bandu's kitchen 2 west, north, west from Thorn center.&lt;br /&gt;
|'side venison'&lt;br /&gt;
|-&lt;br /&gt;
| A small steam gun&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Diminutive automatons in Bo'Vul's Vault carry these.  You will need a group of at least 6, and since it's in the Gearbox section, the Imagery and Menagerie sections have to have been completed prior to it being available.  Mobs in this area carry lots of irritating specs, including archer mobs that stun on hit.  You will need at least two tanks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a stone hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Many mobs in the Earth section of the Lodestone run carry these.  This section is no-spell.&lt;br /&gt;
| 'stone hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a suit of dress plate&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This piece is reboot only and carried by Duke Malafont.&amp;lt;br&amp;gt;You should probably give up on this one if you don't have it.&lt;br /&gt;
|'suit dress plate elegant'&lt;br /&gt;
|-&lt;br /&gt;
| a viper fang&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not.&amp;lt;br&amp;gt;The viper troops on the Shield of Shadows run carry these.  They are reboot only, but each boot yields a large number of them.&lt;br /&gt;
| 'viper fang ivory dagger snake'&lt;br /&gt;
|-&lt;br /&gt;
| a whirl of elusive feathers&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the chimerical griffon in Arcadia proper for this.  The griffon is portalable, but only the griffon that loads in The River skins to this item.&lt;br /&gt;
| 'whirl chimeric elusive feathers plumage'&lt;br /&gt;
|-&lt;br /&gt;
| Air Gun&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Several invis mobs in Air Realm proper carry this.  Depending on time of day, it can be helpful to use danger scan on an alt that gets that skill to hunt them.  Sumatras, tempests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amulet With A Small Silver Sword Inscribed On It&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The fake gith king and his entourage have this as well as the blood red robe.  He is all south from the gith training area.&lt;br /&gt;
| 'amulet silver sword inscribed'&lt;br /&gt;
|-&lt;br /&gt;
| an Aurora Bow&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Oriad the Windprincess carries this.  Plane air and portal to vortex, then skin the corpse.  Enter vortex and you'll be taken to her room.  This mob is not aggro, but stuns the tank every round with lightning arrows, so kill the rest of the room first and then kill her.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ethereal Blade&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;These are carried by ethereal stalkers in Under the Stars.  If the anchor is in Noctopia and you plane to it, they come to you.&lt;br /&gt;
&amp;lt;br&amp;gt;(Flying) (White Aura) (Sneak) A menacing presence lingers in the air.&lt;br /&gt;
|'ethereal blade'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by the Ice Efreet in Blizzard's room 2 west, down from water shift, along with the ice collar and ice hound's tooth from water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is worn by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|'ice collar'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an incantation note&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is located on Alchyzar in the room preceeding the last gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Assassin's Armband&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the gith lookouts for this.  There are two rooms of lookouts in Outland proper, with up to two lookouts per room.  The mobs are portalable.  You can identify whether or not you have the right room by checking if the mobs have the keyword lookout.  A githyanki lookout.&lt;br /&gt;
| 'assassin hair teeth strap armband'&lt;br /&gt;
|-&lt;br /&gt;
| aura of domination&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is in the gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Axe Of The Third Plane&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several mobs on the Ring of Higher Power run carry this.  They are very heavy (wt 100).&lt;br /&gt;
|'axe heavy third'&lt;br /&gt;
|-&lt;br /&gt;
| baleflame&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The balefire beasts in Arcadia proper carry this.  You can portal to them.&lt;br /&gt;
| 'baleflame'&lt;br /&gt;
|-&lt;br /&gt;
| black master's hood&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Githzerai master of death carries this.  He is portable from Outland shift, but most people use female trainee as a portal point since other mobs in the area have the keywords gith and master.&lt;br /&gt;
| 'black master master's hood'&lt;br /&gt;
|-&lt;br /&gt;
| black wand with a grinning skull&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on one east gith leader in the basement of Outland keep.&lt;br /&gt;
| 'black wand weaken grinning skull'&lt;br /&gt;
|-&lt;br /&gt;
| Blades of Discord&lt;br /&gt;
| Difficulty: medium&amp;lt;br&amp;gt;These are located on the statues of Tiamat and Anthraxus in the Garden in Tarterus.&lt;br /&gt;
|'blade discord lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| blood red robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located in the room with the fake gith king and his entourage, all south from the gith training area in Outland Keep.&lt;br /&gt;
| 'blood red robe'&lt;br /&gt;
|-&lt;br /&gt;
| blue psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy blue'&lt;br /&gt;
|-&lt;br /&gt;
| Cape Of Angel Feathers&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Manon of the Spring carries this.  You find her on the way up the tower on the Glyph run in Arcadia Citadel.&lt;br /&gt;
|'cape angel feathers'&lt;br /&gt;
|-&lt;br /&gt;
| Clasp Of Eternal Anguish&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Fire proper carry this.  Malarauko and Valarauko load in proper but typically wander into the emberforge.  When inside the forge, they are not portalable but can be tracked from shift.  Watch out for no-spell rooms inside the emberforge.&lt;br /&gt;
|'clasp anguish lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| clear psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy clear'&lt;br /&gt;
|-&lt;br /&gt;
| Coarse Leather Boots&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;The haggler in Shunned World will give you this in exchange for an iron web shield.  Iron web shields are located on Iron Claw dominators in the Shiftwatch Orb at Noctopia shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Note&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti scientist located all north, east from Kzin shift carries this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Ball&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This item loads on the ground on the top level of Outland Keep in the room with the gith seer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Misfit, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Katana&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Duke Zarradyn.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Rapier&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Kipparielle, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dark purple robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the mistress of the south, one of the four leaders in the basement of Outland keep.&lt;br /&gt;
| 'robe dark purple'&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Vest Made From Cracked Leather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Lord Gith.  Portal to lich queen from Astral shift and go 2 down.&lt;br /&gt;
| 'vest cracked leather'&lt;br /&gt;
|-&lt;br /&gt;
| devilish lance&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The hunting imps wandering in Cinderheim carry these.&lt;br /&gt;
| 'devil lance'&lt;br /&gt;
|-&lt;br /&gt;
| Devilish Talisman&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The night hag in Astral proper has this.  Portalable from shift.&lt;br /&gt;
|'talisman devilish'&lt;br /&gt;
|-&lt;br /&gt;
| Dress Of Silk And Velvet Rags&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This one is challenging.  Located on Kipparielle preceeding Queen Zydarielle on the Black Widow Bodice run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'dress rags silk velvet red black'&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Robes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the fae advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
|'exotic robes'&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Phoenix Feather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This one is in fire proper. You will need to kill Malarauko and Valarauko and then skin the inferno dragon for the three tickets.  Give one to Puritan (who takes the other two) to open the portal to the Phoenix.&amp;lt;br&amp;gt;This is run very rarely.  Normally best to give up on this one if you don't have it. [[The Burning Phoenix]] is a corpse eater so break out your sulfurous ashes.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Iron Skewer&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;These are held by the Iron Claw soulstealers in the Shiftwatch Orb in Noctopia.&lt;br /&gt;
| 'iron glowing skewer'&lt;br /&gt;
|-&lt;br /&gt;
| Golden Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Fae wandering memory lane carry these.&lt;br /&gt;
|'golden bow'&lt;br /&gt;
|-&lt;br /&gt;
| golden sleeves&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Sygerion at the end of the memory lane run carries this.&amp;lt;br&amp;gt;This rarely gets run more than once per reboot.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| green psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy green'&lt;br /&gt;
|-&lt;br /&gt;
| Havynne's Lantern&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;You can find Havynne in the Obsidian Arena Stands.  She wanders, but is trackable.&lt;br /&gt;
|'havynne's lantern silver'&lt;br /&gt;
|-&lt;br /&gt;
| heavy shroud&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The first room in Patriarch's Gulch has 3 of these on shrouded warders.  Plane Karn and go north then all west until you reach them.&lt;br /&gt;
| 'shroud'&lt;br /&gt;
|-&lt;br /&gt;
| an iron dha&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Karnath proper load with this.  Look for crazed cynic and accursed blasphemer.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Whipping his own bloody back, a poor soul lurches about.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Staggering to and fro, a sunburnt wretch begs for death.&lt;br /&gt;
|'iron dha'&lt;br /&gt;
|-&lt;br /&gt;
| Mark Of Madness&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on Krakor the overseer in the Daemonstone run.  Mob wanders.&lt;br /&gt;
|'mark madness'&lt;br /&gt;
|-&lt;br /&gt;
| Massive Slate-grey Sledgehammer&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the astral guardians that wander between Astral shift and the room below it.&lt;br /&gt;
| 'hammer sledge grey'&lt;br /&gt;
|-&lt;br /&gt;
| Netherworld Dagger&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Located in the gear room on the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obsidian sledgehammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the magmage on the Sceptre of Blazing Fury run.  There are two magmages, but only one carries this item.  They both wander.&amp;lt;br&amp;gt;This item isn't reboot only but since the run is only done at reboot, it's more rare than most non-reboot alleg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Omayra's Kit&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Located on the broken oni in the pits of blood and chain in Noctopia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Kzinti Slaughter Gloves&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti bodyguards in the astral invasion area carry these.  There are many of them, but they are invis.  Wandering the area will yield several.&lt;br /&gt;
| 'kzinti slaughter gloves'&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Wind-Ravaged Boots&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The shopkeeper (chandler) in Shunned World will give you this for a storm-skin cloak.  Storm-skin cloaks are located on the storm wyrms in Water proper, which wander and are portalable.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panthrodrine-Skin Leggings&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The shopkeeper (haggler) in Shunned World will give you this for the Blade of Discord, which is carried by the statues of Anthraxus and Tiamat on the Garden run in Tarterus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radiance Of Wickedness&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Elaxor carries this.  He is in the gear room on the Daemonstone run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ram's Head staff&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;You'll find this on the Ring of Higher Power run in the gear room.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Bracer (Temple Of Gorn)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is reboot only.  The temple of gorn is on Thorngate but nospell.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'red leather bracer lordgear gorn'&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of Minor Imagery&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Apprentice Verte in the imagery gate in Bo'Vul's vault carries this.  He is trackable from the entrance.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of The White Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusader mobs in Fire proper carry this.  The crusaders with this item wander the large open section surrounding the shift point.&lt;br /&gt;
| 'ring white flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Purification Wand&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is a kspawn item that loads when you kill the cleansing flame in Cinderheim.&lt;br /&gt;
| 'ritual purification wand crystal'&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifical Knife&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many mobs on the Crown of Aziz-Ra run carry this.  One run tends to yield a large number of them.&lt;br /&gt;
|'knife sacrificial'&lt;br /&gt;
|-&lt;br /&gt;
| Sceptre Of Creation&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and located on the pgem run in Kzin.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'sceptre creation lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| seething ball of blue flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on one of the advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
| 'blue flame blaze ball'&lt;br /&gt;
|-&lt;br /&gt;
| Shaleskin Arm Guard&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The rock wyrm mother skins to this.  It is 5 north from Stone shift.&lt;br /&gt;
|'shaleskin skin arm guard patch'&lt;br /&gt;
|-&lt;br /&gt;
| Shard-Embedded Whip&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Krakor the overseer and Rantus the doorman on the Daemonstone run both carry this.&lt;br /&gt;
| 'shard whip'&lt;br /&gt;
|-&lt;br /&gt;
| Show Of Loyalty&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several of these load in the gear room on the Shackles of Broken Tyranny run.&lt;br /&gt;
|'glimmer show loyalty'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of The Pure Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusaders in Fire proper carry this.  The Crusaders with this item are in the maze section approaching the inferno dragon. If you enter the first floor of the maze (eg one up from fire proper), you can generally wander and scan looking for a crusader and find one with it.&lt;br /&gt;
|'pure signet flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Silver Dagger With A Golden Handle&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Gith mages in Outland keep carry this.&lt;br /&gt;
| 'silver dagger golden handle'&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of Prophecy&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and available in the gear room on the Lodestone run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of The Lower Planes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Anthraxus carries this.  You can reach him by drinking from the fountain in the gargoyle room in Tarterus.&lt;br /&gt;
| 'staff lower planes lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| steel broadsword&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Ralthar the Unerring drops this and is located on the ramp 2 north, up from Fire shift.&lt;br /&gt;
| 'steel broad sword'&lt;br /&gt;
|-&lt;br /&gt;
| Stone Disc&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You need to kill [[Sun Guardian|the sun guardian]] for this.  It's no-spell and on midgard, so you will be shadowed while fighting it.  To get to the mob, portal to black circle master, enter house, and move west, south.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Platemail&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Gaius carries this and is in the gear room on the Daemonstone run.&lt;br /&gt;
|'stone platemail armor'&lt;br /&gt;
|-&lt;br /&gt;
| storm-skin cloak&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You can get these on Water by portaling to storm wyrm.  There are 3 storm wyrms, but only 2 load with this item.&lt;br /&gt;
| 'storm-skin cloak'&lt;br /&gt;
|-&lt;br /&gt;
| Sultan's Turban&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Sultan is located in the Merman gate inside Bo'Vul's vault.&amp;lt;br&amp;gt;If the anchor isn't set, the gate is only available during off-peak hours but still requires a group of at least 6 like all gates inside the vault.&amp;lt;br&amp;gt;The run itself is easy, but given the complexity of getting into the area, you should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sun Staff&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;These are available in two locations.  One is in the rooms leading up to and in the final room of memory lane, and the other is on the same mobs on the Shield of Lords run.  The Shield of Lords run mobs are reboot only.  One of either of these runs will yield several of these.&lt;br /&gt;
| 'sun staff'&lt;br /&gt;
|-&lt;br /&gt;
| the black sword of the keep&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The gith champion carries this and is portalable from Outland shift.&lt;br /&gt;
| 'sword black keep'&lt;br /&gt;
|-&lt;br /&gt;
| the broken blade of Karnath&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Aziz-Ra carries this.  You can find him on the way to the gear room in the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the earthen mace of might&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The Earth Lord that carries the elemental earth ring also holds this item.&lt;br /&gt;
|'earthen mace might'&lt;br /&gt;
|-&lt;br /&gt;
| the whip, &amp;quot;Death-Tamer&amp;quot;&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on the gravemaster in the Garden area of Tarterus.&lt;br /&gt;
|'whip death-tamer tamer lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Horn&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Wisp carries this.  Wisp is in the same room as Orius and Oriad, which is accessible from Airrealm by portaling to vortex and skinning it's corpse, then entering.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vial of unfinished portal serum&lt;br /&gt;
| Difficulty: Easy if anchor is set, Medium if not&amp;lt;br&amp;gt;This is carried by [[Hidden Anxiety]] in Spire of Knowledge Unleashed. If anchor is set, one path is -- push barrier, up, e s s u, e s s d, e s s d. Beware drifting mobs and rabid kzinti; you have some flexibility on the path you take to each up/down exit (it's a series of 2x3 rectangles). Full path is plane kzin, 7n 4e 2ne2s4wnu push barrier, up, essu, essd, essd. Note pgems needs to have been done before this path is open.&lt;br /&gt;
| 'vial unfinished serum ltq3'&lt;br /&gt;
|-&lt;br /&gt;
| yellow psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy yellow'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of The Oblivious Defender&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is deep in [[Cinderheim]] with a mummy&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Tribulations_of_Zin&amp;diff=59947</id>
		<title>Category:Gear In Tribulations of Zin</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Tribulations_of_Zin&amp;diff=59947"/>
		<updated>2025-05-07T20:56:37Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mobs are hard hitting on this run. Ideally, your run would include 2x tanks, 1-2 blds, 1-2 priests and a stabber (in addition to a bunch of FP). [2025]&lt;br /&gt;
&lt;br /&gt;
Zin's room is safe and lloydable. Don't set anchor there, though (planeshift into this shard subarea doesn't work).&lt;br /&gt;
&lt;br /&gt;
First go east from Zin. Kill air things, loot gust of wind (invis ticket) from gale force wind at the end of the tunnel, give to Zin. There is doom toxin in the air area.&lt;br /&gt;
&lt;br /&gt;
You can now &amp;quot;push winds&amp;quot; to open fire to south.&lt;br /&gt;
&lt;br /&gt;
Go south and east (3x3 grid) to the southeast corner.  Go up and kill Raging fire in the chimney upstairs. Get the eternal flames (ticket) from corpse and the heart of pulsing blue flames from floor. Give flames to Zin.&lt;br /&gt;
&lt;br /&gt;
You can now &amp;quot;pull heart&amp;quot; to open water stuff to the west.&lt;br /&gt;
&lt;br /&gt;
Go west and wander in a maze until you find Livyathan, carrying a spray of water. This is a maze; find your way back or, if you set anchor, pp hero mage, home, plane anchor. Give spray to Zin.&lt;br /&gt;
&lt;br /&gt;
You can now &amp;quot;pull spray&amp;quot; to open earth stuff to the north.&lt;br /&gt;
&lt;br /&gt;
Kill all the earth mobs in a 3x4 grid. When the last one is dead, get a Spirit Stone from the ground (20lb ticket).&lt;br /&gt;
&lt;br /&gt;
Give the stone to Zin and he drops a Spirit Gateway. Enter gateway for gear room.&lt;br /&gt;
&lt;br /&gt;
Five mobs in gear room (Einheiri's guard, Elben with gossamer leggings, Einheri with spectral vambrace, Disir with ghostly disk, Fylgja). Elben animates corpses.  Veil 8 doesn't do squat.&lt;br /&gt;
&lt;br /&gt;
[[Category:Tribulations of Zin]]&lt;br /&gt;
[[Category:Grandfathered Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59946</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59946"/>
		<updated>2025-05-07T18:49:03Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: /* Alt Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones| perfect gemstones]] and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get the item mentioned. Whether or not the item is etched no longer matters.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
== Lord Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Base Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Amethyst'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Diamond'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Emerald'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Ruby'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Sapphire'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''AC'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''HR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''DR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Of Malyse]]&lt;br /&gt;
| [[Necklace Of Severed Fae Ears]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| +2 Str, +2 Con&lt;br /&gt;
+2/+2 hr/dr better than Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| [[Head On A Stick]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| +5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| [[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -25 svs, +2 wis, +2 int&lt;br /&gt;
-10ac better than lode, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| [[Dusty Gardening Gloves]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +250 mana, +150 hp, -25 svs, +5 int, +5 wis&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret's Hood]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -120&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -10 better than crown&lt;br /&gt;
|-&lt;br /&gt;
| [[Guiding Light Of Ronan]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -50 svs, +detects&lt;br /&gt;
same AC as Inferno Stone, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhand's Armor]]&lt;br /&gt;
| [[Silver Chestplate]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -130&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +5 dex&lt;br /&gt;
-10 ac better than Chestplate&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean's Ruby Ring]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2 dex&lt;br /&gt;
-10 ac better than eeRing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic First Cycle Bracelet]]&lt;br /&gt;
| [[Broken Shackles of Tyranny]]&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +3/+3 hr/dr better than Shackle&lt;br /&gt;
|-&lt;br /&gt;
| [[Szi's Armband Of Wickedness]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +5/+1 hr/dr better than tattoo&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 42&lt;br /&gt;
| 2/2 better than [[Sword Of Yorimandil, Restored]] and [[Chain Of Thorns]]. Maximum is 121 - 125?. 5% extra attack chance.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Elomecla's Gardening Gloves]]&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Mana Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor requires ''9 Diamonds'', ''9 Rubies'', ''8 Amethysts'', ''6 Emeralds'', and ''5 Sapphires''.&lt;br /&gt;
&lt;br /&gt;
A full set of Hit Gear (excluding weapon), that is two Amulet Of Malyse , two Runic First Cycle Bracelet, and a Szi's Armband Of Wickedness requires: ''17 Diamonds'', ''7 Rubies'', ''5 Amethysts'', ''3 Emeralds'', and ''2 Sapphires''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59945</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59945"/>
		<updated>2025-05-07T18:43:50Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: /* Alt Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones| perfect gemstones]] and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get the item mentioned. Whether or not the item is etched no longer matters.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
== Lord Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Base Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Amethyst'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Diamond'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Emerald'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Ruby'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Sapphire'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''AC'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''HR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''DR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Of Malyse]]&lt;br /&gt;
| [[Necklace Of Severed Fae Ears]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| +2 Str, +2 Con&lt;br /&gt;
+2/+2 hr/dr better than Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| [[Head On A Stick]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| +5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| [[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -25 svs, +2 wis, +2 int&lt;br /&gt;
-10ac better than lode, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| [[Dusty Gardening Gloves]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +250 mana, +150 hp, -25 svs, +5 int, +5 wis&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret's Hood]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -120&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -10 better than crown&lt;br /&gt;
|-&lt;br /&gt;
| [[Guiding Light Of Ronan]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -50 svs, +detects&lt;br /&gt;
same AC as Inferno Stone, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhand's Armor]]&lt;br /&gt;
| [[Silver Chestplate]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -130&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +5 dex&lt;br /&gt;
-10 ac better than Chestplate&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean's Ruby Ring]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2 dex&lt;br /&gt;
-10 ac better than eeRing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic First Cycle Bracelet]]&lt;br /&gt;
| [[Broken Shackles of Tyranny]]&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +3/+3 hr/dr better than Shackle&lt;br /&gt;
|-&lt;br /&gt;
| [[Szi's Armband Of Wickedness]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +5/+1 hr/dr better than tattoo&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 42&lt;br /&gt;
| 2/2 better than [[Sword Of Yorimandil, Restored]] and [[Chain Of Thorns]]. Maximum is 121 - 125?. 5% extra attack chance.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Elomecla's Gardening Gloves]]&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Mana Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **9 Rubies**, **8 Amethysts**, **6 Emeralds**, , and **5 Sapphires**.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Manifest&amp;diff=59944</id>
		<title>Manifest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Manifest&amp;diff=59944"/>
		<updated>2025-05-07T18:43:02Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[:Category: Objects |Objects]] can be rematrixed and recreated when they have been placed under a [[:Category: Spells |spell]], with the proper ingredients.  Once the correct recipe of perfect gemstones has been [[Embed |embedded]] into an [[:Category: Objects |object]], that [[:Category: Objects |object]] can be manifested into a different, unique [[:Category: Objects |item]].&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Gem Lore |Gem Lore]], [[Magic Lore |Magic Lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'manifest' &amp;lt;[[:Category: Objects |object]]&amp;gt; &amp;quot;&amp;lt;recipe name&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example: To create the [[:Category: Objects |object]] &amp;quot;[[Lurch's Adder]]&amp;quot;, you would first [[Embed |embed]] a dagger with two perfect diamonds, one perfect ruby, one perfect emerald, and one perfect amethyst, and you would then type ''[[Cast |cast]] 'manifest' dagger &amp;quot;[[Lurch's Adder]]&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
For more information, see [[:Category:Manifest Gear|Manifest Gear]] and [[:Category:Lord Manifest Gear|Lord Manifest Gear]]&lt;br /&gt;
&lt;br /&gt;
== Hero Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Gear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Elomecla's Gardening Gloves]]&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Mana Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Arcane Spells]]&lt;br /&gt;
[[Category: Mage Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Stormlord Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Lowmort Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59943</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59943"/>
		<updated>2025-05-07T18:41:46Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: /* Alt Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones| perfect gemstones]] and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get the item mentioned. Whether or not the item is etched no longer matters.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
== Lord Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Base Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Amethyst'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Diamond'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Emerald'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Ruby'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Sapphire'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''AC'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''HR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''DR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Of Malyse]]&lt;br /&gt;
| [[Necklace Of Severed Fae Ears]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| +2 Str, +2 Con&lt;br /&gt;
+2/+2 hr/dr better than Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| [[Head On A Stick]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| +5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| [[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -25 svs, +2 wis, +2 int&lt;br /&gt;
-10ac better than lode, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| [[Dusty Gardening Gloves]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +250 mana, +150 hp, -25 svs, +5 int, +5 wis&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret's Hood]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -120&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -10 better than crown&lt;br /&gt;
|-&lt;br /&gt;
| [[Guiding Light Of Ronan]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -50 svs, +detects&lt;br /&gt;
same AC as Inferno Stone, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhand's Armor]]&lt;br /&gt;
| [[Silver Chestplate]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -130&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +5 dex&lt;br /&gt;
-10 ac better than Chestplate&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean's Ruby Ring]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2 dex&lt;br /&gt;
-10 ac better than eeRing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic First Cycle Bracelet]]&lt;br /&gt;
| [[Broken Shackles of Tyranny]]&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +3/+3 hr/dr better than Shackle&lt;br /&gt;
|-&lt;br /&gt;
| [[Szi's Armband Of Wickedness]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +5/+1 hr/dr better than tattoo&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 42&lt;br /&gt;
| 2/2 better than [[Sword Of Yorimandil, Restored]] and [[Chain Of Thorns]]. Maximum is 121 - 125?. 5% extra attack chance.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Elomecla's Gardening Gloves]]&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Mana Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Manifest&amp;diff=59942</id>
		<title>Manifest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Manifest&amp;diff=59942"/>
		<updated>2025-05-07T18:40:57Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: /* Lord Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[:Category: Objects |Objects]] can be rematrixed and recreated when they have been placed under a [[:Category: Spells |spell]], with the proper ingredients.  Once the correct recipe of perfect gemstones has been [[Embed |embedded]] into an [[:Category: Objects |object]], that [[:Category: Objects |object]] can be manifested into a different, unique [[:Category: Objects |item]].&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Gem Lore |Gem Lore]], [[Magic Lore |Magic Lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'manifest' &amp;lt;[[:Category: Objects |object]]&amp;gt; &amp;quot;&amp;lt;recipe name&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example: To create the [[:Category: Objects |object]] &amp;quot;[[Lurch's Adder]]&amp;quot;, you would first [[Embed |embed]] a dagger with two perfect diamonds, one perfect ruby, one perfect emerald, and one perfect amethyst, and you would then type ''[[Cast |cast]] 'manifest' dagger &amp;quot;[[Lurch's Adder]]&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Hero Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Gear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Elomecla's Gardening Gloves]]&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Mana Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Manifest Gear |Manifest Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Arcane Spells]]&lt;br /&gt;
[[Category: Mage Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Stormlord Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Lowmort Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Manifest&amp;diff=59941</id>
		<title>Manifest</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Manifest&amp;diff=59941"/>
		<updated>2025-05-07T18:40:20Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[:Category: Objects |Objects]] can be rematrixed and recreated when they have been placed under a [[:Category: Spells |spell]], with the proper ingredients.  Once the correct recipe of perfect gemstones has been [[Embed |embedded]] into an [[:Category: Objects |object]], that [[:Category: Objects |object]] can be manifested into a different, unique [[:Category: Objects |item]].&lt;br /&gt;
&lt;br /&gt;
Prerequisite(s): [[Gem Lore |Gem Lore]], [[Magic Lore |Magic Lore]].&lt;br /&gt;
&lt;br /&gt;
Syntax: [[Cast |cast]] 'manifest' &amp;lt;[[:Category: Objects |object]]&amp;gt; &amp;quot;&amp;lt;recipe name&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Example: To create the [[:Category: Objects |object]] &amp;quot;[[Lurch's Adder]]&amp;quot;, you would first [[Embed |embed]] a dagger with two perfect diamonds, one perfect ruby, one perfect emerald, and one perfect amethyst, and you would then type ''[[Cast |cast]] 'manifest' dagger &amp;quot;[[Lurch's Adder]]&amp;quot;''.&lt;br /&gt;
&lt;br /&gt;
== Hero Gear ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Gear ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also [[:Category: Manifest Gear |Manifest Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
[[Category: Arcane Spells]]&lt;br /&gt;
[[Category: Mage Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Stormlord Lowmort Skills And Spells]]&lt;br /&gt;
[[Category: Wizard Lowmort Skills And Spells]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59940</id>
		<title>Category:Lord Manifest Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Manifest_Gear&amp;diff=59940"/>
		<updated>2025-05-07T18:39:53Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Certain objects may be embedded with a specific &amp;quot;recipe&amp;quot; of [[Perfect Gemstones| perfect gemstones]] and then magically transformed (using a &amp;quot;manifest&amp;quot; spell) into other objects.&lt;br /&gt;
&lt;br /&gt;
The process can be generalized as follows:&lt;br /&gt;
&lt;br /&gt;
1.  Get the item mentioned. Whether or not the item is etched no longer matters.&lt;br /&gt;
&lt;br /&gt;
2.  Embed a set of perfect gemstones.&lt;br /&gt;
&lt;br /&gt;
3.  Manifest the item: c manifest item &amp;quot;manifested item name&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recipes for such &amp;quot;manifest gear&amp;quot; is categorized below.  New manifested items are revealed through special events.&lt;br /&gt;
&lt;br /&gt;
== Lord Manifest Gear ==&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Base Item'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Amethyst'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Diamond'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Emerald'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Ruby'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Sapphire'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''AC'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''HR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''DR'''&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Amulet Of Malyse]]&lt;br /&gt;
| [[Necklace Of Severed Fae Ears]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 7&lt;br /&gt;
| +2 Str, +2 Con&lt;br /&gt;
+2/+2 hr/dr better than Necklace&lt;br /&gt;
|-&lt;br /&gt;
| [[Crom's Pointy Stick]]&lt;br /&gt;
| [[Head On A Stick]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 35&lt;br /&gt;
| 35&lt;br /&gt;
| +5 Dex&lt;br /&gt;
|-&lt;br /&gt;
| [[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| [[Lodestone]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -30&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -25 svs, +2 wis, +2 int&lt;br /&gt;
-10ac better than lode, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Elomecla's Gardening Gloves]]&lt;br /&gt;
| [[Dusty Gardening Gloves]]&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +250 mana, +150 hp, -25 svs, +5 int, +5 wis&lt;br /&gt;
|-&lt;br /&gt;
| [[Ferret's Hood]]&lt;br /&gt;
| [[Jeweled Crown Of Aziz-Ra]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -120&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -10 better than crown&lt;br /&gt;
|-&lt;br /&gt;
| [[Guiding Light Of Ronan]]&lt;br /&gt;
| [[Inferno Stone]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -100&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -50 svs, +detects&lt;br /&gt;
same AC as Inferno Stone, plus above&lt;br /&gt;
|-&lt;br /&gt;
| [[Ironhand's Armor]]&lt;br /&gt;
| [[Silver Chestplate]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| -130&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +5 dex&lt;br /&gt;
-10 ac better than Chestplate&lt;br /&gt;
|-&lt;br /&gt;
| [[Jean's Ruby Ring]]&lt;br /&gt;
| [[Elemental Earth Ring]]&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| -50&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| +2 dex&lt;br /&gt;
-10 ac better than eeRing&lt;br /&gt;
|-&lt;br /&gt;
| [[Lonewolf's Claw]]&lt;br /&gt;
| [[Ancient Dragon Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Runic First Cycle Bracelet]]&lt;br /&gt;
| [[Broken Shackles of Tyranny]]&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +3/+3 hr/dr better than Shackle&lt;br /&gt;
|-&lt;br /&gt;
| [[Szi's Armband Of Wickedness]]&lt;br /&gt;
| [[Watermark Tattoo]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| +5/+1 hr/dr better than tattoo&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| [[Grantok's Grate Klub]]&lt;br /&gt;
| [[Sword Of Yorimandil, Restored]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 42&lt;br /&gt;
| 2/2 better than [[Sword Of Yorimandil, Restored]] and [[Chain Of Thorns]]. Maximum is 121 - 125?. 5% extra attack chance.  &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Alt Table ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; data-sort-col=&amp;quot;6&amp;quot; data-sort-order=&amp;quot;asc&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0; white-space:nowrap;&amp;quot;|'''Item'''&lt;br /&gt;
! style=&amp;quot;background:lightblue; white-space:nowrap;&amp;quot;|'''Diamond'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Amethyst'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Emerald'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Ruby'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Sapphire'''&lt;br /&gt;
! style=&amp;quot;background:#f0f0f0;&amp;quot;|'''Gear Type'''&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[DaWiz's Sceptre Of Might]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ferret's Hood]]&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Guiding Light Of Ronan]]&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Ironhand's Armor]]&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Jean's Ruby Ring]]&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
| AC Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Amulet Of Malyse]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Crom's Pointy Stick]]&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Lonewolf's Claw]]&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Runic First Cycle Bracelet]]&lt;br /&gt;
| 7&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Szi's Armband Of Wickedness]]&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;white-space:nowrap&amp;quot;|[[Grantok's Grate Klub]]&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| Hit Gear&lt;br /&gt;
|}&lt;br /&gt;
 &lt;br /&gt;
'''Note:''' A full set of AC Gear—two Jean’s Ruby Rings plus one each of DaWiz’s Sceptre Of Might, Ferret’s Hood, Guiding Light Of Ronan, and Ironhand’s Armor—requires **9 Diamonds**, **8 Amethysts**, **6 Emeralds**, **9 Rubies**, and **5 Sapphires**.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord Gear]]&lt;br /&gt;
[[Category: Manifest Gear]]&lt;br /&gt;
[[Category: Lord Hit Gear]]&lt;br /&gt;
[[Category: Lord Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Bows&amp;diff=59933</id>
		<title>Category:Lord Bows</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Bows&amp;diff=59933"/>
		<updated>2025-05-02T20:49:17Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Best Lord long bow is the [[Compound Bow, &amp;quot;War Machine&amp;quot;]].  2nd tier bow is the [[Long Bow, &amp;quot;Deep Shadow&amp;quot; (Noctopia)]].&lt;br /&gt;
&lt;br /&gt;
Soldiers will use [[Silver Crossbow]] as 1st tier, or light crossbows below for 2nd tier.&lt;br /&gt;
&lt;br /&gt;
For light crossbows, [[Finn's Crossbow]] is best.  I think the [[Lightning Crossbow]] is 2nd tier.&lt;br /&gt;
&lt;br /&gt;
Fusiliers use the [[Troublemaker]]. [[Plasma Slinger]] is an option, though it has its downsides.&lt;br /&gt;
[[Category:Lord Archer Gear]]&lt;br /&gt;
&lt;br /&gt;
Druids tend to use [[Gear Augmented Bow]]. Recently released is the [[Living Bow]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Plasma_Slinger&amp;diff=59932</id>
		<title>Plasma Slinger</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Plasma_Slinger&amp;diff=59932"/>
		<updated>2025-05-02T19:24:27Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; Object 'plasma slinger' type bow, extra flags glow anti-good lghtnng-ward fire-ward.&lt;br /&gt;
 Weight 2, value 9920, level 125.&lt;br /&gt;
 Object Quality (750 / 750 hps)&lt;br /&gt;
 Damage is 36 to 101 (average 68).&lt;br /&gt;
  Modifies melee attacks with fire damage continuous&lt;br /&gt;
  Modifies armor class by  300 continuous&lt;br /&gt;
  Modifies hit roll by  42 continuous&lt;br /&gt;
  Modifies dexterity by  5 continuous&lt;br /&gt;
  Modifies stunning hit chance by + 1% continuous&lt;br /&gt;
&lt;br /&gt;
It is a sling, and it does between 36 and 101 points of damage.&lt;br /&gt;
&lt;br /&gt;
This sling coats rocks with plasma.  It seems a bit dangerous.&lt;br /&gt;
&lt;br /&gt;
'''Plane''': [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area''': [[:Category:Mindscape|Mindscape]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob''':  [[A vestige of plasma delight]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear in Mindscape]]&lt;br /&gt;
[[Category: Lord Bows]]&lt;br /&gt;
[[Category:Lord Slings]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Dwarven_Sling&amp;diff=59931</id>
		<title>Dwarven Sling</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Dwarven_Sling&amp;diff=59931"/>
		<updated>2025-05-02T19:24:12Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A leather sling is here, forged of leather and the finest dwarven mithril.''&lt;br /&gt;
&lt;br /&gt;
 Modifies hit roll by 33 continuous.&lt;br /&gt;
 Modifies constitution by 3 continuous.&lt;br /&gt;
 Modifies strength by 3 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Damage''': 34 to 103 (avg 68)&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type''': bow&amp;lt;br&amp;gt;&lt;br /&gt;
'''Slot''': wield&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': dwarven sling&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags''': glow nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight''': 15&amp;lt;br&amp;gt;&lt;br /&gt;
'''Plane''': [[:Category:World_Of_Stone|World of Stone]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area''': [[:Category:Mountain Of Madness|Mountain Of Madness]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob''': &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category:Gear In Mountain Of Madness]]&lt;br /&gt;
[[Category:Gear In World Of Stone]]&lt;br /&gt;
[[Category:Lord Bows]]&lt;br /&gt;
[[Category:Lord Slings]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Slings&amp;diff=59930</id>
		<title>Category:Lord Slings</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Slings&amp;diff=59930"/>
		<updated>2025-05-02T19:23:40Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: Created page with &amp;quot;Fusiliers use the Troublemaker. It's reasonably easy to farm to fodder.  Plasma Slinger is an option, though it has its downsides.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Fusiliers use the Troublemaker. It's reasonably easy to farm to fodder.&lt;br /&gt;
&lt;br /&gt;
Plasma Slinger is an option, though it has its downsides.&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Troublemaker&amp;diff=59929</id>
		<title>Troublemaker</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Troublemaker&amp;diff=59929"/>
		<updated>2025-05-02T19:22:59Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A black sling is here. Its pouch is inscribed with fae runes.''&lt;br /&gt;
&lt;br /&gt;
 Modifies armor class by -50 continuous.&lt;br /&gt;
 Modifies dexterity by 5 continuous.&lt;br /&gt;
 Modifies hit roll by 40 continuous.&lt;br /&gt;
&lt;br /&gt;
'''Type''': sling&amp;lt;br&amp;gt;&lt;br /&gt;
'''Slot''': wield&amp;lt;br&amp;gt;&lt;br /&gt;
'''Keywords''': troublemaker sling black&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags''': glow evil magic nolocate&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight''': 3&amp;lt;br&amp;gt;&lt;br /&gt;
'''Plane''': [[:Category:Noctopia|Noctopia]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area''': [[:Category:Obsidian Arena; Stands|Obsidian Arena; Stands]]&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob''':  [[Baroness Kipparielle]]? (or one of the mobs in her room)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
See [[:Category:Gear In Obsidian Arena; Stands|Gear In Obsidian Arena; Stands]] for more information.&lt;br /&gt;
[[Category:Gear In Obsidian Arena; Stands]]&lt;br /&gt;
[[Category:Lord Bows]]&lt;br /&gt;
[[Category:Lord Slings]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59924</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59924"/>
		<updated>2025-05-01T00:11:30Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int&amp;lt;br&amp;gt;(lords: 10%, -3 int)&lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis&amp;lt;br&amp;gt;(lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random), -5 wis&amp;lt;br&amp;gt;(lords: dr +10 or healing power +X%, -3 wis)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30, -5 con&amp;lt;br&amp;gt;(lords: hr +15, dr +15, -3 con)&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%, -5 wis&amp;lt;br&amp;gt;(lords: +10%, +10%, -3)&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59923</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59923"/>
		<updated>2025-04-30T23:35:47Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int&amp;lt;br&amp;gt;(lords: 10%, -3 int)&lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis&amp;lt;br&amp;gt;(lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random), -5 wis&amp;lt;br&amp;gt;(lords: dr +10 or healing power +X%, -3 wis)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%, -5 wis&amp;lt;br&amp;gt;(lords: +10%, +10%, -3)&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59922</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59922"/>
		<updated>2025-04-30T23:29:07Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int&amp;lt;br&amp;gt;(lords: 10%, -3 int)&lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis&amp;lt;br&amp;gt;(lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random), -5 wis&amp;lt;br&amp;gt;(lords: dr +10 or healing power +X%, -3 wis)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%&amp;lt;br&amp;gt;(lords: +10%, +10%)&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59921</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59921"/>
		<updated>2025-04-30T23:15:29Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int&amp;lt;br&amp;gt;(lords: 10%, -3 int)&lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis&amp;lt;br&amp;gt;(lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random), -5 wis&amp;lt;br&amp;gt;(lords: dr +10 or healing power +X%, -3 wis)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59920</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59920"/>
		<updated>2025-04-30T23:09:33Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int&amp;lt;br&amp;gt;(lords: 10%, -3 int)&lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis&amp;lt;br&amp;gt;(lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59919</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59919"/>
		<updated>2025-04-30T22:49:39Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int &lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis&amp;lt;br&amp;gt;(lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59918</id>
		<title>Category:Objects of Power</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Objects_of_Power&amp;diff=59918"/>
		<updated>2025-04-30T22:48:06Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Objects of Power}}&lt;br /&gt;
&lt;br /&gt;
''Since time immemorial the fabric of existence has been created and torn asunder by conflicting traits.  Wise men ponder whether these aspects of power gave rise to the Gods or whether they were inexorably drawn to them but it is known that it was the Gods who fashioned the Objects of Power.''&lt;br /&gt;
&lt;br /&gt;
''These mighty objects were then infused with the raw essence of each of the fifteen aspects to become perfect physical representations of the attributes which govern reality - and maintain the Legendary Realm.''&lt;br /&gt;
&lt;br /&gt;
''Even without sentience these artifacts draw ever more power directly from the aspects they govern. The potency of these objects cannot be overestimated and as such there is a constant struggle to maintain control over their influence which now extends even to their divine creators.''&lt;br /&gt;
&lt;br /&gt;
Note 1: The commune effects listed may not be accurate.  There may be some which are random.&amp;lt;br&amp;gt;&lt;br /&gt;
Note 2: The commune effects are based on no worship.  (Effects need to be reverified.)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Object of Power&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| Room Description&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[Commune|Commune Effect]]&lt;br /&gt;
! style=&amp;quot;background:#ffdead;&amp;quot;| [[:Category:Aspects|Aspect]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Righteous Orb of the Sage]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A large orb floats inches above a simple pedestal.&lt;br /&gt;
| spell duration +15%&lt;br /&gt;
| [[Aspect - Peace | Peace]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Blade of Victory]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A red blade floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +15%, -5 int &lt;br /&gt;
| [[Aspect - War | War]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Dagger of the Three Fates]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shimmering dagger floats inches above a simple pedestal.&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
2 bonuses from a set of bonuses&amp;lt;br&amp;gt;&lt;br /&gt;
(may be duplicated):&lt;br /&gt;
* +10% experience gain&lt;br /&gt;
* +10% hp regen, +10% mana regen&lt;br /&gt;
* +10% hp&lt;br /&gt;
* +10% mana&lt;br /&gt;
* 10% death experience reduction&lt;br /&gt;
* 10% AC (?)&lt;br /&gt;
* hr +30, dr +30 (?)&lt;br /&gt;
* dr +15 (?)&lt;br /&gt;
* +10% healing power&lt;br /&gt;
* +10% spell power&lt;br /&gt;
&lt;br /&gt;
(random)&lt;br /&gt;
&lt;br /&gt;
Note: This is likely an incomplete set of bonuses.&lt;br /&gt;
| [[Aspect - Chaos | Chaos]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Shatterer of Hopes]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A black hammer floats inches above a simple pedestal.&lt;br /&gt;
| spell power +15%, dr +30, -5 wis (lords: 10% / +20 / -3)&lt;br /&gt;
| [[Aspect - Destruction | Destruction]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Tree of Life]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) An ancient tree sits rooted to a simple pedestal.&lt;br /&gt;
| healing power +15%&lt;br /&gt;
| [[Aspect - Creation | Creation]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Terminus of Tranquility]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A shifting object floats inches above a simple pedestal.&lt;br /&gt;
| dr +15 or healing power +15% (random)&lt;br /&gt;
| [[Aspect - Evolution | Evolution]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Sword of Battle]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A sword floats inches above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Focus | Focus]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Eye of the Storm]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A blurred stone floats inches above a simple pedestal.&lt;br /&gt;
| hr +30, dr +30&lt;br /&gt;
| [[Aspect - Prophecy | Prophecy]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Will o' the Wisp]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A tiny point of light twinkles inches above a simple pedestal.&lt;br /&gt;
| odd hours - AC -200,&amp;lt;br&amp;gt; even hours - hr +30, dr +30&lt;br /&gt;
| [[Aspect - Freedom | Freedom]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Ribbon of Valor]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A flowing ribbon floats inches above a simple pedestal.&lt;br /&gt;
| hp +15%, mana +15%&lt;br /&gt;
| [[Aspect - Discipline | Discipline]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Skewer of Sublime Supremecy]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A slender spear floats inches above a simple pedestal.&lt;br /&gt;
| hp regeneration +15%, mana regeneration +15%&lt;br /&gt;
| [[Aspect - Power | Power]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Scales of Destiny]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A set of scales floats inches above a simple pedestal.&lt;br /&gt;
| Day - hp regen +10%, mana regen +10%&amp;lt;br/&amp;gt; Night - hp +10%, mana +10% (random)&lt;br /&gt;
| [[Aspect - Openness | Openness]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Monolith]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A massive monolith towers above a simple pedestal.&lt;br /&gt;
| AC -220 (?)&lt;br /&gt;
| [[Aspect - Body | Body]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Resplendent Light of the Ancients]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A beautiful light floats inches above a simple pedestal.&lt;br /&gt;
| mana +15% (This only does 0.5% for Lord alt)&lt;br /&gt;
| [[Aspect - Mind | Mind]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | [[the Infinity Cube]]&lt;br /&gt;
|&lt;br /&gt;
 (Humming) A glimmering cube floats inches above a simple pedestal.&lt;br /&gt;
| experience gain +10%&lt;br /&gt;
| [[Aspect - Transcendence | Transcendence]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Legend]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Gear_In_Soulgorger%27s_Lair&amp;diff=59916</id>
		<title>Category:Gear In Soulgorger's Lair</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Gear_In_Soulgorger%27s_Lair&amp;diff=59916"/>
		<updated>2025-04-30T06:20:24Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nowhere}}&lt;br /&gt;
&lt;br /&gt;
SHOPPING LIST:&lt;br /&gt;
&lt;br /&gt;
* Someone who can skin corpses (Durr is best)&lt;br /&gt;
&lt;br /&gt;
* A Bowie knife&lt;br /&gt;
&lt;br /&gt;
* Someone who can disarm traps and who can pick locks (they must have the disarm traps and pick locks skill practiced)&lt;br /&gt;
&lt;br /&gt;
* A trap-disarming kit &lt;br /&gt;
&lt;br /&gt;
* A chest-pick&lt;br /&gt;
&lt;br /&gt;
* An evil-aligned tank and evil-aligned damage dealers who can fight a few mobs for a key&lt;br /&gt;
&lt;br /&gt;
STEPS:&lt;br /&gt;
&lt;br /&gt;
(1) First, find the entrance. Wander in Nowhere until, on scan, you see mob &amp;quot;A nihilistic cultist struggles weakly from within a tangle of black tendrils.&amp;quot; When you see this mob on scan, set the planar anchor and regenerate on Thorngate.&lt;br /&gt;
&lt;br /&gt;
(2) Next, do the rest of the run. (this can be long)&lt;br /&gt;
&lt;br /&gt;
Step 1 notes:&lt;br /&gt;
To get here, wander through Nowhere for awhile until you see a &amp;quot;Too dark too tell&amp;quot; when you type exit. Set anchor at this point, it'll be useful if you get trapped later, or if death is too soon.&lt;br /&gt;
 &lt;br /&gt;
Anyways, go to the &amp;quot;too dark to tell&amp;quot; room and kill the mob((White Aura) A nihilistic cultist struggles weakly from within a tangle of black tendrils.) there, and have a tank enter the tendril. &lt;br /&gt;
&lt;br /&gt;
Step 2 notes:&lt;br /&gt;
The mobs in the next area aren't huge. Wander killing mobs; be sure to skin the mindless husk of aa giant for [[Femur Of A Giant|a key]] ((Dull) the femur of a giant). &lt;br /&gt;
&lt;br /&gt;
Find [[Trafsla The Karnathian Shaman|a man you can look at]], and some spheres scattered around. &lt;br /&gt;
&lt;br /&gt;
The spheres each go to a different area, gith, kzin, and arcadia. &lt;br /&gt;
&lt;br /&gt;
Arcadia is a hedge maze with a nasty assassin mob at the end. In a dead-end room with 1 east exit is a coffer (use alertness to see the hint that it's there). You'll need to &amp;quot;inspect coffer&amp;quot; and &amp;quot;dismantle &amp;lt;trap&amp;gt; coffer&amp;quot; and &amp;quot;pick coffer&amp;quot;; can also try to &amp;quot;break coffer&amp;quot; with a sledgehammer if you didn't bring rogue tools.&lt;br /&gt;
&lt;br /&gt;
In Kzin you have to clear all mobs then push tongue in the NE with a bigger room at the end, and gith has some big mobs and some doors with keys. In all of these areas you'll acquire a ticket (&amp;quot;tendril&amp;quot;) which spawns after you kill the room on the ground.&lt;br /&gt;
&lt;br /&gt;
NOTE: there is a room with some mobs that hold a key that only evil aligned characters can enter, so bring dsd's, shf's, sor's, hob's.&lt;br /&gt;
&lt;br /&gt;
Give all the tendrils to Trafsla to get [[Song Of The Soulgorger's Heart|a key]], then enter tendril.&lt;br /&gt;
&lt;br /&gt;
You'll now be into a mazy area with trapped rooms. Use the &amp;quot;exit&amp;quot; command or look north/east/south/west to find the next direction to go here -- &amp;quot;All Formations Are Impermanent&amp;quot;. Beware that a repop will scramble the rooms and you may walk in the wrong direction; a wrong direction walk will leave you stuck and you'll have to start over. &lt;br /&gt;
&lt;br /&gt;
Eventually you'll come to a door that you need the key from the man. Regen here with the sentinel at the brink -- probably wait for him to repop then go to the gear room.&lt;br /&gt;
&lt;br /&gt;
Unlock the door and be prepared to die to the [[soulgorger]]... This is a wacky spawn fest in here that will hurt a lot. At some point in the fight, there is an invisible mob that can't be seen during combat with detects up. Veil and a Mage running [[attenuation]] can help.&lt;br /&gt;
 &lt;br /&gt;
BTW, the man is a safe for regen, so regen before all stages of the journey.&lt;br /&gt;
&lt;br /&gt;
The [[Girth Of Karnath|big item]], that requires a rough adventure, is a about waist piece with -65 ac, -15 ac better than it's closest piece. There is also [[Lens Of Eternal Contempt|a hat]] with +13 dr, which is +3 dr more than current closest (non-psi) piece. There is also [[Forest Green Cloak|an archer cape]] here.&lt;br /&gt;
&lt;br /&gt;
At the end you'll &amp;quot;give patch mishva&amp;quot; (also have strand in inventory). Repopping the gear room &amp;amp; killing again may spawn a fresh Mishva, which is fine.&lt;br /&gt;
&lt;br /&gt;
[[Category:Soulgorger's Lair]]&lt;br /&gt;
[[Category:Grandfathered Gear]]&lt;br /&gt;
[[Category:Shard Area Gear]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Bladetrance&amp;diff=59912</id>
		<title>Bladetrance</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Bladetrance&amp;diff=59912"/>
		<updated>2025-04-29T18:22:27Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added bt depth table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Syntax:&lt;br /&gt;
&lt;br /&gt;
 bladetrance        - show current options and depth of trance&lt;br /&gt;
 bladetrance enter  - enter the bladetrance&lt;br /&gt;
 bladetrance deepen - attempt to enter deeper into the bladetrance&lt;br /&gt;
 bladetrance lessen - attempt to reduce the depth of the bladetrance&lt;br /&gt;
 bladetrance break  - break the bladetrance immediately (brief exhaust)&lt;br /&gt;
&lt;br /&gt;
Filling their mind with the passion of the dances and aligning&lt;br /&gt;
themselves with the beauty of the movements, bladedancers can attain a&lt;br /&gt;
state of trance - the bladetrance. While they are in this state of&lt;br /&gt;
mind, most dances and skills will be enhanced. However, the trance&lt;br /&gt;
will tap the pool of magical energy of the bladedancer slightly, but&lt;br /&gt;
much more so if they are using one of the dances.&lt;br /&gt;
&lt;br /&gt;
If the depth of the bladedancer's trance is level 3 or deeper, then a&lt;br /&gt;
bash, trip or toss that would normally result in a break of the active&lt;br /&gt;
dance will be averted. The depth of the bladetrance will be reduced&lt;br /&gt;
instead.&lt;br /&gt;
&lt;br /&gt;
The maximum depth of trance that a bladedancer can enter may be&lt;br /&gt;
viewed by using the abilities command.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table cellpadding=2 cellspacing=0 border=1&amp;gt;&lt;br /&gt;
&amp;lt;tr align=center&amp;gt;&amp;lt;td&amp;gt;'''Bladetrance Depth'''&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;'''Level Acquired'''&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Depth 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 675&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Depth 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hero 800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Depth 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Depth 4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 100&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Depth 5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 300&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Depth 6-8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lord 800&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note: The profound intuition granted by the bladetrance also&lt;br /&gt;
enhances the Bladedance, Dervish Dance, Inspiring Dance, Veil of Blades,&lt;br /&gt;
and the Unending Dance.  Please read their help files for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
The following is from the original Bld_Bladetrance help from the testing phase therefore the information might not be current anymore.&lt;br /&gt;
&lt;br /&gt;
Apart from the depth the bladetrance cost is modifed by a number of factors, which reflect the ease with which someone can perform the bladedancer dances. These include:&lt;br /&gt;
* size (larger size has higher cost),&lt;br /&gt;
* stealth (worse stealth has higher cost),&lt;br /&gt;
* sex (non-female has slightly higher cost),&lt;br /&gt;
* 'bruteness' (higher has higher cost),&lt;br /&gt;
* align or racial evilness&lt;br /&gt;
&lt;br /&gt;
Some effects of bladetrance:&lt;br /&gt;
* general: if the bld maintains a bladetrance of level 3 or deeper, then a bash, trip or toss that would normally result in a break of the active dance will be averted. The depth of the bladetrance will be reduced instead.&lt;br /&gt;
* dervish dance: higher chance of successful hitting&lt;br /&gt;
* bladedance with sublime strike: higher chance of using vs instead of normal riposte attack on dodge; and for higher trance depth also a greater chance of applying the vs affect&lt;br /&gt;
* unending dance: chance of dodging increased, with ocean weave and echo weave those evasion chances are increased as well&lt;br /&gt;
* inspiring dance: mana granted increased&lt;br /&gt;
* veil of blades dance: increase confusion effect of enemies (-hr)&lt;br /&gt;
* sublime flow: increased damage mod for use of slicing or slashing weapons&lt;br /&gt;
* blade weave: increases chance of landing additional attacks, both with offhand and wield.&lt;br /&gt;
&lt;br /&gt;
While you can gain the potential to bladetrance to level two, at level 675 if you complete a quest, you can only intially use it to level one. Level two becomes avaialble at level 700.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lord Tips ==&lt;br /&gt;
&lt;br /&gt;
Bladetrance (as well as stances) are maintained through planeshift.   Therefore you can trance up and stance veil before you plane, to make a shift substantially easier.&lt;br /&gt;
While there is a cost for switching stances, there is no manacost for changing bladetrance levels.  This makes it very rewarding to change trance as often as needed, as the lag is quite low.  If you are in a lull in combat, turn it off and back on later to save mana.   Turn it low on easy rooms and back up high for harder ones. Tweak it downwards as mobs die.  etc.&lt;br /&gt;
&lt;br /&gt;
== Bladetrance Cost - Testing ==&lt;br /&gt;
&lt;br /&gt;
We testing Lord Kzn, HiE and Hlf bladetrance mana cost by syncing up with triggers and all launching into veil, bladetrance 3 at the same time. By the time veil had worn off/exhausted, bladetrance 3 had costed us the following mana:&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;sortable&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Bladetrance mana usage by race and worship&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! Worship&lt;br /&gt;
! Mana Usage&lt;br /&gt;
! Size&lt;br /&gt;
! [[ Racial Stealth Modifier | Stealth ]]&lt;br /&gt;
! [[Racial Damage Modifier | Dmg Mod]]&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Halfling ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 5805&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#bdbdff;&amp;quot; | 3 / 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Kzinti ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6124&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | 2 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ High Elf ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Quixoltan ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6194&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | 2 / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Duergar ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Werredan ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6516&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 0 / 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Annakinesia ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6713&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Gorn ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6762&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Tul-Sith ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6811&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Tor ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6832&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Gith ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Bhyss ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6839&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | 1 / 1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ Lizardmen ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6909&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffffbb;&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffdddd;&amp;quot; | -1 / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[Ignatur]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Annakinesia ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 7115&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ddffdd;&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ? / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffdddd;&amp;quot; | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | [[ :Dragon | Red Dragon ]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[ Shizaga ]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8792&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | vL&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | -2 / 0&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background-color:#ffbbbb;&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If anyone has a different race and would like to test, please send a tell to Vagonuth/Olodagh/Xykoi in game. We'll use a trigger with the following alias: &lt;br /&gt;
 stance veil:bladetrance enter:bladetrance deepen:bladetrance deepen:gtell ool&lt;br /&gt;
&lt;br /&gt;
* Note: the results from this test can vary (likely due to when during the current tick you activate it). Taking an average over a couple tries could help. It doesn't seem like worship affects it (and the help file doesn't suggest so) however we can track it for now.&lt;br /&gt;
&lt;br /&gt;
[[Category: Skills And Spells]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category:Bladedancers]]&lt;br /&gt;
[[Category: Bladedancer Hero Skills And Spells]]&lt;br /&gt;
[[Category: Bladedancer Lord Skills And Spells]]&lt;br /&gt;
[[Category: Bladedancer Class Definers]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59904</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59904"/>
		<updated>2025-04-10T22:48:37Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss. The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle. The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.''&lt;br /&gt;
&lt;br /&gt;
''Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]]. Joining the Circle is for life. Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.''&lt;br /&gt;
&lt;br /&gt;
''Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
''Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
''* level 50 Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
''* Reptilian or similar race&amp;lt;br&amp;gt;&lt;br /&gt;
''* Have an impressive &amp;quot;resume&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
''* Avoid trouble with the law&amp;lt;br&amp;gt;&lt;br /&gt;
''* Complete one &amp;quot;job&amp;quot; for the Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle Initiate, is a [[:Category: Rogues |Rogue]]-like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of arcane spells but they have access to some impressive psionics that only the [[:Category: Psionicists|psionicists]] and [[:Category: Mindbenders|Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI gain stats identical to a mage. This means a balanced ratio of HP and mana, that makes them able to use their abilities (namely [[Death Field]]) in combat.&lt;br /&gt;
&lt;br /&gt;
Black Circle Initiates also get a certain [[reputation]] (20%) due to the nature of the Circle but, unlike [[:Category: Assassins |Assassins]], this is not earned and can not be lost.&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option only for lizard-kin (and fake lizard-kin) races: [[Troglodytes|troglodytes]], [[Draconians|draconians]], [[Firedrakes|firedrakes]], [[Lizardmen|lizardmen]] and [[miraar]] rogues. Remort races that can become BCI are [[dragons]] and [[tuataurs]]. [[:Category:Imps| Imps]] CANNOT become a BCI whilst a Dust Imp despite having the racial characteristic 'Scaled Race'.  They must be REPTILIAN.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of the [[:Category:Valley Of The Sun |Valley of the Sun]]. Requirements are:&lt;br /&gt;
&lt;br /&gt;
* One of the races listed above,&lt;br /&gt;
* Spotless criminal record - ie. '''NO''' arrests,&lt;br /&gt;
* A large kill counter - about 333 at lvl 50, 359 at hero 1, and rising fast afterwards (433 at hero 5).&lt;br /&gt;
&lt;br /&gt;
With this in mind, linger in lower xp areas when leveling at lowmort and try to rack up the kill counter. Remember that kills need to give xp to add to the counter. Once ready and level 50, the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you a quest. If you try to prestige and the Master replies: 'Yeah, I've heard of you, but I haven't heard much. How do I know you've got what it takes?' it means you still need more kills. Oddities when you're mid to high level 30 are plentiful, quick to kill and give about 20 xp each.&lt;br /&gt;
&lt;br /&gt;
=== The Quest ===&lt;br /&gt;
&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes.&lt;br /&gt;
 Maybe you could do a little job for us, hrmm? Those two bunglers I &lt;br /&gt;
 sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis go: w, d, s, s, u, e. &lt;br /&gt;
&lt;br /&gt;
In the second-to-last room there is a large mob with sanc and poison and that stabs. The item you're looking for is the [[Audis Family Crest (Ticket)|Audis family crest]]. It's on Nikoli. Murder Nikoli and return the item.&lt;br /&gt;
&lt;br /&gt;
This is a ticket quest in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be careful. The aggressive assassins there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting. Outlaws might find a reprieve from the Black Circle Master, but once you are arrested, he will ignore you forever. You are required to do this quest with the alt that wants to go BCI. &lt;br /&gt;
&lt;br /&gt;
Once you give the required item to the master, you can use the [[prestige]] command and become BCI.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
While it might appear there is little difference between BCI and Rogues at low hero, except that BCI receive less of the useful spells, this is not quite accurate. At hero 33 BCI can learn [[Deception]] which can be very handy against mobs that wield. Also, starting at hero 11 they learn a series of six psionic damage spells, starting with [[Psychic Drain]] and culminating with [[Ultrablast]] at hero 91. Coupled with [[Surge]] (hero 49) these spells can add noticeable damage during a fight. [[Overconfidence]] can also be useful against mobs that flee, particularly flying ones (which can't be tripped).&lt;br /&gt;
&lt;br /&gt;
After 101 they come into their own, as they are able to both stab as a rogue and to use [[Death Field]] for tremendous area damage, to name but a few of their primary abilities. They can also use [[Quickcast]] and [[Shadowcast]] to add certain psionic spells to a mid-round vital shot or an opening surprise attack. Max bci surge is 3.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train [[Wisdom|wisdom]] first and then [[Intelligence |intelligence]], for the increased prac and mana gains. Next comes [[Constitution |constitution]] for better [[Hit Points |hp]] gains, and finally train strength and dexterity at your leisure.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
It is important to practice the following skills and spells at hero:&lt;br /&gt;
&lt;br /&gt;
* [[Nightcloak]] - increase stealth of a race, potentially making certain races immune to failing stealth checks,&lt;br /&gt;
* [[Backstab]] - the bread and butter of rogue skills, required for stabbing,&lt;br /&gt;
* [[Death Field]] - incredibly potent area attack with a nasty potential for backfire,&lt;br /&gt;
* [[Overconfidence]] - useful for dealing with wimpy mobs,&lt;br /&gt;
* [[Sense Weakness]] - only marginally useful at hero tier due to the speed at which mobs usually die,&lt;br /&gt;
* [[Quickstrike]] and [[Killer Instinct]] - useful when soloing to increase damage dealt.&lt;br /&gt;
&lt;br /&gt;
You may want to look into the following spells:&lt;br /&gt;
&lt;br /&gt;
* [[Enhanced Strength]] - Useful replacement for Giant Strength,&lt;br /&gt;
* [[Ectoplasmic Form]] - Useful replacement for Pass Door,&lt;br /&gt;
* [[Heighten Senses]] - Since you are psi-like, this lasts the full duration of spells&lt;br /&gt;
&lt;br /&gt;
Spells BCI do '''not''' get require special attention:&lt;br /&gt;
&lt;br /&gt;
* [[Portal]], [[Nexus]],&lt;br /&gt;
* [[Awen]], though they do receive the spells of the [[Awen]] stack.&lt;br /&gt;
&lt;br /&gt;
=== Worship and Devoting ===&lt;br /&gt;
&lt;br /&gt;
Where rogues had a relatively easy dilemma between Shizaga and Tor, BCI have a much harder choice to make.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Annakinesia''' can be attractive for the balance of extra xp, extra hp, rogue damage and - physical lag %.'''&lt;br /&gt;
&lt;br /&gt;
'''Shizaga''' is great for &amp;quot;smart&amp;quot; races - those wishing to maximize their mana gains, and that will rely on death field to do damage. This in turn leads to ability to solo akin to mages - using surged death field and a charged shield to clear large amounts of enemies at once while relying on tank gear and not using melee abilities. Alternatively, &amp;quot;strong&amp;quot; races such as [[Black Dragons]] can still do significant melee damage with a Shizaga worship, and thanks to large hp pools and good racial armor run in full hit gear. Shizaga gives bonuses to spell damage, better mana gains, bonuses to rogue skills like backstab and is far better for poisoning weapons.&lt;br /&gt;
&lt;br /&gt;
'''Tor''' will nerf mana gains and spell damage while boosting melee, making it more suitable for the &amp;quot;brutish&amp;quot; BCI - those seeking to maximize stab damage and hitting power,  and that will use death field only sparringly.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with worship, each devotion suits its particular gameplay style.&lt;br /&gt;
&lt;br /&gt;
Annakinesia makes sense to devote, gaining str and dex inchange for wis. Shizaga will give bonus AC useful for soloing or tanking, where Tor devotion will increase damage and HP gains while further reducing mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Soloing might be a bit tricky until after level 101, but follows two routes:&lt;br /&gt;
&lt;br /&gt;
* Fight in [[Tanking In Hit Gear|mixed gear]] by blinding mobs (''vs eye'') or later by [[Backstab|backstabbing]] them. Augment damage by quickstrikes or ultrablasts. &lt;br /&gt;
&lt;br /&gt;
* Alternatively, after 101 go into full AC with a charged shield, and fight many mobs at once using [[Death Field]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' BCI tank rather well with [[Backstab|''bs'']] or [[Vital Shot|''vs eye'']] to open up combat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' BCI don't really start hitting well until they get [[Third Attack|third attack]] and [[Enhanced Damage|enhanced damage]]. When in groups they should be stabbing in full DR gear (and immediately rescued by actual tanks), and using DF for rooms with 3+ mobs.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Since BCI do not get [[Arcane Knowledge]] they cannot brand or zap. They do have access to [[Heal]] in emergencies (but not [[Augment]]).&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier, although overshadowed somewhat by assassins. [[Nightcloak]] will insure your continuing high stab rate, and in-class [[Regeneration]] can be nice. In addition, BCI can cast [[Steel Skeleton]] on group members. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the BCIs do not receive [[Slip]] or [[Disengage]] but they can still open with a stab and let another rogue or assassin slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your preference, you can either [[Sense Weakness]] to improve melee damage, or [[Khabyss Insight]] to improve psionic spell damage ([[Mindstrike]], [[Mindrend]]).&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them to rarely miss their stab. &lt;br /&gt;
&lt;br /&gt;
Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI. After all, [[Kahbyss]] founded the Circle, and he is a black dragon.&lt;br /&gt;
&lt;br /&gt;
For those shy of a dragon's TNL and death-field related deaths, [[Tuataurs|tuataurs]] are also a good option - good sneaking, powerful casters, but without the damage modifier and not as armored.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59903</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59903"/>
		<updated>2025-04-10T20:45:45Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss. The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle. The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.''&lt;br /&gt;
&lt;br /&gt;
''Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]]. Joining the Circle is for life. Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.''&lt;br /&gt;
&lt;br /&gt;
''Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
''Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
''* level 50 Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
''* Reptilian or similar race&amp;lt;br&amp;gt;&lt;br /&gt;
''* Have an impressive &amp;quot;resume&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
''* Avoid trouble with the law&amp;lt;br&amp;gt;&lt;br /&gt;
''* Complete one &amp;quot;job&amp;quot; for the Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle Initiate, is a [[:Category: Rogues |Rogue]]-like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of arcane spells but they have access to some impressive psionics that only the [[:Category: Psionicists|psionicists]] and [[:Category: Mindbenders|Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI gain stats identical to a mage. This means a balanced ratio of HP and mana, that makes them able to use their abilities (namely [[Death Field]]) in combat.&lt;br /&gt;
&lt;br /&gt;
Black Circle Initiates also get a certain [[reputation]] (20%) due to the nature of the Circle but, unlike [[:Category: Assassins |Assassins]], this is not earned and can not be lost.&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option only for lizard-kin (and fake lizard-kin) races: [[Troglodytes|troglodytes]], [[Draconians|draconians]], [[Firedrakes|firedrakes]], [[Lizardmen|lizardmen]] and [[miraar]] rogues. Remort races that can become BCI are [[dragons]] and [[tuataurs]]. [[:Category:Imps| Imps]] CANNOT become a BCI whilst a Dust Imp despite having the racial characteristic 'Scaled Race'.  They must be REPTILIAN.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of the [[:Category:Valley Of The Sun |Valley of the Sun]]. Requirements are:&lt;br /&gt;
&lt;br /&gt;
* One of the races listed above,&lt;br /&gt;
* Spotless criminal record - ie. '''NO''' arrests,&lt;br /&gt;
* A large kill counter - about 333 at lvl 50, 359 at hero 1, and rising fast afterwards (433 at hero 5).&lt;br /&gt;
&lt;br /&gt;
With this in mind, linger in lower xp areas when leveling at lowmort and try to rack up the kill counter. Remember that kills need to give xp to add to the counter. Once ready and level 50, the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you a quest. If you try to prestige and the Master replies: 'Yeah, I've heard of you, but I haven't heard much. How do I know you've got what it takes?' it means you still need more kills.&lt;br /&gt;
&lt;br /&gt;
=== The Quest ===&lt;br /&gt;
&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes.&lt;br /&gt;
 Maybe you could do a little job for us, hrmm? Those two bunglers I &lt;br /&gt;
 sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis go: w, d, s, s, u, e. &lt;br /&gt;
&lt;br /&gt;
In the second-to-last room there is a large mob with sanc and poison and that stabs. The item you're looking for is the [[Audis Family Crest (Ticket)|Audis family crest]]. It's on Nikoli. Murder Nikoli and return the item.&lt;br /&gt;
&lt;br /&gt;
This is a ticket quest in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be careful. The aggressive assassins there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting. Outlaws might find a reprieve from the Black Circle Master, but once you are arrested, he will ignore you forever. You are required to do this quest with the alt that wants to go BCI. &lt;br /&gt;
&lt;br /&gt;
Once you give the required item to the master, you can use the [[prestige]] command and become BCI.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
While it might appear there is little difference between BCI and Rogues at low hero, except that BCI receive less of the useful spells, this is not quite accurate. At hero 33 BCI can learn [[Deception]] which can be very handy against mobs that wield. Also, starting at hero 11 they learn a series of six psionic damage spells, starting with [[Psychic Drain]] and culminating with [[Ultrablast]] at hero 91. Coupled with [[Surge]] (hero 49) these spells can add noticeable damage during a fight. [[Overconfidence]] can also be useful against mobs that flee, particularly flying ones (which can't be tripped).&lt;br /&gt;
&lt;br /&gt;
After 101 they come into their own, as they are able to both stab as a rogue and to use [[Death Field]] for tremendous area damage, to name but a few of their primary abilities. They can also use [[Quickcast]] and [[Shadowcast]] to add certain psionic spells to a mid-round vital shot or an opening surprise attack. Max bci surge is 3.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train [[Wisdom|wisdom]] first and then [[Intelligence |intelligence]], for the increased prac and mana gains. Next comes [[Constitution |constitution]] for better [[Hit Points |hp]] gains, and finally train strength and dexterity at your leisure.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
It is important to practice the following skills and spells at hero:&lt;br /&gt;
&lt;br /&gt;
* [[Nightcloak]] - increase stealth of a race, potentially making certain races immune to failing stealth checks,&lt;br /&gt;
* [[Backstab]] - the bread and butter of rogue skills, required for stabbing,&lt;br /&gt;
* [[Death Field]] - incredibly potent area attack with a nasty potential for backfire,&lt;br /&gt;
* [[Overconfidence]] - useful for dealing with wimpy mobs,&lt;br /&gt;
* [[Sense Weakness]] - only marginally useful at hero tier due to the speed at which mobs usually die,&lt;br /&gt;
* [[Quickstrike]] and [[Killer Instinct]] - useful when soloing to increase damage dealt.&lt;br /&gt;
&lt;br /&gt;
You may want to look into the following spells:&lt;br /&gt;
&lt;br /&gt;
* [[Enhanced Strength]] - Useful replacement for Giant Strength,&lt;br /&gt;
* [[Ectoplasmic Form]] - Useful replacement for Pass Door,&lt;br /&gt;
* [[Heighten Senses]] - Since you are psi-like, this lasts the full duration of spells&lt;br /&gt;
&lt;br /&gt;
Spells BCI do '''not''' get require special attention:&lt;br /&gt;
&lt;br /&gt;
* [[Portal]], [[Nexus]],&lt;br /&gt;
* [[Awen]], though they do receive the spells of the [[Awen]] stack.&lt;br /&gt;
&lt;br /&gt;
=== Worship and Devoting ===&lt;br /&gt;
&lt;br /&gt;
Where rogues had a relatively easy dilemma between Shizaga and Tor, BCI have a much harder choice to make.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Annakinesia''' can be attractive for the balance of extra xp, extra hp, rogue damage and - physical lag %.'''&lt;br /&gt;
&lt;br /&gt;
'''Shizaga''' is great for &amp;quot;smart&amp;quot; races - those wishing to maximize their mana gains, and that will rely on death field to do damage. This in turn leads to ability to solo akin to mages - using surged death field and a charged shield to clear large amounts of enemies at once while relying on tank gear and not using melee abilities. Alternatively, &amp;quot;strong&amp;quot; races such as [[Black Dragons]] can still do significant melee damage with a Shizaga worship, and thanks to large hp pools and good racial armor run in full hit gear. Shizaga gives bonuses to spell damage, better mana gains, bonuses to rogue skills like backstab and is far better for poisoning weapons.&lt;br /&gt;
&lt;br /&gt;
'''Tor''' will nerf mana gains and spell damage while boosting melee, making it more suitable for the &amp;quot;brutish&amp;quot; BCI - those seeking to maximize stab damage and hitting power,  and that will use death field only sparringly.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with worship, each devotion suits its particular gameplay style.&lt;br /&gt;
&lt;br /&gt;
Annakinesia makes sense to devote, gaining str and dex inchange for wis. Shizaga will give bonus AC useful for soloing or tanking, where Tor devotion will increase damage and HP gains while further reducing mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Soloing might be a bit tricky until after level 101, but follows two routes:&lt;br /&gt;
&lt;br /&gt;
* Fight in [[Tanking In Hit Gear|mixed gear]] by blinding mobs (''vs eye'') or later by [[Backstab|backstabbing]] them. Augment damage by quickstrikes or ultrablasts. &lt;br /&gt;
&lt;br /&gt;
* Alternatively, after 101 go into full AC with a charged shield, and fight many mobs at once using [[Death Field]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' BCI tank rather well with [[Backstab|''bs'']] or [[Vital Shot|''vs eye'']] to open up combat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' BCI don't really start hitting well until they get [[Third Attack|third attack]] and [[Enhanced Damage|enhanced damage]]. When in groups they should be stabbing in full DR gear (and immediately rescued by actual tanks), and using DF for rooms with 3+ mobs.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Since BCI do not get [[Arcane Knowledge]] they cannot brand or zap. They do have access to [[Heal]] in emergencies (but not [[Augment]]).&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier, although overshadowed somewhat by assassins. [[Nightcloak]] will insure your continuing high stab rate, and in-class [[Regeneration]] can be nice. In addition, BCI can cast [[Steel Skeleton]] on group members. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the BCIs do not receive [[Slip]] or [[Disengage]] but they can still open with a stab and let another rogue or assassin slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your preference, you can either [[Sense Weakness]] to improve melee damage, or [[Khabyss Insight]] to improve psionic spell damage ([[Mindstrike]], [[Mindrend]]).&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them to rarely miss their stab. &lt;br /&gt;
&lt;br /&gt;
Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI. After all, [[Kahbyss]] founded the Circle, and he is a black dragon.&lt;br /&gt;
&lt;br /&gt;
For those shy of a dragon's TNL and death-field related deaths, [[Tuataurs|tuataurs]] are also a good option - good sneaking, powerful casters, but without the damage modifier and not as armored.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59902</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59902"/>
		<updated>2025-04-10T20:45:37Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss. The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle. The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.''&lt;br /&gt;
&lt;br /&gt;
''Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]]. Joining the Circle is for life. Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.''&lt;br /&gt;
&lt;br /&gt;
''Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
''Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
''* level 50 Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
''* Reptilian or similar race&amp;lt;br&amp;gt;&lt;br /&gt;
''* Have an impressive &amp;quot;resume&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
''* Avoid trouble with the law&amp;lt;br&amp;gt;&lt;br /&gt;
''* Complete one &amp;quot;job&amp;quot; for the Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle Initiate, is a [[:Category: Rogues |Rogue]]-like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of arcane spells but they have access to some impressive psionics that only the [[:Category: Psionicists|psionicists]] and [[:Category: Mindbenders|Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI gain stats identical to a mage. This means a balanced ratio of HP and mana, that makes them able to use their abilities (namely [[Death Field]]) in combat.&lt;br /&gt;
&lt;br /&gt;
Black Circle Initiates also get a certain [[reputation]] (20%) due to the nature of the Circle but, unlike [[:Category: Assassins |Assassins]], this is not earned and can not be lost.&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option only for lizard-kin (and fake lizard-kin) races: [[Troglodytes|troglodytes]], [[Draconians|draconians]], [[Firedrakes|firedrakes]], [[Lizardmen|lizardmen]] and [[miraar]] rogues. Remort races that can become BCI are [[dragons]] and [[tuataurs]]. [[:Category:Imps| Imps]] CANNOT become a BCI whilst a Dust Imp despite having the racial characteristic 'Scaled Race'.  They must be REPTILIAN.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of the [[:Category:Valley Of The Sun |Valley of the Sun]]. Requirements are:&lt;br /&gt;
&lt;br /&gt;
* One of the races listed above,&lt;br /&gt;
* Spotless criminal record - ie. '''NO''' arrests,&lt;br /&gt;
* A large kill counter - about 333 at lvl 50, 359 at hero 1, and rising fast afterwards (433 at hero 5).&lt;br /&gt;
&lt;br /&gt;
With this in mind, linger in lower xp areas when leveling at lowmort and try to rack up the kill counter. Remember that kills need to give xp to add to the counter. Once ready and level 50, the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you a quest. If you try to prestige and the Master replies: 'Yeah, I've heard of you, but I haven't heard much. How do I know you've got what it takes?' it means you still need more kills.&lt;br /&gt;
&lt;br /&gt;
=== The Quest ===&lt;br /&gt;
&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes.&lt;br /&gt;
 Maybe you could do a little job for us, hrmm? Those two bunglers I &lt;br /&gt;
 sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis go: w, d, s, s, u, e. &lt;br /&gt;
&lt;br /&gt;
In the second-to-last room there is a large mob with sanc and poison and that stabs. The item you're looking for is the [[Audis Family Crest (Ticket)|Audis family crest]]. It's on Nikoli. Murder Nikoli and return the item.&lt;br /&gt;
&lt;br /&gt;
This is a ticket quest in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be careful. The aggressive assassins there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting. Outlaws might find a reprieve from the Black Circle Master, but once you are arrested, he will ignore you forever. You are required to do this quest with the alt that wants to go BCI. &lt;br /&gt;
&lt;br /&gt;
Once you give the required item to the master, you can use the [[prestige]] command and become BCI.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
While it might appear there is little difference between BCI and Rogues at low hero, except that BCI receive less of the useful spells, this is not quite accurate. At hero 33 BCI can learn [[Deception]] which can be very handy against mobs that wield. Also, starting at hero 11 they learn a series of six psionic damage spells, starting with [[Psychic Drain]] and culminating with [[Ultrablast]] at hero 91. Coupled with [[Surge]] (hero 49) these spells can add noticeable damage during a fight. [[Overconfidence]] can also be useful against mobs that flee, particularly flying ones (which can't be tripped).&lt;br /&gt;
&lt;br /&gt;
After 101 they come into their own, as they are able to both stab as a rogue and to use [[Death Field]] for tremendous area damage, to name but a few of their primary abilities. They can also use [[Quickcast]] and [[Shadowcast]] to add certain psionic spells to a mid-round vital shot or an opening surprise attack. Max bci surge is 3.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train [[Wisdom|wisdom]] first and then [[Intelligence |intelligence]], for the increased prac and mana gains. Next comes [[Constitution |constitution]] for better [[Hit Points |hp]] gains, and finally train strength and dexterity at your leisure.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
It is important to practice the following skills and spells at hero:&lt;br /&gt;
&lt;br /&gt;
* [[Nightcloak]] - increase stealth of a race, potentially making certain races immune to failing stealth checks,&lt;br /&gt;
* [[Backstab]] - the bread and butter of rogue skills, required for stabbing,&lt;br /&gt;
* [[Death Field]] - incredibly potent area attack with a nasty potential for backfire,&lt;br /&gt;
* [[Overconfidence]] - useful for dealing with wimpy mobs,&lt;br /&gt;
* [[Sense Weakness]] - only marginally useful at hero tier due to the speed at which mobs usually die,&lt;br /&gt;
* [[Quickstrike]] and [[Killer Instinct]] - useful when soloing to increase damage dealt.&lt;br /&gt;
&lt;br /&gt;
You may want to look into the following spells:&lt;br /&gt;
&lt;br /&gt;
* [[Enhanced Strength]] - Useful replacement for Giant Strength,&lt;br /&gt;
* [[Ectoplasmic Form]] - Useful replacement for Pass Door,&lt;br /&gt;
* [[Heighten Senses]] - Since you are psi-like, this lasts the full duration of spells&lt;br /&gt;
&lt;br /&gt;
Spells BCI do '''not''' get require special attention:&lt;br /&gt;
&lt;br /&gt;
* [[Portal]], [[Nexus]],&lt;br /&gt;
* [[Awen]], though they do receive the spells of the [[Awen]] stack.&lt;br /&gt;
&lt;br /&gt;
=== Worship and Devoting ===&lt;br /&gt;
&lt;br /&gt;
Where rogues had a relatively easy dilemma between Shizaga and Tor, BCI have a much harder choice to make.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Annakinesia''' can be attractive for the balance of extra xp, extra hp, rogue damage and - physical lag %.'''&lt;br /&gt;
&lt;br /&gt;
'''Shizaga''' is great for &amp;quot;smart&amp;quot; races - those wishing to maximize their mana gains, and that will rely on death field to do damage. This in turn leads to ability to solo akin to mages - using surged death field and a charged shield to clear large amounts of enemies at once while relying on tank gear and not using melee abilities. Alternatively, &amp;quot;strong&amp;quot; races such as [[Black Dragons]] can still do significant melee damage with a Shizaga worship, and thanks to large hp pools and good racial armor run in full hit gear. Shizaga gives bonuses to spell damage, better mana gains, bonuses to rogue skills like backstab and is far better for poisoning weapons.&lt;br /&gt;
&lt;br /&gt;
'''Tor''' will nerf mana gains and spell damage while boosting melee, making it more suitable for the &amp;quot;brutish&amp;quot; BCI - those seeking to maximize stab damage and hitting power,  and that will use death field only sparringly.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with worship, each devotion suits its particular gameplay style.&lt;br /&gt;
&lt;br /&gt;
Annakinesia makes sense to devote, gaining str and dex inchange for wis. Shizaga will give bonus AC useful for soloing or tanking, where Tor devotion will increase damage and HP gains while further reducing mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Soloing might be a bit tricky until after level 101, but follows two routes:&lt;br /&gt;
&lt;br /&gt;
* Fight in [[Tanking In Hit Gear|mixed gear]] by blinding mobs (''vs eye'') or later by [[Backstab|backstabbing]] them. Augment damage by quickstrikes or ultrablasts. &lt;br /&gt;
&lt;br /&gt;
* Alternatively, after 101 go into full AC with a charged shield, and fight many mobs at once using [[Death Field]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' BCI tank rather well with [[Backstab|''bs'']] or [[Vital Shot|''vs eye'']] to open up combat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' BCI don't really start hitting well until they get [[Third Attack|third attack]] and [[Enhanced Damage|enhanced damage]]. When in groups they should be stabbing in full DR gear (and immediately rescued by actual tanks), and using DF for rooms with 3+ mobs.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Since BCI do not get [[Arcane Knowledge]] they cannot brand or zap. They do have access to [[Heal]] in emergencies (but not [[Augment]]).&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier, although overshadowed somewhat by assassins. [[Nightcloak]] will insure your continuing high stab rate, and in-class [[Regeneration]] can be nice. In addition, BCI can cast [[Steel Skeleton]] on group members. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the BCIs do not receive [[Slip]] or [[Disengage]] but they can still open with a stab and let another rogue or assassin slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your preference, you can either [[Sense Weakness]] to improve melee damage, or [[Khabyss Insight]] to improve psionic spell damage ([[Mindstrike]], [[Mindrend]]).&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them to rarely miss their stab. &lt;br /&gt;
&lt;br /&gt;
Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI. After all, [[Kahbyss]] founded the Circle, and he is a black dragon.&lt;br /&gt;
&lt;br /&gt;
For those shy of a dragon's TNL and death-field related deaths, [[Tuataurs|tuataurs]] are also a good option - good sneaking, powerful casters, but without the damage modifier and not as armored.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59901</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59901"/>
		<updated>2025-04-10T20:45:11Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: ann edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss. The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle. The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.''&lt;br /&gt;
&lt;br /&gt;
''Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]]. Joining the Circle is for life. Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.''&lt;br /&gt;
&lt;br /&gt;
''Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
''Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
''* level 50 Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
''* Reptilian or similar race&amp;lt;br&amp;gt;&lt;br /&gt;
''* Have an impressive &amp;quot;resume&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
''* Avoid trouble with the law&amp;lt;br&amp;gt;&lt;br /&gt;
''* Complete one &amp;quot;job&amp;quot; for the Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle Initiate, is a [[:Category: Rogues |Rogue]]-like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of arcane spells but they have access to some impressive psionics that only the [[:Category: Psionicists|psionicists]] and [[:Category: Mindbenders|Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI gain stats identical to a mage. This means a balanced ratio of HP and mana, that makes them able to use their abilities (namely [[Death Field]]) in combat.&lt;br /&gt;
&lt;br /&gt;
Black Circle Initiates also get a certain [[reputation]] (20%) due to the nature of the Circle but, unlike [[:Category: Assassins |Assassins]], this is not earned and can not be lost.&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option only for lizard-kin (and fake lizard-kin) races: [[Troglodytes|troglodytes]], [[Draconians|draconians]], [[Firedrakes|firedrakes]], [[Lizardmen|lizardmen]] and [[miraar]] rogues. Remort races that can become BCI are [[dragons]] and [[tuataurs]]. [[:Category:Imps| Imps]] CANNOT become a BCI whilst a Dust Imp despite having the racial characteristic 'Scaled Race'.  They must be REPTILIAN.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of the [[:Category:Valley Of The Sun |Valley of the Sun]]. Requirements are:&lt;br /&gt;
&lt;br /&gt;
* One of the races listed above,&lt;br /&gt;
* Spotless criminal record - ie. '''NO''' arrests,&lt;br /&gt;
* A large kill counter - about 333 at lvl 50, 359 at hero 1, and rising fast afterwards (433 at hero 5).&lt;br /&gt;
&lt;br /&gt;
With this in mind, linger in lower xp areas when leveling at lowmort and try to rack up the kill counter. Remember that kills need to give xp to add to the counter. Once ready and level 50, the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you a quest. If you try to prestige and the Master replies: 'Yeah, I've heard of you, but I haven't heard much. How do I know you've got what it takes?' it means you still need more kills.&lt;br /&gt;
&lt;br /&gt;
=== The Quest ===&lt;br /&gt;
&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes.&lt;br /&gt;
 Maybe you could do a little job for us, hrmm? Those two bunglers I &lt;br /&gt;
 sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis go: w, d, s, s, u, e. &lt;br /&gt;
&lt;br /&gt;
In the second-to-last room there is a large mob with sanc and poison and that stabs. The item you're looking for is the [[Audis Family Crest (Ticket)|Audis family crest]]. It's on Nikoli. Murder Nikoli and return the item.&lt;br /&gt;
&lt;br /&gt;
This is a ticket quest in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be careful. The aggressive assassins there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting. Outlaws might find a reprieve from the Black Circle Master, but once you are arrested, he will ignore you forever. You are required to do this quest with the alt that wants to go BCI. &lt;br /&gt;
&lt;br /&gt;
Once you give the required item to the master, you can use the [[prestige]] command and become BCI.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
While it might appear there is little difference between BCI and Rogues at low hero, except that BCI receive less of the useful spells, this is not quite accurate. At hero 33 BCI can learn [[Deception]] which can be very handy against mobs that wield. Also, starting at hero 11 they learn a series of six psionic damage spells, starting with [[Psychic Drain]] and culminating with [[Ultrablast]] at hero 91. Coupled with [[Surge]] (hero 49) these spells can add noticeable damage during a fight. [[Overconfidence]] can also be useful against mobs that flee, particularly flying ones (which can't be tripped).&lt;br /&gt;
&lt;br /&gt;
After 101 they come into their own, as they are able to both stab as a rogue and to use [[Death Field]] for tremendous area damage, to name but a few of their primary abilities. They can also use [[Quickcast]] and [[Shadowcast]] to add certain psionic spells to a mid-round vital shot or an opening surprise attack. Max bci surge is 3.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train [[Wisdom|wisdom]] first and then [[Intelligence |intelligence]], for the increased prac and mana gains. Next comes [[Constitution |constitution]] for better [[Hit Points |hp]] gains, and finally train strength and dexterity at your leisure.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
It is important to practice the following skills and spells at hero:&lt;br /&gt;
&lt;br /&gt;
* [[Nightcloak]] - increase stealth of a race, potentially making certain races immune to failing stealth checks,&lt;br /&gt;
* [[Backstab]] - the bread and butter of rogue skills, required for stabbing,&lt;br /&gt;
* [[Death Field]] - incredibly potent area attack with a nasty potential for backfire,&lt;br /&gt;
* [[Overconfidence]] - useful for dealing with wimpy mobs,&lt;br /&gt;
* [[Sense Weakness]] - only marginally useful at hero tier due to the speed at which mobs usually die,&lt;br /&gt;
* [[Quickstrike]] and [[Killer Instinct]] - useful when soloing to increase damage dealt.&lt;br /&gt;
&lt;br /&gt;
You may want to look into the following spells:&lt;br /&gt;
&lt;br /&gt;
* [[Enhanced Strength]] - Useful replacement for Giant Strength,&lt;br /&gt;
* [[Ectoplasmic Form]] - Useful replacement for Pass Door,&lt;br /&gt;
* [[Heighten Senses]] - Since you are psi-like, this lasts the full duration of spells&lt;br /&gt;
&lt;br /&gt;
Spells BCI do '''not''' get require special attention:&lt;br /&gt;
&lt;br /&gt;
* [[Portal]], [[Nexus]],&lt;br /&gt;
* [[Awen]], though they do receive the spells of the [[Awen]] stack.&lt;br /&gt;
&lt;br /&gt;
=== Worship and Devoting ===&lt;br /&gt;
&lt;br /&gt;
Where rogues had a relatively easy dilemma between Shizaga and Tor, BCI have a much harder choice to make.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
'''Annakinesia can be attractive for the balance of extra xp, extra hp, rogue damage and - physical lag %.'''&lt;br /&gt;
&lt;br /&gt;
'''Shizaga''' is great for &amp;quot;smart&amp;quot; races - those wishing to maximize their mana gains, and that will rely on death field to do damage. This in turn leads to ability to solo akin to mages - using surged death field and a charged shield to clear large amounts of enemies at once while relying on tank gear and not using melee abilities. Alternatively, &amp;quot;strong&amp;quot; races such as [[Black Dragons]] can still do significant melee damage with a Shizaga worship, and thanks to large hp pools and good racial armor run in full hit gear. Shizaga gives bonuses to spell damage, better mana gains, bonuses to rogue skills like backstab and is far better for poisoning weapons.&lt;br /&gt;
&lt;br /&gt;
'''Tor''' will nerf mana gains and spell damage while boosting melee, making it more suitable for the &amp;quot;brutish&amp;quot; BCI - those seeking to maximize stab damage and hitting power,  and that will use death field only sparringly.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with worship, each devotion suits its particular gameplay style.&lt;br /&gt;
&lt;br /&gt;
Annakinesia makes sense to devote, gaining str and dex inchange for wis. Shizaga will give bonus AC useful for soloing or tanking, where Tor devotion will increase damage and HP gains while further reducing mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Soloing might be a bit tricky until after level 101, but follows two routes:&lt;br /&gt;
&lt;br /&gt;
* Fight in [[Tanking In Hit Gear|mixed gear]] by blinding mobs (''vs eye'') or later by [[Backstab|backstabbing]] them. Augment damage by quickstrikes or ultrablasts. &lt;br /&gt;
&lt;br /&gt;
* Alternatively, after 101 go into full AC with a charged shield, and fight many mobs at once using [[Death Field]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' BCI tank rather well with [[Backstab|''bs'']] or [[Vital Shot|''vs eye'']] to open up combat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' BCI don't really start hitting well until they get [[Third Attack|third attack]] and [[Enhanced Damage|enhanced damage]]. When in groups they should be stabbing in full DR gear (and immediately rescued by actual tanks), and using DF for rooms with 3+ mobs.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Since BCI do not get [[Arcane Knowledge]] they cannot brand or zap. They do have access to [[Heal]] in emergencies (but not [[Augment]]).&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier, although overshadowed somewhat by assassins. [[Nightcloak]] will insure your continuing high stab rate, and in-class [[Regeneration]] can be nice. In addition, BCI can cast [[Steel Skeleton]] on group members. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the BCIs do not receive [[Slip]] or [[Disengage]] but they can still open with a stab and let another rogue or assassin slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your preference, you can either [[Sense Weakness]] to improve melee damage, or [[Khabyss Insight]] to improve psionic spell damage ([[Mindstrike]], [[Mindrend]]).&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them to rarely miss their stab. &lt;br /&gt;
&lt;br /&gt;
Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI. After all, [[Kahbyss]] founded the Circle, and he is a black dragon.&lt;br /&gt;
&lt;br /&gt;
For those shy of a dragon's TNL and death-field related deaths, [[Tuataurs|tuataurs]] are also a good option - good sneaking, powerful casters, but without the damage modifier and not as armored.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Rogues&amp;diff=59900</id>
		<title>Category:Rogues</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Rogues&amp;diff=59900"/>
		<updated>2025-04-10T20:45:09Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added anna&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The rogue is not concerned with the &amp;quot;virtues&amp;quot; of knighthood, nobility, or morality. The rogue serves no one but themselves. Rogues are masters of deception, [[Steal |theft]], and the effective but honorless ability to stab others in the back.''&lt;br /&gt;
&lt;br /&gt;
''These fellows are not disciplined like soldiers, but they tend to be very quick, often eluding more powerful foes and are quick to relieve the general populace of their heavy coins and possessions. These untrustworthy souls utilize their knowledge of the city to evaluate and [[Steal |steal]] items of great value, [[Fence |fence]] them at great profit, [[Sneak Attack |surprise]] their enemies or 'marks,' and evade their antagonists with great alacrity.''&lt;br /&gt;
&lt;br /&gt;
''The [[Prime Requisite |prime requisite]] of rogues is [[Dexterity |DEXterity]] which makes them very slippery opponents. [[Strength |Strength]] is desirable to make their primary attack, the [[Backstab |backstab]], more powerful and to allow them to carry more loot. [[Intelligence |Intelligence]] is a big plus, allowing them to learn their [[:Category: Rogue Skills And Spells |skills]] quickly and expertly as well as to assist their streetsmarts. And as with all [[:Category: Classes |classes]], a hardy [[Constitution |constitution]] will help them survive in the lethal dark alleyways and sidestreets of the big cities.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Rog.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== Rogues in General ==&lt;br /&gt;
&lt;br /&gt;
Rogues are a versatile class that can both hit and tank well, have many interesting abilities, and can access powerful prestige classes.&lt;br /&gt;
&lt;br /&gt;
At hero tier rogues learn to specialize in powerful backstabbing attacks, a practice that only increases in power at lord tier, and their inherent high dexterity makes them formidable tanks.&lt;br /&gt;
&lt;br /&gt;
== Rogue Creation ==&lt;br /&gt;
&lt;br /&gt;
When choosing a race for a new rogue the following factors are important, but none of them are critical:&lt;br /&gt;
&lt;br /&gt;
* [[Racial Damage Modifier]] - this is a racial ability to do significantly more damage both in melee and when using backstabbing attacks. It is important for rogues that focus on stabbing.&lt;br /&gt;
* [[Racial Stealth Modifier]] - frequent backstabbing requires good stealth, and some races are better at this than others. &lt;br /&gt;
* [[Dexterity]] - those rogues that would rather tank benefit from the [[Armor Class|AC]] boost provided by high dexterity. It also improves their dodge skill.&lt;br /&gt;
&lt;br /&gt;
Kzinti, halflings, orcs (to name a few) have good dexterity, orcs and gargoyles have a damage modifier, and imps are also often considered due to their increasing damage modifier and dexterity that passes many races at lord tier. It's worth noting that negative stealth attributes such as very large size are not as much of a factor at lord due to +stealth gear and the leadership skill [[mastermind]].&lt;br /&gt;
&lt;br /&gt;
Rebirth consists of speaking with the weaver, the guildmaster, and bringing him a claw of tyran-o-bambi, bronze snake armbands, and buck-skin gloves.&lt;br /&gt;
&lt;br /&gt;
== Rogues at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
At lowmort tier, rogues focus on learning how to sneak attack, perform vital shots, use picklocks, disarm traps and how to poison weapons.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Wisdom and constitution should be trained first, followed by intelligence. Strength is important for melee damage, and dexterity for an armor class boost.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Rogues learn early how to be competent in combat via [[Second Attack]], [[Trip]], [[Parry]], [[Dodge]] and [[Dual]].&lt;br /&gt;
&lt;br /&gt;
Their specialized skills are numerous; most important are [[Rogue Lore]], [[Vital Shot]] and [[Lethal Aim]].&lt;br /&gt;
&lt;br /&gt;
Most of other available skills are relevant as well, so practice them all when you have available practice points.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
'''Annakinesia vs Shizaga vs. Tor:''' Depending on race and gameplay style, most rogues worship one of these two gods, with Tor being more common due to more beneficial bonuses in terms of melee damage and [[Devotion|devotion]] bonuses at hero. However, since Tor reduces practice point gains as well as effective intelligence when practicing - it is sometimes better to leave off worship until Hero 101 and remain atheist at lowmort. Annakinesia can be attractive for the balance of extra xp, extra hp, rogue damage and - physical lag %.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rogues are not spell casters and have little use of mana. Their mana gains are thus similar to warriors - and the extent of their spellcasting throughout the tiers is only to cast immediate combat buffs such as [[Sanctuary]] or [[Frenzy]]. &lt;br /&gt;
&lt;br /&gt;
Shizaga reduces regular melee damage, but increases the success of Rogue skills like backstab. Also, remember that worship affects crafting skills such as [[Poison Weapon | poison weapon]] (shz is better than tor). Most people still say Tor is overall a better choice, unless one is in hurry to remort and goes for the XP bonus. Do keep in mind that Shizaga devotion later at hero tier also grants additional dexterity, so Shizaga may be a bit more useful to those wishing to tank their way through hero tier.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  When soloing through lowmort, a rogue should rely on his rogue-specific skills, and use DR gear. [[Sneak Attack]] and later [[Vital Shot]] are used to open combat, and then melee the mobs to death. As soon as [[Lethal Aim]] becomes available, it should be used to vital shot the enemy eyes - blinding them and making the subsequent fights much easier. Alternatively, use ''vs knee'' to cripple the wimpy mobs that flee too often.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Rogues make very good tanks, due in part to their high dexterity, which makes them harder to hit, in addition to lethal aim and in-class dodge.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Aside for the opening sneak attack, the regular melee output of a rogue is not that much different than of a mage or cleric. Thus, they are better suited to tanking roles.&lt;br /&gt;
 &lt;br /&gt;
'''Healing:''' Rogues at lowmort have nothing to be able to heal with.&lt;br /&gt;
&lt;br /&gt;
== Rogue Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
Some level-50 rogues may become either [[:Category:Black Circle Initiates|Black Circle Initiates]] or [[:Category:Bladedancers|Bladedancers]]. Both of these prestige classes have much different gameplay than a vanilla rogue, with the BCI being closer to the general stabbing theme, and Bladedancers more attuned to tanking roles.&lt;br /&gt;
&lt;br /&gt;
== Rogues at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
At hero tier rogues primarily tank or stab (or combine the two when leading groups).&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
 &lt;br /&gt;
Train the gain related stats first (wis, con, int) and then work on everything else. Strength and dexterity can be increased through spells, so they are not as important as some of the available spells at low hero might be.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
In order to maximize hitting in groups, practice [[Third Attack]] and [[Enhanced Damage]] as soon as available.&lt;br /&gt;
&lt;br /&gt;
To become self-sufficient, rogues only need to practice [[Sanctuary]], [[Frenzy]], [[Teleport]] and some of the [[Foci]] sub-spells. However many other spells are also useful, especially '''Cure Poison/Disease/Blindness''' spells.&lt;br /&gt;
&lt;br /&gt;
For tanking, [[Shield Block]] and [[Burning Hands]] are rather important. &lt;br /&gt;
&lt;br /&gt;
Finally (but possibly most importantly), [[Backstab]] is the most crucial skill for stabbing. In order to stab effectively, one should have appropriate triggers so that stabs execute immediately when entering a new room.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
 &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Devoting Shizaga will help with armor class, and thus tanking, whereas devoting Tor will help with both regular and stab damage (higher strength -&amp;gt; higher DR), as well as more HP gains, but will further nerf mana gains (which are arguably irrelevant on a rogue).&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Rogues do well at soloing with the use of backstab and quickstrike, 101+. Before 101 they might not get hurt much, but they won't be doing much damage either.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' Before 101, a low hero's best bet is to try to blind the mob with a eye targeted [[Vital Shot]]. A successful eye vital shot is usually enough make the mobs unable to hurt the rogue. The damage done is not relevant - the goal is to blind the mob while the groupies do the actual damage to it. Thus, wear full tank gear.&lt;br /&gt;
&lt;br /&gt;
After Hero 101, the rogue can open with a [[Backstab]] and thus deal considerable damage. With the increasing levels (and HP) one can shed tank gear and replace it for DR gear to do even more damage this way. See [[Tanking In Hit Gear]] for some gear replacement suggestions.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' Rogues do not hit well until they get third attack and enhanced damage. Afterwards they approach solid damage if not worshiping Shizaga. In large groups the rogues should be stabbing in full DR gear (and immediately rescued by the group's actual tanks).&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Rogues can brandish healing staves and do have access to [[Heal]] spell in true emergencies. However, their strengths lie elsewhere.&lt;br /&gt;
&lt;br /&gt;
== Rogues at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
At lord tier rogues are the only class that has access to both [[Slip]] and [[Disengage]] - turning rogues into potentially largest damage dealers of all classes.&lt;br /&gt;
&lt;br /&gt;
Like any lord with Quickstrike, Rogues can also use [[Quickstrike]] and [[Vital Shot]] mid-round at lord level to target eyes and blind (those mobs that have eyes anyway).&lt;br /&gt;
&lt;br /&gt;
== Rogue Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lord |Lord]] rogues may remort into [[:Category: Assassins |assassins]] at sublevel 100 and [[:Category: Berserkers |berserkers]] at sublevel 150.&lt;br /&gt;
&lt;br /&gt;
Several remort races are suitable for rogues:&lt;br /&gt;
&lt;br /&gt;
* [[Trolls]] - not as stealthy but stab hard and can be fantastic tanks due to [[Racial Revival|racial revival]],&lt;br /&gt;
* [[Griffons]] - good overall stats and high dexterity for tanking, also stab hard.&lt;br /&gt;
* [[Minotaurs]] - even less stealthy but stab even harder,&lt;br /&gt;
* [[Golems]] - no stealth whatsoever, but do incredible damage if the backstab connects,&lt;br /&gt;
* [[Demonseeds]] - good stealth and terrific dexterity, not as powerful stabs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59899</id>
		<title>Category:Black Circle Initiates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Black_Circle_Initiates&amp;diff=59899"/>
		<updated>2025-04-10T20:42:43Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added Ann&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The Black Circle is a secretive cabal of lizard and Dragon-kin assassins under the service of the Great Dragon Kahbyss. The Circle teaches a small repertoire of [[:Category: Psionicist Skills And Spells |psionic spells]], including some unknown outside the circle. The Circle as a whole has a certain measure of [[Reputation |Reputation]], although individual Initiates cannot raise this, like an [[:Category: Assassins |Assassin]] can.''&lt;br /&gt;
&lt;br /&gt;
''Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Dexterity |Dexterity]]. As a Psionic class, they possess a Psion's higher degree of success with spells such as [[Deception |deception]]. Joining the Circle is for life. Initiates cannot become [[:Category: Assassins |Assassins]] or [[:Category: Berserkers |Berserkers]] like [[:Category: Rogues |Rogues]] can.''&lt;br /&gt;
&lt;br /&gt;
''Rumor says the Circle maintains a base in warmer climes, where Masters can often be found.''&lt;br /&gt;
&lt;br /&gt;
''Requirements:&amp;lt;br&amp;gt;&lt;br /&gt;
''* level 50 Rogue&amp;lt;br&amp;gt;&lt;br /&gt;
''* Reptilian or similar race&amp;lt;br&amp;gt;&lt;br /&gt;
''* Have an impressive &amp;quot;resume&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
''* Avoid trouble with the law&amp;lt;br&amp;gt;&lt;br /&gt;
''* Complete one &amp;quot;job&amp;quot; for the Circle&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bci.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Rogues |Rogue]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Dexterity |Dexterity]].&lt;br /&gt;
&lt;br /&gt;
== BCIs in General ==  &lt;br /&gt;
&lt;br /&gt;
The Black Circle Initiate, is a [[:Category: Rogues |Rogue]]-like assassin with some unique [[:Category: Psionicists|psionic]] abilities. BCI do not get a lot of arcane spells but they have access to some impressive psionics that only the [[:Category: Psionicists|psionicists]] and [[:Category: Mindbenders|Mnd]] can learn like [[Overconfidence |overconfidence]], [[Anger Management  |anger management]] and [[Death Field|death field]]. Also BCI can learn a couple skills unique only to the initiates like [[Sense Weakness|sense weakness]] and [[Killer Instinct |killer instinct]].&lt;br /&gt;
&lt;br /&gt;
BCI gain stats identical to a mage. This means a balanced ratio of HP and mana, that makes them able to use their abilities (namely [[Death Field]]) in combat.&lt;br /&gt;
&lt;br /&gt;
Black Circle Initiates also get a certain [[reputation]] (20%) due to the nature of the Circle but, unlike [[:Category: Assassins |Assassins]], this is not earned and can not be lost.&lt;br /&gt;
&lt;br /&gt;
== BCI Creation == &lt;br /&gt;
     &lt;br /&gt;
BCI is a possible class option only for lizard-kin (and fake lizard-kin) races: [[Troglodytes|troglodytes]], [[Draconians|draconians]], [[Firedrakes|firedrakes]], [[Lizardmen|lizardmen]] and [[miraar]] rogues. Remort races that can become BCI are [[dragons]] and [[tuataurs]]. [[:Category:Imps| Imps]] CANNOT become a BCI whilst a Dust Imp despite having the racial characteristic 'Scaled Race'.  They must be REPTILIAN.&lt;br /&gt;
&lt;br /&gt;
The [[:Category:Black Circle Initiate Trainers |BCI master]] can be found at the bottom of the [[:Category:Valley Of The Sun |Valley of the Sun]]. Requirements are:&lt;br /&gt;
&lt;br /&gt;
* One of the races listed above,&lt;br /&gt;
* Spotless criminal record - ie. '''NO''' arrests,&lt;br /&gt;
* A large kill counter - about 333 at lvl 50, 359 at hero 1, and rising fast afterwards (433 at hero 5).&lt;br /&gt;
&lt;br /&gt;
With this in mind, linger in lower xp areas when leveling at lowmort and try to rack up the kill counter. Remember that kills need to give xp to add to the counter. Once ready and level 50, the [[:Category:Black Circle Initiate Trainers |BCI master]] will give you a quest. If you try to prestige and the Master replies: 'Yeah, I've heard of you, but I haven't heard much. How do I know you've got what it takes?' it means you still need more kills.&lt;br /&gt;
&lt;br /&gt;
=== The Quest ===&lt;br /&gt;
&lt;br /&gt;
 A Black Circle Master says 'Yeah, maybe you do have what it takes.&lt;br /&gt;
 Maybe you could do a little job for us, hrmm? Those two bunglers I &lt;br /&gt;
 sent on the Audis job are taking too long...'&lt;br /&gt;
&lt;br /&gt;
From Lord Audis go: w, d, s, s, u, e. &lt;br /&gt;
&lt;br /&gt;
In the second-to-last room there is a large mob with sanc and poison and that stabs. The item you're looking for is the [[Audis Family Crest (Ticket)|Audis family crest]]. It's on Nikoli. Murder Nikoli and return the item.&lt;br /&gt;
&lt;br /&gt;
This is a ticket quest in [[:Category: Lord Audis' Villa |Lord Audis' Villa]] where it is easy to get [[Arrests |arrested]] so be careful. The aggressive assassins there stab hard and fighting them in the presence of a guard will give you an [[:Category:Character Flags |outlaw flag]]. If the servant spots you there, you'll get an outlaw flag too, even without any fighting. Outlaws might find a reprieve from the Black Circle Master, but once you are arrested, he will ignore you forever. You are required to do this quest with the alt that wants to go BCI. &lt;br /&gt;
&lt;br /&gt;
Once you give the required item to the master, you can use the [[prestige]] command and become BCI.&lt;br /&gt;
&lt;br /&gt;
== BCIs at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
While it might appear there is little difference between BCI and Rogues at low hero, except that BCI receive less of the useful spells, this is not quite accurate. At hero 33 BCI can learn [[Deception]] which can be very handy against mobs that wield. Also, starting at hero 11 they learn a series of six psionic damage spells, starting with [[Psychic Drain]] and culminating with [[Ultrablast]] at hero 91. Coupled with [[Surge]] (hero 49) these spells can add noticeable damage during a fight. [[Overconfidence]] can also be useful against mobs that flee, particularly flying ones (which can't be tripped).&lt;br /&gt;
&lt;br /&gt;
After 101 they come into their own, as they are able to both stab as a rogue and to use [[Death Field]] for tremendous area damage, to name but a few of their primary abilities. They can also use [[Quickcast]] and [[Shadowcast]] to add certain psionic spells to a mid-round vital shot or an opening surprise attack. Max bci surge is 3.&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Train [[Wisdom|wisdom]] first and then [[Intelligence |intelligence]], for the increased prac and mana gains. Next comes [[Constitution |constitution]] for better [[Hit Points |hp]] gains, and finally train strength and dexterity at your leisure.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
It is important to practice the following skills and spells at hero:&lt;br /&gt;
&lt;br /&gt;
* [[Nightcloak]] - increase stealth of a race, potentially making certain races immune to failing stealth checks,&lt;br /&gt;
* [[Backstab]] - the bread and butter of rogue skills, required for stabbing,&lt;br /&gt;
* [[Death Field]] - incredibly potent area attack with a nasty potential for backfire,&lt;br /&gt;
* [[Overconfidence]] - useful for dealing with wimpy mobs,&lt;br /&gt;
* [[Sense Weakness]] - only marginally useful at hero tier due to the speed at which mobs usually die,&lt;br /&gt;
* [[Quickstrike]] and [[Killer Instinct]] - useful when soloing to increase damage dealt.&lt;br /&gt;
&lt;br /&gt;
You may want to look into the following spells:&lt;br /&gt;
&lt;br /&gt;
* [[Enhanced Strength]] - Useful replacement for Giant Strength,&lt;br /&gt;
* [[Ectoplasmic Form]] - Useful replacement for Pass Door,&lt;br /&gt;
* [[Heighten Senses]] - Since you are psi-like, this lasts the full duration of spells&lt;br /&gt;
&lt;br /&gt;
Spells BCI do '''not''' get require special attention:&lt;br /&gt;
&lt;br /&gt;
* [[Portal]], [[Nexus]],&lt;br /&gt;
* [[Awen]], though they do receive the spells of the [[Awen]] stack.&lt;br /&gt;
&lt;br /&gt;
=== Worship and Devoting ===&lt;br /&gt;
&lt;br /&gt;
Where rogues had a relatively easy dilemma between Shizaga and Tor, BCI have a much harder choice to make.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| &lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | 00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Rogue Damage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
|?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; |  00%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;color:#ffffff&amp;quot; | same&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -?&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffcccc;color:#ff0000&amp;quot; | -1.5&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Shizaga''' is great for &amp;quot;smart&amp;quot; races - those wishing to maximize their mana gains, and that will rely on death field to do damage. This in turn leads to ability to solo akin to mages - using surged death field and a charged shield to clear large amounts of enemies at once while relying on tank gear and not using melee abilities. Alternatively, &amp;quot;strong&amp;quot; races such as [[Black Dragons]] can still do significant melee damage with a Shizaga worship, and thanks to large hp pools and good racial armor run in full hit gear. Shizaga gives bonuses to spell damage, better mana gains, bonuses to rogue skills like backstab and is far better for poisoning weapons.&lt;br /&gt;
&lt;br /&gt;
'''Tor''' will nerf mana gains and spell damage while boosting melee, making it more suitable for the &amp;quot;brutish&amp;quot; BCI - those seeking to maximize stab damage and hitting power,  and that will use death field only sparringly.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt from [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Annakinesia     |Ann]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Tor       |Tor]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | +2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -2&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff; |  &lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with worship, each devotion suits its particular gameplay style.&lt;br /&gt;
&lt;br /&gt;
Annakinesia can be attractive for the balance of extra xp, extra hp, rogue damage and - physical lag %. Shizaga will give bonus AC useful for soloing or tanking, where Tor devotion will increase damage and HP gains while further reducing mana gains.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:''' Soloing might be a bit tricky until after level 101, but follows two routes:&lt;br /&gt;
&lt;br /&gt;
* Fight in [[Tanking In Hit Gear|mixed gear]] by blinding mobs (''vs eye'') or later by [[Backstab|backstabbing]] them. Augment damage by quickstrikes or ultrablasts. &lt;br /&gt;
&lt;br /&gt;
* Alternatively, after 101 go into full AC with a charged shield, and fight many mobs at once using [[Death Field]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:''' BCI tank rather well with [[Backstab|''bs'']] or [[Vital Shot|''vs eye'']] to open up combat. At low hero you will need full [[:Category:Hero Tank Gear |ac gear]] and then slowly blend in [[:Category:Hero Hit Gear |hit]] to suit your playing style. Be sure to include someone in the group who can [[Portal |portal]] and [[Sanctuary |sanc]].&lt;br /&gt;
&lt;br /&gt;
'''Hitting:''' BCI don't really start hitting well until they get [[Third Attack|third attack]] and [[Enhanced Damage|enhanced damage]]. When in groups they should be stabbing in full DR gear (and immediately rescued by actual tanks), and using DF for rooms with 3+ mobs.&lt;br /&gt;
&lt;br /&gt;
'''Healing:''' Since BCI do not get [[Arcane Knowledge]] they cannot brand or zap. They do have access to [[Heal]] in emergencies (but not [[Augment]]).&lt;br /&gt;
&lt;br /&gt;
== BCIs at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
BCIs continue to be powerful characters at the lord tier, although overshadowed somewhat by assassins. [[Nightcloak]] will insure your continuing high stab rate, and in-class [[Regeneration]] can be nice. In addition, BCI can cast [[Steel Skeleton]] on group members. &lt;br /&gt;
&lt;br /&gt;
Unfortunately the BCIs do not receive [[Slip]] or [[Disengage]] but they can still open with a stab and let another rogue or assassin slip in for later damage.&lt;br /&gt;
 &lt;br /&gt;
Depending on your preference, you can either [[Sense Weakness]] to improve melee damage, or [[Khabyss Insight]] to improve psionic spell damage ([[Mindstrike]], [[Mindrend]]).&lt;br /&gt;
&lt;br /&gt;
== BCI Remort Options ==&lt;br /&gt;
&lt;br /&gt;
BCI has no class remort options; BCI is for life.&lt;br /&gt;
&lt;br /&gt;
Strong, otherwise non-sneaky races such as [[minotaurs]], [[dragons]] and [[trolls]] make great remort choices for BCI, as the skill [[nightcloak]] allows them to rarely miss their stab. &lt;br /&gt;
&lt;br /&gt;
Dragons do exceptionally well, with their mix of high racial damage and strong casting abilities, excelling at all aspects of BCI, and in addition, are able to become a BCI even if not originally BCI. After all, [[Kahbyss]] founded the Circle, and he is a black dragon.&lt;br /&gt;
&lt;br /&gt;
For those shy of a dragon's TNL and death-field related deaths, [[Tuataurs|tuataurs]] are also a good option - good sneaking, powerful casters, but without the damage modifier and not as armored.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Guardian&amp;diff=59898</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Guardian&amp;diff=59898"/>
		<updated>2025-04-09T16:32:26Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This creature looks like a yeti or abominable snowman;&lt;br /&gt;
eight feet of fur and muscle. It doesn't move to attack&lt;br /&gt;
right away...in fact, it shows no sign of noticing you at&lt;br /&gt;
all. It simply stands, arms crossed over its chest,&lt;br /&gt;
blocking the path to the door. Maybe there's some way to&lt;br /&gt;
get around it.&lt;br /&gt;
&lt;br /&gt;
'''Keywords:''' Guardian.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Level |Level]]:''' 95.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Alignment |Alignment]]:''' apathetic.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mob Types |Flags]]:''' [[Spellcasting Mobs |mage]], [[Spellcasting Mobs |cleric]], [[Sentinel Mobs |steadfast]], &amp;lt;br&amp;gt;&lt;br /&gt;
'''Affects:''' [[Detect Hidden |detect hidden]], [[Detect Invis |detect invis]], [[Sanctuary |sanctuary]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
From stone gargoyle, nnnwwuwsed.&lt;br /&gt;
&lt;br /&gt;
Guardian is a cleric (div, harm) and a mage (maelstrom/disintegrate, faerie fire, blindness).&lt;br /&gt;
&lt;br /&gt;
Will give you a quest potion of steel / barkskin in exchange for [[Approval From Your Ambassador]]&lt;br /&gt;
&lt;br /&gt;
[[category: Mobs In Borley Manor]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Alleg_Guide_MEEP&amp;diff=59897</id>
		<title>Alleg Guide MEEP</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Alleg_Guide_MEEP&amp;diff=59897"/>
		<updated>2025-03-31T16:39:50Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEEP's Guide to [[Allegaagse|Alleg]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Instructions&lt;br /&gt;
! Item Keywords&lt;br /&gt;
|-&lt;br /&gt;
| a black whip&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You can get this from the Demogorgon in Tarterus.  It is campable in a smaller group, but the mob hits fairly hard.&lt;br /&gt;
|'black whip barbed lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodletter flail&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  There are several bloodguard Fae wandering in Under the Stars (near anchor), which are the easiest to get to.&lt;br /&gt;
| 'flail teeth bloodletter'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained blindfold&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;The oni augur in Patriarch's Gulch carries this.  From the anchor in Gulch, go down, west, south and kill the mob there for the Golden Scarab.  Then go north, up and unlock east.  This section is 5 rooms big and the oni wanders.  All the mobs in this area hit hard and there are several irritating mob specs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a blueish-white stone&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The chandler in Shunned World gives you this in exchange for a the devilish talisman on the night hag (portalable) in Astral Proper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a buckler bracelet&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  In Under the Stars (near anchor), you can get them from the Fae stargazer, Unseelie she-Fae, Noctopian she-Fae and Dark Fae dancer.&lt;br /&gt;
| 'buckler bracelet shield magical force'&lt;br /&gt;
|-&lt;br /&gt;
| a crude spear&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;These are carried by reptilian yorials in Kzin proper (wander in area near shift).&lt;br /&gt;
| 'crude spear lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a dagger of dark rites&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many of these appear during the Shackles run.  Most of the mobs in the gear section carry them.&lt;br /&gt;
| 'dagger dark rites'&lt;br /&gt;
|-&lt;br /&gt;
| a diamond dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on Adrial, the gear mob on the Glyph run in Arc Citadel.&lt;br /&gt;
| 'diamond dagger'&lt;br /&gt;
|-&lt;br /&gt;
| a Faerie script&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You get this in exchange for the black etched tablet found on the Lich Queen (portalable) in astral. See: [[Faerie Script Quest]]&lt;br /&gt;
|'faerie script'&lt;br /&gt;
|-&lt;br /&gt;
| a flametongue called 'Firebrand'&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Pyrrhan carries this.  From Kzin shift, go east, all south, all up, 2 south.&lt;br /&gt;
| 'flametongue firebrand sword lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a green web veil&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The astral invasion commander carries this.  Mildly irritating to camp due primarily to irritating mobspecs that bash tanks.&lt;br /&gt;
|'green web veil'&lt;br /&gt;
|-&lt;br /&gt;
| a grim bone shield&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Several demons in Tarterus proper carry this, for example the Vrock or Derghodaemon.  Trivial to solo on any caster.&lt;br /&gt;
|'grim skull bone shield lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Fire)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Large/Huge fire elementals and mephits carry these.  You will need a Mnd or Psi to decept them to initiate combat, otherwise the mobs throw them at you.  Located in the maze section of Fire proper en route to the inferno dragon. These spawn glowing &amp;amp; humming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Stone)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Elemental telepaths and territorial elementals carry these, as do the huge elementals guarding the Earth Lord.  You will need a Mnd or Psi to decept them to initiate combat.&lt;br /&gt;
|'lavabomb little meteor'&lt;br /&gt;
|-&lt;br /&gt;
| a rock hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The golem immediately preceding the gear room on the Daemonstone run carries this.&lt;br /&gt;
|'rock hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a side of venison&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Located in the rack in Bandu's kitchen 2 west, north, west from Thorn center.&lt;br /&gt;
|'side venison'&lt;br /&gt;
|-&lt;br /&gt;
| A small steam gun&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Diminutive automatons in Bo'Vul's Vault carry these.  You will need a group of at least 6, and since it's in the Gearbox section, the Imagery and Menagerie sections have to have been completed prior to it being available.  Mobs in this area carry lots of irritating specs, including archer mobs that stun on hit.  You will need at least two tanks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a stone hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Many mobs in the Earth section of the Lodestone run carry these.  This section is no-spell.&lt;br /&gt;
| 'stone hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a suit of dress plate&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This piece is reboot only and carried by Duke Malafont.&amp;lt;br&amp;gt;You should probably give up on this one if you don't have it.&lt;br /&gt;
|'suit dress plate elegant'&lt;br /&gt;
|-&lt;br /&gt;
| a viper fang&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not.&amp;lt;br&amp;gt;The viper troops on the Shield of Shadows run carry these.  They are reboot only, but each boot yields a large number of them.&lt;br /&gt;
| 'viper fang ivory dagger snake'&lt;br /&gt;
|-&lt;br /&gt;
| a whirl of elusive feathers&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the chimerical griffon in Arcadia proper for this.  The griffon is portalable, but only the griffon that loads in The River skins to this item.&lt;br /&gt;
| 'whirl chimeric elusive feathers plumage'&lt;br /&gt;
|-&lt;br /&gt;
| Air Gun&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Several invis mobs in Air Realm proper carry this.  Depending on time of day, it can be helpful to use danger scan on an alt that gets that skill to hunt them.  Sumatras, tempests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amulet With A Small Silver Sword Inscribed On It&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The fake gith king and his entourage have this as well as the blood red robe.  He is all south from the gith training area.&lt;br /&gt;
| 'amulet silver sword inscribed'&lt;br /&gt;
|-&lt;br /&gt;
| an Aurora Bow&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Oriad the Windprincess carries this.  Plane air and portal to vortex, then skin the corpse.  Enter vortex and you'll be taken to her room.  This mob is not aggro, but stuns the tank every round with lightning arrows, so kill the rest of the room first and then kill her.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ethereal Blade&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;These are carried by ethereal stalkers in Under the Stars.  If the anchor is in Noctopia and you plane to it, they come to you.&lt;br /&gt;
&amp;lt;br&amp;gt;(Flying) (White Aura) (Sneak) A menacing presence lingers in the air.&lt;br /&gt;
|'ethereal blade'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by the Ice Efreet in Blizzard's room 2 west, down from water shift, along with the ice collar and ice hound's tooth from water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is worn by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|'ice collar'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an incantation note&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is located on Alchyzar in the room preceeding the last gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Assassin's Armband&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the gith lookouts for this.  There are two rooms of lookouts in Outland proper, with up to two lookouts per room.  The mobs are portalable.  You can identify whether or not you have the right room by checking if the mobs have the keyword lookout.  A githyanki lookout.&lt;br /&gt;
| 'assassin hair teeth strap armband'&lt;br /&gt;
|-&lt;br /&gt;
| aura of domination&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is in the gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Axe Of The Third Plane&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several mobs on the Ring of Higher Power run carry this.  They are very heavy (wt 100).&lt;br /&gt;
|'axe heavy third'&lt;br /&gt;
|-&lt;br /&gt;
| baleflame&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The balefire beasts in Arcadia proper carry this.  You can portal to them.&lt;br /&gt;
| 'baleflame'&lt;br /&gt;
|-&lt;br /&gt;
| black master's hood&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Githzerai master of death carries this.  He is portable from Outland shift, but most people use female trainee as a portal point since other mobs in the area have the keywords gith and master.&lt;br /&gt;
| 'black master master's hood'&lt;br /&gt;
|-&lt;br /&gt;
| black wand with a grinning skull&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on one east gith leader in the basement of Outland keep.&lt;br /&gt;
| 'black wand weaken grinning skull'&lt;br /&gt;
|-&lt;br /&gt;
| Blades of Discord&lt;br /&gt;
| Difficulty: medium&amp;lt;br&amp;gt;These are located on the statues of Tiamat and Anthraxus in the Garden in Tarterus.&lt;br /&gt;
|'blade discord lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| blood red robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located in the room with the fake gith king and his entourage, all south from the gith training area in Outland Keep.&lt;br /&gt;
| 'blood red robe'&lt;br /&gt;
|-&lt;br /&gt;
| blue psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy blue'&lt;br /&gt;
|-&lt;br /&gt;
| Cape Of Angel Feathers&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Manon of the Spring carries this.  You find her on the way up the tower on the Glyph run in Arcadia Citadel.&lt;br /&gt;
|'cape angel feathers'&lt;br /&gt;
|-&lt;br /&gt;
| Clasp Of Eternal Anguish&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Fire proper carry this.  Malarauko and Valarauko load in proper but typically wander into the emberforge.  When inside the forge, they are not portalable but can be tracked from shift.  Watch out for no-spell rooms inside the emberforge.&lt;br /&gt;
|'clasp anguish lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| clear psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy clear'&lt;br /&gt;
|-&lt;br /&gt;
| Coarse Leather Boots&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;The haggler in Shunned World will give you this in exchange for an iron web shield.  Iron web shields are located on Iron Claw dominators in the Shiftwatch Orb at Noctopia shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Note&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti scientist located all north, east from Kzin shift carries this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Ball&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This item loads on the ground on the top level of Outland Keep in the room with the gith seer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Misfit, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Katana&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Duke Zarradyn.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Rapier&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Kipparielle, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dark purple robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the mistress of the south, one of the four leaders in the basement of Outland keep.&lt;br /&gt;
| 'robe dark purple'&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Vest Made From Cracked Leather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Lord Gith.  Portal to lich queen from Astral shift and go 2 down.&lt;br /&gt;
| 'vest cracked leather'&lt;br /&gt;
|-&lt;br /&gt;
| devilish lance&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The hunting imps wandering in Cinderheim carry these.&lt;br /&gt;
| 'devil lance'&lt;br /&gt;
|-&lt;br /&gt;
| Devilish Talisman&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The night hag in Astral proper has this.  Portalable from shift.&lt;br /&gt;
|'talisman devilish'&lt;br /&gt;
|-&lt;br /&gt;
| Dress Of Silk And Velvet Rags&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This one is challenging.  Located on Kipparielle preceeding Queen Zydarielle on the Black Widow Bodice run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'dress rags silk velvet red black'&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Robes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the fae advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
|'exotic robes'&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Phoenix Feather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This one is in fire proper. You will need to kill Malarauko and Valarauko and then skin the inferno dragon for the three tickets.  Give one to Puritan (who takes the other two) to open the portal to the Phoenix.&amp;lt;br&amp;gt;This is run very rarely.  Normally best to give up on this one if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Iron Skewer&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;These are held by the Iron Claw soulstealers in the Shiftwatch Orb in Noctopia.&lt;br /&gt;
| 'iron glowing skewer'&lt;br /&gt;
|-&lt;br /&gt;
| Golden Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Fae wandering memory lane carry these.&lt;br /&gt;
|'golden bow'&lt;br /&gt;
|-&lt;br /&gt;
| golden sleeves&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Sygerion at the end of the memory lane run carries this.&amp;lt;br&amp;gt;This rarely gets run more than once per reboot.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| green psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy green'&lt;br /&gt;
|-&lt;br /&gt;
| Havynne's Lantern&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;You can find Havynne in the Obsidian Arena Stands.  She wanders, but is trackable.&lt;br /&gt;
|'havynne's lantern silver'&lt;br /&gt;
|-&lt;br /&gt;
| heavy shroud&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The first room in Patriarch's Gulch has 3 of these on shrouded warders.  Plane Karn and go north then all west until you reach them.&lt;br /&gt;
| 'shroud'&lt;br /&gt;
|-&lt;br /&gt;
| an iron dha&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Karnath proper load with this.  Look for crazed cynic and accursed blasphemer.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Whipping his own bloody back, a poor soul lurches about.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Staggering to and fro, a sunburnt wretch begs for death.&lt;br /&gt;
|'iron dha'&lt;br /&gt;
|-&lt;br /&gt;
| Mark Of Madness&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on Krakor the overseer in the Daemonstone run.  Mob wanders.&lt;br /&gt;
|'mark madness'&lt;br /&gt;
|-&lt;br /&gt;
| Massive Slate-grey Sledgehammer&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the astral guardians that wander between Astral shift and the room below it.&lt;br /&gt;
| 'hammer sledge grey'&lt;br /&gt;
|-&lt;br /&gt;
| Netherworld Dagger&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Located in the gear room on the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obsidian sledgehammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the magmage on the Sceptre of Blazing Fury run.  There are two magmages, but only one carries this item.  They both wander.&amp;lt;br&amp;gt;This item isn't reboot only but since the run is only done at reboot, it's more rare than most non-reboot alleg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Omayra's Kit&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Located on the broken oni in the pits of blood and chain in Noctopia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Kzinti Slaughter Gloves&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti bodyguards in the astral invasion area carry these.  There are many of them, but they are invis.  Wandering the area will yield several.&lt;br /&gt;
| 'kzinti slaughter gloves'&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Wind-Ravaged Boots&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The shopkeeper (chandler) in Shunned World will give you this for a storm-skin cloak.  Storm-skin cloaks are located on the storm wyrms in Water proper, which wander and are portalable.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panthrodrine-Skin Leggings&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The shopkeeper (haggler) in Shunned World will give you this for the Blade of Discord, which is carried by the statues of Anthraxus and Tiamat on the Garden run in Tarterus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radiance Of Wickedness&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Elaxor carries this.  He is in the gear room on the Daemonstone run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ram's Head staff&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;You'll find this on the Ring of Higher Power run in the gear room.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Bracer (Temple Of Gorn)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is reboot only.  The temple of gorn is on Thorngate but nospell.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'red leather bracer lordgear gorn'&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of Minor Imagery&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Apprentice Verte in the imagery gate in Bo'Vul's vault carries this.  He is trackable from the entrance.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of The White Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusader mobs in Fire proper carry this.  The crusaders with this item wander the large open section surrounding the shift point.&lt;br /&gt;
| 'ring white flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Purification Wand&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is a kspawn item that loads when you kill the cleansing flame in Cinderheim.&lt;br /&gt;
| 'ritual purification wand crystal'&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifical Knife&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many mobs on the Crown of Aziz-Ra run carry this.  One run tends to yield a large number of them.&lt;br /&gt;
|'knife sacrificial'&lt;br /&gt;
|-&lt;br /&gt;
| Sceptre Of Creation&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and located on the pgem run in Kzin.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'sceptre creation lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| seething ball of blue flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on one of the advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
| 'blue flame blaze ball'&lt;br /&gt;
|-&lt;br /&gt;
| Shaleskin Arm Guard&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The rock wyrm mother skins to this.  It is 5 north from Stone shift.&lt;br /&gt;
|'shaleskin skin arm guard patch'&lt;br /&gt;
|-&lt;br /&gt;
| Shard-Embedded Whip&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Krakor the overseer and Rantus the doorman on the Daemonstone run both carry this.&lt;br /&gt;
| 'shard whip'&lt;br /&gt;
|-&lt;br /&gt;
| Show Of Loyalty&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several of these load in the gear room on the Shackles of Broken Tyranny run.&lt;br /&gt;
|'glimmer show loyalty'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of The Pure Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusaders in Fire proper carry this.  The Crusaders with this item are in the maze section approaching the inferno dragon. If you enter the first floor of the maze (eg one up from fire proper), you can generally wander and scan looking for a crusader and find one with it.&lt;br /&gt;
|'pure signet flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Silver Dagger With A Golden Handle&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Gith mages in Outland keep carry this.&lt;br /&gt;
| 'silver dagger golden handle'&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of Prophecy&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and available in the gear room on the Lodestone run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of The Lower Planes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Anthraxus carries this.  You can reach him by drinking from the fountain in the gargoyle room in Tarterus.&lt;br /&gt;
| 'staff lower planes lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| steel broadsword&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Ralthar the Unerring drops this and is located on the ramp 2 north, up from Fire shift.&lt;br /&gt;
| 'steel broad sword'&lt;br /&gt;
|-&lt;br /&gt;
| Stone Disc&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You need to kill [[Sun Guardian|the sun guardian]] for this.  It's no-spell and on midgard, so you will be shadowed while fighting it.  To get to the mob, portal to black circle master, enter house, and move west, south.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Platemail&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Gaius carries this and is in the gear room on the Daemonstone run.&lt;br /&gt;
|'stone platemail armor'&lt;br /&gt;
|-&lt;br /&gt;
| storm-skin cloak&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You can get these on Water by portaling to storm wyrm.  There are 3 storm wyrms, but only 2 load with this item.&lt;br /&gt;
| 'storm-skin cloak'&lt;br /&gt;
|-&lt;br /&gt;
| Sultan's Turban&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Sultan is located in the Merman gate inside Bo'Vul's vault.&amp;lt;br&amp;gt;If the anchor isn't set, the gate is only available during off-peak hours but still requires a group of at least 6 like all gates inside the vault.&amp;lt;br&amp;gt;The run itself is easy, but given the complexity of getting into the area, you should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sun Staff&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;These are available in two locations.  One is in the rooms leading up to and in the final room of memory lane, and the other is on the same mobs on the Shield of Lords run.  The Shield of Lords run mobs are reboot only.  One of either of these runs will yield several of these.&lt;br /&gt;
| 'sun staff'&lt;br /&gt;
|-&lt;br /&gt;
| the black sword of the keep&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The gith champion carries this and is portalable from Outland shift.&lt;br /&gt;
| 'sword black keep'&lt;br /&gt;
|-&lt;br /&gt;
| the broken blade of Karnath&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Aziz-Ra carries this.  You can find him on the way to the gear room in the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the earthen mace of might&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The Earth Lord that carries the elemental earth ring also holds this item.&lt;br /&gt;
|'earthen mace might'&lt;br /&gt;
|-&lt;br /&gt;
| the whip, &amp;quot;Death-Tamer&amp;quot;&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on the gravemaster in the Garden area of Tarterus.&lt;br /&gt;
|'whip death-tamer tamer lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Horn&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Wisp carries this.  Wisp is in the same room as Orius and Oriad, which is accessible from Airrealm by portaling to vortex and skinning it's corpse, then entering.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vial of unfinished portal serum&lt;br /&gt;
| Difficulty: Easy if anchor is set, Medium if not&amp;lt;br&amp;gt;This is carried by [[Hidden Anxiety]] in Spire of Knowledge Unleashed. If anchor is set, one path is -- push barrier, up, e s s u, e s s d, e s s d. Beware drifting mobs and rabid kzinti; you have some flexibility on the path you take to each up/down exit (it's a series of 2x3 rectangles). Full path is plane kzin, 7n 4e 2ne2s4wnu push barrier, up, essu, essd, essd. Note pgems needs to have been done before this path is open.&lt;br /&gt;
| 'vial unfinished serum ltq3'&lt;br /&gt;
|-&lt;br /&gt;
| yellow psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy yellow'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of The Oblivious Defender&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is deep in [[Cinderheim]] with a mummy&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Alleg_Guide_MEEP&amp;diff=59896</id>
		<title>Alleg Guide MEEP</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Alleg_Guide_MEEP&amp;diff=59896"/>
		<updated>2025-03-31T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: added signet of the pure flame tip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== MEEP's Guide to [[Allegaagse|Alleg]] ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Instructions&lt;br /&gt;
! Item Keywords&lt;br /&gt;
|-&lt;br /&gt;
| a black whip&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You can get this from the Demogorgon in Tarterus.  It is campable in a smaller group, but the mob hits fairly hard.&lt;br /&gt;
|'black whip barbed lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodletter flail&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  There are several bloodguard Fae wandering in Under the Stars (near anchor), which are the easiest to get to.&lt;br /&gt;
| 'flail teeth bloodletter'&lt;br /&gt;
|-&lt;br /&gt;
| a bloodstained blindfold&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;The oni augur in Patriarch's Gulch carries this.  From the anchor in Gulch, go down, west, south and kill the mob there for the Golden Scarab.  Then go north, up and unlock east.  This section is 5 rooms big and the oni wanders.  All the mobs in this area hit hard and there are several irritating mob specs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a blueish-white stone&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The chandler in Shunned World gives you this in exchange for a the devilish talisman on the night hag (portalable) in Astral Proper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a buckler bracelet&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Many mobs in Noctopia carry this.  In Under the Stars (near anchor), you can get them from the Fae stargazer, Unseelie she-Fae, Noctopian she-Fae and Dark Fae dancer.&lt;br /&gt;
| 'buckler bracelet shield magical force'&lt;br /&gt;
|-&lt;br /&gt;
| a crude spear&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;These are carried by reptilian yorials in Kzin proper (wander in area near shift).&lt;br /&gt;
| 'crude spear lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a dagger of dark rites&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many of these appear during the Shackles run.  Most of the mobs in the gear section carry them.&lt;br /&gt;
| 'dagger dark rites'&lt;br /&gt;
|-&lt;br /&gt;
| a diamond dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on Adrial, the gear mob on the Glyph run in Arc Citadel.&lt;br /&gt;
| 'diamond dagger'&lt;br /&gt;
|-&lt;br /&gt;
| a Faerie script&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You get this in exchange for the black etched tablet found on the Lich Queen (portalable) in astral. See: [[Faerie Script Quest]]&lt;br /&gt;
|'faerie script'&lt;br /&gt;
|-&lt;br /&gt;
| a flametongue called 'Firebrand'&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Pyrrhan carries this.  From Kzin shift, go east, all south, all up, 2 south.&lt;br /&gt;
| 'flametongue firebrand sword lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a green web veil&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The astral invasion commander carries this.  Mildly irritating to camp due primarily to irritating mobspecs that bash tanks.&lt;br /&gt;
|'green web veil'&lt;br /&gt;
|-&lt;br /&gt;
| a grim bone shield&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Several demons in Tarterus proper carry this, for example the Vrock or Derghodaemon.  Trivial to solo on any caster.&lt;br /&gt;
|'grim skull bone shield lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Fire)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Large/Huge fire elementals and mephits carry these.  You will need a Mnd or Psi to decept them to initiate combat, otherwise the mobs throw them at you.  Located in the maze section of Fire proper en route to the inferno dragon. These spawn glowing &amp;amp; humming.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a lavabomb (Stone)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Elemental telepaths and territorial elementals carry these, as do the huge elementals guarding the Earth Lord.  You will need a Mnd or Psi to decept them to initiate combat.&lt;br /&gt;
|'lavabomb little meteor'&lt;br /&gt;
|-&lt;br /&gt;
| a rock hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The golem immediately preceding the gear room on the Daemonstone run carries this.&lt;br /&gt;
|'rock hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a side of venison&lt;br /&gt;
| Difficulty: Trivial&amp;lt;br&amp;gt;Located in the rack in Bandu's kitchen 2 west, north, west from Thorn center.&lt;br /&gt;
|'side venison'&lt;br /&gt;
|-&lt;br /&gt;
| A small steam gun&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Diminutive automatons in Bo'Vul's Vault carry these.  You will need a group of at least 6, and since it's in the Gearbox section, the Imagery and Menagerie sections have to have been completed prior to it being available.  Mobs in this area carry lots of irritating specs, including archer mobs that stun on hit.  You will need at least two tanks.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| a stone hammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Many mobs in the Earth section of the Lodestone run carry these.  This section is no-spell.&lt;br /&gt;
| 'stone hammer'&lt;br /&gt;
|-&lt;br /&gt;
| a suit of dress plate&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This piece is reboot only and carried by Duke Malafont.&amp;lt;br&amp;gt;You should probably give up on this one if you don't have it.&lt;br /&gt;
|'suit dress plate elegant'&lt;br /&gt;
|-&lt;br /&gt;
| a viper fang&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not.&amp;lt;br&amp;gt;The viper troops on the Shield of Shadows run carry these.  They are reboot only, but each boot yields a large number of them.&lt;br /&gt;
| 'viper fang ivory dagger snake'&lt;br /&gt;
|-&lt;br /&gt;
| a whirl of elusive feathers&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the chimerical griffon in Arcadia proper for this.  The griffon is portalable, but only the griffon that loads in The River skins to this item.&lt;br /&gt;
| 'whirl chimeric elusive feathers plumage'&lt;br /&gt;
|-&lt;br /&gt;
| Air Gun&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Several invis mobs in Air Realm proper carry this.  Depending on time of day, it can be helpful to use danger scan on an alt that gets that skill to hunt them.  Sumatras, tempests.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Amulet With A Small Silver Sword Inscribed On It&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The fake gith king and his entourage have this as well as the blood red robe.  He is all south from the gith training area.&lt;br /&gt;
| 'amulet silver sword inscribed'&lt;br /&gt;
|-&lt;br /&gt;
| an Aurora Bow&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Oriad the Windprincess carries this.  Plane air and portal to vortex, then skin the corpse.  Enter vortex and you'll be taken to her room.  This mob is not aggro, but stuns the tank every round with lightning arrows, so kill the rest of the room first and then kill her.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ethereal Blade&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;These are carried by ethereal stalkers in Under the Stars.  If the anchor is in Noctopia and you plane to it, they come to you.&lt;br /&gt;
&amp;lt;br&amp;gt;(Flying) (White Aura) (Sneak) A menacing presence lingers in the air.&lt;br /&gt;
|'ethereal blade'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by the Ice Efreet in Blizzard's room 2 west, down from water shift, along with the ice collar and ice hound's tooth from water.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Collar (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is worn by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|'ice collar'&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Air)&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is in the Menagerie section of Bo'Vul's vault on the Nothing level.  Kill the ice hound.&amp;lt;br&amp;gt;This run is done infrequently.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an Ice Hound's Tooth (Water)&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is wielded by Blizzard and Frostbite in Blizzard's room 2 west, down from water shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| an incantation note&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is located on Alchyzar in the room preceeding the last gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Assassin's Armband&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Skin the gith lookouts for this.  There are two rooms of lookouts in Outland proper, with up to two lookouts per room.  The mobs are portalable.  You can identify whether or not you have the right room by checking if the mobs have the keyword lookout.  A githyanki lookout.&lt;br /&gt;
| 'assassin hair teeth strap armband'&lt;br /&gt;
|-&lt;br /&gt;
| aura of domination&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is in the gear room on the Spires run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Axe Of The Third Plane&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several mobs on the Ring of Higher Power run carry this.  They are very heavy (wt 100).&lt;br /&gt;
|'axe heavy third'&lt;br /&gt;
|-&lt;br /&gt;
| baleflame&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The balefire beasts in Arcadia proper carry this.  You can portal to them.&lt;br /&gt;
| 'baleflame'&lt;br /&gt;
|-&lt;br /&gt;
| black master's hood&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Githzerai master of death carries this.  He is portable from Outland shift, but most people use female trainee as a portal point since other mobs in the area have the keywords gith and master.&lt;br /&gt;
| 'black master master's hood'&lt;br /&gt;
|-&lt;br /&gt;
| black wand with a grinning skull&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on one east gith leader in the basement of Outland keep.&lt;br /&gt;
| 'black wand weaken grinning skull'&lt;br /&gt;
|-&lt;br /&gt;
| Blades of Discord&lt;br /&gt;
| Difficulty: medium&amp;lt;br&amp;gt;These are located on the statues of Tiamat and Anthraxus in the Garden in Tarterus.&lt;br /&gt;
|'blade discord lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| blood red robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located in the room with the fake gith king and his entourage, all south from the gith training area in Outland Keep.&lt;br /&gt;
| 'blood red robe'&lt;br /&gt;
|-&lt;br /&gt;
| blue psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy blue'&lt;br /&gt;
|-&lt;br /&gt;
| Cape Of Angel Feathers&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Manon of the Spring carries this.  You find her on the way up the tower on the Glyph run in Arcadia Citadel.&lt;br /&gt;
|'cape angel feathers'&lt;br /&gt;
|-&lt;br /&gt;
| Clasp Of Eternal Anguish&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Fire proper carry this.  Malarauko and Valarauko load in proper but typically wander into the emberforge.  When inside the forge, they are not portalable but can be tracked from shift.  Watch out for no-spell rooms inside the emberforge.&lt;br /&gt;
|'clasp anguish lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| clear psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy clear'&lt;br /&gt;
|-&lt;br /&gt;
| Coarse Leather Boots&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;The haggler in Shunned World will give you this in exchange for an iron web shield.  Iron web shields are located on Iron Claw dominators in the Shiftwatch Orb at Noctopia shift.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crumpled Note&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti scientist located all north, east from Kzin shift carries this.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Ball&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This item loads on the ground on the top level of Outland Keep in the room with the gith seer.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Dagger&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Misfit, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Katana&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Duke Zarradyn.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Dancing Rapier&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Kipparielle, preceeding Duke Zarradyn on the Zarradyn's Gauntlets run.  This run is no-spell.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| dark purple robe&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the mistress of the south, one of the four leaders in the basement of Outland keep.&lt;br /&gt;
| 'robe dark purple'&lt;br /&gt;
|-&lt;br /&gt;
| Decaying Vest Made From Cracked Leather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on Lord Gith.  Portal to lich queen from Astral shift and go 2 down.&lt;br /&gt;
| 'vest cracked leather'&lt;br /&gt;
|-&lt;br /&gt;
| devilish lance&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The hunting imps wandering in Cinderheim carry these.&lt;br /&gt;
| 'devil lance'&lt;br /&gt;
|-&lt;br /&gt;
| Devilish Talisman&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The night hag in Astral proper has this.  Portalable from shift.&lt;br /&gt;
|'talisman devilish'&lt;br /&gt;
|-&lt;br /&gt;
| Dress Of Silk And Velvet Rags&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This one is challenging.  Located on Kipparielle preceeding Queen Zydarielle on the Black Widow Bodice run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'dress rags silk velvet red black'&lt;br /&gt;
|-&lt;br /&gt;
| Exotic Robes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the fae advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
|'exotic robes'&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Phoenix Feather&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This one is in fire proper. You will need to kill Malarauko and Valarauko and then skin the inferno dragon for the three tickets.  Give one to Puritan (who takes the other two) to open the portal to the Phoenix.&amp;lt;br&amp;gt;This is run very rarely.  Normally best to give up on this one if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Glowing Iron Skewer&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;These are held by the Iron Claw soulstealers in the Shiftwatch Orb in Noctopia.&lt;br /&gt;
| 'iron glowing skewer'&lt;br /&gt;
|-&lt;br /&gt;
| Golden Bow&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Fae wandering memory lane carry these.&lt;br /&gt;
|'golden bow'&lt;br /&gt;
|-&lt;br /&gt;
| golden sleeves&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Sygerion at the end of the memory lane run carries this.&amp;lt;br&amp;gt;This rarely gets run more than once per reboot.  Give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| green psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy green'&lt;br /&gt;
|-&lt;br /&gt;
| Havynne's Lantern&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;You can find Havynne in the Obsidian Arena Stands.  She wanders, but is trackable.&lt;br /&gt;
|'havynne's lantern silver'&lt;br /&gt;
|-&lt;br /&gt;
| heavy shroud&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The first room in Patriarch's Gulch has 3 of these on shrouded warders.  Plane Karn and go north then all west until you reach them.&lt;br /&gt;
| 'shroud'&lt;br /&gt;
|-&lt;br /&gt;
| an iron dha&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Several mobs in Karnath proper load with this.  Look for crazed cynic and accursed blasphemer.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Whipping his own bloody back, a poor soul lurches about.&amp;lt;BR&amp;gt;(Demonic) (Black Aura) Staggering to and fro, a sunburnt wretch begs for death.&lt;br /&gt;
|'iron dha'&lt;br /&gt;
|-&lt;br /&gt;
| Mark Of Madness&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;This is on Krakor the overseer in the Daemonstone run.  Mob wanders.&lt;br /&gt;
|'mark madness'&lt;br /&gt;
|-&lt;br /&gt;
| Massive Slate-grey Sledgehammer&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Located on the astral guardians that wander between Astral shift and the room below it.&lt;br /&gt;
| 'hammer sledge grey'&lt;br /&gt;
|-&lt;br /&gt;
| Netherworld Dagger&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Located in the gear room on the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| obsidian sledgehammer&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on the magmage on the Sceptre of Blazing Fury run.  There are two magmages, but only one carries this item.  They both wander.&amp;lt;br&amp;gt;This item isn't reboot only but since the run is only done at reboot, it's more rare than most non-reboot alleg.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Omayra's Kit&lt;br /&gt;
| Difficulty: Medium if anchor is set, Hard if not&amp;lt;br&amp;gt;Located on the broken oni in the pits of blood and chain in Noctopia.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Kzinti Slaughter Gloves&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The kzinti bodyguards in the astral invasion area carry these.  There are many of them, but they are invis.  Wandering the area will yield several.&lt;br /&gt;
| 'kzinti slaughter gloves'&lt;br /&gt;
|-&lt;br /&gt;
| Pair Of Wind-Ravaged Boots&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The shopkeeper (chandler) in Shunned World will give you this for a storm-skin cloak.  Storm-skin cloaks are located on the storm wyrms in Water proper, which wander and are portalable.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Panthrodrine-Skin Leggings&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The shopkeeper (haggler) in Shunned World will give you this for the Blade of Discord, which is carried by the statues of Anthraxus and Tiamat on the Garden run in Tarterus.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Radiance Of Wickedness&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Elaxor carries this.  He is in the gear room on the Daemonstone run.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ram's Head staff&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;You'll find this on the Ring of Higher Power run in the gear room.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Red Bracer (Temple Of Gorn)&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is reboot only.  The temple of gorn is on Thorngate but nospell.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'red leather bracer lordgear gorn'&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of Minor Imagery&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Apprentice Verte in the imagery gate in Bo'Vul's vault carries this.  He is trackable from the entrance.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ring Of The White Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusader mobs in Fire proper carry this.  The crusaders with this item wander the large open section surrounding the shift point.&lt;br /&gt;
| 'ring white flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Ritual Purification Wand&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is a kspawn item that loads when you kill the cleansing flame in Cinderheim.&lt;br /&gt;
| 'ritual purification wand crystal'&lt;br /&gt;
|-&lt;br /&gt;
| Sacrifical Knife&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Many mobs on the Crown of Aziz-Ra run carry this.  One run tends to yield a large number of them.&lt;br /&gt;
|'knife sacrificial'&lt;br /&gt;
|-&lt;br /&gt;
| Sceptre Of Creation&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and located on the pgem run in Kzin.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|'sceptre creation lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| seething ball of blue flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Located on one of the advisors on the third level of Arcadia citadel on the Glyph run.&lt;br /&gt;
| 'blue flame blaze ball'&lt;br /&gt;
|-&lt;br /&gt;
| Shaleskin Arm Guard&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The rock wyrm mother skins to this.  It is 5 north from Stone shift.&lt;br /&gt;
|'shaleskin skin arm guard patch'&lt;br /&gt;
|-&lt;br /&gt;
| Shard-Embedded Whip&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Krakor the overseer and Rantus the doorman on the Daemonstone run both carry this.&lt;br /&gt;
| 'shard whip'&lt;br /&gt;
|-&lt;br /&gt;
| Show Of Loyalty&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Several of these load in the gear room on the Shackles of Broken Tyranny run.&lt;br /&gt;
|'glimmer show loyalty'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of The Pure Flame&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Some of the numerous Crusaders in Fire proper carry this.  The Crusaders with this item are in the maze section approaching the inferno dragon. If you enter the first floor of the maze (eg one up from fire proper), you can generally wander and scan looking for a crusader and find one with it.&lt;br /&gt;
|'pure signet flame lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Silver Dagger With A Golden Handle&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;Gith mages in Outland keep carry this.&lt;br /&gt;
| 'silver dagger golden handle'&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of Prophecy&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is reboot only and available in the gear room on the Lodestone run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Staff Of The Lower Planes&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Anthraxus carries this.  You can reach him by drinking from the fountain in the gargoyle room in Tarterus.&lt;br /&gt;
| 'staff lower planes lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| steel broadsword&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Ralthar the Unerring drops this and is located on the ramp 2 north, up from Fire shift.&lt;br /&gt;
| 'steel broad sword'&lt;br /&gt;
|-&lt;br /&gt;
| Stone Disc&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;You need to kill [[Sun Guardian|the sun guardian]] for this.  It's no-spell and on midgard, so you will be shadowed while fighting it.  To get to the mob, portal to black circle master, enter house, and move west, south.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Stone Platemail&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Gaius carries this and is in the gear room on the Daemonstone run.&lt;br /&gt;
|'stone platemail armor'&lt;br /&gt;
|-&lt;br /&gt;
| storm-skin cloak&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;You can get these on Water by portaling to storm wyrm.  There are 3 storm wyrms, but only 2 load with this item.&lt;br /&gt;
| 'storm-skin cloak'&lt;br /&gt;
|-&lt;br /&gt;
| Sultan's Turban&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The Sultan is located in the Merman gate inside Bo'Vul's vault.&amp;lt;br&amp;gt;If the anchor isn't set, the gate is only available during off-peak hours but still requires a group of at least 6 like all gates inside the vault.&amp;lt;br&amp;gt;The run itself is easy, but given the complexity of getting into the area, you should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sun Staff&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;These are available in two locations.  One is in the rooms leading up to and in the final room of memory lane, and the other is on the same mobs on the Shield of Lords run.  The Shield of Lords run mobs are reboot only.  One of either of these runs will yield several of these.&lt;br /&gt;
| 'sun staff'&lt;br /&gt;
|-&lt;br /&gt;
| the black sword of the keep&lt;br /&gt;
| Difficulty: Easy&amp;lt;br&amp;gt;The gith champion carries this and is portalable from Outland shift.&lt;br /&gt;
| 'sword black keep'&lt;br /&gt;
|-&lt;br /&gt;
| the broken blade of Karnath&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;Aziz-Ra carries this.  You can find him on the way to the gear room in the Crown of Aziz-Ra run.&amp;lt;br&amp;gt;You should probably give up on this if you don't have it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| the earthen mace of might&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;The Earth Lord that carries the elemental earth ring also holds this item.&lt;br /&gt;
|'earthen mace might'&lt;br /&gt;
|-&lt;br /&gt;
| the whip, &amp;quot;Death-Tamer&amp;quot;&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This is on the gravemaster in the Garden area of Tarterus.&lt;br /&gt;
|'whip death-tamer tamer lordgear'&lt;br /&gt;
|-&lt;br /&gt;
| Unicorn Horn&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;Wisp carries this.  Wisp is in the same room as Orius and Oriad, which is accessible from Airrealm by portaling to vortex and skinning it's corpse, then entering.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| vial of unfinished portal serum&lt;br /&gt;
| Difficulty: Easy if anchor is set, Medium if not&amp;lt;br&amp;gt;This is carried by [[Hidden Anxiety]] in Spire of Knowledge Unleashed. If anchor is set, one path is -- push barrier, up, e s s u, e s s d, e s s d. Beware drifting mobs and rabid kzinti; you have some flexibility on the path you take to each up/down exit (it's a series of 2x3 rectangles). Full path is plane kzin, 7n 4e 2ne2s4wnu push barrier, up, essu, essd, essd&lt;br /&gt;
| 'vial unfinished serum ltq3'&lt;br /&gt;
|-&lt;br /&gt;
| yellow psi-blade&lt;br /&gt;
| Difficulty: Medium&amp;lt;br&amp;gt;This and all the other psi-blades are in the Nothing area accessible from the four elemental planes.  The mobs all drift and all det.&lt;br /&gt;
|'psi-blade energy yellow'&lt;br /&gt;
|-&lt;br /&gt;
| Signet Of The Oblivious Defender&lt;br /&gt;
| Difficulty: Hard&amp;lt;br&amp;gt;This is deep in [[Cinderheim]] with a mummy&lt;br /&gt;
|&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=New_Lord_Guide&amp;diff=59876</id>
		<title>New Lord Guide</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=New_Lord_Guide&amp;diff=59876"/>
		<updated>2025-03-06T00:56:22Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lord Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Lord gameplay is an extension of hero however it requires even more teamwork, larger groups and working together. Lord is designed to be group based and you will not be able to solo at lord until much later.&lt;br /&gt;
&lt;br /&gt;
== Your First Lord ==&lt;br /&gt;
&lt;br /&gt;
When you morph your first Lord, you will need to regen a bit of movement points before heading down. You are now in Thorngate Centre, the safe haven for Lords (similar to Sanctum). Many shopkeepers and NPCs are here. The infirmary is two east of Thorngate Centre and you’ll seen it referred to as “thorn 2e” or simply “2e”. This is where Lord groups meet and start off from.&lt;br /&gt;
&lt;br /&gt;
As a new Lord you should do two things: check out Lord Mud School south of Thorn Centre. Once you reach Lady Meta, recall to receive a free practice ticket (which is required to visit the Lord trainer). You can give this practice ticket to a NPC at thorn centre, s, 2e, up. Remember to train your starts and practice all your new lord skills.&lt;br /&gt;
&lt;br /&gt;
Additionally, you’ll need some Lord gear. The easiest way to do this is to mention on lordchat that this is your first lord and if anyone can help you out. Often more experienced lords will donate enough gear to get you going on your first couple runs.&lt;br /&gt;
Lord gameplay takes place on various “planes”. You get to these planes by typing “cast plane &amp;lt;plane_name&amp;gt;” (simply cast plane will take you back to Midgaard, the hero / lowmort plane you’re used to). To get back to Thorngate, type “cast home” or if that doesn’t work, “cast plane thorn”.&lt;br /&gt;
&lt;br /&gt;
== RESET / REBOOT == &lt;br /&gt;
When the game resets or the server reboots, it resets a number of lord runs and items. Some items only reappear on reboot and others reappear on reboot or reset. For this guide, when I use the turn reset it applies to both resets and reboots where as if I refer to reboot, it means something that only unlocks on a full reboot, not a reset.&lt;br /&gt;
&lt;br /&gt;
A reset happens when the pool is completely drained. After a reset the pool is slowly filled by completing lord content. The more lord runs there are, the faster the pool fills back up. Once the pool is full, it’ll slowly drain (based on time/RNG) until it is completely empty, at which point a reset is imminent. You will know a reset has happened when you see this message:&lt;br /&gt;
&lt;br /&gt;
 Somewhere on distant planes, a disturbance is felt.&lt;br /&gt;
 Bosses, once defeated have returned anew.&lt;br /&gt;
&lt;br /&gt;
You can also follow #game-messages on the Avatar discord to know when they happen.&lt;br /&gt;
&lt;br /&gt;
== RESET – Shadowlands==&lt;br /&gt;
&lt;br /&gt;
The most commonly ran run after a reset is called Shadowlands. This run, when done correctly, guarantees a bonus 10,000 xp to everyone that participates making it very popular. A significant portion of the run involves running “shadowed” in Midgaard (i.e., running with your hero stats). Make sure you check your HP / mana is fully regened while shadowed before starting this run (cast plane, rest in the sanctum infirmary if you have to).&lt;br /&gt;
Be sure to pay attention on this run because there are some specific things every player needs to do. First, to enter (and later exit) Midgaard, you need to type “die” at specific times. Watch for when your group leader tells you to. Additionally, you will need to get a shroud and enter a vortex at a specific time. &lt;br /&gt;
&lt;br /&gt;
To do this:&lt;br /&gt;
 get shadow (if you’re not given a piece)&lt;br /&gt;
 give shadow dje&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once he gives you the shroud:&lt;br /&gt;
 wear shroud&lt;br /&gt;
 enter vortex:east:east (stack these commands so you move quickly)&lt;br /&gt;
&lt;br /&gt;
== RESET – Shard: Essences / Shard Unlocks / Shard Realm ==&lt;br /&gt;
&lt;br /&gt;
Resets also offer the opportunity for Lords to unlock a shard realm. A shard realm is a special area that has to be unlocked and can only be run once per reset cycle. It contains power gear (“shard gear”) that is some of the best in the game.&lt;br /&gt;
The first step to this process (and the run completed most often after Shadowlands) is “lightning the essences”. The involves travelling to the four elemental planes (fire, earth, water and air) and killing all of a specific mob local to each plane. Once you’ve done&lt;br /&gt;
&lt;br /&gt;
== Insigs, Quests &amp;amp; More ==&lt;br /&gt;
&lt;br /&gt;
There's a number of Lord quests which can help you in your adventures. See [[:Category:Lord Quests|Lord Quests]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord&amp;diff=59875</id>
		<title>Category:Lord</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord&amp;diff=59875"/>
		<updated>2025-03-06T00:55:44Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''Lords are what [[:Category: Hero |heroes]] aspire to be.  Once a [[:Category: Hero |hero]] has attained the [[Sublevel |hero-level]] of 300 or more, he can attempt to [[Morph |morph]] into a Lord.  The being and becoming a Lord is shrouded in much mystery, but know that the [[Level |level]] attained is much higher than that of [[:Category: Hero |hero]].  Lords will [[Practice |learn]] new knowledge and unlock new mysteries that only a Lord can.  Lord mysteries are now open for discussion and most lord help files can be accessed by heroes.''&lt;br /&gt;
&lt;br /&gt;
'''[[Level |Levels]]:''' 125(001) - 125(999)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+'''&amp;lt;big&amp;gt;LordWiki Navigation&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord Gear|Lord Gear]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Stuff we use to feel more lordly.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Tank Gear|Lord Tank Gear]]&lt;br /&gt;
| [[:Category: Lord Hit Gear|Lord Hit Gear]]&lt;br /&gt;
| [[:Category: Lord Mana Gear|Lord Mana Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Second Tier Tank Gear|Lord Second Tier Tank Gear]]&lt;br /&gt;
| [[:Category: Lord Second Tier Hit Gear|Lord Second Tier Hit Gear]]&lt;br /&gt;
| [[:Category: Lord Second Tier Mana Gear|Lord Second Tier Mana Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Third Tier Tank Gear|Lord Third Tier Tank Gear]]&lt;br /&gt;
| [[:Category: Shard Area Gear|Shard Area Gear]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Archer Gear|Lord Archer Gear]]&lt;br /&gt;
| [[:Category: Lord HP Gear|Lord HP Gear]]&lt;br /&gt;
| [[:Category: Lord Save Vs Spell Gear|Lord Save Vs Spell Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord KDR Gear|Lord KDR Gear]]&lt;br /&gt;
| [[:Category: Lord Utility Gear|Lord Utility Gear]]&lt;br /&gt;
| [[:Category: Lord Manifest Gear|Lord Manifest Gear]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord Planes|Lord Planes]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | The various planes of existence that we terrorize.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Airscape|Airscape]]&lt;br /&gt;
| [[:Category:Arcadia|Arcadia]]&lt;br /&gt;
| [[:Category:Astral|Astral]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Firerealm|Firerealm]]&lt;br /&gt;
| [[:Category:Karnath|Karnath]]&lt;br /&gt;
| [[:Category:Kzinti Homeworld|Kzinti Homeworld]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Midgaardia|Midgaardia]]&lt;br /&gt;
| [[:Category:Noctopia|Noctopia]]&lt;br /&gt;
| [[:Category:Nowhere|Nowhere]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Outland|Outland]]&lt;br /&gt;
| [[:Category:Tarterus|Tarterus]]&lt;br /&gt;
| [[:Category:Thorngate|Thorngate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Water|Water]]&lt;br /&gt;
| [[:Category:World Of Stone|World Of Stone]]&lt;br /&gt;
| [[:Category:Horavacui |Horavacui]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord Areas|Lord Areas]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Too many to list here.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Todo|To do]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; |Sections that still need work.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Areas That Need Descriptions|Areas That Need Descriptions]]&lt;br /&gt;
| [[:Category:Gear Runs That Need Descriptions|Gear Runs That Need Descriptions]]&lt;br /&gt;
| [[:Category:Shard Areas |Shard]] &amp;amp;amp; [[:Category:Lord Quest Areas |Quest]] Areas&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Randomness&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | misc. stuff that belongs on the front page&lt;br /&gt;
|-&lt;br /&gt;
| [[New Lord Guide]]&lt;br /&gt;
| [[:Category:Scripting|Scripting]]&lt;br /&gt;
| [[List Of Gear Runs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Treasure Hunt]]&lt;br /&gt;
| [[Lord_Questpoint_(QP)_Runes |Lord Questpoint (QP) Runes]]&lt;br /&gt;
| [[Allegaagse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrify]]&lt;br /&gt;
| [[Vault Thief's Bane]]&lt;br /&gt;
| [[:Category:Lord Quests|Lord Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiers]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord&amp;diff=59874</id>
		<title>Category:Lord</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord&amp;diff=59874"/>
		<updated>2025-03-06T00:55:20Z</updated>

		<summary type="html">&lt;p&gt;Vagonuth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
''Lords are what [[:Category: Hero |heroes]] aspire to be.  Once a [[:Category: Hero |hero]] has attained the [[Sublevel |hero-level]] of 300 or more, he can attempt to [[Morph |morph]] into a Lord.  The being and becoming a Lord is shrouded in much mystery, but know that the [[Level |level]] attained is much higher than that of [[:Category: Hero |hero]].  Lords will [[Practice |learn]] new knowledge and unlock new mysteries that only a Lord can.  Lord mysteries are now open for discussion and most lord help files can be accessed by heroes.''&lt;br /&gt;
&lt;br /&gt;
'''[[Level |Levels]]:''' 125(001) - 125(999)&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+'''&amp;lt;big&amp;gt;LordWiki Navigation&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord Gear|Lord Gear]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Stuff we use to feel more lordly.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Tank Gear|Lord Tank Gear]]&lt;br /&gt;
| [[:Category: Lord Hit Gear|Lord Hit Gear]]&lt;br /&gt;
| [[:Category: Lord Mana Gear|Lord Mana Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Second Tier Tank Gear|Lord Second Tier Tank Gear]]&lt;br /&gt;
| [[:Category: Lord Second Tier Hit Gear|Lord Second Tier Hit Gear]]&lt;br /&gt;
| [[:Category: Lord Second Tier Mana Gear|Lord Second Tier Mana Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Third Tier Tank Gear|Lord Third Tier Tank Gear]]&lt;br /&gt;
| [[:Category: Shard Area Gear|Shard Area Gear]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord Archer Gear|Lord Archer Gear]]&lt;br /&gt;
| [[:Category: Lord HP Gear|Lord HP Gear]]&lt;br /&gt;
| [[:Category: Lord Save Vs Spell Gear|Lord Save Vs Spell Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lord KDR Gear|Lord KDR Gear]]&lt;br /&gt;
| [[:Category: Lord Utility Gear|Lord Utility Gear]]&lt;br /&gt;
| [[:Category: Lord Manifest Gear|Lord Manifest Gear]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord Planes|Lord Planes]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | The various planes of existence that we terrorize.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Airscape|Airscape]]&lt;br /&gt;
| [[:Category:Arcadia|Arcadia]]&lt;br /&gt;
| [[:Category:Astral|Astral]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Firerealm|Firerealm]]&lt;br /&gt;
| [[:Category:Karnath|Karnath]]&lt;br /&gt;
| [[:Category:Kzinti Homeworld|Kzinti Homeworld]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Midgaardia|Midgaardia]]&lt;br /&gt;
| [[:Category:Noctopia|Noctopia]]&lt;br /&gt;
| [[:Category:Nowhere|Nowhere]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Outland|Outland]]&lt;br /&gt;
| [[:Category:Tarterus|Tarterus]]&lt;br /&gt;
| [[:Category:Thorngate|Thorngate]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Water|Water]]&lt;br /&gt;
| [[:Category:World Of Stone|World Of Stone]]&lt;br /&gt;
| [[:Category:Horavacui |Horavacui]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord Areas|Lord Areas]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Too many to list here.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Todo|To do]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; |Sections that still need work.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Areas That Need Descriptions|Areas That Need Descriptions]]&lt;br /&gt;
| [[:Category:Gear Runs That Need Descriptions|Gear Runs That Need Descriptions]]&lt;br /&gt;
| [[:Category:Shard Areas |Shard]] &amp;amp;amp; [[:Category:Lord Quest Areas |Quest]] Areas&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | Randomness&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | misc. stuff that belongs on the front page&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Lord Council|&amp;lt;strike&amp;gt;Lord Council&amp;lt;/strike&amp;gt; (defunct)]]&lt;br /&gt;
| [[:Category:Scripting|Scripting]]&lt;br /&gt;
| [[List Of Gear Runs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Vault Treasure Hunt]]&lt;br /&gt;
| [[Lord_Questpoint_(QP)_Runes |Lord Questpoint (QP) Runes]]&lt;br /&gt;
| [[Allegaagse]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Transmogrify]]&lt;br /&gt;
| [[Vault Thief's Bane]]&lt;br /&gt;
| [[:Category:Lord Quests|Lord Quests]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Tiers]]&lt;/div&gt;</summary>
		<author><name>Vagonuth</name></author>
		
	</entry>
</feed>