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	<id>http://www.johnmarc.org/index.php?action=history&amp;feed=atom&amp;title=Category%3AShadow_Keep</id>
	<title>Category:Shadow Keep - Revision history</title>
	<link rel="self" type="application/atom+xml" href="http://www.johnmarc.org/index.php?action=history&amp;feed=atom&amp;title=Category%3AShadow_Keep"/>
	<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;action=history"/>
	<updated>2026-04-03T20:13:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.33.0</generator>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47789&amp;oldid=prev</id>
		<title>WinterRose: comment on the new quest.</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47789&amp;oldid=prev"/>
		<updated>2012-10-13T15:25:18Z</updated>

		<summary type="html">&lt;p&gt;comment on the new quest.&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:25, 13 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are [[Imprisoned Skeleton|skeletons]]; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room description says &amp;quot;You are not alone...&amp;quot;... and also the [[Stone Guardian (Shadow Keep)|stone guardians]]! Scan before moving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are [[Imprisoned Skeleton|skeletons]]; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room description says &amp;quot;You are not alone...&amp;quot;... and also the [[Stone Guardian (Shadow Keep)|stone guardians]]! Scan before moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Comments ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On October 2012, the area was slightly revised by Scevine to include the [[Order's Last Mission Quest]], which concludes the area's backstory and answers some open questions about the Keep's history.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WinterRose</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47788&amp;oldid=prev</id>
		<title>WinterRose: typo</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47788&amp;oldid=prev"/>
		<updated>2012-10-13T15:23:16Z</updated>

		<summary type="html">&lt;p&gt;typo&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 15:23, 13 October 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The keep, upper floor - not particularly notable, cursed,&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The keep, upper floor - not particularly notable, cursed,&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The keep, lower floor - mostly cursed, linking the keep to the&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The keep, lower floor - mostly cursed, linking the keep to the&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Graveyard, home of the [Rotting, Animated Corpse |rotting corpse]], a popular place for small lowhero solo xp, uncursed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Graveyard, home of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[&lt;/ins&gt;[Rotting, Animated Corpse|rotting corpse]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s&lt;/ins&gt;, a popular place for small lowhero solo xp, uncursed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adventuring ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adventuring ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WinterRose</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47153&amp;oldid=prev</id>
		<title>WinterRose: singular, not plural</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47153&amp;oldid=prev"/>
		<updated>2012-05-11T10:29:28Z</updated>

		<summary type="html">&lt;p&gt;singular, not plural&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:29, 11 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is [[Librarian's Ghost|another invisible mob]]; this one is not sanced but does hold a wield. West of this ghost is a room with two [[Suit Of Armor (Shadow Keep)|suits of armor]], both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is [[Librarian's Ghost|another invisible mob]]; this one is not sanced but does hold a wield. West of this ghost is a room with two [[Suit Of Armor (Shadow Keep)|suits of armor]], both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going straight west from the fountain will take you to some [[Mind-Mad Servant|insane servants]]. They are of average hero mob difficulty, but will assist. To the end of the west hall and up will take you to a bunch of bedrooms with more servants and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;sanced [[Closet Monster&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|Closet Monsters&lt;/del&gt;]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The first is south and east from &amp;quot;The First Set of Doors&amp;quot;, the other is east till the closed door and south west. The closet monsters &lt;/del&gt;will bite and poison, so normally &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they are &lt;/del&gt;skipped unless the group can kill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going straight west from the fountain will take you to some [[Mind-Mad Servant|insane servants]]. They are of average hero mob difficulty, but will assist. To the end of the west hall and up will take you to a bunch of bedrooms with more servants and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;sanced [[Closet Monster]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;will bite and poison, so normally &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the monster is &lt;/ins&gt;skipped unless the group can kill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back down to the fountain, east, and north will take you to the dining area. To the east of this is a few [[Crazed Servant|aggressive servants]], and under them is the [[Carrion Crawler]], which has the [[Ring Of Truth]] (hero finger ac gear). However, the carrion crawler eats corpses, so this part is normally skipped (in fear of fleeing down). Once the crawler is defeated, you must recall or teleport out, there is no way back up into the keep.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back down to the fountain, east, and north will take you to the dining area. To the east of this is a few [[Crazed Servant|aggressive servants]], and under them is the [[Carrion Crawler]], which has the [[Ring Of Truth]] (hero finger ac gear). However, the carrion crawler eats corpses, so this part is normally skipped (in fear of fleeing down). Once the crawler is defeated, you must recall or teleport out, there is no way back up into the keep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WinterRose</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47151&amp;oldid=prev</id>
		<title>WinterRose: small update</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=47151&amp;oldid=prev"/>
		<updated>2012-05-11T10:09:54Z</updated>

		<summary type="html">&lt;p&gt;small update&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 10:09, 11 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Connections ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Connections ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[:Category:North Of Ofcol|North Of Ofcol]] ([[North Of Ofcol Map|map]])&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Navigation ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Navigation ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The area has five major parts:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The entrance from North of Ofcol, populated bu the [[Feral Hunting Hound |hound dog]]s and some wraiths, uncursed,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The keep, ground floor with a few mobs and access to the [[Carrion Crawler]], cursed,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The keep, upper floor - not particularly notable, cursed,&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* The keep, lower floor - mostly cursed, linking the keep to the&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Graveyard, home of the [Rotting, Animated Corpse |rotting corpse]], a popular place for small lowhero solo xp, uncursed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adventuring ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Adventuring ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep, better known as rot cor/hound dog, is one of the easiest hero areas to run. It is slightly better than peasants/yaks for low hero groups as most mobs do not assist (unlike [[:Category:Shashwat Nisha|yaks]]), and it is not frequently run by lowmorts (unlike [[:Category:Sir Michael's Stronghold|Sir Michael's]] area).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep, better known as rot cor/hound dog, is one of the easiest hero areas to run. It is slightly better than peasants/yaks for low hero groups as most mobs do not assist (unlike [[:Category:Shashwat Nisha|yaks]]), and it is not frequently run by lowmorts (unlike [[:Category:Sir Michael's Stronghold|Sir Michael's]] area).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shadow Keep consists of three general areas: the graveyard where the [[Rotting, Animated Corpse|rotting corpses]] are, the smaller [[Feral Hunting Hound|feral hound dog]] area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;agaggressive &lt;/ins&gt;and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some [[Decaying Mass Of Vegetation]] lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;safe room&lt;/ins&gt;; in the pool is an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invisible &lt;/ins&gt;crystal key that unlocks the room north, which contains the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Paladin's Ghost]] &lt;/ins&gt;carrying the [[Shield Of Heroes]]. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He &lt;/ins&gt;is sanced, level 80, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invisible&lt;/ins&gt;, so heroes must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use an area spell &lt;/ins&gt;to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aggy &lt;/del&gt;and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some [[Decaying Mass Of Vegetation]] lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saferoom&lt;/del&gt;; in the pool is an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invis &lt;/del&gt;crystal key that unlocks the room north, which contains the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mob &lt;/del&gt;carrying the [[Shield Of Heroes]]. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is sanced, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approx &lt;/del&gt;level 80, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invis&lt;/del&gt;, so heroes must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;areaspell &lt;/del&gt;to get the mob to attack&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two [[Wraith (Shadow Keep)|wraiths ]]you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Going through the locked door south will take you into the tunnels that connect the keep and graveyard. In the first room there is the &lt;/del&gt;[[Shadow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Prince]] and [[Shadow Phantom&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadows&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;; &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shadows are easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill and also flee easily, but watch for &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Prince as he is sanced and has an 8/8 hero piercing wield &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anti-good, dark). Use &lt;/del&gt;&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look sha&lt;/del&gt;&amp;quot; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before killing. Going down from the prince will take you to more shadows&lt;/del&gt;; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you can safely go south from here, but beware the four [[Stone Guardian (Shadow Keep)|stone guardians]] that stand in the middle of the connecting tunnel: &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aggy and stomp gear. Sometimes one stone guardian repops &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room west of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rest&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so be sure &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scan before chasing mobs. The guardians themselves aren't to bad, as long as noone dies. They're good xp if able to be handled&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are two &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wraith (&lt;/ins&gt;Shadow &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Keep)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wraiths&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you can find by going all &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;south end of the graveyard &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Room desc &lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The Ruined Gate&lt;/ins&gt;&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;)&lt;/ins&gt;; they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bit bigger level than &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zombies&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and invisible; sleeping here will cause them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack you&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The second portal point, hound dog, &lt;/del&gt;will take you to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a small area in front of &lt;/del&gt;the keep. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The hound dogs in this area &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;similar &lt;/del&gt;to the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corpses except there are fewer of them&lt;/del&gt;. Going &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;south and &lt;/del&gt;down will take you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back &lt;/del&gt;to [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:Category:North Of Ofcol&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;North of Ofcol&lt;/del&gt;]]&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closed door north will take you inside &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keep&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Be careful entering &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keep&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as there is no way back outside of it once you enter&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the middle of the graveyard is a locked room crypt (which has no key); going through it &lt;/ins&gt;will take you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into the tunnels connecting &lt;/ins&gt;to the keep. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In the first room there is the [[Shadow Prince]] and [[Shadow Phantom|shadows]]; the shadows &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kill and also flee easily, but watch for &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Prince as he is sanced and has an 8/8 hero piercing wield (anti-good, dark). Use &amp;quot;look sha&amp;quot; before killing&lt;/ins&gt;. Going down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from the prince &lt;/ins&gt;will take you to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more shadows; you can safely go south from here, but beware the four &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Stone Guardian (Shadow Keep)&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stone guardians&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that stand in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;middle of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;connecting tunnel: they are aggressive and stomp gear&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes one stone guardian repops a room west of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rest&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so be sure to scan before chasing mobs. They're good xp&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few towers in the area surrounding the keep: the &amp;quot;On the roof&amp;quot; rooms up from the towers are safe, but watch for two wraiths in the bottom floor of the tower which has a locked door west.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The second portal point, hound dog, will take you to a small area in front of the keep. The hound dogs in this area are similar to the corpses except there are fewer of them. Going south and down will take you back to [[:Category:North Of Ofcol|North of Ofcol]], the closed door north will take you inside the Keep. &lt;/ins&gt;There are a few towers in the area surrounding the keep: the &amp;quot;On the roof&amp;quot; rooms up from the towers are safe, but watch for two wraiths in the bottom floor of the tower which has a locked door west.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The third part &lt;/del&gt;of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;area &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inside the Keep&lt;/del&gt;. Two north of the entrance are closed doors east and west; to the east is a [[Stuffed Cave Bear|cave bear]] of average difficulty, and to the west are a pair of [[Shadow Phantom|shadows]] that flee. North of this is the cracked fountain, where more [[Decaying Mass Of Vegetation|rotting vegetations]] are. North of this is an [[Priest's Ghost|invisible sanced mob]] which holds the key to the locked room north. The room north of this is the only noncursed area inside the keep; also look for a 2x [[Crumbling Scroll|heal scroll]] in the altar.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Be careful entering the Keep, as there is no way back outside of it once you enter, save for the chapel to the north &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ground floor, which &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;uncursed&lt;/ins&gt;. Two north of the entrance are closed doors east and west; to the east is a [[Stuffed Cave Bear|cave bear]] of average difficulty, and to the west are a pair of [[Shadow Phantom|shadows]] that flee. North of this is the cracked fountain, where more [[Decaying Mass Of Vegetation|rotting vegetations]] are. North of this is an [[Priest's Ghost|invisible sanced mob]] which holds the key to the locked room north. The room north of this is the only noncursed area inside the keep; also look for a 2x [[Crumbling Scroll|heal scroll]] in the altar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is [[Librarian's Ghost|another &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;invis &lt;/del&gt;mob]]; this one is not sanced but does hold a wield. West of this ghost is a room with two [[Suit Of Armor (Shadow Keep)|suits of armor]], both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is [[Librarian's Ghost|another &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;invisible &lt;/ins&gt;mob]]; this one is not sanced but does hold a wield. West of this ghost is a room with two [[Suit Of Armor (Shadow Keep)|suits of armor]], both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going straight west from the fountain will take you to some [[Mind-Mad Servant|insane servants]]. They are of average hero mob difficulty, but will assist. To the end of the west hall and up will take you to a bunch of bedrooms with more servants and two sanced [[Closet Monster|Closet Monsters]]. The first is south and east from &amp;quot;The First Set of Doors&amp;quot;, the other is east till the closed door and south west. The closet monsters will bite and poison, so normally they are skipped unless the group can kill them quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going straight west from the fountain will take you to some [[Mind-Mad Servant|insane servants]]. They are of average hero mob difficulty, but will assist. To the end of the west hall and up will take you to a bunch of bedrooms with more servants and two sanced [[Closet Monster|Closet Monsters]]. The first is south and east from &amp;quot;The First Set of Doors&amp;quot;, the other is east till the closed door and south west. The closet monsters will bite and poison, so normally they are skipped unless the group can kill them quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back down to the fountain, east, and north will take you to the dining area. To the east of this is a few [[Crazed Servant|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aggy &lt;/del&gt;servants]], and under them is the [[Carrion Crawler]], which has the [[Ring Of Truth]] (hero finger ac gear). However, the carrion crawler eats corpses, so this part is normally skipped (in fear of fleeing down).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back down to the fountain, east, and north will take you to the dining area. To the east of this is a few [[Crazed Servant|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aggressive &lt;/ins&gt;servants]], and under them is the [[Carrion Crawler]], which has the [[Ring Of Truth]] (hero finger ac gear). However, the carrion crawler eats corpses, so this part is normally skipped (in fear of fleeing down)&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Once the crawler is defeated, you must recall or teleport out, there is no way back up into the keep&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are [[Imprisoned Skeleton|skeletons]]; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;desc &lt;/del&gt;says &amp;quot;You are not alone...&amp;quot;... and also the [[Stone Guardian (Shadow Keep)|stone guardians]]! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So scan &lt;/del&gt;before moving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are [[Imprisoned Skeleton|skeletons]]; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;description &lt;/ins&gt;says &amp;quot;You are not alone...&amp;quot;... and also the [[Stone Guardian (Shadow Keep)|stone guardians]]! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Scan &lt;/ins&gt;before moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Lowmort 41-50 Areas]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WinterRose</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=31345&amp;oldid=prev</id>
		<title>Neyne: /* Adventuring */ dang typos</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=31345&amp;oldid=prev"/>
		<updated>2007-08-13T02:56:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventuring: &lt;/span&gt; dang typos&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:56, 13 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep consists of three general areas: the graveyard where the [[Rotting, Animated Corpse|rotting corpses]] are, the smaller [[Feral Hunting Hound|feral hound dog]] area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep consists of three general areas: the graveyard where the [[Rotting, Animated Corpse|rotting corpses]] are, the smaller [[Feral Hunting Hound|feral hound dog]] area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not aggy and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some [[Decaying Mass Of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Vegetations&lt;/del&gt;]] lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a saferoom; in the pool is an invis crystal key that unlocks the room north, which contains the mob carrying the [[Shield Of Heroes]]. It is sanced, approx level 80, and invis, so heroes must areaspell to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not aggy and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some [[Decaying Mass Of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vegetation&lt;/ins&gt;]] lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a saferoom; in the pool is an invis crystal key that unlocks the room north, which contains the mob carrying the [[Shield Of Heroes]]. It is sanced, approx level 80, and invis, so heroes must areaspell to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two [[Wraith (Shadow Keep)|wraiths ]]you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two [[Wraith (Shadow Keep)|wraiths ]]you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neyne</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=31344&amp;oldid=prev</id>
		<title>Neyne: /* Adventuring */</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=31344&amp;oldid=prev"/>
		<updated>2007-08-13T02:56:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventuring&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:56, 13 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep consists of three general areas: the graveyard where the [[Rotting, Animated Corpse|rotting corpses]] are, the smaller [[Feral Hunting Hound|feral hound dog]] area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep consists of three general areas: the graveyard where the [[Rotting, Animated Corpse|rotting corpses]] are, the smaller [[Feral Hunting Hound|feral hound dog]] area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not aggy and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;decaying mass of vegetations &lt;/del&gt;lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a saferoom; in the pool is an invis crystal key that unlocks the room north, which contains the mob carrying the [[Shield Of Heroes]]. It is sanced, approx level 80, and invis, so heroes must areaspell to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not aggy and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Decaying Mass Of Vegetations]] &lt;/ins&gt;lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a saferoom; in the pool is an invis crystal key that unlocks the room north, which contains the mob carrying the [[Shield Of Heroes]]. It is sanced, approx level 80, and invis, so heroes must areaspell to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two [[Wraith (Shadow Keep)|wraiths ]]you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two [[Wraith (Shadow Keep)|wraiths ]]you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neyne</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=31343&amp;oldid=prev</id>
		<title>Neyne: /* Adventuring */</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=31343&amp;oldid=prev"/>
		<updated>2007-08-13T02:55:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventuring&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:55, 13 August 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep, better known as rot cor/hound dog, is one of the easiest hero areas to run. It is slightly better than peasants/yaks for low hero groups as most mobs do not assist (unlike [[:Category:Shashwat Nisha|yaks]]), and it is not frequently run by lowmorts (unlike [[:Category:Sir Michael's Stronghold|Sir Michael's]] area).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep, better known as rot cor/hound dog, is one of the easiest hero areas to run. It is slightly better than peasants/yaks for low hero groups as most mobs do not assist (unlike [[:Category:Shashwat Nisha|yaks]]), and it is not frequently run by lowmorts (unlike [[:Category:Sir Michael's Stronghold|Sir Michael's]] area).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep consists of three general areas: the graveyard where the rotting corpses are, the smaller feral hound dog area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Shadow Keep consists of three general areas: the graveyard where the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Rotting, Animated Corpse|&lt;/ins&gt;rotting corpses&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are, the smaller &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Feral Hunting Hound|&lt;/ins&gt;feral hound dog&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;area in front of the keep which connects the level to [[:Category:North Of Ofcol|North of Ofcol]], and inside the keep/the connecting tunnels, which is mostly cursed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not aggy and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some decaying mass of vegetations lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a saferoom; in the pool is an invis crystal key that unlocks the room north, which contains the mob carrying the [[Shield Of Heroes]]. It is sanced, approx level 80, and invis, so heroes must areaspell to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Portalling to rot cor or rot veg will take you to the graveyard where the rotting corpses are. They are the mainstay of many a rogue soloer, as their wimpy is set quite high (relative to their hp) and any decent classed rogue could make them flee at 101 with backstab and one attacking round. The rotting corpses are not aggy and do not assist, but they will attack sleepers and pick items up off the ground. North of the graveyard is a small twisted path where some decaying mass of vegetations lie: these have similar hp to rotting corpses, but do not flee, and have hero wields. The waterfall north of the vegs is a saferoom; in the pool is an invis crystal key that unlocks the room north, which contains the mob carrying the [[Shield Of Heroes]]. It is sanced, approx level 80, and invis, so heroes must areaspell to get the mob to attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two wraiths you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wraith (Shadow Keep)|&lt;/ins&gt;wraiths &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going through the locked door south will take you into the tunnels that connect the keep and graveyard. In the first room there is the Shadow Prince and shadows; the shadows are easy to kill and also flee easily, but watch for the Prince as he is sanced and has an 8/8 hero piercing wield (anti-good, dark). Use &amp;quot;look sha&amp;quot; before killing. Going down from the prince will take you to more shadows; you can safely go south from here, but beware the four stone guardians that stand in the middle of the connecting tunnel: they aggy and stomp gear. Sometimes one stone guardian repops a room west of the rest, so be sure to scan before chasing mobs. The guardians themselves aren't to bad, as long as noone dies. They're good xp if able to be handled.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going through the locked door south will take you into the tunnels that connect the keep and graveyard. In the first room there is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Shadow Prince&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Shadow Phantom|&lt;/ins&gt;shadows&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;; the shadows are easy to kill and also flee easily, but watch for the Prince as he is sanced and has an 8/8 hero piercing wield (anti-good, dark). Use &amp;quot;look sha&amp;quot; before killing. Going down from the prince will take you to more shadows; you can safely go south from here, but beware the four &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stone Guardian (Shadow Keep)|&lt;/ins&gt;stone guardians&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that stand in the middle of the connecting tunnel: they aggy and stomp gear. Sometimes one stone guardian repops a room west of the rest, so be sure to scan before chasing mobs. The guardians themselves aren't to bad, as long as noone dies. They're good xp if able to be handled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second portal point, hound dog, will take you to a small area in front of the keep. The hound dogs in this area are similar to the corpses except there are fewer of them. Going south and down will take you back to [[:Category:North Of Ofcol|North of Ofcol]], the closed door north will take you inside the Keep. Be careful entering the Keep, as there is no way back outside of it once you enter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second portal point, hound dog, will take you to a small area in front of the keep. The hound dogs in this area are similar to the corpses except there are fewer of them. Going south and down will take you back to [[:Category:North Of Ofcol|North of Ofcol]], the closed door north will take you inside the Keep. Be careful entering the Keep, as there is no way back outside of it once you enter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few towers in the area surrounding the keep: the &amp;quot;On the roof&amp;quot; rooms up from the towers are safe, but watch for two wraiths in the bottom floor of the tower which has a locked door west.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few towers in the area surrounding the keep: the &amp;quot;On the roof&amp;quot; rooms up from the towers are safe, but watch for two wraiths in the bottom floor of the tower which has a locked door west.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third part of the area is inside the Keep. Two north of the entrance are closed doors east and west; to the east is a cave bear of average difficulty, and to the west are a pair of shadows that flee. North of this is the cracked fountain, where more rotting vegetations are. North of this is an invisible sanced mob which holds the key to the locked room north. The room north of this is the only noncursed area inside the keep; also look for a 2x [[Crumbling Scroll|heal scroll]] in the altar.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third part of the area is inside the Keep. Two north of the entrance are closed doors east and west; to the east is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stuffed Cave Bear|&lt;/ins&gt;cave bear&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;of average difficulty, and to the west are a pair of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Shadow Phantom|&lt;/ins&gt;shadows&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;that flee. North of this is the cracked fountain, where more &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Decaying Mass Of Vegetation|&lt;/ins&gt;rotting vegetations&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are. North of this is an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Priest's Ghost|&lt;/ins&gt;invisible sanced mob&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;which holds the key to the locked room north. The room north of this is the only noncursed area inside the keep; also look for a 2x [[Crumbling Scroll|heal scroll]] in the altar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is another invis mob; this one is not sanced but does hold a wield. West of this ghost is a room with two suits of armor, both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Librarian's Ghost|&lt;/ins&gt;another invis mob&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;; this one is not sanced but does hold a wield. West of this ghost is a room with two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Suit Of Armor (Shadow Keep)|&lt;/ins&gt;suits of armor&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going straight west from the fountain will take you to some insane servants. They are of average hero mob difficulty, but will assist. To the end of the west hall and up will take you to a bunch of bedrooms with more servants and two sanced Closet Monsters. The first is south and east from &amp;quot;The First Set of Doors&amp;quot;, the other is east till the closed door and south west. The closet monsters will bite and poison, so normally they are skipped unless the group can kill them quickly.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going straight west from the fountain will take you to some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Mind-Mad Servant|&lt;/ins&gt;insane servants&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. They are of average hero mob difficulty, but will assist. To the end of the west hall and up will take you to a bunch of bedrooms with more servants and two sanced &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Closet Monster|&lt;/ins&gt;Closet Monsters&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. The first is south and east from &amp;quot;The First Set of Doors&amp;quot;, the other is east till the closed door and south west. The closet monsters will bite and poison, so normally they are skipped unless the group can kill them quickly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back down to the fountain, east, and north will take you to the dining area. To the east of this is a few aggy servants, and under them is the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;carrion crawler&lt;/del&gt;, which has the [[Ring Of Truth]] (hero finger ac gear). However, the carrion crawler eats corpses, so this part is normally skipped (in fear of fleeing down).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Back down to the fountain, east, and north will take you to the dining area. To the east of this is a few &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Crazed Servant|&lt;/ins&gt;aggy servants&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;, and under them is the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Carrion Crawler]]&lt;/ins&gt;, which has the [[Ring Of Truth]] (hero finger ac gear). However, the carrion crawler eats corpses, so this part is normally skipped (in fear of fleeing down).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are skeletons; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room desc says &amp;quot;You are not alone...&amp;quot;... and also the stone guardians! So scan before moving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Imprisoned Skeleton|&lt;/ins&gt;skeletons&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room desc says &amp;quot;You are not alone...&amp;quot;... and also the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Stone Guardian (Shadow Keep)|&lt;/ins&gt;stone guardians&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;! So scan before moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lowmort 41-50 Areas]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lowmort 41-50 Areas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neyne</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=30739&amp;oldid=prev</id>
		<title>Llanor at 19:54, 15 May 2007</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=30739&amp;oldid=prev"/>
		<updated>2007-05-15T19:54:29Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:54, 15 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot; &gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are skeletons; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room desc says &amp;quot;You are not alone...&amp;quot;... and also the stone guardians! So scan before moving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All the way east and down from the fountain is the prisoner area; the key is on the guard's corpse. West and both north/south from the guard are skeletons; they are considerably easier than the other mobs in this area. More skeletons are available 3 west and north from the guard; 3 west and south from the guard has a secret exit west leading into the tunnel that connects the keep and the graveyard. There are more shadows in this tunnel, and two wraiths in &amp;quot;A dead end&amp;quot; where the room desc says &amp;quot;You are not alone...&amp;quot;... and also the stone guardians! So scan before moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Areas]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lowmort 41-50 Areas]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Lowmort 41-50 Areas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category: Hero Areas]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Llanor</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=30437&amp;oldid=prev</id>
		<title>Ylem: /* Adventuring */</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=30437&amp;oldid=prev"/>
		<updated>2007-05-04T16:50:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventuring&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 16:50, 4 May 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few towers in the area surrounding the keep: the &amp;quot;On the roof&amp;quot; rooms up from the towers are safe, but watch for two wraiths in the bottom floor of the tower which has a locked door west.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a few towers in the area surrounding the keep: the &amp;quot;On the roof&amp;quot; rooms up from the towers are safe, but watch for two wraiths in the bottom floor of the tower which has a locked door west.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third part of the area is inside the Keep. Two north of the entrance are closed doors east and west; to the east is a cave bear of average difficulty, and to the west are a pair of shadows that flee. North of this is the cracked fountain, where more rotting vegetations are. North of this is an invisible sanced mob which holds the key to the locked room north. The room north of this is the only noncursed area inside the keep; also look for a 2x heal scroll in the altar.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The third part of the area is inside the Keep. Two north of the entrance are closed doors east and west; to the east is a cave bear of average difficulty, and to the west are a pair of shadows that flee. North of this is the cracked fountain, where more rotting vegetations are. North of this is an invisible sanced mob which holds the key to the locked room north. The room north of this is the only noncursed area inside the keep; also look for a 2x &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Crumbling Scroll|&lt;/ins&gt;heal scroll&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in the altar.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is another invis mob; this one is not sanced but does hold a wield. West of this ghost is a room with two suits of armor, both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;North and west of the cracked fountain is another invis mob; this one is not sanced but does hold a wield. West of this ghost is a room with two suits of armor, both pinked, and carrying -6/-6 wields.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ylem</name></author>
		
	</entry>
	<entry>
		<id>http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=27467&amp;oldid=prev</id>
		<title>Arcano: /* Adventuring */</title>
		<link rel="alternate" type="text/html" href="http://www.johnmarc.org/index.php?title=Category:Shadow_Keep&amp;diff=27467&amp;oldid=prev"/>
		<updated>2007-01-03T20:43:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Adventuring&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:43, 3 January 2007&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot; &gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two wraiths you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the middle of the area is a locked room south (which has no key); going through it will take you into the tunnels connecting to the keep. On either side of the tunnels and south are more corpses. There are two wraiths you can find by going all the way to the south end of the graveyard (Room desc &amp;quot;The Ruined Gate&amp;quot;); they are a bit bigger level than the zombies, and invis: sleeping here will cause them to aggy you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going through the locked door south will take you into the tunnels that connect the keep and graveyard. In the first room there is the Shadow Prince and shadows; the shadows are easy to kill and also flee easily, but watch for the Prince as he is sanced and has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a 9&lt;/del&gt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;9 &lt;/del&gt;hero piercing wield (anti-good, dark). Use &amp;quot;look sha&amp;quot; before killing. Going down from the prince will take you to more shadows; you can safely go south from here, but beware the four stone guardians that stand in the middle of the connecting tunnel: they aggy and stomp gear. Sometimes one stone guardian repops a room west of the rest, so be sure to scan before chasing mobs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Going through the locked door south will take you into the tunnels that connect the keep and graveyard. In the first room there is the Shadow Prince and shadows; the shadows are easy to kill and also flee easily, but watch for the Prince as he is sanced and has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an 8&lt;/ins&gt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;hero piercing wield (anti-good, dark). Use &amp;quot;look sha&amp;quot; before killing. Going down from the prince will take you to more shadows; you can safely go south from here, but beware the four stone guardians that stand in the middle of the connecting tunnel: they aggy and stomp gear. Sometimes one stone guardian repops a room west of the rest, so be sure to scan before chasing mobs&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The guardians themselves aren't to bad, as long as noone dies. They're good xp if able to be handled&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second portal point, hound dog, will take you to a small area in front of the keep. The hound dogs in this area are similar to the corpses except there are fewer of them. Going south and down will take you back to [[:Category:North Of Ofcol|North of Ofcol]], the closed door north will take you inside the Keep. Be careful entering the Keep, as there is no way back outside of it once you enter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second portal point, hound dog, will take you to a small area in front of the keep. The hound dogs in this area are similar to the corpses except there are fewer of them. Going south and down will take you back to [[:Category:North Of Ofcol|North of Ofcol]], the closed door north will take you inside the Keep. Be careful entering the Keep, as there is no way back outside of it once you enter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Arcano</name></author>
		
	</entry>
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