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	<id>http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Waite</id>
	<title>AvatarWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Waite"/>
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	<updated>2026-04-03T19:08:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Bodyguards&amp;diff=51961</id>
		<title>Category:Bodyguards</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Bodyguards&amp;diff=51961"/>
		<updated>2015-08-27T14:28:36Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Practicing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''[[Giants |Giants]] and other large [[:Category: Races |races]] make excellent bodyguards, serving all manner of masters.  They excel in this career not because of any altruistic tendencies or protective instinct, but because of their sheer size and tendency toward blind loyalty.  Bodyguards have a fanatical devotion to their masters, and will often fling themselves blindly into harm's way without thinking twice.  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Strength |Strength]]. Bodyguards often become [[:Category: Berserkers |Berserkers]] after the death of a particularly beloved master, albeit at a higher level than a normal [[:Category: Warriors |Warrior]]. They can become [[:Category: Paladins |Paladins]] earlier than [[:Category: Warriors |warriors]] can.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Bod.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Warriors |Warrior]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Strength |Strength]].&lt;br /&gt;
&lt;br /&gt;
== Bodyguards in General ==&lt;br /&gt;
&lt;br /&gt;
Bodyguards share much in common with their [[:Category: Warriors |Warrior]] parent class. They still receive [[Fourth Attack |Fourth Attack]] and double-weapon skills. While they can learn [[Fortitudes |Fortitudes]], [[Foci |Foci]] and [[Awen |Awen]], spell and skill selection is quite limited. On the upside, since Bodyguards typically have low intelligence and racial spellcasting penalties, they will not miss many of these skills too much.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bodyguards receive in-class skills that allow them special bonuses in and before combat. With [[Alertness |Alertness]] active, they can use the [[Watchful Eye |Watchful Eye]] skill to change [[Monitor |Monitor]] targets during combat, allowing them to rescue small group members more easily. At hero level 101, Bodyguards can learn [[Intercede |Intercede]], a skill which is activated when the Bodyguard's monitor target is [[Aggressive |aggied]]. Instead of attacking the Bodyguard's target, the Bodyguard steps in and [[Tank |tanks]] the mob themselves. The skill works automatically, as long as alertness is activated and the Bodyguard is not in the midst of combat. At hero level 250, Bodyguards receive [[Payback |Payback]], which allows them to gain a damage bonus after interceding.&lt;br /&gt;
&lt;br /&gt;
Overall, Bodyguards are an excellent alternative for large, Warrior-oriented races on whom the large majority of spells that hero Warriors receive are wasted on. In addition, the ability to automatically protect smaller group members allows them to effectively use their [[Hit Points |Hp]] to benefit the group when they run as [[Hitter |hitters]] and [[Tank |tanks]].&lt;br /&gt;
&lt;br /&gt;
== Bodyguard Creation ==&lt;br /&gt;
The Bodyguard class requires warriors of large to extra large size and of low intelligence (15) to join the ranks. Upon level 50, a player meeting this criteria should seek out Gruuntak (portable), protector of the Dwarven Ambassador, and see his aid in becoming a bodyguard.&lt;br /&gt;
 &lt;br /&gt;
There is a small loophole of sorts whereby you can meet the intelligence requirements by simply not training your intelligence past (15). Any relatively intelligent brute race that meets the size requirements and wishes to prestige to bodyguard should be very careful about how much intelligence they train (tip: alias train to emote or say something once you're finished training your other stats).&lt;br /&gt;
&lt;br /&gt;
== Bodyguards at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
Though [[Strength |Strength]] is the prime attribute for Bodyguards, Bodyguards are advised like all classes to train [[Wisdom |Wisdom]] and [[Constitution |Constitution]] first, which will maximize both [[Practice |practices]] and [[Hit Points |hp]]. While strength will improve a Bodyguard's hitting and carrying capacity, typically low wisdom may push off training strength to max until after hero level 101.&lt;br /&gt;
&lt;br /&gt;
Tanking Bodyguards may wish to maximize their dexterity to maximize the effect of skills such as [[dodge|dodge]] and [[parry |parry]].&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
With their limited selection of skills and spells, practicing is typically easy for bodyguards, hindered only by their low intelligence. Hero bodyguards will want to take note that they will need to save up many additional practices for [[Sanctuary |Sanctuary]] and its prerequisites, which they can learn at sub-level 45. Since Bodyguards usually worship gods that increase the number of practices they need to adept, they can leave many spells at 94%, since failure rates on most Bodyguard races is very high.&lt;br /&gt;
 &lt;br /&gt;
Hero bodyguards can also learn [[Iron Monk]] which has fewer prerequisites, but you will need to get sanctuary at some point anyway. Also, remember everyone loves a warrior who brandishes.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
&lt;br /&gt;
== Bodyguards at Lord Tier ==&lt;br /&gt;
Bodyguards have pretty much the same function as warriors at lord. A couple differences:&lt;br /&gt;
&lt;br /&gt;
* They only receive 1x mana multiplier, so they need to get a bit of mana gear to help out with planeshift.&lt;br /&gt;
* They don't receive [[Gemcrafting]] at lord 800, so they can't embed without chance of failing.&lt;br /&gt;
* They don't get any area spells, so gear rooms are a bit more problematic.&lt;br /&gt;
&lt;br /&gt;
== Bodyguard Remort Options ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Main_Page&amp;diff=50840</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Main_Page&amp;diff=50840"/>
		<updated>2014-06-30T21:15:50Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* BUG ALERT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BUG ALERT ==&lt;br /&gt;
Something odd going on – all pages of the wiki have some message appearing at the top. Anyone have any ideas? It's a long line of text, something from ReCaptcha.php line 54.&lt;br /&gt;
--[[User:3nki|3nki]] 00:46, 30 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
: I emailed Waite a couple of days ago, quoting the bug text, but no response yet.  They do tend to get snowed under by masses of work, and I did mention the bug appeared to be cosmetic only, so when it will get fixed - I have no idea.  Hopefully, it isn't symptomatic of something more serious.  --[[User:Qismat|Qismat]] 10:37, 30 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
: This should be fixed now.  Let me know if any other problems crop up. [[User:Waite|Waite]] 17:15, 30 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Orphaned pages ==&lt;br /&gt;
&lt;br /&gt;
looking at [[:Special:LonelyPages|Orphaned pages]]. i'm figuring i'll fix a few every so often, maybe we can gradually clean it up and also increase cross-linking between pages. one thing i can't see how to do however is [[:Category:Delete|delete pages]]--[[User:3nki|3nki]] 02:47, 14 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The category system/format we are using guarantees vast numbers of apparently orphaned files.  The majority of mobs, items and quests are only linked to their area via category links - which do not count as far as the orphan list is concerned.  We would need to add lists to the area page in order to make any real dent in the orphan list.  --[[User:Qismat|Qismat]] 10:46, 30 June 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Facelifting the main page ==&lt;br /&gt;
&lt;br /&gt;
Does anyone have any objections to replacing the main page with [[User:WinterRose/Draft|a facelift]]? Please respond either here or on the [[User_talk:WinterRose/Draft|talk page]] with any suggestions or improvements needed before going live. Thank you! [[User:WinterRose|WinterRose]] 13:40, 14 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
: The current layout of the main page replacement as seen [[User:WinterRose/Draft|here]] is more or less in the final stage. I've received positive comments from half a dozen people in-game and some suggestions that resulted in modifications, so this version is the result of all that. Does anyone have any further suggestions on how to make it more appealing to new players? [[User:WinterRose|WinterRose]] 04:58, 15 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
all these apparently random letter and number mixed names lately are most likely spam bots, it seems to me, or bots of some kind. not sure what their goal is. --[[User:3nki|3nki]] 20:28, 12 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Most likely they want to boost the pagerank of their crappy website by linking to it from here.  We've all but disabled external links though, so they don't get very far.  I'm not too concerned about them creating accounts, but let me know if they ever cause any more serious mischief.  [[User:Waite|Waite]] 09:56, 13 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style sheets ==&lt;br /&gt;
I do a lot of style sheet and web programming for my work and I've thought of making a general style sheet for the wiki. My idea is (something like this anyway) that we inventory what we need, what kind of titles and headlines and various types of elements, tables and so on, for all the pages on the AV wiki. Then we make a stylesheet that incorporates all the commonalties on a base level (like font type, base size, site wide stuff) and also has a set of classes for people to reference as needed in specific situations. That way we have something everyone uses for consistency. If we want to change it we can, but it will be consistent. Of course we'd add to it as we go.. what does everyone think? There must be a way to include a reference to this style sheet in every page of the wiki automatically. --[[User:3nki|3nki]] 02:03, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There sure is.  In the parlance of MediaWiki, these are called skins.  You can actually use a different skin without affecting anyone else: go to &amp;quot;my preferences&amp;quot; (in the upper right) and then Appearances.  I'm reluctant to drastically change the appearance of our wiki (mostly because I don't want to deal with the complaints) but if you come up with something nice I'm willing to have an open mind.  [[User:Waite|Waite]] 08:50, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
interesting - trying out skins now. there's one called MySkin so i guess there's a way to edit that somewhere.--[[User:3nki|3nki]] 19:35, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it used to be. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level Range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Level Limits - None. &amp;lt;br&amp;gt;&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. &lt;br /&gt;
The reason being people are going to want to find this info easily rather than having to go to each &amp;quot;Such And Such Quest&amp;quot; or &amp;quot;Quests In&amp;quot; page to find out --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, that ''could'' be a pain to maintain, since the &amp;quot;Lowmort X-X Quests&amp;quot; categories would be LONG once they're all filled up with content. But it would be doable, as long as we figure out a decent way to sort them all (perhaps group them by reward type, i.e. Insignia/Gear/Weapon/Gold&amp;amp;Gems/XP etc.)&lt;br /&gt;
&lt;br /&gt;
Also, if the &amp;quot;Quests in Wherever&amp;quot; categories are going to remain empty, I would suggest nixing them entirely and sticking quest pages directly in their area categories. Currently, all they do is stick another mouse click between you and the page you really want to see, and the vast majority of them only contain one quest.&lt;br /&gt;
&lt;br /&gt;
In either case, I think we should plan on not having access to a spoilers tag. If we get one, that'll be icing on the delicious quest cake. --[[User:Neyne|Neyne]] 20:55, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Who da man?&amp;quot;&amp;gt;Waite&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heh Thanks Waite :)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;quests in wherever&amp;quot; should probably stay as some areas have multiple quests across various levels.&lt;br /&gt;
The way of organising them on the &amp;quot;Lowmort X-X Quests&amp;quot; pages is up for discussion could use a table I just listed the info I would personally would want to know if I was going to look at that page --[[User:Rhodry|Rhodry]] 21:15, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hmm - I think spoiler text should be used &amp;lt;spoiler text=&amp;quot;first of all for this&amp;quot;&amp;gt;Helpful hints and non specific tips.&amp;lt;/spoiler&amp;gt;and then &amp;lt;spoiler text=&amp;quot;secondly for this&amp;quot;&amp;gt;Actually how to do the quest.&amp;lt;/spoiler&amp;gt;bearing in mind of course that some quests have been requested not to have ANY spoilers posted about them, either indefintely, or for a certain period.--[[User:Shadowtop|Shadowtop]] 06:22, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree with Rhodry's suggestion here.  I think &amp;quot;Lowmort X-X Quests&amp;quot; (and above) should have a sortable table with some choice information for each quest.&lt;br /&gt;
&lt;br /&gt;
*Suggested level (maybe a range)&lt;br /&gt;
*Area&lt;br /&gt;
*Brief description&lt;br /&gt;
*Reward&lt;br /&gt;
&lt;br /&gt;
Missing anything? [[User:Waite|Waite]] 10:12, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lowmort 11-20 Quests]] what do you think? Off the top of my head, reward types should probably include Weapon, Gear, Insignia, Gold, Healies (potions/pills/staves/wands/scrolls), and Spellcasting (non-healing potions, etc).--[[User:Neyne|Neyne]] 12:08, 14 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Giants&amp;diff=49350</id>
		<title>Giants</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Giants&amp;diff=49350"/>
		<updated>2013-05-13T20:28:53Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Elemental Giants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;25&amp;quot; align=&amp;quot;right&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Giant Statistics Tables&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Lowmort |Lowmort]]-[[:Category: Tiers |Tier]] Giant [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–25 '''(28)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 10–17 '''(20)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 09–14 '''(17)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 12–19 '''(22)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 11–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 18–25 '''(28)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; colspan=6 | [[:Category: Hero |Hero]]-[[:Category: Tiers |Tier]] Giant [[:Category: Statistics |Statistics]] by [[:Category: Classes |Class]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#efefef&amp;quot; | &amp;lt;small&amp;gt; &amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Berserkers |bzk]], [[:Category: Bodyguards |bod]], [[:Category: Paladins |pal]],&amp;lt;br&amp;gt; [[:Category: Warriors |war]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Assassins |asn]], [[:Category: Mages |mag]], [[:Category: Mindbenders |mnd]],&amp;lt;br&amp;gt; [[:Category: Psionicists |psi]], [[:Category: Sorcerers |sor]], [[:Category: Wizards |wzd]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Clerics |cle]], [[:Category: Druids |dru]], [[:Category: Priests |prs]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Archers |arc]], [[:Category: Black Circle Initiates |bci]], [[:Category: Fusiliers |fus]],&amp;lt;br&amp;gt; [[:Category: Monks |mon]], [[:Category: Rogues |rog]], [[:Category: Shadowfists |shf]]&amp;lt;/small&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff&amp;quot; | &amp;lt;small&amp;gt;[[:Category: Rangers |ran]]&amp;lt;br&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25–30 '''(33)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 17–22 '''(25)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 14–16 '''(19)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 19–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 16–18 '''(21)'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff&amp;quot; | 22–24 '''(27)'''&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeffee&amp;quot; | 25–30 '''(33)'''&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &amp;lt;small&amp;gt;NOTES: ''numbers in each cell above are'' initial trained value – maximum trainable value '''(maximum allowable value for non-[[Devotion |devotees]])'''; ''[[:Category: Classes |class]] [[Prime Requisite |prime requisites]] are'' &amp;lt;font color=green&amp;gt;green&amp;lt;/font&amp;gt;.&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
''Giants appear like extremely overgrown [[Humans |humans]], yet as their great [[Strength |strength]] is evident to the naked eye, so is their lack of [[Intelligence |wit]] and [[Wisdom |wisdom]].  They are Incredibly [[Strength |strong]] and [[Constitution |hardy]], more so than most any other [[:Category: Races |race]]; yet are also probably the [[Intelligence |dumbest]].  They are usually shunned by other [[:Category: Races |races]], but many people prefer to follow a giant into combat. While excelling in combat, Giants almost never develop a very good capacity to use magic.''&lt;br /&gt;
&lt;br /&gt;
* '''Abbreviation:''' Gia.&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Languages |Language(s)]]:''' [[Common Language |Common]], [[Giantish Language |Giantish]].&lt;br /&gt;
&lt;br /&gt;
* '''[[:Category: Racials |Racial(s)]]:''' [[Racial Powerswing|Powerswing]].&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial Size |Racial Size]]:''' very large.&lt;br /&gt;
&lt;br /&gt;
* '''[[Racial TNL |Racial TNL]]:''' 1428 XP.&lt;br /&gt;
&lt;br /&gt;
* '''Well-Suited to Be:''' [[:Category: Berserkers |berserkers]], [[:Category: Bodyguards |bodyguards]], [[:Category: Warriors |warriors]].&lt;br /&gt;
&lt;br /&gt;
* '''Ill-Suited to Be:''' [[:Category: Archers |archers]], [[:Category: Assassins |assassins]],  [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], [[:Category: Mages |mages]],  [[:Category: Priests |priests]], [[:Category: Psionicists |psionicists]], [[:Category: Rogues |rogues]], [[:Category: Sorcerers |sorcerers]].&lt;br /&gt;
&lt;br /&gt;
== Diplomatic Corps ==&lt;br /&gt;
&lt;br /&gt;
Giants may participate in the Diplomatic Corps every 10 levels at lowmort. All Giants should report to [[Nhug|Nhug]] when they are ready to begin.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
Giants get an enormous amount of HP, more than any other race, remort or creatable. This makes them absurdly big regardless of class. However, their dexterity (and thus dodging) is poor and they lack natural armor, so in combat they tend to lose the HP at a faster pace. Due to this flaw they make exceptional berserkers (berserkers are highly resistant to damage). &lt;br /&gt;
&lt;br /&gt;
Giants also have a racial damage modifier and considerable strength, so they make excellent warriors and other brute classes.&lt;br /&gt;
&lt;br /&gt;
Their powerswing ability makes them very proficient with two-handed weapons, allowing them to deal more damage than races without it - thus paladins are also a possible career (paladins use two-handed swords).&lt;br /&gt;
&lt;br /&gt;
Giant stealth is bad, archery as well, and casting ability is poor.&lt;br /&gt;
&lt;br /&gt;
== Elemental Giants ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Elemental Giants are subgroups of the Giant race that have somehow&lt;br /&gt;
been imbued with Elemental magic.  This Elemental nature that permeates&lt;br /&gt;
their being gives these Giants access to a variety of unique abilities.&lt;br /&gt;
It also allows Elemental Giants to cast more spells before resting than&lt;br /&gt;
ordinary Giants.&lt;br /&gt;
&lt;br /&gt;
Despite their distinct nature, Elemental Giants share many similarities&lt;br /&gt;
with their more common cousins.  All Giants are massive creatures that&lt;br /&gt;
are incredibly strong and extremely hardy.  They all have a fondness of&lt;br /&gt;
eating corpses and they all excel at using two-handed weapons.&lt;br /&gt;
&lt;br /&gt;
Like ordinary Giants, Elemental Giants are, generally speaking, atrocious&lt;br /&gt;
spell-casters.  However, their Elemental nature allows them to fare better&lt;br /&gt;
than normal with certain specific types of magic.  This magical affinity&lt;br /&gt;
means that Elemental Giants will have better success when casting certain&lt;br /&gt;
types of spells, and they will expend less magical energy while doing so.&lt;br /&gt;
&lt;br /&gt;
There is an important distinction between Elemental Giants and true&lt;br /&gt;
Elementals.  True Elementals are entirely composed of their corresponding&lt;br /&gt;
element, be it Fire, Air, Earth, or Water.  Elemental Giants remain beings&lt;br /&gt;
of flesh and blood.&lt;br /&gt;
&lt;br /&gt;
Giants are eligible to become Elemental Giants at Lord Level 25. &lt;br /&gt;
The following races are available along with their corresponding element: &lt;br /&gt;
&lt;br /&gt;
[[Fire Giants]] - Fire &lt;br /&gt;
&lt;br /&gt;
[[Cloud Giants]] - Air&lt;br /&gt;
&lt;br /&gt;
[[Stone Giants]] - Earth &lt;br /&gt;
&lt;br /&gt;
[[Frost Giants]] - Water &lt;br /&gt;
&lt;br /&gt;
[[Category: Creatable Races]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=MediaWiki:Sidebar&amp;diff=48452</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=MediaWiki:Sidebar&amp;diff=48452"/>
		<updated>2013-01-29T14:21:25Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Wiki stuff&lt;br /&gt;
** mainpage|mainpage&lt;br /&gt;
** helppage|help&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** Game History|Avatar History&lt;br /&gt;
* Tiers&lt;br /&gt;
** Category:Lowmort|Lowmort&lt;br /&gt;
** Category:Hero|Hero&lt;br /&gt;
** Category:Lord|Lord&lt;br /&gt;
** Category:Legend|Legend&lt;br /&gt;
* Misc&lt;br /&gt;
** Category:Areas|Areas&lt;br /&gt;
** Category:Gear|Gear&lt;br /&gt;
** Category:Races|Races&lt;br /&gt;
** Category:Classes|Classes&lt;br /&gt;
** Category:Quests|Quests&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Game_History&amp;diff=48451</id>
		<title>Game History</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Game_History&amp;diff=48451"/>
		<updated>2013-01-29T14:17:57Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2012 ==&lt;br /&gt;
&lt;br /&gt;
* '''2012 Dec:''' Low mortal areas [[:Category:Zodiac|Zodiac]] and [[:Category:World Tree|World Tree]] implemented. The area [[:Category:Descent To Hell|Descent To Hell]] was grandfathered. [[Bonkers! Quest]] added.  Elemental Giants unveiled.&lt;br /&gt;
* '''2012 Nov:''' Hero area [[:Category:Arx Nivea|Arx Nivea]] added with it's notable [[Dark Acolyte Quest|Demonic Intent Quest]], [[Great Summoning Quest]] implemented.&lt;br /&gt;
* '''2012 Oct:''' [[Racial Resistance]] and damage types implemented. [[Solace Patrol Quest|Solace Patrol]] and [[:Category:Mob Factory|Mob Factory]] revised, [[Order's Last Mission Quest|Order's Last Mission]] implemented.&lt;br /&gt;
* '''2012 Sept:''' Hero area [[:Category:Glyntaff Pass‎|Glyntaff Pass‎]] was added.&lt;br /&gt;
* '''2012 May:''' [[Miraars]] were changed to a creatable race, with increased TNL. [[Morgue]] was implemented. Clerics received first in a series of new spells - [[Unholy Rampage]]. Area [[:Category:Sun God Altar|Sun God Altar]] received a facelift.&lt;br /&gt;
* '''2012 Apr:''' Area [[:Category:Bo'Vul's Vault|Bo'Vul's Vault]] was added, with its sub-areas.&lt;br /&gt;
* '''2012 Jan:''' [[Rebirth]] became available.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
* '''2011 Aug:''' Area [[:Category:Exploration Outpost|Exploration Outpost]] was added to [[:Category:Eragora|Eragora]].&lt;br /&gt;
* '''2011 Sep:''' Area [[:Category:Sem Vida|Sem Vida]] (eha) was added.&lt;br /&gt;
* '''2011 May:''' A new continent ([[:Category:Eragora|Eragora]]) was added with many new areas as a result of the area building contest. Twelve new areas added (too many to list - see the Eragora page for a complete list).&lt;br /&gt;
* '''2011 Mar:''' Area [[:Category:Fungal Forest|The Fungal Forest]] (hero) was added. After a series of events the areas [[:Category:Ofcol|Ofcol]] and [[:Category:Obsidian Tower|Obsidian Tower]] have been replaced with [[:Category:Cathracharraig|Cathracharraig]] and [[:Category:Helikon Tower|Helikon Tower]] respectively. Additionally the areas [[:Category:Ofcol Refugee Camp|Ofcol Refugee Camp]], [[:Category:Hospice Refugee Camp|Hospice Refugee Camp]], and [[:Category:Daingean Machadae|Daingean Machadae]] were added. The area [[:Category:Bard's House|Bard's House]] was also removed.&lt;br /&gt;
* '''2011 Feb:''' Area [[:Category:Deepways|The Deepways]] (hero) was added.&lt;br /&gt;
* '''2011 Jan:''' Area [[:Category:Fortress Of Kra|Fortress of Kra]] (hero) was added and [[:Category:Caverns Of Despair|Caverns Of Despair]] was removed. Area [[:Category:Pariah's Paradise|Pariah's Paradise]] (hero) was added.&lt;br /&gt;
&lt;br /&gt;
== 2010 ==&lt;br /&gt;
* '''2010 Nov:''' Areas [[:Category:Drow City|Drow City]] and [[:Category:Air Of Avatar|Air Of Avatar]] were removed and [[:Category:Airways|The Airways]] (14-19), [[:Category:Graw Akkuurattaan|Graw Akkuurattaan]] (18-23), and [[:Category:Tiureess|Tiureess]] (23-28) were added.&lt;br /&gt;
* '''2010 Jan:''' [[:Category:Patriarchs' Gulch‎|Patriarchs' Gulch‎]] (lord) and [[:Category:Abbaye Du Livre|Abbaye Du Livre]] (hero) areas were added.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
* '''2008 Dec:''' [[Firedrakes]] have been added back.&lt;br /&gt;
* '''2008 Nov:''' [[:Category:Circus|Circus]] removed and [[:Category:Carnival|Carnival]] is added.&lt;br /&gt;
* '''2008 Oct:''' [[Lesser Imps]] added. [[Verbits]] are removed (no word on [[Firedrakes]]). The quest/area [[:Category:Diplomatic Corps|Diplomatic Corps]] is added.&lt;br /&gt;
* '''2008 Aug:''' New lowmort (31-40) area [[:Category:Defender's Graveyard|Defender's Graveyard]] is added. [[:Category:Graveyard|Graveyard]] is removed.&lt;br /&gt;
* '''2008 May:''' New (elite) hero area [[:Category:Aculeata Jatha-La|Aculeata Jatha-La]] is added.&lt;br /&gt;
* '''2008 Apr:''' New lowmort (41-50)/hero area [[:Category:Citadel Of Arcanists|Citadel Of Arcanists]] is added. New race [[Miraars]] added.&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
* '''2007 Dec:''' New hero manifest item [[Mega's Spark In A Bottle]] is added.&lt;br /&gt;
* '''2007 Aug:''' New hero area [[:Category:Alpha Thule|Alpha Thule]] is added.&lt;br /&gt;
* '''2007 May:''' New (elite) hero area [[:Category:Abishai's Pass|Abishai's Pass]] is added.&lt;br /&gt;
* '''2007 Apr:''' The race [[Harpies|harpies]] is added&lt;br /&gt;
* '''2007 Feb:''' The prestige class [[:Category:Bladedancers|Bladedancer]] is added&lt;br /&gt;
* '''2007 Jan:''' Outland.org gets a spiffy new makeover!&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
&lt;br /&gt;
* '''2006 Oct:''' Added [[:Category:Stormlords|Stormlords]] prestige class.&lt;br /&gt;
* '''2006 Jan:''' Added [[:Category:Leadership_Skills|leadership skills]].&lt;br /&gt;
* '''All 2006:''' Added and fixed numerous spells, skills and [[:Category:Legend|Legend]] features.&lt;br /&gt;
&lt;br /&gt;
== 2005 ==&lt;br /&gt;
&lt;br /&gt;
* '''2005 Dec:''' Ominous &amp;quot;big bug fix.&amp;quot; No further explanation.&lt;br /&gt;
* '''2005 Jun:''' Added [[:Category:Bodyguards|Bodyguards]] prestige class.&lt;br /&gt;
* '''2005 Jun:''' The prestige class [[:Category:Fusiliers|Fusiliers]] is added.&lt;br /&gt;
* '''2005 May:''' [[:Category:Wizards|Wizards]] becomes a prestige class for [[:Category:Mages|Mage]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Game_History&amp;diff=48447</id>
		<title>Game History</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Game_History&amp;diff=48447"/>
		<updated>2013-01-29T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Current Events to Game History: contains old stuff too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 2012 ==&lt;br /&gt;
&lt;br /&gt;
* '''2012 Dec:''' Low mortal areas [[:Category:Zodiac|Zodiac]] and [[:Category:World Tree|World Tree]] implemented. The area [[:Category:Descent To Hell|Descent To Hell]] was grandfathered. [[Bonkers! Quest]] added.&lt;br /&gt;
* '''2012 Nov:''' Hero area [[:Category:Arx Nivea|Arx Nivea]] added with it's notable [[Dark Acolyte Quest|Demonic Intent Quest]], [[Great Summoning Quest]] implemented.&lt;br /&gt;
* '''2012 Oct:''' [[Racial Resistance]] and damage types implemented. [[Solace Patrol Quest|Solace Patrol]] and [[:Category:Mob Factory|Mob Factory]] revised, [[Order's Last Mission Quest|Order's Last Mission]] implemented.&lt;br /&gt;
* '''2012 Sept:''' Hero area [[:Category:Glyntaff Pass‎|Glyntaff Pass‎]] was added.&lt;br /&gt;
* '''2012 May:''' [[Miraars]] were changed to a creatable race, with increased TNL. [[Morgue]] was implemented. Clerics received first in a series of new spells - [[Unholy Rampage]]. Area [[:Category:Sun God Altar|Sun God Altar]] received a facelift.&lt;br /&gt;
* '''2012 Apr:''' Area [[:Category:Bo'Vul's Vault|Bo'Vul's Vault]] was added, with its sub-areas.&lt;br /&gt;
* '''2012 Jan:''' [[Rebirth]] became available.&lt;br /&gt;
&lt;br /&gt;
== 2011 ==&lt;br /&gt;
* '''2011 Aug:''' Area [[:Category:Exploration Outpost|Exploration Outpost]] was added to [[:Category:Eragora|Eragora]].&lt;br /&gt;
* '''2011 Sep:''' Area [[:Category:Sem Vida|Sem Vida]] (eha) was added.&lt;br /&gt;
* '''2011 May:''' A new continent ([[:Category:Eragora|Eragora]]) was added with many new areas as a result of the area building contest. Twelve new areas added (too many to list - see the Eragora page for a complete list).&lt;br /&gt;
* '''2011 Mar:''' Area [[:Category:Fungal Forest|The Fungal Forest]] (hero) was added. After a series of events the areas [[:Category:Ofcol|Ofcol]] and [[:Category:Obsidian Tower|Obsidian Tower]] have been replaced with [[:Category:Cathracharraig|Cathracharraig]] and [[:Category:Helikon Tower|Helikon Tower]] respectively. Additionally the areas [[:Category:Ofcol Refugee Camp|Ofcol Refugee Camp]], [[:Category:Hospice Refugee Camp|Hospice Refugee Camp]], and [[:Category:Daingean Machadae|Daingean Machadae]] were added. The area [[:Category:Bard's House|Bard's House]] was also removed.&lt;br /&gt;
* '''2011 Feb:''' Area [[:Category:Deepways|The Deepways]] (hero) was added.&lt;br /&gt;
* '''2011 Jan:''' Area [[:Category:Fortress Of Kra|Fortress of Kra]] (hero) was added and [[:Category:Caverns Of Despair|Caverns Of Despair]] was removed. Area [[:Category:Pariah's Paradise|Pariah's Paradise]] (hero) was added.&lt;br /&gt;
&lt;br /&gt;
== 2010 ==&lt;br /&gt;
* '''2010 Nov:''' Areas [[:Category:Drow City|Drow City]] and [[:Category:Air Of Avatar|Air Of Avatar]] were removed and [[:Category:Airways|The Airways]] (14-19), [[:Category:Graw Akkuurattaan|Graw Akkuurattaan]] (18-23), and [[:Category:Tiureess|Tiureess]] (23-28) were added.&lt;br /&gt;
* '''2010 Jan:''' [[:Category:Patriarchs' Gulch‎|Patriarchs' Gulch‎]] (lord) and [[:Category:Abbaye Du Livre|Abbaye Du Livre]] (hero) areas were added.&lt;br /&gt;
&lt;br /&gt;
== 2008 ==&lt;br /&gt;
* '''2008 Dec:''' [[Firedrakes]] have been added back.&lt;br /&gt;
* '''2008 Nov:''' [[:Category:Circus|Circus]] removed and [[:Category:Carnival|Carnival]] is added.&lt;br /&gt;
* '''2008 Oct:''' [[Lesser Imps]] added. [[Verbits]] are removed (no word on [[Firedrakes]]). The quest/area [[:Category:Diplomatic Corps|Diplomatic Corps]] is added.&lt;br /&gt;
* '''2008 Aug:''' New lowmort (31-40) area [[:Category:Defender's Graveyard|Defender's Graveyard]] is added. [[:Category:Graveyard|Graveyard]] is removed.&lt;br /&gt;
* '''2008 May:''' New (elite) hero area [[:Category:Aculeata Jatha-La|Aculeata Jatha-La]] is added.&lt;br /&gt;
* '''2008 Apr:''' New lowmort (41-50)/hero area [[:Category:Citadel Of Arcanists|Citadel Of Arcanists]] is added. New race [[Miraars]] added.&lt;br /&gt;
&lt;br /&gt;
== 2007 ==&lt;br /&gt;
&lt;br /&gt;
* '''2007 Dec:''' New hero manifest item [[Mega's Spark In A Bottle]] is added.&lt;br /&gt;
* '''2007 Aug:''' New hero area [[:Category:Alpha Thule|Alpha Thule]] is added.&lt;br /&gt;
* '''2007 May:''' New (elite) hero area [[:Category:Abishai's Pass|Abishai's Pass]] is added.&lt;br /&gt;
* '''2007 Apr:''' The race [[Harpies|harpies]] is added&lt;br /&gt;
* '''2007 Feb:''' The prestige class [[:Category:Bladedancers|Bladedancer]] is added&lt;br /&gt;
* '''2007 Jan:''' Outland.org gets a spiffy new makeover!&lt;br /&gt;
&lt;br /&gt;
== 2006 ==&lt;br /&gt;
&lt;br /&gt;
* '''2006 Oct:''' Added [[:Category:Stormlords|Stormlords]] prestige class.&lt;br /&gt;
* '''2006 Jan:''' Added [[:Category:Leadership_Skills|leadership skills]].&lt;br /&gt;
* '''All 2006:''' Added and fixed numerous spells, skills and [[:Category:Legend|Legend]] features.&lt;br /&gt;
&lt;br /&gt;
== 2005 ==&lt;br /&gt;
&lt;br /&gt;
* '''2005 Dec:''' Ominous &amp;quot;big bug fix.&amp;quot; No further explanation.&lt;br /&gt;
* '''2005 Jun:''' Added [[:Category:Bodyguards|Bodyguards]] prestige class.&lt;br /&gt;
* '''2005 Jun:''' The prestige class [[:Category:Fusiliers|Fusiliers]] is added.&lt;br /&gt;
* '''2005 May:''' [[:Category:Wizards|Wizards]] becomes a prestige class for [[:Category:Mages|Mage]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Events]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Current_Events&amp;diff=48448</id>
		<title>Current Events</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Current_Events&amp;diff=48448"/>
		<updated>2013-01-29T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Current Events to Game History: contains old stuff too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Game History]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Game_History&amp;diff=48449</id>
		<title>Talk:Game History</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Game_History&amp;diff=48449"/>
		<updated>2013-01-29T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Talk:Current Events to Talk:Game History: contains old stuff too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mar 27: removed:&lt;br /&gt;
*Ofcol&lt;br /&gt;
*Obsidian Tower&lt;br /&gt;
Added:&lt;br /&gt;
*Helikon Tower&lt;br /&gt;
*Ofcol Refugee Camp&lt;br /&gt;
*Cathracharraig&lt;br /&gt;
*Hospice refugee camp&lt;br /&gt;
*Daingean Machadae&lt;br /&gt;
List might not be complete. --[[User:Llanor|Llanor]] 17:45, 27 March 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
Were you going to add them to the actual page? --[[User:Ylem|Ylem]] 13:23, 28 March 2011 (EDT)&lt;br /&gt;
&lt;br /&gt;
Soon as it's complete, yea. I think one more area was replaced because only two of the new areas are sorted at the bottom of the in-game area list. --[[User:Llanor|Llanor]] 14:14, 28 March 2011 (EDT)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Current_Events&amp;diff=48450</id>
		<title>Talk:Current Events</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Current_Events&amp;diff=48450"/>
		<updated>2013-01-29T14:17:34Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Talk:Current Events to Talk:Game History: contains old stuff too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Talk:Game History]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Wizards&amp;diff=48390</id>
		<title>Category talk:Wizards</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Wizards&amp;diff=48390"/>
		<updated>2013-01-25T14:24:31Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;so the part about wizards &amp;quot;deal more spell damage&amp;quot; than mages - is that aside from getting more mana? the damage of disintegrate for example is more when cast by a wzd than a mag of same race/worship/etc? i always thought it was just referring to getting more mana, but i could be wrong.. --[[User:3nki|3nki]] 19:33, 24 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: From what I've seen wizard and mage damage is identical. Wizards get more mana so they can surge longer, maybe that's what Waite meant. [[User:WinterRose|WinterRose]] 07:16, 25 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The low end of my maelstrom damage range was ***DEMO as a lord mag gno bhy.  When I switched to wizard, it become oblit.  My HDL went up by one asterisk or so as well. [[User:Waite|Waite]] 09:24, 25 January 2013 (EST)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category_talk:Wizards&amp;diff=48389</id>
		<title>Category talk:Wizards</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category_talk:Wizards&amp;diff=48389"/>
		<updated>2013-01-25T14:24:18Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;so the part about wizards &amp;quot;deal more spell damage&amp;quot; than mages - is that aside from getting more mana? the damage of disintegrate for example is more when cast by a wzd than a mag of same race/worship/etc? i always thought it was just referring to getting more mana, but i could be wrong.. --[[User:3nki|3nki]] 19:33, 24 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
: From what I've seen wizard and mage damage is identical. Wizards get more mana so they can surge longer, maybe that's what Waite meant. [[User:WinterRose|WinterRose]] 07:16, 25 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The low end of my maelstrom damage range was ***DEMO as a lord mag gno bhy.  When I switched to wizard, it become oblit.  My HDL went up by one asterisk or so as well.&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Wizards&amp;diff=48365</id>
		<title>Category:Wizards</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Wizards&amp;diff=48365"/>
		<updated>2013-01-24T14:17:39Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''In the words of Thrull, &amp;quot;Wizards are what all [[:Category: Mages |Mages]] should have been.&amp;quot;  Wizards are mystically stronger than [[:Category: Mages |Mages]], but physically weaker.  They get more mana and their spells are more effective, but they also get lower hp gains and are, at best, unimpressive in melee combat.  They can also learn some very rare spells by researching them from obscure [[:Category: Spellbooks |spellbooks]].  These spells are not listed on their [[:Category: Wizard Skills And Spells |skill lists]].  Like all [[:Category: Prestige Classes |Prestige Classes]], they retain the original class's [[Prime Requisite |Prime Requisite]], in this case, [[Intelligence |Intelligence]].  Wizards cannot become [[:Category: Sorcerers |Sorcerors]].  They disdain what they see as the [[:Category: Sorcerers |Sorceror]]'s crutch-like dependence on the Dark Powers.  Wizard trainers can sometimes be found researching lost tomes in musty libraries.''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Wzd.&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Core Classes |Base Class]]:''' [[:Category: Mages |Mage]].&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Wizards in General ==&lt;br /&gt;
&lt;br /&gt;
Wizards are similar to [[:Category: Mages |Mages]] in their gameplay. They deal more spell damage, gain more mana, and less hp (the difference is more noticeable at lord). They also have [[Flash|flash]], though it's out of class for them. They lose out on psionic spells which mages receive (fortitudes is the most important one).&lt;br /&gt;
&lt;br /&gt;
At Lord tier, a wizard is preferable to a mage, unless you wish to remort sorcerer in the future. Mage however is more flexible at hero tier for various roles due to their broader selection of skills and spells.&lt;br /&gt;
&lt;br /&gt;
The downside to wizards is that they lack a good number of psionic-based spells and general skills that are otherwise available to mages. This may or may not be a problem, depending on your gameplay style. See the Practicing section below.&lt;br /&gt;
&lt;br /&gt;
== Wizard Creation ==&lt;br /&gt;
Note: The wizard trainer, [[Threnadir]], mentions rather clearly that wisdom is an important factor of becoming a wizard. &lt;br /&gt;
&lt;br /&gt;
'''Races need at least a base of 19 [[wisdom]] to become a wizard. Races with sufficient wisdom: [[Ent|Ents]], [[Gnome|Gnomes]], [[Deep Gnome|Deep Gnomes]], [[Centaur|Centaurs]], [[Tuataur|Tuataurs]], [[Griffon|Griffons]] and [[High Elf|High Elves]].''' &lt;br /&gt;
&lt;br /&gt;
There is also a quest involved to become a wizard (See: [[Book Of Exorcism]])&lt;br /&gt;
&lt;br /&gt;
If your Wisdom is too low, Threnadir will say 'You lack the wisdom. You will never be a Wizard. *tsk tsk*'   If Threnadir says 'You would make a poor Wizard with such paltry arcane might.', you might need more mana.  Wearing [[:Category:Lowmort 41-50 Mana Gear|mana gear]] will help out.  598 mana appeared to be enough on one occasion.&lt;br /&gt;
&lt;br /&gt;
To actually become a wizard, you need to be at Threnadir and use the [[Prestige]] command.&lt;br /&gt;
&lt;br /&gt;
== Wizards at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
The usual rules of training stats apply: Wis first, then Int and Con. Dex is of value in improving your AC, whereas Str is of marginal use.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
Wizards get to practice a repertoire of spells very similar to mages (disintegrate, acid rain, mystical barrier, charge shield, ward, amplify). However, wizards do have access to [[Acumen|acumen]], and (less importantly) [[Timewarp]], which can be used as a poor man's [[Ablution|ablution]].&lt;br /&gt;
&lt;br /&gt;
[[Flash]] and [[Rune]] can be learned from spellbooks at hero tier, and this selection of (special) spells can be further expanded at lord tier. Although out-of-class for wizards, [[Flash]] is one of their trademark spells, and helps greatly when battling large rooms using area spells.&lt;br /&gt;
&lt;br /&gt;
Notable hero spells that wizards do not recieve are psionic spells not exclusive to psi/mnd/bci (fortitudes, iron skin, etc.) as well as: sneak, move hidden, heighten senses, trip, parry, enhanced damage, rescue, time skip, bash, bashdoor, dodge*, third attack*, track, keyfinder.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Wizards get these spells at lord tier.&lt;br /&gt;
&lt;br /&gt;
=== Worship ===&lt;br /&gt;
&lt;br /&gt;
See [[:Category:Mages#Worshipping|mages]]. Identical applies to wizards for both worship and devotion.&lt;br /&gt;
&lt;br /&gt;
Of note is that Flash if out-of-class for wizards. For it to be practical and useful against large rooms, it should also be fast. Quixoltan will increase the lag to 12 seconds (3 full rounds) so its usability will suffer. However, some races (tuataurs, dragons, ents, etc.) have more hp and racial armor, and thus have less need for flash - they can afford the increased lag.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''&lt;br /&gt;
While difficult at first due to small HP gains, wizards are at their heart, solo creatures. Since wizards, unlike other casters, do not get dodge until Lord, but they do get shield block, having a charged shield is quite handy - same as with mages. &lt;br /&gt;
&lt;br /&gt;
These are some of the popular areas for wizard solo play, with the harder areas being both more difficult, as well as more rewarding.&lt;br /&gt;
&lt;br /&gt;
* Low Hero: [[:Category:Shadow Keep|Shadow Keep]], [[:Category:Tortuga Cay|Tortuga Cay]]. These areas are simple, mobs are relatively easy, and can be brought down quickly using [[Surge]].&lt;br /&gt;
* Hero: [[:Category:Necromancer's Tower|Necromancer's Tower]], [[:Category:Ruined Lair 3 Of 5|Ruined Lair 3 Of 5]], [[:Category:Akrikto's Farm|Akrikto's Farm]]. The first two teach the new wizard how to use area spells, while the last one is similar to Tortuga Cay, however teaches the wizard independence.&lt;br /&gt;
* Super Hero: [[:Category:Exploration Outpost|Exploration Outpost]], [[:Category:Sun God Altar|Sun God Altar]]. Both of these require self-spelling, but offer 5-20+ mob rooms to take on at once, thus allowing for rapid leveling.&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''&lt;br /&gt;
The lack of rescue is the primary reason that makes wizards solo creatures. Wizards will need at least one large hitter/healer who can act as a back up tank to rescue groupies.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''&lt;br /&gt;
Wizards, unlike mages, do not make even reasonable hitters (lack of second and third attacks, and enhanced damage). Thus, wizard's melee capabilities are virtually nonexistent.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''&lt;br /&gt;
Wizards heal as well as any other character that can brandish. They do have access to [[Heal]] spell to be used in emergencies, but it is out-of-class, and thus slow.&lt;br /&gt;
&lt;br /&gt;
== Wizards at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Wizards are the tops, bar none, for area damage at lord. With their large mana base and the spellbook 'Ether Link,' they can deal a huge amount of damage when dealing with multiple foes, which regularly happens in ''gear rooms''. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, this is balanced out by their damage and mana endurance against single mobs, where Mindbenders and Sorcerers both will outdamage and outlast a wizard. &lt;br /&gt;
&lt;br /&gt;
Unlike [[:Category:Mages|mages]], wizards cannot [[Chaos Channel|chaos channel]] their unsurged maelstroms.&lt;br /&gt;
&lt;br /&gt;
== Wizard Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Racial remort only.  [[High Elves|HiE]] is a good choice, as HiE is a good caster. [[Tuataurs]] is the other racial option that will give you enough hp but somewhat less mana. [[Demonseeds|DSD]] and [[Sprites]] are both good choices, as they're good casters, but require the player to have a wizard first. [[Dragons]] is another choice, but requires QP unless one remorts an existing Tuataur wizard. &lt;br /&gt;
&lt;br /&gt;
Sprite wizards have miserable hp, and will die fast if the player neglects their SVS, Mystic Barrier and Ether Warp, and continually neglect to monitor their own health and heal themselves using augmented heal ii. But in general, it's fairly easy for a wizard to keep themselves at full hp on a normal run. A few gear rooms and things like that will present problems without a dedicated healer doing augmented mass comforts, but those gear rooms will present problems for a lot of lower hp casters, not just sprites.&lt;br /&gt;
&lt;br /&gt;
[[Category: Prestige Classes]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Master_Imager%27s_Robe&amp;diff=48350</id>
		<title>Master Imager's Robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Master_Imager%27s_Robe&amp;diff=48350"/>
		<updated>2013-01-22T14:34:27Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved The master imager's robe to Master Imager's Robe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''This long, flowing robe, once worn by the master imager, Eremis, is a finely crafted garment.  It seems to glow slightly in the vicinity of reflective surfaces.''&lt;br /&gt;
&lt;br /&gt;
Object 'master imager robe lordabout' type armor, extra flags glow magic nolocate.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 3, value 10912, level 126.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (500 / 500 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor class is 27.&lt;br /&gt;
 Modifies armor class by -35 continuous&lt;br /&gt;
&lt;br /&gt;
Worn about body.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;br /&gt;
[[Category:Lord Second Tier Tank Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_master_imager%27s_robe&amp;diff=48351</id>
		<title>The master imager's robe</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_master_imager%27s_robe&amp;diff=48351"/>
		<updated>2013-01-22T14:34:27Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved The master imager's robe to Master Imager's Robe&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Master Imager's Robe]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ring_Of_Minor_Imagery&amp;diff=48348</id>
		<title>Ring Of Minor Imagery</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ring_Of_Minor_Imagery&amp;diff=48348"/>
		<updated>2013-01-22T14:34:04Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A ring of minor imagery to Ring Of Minor Imagery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A narrow band constructed of a silver metal, polished to a mirror-like shine. You can barely discern mystic runes etched in the sides of the ring.''&lt;br /&gt;
&lt;br /&gt;
Object 'ring imagery band silver lordfinger minor' type armor, extra flags glow dark magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 1, value 9920, level 125.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (500 / 500 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor class is 26.&lt;br /&gt;
 Modifies damage roll by 2 continuous&lt;br /&gt;
 Modifies hit roll by 2 continuous&lt;br /&gt;
 Modifies armor class by -10 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=A_ring_of_minor_imagery&amp;diff=48349</id>
		<title>A ring of minor imagery</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=A_ring_of_minor_imagery&amp;diff=48349"/>
		<updated>2013-01-22T14:34:04Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A ring of minor imagery to Ring Of Minor Imagery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ring Of Minor Imagery]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Amulet_Of_Imagery&amp;diff=48346</id>
		<title>Amulet Of Imagery</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Amulet_Of_Imagery&amp;diff=48346"/>
		<updated>2013-01-22T14:33:45Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Amulet of imagery to Amulet Of Imagery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Your reflection stares back at you. Out of the corner of your eye it looked like it was continuing to stare at you when you finally turned and looked away.''&lt;br /&gt;
&lt;br /&gt;
Object 'amulet imagery' type armor, extra flags glow hum magic.&amp;lt;Br&amp;gt;&lt;br /&gt;
Weight 5, value 9600, level 125.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (495 / 500 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor class is 26.&lt;br /&gt;
 Modifies save vs spell by -10 continuous&lt;br /&gt;
 Modifies hit roll by 5 continuous&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Archer Gear]]&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Amulet_of_imagery&amp;diff=48347</id>
		<title>Amulet of imagery</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Amulet_of_imagery&amp;diff=48347"/>
		<updated>2013-01-22T14:33:45Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Amulet of imagery to Amulet Of Imagery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Amulet Of Imagery]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ring_Of_Major_Imagery&amp;diff=48344</id>
		<title>Ring Of Major Imagery</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ring_Of_Major_Imagery&amp;diff=48344"/>
		<updated>2013-01-22T14:33:29Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A ring of major imagery to Ring Of Major Imagery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A narrow band constructed of a gold metal, polished to a mirror-like shine. You can barely discern mystic runes etched in the sides of the ring.''&lt;br /&gt;
&lt;br /&gt;
Object 'ring imagery band silver lordfinger major' type armor, extra flags glow dark magic.&amp;lt;br&amp;gt;&lt;br /&gt;
Weight 1, value 9920, level 125.&amp;lt;br&amp;gt;&lt;br /&gt;
Object Quality (497 / 500 hps)&amp;lt;br&amp;gt;&lt;br /&gt;
Armor class is 27.&lt;br /&gt;
 Modifies kinetic damage roll by 2 continuous&lt;br /&gt;
 Modifies damage roll by 2 continuous&lt;br /&gt;
 Modifies hit roll by 3 continuous&lt;br /&gt;
 Modifies armor class by -25 continuous&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord KDR Gear]]&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=A_ring_of_major_imagery&amp;diff=48345</id>
		<title>A ring of major imagery</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=A_ring_of_major_imagery&amp;diff=48345"/>
		<updated>2013-01-22T14:33:29Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A ring of major imagery to Ring Of Major Imagery&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ring Of Major Imagery]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mages&amp;diff=48313</id>
		<title>Category:Mages</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mages&amp;diff=48313"/>
		<updated>2013-01-16T19:39:54Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Worshipping */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The mysterious [[Arcane Knowledge |arcane knowledge]] that these persons wield is often frightening.  At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents.  They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear.  Not dead of course, but preparing to return and finish the job they started.  The [[Prime Requisite |prime requisite]] of Mages is [[Intelligence |INTelligence]], allowing them to [[Practice |learn]] powerful [[:Category: Spells |spells]].''&lt;br /&gt;
&lt;br /&gt;
'''Abbreviation:''' Mag.&lt;br /&gt;
&lt;br /&gt;
'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
&lt;br /&gt;
== Mages in General ==&lt;br /&gt;
&lt;br /&gt;
Mages specialize in casting [[:Category: Skills And Spells That Harm Mobs |offensive spells]].  They can generally do more damage than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]] as long as they do not become depleted of their [[Mana Points |mana]]; this dependence upon their [[Mana Points |mana]] supply may be their greatest weakness.  &lt;br /&gt;
&lt;br /&gt;
Mages, with their in-class transportation spells and [[Surge |surging ability]] and such, can obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]] more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]], which makes them rather handy either for equipping their alternate [[:Category: Characters |characters]] or for earning money by selling [[Enchanting |enchanted]] [[:Category: Gear |gear]] to other players.  &lt;br /&gt;
&lt;br /&gt;
Their ability to solo more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] may make mages especially appealing to players whose circumstances do not always allow them to conveniently fight in groups.  Mages, sadly, tend to die more frequently over time than [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] for a variety of reasons, including their having lower [[Hit Points |hit-points]] and their tending to [[Wear |wear]] less-protective [[:Category: Gear |gear]] during combat, particularly [[:Category: Mana Gear |mana gear]].  For this reason, it can be argued that [[:Category: Tank Gear |tank gear]] is more important to mages than any other set of [[:Category: Gear |gear]], accompanied by an ability to change into it rapidly (using effective [[:Category: Gear Changing Aliases |gear-changing aliases]]) at moments of mortal danger.&lt;br /&gt;
&lt;br /&gt;
== Mage Creation ==&lt;br /&gt;
&lt;br /&gt;
[[:Category: Characters |Characters]] of any [[:Category: Races |race]] may be mages but some [[:Category: Races |races]] are far better suited for magery than others.  [[:Category: Characters |Characters]] of [[:Category: Races |races]] with relatively-high [[Intelligence |intelligence]], such as [[Centaurs |centaurs]], [[Drow |drow]], and [[Elves |elves]], tend to make excellent mages.  Likewise, [[:Category: Characters |characters]] of [[:Category: races |races]] with relatively-low [[Intelligence |intelligence]], such as [[Giants |giants]], [[Goblins |goblins]] and [[Troglodytes |troglodytes]], tend to be poor mages with either low mana and/or high rates of [[Cast |spellcasting]] failure, although some people still choose to play mages of such [[:Category: Races |races]] because they enjoy their novelty or difficulty.&lt;br /&gt;
&lt;br /&gt;
Certain races carry inherent bonuses when casting the arcane spells - these manifest as:&lt;br /&gt;
* cheaper spells - requiring less mana to cast them, and&lt;br /&gt;
* ability to become ''nofail'' upon reaching a certain level of expertise, most often 91-95%. This means they will not fail to cast a spell once they practice it fully.&lt;br /&gt;
&lt;br /&gt;
Races such as [[Elf|Elves]], for example have both, and are thus an excellent choice for this class.&lt;br /&gt;
&lt;br /&gt;
You can see the [[Racial Spell Cost Modifier]] table for more information about spell costs for different races.&lt;br /&gt;
&lt;br /&gt;
== Mages at Lowmort Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
As with any new [[:Category: Characters |character]], a new mage's first priority should be to [[Train |train]] [[Wisdom |wisdom]], either as much as is possible or enough that it may be maximized using [[:Category: Level Gear |level gear]], so as to gain as many [[Practice Points |practice-points]] per [[Level |level]] as possible.&lt;br /&gt;
&lt;br /&gt;
Mages should next [[Train |train]] both their [[Intelligence |intelligence]], which will (1) give them larger average [[Mana Points |mana]] gains and (2) increase their spell damage and (3) allow them to become adept at [[:Category: Skills And Spells |skills]] using fewer [[Practice Points |practice points]], and their [[Constitution |constitution]], which will increase their average [[Hit Points |hit-point]] gains per [[Level |level]].&lt;br /&gt;
&lt;br /&gt;
Mages should then consider [[Train |training]] both their [[Dexterity |dexterity]], which may help them avoid combat damage, and their [[Strength |strength]], which will increase both their [[Carrying Capacity |carrying capacity]] and their melee damage, although [[Train |training]] these two [[:Category: Statistics |statistics]] is less urgent and may be postponed if desired.&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Statistics |Statistics]] for more detail about each of these five [[:Category: Statistics |statistics]] and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
After maximizing their [[Wisdom |wisdom]], [[Intelligence |intelligence]], and [[Constitution |constitution]], mages may consider [[Practice |practicing]] [[:Category: Skills And Spells |skills]].&lt;br /&gt;
&lt;br /&gt;
Mages may [[Practice |practice]] [[:Category: Skills And Spells |skills]] only with [[:Category: Trainers |trainers]]; see both [[:Category: Trainers |Trainers]] and, more specifically, [[:Category: Mage Trainers |Mage Trainers]] for more information on these [[:Category: Trainers |trainer]] [[:Category: Mobs |mobs]] and on where they may be found.&lt;br /&gt;
&lt;br /&gt;
Mages should generally keep their [[Intelligence |intelligence]] as high as possible (usually three more than their maximum [[Train |trainable]] amount) while [[Practice |practicing]] [[:Category: Skills And Spells |skills]] so as to avoid needlessly wasting [[Practice Points |practice points]]; see [[Intelligence |Intelligence]] for more detail about [[:Category: Skills And Spells |skill]]-[[Practice |practicing]] costs.  [[:Category: Lowmort |Lowmort]] mages may [[Practice |practice]] [[:Category: Mage Lowmort Skills And Spells |their skills]] up to 95%.&lt;br /&gt;
&lt;br /&gt;
See [[:Category: Mage Lowmort Skills And Spells |Mage Lowmort Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
&lt;br /&gt;
=== Worshipping ===&lt;br /&gt;
&lt;br /&gt;
Mages, as with all [[:Category: Classes |classes]], may choose to [[Worship |worship]] a [[:Category: Gods And Goddesses |god or goddess]] at [[Level |level]] 10 or beyond.  Some [[:Category: Gods And Goddesses |deities]], though, are better suited for mages to [[Worship |worship]] than others, particularly [[Bhyss |Bhyss]], [[Shizaga |Shizaga]], and [[Quixoltan |Quixoltan]].&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''&amp;lt;big&amp;gt;Excerpt from [[Worship]] Effects Table&amp;lt;/big&amp;gt;'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; colspan=2 | EFFECTS PER DEITY&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Bhyss     |Bhy]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Quixoltan |Qxl]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:48px&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | Regeneration Rate&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Cost&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | +05%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | -05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Lag&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | +10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | -20%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=2 | [[Cast |Spellcasting]]: Buffing&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Amount&amp;lt;sup&amp;gt;[8]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffbbbb;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | -10%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | +20%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=&amp;quot;2&amp;quot; | Combat Damage&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | Melee Weapon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Cast |Spellcasting]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Combat [[Experience Points |Experience-Point]] Gains&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +05%&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Death [[Experience Points |Experience-Point]] Losses&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | -25%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ff7777;color:#ff0000&amp;quot; | +200%&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; rowspan=3 | Levelup Gains&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Hit Points |Hit Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Mana Points |Mana Points]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; | best&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; | [[Practice Points |Practice Points]]&amp;lt;sup&amp;gt;[2]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#bbbbff;color:#0000ff&amp;quot; |  +1&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | Effective [[Intelligence|Int]] for [[Practice Points|Practicing]]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffaaaa;color:#ff0000&amp;quot; | -2.5&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -0.5&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;left&amp;quot; style=&amp;quot;background:#efefef;&amp;quot; colspan=2 | [[Enchanting |Enchanting]]&amp;lt;sup&amp;gt;[4]&amp;lt;/sup&amp;gt;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdddd;color:#ff0000&amp;quot; | worse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ddddff;color:#0000ff&amp;quot; | better&lt;br /&gt;
|-&lt;br /&gt;
|+ align=&amp;quot;bottom&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bhyss vs. Shizaga vs. Quixoltan:'''  [[Quixoltan]] and [[Shizaga]] are most popular among Avatar MUD's mages.  Both of these [[:Category: Gods And Goddesses |deities]] increase their worshippers' spell damage, which is very beneficial to mages because they do most of their damage via their [[:Category: Spells |spells]]. [[Bhyss]] increases spell damage more than [[Shizaga]] or [[Quixoltan]] do. [[Bhyss]] and [[Quixoltan]] also increases melee damage, while [[Shizaga]] decreases it. However melee bonus Quixoltan and Bhyss provide is more useful on the brutish races since it will not significantly impact a typical mage's melee ability.&lt;br /&gt;
&lt;br /&gt;
Overall, [[Bhyss]] and [[Quixoltan]] ideal for mages wishing to maximize their overall combat damage, but [[Bhyss]] worship carries the penalty of (significantly) lower level-up gains across all stats.&lt;br /&gt;
&lt;br /&gt;
A short rundown:&lt;br /&gt;
&lt;br /&gt;
* If you are interested in a fast leveler (with a remort goal in sight), and/or an efficient enchanter for making gear, worship Shizaga. Shizaga is the most popular choice among Avatar's mages due to versatility, good mana gains, and no significant penalties.&lt;br /&gt;
&lt;br /&gt;
* For those seeking to maximize their hp and mana, Quixoltan is the best choice. However, Quixoltan makes characters that are slow to cast their expensive spells and that carry a daunting penalty with each death. &lt;br /&gt;
&lt;br /&gt;
* Bhyss is popular with casters at Lord tier since characters are well-developed by then and the level-up penalties are not as significant. The damage bonus Bhyss provides outweighs all other penalties at Lord tier. If you care about your level-up gains, worshipping Bhyss throughout hero tier is not recommended.&lt;br /&gt;
&lt;br /&gt;
See [[Worship |Worship]] for more detail regarding [[:Category: Gods And Goddesses |worship options]] and their effects.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
As with [[:Category: Characters |characters]] of other [[:Category: Classes |classes]], most [[:Category: Lowmort |lowmort]] mages should have little trouble soloing from [[Level |level]] 1 to [[Level |level]] 11 very quickly.  Afterward, gaining [[Experience Points |experience]] alone will grow increasingly difficult and mages should seriously consider grouping with other [[:Category: Characters |characters]].  Once mages [[Practice |practice]] [[Surge |surge]] at [[Level |level]] 25, they will find soloing somewhat easier once again.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  Mages may find soloing easier than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] once they have [[Practice |practiced]] [[Surge |surge]].  Some find mage soloing to be rather tedious, overly repetitive, and/or lonesome, and may do so only if groups are not available.  Because mage soloing requires long periods of [[Mana Points |mana]] regeneration between kills, mage soloers may opt to engage in additional real-life activities while their [[:Category: Characters |characters]] are [[Sleep (command) |sleeping]].&lt;br /&gt;
&lt;br /&gt;
'''Tanking:'''  Mages hardly ever serve as [[Tanks |tanks]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], although there are rare exceptions.  Mages become much better able to [[Tanks |tank]] groups during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]] (see below).&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''  Mages usually serve as [[Hitters |hitters]] in [[:Category: Lowmort |lowmort]] groups.  Mage [[Hitters |hitters]] should normally [[Wear |wear]] [[:Category: Mana Gear |mana gear]] to maximize their available [[Mana Points |mana]], upon which they are highly dependent for doing damage.  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage hitters typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] an area-effect [[:Category: Skills And Spells That Harm Mobs |attack spell]] instead of a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]].  Mage [[Hitters |hitters]] should [[Practice |practice]] [[Chaos Channel |chaos channel]] as soon as possible, as it will rougly halve their [[Mana Points |mana]] costs for all of their [[:Category: Skills And Spells That Harm Mobs |attack spells]] while they are grouped.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''  Although [[:Category: Clerics |clerics]] and their like are usually preferred as [[Healers |healers]], they are not always available.  [[:Category: Lowmort |Lowmort]] mages may substitute for [[:Category: Characters |characters]] of such [[:Category: Classes |classes]] by [[Practice |practicing]] [[Arcane Knowledge |arcane knowledge]], by collecting certain [[:Category: Brandishes |brandishes]] (such as [[Shard Of Durrite |shards of durrite]], [[Limestone Staff |limestone staves]], [[Fingerbone Of Senex |fingerbones of Senex]], [[Gold Dragon Orb |gold dragon orbs]], and [[White Marble Cross |white marble crosses]]) and by both [[Hold |holding]] and [[Brandish |brandishing]] these as needed during runs.&lt;br /&gt;
&lt;br /&gt;
== Mage Prestige Options ==&lt;br /&gt;
&lt;br /&gt;
[[Level |Level]]-50 mages may choose to become either [[:Category: Stormlords |stormlords]] or [[:Category: Wizards |wizards]] instead.  As [[:Category: Stormlords |stormlords]], they will gain more [[Hit Points |hit points]] but less [[Mana Points |mana]], will not be able to [[surge]] as high, and will cast [[:Category:Sustained Spells |sustained spells]]; see [[:Category: Stormlords |Stormlords]] for more information about this [[:Category: Prestige Classes |prestige class]].  As [[:Category: Wizards |wizards]], they will gain less [[Hit Points |hit points]] but more [[Mana Points |mana]] and they will forfeit their ability to learn certain useful spells &amp;amp; skills (particularly [[:Category: Psionicist Lowmort Skills And Spells |psionic spells]]) but will gain other [[:Category: Wizard Hero Skills And Spells |unique abilities]] instead; see [[:Category: Wizards |Wizards]] for more information about this [[:Category: Prestige Classes |prestige class]].&lt;br /&gt;
&lt;br /&gt;
== Mages at Hero Tier ==&lt;br /&gt;
&lt;br /&gt;
=== Training ===&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Intelligence |intelligence]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
&lt;br /&gt;
=== Practicing ===&lt;br /&gt;
&lt;br /&gt;
Mages should continue to [[Practice |practice]] [[:Category: Skills And Spells |skills]] with [[:Category: Mage Trainers |mage trainers]] and should usually keep their [[Intelligence |intelligence]] as high as possible while doing so, just as at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  [[:Category: Hero |Hero]] mages may continue to [[Practice |practice]] [[:Category: Mage Hero Skills And Spells |their skills]] up to 95%.  See [[:Category: Mage Hero Skills And Spells |Mage Hero Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
&lt;br /&gt;
=== Devoting ===&lt;br /&gt;
&lt;br /&gt;
Mages, as with all [[:Category: Classes |classes]], may choose to [[Devotion |devote]] themselves to whichever [[:Category: Gods And Goddesses |deity]] they have chosen to [[Worship |worship]] (if any) at [[:Category: Hero |hero]] [[Sublevel |sublevel]] 1 or beyond.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|+ '''Excerpt From [[Devotion]] Effects Table'''&lt;br /&gt;
|-&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:50px&amp;quot; | [[:Category: Gods And Goddesses |God]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Strength     |Str]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Intelligence |Int]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Wisdom       |Wis]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Dexterity    |Dex]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffdead;width:25px&amp;quot; | [[Constitution |Con]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Bhyss     |Bhy]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Quixoltan |Qxl]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[Shizaga   |Shz]]&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffeeee;color:#ff0000&amp;quot; | -1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#eeeeff;color:#0000ff&amp;quot; | +1&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&amp;quot;background:#ffffff;&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Bhyss:'''  Mages who [[Devotion |devote]] themselves to [[Bhyss |Bhyss]] will recieve even less HP than they would due to decreased constitution, but will get somewhat better mana gains. Since mages do not typically rely on melee damage, the strength boost is of marginal use, while the lowered dexterity will reduce their [[Armor Class]] by 10 points.&lt;br /&gt;
&lt;br /&gt;
'''Shizaga:''' Devotion to Shizaga carries smaller benefits - a point of increase to dexterity will net 10 more AC, while the reduction in wisdom may or may not reduce [[Practice Points|practice point]] gains. Overall, there is little reason not to devote to Shizaga.&lt;br /&gt;
&lt;br /&gt;
'''Quixoltan''': Quixoltan's devotion carries the largest impact of the three; the intelligence and constitution bonuses will allow for even better level-up gains, the strength bonus is of marginal use, while the wisdom and dexterity penalties may or may not impact the character. Again, if you are worshiping Quixoltan for the gains, you can only benefit by devotion.&lt;br /&gt;
&lt;br /&gt;
See [[Devotion |Devote]] for more detail about [[Devotion |devotion]] and its effects.&lt;br /&gt;
&lt;br /&gt;
=== Fighting ===&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] may have more trouble finding groups than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]].  This is especially true at lower [[:Category: Hero |hero]] sublevels, where mages tend to die more readily and tend to run short of [[Mana Points |mana]] during runs.&lt;br /&gt;
&lt;br /&gt;
'''Soloing:'''  Mages will almost always solo for their levels unless they choose the tanking path. Mages will find it best to regenerate in [[:Category: Mana Gear |mana gear]], then to change into either [[:Category: Tank Gear |tank gear]] or [[:Category: Hit Gear |hit gear]] in order to fight, using a [[Surge |surged]] [[Disintegrate |disintegrate spell]] to kill [[:Category: Mobs |mobs]].  Popular [[:Category: Mobs |mobs]] for low-[[:Category: Hero |hero]] mages to [[Kill |kill]] solo for experience include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shashwat Nisha |Shashwat Nisha]]'s &amp;quot;yaks&amp;quot; and cobblynau (although they assist at hero),&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]'s wandering peasants and such, and&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shadow Keep |Shadow Keep]]'s rotting corpses and hound dogs.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Popular mobs for higher hero mages to kill solo are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Tortuga Cay|Tortuga Cay]]'s tortugas.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Other good areas for hero mages to kill solo are:&lt;br /&gt;
&amp;lt;ul&amp;gt; Necromancer's Tower (pp cool cor but have movehidden and invis up) and the top of Greed's&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Tanking:'''  Mage [[Tanks |tanks]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] are fairly common due to the difficulty they experience in finding groups to hit for.  In fact, after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]], particularly [[Dodge |dodge]], [[Parry |parry]], [[Shield Block |shield block]], and [[Charge Shield |charge shield]], mages can become formidable [[Tanks |tanks]], wearing full [[:Category: Tank Gear |tank gear]] for protection and using [[Disintegrate |disintegrate]], [[Acid Rain |acid rain]], and [[Charge Shield |charged shields]] to deal damage.&lt;br /&gt;
&lt;br /&gt;
'''Hitting:'''  Mages will rarely serve as [[Hitters |hitters]] in [[:Category: Hero |hero]] groups.  Many, though hardly all, [[:Category: Hero |hero]] [[Tanks |tanks]] expect their low-[[:Category: Hero |hero]] mage [[Hitters |hitters]] to carry both [[:Category: Mana Gear |mana gear]] and [[:Category: Hit Gear |hit gear]] during runs, to wear their [[:Category: Mana Gear |mana gear]] until they reach their base [[Mana Points |mana]], and to change into their [[:Category: Hit Gear |hit gear]] afterward.  High-[[:Category: Hero |hero]] mages with greater base [[Mana Points |mana]] may opt to wear only [[:Category: Hit Gear |hit gear]].  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage [[Hitters |hitters]] typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] [[Disintegrate |disintegrate]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] [[Acid Rain |acid rain]] instead of [[Disintegrate |disintegrate]].  Even when not [[Tanks |tanking]], mage [[Hitters |hitters]] may still wish to carry a set of [[:Category: Tank Gear |tank gear]] with them that they can quickly change into in emergencies.&lt;br /&gt;
&lt;br /&gt;
'''Healing:'''  Mages occasionally serve as [[Healers |healers]] in [[:Category: Hero |hero]] groups, possibly when no [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], or [[:Category: Priests |priests]] are available.  A few [[:Category: Hero |hero]] [[Tanks |tanks]] may even prefer to group mages who heal with [[:Category: Brandishes |brandishes]] over [[:Category: Clerics |clerics]] who heal with [[:Category: Spells |spells]].  Mages who maintain a stockpile of healing [[:Category: Brandishes |brandishes]], such as [[Gold Dragon Orb |gold dragon orbs]], [[Emerald Sceptre Of Light |emerald sceptres of light]], [[Black Staff Of Typhus |black staffs of Typhus]], and [[White Marble Cross |white marble crosses]], may thus be able to find groups slightly more often than mages who do not.  [[:Category: Brandishes |Brandishes]] are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.  Mage [[Healers |healers]] usually wear [[:Category: Hit Gear |hit gear]] for runs, though [[:Category: Mana Gear |mana gear]] may sometimes be useful or even [[:Category: Tank Gear |tank gear]] in emergencies.&lt;br /&gt;
&lt;br /&gt;
== Mages at Lord Tier ==&lt;br /&gt;
&lt;br /&gt;
Mages are always welcome in groups at [[:Category:Lord |lord]] [[:Category: Tiers |tier]] because they excel at dealing damage and there are only a few runs where they are useless. Unlike  [[:Category: Hero |hero]] [[:Category: Tiers |tier]] mages are almost a requirement for most Lord running. They are also considerably larger and more robust than Wizards and Sorcerers (bested only by Mindbenders and Stormlords hp-wise), permitting them to serve as tank on smaller runs if their gear allows it. This physical advantage over the more powerful remort and prestige classes is moderated by their reduced usefulness in terms of available mana for damage purposes. They may also [[Practice |practice]] a [[:Category: Skills And Spells |spell]] that enables them to [[Christen|rename]] [[:Category: Objects |objects]].&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
Side note: Mages are the least of a liability when they run in AC gear. Despite their status as &amp;quot;hitters,&amp;quot; they should probably not run in DR gear, as it will do little for their damage and make them a liability. In addition, while it can be wise to regen in HP or Mana gear, if nothing else than for an extra oomph to clear the shift, it is advised against running in these kinds of gear, as again, they can make the Mage an instant splat, instead of someone who has a chance to survive.&lt;br /&gt;
&lt;br /&gt;
== Mage Remort Options ==&lt;br /&gt;
&lt;br /&gt;
Mages at [[:Category:Lord |lord]] [[:Category: Tiers |tier]] may [[Remort |remort]] into [[:Category: Sorcerers |sorcerers]], either [[Humans |human]] ones at [[Sublevel |sublevel]] 100 or ones of their current [[:Category: Races |race]] at [[Sublevel |sublevel]] 200.  See [[:Category: Sorcerers |Sorcerers]] for more information about this [[:Category: Remort Classes |remort class]].&lt;br /&gt;
&lt;br /&gt;
Creatable races that are well-suited for this class include Centaurs, Elves, Drow, Half-Elves, Gnomes and Deep Gnomes. [[:Category: Remort Races |Remort races]] that are well-suited for magery include [[Dragons |dragons]], [[High Elves |high elves]], [[Tuataurs|tuataurs]], and [[Sprites |sprites]].  Despite their relatively-high [[Intelligence |intelligence]], [[Griffons |griffons]] are ill-suited for [[Cast |spellcasting]] and thus tend to be poor mages.  See [[:Category:Remort Races|Remort Races]] for information on the requirements for each of these races.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Mages&amp;diff=48285</id>
		<title>Category:Mages</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Mages&amp;diff=48285"/>
		<updated>2013-01-09T14:12:21Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Worshipping */&lt;/p&gt;
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&lt;div&gt;''The mysterious [[Arcane Knowledge |arcane knowledge]] that these persons wield is often frightening.  At the outset, these people may not seem to present a challenge for a good sword or a stout club, but as their studies grow, they have been found to be formidable opponents.  They can be limited by their power level, but more than one mage has been known to inflict great fear in others and when they were seemingly defeated, disappear.  Not dead of course, but preparing to return and finish the job they started.  The [[Prime Requisite |prime requisite]] of Mages is [[Intelligence |INTelligence]], allowing them to [[Practice |learn]] powerful [[:Category: Spells |spells]].''&lt;br /&gt;
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'''Abbreviation:''' Mag.&lt;br /&gt;
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'''[[Prime Requisite |Prime Requisite]]:''' [[Intelligence |Intelligence]].&lt;br /&gt;
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== Mages in General ==&lt;br /&gt;
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Mages specialize in casting [[:Category: Skills And Spells That Harm Mobs |offensive spells]].  They can generally do more damage than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]] as long as they do not become depleted of their [[Mana Points |mana]]; this dependence upon their [[Mana Points |mana]] supply may be their greatest weakness.  Mages, with their in-class transportation spells and [[Surge |surging ability]] and such, can obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]] more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]], which makes them rather handy either for equipping their alternate [[:Category: Characters |characters]] or for earning money by selling [[Enchanting |enchanted]] [[:Category: Gear |gear]] to other players.  Their ability to solo more easily than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] may make mages especially appealing to players whose circumstances do not always allow them to conveniently fight in groups.  Mages, sadly, tend to die more frequently over time than [[:Category: Characters |characters]] of other [[:Category: Classes |classes]] for a variety of reasons, including their having lower [[Hit Points |hit-points]] and their tending to [[Wear |wear]] less-protective [[:Category: Gear |gear]] during combat, particularly [[:Category: Mana Gear |mana gear]].  For this reason, it can be argued that [[:Category: Tank Gear |tank gear]] is more important to mages than any other set of [[:Category: Gear |gear]], accompanied by an ability to change into it rapidly (using effective [[:Category: Gear Changing Aliases |gear-changing aliases]]) at moments of mortal danger.&lt;br /&gt;
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== Mage Creation ==&lt;br /&gt;
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[[:Category: Characters |Characters]] of any [[:Category: Races |race]] may be mages but some [[:Category: Races |races]] are far better suited for magery than others.  [[:Category: Characters |Characters]] of [[:Category: Races |races]] with relatively-high [[Intelligence |intelligence]], such as [[Centaurs |centaurs]], [[Draconians |draconians]], [[Drow |drow]], and [[Elves |elves]], tend to make excellent mages.  Likewise, [[:Category: Characters |characters]] of [[:Category: races |races]] with relatively-low [[Intelligence |intelligence]], such as [[Gargoyles |gargoyles]], [[Giants |giants]], [[Goblins |goblins]], and [[Troglodytes |troglodytes]], tend to be poor mages with either low mana and/or high rates of [[Cast |spellcasting]] failure, although some people still choose to play mages of such [[:Category: Races |races]] because they enjoy their novelty or difficulty.&lt;br /&gt;
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See also [h{{ttp}}://www.users.on.net/~wyvaud/avatar_races/races.html Wiseman's Avatar race comparison chart] and/or [h{{ttp}}://gishcam.tripod.com/gaming/avatar/index.html Another Avatar MUD Site]'s [h{{ttp}}://gishcam.tripod.com/gaming/avatar/helprccl.html Race-Class Comparer] for some excellent comparative data to aid you in choosing your new mage's [[:Category: Races |race]].&lt;br /&gt;
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== Mages at Lowmort Tier ==&lt;br /&gt;
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=== Training ===&lt;br /&gt;
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As with any new [[:Category: Characters |character]], a new mage's first priority should be to [[Train |train]] [[Wisdom |wisdom]], either as much as is possible or enough that it may be maximized using [[:Category: Level Gear |level gear]], so as to gain as many [[Practice Points |practice-points]] per [[Level |level]] as possible.&lt;br /&gt;
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Mages should next [[Train |train]] both their [[Intelligence |intelligence]], which will (1) give them larger average [[Mana Points |mana]] gains and (2) increase their spell damage and (3) allow them to become adept at [[:Category: Skills And Spells |skills]] using fewer [[Practice Points |practice points]], and their [[Constitution |constitution]], which will increase their average [[Hit Points |hit-point]] gains per [[Level |level]].&lt;br /&gt;
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Mages should then consider [[Train |training]] both their [[Dexterity |dexterity]], which may help them avoid combat damage, and their [[Strength |strength]], which will increase both their [[Carrying Capacity |carrying capacity]] and their melee damage, although [[Train |training]] these two [[:Category: Statistics |statistics]] is less urgent and may be postponed if desired.&lt;br /&gt;
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See [[:Category: Statistics |Statistics]] for more detail about each of these five [[:Category: Statistics |statistics]] and their effects.&lt;br /&gt;
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=== Practicing ===&lt;br /&gt;
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After maximizing their [[Wisdom |wisdom]], [[Intelligence |intelligence]], and [[Constitution |constitution]], mages may consider [[Practice |practicing]] [[:Category: Skills And Spells |skills]].&lt;br /&gt;
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Mages may [[Practice |practice]] [[:Category: Skills And Spells |skills]] only with [[:Category: Trainers |trainers]]; see both [[:Category: Trainers |Trainers]] and, more specifically, [[:Category: Mage Trainers |Mage Trainers]] for more information on these [[:Category: Trainers |trainer]] [[:Category: Mobs |mobs]] and on where they may be found.&lt;br /&gt;
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Mages should generally keep their [[Intelligence |intelligence]] as high as possible (usually three more than their maximum [[Train |trainable]] amount) while [[Practice |practicing]] [[:Category: Skills And Spells |skills]] so as to avoid needlessly wasting [[Practice Points |practice points]]; see [[Intelligence |Intelligence]] for more detail about [[:Category: Skills And Spells |skill]]-[[Practice |practicing]] costs.  [[:Category: Lowmort |Lowmort]] mages may [[Practice |practice]] [[:Category: Mage Lowmort Skills And Spells |their skills]] up to 95%.&lt;br /&gt;
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See [[:Category: Mage Lowmort Skills And Spells |Mage Lowmort Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
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=== Worshipping ===&lt;br /&gt;
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Mages, as with all [[:Category: Classes |classes]], may choose to [[Worship |worship]] a [[:Category: Gods And Goddesses |god or goddess]] at [[Level |level]] 10 or beyond.  Some [[:Category: Gods And Goddesses |deities]], though, are better suited for mages to [[Worship |worship]] than others, particularly [[Bhyss |Bhyss]], [[Shizaga |Shizaga]], and [[Quixoltan |Quixoltan]].&lt;br /&gt;
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'''Bhyss versus Shizaga:'''  [[Bhyss |Bhyss]] and [[Shizaga |Shizaga]] are most popular among Avatar MUD's mages.  Both of these [[:Category: Gods And Goddesses |deities]] increase their worshippers' spell damage, which is very beneficial to mages because they do most of their damage via their [[:Category: Spells |spells]].  [[Bhyss |Bhyss]] increases spell damage more than [[Shizaga |Shizaga]] does.  [[Bhyss]] also increases melee damage, while [[Shizaga]] decreases it.  These two facts make [[Bhyss]] ideal for mages wishing to maximize their overall combat damage.  Both of these [[:Category: Gods And Goddesses |deities]] also reduce the mana cost of spells, but [[Bhyss]] provides a greater spell cost reduction than [[Shizaga]].&lt;br /&gt;
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[[Bhyss |Bhyss]], however, reduces gains in both [[Hit Points |hit-points]] and [[Practice Points |practice-points]] over time, making his worshippers easier to kill and slightly slower to develop [[:Category: Skills And Spells |skills]].  For these reasons, mages wanting to [[Worship |worship]] [[Bhyss |Bhyss]] may defer doing so until either [[:Category: Hero |hero]] or [[:Category:Lord |lord]] [[:Category: Tiers |tier]].  [[Shizaga]], on the other hand, does not negatively impact [[Hit Points |hit-point]] gains.  She also causes you to gain more [[Mana Points|mana]] than you would otherwise.  For these reasons, [[Shizaga]] is a better choice for mages who want good [[Hit Points |hit-points]] and [[Mana Points|mana]] at [[:Category:Lord|Lord]], although if maximum [[:Category:Lord|Lord]] stats are your only goal, you should consider worshipping [[Quixoltan]] instead.&lt;br /&gt;
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[[Bhyss |Bhyss]] also hurts with [[Enchanting |enchanting]], whereas [[Shizaga |Shizaga]] helps with it, making [[Shizaga |Shizaga]] ideal for mages wishing to maximize their effectiveness at [[Enchanting |enchanting]] [[:Category: Gear |gear]].  Another nice benefit of [[Shizaga]] is that she reduces the amount of lag that you experience when casting spells.  This allows you to cast spells slightly more frequently than you would be able to otherwise.  [[Bhyss]] does not affect spell lag either positively or negatively.&lt;br /&gt;
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In summary, [[Bhyss |Bhyss]] is best suited for mages who care most about how much damage they deal, and aren't overly troubled by having lower stats (hp &amp;amp; mana) than they might have had otherwise.  [[Shizaga |Shizaga]] provides a better balance for mages who are attracted to the damage &amp;amp; spell cost benefits of [[Bhyss]], but also desire good [[Hit Points |hit-point]] &amp;amp; [[Mana Points|mana]] gains.  She is also an ideal choice for mages who wish to obtain and [[Enchanting |enchant]] [[:Category: Gear |gear]]--tasks for which mages are well-suited.&lt;br /&gt;
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See [[Worship |Worship]] for more detail regarding [[:Category: Gods And Goddesses |worship options]] and their effects.&lt;br /&gt;
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=== Fighting ===&lt;br /&gt;
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As with [[:Category: Characters |characters]] of other [[:Category: Classes |classes]], most [[:Category: Lowmort |lowmort]] mages should have little trouble soloing from [[Level |level]] 1 to [[Level |level]] 11 very quickly.  Afterward, gaining [[Experience Points |experience]] alone will grow increasingly difficult and mages should seriously consider grouping with other [[:Category: Characters |characters]].  Once mages [[Practice |practice]] [[Surge |surge]] at [[Level |level]] 25, they will find soloing somewhat easier once again.&lt;br /&gt;
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'''Soloing:'''  Mages may find soloing easier than [[:Category: Characters |characters]] of most other [[:Category: Classes |classes]] once they have [[Practice |practiced]] [[Surge |surge]].  Some find mage soloing to be rather tedious, overly repetitive, and/or lonesome, and may do so only if groups are not available.  Because mage soloing requires long periods of [[Mana Points |mana]] regeneration between kills, mage soloers may opt to engage in additional real-life activities while their [[:Category: Characters |characters]] are [[Sleep (command) |sleeping]].&lt;br /&gt;
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'''Tanking:'''  Mages hardly ever serve as [[Tanks |tanks]] at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]], although there are rare exceptions.  Mages become much better able to [[Tanks |tank]] groups during [[:Category: Hero |hero]] [[:Category: Tiers |tier]] after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]] (see below).&lt;br /&gt;
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'''Hitting:'''  Mages usually serve as [[Hitters |hitters]] in [[:Category: Lowmort |lowmort]] groups.  Mage [[Hitters |hitters]] should normally [[Wear |wear]] [[:Category: Mana Gear |mana gear]] to maximize their available [[Mana Points |mana]], upon which they are highly dependent for doing damage.  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage hitters typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] an area-effect [[:Category: Skills And Spells That Harm Mobs |attack spell]] instead of a single-target [[:Category: Skills And Spells That Harm Mobs |attack spell]].  Mage [[Hitters |hitters]] should [[Practice |practice]] [[Chaos Channel |chaos channel]] as soon as possible, as it will rougly halve their [[Mana Points |mana]] costs for all of their [[:Category: Skills And Spells That Harm Mobs |attack spells]] while they are grouped.&lt;br /&gt;
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'''Healing:'''  Although [[:Category: Clerics |clerics]] and their like are usually preferred as [[Healers |healers]], they are not always available.  [[:Category: Lowmort |Lowmort]] mages may substitute for [[:Category: Characters |characters]] of such [[:Category: Classes |classes]] by [[Practice |practicing]] [[Arcane Knowledge |arcane knowledge]], by collecting certain [[:Category: Brandishes |brandishes]] (such as [[Shard Of Durrite |shards of durrite]], [[Limestone Staff |limestone staves]], [[Fingerbone Of Senex |fingerbones of Senex]], [[Gold Dragon Orb |gold dragon orbs]], and [[White Marble Cross |white marble crosses]]) and by both [[Hold |holding]] and [[Brandish |brandishing]] these as needed during runs.&lt;br /&gt;
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== Mage Prestige Options ==&lt;br /&gt;
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[[Level |Level]]-50 mages may choose to become either [[:Category: Stormlords |stormlords]] or [[:Category: Wizards |wizards]] instead.  As [[:Category: Stormlords |stormlords]], they will gain more [[Hit Points |hit points]] but less [[Mana Points |mana]], will not be able to [[surge]] as high, and will cast [[:Category:Sustained Spells |sustained spells]]; see [[:Category: Stormlords |Stormlords]] for more information about this [[:Category: Prestige Classes |prestige class]].  As [[:Category: Wizards |wizards]], they will gain less [[Hit Points |hit points]] but more [[Mana Points |mana]] and they will forfeit their ability to learn certain useful spells &amp;amp; skills (particularly [[:Category: Psionicist Lowmort Skills And Spells |psionic spells]]) but will gain other [[:Category: Wizard Hero Skills And Spells |unique abilities]] instead; see [[:Category: Wizards |Wizards]] for more information about this [[:Category: Prestige Classes |prestige class]].&lt;br /&gt;
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== Mages at Hero Tier ==&lt;br /&gt;
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=== Training ===&lt;br /&gt;
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Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] will be able to [[Train |train]] their [[Intelligence |intelligence]] five higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]] and to [[Train |train]] their other [[:Category: Statistics |statistics]] two higher than at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  They will continue to be able to raise each of their [[:Category: Statistics |statistics]] up to three more than they can [[Train |train]] them to (respectively), unless they [[Devotion |devote]] themselves to a [[:Category: Gods And Goddesses |deity]], in which case these amounts may be modified slightly.  See ''Devoting'' below for more information about this subject.&lt;br /&gt;
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=== Practicing ===&lt;br /&gt;
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Mages should continue to [[Practice |practice]] [[:Category: Skills And Spells |skills]] with [[:Category: Mage Trainers |mage trainers]] and should usually keep their [[Intelligence |intelligence]] as high as possible while doing so, just as at [[:Category: Lowmort |lowmort]] [[:Category: Tiers |tier]].  [[:Category: Hero |Hero]] mages may continue to [[Practice |practice]] [[:Category: Mage Hero Skills And Spells |their skills]] up to 95%.  See [[:Category: Mage Hero Skills And Spells |Mage Hero Skills and Spells]] for more detail about what [[:Category: Skills And Spells |skills]] mages may [[Practice |practice]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]], at what [[Level |level]] these [[:Category: Skills And Spells |skills]] may be [[Practice |practiced]], and how useful they are.&lt;br /&gt;
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=== Devoting ===&lt;br /&gt;
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Mages, as with all [[:Category: Classes |classes]], may choose to [[Devotion |devote]] themselves to whichever [[:Category: Gods And Goddesses |deity]] they have chosen to [[Worship |worship]] (if any) at [[:Category: Hero |hero]] [[Sublevel |sublevel]] 1 or beyond.&lt;br /&gt;
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'''Bhyss:'''  Mages who [[Devotion |devote]] themselves to [[Bhyss |Bhyss]] will experience both benefits and detriments; on one hand, they will have one greater maximum [[Intelligence |intelligence]], which may or may not enable them to become adept at [[:Category: Skills And Spells |skills]] more quickly and which will increase their spell damage slightly; however, on the other hand, they will also have both one less maxium [[Constitution |constitution]] and one less maximum [[Dexterity |dexterity]], which will reduce both their [[Hit Points |hit-point]] gains and their ability to avoid damage and will thus make them a bit more &amp;quot;splatty&amp;quot; than they already are.  In summary, if and when [[Bhyss |Bhyss]] worshippers [[Devotion |devote]] themselves, they will dish out damage even better but take it even worse.&lt;br /&gt;
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'''Shizaga:'''  Mages who [[Devotion |devote]] themselves to [[Shizaga |Shizaga]] will have one less maximum [[Wisdom |wisdom]], which may--or may not--reduce their [[Practice Points |practice-point]] gains at [[:Category: Hero |hero]] [[:Category: Tiers |tier]]; thus, mages worshipping [[Shizaga |Shizaga]] who are eager to learn all of [[:Category: Mage Hero Skills And Spells |their hero skills]] as quickly as possible may wish to postpone [[Devotion |devotion]] until later in [[:Category: Hero |hero]] [[:Category: Tiers |tier]].  If and when they [[Devotion |devote]] themselves to [[Shizaga |Shizaga]], they may benefit slightly from having one more maximum [[Dexterity |dexterity]] if and when they are attacked.&lt;br /&gt;
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See [[Devotion |Devote]] for more detail about [[Devotion |devotion]] and its effects.&lt;br /&gt;
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=== Fighting ===&lt;br /&gt;
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Mages at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] may have more trouble finding groups than [[:Category: Characters |characters]] of many other [[:Category: Classes |classes]].  This is especially true at lower [[:Category: Hero |hero]] sublevels, where mages tend to die more readily and tend to run short of [[Mana Points |mana]] during runs.&lt;br /&gt;
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'''Soloing:'''  Mages will almost always solo for their levels unless they choose the tanking path. Mages will find it best to regenerate in [[:Category: Mana Gear |mana gear]], then to change into either [[:Category: Tank Gear |tank gear]] or [[:Category: Hit Gear |hit gear]] in order to fight, using a [[Surge |surged]] [[Disintegrate |disintegrate spell]] to kill [[:Category: Mobs |mobs]].  Popular [[:Category: Mobs |mobs]] for low-[[:Category: Hero |hero]] mages to [[Kill |kill]] solo for experience include:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shashwat Nisha |Shashwat Nisha]]'s &amp;quot;yaks&amp;quot; and cobblynau (although they assist at hero),&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Sir Michael's Stronghold |Sir Michael's Stronghold]]'s wandering peasants and such, and&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Shadow Keep |Shadow Keep]]'s rotting corpses and hound dogs.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Popular mobs for higher hero mages to kill solo are:&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[:Category: Tortuga Cay|Tortuga Cay]]'s tortugas.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
Other good areas for hero mages to kill solo are:&lt;br /&gt;
&amp;lt;ul&amp;gt; Necromancer's Tower (pp cool cor but have movehidden and invis up) and the top of Greed's&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
'''Tanking:'''  Mages [[Tanks |tanks]] at [[:Category: Hero |hero]] [[:Category: Tiers |tier]] are fairly common due to the difficulty they experience in finding groups to hit for.  In fact, after [[Practice |practicing]] certain [[:Category: Mage Hero Skills And Spells |hero-tier skills]], particularly [[Dodge |dodge]], [[Parry |parry]], [[Shield Block |shield block]], and [[Charge Shield |charge shield]], mages can become formidable [[Tanks |tanks]], wearing full [[:Category: Tank Gear |tank gear]] for protection and using [[Disintegrate |disintegrate]], [[Acid Rain |acid rain]], and [[Charge Shield |charged shields]] to deal damage.&lt;br /&gt;
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'''Hitting:'''  Mages will rarely serve as [[Hitters |hitters]] in [[:Category: Hero |hero]] groups.  Many, though hardly all, [[:Category: Hero |hero]] [[Tanks |tanks]] expect their low-[[:Category: Hero |hero]] mage [[Hitters |hitters]] to carry both [[:Category: Mana Gear |mana gear]] and [[:Category: Hit Gear |hit gear]] during runs, to wear their [[:Category: Mana Gear |mana gear]] until they reach their base [[Mana Points |mana]], and to change into their [[:Category: Hit Gear |hit gear]] afterward.  High-[[:Category: Hero |hero]] mages with greater base [[Mana Points |mana]] may opt to wear only [[:Category: Hit Gear |hit gear]].  Mages who run low on [[Mana Points |mana]] during runs may attempt to alleviate this problem somewhat by &amp;quot;[[Catching Tics |catching tics]].&amp;quot;  Mage [[Hitters |hitters]] typically fight by waiting for their [[Tanks |tank]] to start fighting a [[:Category: Mobs |mob]], immediately using their [[Kill |kill]] [[:Category: Commands |command]] targetted at this same [[:Category: Mobs |mob]], and then [[Cast |casting]] [[Disintegrate |disintegrate]] (usually via an [[Alias |alias]]) repeatedly without specifying any target until this [[:Category: Mobs |mob]] is dead.  Whenever their [[Tanks |tank]] is fighting more than a few [[:Category: Mobs |mobs]] simultaneously, mage [[Hitters |hitters]] may consider [[Cast |casting]] [[Acid Rain |acid rain]] instead of [[Disintegrate |disintegrate]].  Even when not [[Tanks |tanking]], mage [[Hitters |hitters]] may still wish to carry a set of [[:Category: Tank Gear |tank gear]] with them that they can quickly change into in emergencies.&lt;br /&gt;
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'''Healing:'''  Mages occasionally serve as [[Healers |healers]] in [[:Category: Hero |hero]] groups, possibly when no [[:Category: Clerics |clerics]], [[:Category: Druids |druids]], or [[:Category: Priests |priests]] are available.  A few [[:Category: Hero |hero]] [[Tanks |tanks]] may even prefer to group mages who heal with [[:Category: Brandishes |brandishes]] over [[:Category: Clerics |clerics]] who heal with [[:Category: Spells |spells]].  Mages who maintain a stockpile of healing [[:Category: Brandishes |brandishes]], such as [[Gold Dragon Orb |gold dragon orbs]], [[Emerald Sceptre Of Light |emerald sceptres of light]], [[Black Staff Of Typhus |black staffs of Typhus]], and [[White Marble Cross |white marble crosses]], may thus be able to find groups slightly more often than mages who do not.  [[:Category: Brandishes |Brandishes]] are best collected well before they are needed, as they tend to be consumed on runs faster than they can be easily replenished.  Mage [[Healers |healers]] usually wear [[:Category: Hit Gear |hit gear]] for runs, though [[:Category: Mana Gear |mana gear]] may sometimes be useful or even [[:Category: Tank Gear |tank gear]] in emergencies.&lt;br /&gt;
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== Mages at Lord Tier ==&lt;br /&gt;
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Mages are always welcome in groups at [[:Category:Lord |lord]] [[:Category: Tiers |tier]] because they excel at dealing damage and there are only a few runs where they are useless. Unlike  [[:Category: Hero |hero]] [[:Category: Tiers |tier]] mages are almost a requirement for most Lord running. They are also considerably larger and more robust than Wizards and Sorcerers (bested only by Mindbenders and Stormlords hp-wise), permitting them to serve as tank on smaller runs if their gear allows it. This physical advantage over the more powerful remort and prestige classes is moderated by their reduced usefulness in terms of available mana for damage purposes. They may also [[Practice |practice]] a [[:Category: Skills And Spells |spell]] that enables them to [[Christen|rename]] [[:Category: Objects |objects]].&lt;br /&gt;
&amp;lt;Br&amp;gt;&lt;br /&gt;
Side note: Mages are the least of a liability when they run in AC gear. Despite their status as &amp;quot;hitters,&amp;quot; they should probably not run in DR gear, as it will do little for their damage and make them a liability. In addition, while it can be wise to regen in HP or Mana gear, if nothing else than for an extra oomph to clear the shift, it is advised against running in these kinds of gear, as again, they can make the Mage an instant splat, instead of someone who has a chance to survive.&lt;br /&gt;
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== Mage Remort Options ==&lt;br /&gt;
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Mages at [[:Category:Lord |lord]] [[:Category: Tiers |tier]] may [[Remort |remort]] into [[:Category: Sorcerers |sorcerers]], either [[Humans |human]] ones at [[Sublevel |sublevel]] 100 or ones of their current [[:Category: Races |race]] at [[Sublevel |sublevel]] 200.  See [[:Category: Sorcerers |Sorcerers]] for more information about this [[:Category: Remort Classes |remort class]].&lt;br /&gt;
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Creatable races that are well-suited for this class include Centaurs, Elves, Drow, Half-Elves, Gnomes and Deep Gnomes. [[:Category: Remort Races |Remort races]] that are well-suited for magery include [[Dragons |dragons]], [[High Elves |high elves]], [[Tuataurs|tuataurs]], and [[Sprites |sprites]].  Despite their relatively-high [[Intelligence |intelligence]], [[Griffons |griffons]] are ill-suited for [[Cast |spellcasting]] and thus tend to be poor mages.  See [[:Category:Remort Races|Remort Races]] for information on the requirements for each of these races.&lt;br /&gt;
&lt;br /&gt;
[[Category: Core Classes]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Silver_Staff_(Weapon)&amp;diff=48235</id>
		<title>Silver Staff (Weapon)</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Silver_Staff_(Weapon)&amp;diff=48235"/>
		<updated>2012-12-31T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A silver staff to Silver Staff (Weapon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Slight bluish glints break up the otherwise mirror polish of this silver staff.''&amp;lt;br&amp;gt;&lt;br /&gt;
Damage is 35 to 106 (average 70).&lt;br /&gt;
 Modifies save vs spell by -5 continuous&lt;br /&gt;
 Modifies damage roll by 32 continuous&lt;br /&gt;
 Modifies hit roll by 32 continuous&lt;br /&gt;
Weight: 20&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic anti-neutral lghtnng-ward&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: silver sword from [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: silver sword from [[:Category:Outland Proper|Outland Proper]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: silver sword from [[Githyanki Leader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
This item is crafted from the [[Silver Sword]] by getting [[Demonic Lapis Lazuli]] gems from [[:Category: Bo'Vul's Vault| Bo'Vul's Vault]].  The outcome is affected by the perfect gem used to create it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=A_silver_staff&amp;diff=48236</id>
		<title>A silver staff</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=A_silver_staff&amp;diff=48236"/>
		<updated>2012-12-31T16:39:02Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A silver staff to Silver Staff (Weapon)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silver Staff (Weapon)]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Silver_Scepter&amp;diff=48233</id>
		<title>Silver Scepter</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Silver_Scepter&amp;diff=48233"/>
		<updated>2012-12-31T16:38:00Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A silver scepter to Silver Scepter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''A deep blue gem sparkles from the headpiece of a silver scepter.''&amp;lt;br&amp;gt;&lt;br /&gt;
 Modifies armor class by -22 continuous&lt;br /&gt;
 Modifies save vs spell by -5 continuous&lt;br /&gt;
  10 / 100 chance of reduced lag of divine spells continuous&lt;br /&gt;
  10 / 100 chance of halved cost of divine spells continuous&lt;br /&gt;
Weight: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Flags: glow hum magic lghtnng-ward&amp;lt;br&amp;gt;&lt;br /&gt;
Plane: silver sword from [[:Category:Outland|Outland]]&amp;lt;br&amp;gt;&lt;br /&gt;
Area: silver sword from [[:Category:Outland Proper|Outland Proper]]&amp;lt;br&amp;gt;&lt;br /&gt;
Mob: silver sword from [[Githyanki Leader]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
This item is crafted from the [[Silver Sword]] by getting [[Demonic Lapis Lazuli]] gems from [[:Category: Bo'Vul's Vault| Bo'Vul's Vault]].  The armor class is affected by the perfect gem used to create it.&lt;br /&gt;
&lt;br /&gt;
[[Category:Gear In Bo'Vul's Vault]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=A_silver_scepter&amp;diff=48234</id>
		<title>A silver scepter</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=A_silver_scepter&amp;diff=48234"/>
		<updated>2012-12-31T16:38:00Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved A silver scepter to Silver Scepter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Silver Scepter]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Damage_Types&amp;diff=47907</id>
		<title>Damage Types</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Damage_Types&amp;diff=47907"/>
		<updated>2012-10-29T18:01:05Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Racial Magic Resistance to Racial Resistance: this page describes both magical &amp;amp; physical resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; '''Resistance &amp;amp; Susceptibility Descriptors''':&lt;br /&gt;
 insignificantly     partially       quite               outstandingly&lt;br /&gt;
 faintly             kind of         substantially       extraordinarily&lt;br /&gt;
 hardly              somewhat        very                completely&lt;br /&gt;
 barely              moderately      exceedingly&lt;br /&gt;
 scarcely            reasonably      exceptionally&lt;br /&gt;
 slightly            rather          extremely&lt;br /&gt;
 &lt;br /&gt;
 '''The following damage types are relatively common in our realm''':&lt;br /&gt;
 air             chopping        fire            pure divine&lt;br /&gt;
 biological      cold            mental          slicing&lt;br /&gt;
 blasting        cursed          piercing        water&lt;br /&gt;
 blunt           earth           poison          whipping&lt;br /&gt;
 caustic         electric        pure arcane&lt;br /&gt;
 &lt;br /&gt;
 '''These damage types may occasionally be encountered, but they are more rare''':&lt;br /&gt;
 leeching        pressure        stasis&lt;br /&gt;
 mind control    sonic&lt;br /&gt;
 &lt;br /&gt;
 '''These types are hardly (if ever) used'''.  At some point in the future some&lt;br /&gt;
 of them may be repurposed for some new type of damage.&lt;br /&gt;
 antimagic       natural         portal&lt;br /&gt;
 falling         polymorph       radiant&lt;br /&gt;
&lt;br /&gt;
A table follows, enumerating resistances and vulnerabilities for normal races as they are currently assigned. There are no descriptors (faintly, hardly, extremely, etc.) listed because they are just preliminary amounts.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Resistances&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Vulnerabilities&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Centaur&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Deep Gnome&lt;br /&gt;
| pure arcane&amp;lt;br&amp;gt;earth&lt;br /&gt;
| radiant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Demonseed&lt;br /&gt;
| cursed&lt;br /&gt;
| radiant&amp;lt;br&amp;gt;pure divine&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Draconian&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Dragon&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Drow&lt;br /&gt;
| none&lt;br /&gt;
| radiant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Duergar&lt;br /&gt;
| poison&amp;lt;br&amp;gt;pure mental&amp;lt;br&amp;gt;pure arcane&amp;lt;br&amp;gt;pure divine&amp;lt;br&amp;gt;earth&lt;br /&gt;
| radiant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Dwarf&lt;br /&gt;
| poison&amp;lt;br&amp;gt;pure arcane&amp;lt;br&amp;gt;pure divine&amp;lt;br&amp;gt;earth&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Elf&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Ent&lt;br /&gt;
| cold&amp;lt;br&amp;gt;stasis&amp;lt;br&amp;gt;poison&lt;br /&gt;
| fire&amp;lt;br&amp;gt;chopping&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Gargoyle&lt;br /&gt;
| electric&amp;lt;br&amp;gt;earth&lt;br /&gt;
| radiant&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Giant&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Gnome&lt;br /&gt;
| pure arcane&amp;lt;br&amp;gt;earth&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Goblin&lt;br /&gt;
| none&lt;br /&gt;
| stasis&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Golem&lt;br /&gt;
| biological&amp;lt;br&amp;gt;poison&lt;br /&gt;
| pure arcane&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Griffon&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Halfling&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Half-Elf&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Half-Orc&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Harpy&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| High Elf&lt;br /&gt;
| pure mental&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Hobgoblin&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Human&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Kobold&lt;br /&gt;
| none&lt;br /&gt;
| stasis&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Kzinti&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Lizardman&lt;br /&gt;
| radiant&amp;lt;br&amp;gt;pure mental&lt;br /&gt;
| cold&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Minotaur&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Miraar&lt;br /&gt;
| none (or as cloned)&lt;br /&gt;
| none (or as cloned)&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Ogre&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Orc&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Sprite&lt;br /&gt;
| none&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Troglodyte&lt;br /&gt;
| biological&lt;br /&gt;
| none&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Troll&lt;br /&gt;
| none&lt;br /&gt;
| radiant&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Evolutionary Races&lt;br /&gt;
|-&lt;br /&gt;
! Race&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Evolution&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Resistances&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot;|Vulnerabilities&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Lesser Imp&lt;br /&gt;
| none&lt;br /&gt;
| radiant&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Minor Imp&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Dust Imp&lt;br /&gt;
| fire&amp;lt;br&amp;gt;earth&lt;br /&gt;
| radiant&amp;lt;br&amp;gt;air&amp;lt;br&amp;gt;water&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Wave Imp&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Vapor Imp&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Pyro Imp&lt;br /&gt;
| electric&amp;lt;br&amp;gt;fire&amp;lt;br&amp;gt;air&lt;br /&gt;
| cold&amp;lt;br&amp;gt;earth&amp;lt;br&amp;gt;water&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Lesser Elemental&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Earth Elemental&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Water Elemental&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Air Elemental&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Fire Elemental&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Imp&lt;br /&gt;
| Pain Elemental&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 2&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 3&lt;br /&gt;
| fire&lt;br /&gt;
| cold&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 4&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 5&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 6&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 7&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 8&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| Firedrake&lt;br /&gt;
| 9&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Racial_Magic_Resistance&amp;diff=47908</id>
		<title>Racial Magic Resistance</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Racial_Magic_Resistance&amp;diff=47908"/>
		<updated>2012-10-29T18:01:05Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Racial Magic Resistance to Racial Resistance: this page describes both magical &amp;amp; physical resistances&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Racial Resistance]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ghostly_Kilt_Of_Plates&amp;diff=47734</id>
		<title>Ghostly Kilt Of Plates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ghostly_Kilt_Of_Plates&amp;diff=47734"/>
		<updated>2012-09-14T16:57:10Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Ghostly Kilt Of Of Plates to Ghostly Kilt Of Plates: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Can you even really consider this to be a real object? You did not realise that items could even have ghosts. The implications are enormous. Do objects have souls? Is there an afterlife for them? Could you reanimate one? Who would be able to even do such a thing? Questions, questions.''&lt;br /&gt;
&lt;br /&gt;
 Modifies save vs ice by 3 continuous&lt;br /&gt;
 Modifies save vs lightning by 3 continuous&lt;br /&gt;
 Modifies damage roll by 1 continuous&lt;br /&gt;
 Modifies moves by 3 continuous&lt;br /&gt;
 Modifies hp by 3 continuous&lt;br /&gt;
 Modifies mana by 3 continuous&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' ectoplasm, kilt, ghostly, plates&amp;lt;br&amp;gt;&lt;br /&gt;
'''Type:''' armor&amp;lt;br&amp;gt;&lt;br /&gt;
'''Slot:''' legs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Levels:''' 51&amp;lt;br&amp;gt;&lt;br /&gt;
'''Weight:''' 1 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
'''Bases:''' 10-12&amp;lt;br&amp;gt;&lt;br /&gt;
'''Flags:''' invis&amp;lt;br&amp;gt;&lt;br /&gt;
'''Area:''' [[:Category: Glyntaff Pass| Glyntaff Pass]] ([[Glyntaff Pass Map|Map]])&amp;lt;br&amp;gt;&lt;br /&gt;
'''Mob:''' &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
At a first glance, this is a trash item.&lt;br /&gt;
&lt;br /&gt;
Please note that the saves are ''positive'', thus worsening the resistances. &lt;br /&gt;
&lt;br /&gt;
Not that you should be wearing ''this'' one anyway.&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Glyntaff Pass]]&lt;br /&gt;
[[Category: Armor]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Ghostly_Kilt_Of_Of_Plates&amp;diff=47735</id>
		<title>Ghostly Kilt Of Of Plates</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Ghostly_Kilt_Of_Of_Plates&amp;diff=47735"/>
		<updated>2012-09-14T16:57:10Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved Ghostly Kilt Of Of Plates to Ghostly Kilt Of Plates: typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ghostly Kilt Of Plates]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Optimum_Morph_Level&amp;diff=47068</id>
		<title>Optimum Morph Level</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Optimum_Morph_Level&amp;diff=47068"/>
		<updated>2012-04-18T13:53:52Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''If you're trying to maximize your lord stats you should [[worship]] a gain-boosting deity and automorph.  This article is for those that are trying to morph as quickly as possible.''&lt;br /&gt;
&lt;br /&gt;
This is an attempt to calculate the optimum [[Morph]] level. Scroll down for the bottom line if you don't care for the math.&lt;br /&gt;
&lt;br /&gt;
Assumptions: &lt;br /&gt;
&lt;br /&gt;
* Fail probability is linear between 300 (20%) and 500 (50%) and linear again between 500 and 999 (100%).&lt;br /&gt;
* Expected fail levels is (1000 - level) / 10. I'm aware that this is slightly more than observed, but shoudn't be more than 10 levels or so.&lt;br /&gt;
&lt;br /&gt;
Let &lt;br /&gt;
&lt;br /&gt;
* S(x) be the expected levels you do if you first try morph at level x&lt;br /&gt;
* p(x) is probability of failing at level x&lt;br /&gt;
* f(x) is number of fail levels&lt;br /&gt;
&lt;br /&gt;
Then:&lt;br /&gt;
&lt;br /&gt;
S(x) = p(x) * x + (1 - p(x)) [f(x) + S(x + f(x))]&lt;br /&gt;
&lt;br /&gt;
( Note that you do f(x) &amp;quot;half-xp&amp;quot; levels so effectively you only &amp;quot;lose&amp;quot; f(x) levels. )&lt;br /&gt;
&lt;br /&gt;
We can just calculate the above for various x. For simplicity, assume S(some sufficiently high level) is fixed.&lt;br /&gt;
&lt;br /&gt;
Running these numbers for S(500) = 0.5 * 500 + 0.5 * (50 + S(550)) + ... or roughly 550&lt;br /&gt;
&lt;br /&gt;
* S(430) ~ 450 * 0.4 + (1 - f(450)) * [S(500) + 50] ~ 530&lt;br /&gt;
* S(370) = 370 * 0.3 * [S(430) + 60] * 0.7 ~ 530&lt;br /&gt;
* S(300) = 300 * 0.2 + [S(370) + 70] * 0.8 ~ 540&lt;br /&gt;
&lt;br /&gt;
== Bottom Line ==&lt;br /&gt;
&lt;br /&gt;
Morph early and often.&lt;br /&gt;
&lt;br /&gt;
* Optimum morph level is somewhere around 370. Could be 400. Could be 350.&lt;br /&gt;
* TNL/worship etc. don't matter.&lt;br /&gt;
* Difference between morphing at 300 and 400 and 500 is not more than 10-15 levels. So it isn't all that important when you morph.&lt;br /&gt;
* Expected levels you do at hero is roughly 550.&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=User_talk:WinterRose&amp;diff=46886</id>
		<title>User talk:WinterRose</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=User_talk:WinterRose&amp;diff=46886"/>
		<updated>2012-03-15T13:39:05Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;N.B. you can move pages from the &amp;quot;Move&amp;quot; tab on the top of each page, which will preserve edit history and not leave behind an empty page marked for deletion. --[[User:Neyne|Neyne]] 09:13, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
: Hey there! :) Unfortunately, it's not possible to move regular pages into categories. I tried and errors popped up, so I had to make a new page... [[User:WinterRose|WinterRose]] 09:19, 24 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm fine with keeping hidden stuff out for now. But I think my point is valid on your map, it was the wrong room name and there is a very clearly not hidden down exit in that room. --[[User:Ylem|Ylem]] 15:01, 25 May 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
You should be able to uploads files to the wiki again.  [[User:Waite|Waite]] 09:39, 15 March 2012 (EDT)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=File:Worldsbestdad.jpg&amp;diff=46885</id>
		<title>File:Worldsbestdad.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=File:Worldsbestdad.jpg&amp;diff=46885"/>
		<updated>2012-03-15T13:38:10Z</updated>

		<summary type="html">&lt;p&gt;Waite: testing uploads&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;testing uploads&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Tanking_In_Hit_Gear&amp;diff=46860</id>
		<title>Talk:Tanking In Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Tanking_In_Hit_Gear&amp;diff=46860"/>
		<updated>2012-03-09T15:26:05Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think your math is off on this part:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When runed it's virtually the same as a double-brilled LeMans Family Seal, making it an ideal replacement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
base AC (12) + natural modifier (10) + dbrill (6) = 28&lt;br /&gt;
&lt;br /&gt;
2 AC runes = 15&lt;br /&gt;
&lt;br /&gt;
Trading 13 AC for 10 HR/DR is still a pretty good deal, but not quite as good as you make it out to be.  [[User:Waite|Waite]] 10:23, 9 March 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Tanking_In_Hit_Gear&amp;diff=46859</id>
		<title>Talk:Tanking In Hit Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Tanking_In_Hit_Gear&amp;diff=46859"/>
		<updated>2012-03-09T15:23:37Z</updated>

		<summary type="html">&lt;p&gt;Waite: Created page with &amp;quot;I think your math is off on this bit part:  &amp;quot;When runed it's virtually the same as a double-brilled LeMans Family Seal, making it an ideal replacement&amp;quot;  base AC (12) + natural mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I think your math is off on this bit part:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When runed it's virtually the same as a double-brilled LeMans Family Seal, making it an ideal replacement&amp;quot;&lt;br /&gt;
&lt;br /&gt;
base AC (12) + natural modifier (10) + dbrill (6) = 28&lt;br /&gt;
&lt;br /&gt;
2 AC runes = 15&lt;br /&gt;
&lt;br /&gt;
Trading 13 AC for 10 HR/DR is still a pretty good deal, but not quite as good as you make it out to be.  [[User:Waite|Waite]] 10:23, 9 March 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Burning_Lavaliere&amp;diff=46849</id>
		<title>Burning Lavaliere</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Burning_Lavaliere&amp;diff=46849"/>
		<updated>2012-03-08T19:38:37Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''The lavaliere burns in your hands, suspended by a heavy silver chain. Inside the lavaliere's reflection, you can see the farming community as it was before its demise, the land green and luscious. This might be the source of the Mistress' hold on the farm, but you have no idea how to undo the damage.''&lt;br /&gt;
&lt;br /&gt;
 [[Armor Values|Armor class]] is 5-8.&lt;br /&gt;
 Modifies [[Damage Roll|damage roll]] by 3.&lt;br /&gt;
 Modifies [[Armor Class|armor class]] by -5.&lt;br /&gt;
 Modifies [[Saving Throw|save]] vs spell by -5.&lt;br /&gt;
&lt;br /&gt;
'''Keyword(s):''' burning lavaliere.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Level |Level(s)]]:''' 31-33.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Types |Type]]:''' [[:Category: Armor|armor]].&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Slots |Slot(s)]]:''' &amp;lt;worn around neck&amp;gt;.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Quality |Quality]]:''' 100 hps.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[Object Weight |Weight]]:''' 5 lbs.&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Object Flags |Flag(s)]]:''' [[Glow Flag|glow]], [[Evil Flag|evil]], [[Magic Flag|magic]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
'''[[:Category: Areas |Area]]:''' [[:Category: Desiccated Farmland]] ([[Desiccated Farmland Map |Map]]).&amp;lt;br&amp;gt;&lt;br /&gt;
'''[[:Category: Mobs |Mob(s)]]:''' [[Half-Orken Man]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
See [[Half-Orken Man]] for more information.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
from [[Diryn]]: 2s, e, 2s, w, 2e, 3s, 2n, [d], d, push shelf, w.&lt;br /&gt;
&lt;br /&gt;
[[Category: Gear In Desiccated Farmland]]&lt;br /&gt;
[[Category: Armor]]&lt;br /&gt;
[[Category: Lowmort 21-30 Hit Gear]]&lt;br /&gt;
[[Category: Lowmort 31-40 Hit Gear]]&lt;br /&gt;
[[Category: Lowmort 41-50 Hit Gear]]&lt;br /&gt;
[[Category: Saving-Throw Gear]]&lt;br /&gt;
[[Category: Lowmort 31-40 Saving-Throw Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=46528</id>
		<title>Category:Cinderheim</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Cinderheim&amp;diff=46528"/>
		<updated>2012-01-28T16:23:59Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Adventuring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Firerealm}}&lt;br /&gt;
&lt;br /&gt;
''A war waged, a culture lost.''&lt;br /&gt;
&lt;br /&gt;
''Imix's unquenchable flames consumed everything. The land, its people, and their history. Not even the true name of this place survives.''&lt;br /&gt;
&lt;br /&gt;
''Interplanar voyagers call it Cinderheim. Death came swiftly for the lucky. Those who dared to resist suffered a far worse fate: surviving to watch helplessly as their homeworld was pulled into the influence of the all-consuming flames.''&lt;br /&gt;
&lt;br /&gt;
''Nothing remains of this place but ash and smoke. Anyone that dwells in such an inhospitable environment must have a strong will to survive.''&lt;br /&gt;
&lt;br /&gt;
'''Builder''': Mimir&lt;br /&gt;
&lt;br /&gt;
== Directions ==&lt;br /&gt;
&lt;br /&gt;
From fire shift, go 2n u to reach the first room in Cinderheim. This room is a semi-safe room - the roasting carcass isn't aggressive. Rarely, however, the group of 4 will walk into this room.&lt;br /&gt;
&lt;br /&gt;
== Connections ==&lt;br /&gt;
&lt;br /&gt;
== Navigation ==&lt;br /&gt;
&lt;br /&gt;
== Adventuring ==&lt;br /&gt;
&lt;br /&gt;
Cinderheim is a nice area to gain experience in. None of the mobs cast spells, but there are a few mobs ([[Noxious Smoke]], on scan as a sickly cloud) which gas. Mob levels vary roughly between 170 and 200. It's a good idea to take a healer with you.&amp;lt;br&amp;gt;&lt;br /&gt;
The entire area is cursed.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four relatively tough mobiles (Edmund, Ralthar, Rapini, and Lanorth) wandering the first four rooms after the roasting carcass.  Two avenging angels spawn after two of the mobs have been killed, giving you a total six possible mobs in a room.  Rapini likes to bash, so you will need to switch tanks and watch their health. &amp;lt;br&amp;gt;&lt;br /&gt;
[[Dusty Tome Of Forgotten Lore|A dusty tome of forgotten lore]] and the [[Stiletto &amp;quot;Poignant Memories&amp;quot;]] can be retreived by killing [[He Who Remembers]].&lt;br /&gt;
&lt;br /&gt;
There is a lloydable room ([[Peak Of The Precipice|the peak of the precipice]]) with a big sentinel mob ([[Majestic Dragon]]) on the spire accessible from the Mesa rooms (keep an eye out for the grey forms listlessly scanning - these are Mesa Sentinels) then search for an Up from one of those rooms. There is a crater in the Lloydable room, drinking from which gives sanc to evil chars and poisons good chars.&lt;br /&gt;
&lt;br /&gt;
In order to reach the gear section, follow the lava-filled fissure until you find the other down exit (the first down exit being the one you entered the area through). From here, there is a door north, then a scarab and 3 carcasses in a three room east-west loop, kill all three carcasses to spawn the grim sentry. This mob will then have the key to open the inner sanctum, north from where the sentry spawns. Inside there you will find He Who Remembers and four hulking mummies in a 3 room east-west loop.&lt;br /&gt;
&lt;br /&gt;
[[Category: Firerealm]]&lt;br /&gt;
[[Category: Lord Areas]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=46526</id>
		<title>Peak Of The Precipice</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Peak_Of_The_Precipice&amp;diff=46526"/>
		<updated>2012-01-28T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved The peak of the precipice to Peak Of The Precipice: naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Located 2 Up from a southwest corner on the Mesa in Cinderheim, this is the lloydable room for the area and serves as an effective way to bypass the dangerous set of mobs that guards the entrace to the area. Occasionally a mob will wander into this room, but it's rare - however, there is always the dragon in the room which is moderately sized, but not a difficult mob to shift into by any means. There is also a fountain in this room which casts sanctuary on evil aligned characters. An excellent regen spot for a group in Cinderheim and a good spot for those looking to set anchor for EXP purposes as you can stay in Cinderheim - normally a difficult area for smaller groups to enter, or portal out to proper.&lt;br /&gt;
&lt;br /&gt;
[[Category: Lloydable Rooms in Firerealm]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=The_peak_of_the_precipice&amp;diff=46527</id>
		<title>The peak of the precipice</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=The_peak_of_the_precipice&amp;diff=46527"/>
		<updated>2012-01-28T16:23:14Z</updated>

		<summary type="html">&lt;p&gt;Waite: moved The peak of the precipice to Peak Of The Precipice: naming convention&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Peak Of The Precipice]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46489</id>
		<title>Category:Hero Melee Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46489"/>
		<updated>2012-01-26T18:17:22Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Maximums and minimums for hero weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Weapon statistics ==&lt;br /&gt;
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.&lt;br /&gt;
&lt;br /&gt;
* For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.&lt;br /&gt;
&lt;br /&gt;
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.&lt;br /&gt;
&lt;br /&gt;
The above means that for wields, it might be better to farm some &amp;quot;worse&amp;quot; weapons (something which has a lower natural modifier), if you cannot afford to get the &amp;quot;best&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
== Maximums and minimums for hero weapons ==&lt;br /&gt;
&lt;br /&gt;
For weapons that are in the 44-50 range, the most common max is 47, 50 and 44 are very rare, as they appear 1-2% of the time. 45 and 49 is about 5%?&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Weapon type'''&lt;br /&gt;
| '''Maximum damage range'''&lt;br /&gt;
| '''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-handed weapons]]&lt;br /&gt;
| 44 - 50 &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-or-two handed weapons]]&lt;br /&gt;
| 44 - 50 &lt;br /&gt;
| Can be wielded in two hands with [[Double Wield|double wield]], improving damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Ethereal Weapons|Ethereal weapons]]&lt;br /&gt;
| 44 - 50 &lt;br /&gt;
| Cannot be disarmed.  Easier to catch when used for psionic [[Kinetic Weapon Control|kinetic attacks]].&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Double Weapons|Double weapons]]&lt;br /&gt;
| 44 - 50 &lt;br /&gt;
| Can be used with [[Double Hit|double hit]], [[Double Parry|double parry]].&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Chain Weapons|Chain weapons]]&lt;br /&gt;
| 44 - 50&lt;br /&gt;
| Can be used with [[Double Hit|double hit]], bonus to [[Disarm|disarm]].&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted weapons]]&lt;br /&gt;
| 49? - 55&lt;br /&gt;
| Give bonus damage to those with [[Racial Powerthrust|powerthrust]], can be used to [[Bash|bash]] and [[Double Parry|double parry]], easy to catch when used for psionic [[Kinetic Weapon Control|kinetic attacks]].&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-handed weapons]]&lt;br /&gt;
| 50? - 57&lt;br /&gt;
| Gives bonus damage to those with [[Racial Powerswing|powerswing]].&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Concealable Weapons|Concealable weapons]]&lt;br /&gt;
| ?? - 44 or 45?&lt;br /&gt;
| These give bonus to stealth checks for [[Backstab|backstab]] and related skills.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Common Hero Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-Blade]]&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-evil&lt;br /&gt;
|-&lt;br /&gt;
| [[Aculeopteron]]&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Int +1, Dex +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Black Dagger Called, &amp;quot;Virus&amp;quot;]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Black Sword Called, &amp;quot;Gaunt&amp;quot;]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Avengers]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephilim Blade]]&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Wis +2, Int +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourach's Sword]]&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Short Sword]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shaped Dagger]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Soaked Rapier]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-good&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws Of Killl'gher]]&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
| Con -1, Str -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Flaming Blade]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Maelstrom, Sword Of The Balrog]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Str +1, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Baron's Sword]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| Dex +2, Str +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Katana Sword]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate, Deadly Looking Sword]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redtooth's Cutlass]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| Str +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Steel Mace]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Warhammer]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Chained Sickle]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| easy to farm&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Claws]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Chattering Skeletal Claws]]&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre Of Igecsoz]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| Con +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Justice]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| Int +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Spear, &amp;quot;Ocean&amp;quot;]]&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 24&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Whisker]]&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| needs fading, +2dex, +2con&lt;br /&gt;
|-&lt;br /&gt;
| [[Naginata]]&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaranon Great Sword]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Great White Battle Axe]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalanche, Maul Of The Mountain]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Truncheon]]&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stout Branch]]&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 60&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| needs 30 [[Strength |str]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Melee Weapons]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Tools_Of_The_Trade&amp;diff=46457</id>
		<title>Talk:Tools Of The Trade</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Tools_Of_The_Trade&amp;diff=46457"/>
		<updated>2012-01-24T15:35:09Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;i don't think there is any difference other than the cosmetic ones you mentioned. i'm not sure why it sometimes personalizes and sometimes doesn't, and sometimes gives both poisoning and lock kits. my bld for example gets the &amp;quot;a set of lockpicks&amp;quot; ones and also a poisoning kit called &amp;quot;CharName's kiss of Death&amp;quot;, whereas my asn gets a personalized &amp;quot;CharName's Professional Hallmark&amp;quot; poisoning kit, and my shf just gets the &amp;quot;a set of lockpicks&amp;quot;. i don't know if it's random on the same char or perhaps based on class or something.--[[User:3nki|3nki]] 10:21, 24 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Is this item different to 'a set of lockpicks' - which is also found in the area, also bound to the person who gets them, and has exactly the same stats, but different name and no personalisation in the name and no keyword 'tools'? --[[User:Shadowtop|Shadowtop]] 15:34, 28 January 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yes. I've updated the page with how to get this item. --[[User:Ylem|Ylem]] 09:24, 24 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
This item is different from [[Set Of Lock-picks]].  It has more uses, less weight, and it's higher quality.  Enki's onto something though about the variable pricing though.  I think this might be based on tier (hero vs lord).  [[User:Waite|Waite]] 09:35, 24 January 2012 (CST)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Main_Page&amp;diff=46433</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Main_Page&amp;diff=46433"/>
		<updated>2012-01-23T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Waite: east is back!  new IP posted&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the '''AvatarWiki'''! This website is designed to serve as a depository for information about '''Avatar MUD'''.&lt;br /&gt;
&lt;br /&gt;
The official '''Avatar''' website is [h{{ttp}}://www.outland.org www.outland.org], which now links to the '''AvatarWiki'''! If you ever forget our URL then go there and look for us under the ''Top Web Links''.&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;25&amp;quot;	&lt;br /&gt;
|&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; &lt;br /&gt;
|+ '''AvatarWiki Navigation'''&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#ffdead;&amp;quot; | Info&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#fff5f5;&amp;quot;| &lt;br /&gt;
Avatar is available via telnet at avatar.outland.org port 3000.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;You can also use the IP 71.184.94.161&amp;lt;/small&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#fff5f5;&amp;quot; |Please support avatar by voting on it: [[Image:Button vote tms2.jpg|link=h{{ttp}}://www.topmudsites.com/vote-snikt.html]] [[Image:Button vote tmc.jpg|link=h{{ttp}}://www.mudconnect.com/cgi-bin/member/votelogin.cgi?mud=AVATAR+Mud]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#ffdead;&amp;quot; | General&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Tiers| All Tiers]]&lt;br /&gt;
| [[:Category:Gear| All Gear]]&lt;br /&gt;
| All [[:Category: Areas |Areas]], [[:Category: Maps |Maps]] and [[:Category:Rooms|Rooms]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category: Lowmort |Lowmort]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Anything about lowmort tier can be found here.&lt;br /&gt;
|-&lt;br /&gt;
! colspan=3 style=&amp;quot;background:#ffdead;&amp;quot; | [[Getting Started |New Players Guide]] &lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lowmort Levels 1-10 |Levels 1-10]]&lt;br /&gt;
| [[:Category: Lowmort 1-10 Gear |Gear Levels 1-10]]&lt;br /&gt;
| [[:Category: Lowmort 1-10 Areas |Areas Levels 1-10]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lowmort Levels 11-20 |Levels 11-20]]&lt;br /&gt;
| [[:Category: Lowmort 11-20 Gear |Gear Levels 11-20]]&lt;br /&gt;
| [[:Category: Lowmort 11-20 Areas |Areas Levels 11-20]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lowmort Levels 21-30 |Levels 21-30]]&lt;br /&gt;
| [[:Category: Lowmort 21-30 Gear |Gear Levels 21-30]]&lt;br /&gt;
| [[:Category: Lowmort 21-30 Areas |Areas Levels 21-30]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lowmort Levels 31-40 |Levels 31-40]]&lt;br /&gt;
| [[:Category: Lowmort 31-40 Gear |Gear Levels 31-40]]&lt;br /&gt;
| [[:Category: Lowmort 31-40 Areas |Areas Levels 31-40]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Lowmort Levels 41-50 |Levels 41-50]]&lt;br /&gt;
| [[:Category: Lowmort 41-50 Gear |Gear Levels 41-50]]&lt;br /&gt;
| [[:Category: Lowmort 41-50 Areas |Areas Levels 41-50]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category: Hero |Hero]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Anything about hero tier can be found here.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; style=&amp;quot;padding: 0px&amp;quot; |&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| [[:Category: Hero Archer Gear          |Hero Arch Gear]]&lt;br /&gt;
| [[:Category: Hero Hit Gear             |Hero Hit Gear]]&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[:Category: Hero Mana Gear            |Hero Mana Gear]]&lt;br /&gt;
| [[:Category: Hero Tank Gear            |Hero Tank Gear]]&lt;br /&gt;
| [[:Category: Hero Casties              |Hero &amp;quot;Casties&amp;quot;]]&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | [[:Category: Hero Skills And Spells |Hero Skills &amp;amp; Spells]]&lt;br /&gt;
| [[:Category: Hero Areas |Hero Areas]]&lt;br /&gt;
| style=&amp;quot;background:#ddffdd;&amp;quot;| [[:Category: Eragora |Eragora Areas]]&lt;br /&gt;
| style=&amp;quot;background:#dddddd;&amp;quot;| [[:Category: Elite Hero Areas |Elite Hero Areas]]&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Lord |Lord]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Anything about lord tier can be found here.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category:Lord Gear|Lord Gear]]&lt;br /&gt;
| [[:Category:Lord Planes|Lord Planes]]&lt;br /&gt;
| [[:Category:Lord Areas|Lord Areas]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category:Legend |Legend]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Anything about legend tier can be found here.&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#efefef;&amp;quot; | [[:Category: Miscellaneous |Miscellaneous]]&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#ffdead;&amp;quot; | Anything not specific to level can be found here.&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Wiki Stuff |About This Wiki Site]]&lt;br /&gt;
| [[Armor Class |Armor Class]]&lt;br /&gt;
| [[:Category: Characters |Characters]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Classes |Classes]]&lt;br /&gt;
| [[:Category: Containers |Containers]]&lt;br /&gt;
| [[Diplomatic Corps |Diplomatic Corps]]&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category: Grandfathered |Grandfathered]]&lt;br /&gt;
| [[:Category:Insignia|Insignia]]&lt;br /&gt;
| [[:Category: Mobs |Mobs]]&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category: Objects |Objects]]&lt;br /&gt;
| [[Other Avatar MUD Websites |Other Avatar Websites]]&lt;br /&gt;
| [[:Category: Quests|Quests]]&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category: Races |Races]]&lt;br /&gt;
| [[:Category: Scripting |Scripting]]&lt;br /&gt;
| [[:Category: Skills And Spells |Skills &amp;amp; Spells]]&lt;br /&gt;
|- &lt;br /&gt;
| [[:Category: Statistics |Statistics]]&lt;br /&gt;
| [[:Category: Statistic Gear |Statistic]] and [[:Category: Level Gear |Level]] Gear&lt;br /&gt;
| [[:Category: Spellcasting Gear| Spellcasting Gear]]&lt;br /&gt;
|-&lt;br /&gt;
| [[:Category: Trainers |Trainers]]&lt;br /&gt;
| [[Treasure-Hunting |Treasure-Hunting]]&lt;br /&gt;
| [[Worship |Worship]] and [[Devotion |Devotion]]&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; width=&amp;quot;625px&amp;quot; | &amp;lt;small&amp;gt;There are many more subcategories in the [[:Category: Miscellaneous |Miscellaneous]] section; Feel free to add ones you feel are important to this main page.&amp;lt;/small&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you've never been here before, take a look at [[How To Use This Site]] to figure out how best to find the information you need.&lt;br /&gt;
&lt;br /&gt;
If you want to see some information on this site that isn't here (yet) but you haven't enough desire and/or ability to contribute it yourself, feel free to let us know what you'd like on our [[Requests]] page.&lt;br /&gt;
&lt;br /&gt;
If you want to help make this website more useful, see [[Requests]] for ideas about what to add and [[Contributing]] for information about how to add it.  To keep this website neat, organized and useful, we encourage use of our [[:Category: Templates |Templates]].&lt;br /&gt;
&lt;br /&gt;
If you're curious why we're making another Avatar website when so much information is already available on the 'Net, check out our [[Motivation]].&lt;br /&gt;
&lt;br /&gt;
If you're interested in some serious wiki editing, there's a [h{{ttp}}://meta.wikimedia.org/wiki/MediaWiki_User's_Guide Lookup page] that should contain all info.&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Very little to none of the information on this page can be assumed to be 100% accurate; the updaters to this wiki, for the most part, do not have access to the code of AVATAR, so instead it's a series of educated guesses. If there is incorrect information, one of the great things about the wiki format is that it can be updated and corrected easily.&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Lord_Saving_Throw_Gear&amp;diff=46373</id>
		<title>Category:Lord Saving Throw Gear</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Lord_Saving_Throw_Gear&amp;diff=46373"/>
		<updated>2012-01-20T18:24:28Z</updated>

		<summary type="html">&lt;p&gt;Waite: Redirected page to Category:Lord Save Vs Spell Gear&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[:Category:Lord Save Vs Spell Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Talk:Main_Page&amp;diff=46212</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Talk:Main_Page&amp;diff=46212"/>
		<updated>2012-01-13T14:56:11Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Spam or Bot Accounts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Signing your entries in talk pages ==&lt;br /&gt;
I'm not sure where the best place to put this is, but I want to remind everybody to sign their entries in talk pages, two dashes followed by 4 tildes '&amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;' or just click the button that is second from the right on the top of the edit box. --[[User:Mel|Mel]] 10:15, 12 Jan 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
:Also, when you're replying to something on a talk page, feel free to use this fancy feature (watch start of line) &lt;br /&gt;
::It works really well! just add one colon (:) at the start of the lines more than the previous reply had! --[[User:MooNFisH|Llanor]] 17:30, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Spam or Bot Accounts ==&lt;br /&gt;
i guess it's just something to live with.. but it seems there's another bout of bot account creation.. sorry if there's somewhere else i should post regarding this. --[[User:3nki|3nki]] 00:22, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:There are only so many 2-letter names they can register. Does registering require an email check? That might slow it down. [[User:WinterRose|WinterRose]] 07:21, 10 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
all these apparently random letter and number mixed names lately are most likely spam bots, it seems to me, or bots of some kind. not sure what their goal is. --[[User:3nki|3nki]] 20:28, 12 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Most likely they want to boost the pagerank of their crappy website by linking to it from here.  We've all but disabled external links though, so they don't get very far.  I'm not too concerned about them creating accounts, but let me know if they ever cause any more serious mischief.  [[User:Waite|Waite]] 09:56, 13 January 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style sheets ==&lt;br /&gt;
I do a lot of style sheet and web programming for my work and I've thought of making a general style sheet for the wiki. My idea is (something like this anyway) that we inventory what we need, what kind of titles and headlines and various types of elements, tables and so on, for all the pages on the AV wiki. Then we make a stylesheet that incorporates all the commonalties on a base level (like font type, base size, site wide stuff) and also has a set of classes for people to reference as needed in specific situations. That way we have something everyone uses for consistency. If we want to change it we can, but it will be consistent. Of course we'd add to it as we go.. what does everyone think? There must be a way to include a reference to this style sheet in every page of the wiki automatically. --[[User:3nki|3nki]] 02:03, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There sure is.  In the parlance of MediaWiki, these are called skins.  You can actually use a different skin without affecting anyone else: go to &amp;quot;my preferences&amp;quot; (in the upper right) and then Appearances.  I'm reluctant to drastically change the appearance of our wiki (mostly because I don't want to deal with the complaints) but if you come up with something nice I'm willing to have an open mind.  [[User:Waite|Waite]] 08:50, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
interesting - trying out skins now. there's one called MySkin so i guess there's a way to edit that somewhere.--[[User:3nki|3nki]] 19:35, 20 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Creating new pages ==&lt;br /&gt;
(Sorry if you don't like that I deleted all the discussion from before on this subject, but you were talking nonsense.) In the Search box, type the exact title you wish to use for your wiki page and press 'Go'. If this page doesn't exist yet, the option 'Create This Page' will be clearly visible after you've pressed 'Go'. Click that. Wow, it's that simple. --[[User:MooNFisH|Llanor]] 17:17, 5 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Naming Convention ==&lt;br /&gt;
*(If this is covered somewhere else please let me know where.)&lt;br /&gt;
What is the naming convention? Every word for titles (items, rooms, mobs, etc.) has its first letter capitalized, right? Even connectors like A, I, If, Or, Of, etc. &amp;quot;Mega's Spark In A Bottle&amp;quot;, not &amp;quot;Mega's Spark in a Bottle&amp;quot;... or the in-game way it's spelled, &amp;quot;mega's Spark in a Bottle&amp;quot;. --[[User:3nki|3nki]] 22:25, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[Contributing]] has a section about naming. --[[User:Ylem|Ylem]] 23:12, 27 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Contact Information ==&lt;br /&gt;
&lt;br /&gt;
It may be helpful to provide some means of contacting those folks in charge of this site.&lt;br /&gt;
&lt;br /&gt;
:If you really want to contact a user of this wiki, just edit their talk page.&lt;br /&gt;
&lt;br /&gt;
== Some custom insertion buttons ==&lt;br /&gt;
&lt;br /&gt;
See all those edit buttons above the edit box? It would be nice if some of those pertained to the Avatar Wiki. For example, it's monotonous to code a bunch of mob/object/area emplates for however many pages you have to do, so some buttons could add those templates, appropriately hyperlinked, into the editbox for us to use. Giving us one-click access to template code would also help standardize the page layouts. If you're interested, the appropriate code lies in [h{{ttp}}://meta.wikimedia.org/wiki/EditPage.php EditPage.php] (all the way at the bottom). --[[User:Neyne|Neyne]] 20:59, 1 March 2006 (EST)&lt;br /&gt;
&lt;br /&gt;
== Navigation Panel ==&lt;br /&gt;
&lt;br /&gt;
We can change what links appear in that navigation panel on the left side of the screen.  Suggestions?  I don't want to make it too cluttered, so just a few choice links that would be more useful than &amp;quot;donations&amp;quot; or &amp;quot;random page&amp;quot;  [[User:Waite|Waite]] 10:59, 11 May 2007 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Category label in pages ==&lt;br /&gt;
&lt;br /&gt;
i've noticed some items have &amp;quot;Category:&amp;quot; in front of their name and others of similar status or type do not. for example, classes (&amp;quot;Category:Psionicists&amp;quot;) have it while most races do not. looking at my &amp;quot;view and edit watchlist&amp;quot; page i noticed because it puts Firedrakes in the &amp;quot;Main&amp;quot; list, whereas pages like Imps, Psionicists, and Transfigured Forest show up under the &amp;quot;Category&amp;quot; list.&lt;br /&gt;
&lt;br /&gt;
just wondering what the details are; is there an in-progress movement to move towards or away from using &amp;quot;Category:&amp;quot; with the names? or some such...&lt;br /&gt;
--[[User:3nki|3nki]] 19:12, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A long while ago, someone went a bit nutty with categories and now it would take so much work to untangle it that it probably isn't worth the effort. Your best bet to make it easier to search is to create redirect pages that point to the appropriate category. Look at the area pages to see the syntax. (I did all those before, including Transforest as you noticed, and I have no burning desire ever to do it again. *shudder carpaltunnel*)&lt;br /&gt;
&lt;br /&gt;
But to answer your question, I would ''love'' to move away from using categories for things like areas and classes, but not particularly in favor of refactoring the existing pages. --[[User:Neyne|Neyne]] 21:42, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
speaking of categories... it would be nice if there was a page to see all mobs that stomp. the current page [[Stomping Mobs|Stomps]] doesn't list the actual mobs just describes the trait. as do similar [[Mob Types]] pages like [[Sniping Mobs]] or something. and i tried but it won't let me flag a mob that is a stomper with that category (like the [[Death Knight General]]). i'm trying to get it to show up there like [[Mobs In Necromancer's Tower]] does at the bottom of his page. then eventually we could use that tag for other stomper mob pages and build up a list. would be nice if all the [[Mob Types]] showed which mobs were flaged for each actually, but i guess that would be a pain to do ;) --[[User:3nki|3nki]] 23:44, 3 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
On each page on the left you will see a &amp;quot;What links here&amp;quot; link. Click on that to see all the pages that references that page. So you will get all the mobs that link to the [[Stomping Mobs|Stomping]] page. However, that is a toolbox way of handling the issue. If you feel a need - fill it. --[[User:Ylem|Ylem]] 06:42, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Early on, we decided to use a lot of categories for any page that seems like it would logically &amp;quot;contain&amp;quot; other pages.  The main motivation behind this is that categories give you lists for free.  Instead of manually keeping a page like [[:Category:Gear In Wamphyri Aerie|Gear In Wamphyri Aerie]] up-to-date the wiki does it for us.  I also tried to get the wiki to search for categories by default, but this doesn't seem to be working anymore (if it ever did).  I'll see what I can do to fix this.  One possibility is to use a Google search plugin instead of MediaWiki's built-in search.&lt;br /&gt;
&lt;br /&gt;
Re: list of stomping mobs.  This is the exactly the type of situation that categories were made for.  It's pretty easy to set up, just add &amp;lt;nowiki&amp;gt;[[Category:Stomping Mobs]]&amp;lt;/nowiki&amp;gt; or so to every such mob.&lt;br /&gt;
&lt;br /&gt;
== Uploading XML or TXT files ==&lt;br /&gt;
We're running into a problem with CMud scripts exported as XML files. Apparently, the Wiki is reading certain characters as their ASCII code, rather than the character required by CMud to import the XML file for later use. &lt;br /&gt;
&lt;br /&gt;
Is there anyway we could enable uploading of XML or TXT files so we can then link them to the correct script pages?&lt;br /&gt;
--[[User:Shalineth|Shalineth]] 16:57, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I just enabled uploading of .xml and .txt files.  Let me know if this doesn't solve the problem.  [[User:Waite|Waite]] 21:31, 30 September 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
A way to solve this if you have to turn uploads off is -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt; pre &amp;gt;&lt;br /&gt;
&amp;lt; nowiki &amp;gt;&lt;br /&gt;
&lt;br /&gt;
code with your &amp;amp;lt in here&lt;br /&gt;
&lt;br /&gt;
&amp;lt; /nowiki &amp;gt;&lt;br /&gt;
&amp;lt; /pre &amp;gt;&lt;br /&gt;
&lt;br /&gt;
(had to put spaces in the &amp;lt;&amp;gt; show it properly delete them to get it to work :/ )&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
EG:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&lt;br /&gt;
look a &amp;amp;lt and a &amp;amp;gt :)&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--[[User:Rhodry|Rhodry]] 10:55, 1 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Organizing quest pages ==&lt;br /&gt;
&lt;br /&gt;
I've increasingly noticed a lot of players asking about quests for their level, and I realized that none of the quests on the wiki are organized by level range. Solution: create and populate categories for quests in the same level ranges as areas and gear, which is easy, if a bit demanding on my carpals. But in addition to that, do we want to restructure the quest pages altogether to separate the quest descriptions from their solutions? I was thinking of just separating them into different sections on the page, but maybe they could be separated by putting the descriptions on the &amp;quot;Category:Quests in Wherever&amp;quot; page, and the solutions in the individual quest pages. (I think it would be too much page bloat to create entirely new pages for quest solutions.) Thoughts?&lt;br /&gt;
--[[User:Neyne|Neyne]] 10:47, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
I would split descriptions and solutions personally as not everyone wants to see the solution straight away, although personal opinion for me would be to also include the reward in the description. --[[User:Rhodry|Rhodry]] 11:06, 11 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Okay, how does this look to you: [[:Category:Quests In Walking Woods]] Following that model, all &amp;quot;Category:Quests in Wherever&amp;quot; page will contain the descriptions/setups to each of the quests in that area, and be in the &amp;quot;Lowmort X-X/Hero Quests&amp;quot; category (and more than one of those categories if necessary). Think that covers everything?--[[User:Neyne|Neyne]] 10:51, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hmmm too bad we don't have a spoiler tag tho google says there is one via an installable extension. That way we could have descriptions and solutions on the same page. I personally would have Quests in walking woods category left as it used to be. then in the quest for lowmorts 11-20 category have something like this.&lt;br /&gt;
&lt;br /&gt;
Walking Woods Plague Quest.&lt;br /&gt;
&lt;br /&gt;
The area is overrun with undead, and the dying Captain Balgaar needs help.&lt;br /&gt;
&lt;br /&gt;
Level Range - Solo 20s, Grouped 15-19. &amp;lt;br&amp;gt;&lt;br /&gt;
Level Limits - None. &amp;lt;br&amp;gt;&lt;br /&gt;
Starting Point - [[Captain Balgaar]] in the [[:Category:Walking Woods|Walking Woods]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Difficulty - Medium. &amp;lt;br&amp;gt;&lt;br /&gt;
Prize - [[Stonehall Hammer]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Solution - [[Walking Woods Plague Quest]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Another quest goes here.&lt;br /&gt;
&lt;br /&gt;
Formatted up of course with spoiler tags you could have solution changed to more info and hide the solution on that page in spoiler tags. &lt;br /&gt;
The reason being people are going to want to find this info easily rather than having to go to each &amp;quot;Such And Such Quest&amp;quot; or &amp;quot;Quests In&amp;quot; page to find out --[[User:Rhodry|Rhodry]] 18:54, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, that ''could'' be a pain to maintain, since the &amp;quot;Lowmort X-X Quests&amp;quot; categories would be LONG once they're all filled up with content. But it would be doable, as long as we figure out a decent way to sort them all (perhaps group them by reward type, i.e. Insignia/Gear/Weapon/Gold&amp;amp;Gems/XP etc.)&lt;br /&gt;
&lt;br /&gt;
Also, if the &amp;quot;Quests in Wherever&amp;quot; categories are going to remain empty, I would suggest nixing them entirely and sticking quest pages directly in their area categories. Currently, all they do is stick another mouse click between you and the page you really want to see, and the vast majority of them only contain one quest.&lt;br /&gt;
&lt;br /&gt;
In either case, I think we should plan on not having access to a spoilers tag. If we get one, that'll be icing on the delicious quest cake. --[[User:Neyne|Neyne]] 20:55, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;spoiler text=&amp;quot;Who da man?&amp;quot;&amp;gt;Waite&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heh Thanks Waite :)&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;quests in wherever&amp;quot; should probably stay as some areas have multiple quests across various levels.&lt;br /&gt;
The way of organising them on the &amp;quot;Lowmort X-X Quests&amp;quot; pages is up for discussion could use a table I just listed the info I would personally would want to know if I was going to look at that page --[[User:Rhodry|Rhodry]] 21:15, 13 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hmm - I think spoiler text should be used &amp;lt;spoiler text=&amp;quot;first of all for this&amp;quot;&amp;gt;Helpful hints and non specific tips.&amp;lt;/spoiler&amp;gt;and then &amp;lt;spoiler text=&amp;quot;secondly for this&amp;quot;&amp;gt;Actually how to do the quest.&amp;lt;/spoiler&amp;gt;bearing in mind of course that some quests have been requested not to have ANY spoilers posted about them, either indefintely, or for a certain period.--[[User:Shadowtop|Shadowtop]] 06:22, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I agree with Rhodry's suggestion here.  I think &amp;quot;Lowmort X-X Quests&amp;quot; (and above) should have a sortable table with some choice information for each quest.&lt;br /&gt;
&lt;br /&gt;
*Suggested level (maybe a range)&lt;br /&gt;
*Area&lt;br /&gt;
*Brief description&lt;br /&gt;
*Reward&lt;br /&gt;
&lt;br /&gt;
Missing anything? [[User:Waite|Waite]] 10:12, 14 October 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
[[:Category:Lowmort 11-20 Quests]] what do you think? Off the top of my head, reward types should probably include Weapon, Gear, Insignia, Gold, Healies (potions/pills/staves/wands/scrolls), and Spellcasting (non-healing potions, etc).--[[User:Neyne|Neyne]] 12:08, 14 October 2011 (CDT)&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Lord_Questpoint_(QP)_Runes&amp;diff=46203</id>
		<title>Lord Questpoint (QP) Runes</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Lord_Questpoint_(QP)_Runes&amp;diff=46203"/>
		<updated>2012-01-12T02:03:42Z</updated>

		<summary type="html">&lt;p&gt;Waite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since October 15, 2011, certain gear runs contain mobs that have runes that can be traded into Prenethia (at Thorngate, teleable) for questpoints.  These runes are reboot only.&lt;br /&gt;
&lt;br /&gt;
The amount of QPs are listed below.  They are separated into how much qp they are worth, then alphabetically.  Known rune locations have been documented.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''5 Questpoints'''&lt;br /&gt;
*Chaos - statue of Anthraxus&lt;br /&gt;
*Charm - an elemental consort&lt;br /&gt;
*Darkness &lt;br /&gt;
*Despair - Githyanki Warlock&lt;br /&gt;
*Destruction - Githyanki Warlock&lt;br /&gt;
*Drought &lt;br /&gt;
*Enslavement - Githyanki Warlock&lt;br /&gt;
*Entropy - an elemental consort&lt;br /&gt;
*Fatigue - The Burning Phoenix.&lt;br /&gt;
*Fear &lt;br /&gt;
*Insanity - [[Orius the Windprince]].&lt;br /&gt;
*Obfuscation - statue of Anthraxus&lt;br /&gt;
*Pain - [[Orius the Windprince]].&lt;br /&gt;
*Power - Finn&lt;br /&gt;
*Regeneration - The Burning Phoenix.&lt;br /&gt;
*Wrath - Finn&lt;br /&gt;
&lt;br /&gt;
'''2 Questpoints'''&lt;br /&gt;
*Apathy&lt;br /&gt;
*Blood&lt;br /&gt;
*Corruption&lt;br /&gt;
*Disease - Imix, lord of the fire elementals.&lt;br /&gt;
*Fire - Imix, lord of the fire elementals.&lt;br /&gt;
*Ice &lt;br /&gt;
*Influence&lt;br /&gt;
*Misfortune&lt;br /&gt;
*Silence&lt;br /&gt;
*Vengeance&lt;br /&gt;
&lt;br /&gt;
[[Category:Lord Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Death_and_decay&amp;diff=46202</id>
		<title>Death and decay</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Death_and_decay&amp;diff=46202"/>
		<updated>2012-01-11T22:16:01Z</updated>

		<summary type="html">&lt;p&gt;Waite: no need to have two copies of this page floating around&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Death And Decay]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46190</id>
		<title>Category:Hero Melee Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46190"/>
		<updated>2012-01-10T18:55:30Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Common Hero Melee Weapons */ remove redundant level column&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Weapon statistics ==&lt;br /&gt;
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.&lt;br /&gt;
&lt;br /&gt;
* For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.&lt;br /&gt;
&lt;br /&gt;
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.&lt;br /&gt;
&lt;br /&gt;
The above means that for wields, it might be better to farm some &amp;quot;worse&amp;quot; weapons (something which has a lower natural modifier), if you cannot afford to get the &amp;quot;best&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
== Weapon max and min ==&lt;br /&gt;
The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.&lt;br /&gt;
&lt;br /&gt;
=== Normal one-handed, double weapons and chain weapons ===&lt;br /&gt;
Max varies from '''44 -- 50'''. &lt;br /&gt;
&lt;br /&gt;
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?&lt;br /&gt;
&lt;br /&gt;
=== Two-handed handled weapons ===&lt;br /&gt;
Max varies from '''50? - 57'''.&lt;br /&gt;
&lt;br /&gt;
=== Hafted weapons ===&lt;br /&gt;
Max varies from '''49? - 55'''.&lt;br /&gt;
&lt;br /&gt;
=== Concealable weapons ===&lt;br /&gt;
Max varies from '''?? - 44 or 45'''.&lt;br /&gt;
&lt;br /&gt;
== Common Hero Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-Blade]]&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-evil&lt;br /&gt;
|-&lt;br /&gt;
| [[Aculeopteron]]&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Int +1, Dex +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Black Dagger Called, &amp;quot;Virus&amp;quot;]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Black Sword Called, &amp;quot;Gaunt&amp;quot;]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Avengers]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephilim Blade]]&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Wis +2, Int +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourach's Sword]]&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Short Sword]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shaped Dagger]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Soaked Rapier]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-good&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws Of Killl'gher]]&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
| Con -1, Str -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Flaming Blade]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Maelstrom, Sword Of The Balrog]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Str +1, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Baron's Sword]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| Dex +2, Str +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Katana Sword]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate, Deadly Looking Sword]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redtooth's Cutlass]]&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| Str +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Steel Mace]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Warhammer]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Chained Sickle]]&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| easy to farm&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Claws]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Chattering Skeletal Claws]]&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre Of Igecsoz]]&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| Con +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Justice]]&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| Int +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Spear, &amp;quot;Ocean&amp;quot;]]&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 24&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Whisker]]&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| needs fading, +2dex, +2con&lt;br /&gt;
|-&lt;br /&gt;
| [[Naginata]]&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaranon Great Sword]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Great White Battle Axe]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalanche, Maul Of The Mountain]]&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Truncheon]]&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stout Branch]]&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 60&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| needs 30 [[Strength |str]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Melee Weapons]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46189</id>
		<title>Category:Hero Melee Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46189"/>
		<updated>2012-01-10T18:52:22Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Common Hero Melee Weapons */ add EHA wields; remove waterlogged hammer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Weapon statistics ==&lt;br /&gt;
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.&lt;br /&gt;
&lt;br /&gt;
* For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.&lt;br /&gt;
&lt;br /&gt;
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.&lt;br /&gt;
&lt;br /&gt;
The above means that for wields, it might be better to farm some &amp;quot;worse&amp;quot; weapons (something which has a lower natural modifier), if you cannot afford to get the &amp;quot;best&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
== Weapon max and min ==&lt;br /&gt;
The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.&lt;br /&gt;
&lt;br /&gt;
=== Normal one-handed, double weapons and chain weapons ===&lt;br /&gt;
Max varies from '''44 -- 50'''. &lt;br /&gt;
&lt;br /&gt;
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?&lt;br /&gt;
&lt;br /&gt;
=== Two-handed handled weapons ===&lt;br /&gt;
Max varies from '''50? - 57'''.&lt;br /&gt;
&lt;br /&gt;
=== Hafted weapons ===&lt;br /&gt;
Max varies from '''49? - 55'''.&lt;br /&gt;
&lt;br /&gt;
=== Concealable weapons ===&lt;br /&gt;
Max varies from '''?? - 44 or 45'''.&lt;br /&gt;
&lt;br /&gt;
== Common Hero Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Object Level|Level]]'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-evil&lt;br /&gt;
|-&lt;br /&gt;
| [[Aculeopteron]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Int +1, Dex +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Black Dagger Called, &amp;quot;Virus&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Black Sword Called, &amp;quot;Gaunt&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Avengers]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephilim Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Wis +2, Int +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourach's Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Short Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shaped Dagger]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Soaked Rapier]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-good&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws Of Killl'gher]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
| Con -1, Str -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Flaming Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Maelstrom, Sword Of The Balrog]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Str +1, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Baron's Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| Dex +2, Str +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Katana Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate, Deadly Looking Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redtooth's Cutlass]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| Str +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Steel Mace]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Warhammer]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Chained Sickle]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| easy to farm&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Claws]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Chattering Skeletal Claws]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre Of Igecsoz]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| Con +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Justice]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| Int +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Spear, &amp;quot;Ocean&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 24&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Whisker]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| needs fading, +2dex, +2con&lt;br /&gt;
|-&lt;br /&gt;
| [[Naginata]]&lt;br /&gt;
| 51&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaranon Great Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Great White Battle Axe]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Avalanche, Maul Of The Mountain]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 35&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Truncheon]]&lt;br /&gt;
| 51&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stout Branch]]&lt;br /&gt;
| 51&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 60&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| needs 30 [[Strength |str]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Melee Weapons]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46184</id>
		<title>Category:Hero Melee Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46184"/>
		<updated>2012-01-10T16:56:24Z</updated>

		<summary type="html">&lt;p&gt;Waite: add blood-soaked rapier, remove incomplete &amp;quot;suggested weapons&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Weapon statistics ==&lt;br /&gt;
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.&lt;br /&gt;
&lt;br /&gt;
* For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.&lt;br /&gt;
&lt;br /&gt;
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.&lt;br /&gt;
&lt;br /&gt;
The above means that for wields, it might be better to farm some &amp;quot;worse&amp;quot; weapons (something which has a lower natural modifier), if you cannot afford to get the &amp;quot;best&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
== Weapon max and min ==&lt;br /&gt;
At the time of pop for a &amp;quot;normal&amp;quot; one-handed hero weapon and double weapons (weapons used for double hit for a warrior, like [[Chained Sickle]] or [[Mighty Claws]]) the max varies from '''44 -- 50'''. The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.&lt;br /&gt;
&lt;br /&gt;
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?&lt;br /&gt;
&lt;br /&gt;
(If someone has range for other weapons, please add).&lt;br /&gt;
&lt;br /&gt;
== Common Hero Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Object Level|Level]]'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-evil&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Black Dagger Called, &amp;quot;Virus&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Black Sword Called, &amp;quot;Gaunt&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Avengers]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephilim Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Wis +2, Int +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourach's Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Short Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shaped Dagger]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Blood-Soaked Rapier]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-good&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws Of Killl'gher]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
| Con -1, Str -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Flaming Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Maelstrom, Sword Of The Balrog]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Str +1, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Baron's Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| Dex +2, Str +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Katana Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate, Deadly Looking Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redtooth's Cutlass]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| Str +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Steel Mace]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Warhammer]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Chained Sickle]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| easy to farm&lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Claws]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Chattering Skeletal Claws]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre Of Igecsoz]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| Con +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Justice]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| Int +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Spear, &amp;quot;Ocean&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 24&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Whisker]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| needs fading, +2dex, +2con&lt;br /&gt;
|-&lt;br /&gt;
| [[Naginata]]&lt;br /&gt;
| 51&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaranon Great Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Great White Battle Axe]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Truncheon]]&lt;br /&gt;
| 51&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stout Branch]]&lt;br /&gt;
| 51&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 60&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| needs 30 [[Strength |str]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Solid Iron Hammer]]&lt;br /&gt;
| 51&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Melee Weapons]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46152</id>
		<title>Category:Hero Melee Weapons</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Hero_Melee_Weapons&amp;diff=46152"/>
		<updated>2012-01-05T15:37:10Z</updated>

		<summary type="html">&lt;p&gt;Waite: /* Common Hero Melee Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon Quick-Links}}&lt;br /&gt;
&lt;br /&gt;
== Suggested Weapons ==&lt;br /&gt;
Double-hit: By far the best double hit weapon, for non-[[:Category:Berserkers|berserkers]], are [[Mighty Claws]] (note, the new double hit weapon in Eragora is better than mighty claws), as they have the highest base damage roll and are sharpenable. [[Chained Sickle]] is A LOT easier to get, and 4 load at once, making them easy to fodder, but keep it mind they start out at 2 less DR than Mighty Claws. The [[Sceptre Of Igecsoz]] is an excellent blunt weapon, and easy to fodder.&lt;br /&gt;
&lt;br /&gt;
== Weapon statistics ==&lt;br /&gt;
The important statistics on weapons are DR and weapon max damage. HR is not of much importance.&lt;br /&gt;
&lt;br /&gt;
* For wields and weapons needing two hands (like hafted, two-handed, double and chain weapons), max is more important. A rough rule of thumb is that 1 max is equal to 2 DR.&lt;br /&gt;
&lt;br /&gt;
* For offhand, since you only hit once with it, DR is more important, since the extra DR will help with the damage you do with the wield as well. Since bld can hit multiple times with offhand as well, it is good to concentrate on max for offhand as well in this case.&lt;br /&gt;
&lt;br /&gt;
The above means that for wields, it might be better to farm some &amp;quot;worse&amp;quot; weapons (something which has a lower natural modifier), if you cannot afford to get the &amp;quot;best&amp;quot; weapon.&lt;br /&gt;
&lt;br /&gt;
== Weapon max and min ==&lt;br /&gt;
At the time of pop for a &amp;quot;normal&amp;quot; one-handed hero weapon and double weapons (weapons used for double hit for a warrior, like [[Chained Sickle]] or [[Mighty Claws]]) the max varies from '''44 -- 50'''. The min is a set amount less than the max, so a weapon popping with 1 more max will also have 1 more min and thus 1 more avg.&lt;br /&gt;
&lt;br /&gt;
The most common max is m47, the probability dropping off in both directions. m50 is very rare, popping about 1-2% of the time. m49 is about 5%?&lt;br /&gt;
&lt;br /&gt;
(If someone has range for other weapons, please add).&lt;br /&gt;
&lt;br /&gt;
== Common Hero Melee Weapons ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; border=&amp;quot;2&amp;quot; cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name'''&lt;br /&gt;
| '''[[Object Level|Level]]'''&lt;br /&gt;
| '''[[Hit Roll|HR]]'''&lt;br /&gt;
| '''[[Damage Roll|DR]]'''&lt;br /&gt;
| '''[[Object Weight|Weight]]'''&lt;br /&gt;
| '''Weapon Type'''&lt;br /&gt;
| '''Damage Type'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon-Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| anti-evil&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Black Dagger Called, &amp;quot;Virus&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Thin Black Sword Called, &amp;quot;Gaunt&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Sword Of Avengers]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Str +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephilim Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Wis +2, Int +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Tourach's Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| Con +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Sharp Short Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Flame Shaped Dagger]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 3&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Claws Of Killl'gher]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
| Con -1, Str -1&lt;br /&gt;
|-&lt;br /&gt;
| [[Dark Flaming Blade]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Maelstrom, Sword Of The Balrog]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 16&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Str +1, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Baron's Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| Dex +2, Str +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Fine Katana Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ornate, Deadly Looking Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 6&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Redtooth's Cutlass]]&lt;br /&gt;
| 51&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| Str +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Barbed Steel Mace]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Standard One-Handed Weapons|One-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiked Warhammer]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 15&lt;br /&gt;
| [[:Category:Standard One-Or-Two-Handed Weapons|One-Or-Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Chained Sickle]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 9&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Chain Weapons|Chain]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Mighty Claws]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Chattering Skeletal Claws]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 11&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Claw|Clawing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Sceptre Of Igecsoz]]&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| Con +2, needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Staff Of Justice]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| [[:Category:Double Weapons|Double]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pound|Pounding]]&lt;br /&gt;
| Int +2, Dex +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavy Spear, &amp;quot;Ocean&amp;quot;]]&lt;br /&gt;
| 51&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 24&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Pierce|Piercing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon Whisker]]&lt;br /&gt;
| 51&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Stab|Stabbing]]&lt;br /&gt;
| needs fading, +2dex, +2con&lt;br /&gt;
|-&lt;br /&gt;
| [[Naginata]]&lt;br /&gt;
| 51&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 8&lt;br /&gt;
| [[:Category:Hafted Weapons|Hafted]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slash|Slashing]]&lt;br /&gt;
| Needs fading&lt;br /&gt;
|-&lt;br /&gt;
| [[Jaranon Great Sword]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Great White Battle Axe]]&lt;br /&gt;
| 51&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Slice|Slicing]]&lt;br /&gt;
| sharpenable powerswinger&lt;br /&gt;
|-&lt;br /&gt;
| [[Granite Truncheon]]&lt;br /&gt;
| 51&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Stout Branch]]&lt;br /&gt;
| 51&lt;br /&gt;
| -2&lt;br /&gt;
| 12&lt;br /&gt;
| 60&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| needs 30 [[Strength |str]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Waterlogged Solid Iron Hammer]]&lt;br /&gt;
| 51&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| [[:Category:Standard Two-Handed Weapons|Two-Handed]]&lt;br /&gt;
| [[:Category:Melee Weapons That Crush|Crushing]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Melee Weapons]]&lt;br /&gt;
[[Category: Hero Hit Gear]]&lt;/div&gt;</summary>
		<author><name>Waite</name></author>
		
	</entry>
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